CN113924599B - 根据上下文而显著的三维模型 - Google Patents

根据上下文而显著的三维模型

Info

Publication number
CN113924599B
CN113924599B CN202080041584.0A CN202080041584A CN113924599B CN 113924599 B CN113924599 B CN 113924599B CN 202080041584 A CN202080041584 A CN 202080041584A CN 113924599 B CN113924599 B CN 113924599B
Authority
CN
China
Prior art keywords
virtual
camera
virtual model
amusement park
real
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN202080041584.0A
Other languages
English (en)
Chinese (zh)
Other versions
CN113924599A (zh
Inventor
H·B·莫尔
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Universal City Studios LLC
Original Assignee
Universal City Studios LLC
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Universal City Studios LLC filed Critical Universal City Studios LLC
Publication of CN113924599A publication Critical patent/CN113924599A/zh
Application granted granted Critical
Publication of CN113924599B publication Critical patent/CN113924599B/zh
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20—Input arrangements for video game devices
    • A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525—Changing parameters of virtual cameras
    • A63F13/5258—Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • A63F13/655—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the player
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/00—Three-dimensional [3D] image rendering
    • G06T15/10—Geometric effects
    • G06T15/20—Perspective computation
    • G06T15/205—Image-based rendering
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/003—Navigation within 3D models or images
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/006—Mixed reality
    • G—PHYSICS
    • G06—COMPUTING OR CALCULATING; COUNTING
    • G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T7/00—Image analysis
    • G06T7/70—Determining position or orientation of objects or cameras
    • G06T7/73—Determining position or orientation of objects or cameras using feature-based methods
    • G06T7/75—Determining position or orientation of objects or cameras using feature-based methods involving models
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N23/00—Cameras or camera modules comprising electronic image sensors; Control thereof
    • H04N23/60—Control of cameras or camera modules
    • H04N23/698—Control of cameras or camera modules for achieving an enlarged field of view, e.g. panoramic image capture
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N23/00—Cameras or camera modules comprising electronic image sensors; Control thereof
    • H04N23/90—Arrangement of cameras or camera modules, e.g. multiple cameras in TV studios or sports stadiums
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N5/00—Details of television systems
    • H04N5/222—Studio circuitry; Studio devices; Studio equipment
    • H04N5/2224—Studio circuitry; Studio devices; Studio equipment related to virtual studio applications

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Graphics (AREA)
  • Software Systems (AREA)
  • Signal Processing (AREA)
  • General Engineering & Computer Science (AREA)
  • Computer Hardware Design (AREA)
  • Human Computer Interaction (AREA)
  • Remote Sensing (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Computing Systems (AREA)
  • Geometry (AREA)
  • Processing Or Creating Images (AREA)
  • Closed-Circuit Television Systems (AREA)
  • Emergency Alarm Devices (AREA)
  • Alarm Systems (AREA)
  • Image Analysis (AREA)
CN202080041584.0A 2019-06-06 2020-06-03 根据上下文而显著的三维模型 Active CN113924599B (zh)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
US201962858206P 2019-06-06 2019-06-06
US62/858206 2019-06-06
US16/719,342 US11354862B2 (en) 2019-06-06 2019-12-18 Contextually significant 3-dimensional model
US16/719342 2019-12-18
PCT/US2020/035830 WO2020247433A1 (en) 2019-06-06 2020-06-03 Contextually significant 3-dimensional model

Publications (2)

Publication Number Publication Date
CN113924599A CN113924599A (zh) 2022-01-11
CN113924599B true CN113924599B (zh) 2026-05-22

Family

ID=73650676

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202080041584.0A Active CN113924599B (zh) 2019-06-06 2020-06-03 根据上下文而显著的三维模型

Country Status (9)

Country Link
US (1) US11354862B2 (cg-RX-API-DMAC7.html)
EP (1) EP3980147A1 (cg-RX-API-DMAC7.html)
JP (1) JP7631237B2 (cg-RX-API-DMAC7.html)
KR (1) KR102856046B1 (cg-RX-API-DMAC7.html)
CN (1) CN113924599B (cg-RX-API-DMAC7.html)
CA (1) CA3141141A1 (cg-RX-API-DMAC7.html)
MY (1) MY209368A (cg-RX-API-DMAC7.html)
SG (1) SG11202112375XA (cg-RX-API-DMAC7.html)
WO (1) WO2020247433A1 (cg-RX-API-DMAC7.html)

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US12206838B2 (en) * 2021-09-24 2025-01-21 Sony Group Corporation View-independent multi-camera volumetric capture system
US12223563B2 (en) * 2022-09-27 2025-02-11 Toyota Connected North America, Inc. Systems and methods for dynamically generating artwork based on vehicle sensor data
US12475609B2 (en) 2023-06-22 2025-11-18 Toyota Motor North America, Inc. Systems and methods for generating and displaying virtual manufacturing environments
US12482199B2 (en) * 2023-08-30 2025-11-25 Meta Platforms Technologies, Llc Reducing energy consumption in extended reality devices
US20250073605A1 (en) * 2023-09-05 2025-03-06 Universal City Studios Llc Movable panel for amusement park attraction system

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Also Published As

Publication number Publication date
MY209368A (en) 2025-07-04
KR102856046B1 (ko) 2025-09-04
SG11202112375XA (en) 2021-12-30
WO2020247433A1 (en) 2020-12-10
KR20220016978A (ko) 2022-02-10
EP3980147A1 (en) 2022-04-13
US20200388073A1 (en) 2020-12-10
US11354862B2 (en) 2022-06-07
JP2022535272A (ja) 2022-08-05
JP7631237B2 (ja) 2025-02-18
CA3141141A1 (en) 2020-12-10
CN113924599A (zh) 2022-01-11

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