CN113730907B - Virtual resource transfer method and device, storage medium and electronic equipment - Google Patents

Virtual resource transfer method and device, storage medium and electronic equipment Download PDF

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CN113730907B
CN113730907B CN202111081684.9A CN202111081684A CN113730907B CN 113730907 B CN113730907 B CN 113730907B CN 202111081684 A CN202111081684 A CN 202111081684A CN 113730907 B CN113730907 B CN 113730907B
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virtual
target
target virtual
prop
game
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CN113730907A (en
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朱倩
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02DCLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
    • Y02D10/00Energy efficient computing, e.g. low power processors, power management or thermal management

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses a virtual resource transfer method and device, a storage medium and electronic equipment. Wherein the method comprises the following steps: displaying a target virtual interaction prop in a game virtual game, wherein the target virtual interaction prop is used for transferring target virtual resources associated with a first account; and under the condition that the target virtual object operated by the second account number collides with the target virtual interaction prop in the virtual game, transferring the target virtual resource to the second account number according to the resource interaction data associated with the target virtual interaction prop. The invention solves the technical problem that the transfer mode of the virtual resource is single.

Description

Virtual resource transfer method and device, storage medium and electronic equipment
Technical Field
The present invention relates to the field of computers, and in particular, to a virtual resource transfer method, apparatus, storage medium, and electronic device.
Background
In the related art, the virtual resource transfer often only occurs in a chat interface in a single way, for example, a first account is packaged in a virtual red package through a red package function, the virtual red package is sent to a second account through the chat interface, and then the second account triggers a resource receiving operation, so that the transfer process of the virtual resource is completed.
However, in the running scenario of the game application, if the transfer of the virtual resource occurs in the chat interface provided inside the game application, the lack of the organic combination with the game function of the game application may further cause the social enthusiasm of the player to be affected, which further results in the problem of reduced playability of the game application. That is, the related art has a problem that the transfer mode of the virtual resource is relatively single.
In view of the above problems, no effective solution has been proposed at present.
Disclosure of Invention
The embodiment of the invention provides a virtual resource transfer method and device, a storage medium and electronic equipment, and aims to at least solve the technical problem that a virtual resource transfer mode is single.
According to an aspect of an embodiment of the present invention, there is provided a virtual resource transfer method, including: displaying a target virtual interaction prop in a game virtual game, wherein the target virtual interaction prop is used for transferring target virtual resources associated with a first account number; and under the condition that a target virtual object operated by a second account number collides with the target virtual interaction prop in the one-play virtual game, transferring the target virtual resource to the second account number according to resource interaction data associated with the target virtual interaction prop.
According to another aspect of the embodiment of the present invention, there is provided another virtual resource transferring method, including: displaying a target interaction interface of a first account, wherein the target interaction interface is used for configuring a target virtual interaction prop displayed in a virtual game, and the target virtual interaction prop is used for transferring target virtual resources associated with the first account; and responding to a target interaction request triggered on the target interaction interface, and acquiring resource interaction data associated with the target virtual interaction prop, wherein under the condition that a target virtual object operated by a second account number collides with the target virtual interaction prop in the one-play virtual game, the target virtual resource is transferred to the second account number according to the resource interaction data.
According to another aspect of the embodiment of the present invention, there is also provided a virtual resource transferring apparatus, including: the first display unit is used for displaying a target virtual interaction prop in a game, wherein the target virtual interaction prop is used for transferring target virtual resources associated with a first account number; and the first transfer unit is used for transferring the target virtual resource to the second account according to the resource interaction data associated with the target virtual interaction prop under the condition that the target virtual object operated by the second account collides with the target virtual interaction prop in the one-play virtual game.
According to another aspect of the embodiment of the present invention, there is also provided another virtual resource transferring apparatus, including: the second display unit is used for displaying a target interaction interface of the first account, wherein the target interaction interface is used for configuring a target virtual interaction prop displayed in a game of virtual games, and the target virtual interaction prop is used for transferring target virtual resources associated with the first account; the obtaining unit is configured to obtain, in response to a target interaction request triggered on the target interaction interface, resource interaction data associated with the target virtual interaction prop, where, in a case where a target virtual object operated by a second account number collides with the target virtual interaction prop in the one-game virtual game, the target virtual resource is transferred to the second account number according to the resource interaction data.
According to yet another aspect of embodiments of the present application, there is provided a computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device performs the virtual resource transfer method as above.
According to still another aspect of the embodiment of the present invention, there is further provided an electronic device including a memory, a processor, and a computer program stored on the memory and executable on the processor, wherein the processor executes the virtual resource transferring method described above through the computer program.
In the embodiment of the invention, the virtual resources are transferred in the game process of the virtual game by the collision function provided for the player in the virtual game, and the resource source of the resource transfer is the user account number, so that the social enthusiasm of the user in the virtual game is further improved, and the playability of the virtual game in the process is also enlarged.
Furthermore, by utilizing the mode of combining virtual resource transfer and virtual game functions, the purposes of expanding the virtual resource transfer mode and improving the function utilization rate of the virtual game are achieved, so that the technical effect of improving the diversity of the virtual resource transfer mode is achieved, and the technical problem that the virtual resource transfer mode is single is solved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiments of the invention and together with the description serve to explain the invention and do not constitute a limitation on the invention. In the drawings:
FIG. 1 is a schematic illustration of an application environment of an alternative virtual resource transfer method according to an embodiment of the present invention;
FIG. 2 is a schematic illustration of a flow of an alternative virtual resource transfer method according to an embodiment of the invention;
FIG. 3 is a schematic diagram of an alternative virtual resource transfer method according to an embodiment of the invention;
FIG. 4 is a schematic diagram of another alternative virtual resource transfer method according to an embodiment of the invention;
FIG. 5 is a schematic diagram of another alternative virtual resource transfer method according to an embodiment of the invention;
FIG. 6 is a schematic diagram of another alternative virtual resource transfer method according to an embodiment of the invention;
FIG. 7 is a schematic diagram of another alternative virtual resource transfer method according to an embodiment of the invention;
FIG. 8 is a schematic diagram of another alternative virtual resource transfer method according to an embodiment of the invention;
FIG. 9 is a schematic diagram of another alternative virtual resource transfer method according to an embodiment of the invention;
FIG. 10 is a schematic diagram of another alternative virtual resource transfer method according to an embodiment of the invention;
FIG. 11 is a schematic diagram of another alternative virtual resource transfer method according to an embodiment of the invention;
FIG. 12 is a schematic illustration of a flow of an alternative virtual resource transfer method according to an embodiment of the invention;
FIG. 13 is a schematic diagram of another alternative virtual resource transfer method according to an embodiment of the invention;
FIG. 14 is a schematic diagram of another alternative virtual resource transfer method according to an embodiment of the invention;
FIG. 15 is a schematic diagram of another alternative virtual resource transfer method according to an embodiment of the invention;
FIG. 16 is a schematic diagram of an alternative virtual resource transfer apparatus according to an embodiment of the invention;
FIG. 17 is a schematic diagram of an alternative virtual resource transfer apparatus according to an embodiment of the invention;
fig. 18 is a schematic structural view of an alternative electronic device according to an embodiment of the present invention.
Detailed Description
In order that those skilled in the art will better understand the present invention, a technical solution in the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in which it is apparent that the described embodiments are only some embodiments of the present invention, not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the present invention without making any inventive effort, shall fall within the scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and the claims of the present invention and the above figures are used for distinguishing between similar objects and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used may be interchanged where appropriate such that the embodiments of the invention described herein may be implemented in sequences other than those illustrated or otherwise described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
According to an aspect of the embodiment of the present invention, there is provided a virtual resource transferring method, optionally, as an optional implementation manner, the virtual resource transferring method may be, but is not limited to, applied to an environment as shown in fig. 1. Including but not limited to a user device 102, a network 110, and a server 112, where the user device 102 may include but is not limited to a display 108, a processor 106, and a memory 104.
The specific process comprises the following steps:
step S102, the user equipment 102 obtains a collision signal fed back by the collision between the target virtual object 1024 and the target virtual interactive prop 1022;
steps S104-S106, the user equipment 102 sends the collision signal to the server 112 through the network 110;
step S108, the server 112 processes the collision signal through the processing engine 116, thereby generating a transfer instruction of the target virtual resource;
in steps S110-S112, the server 112 sends a transfer instruction to the user equipment 102 through the network 110, and the processor 106 in the user equipment 102 performs resource transfer according to the transfer instruction, displays the result of the resource transfer in the display 108, and stores the result of the resource transfer in the memory 104.
In addition to the example shown in fig. 1, the above steps may be independently performed by the user equipment 102, that is, the user equipment 102 performs steps such as generation of a transfer instruction of the target virtual resource, thereby reducing processing pressure of the server. The user device 102 includes, but is not limited to, a handheld device (e.g., a mobile phone), a notebook computer, a desktop computer, a vehicle-mounted device, etc., and the invention is not limited to a particular implementation of the user device 102.
Optionally, as an optional implementation manner, as shown in fig. 2, the virtual resource transferring method includes:
S202, displaying a target virtual interaction prop in a game, wherein the target virtual interaction prop is used for transferring target virtual resources associated with a first account number;
s204, under the condition that the target virtual object operated by the second account number collides with the target virtual interaction prop in the virtual game, transferring the target virtual resource to the second account number according to the resource interaction data associated with the target virtual interaction prop.
Alternatively, in this embodiment, the above-mentioned virtual resource transfer method may be, but not limited to, applied in a competitive game application, and a racing game is exemplified as the following: in a racing game application, players may bid to acquire a race ranking or challenge a faster completion time by driving the vehicle over a variety of racetracks; in a normal case, virtual interactive props of a plurality of tracks are often set in the process of the racing game application, and a player can control a vehicle to collide with the virtual interactive props and then can randomly acquire certain game props; in this embodiment, the virtual interactive prop of the track can be used as a trigger prop for transferring virtual resources; in other words, the player can control the virtual resource preset by other players or the player itself to be acquired after the vehicle (virtual object) collides with the virtual interactive prop.
Alternatively, in this embodiment, the above-mentioned virtual resource transfer method may be, but is not limited to, applied in a competitive game application, and a policy game is taken as an example: in the strategy game application, a player moves, survives, fights, and the like in a game map by manipulating characters (virtual objects); in a normal case, a plurality of virtual interaction props (such as air drops) are often set in the process of the strategy game application, and a player can control a role to open the virtual interaction props and can randomly acquire a certain game props; in this embodiment, the virtual interactive prop can be used as a trigger prop for transferring virtual resources; in other words, the player may control the vehicle to strike the virtual interactive prop and then obtain virtual resources preset by other players or the player itself.
Alternatively, in this embodiment, the target virtual resource may be, but is not limited to be, a virtual skin, item, character, or the like, that is equivalent to the target game application, where the target game application may be, but is not limited to, running a virtual game.
Alternatively, in the present embodiment, a single virtual game may be, but is not limited to, a virtual game involving multiple persons, such as a virtual object operated by a first account and a target virtual object operated by a second account; a game of virtual game may also be, but is not limited to, a virtual game that is played by a single person, such as a target virtual object operated by a second account number, that is played separately.
Optionally, in this embodiment, the target virtual resource associated with the first account may be used, but is not limited to, to represent the target virtual resource that has been transferred from the first account, for example, transfer the target virtual resource you out of the first account and cache it in the repository before the one-play virtual game is started;
optionally, in this embodiment, the target virtual resource associated with an account may be used to indicate, but not limited to, a target virtual resource currently held by the first account, for example, during a process of a virtual game, when resource transfer occurs, resource transfer will be performed from the target virtual resource currently held by the first account; for example, in the process of a virtual game, when the resource transfer occurs, the target resource to be transferred is marked, and after the virtual game is finished (such as a settlement stage), the resource transfer is performed from the target virtual resource currently held by the first account.
Optionally, in this embodiment, in addition to displaying the target virtual interaction prop in the one-play virtual game, the virtual interaction prop for transferring the target virtual resources held by other accounts may be displayed in the one-play virtual game; in other words, virtual interactive props distributed and set by different accounts can be displayed in a virtual game, for example, a first account is set in the virtual game to display a virtual interactive prop A for transferring a target virtual resource related to the first account, a second account is set in the virtual game to display a virtual interactive prop B for transferring a target virtual resource held by the second account, and then the virtual interactive props A and B can be displayed in the virtual game.
Optionally, in this embodiment, the judgment that the target virtual object operated by the second account number collides with the target virtual interaction prop in the one-game virtual game may be, but is not limited to, determined by whether a collision occurs between the collision body a corresponding to the target virtual object and the collision body B of the target virtual interaction prop.
Optionally, in this embodiment, the resource interaction data associated with the target virtual interaction prop may be used, but is not limited to, to determine the number of target virtual resources that the target virtual interaction prop should transfer each time a collision occurs; for example, assuming that the target virtual interactive prop is pre-associated with 100 target virtual resources, and that a target virtual resource which is 10% of the current remaining number is correspondingly transferred when the target virtual object collides with the target virtual interactive prop each time, transferring 10 (100×10%) of the target virtual resources to the second account under the condition that the number of the remaining target virtual resources of the current target virtual interactive prop is 100; and under the condition that the target virtual object collides with the target virtual interaction prop and the number of the residual target virtual resources of the current target virtual interaction prop is 90, transferring the target virtual resources with the number of 9 (90 multiplied by 10%) to a second account. Therefore, in the embodiment, the more the virtual interactive prop collides with the target, the more the number of the target virtual resources can be obtained, thereby further exciting the competitive performance of the user for operating the virtual object in one virtual game,
Optionally, in this embodiment, after the game is opened, the target virtual resources are randomly distributed in a game in the form of target virtual interaction props, a player who first strikes the target virtual interaction props may obtain a certain number of target virtual resources, obtain positive correlation between the number of target virtual resources and accuracy and speed of striking the target virtual interaction props, the higher the accuracy and the faster the speed, the higher the probability of obtaining high-volume target virtual resources, and the target virtual resources associated with the remaining target virtual interaction props may be dynamically adjusted according to the remaining amount. Meanwhile, when the player obtains the target virtual resources, special effects and characters can be floated on the virtual objects controlled by the player, and the number of the currently obtained target virtual resources is displayed. In addition, the target virtual interactive prop may optionally cancel being displayed in a game of virtual game after the target virtual interactive prop is bumped.
It should be noted that, through the collision function provided for the player in the virtual game, the virtual resource is transferred in the game process of the virtual game, and the resource source of the resource transfer is the user account, so that social enthusiasm of the user in the virtual game is further improved, and the playability of the virtual game in the process is also enlarged. Furthermore, by utilizing the mode of combining virtual resource transfer and virtual game functions, the purposes of expanding the virtual resource transfer mode and improving the function utilization rate of the virtual game are achieved, so that the diversity of the virtual resource transfer mode is improved.
Further illustratively, as shown in fig. 3, optionally, a target virtual interaction property 302 is displayed in a game of virtual game, wherein the target virtual interaction property 302 is used to transfer a target virtual resource associated with the first account number, as shown in (a) in fig. 3; in the event that the target virtual object 304 operated by the second account number collides with the target virtual interaction prop 302 in the one-play virtual game, the target virtual resource is transferred to the second account number according to the resource interaction data associated with the target virtual interaction prop 302. Further, it is also possible, but not limited to, to display the migration of the target virtual resource, as shown in (b) of fig. 3, with the migration (+5) of the target virtual resource of which the completion number is 5.
Alternatively, in this embodiment, after the end of a virtual game, the transfer of all the target virtual resources that occur during the course of a virtual game may be displayed, but not limited to. In other words, as shown in fig. 4, a settlement interface 402 (assumed to be a settlement interface of the second account number) for resource transfer may be displayed after the end of one virtual game; in the settlement interface 402, a situation of getting a red packet (target virtual resource) in a game progress is displayed; in addition, to promote the transfer enthusiasm of the virtual resource, a triggering operation of thank you transfer sources (such as the first account number) may be provided in the settlement interface 402, so as to complete the social closed loop.
According to the embodiment provided by the application, the target virtual interaction prop is displayed in a game of virtual games, wherein the target virtual interaction prop is used for transferring target virtual resources associated with the first account; under the condition that a target virtual object operated by the second account number collides with a target virtual interaction prop in a virtual game, transferring the target virtual resource to the second account number according to resource interaction data associated with the target virtual interaction prop, and achieving the effect of improving the diversity of virtual resource transferring modes.
As an alternative, transferring the target virtual resource to the second account according to the resource interaction data associated with the target virtual interaction prop includes:
s1, determining target virtual resources associated with target virtual interaction props according to resource interaction data;
s2, determining a first number of target virtual resources in target virtual resources associated with the target virtual interactive props based on collision information generated when the target virtual object collides with the target virtual interactive props in a virtual game;
s3, transferring the first number of target virtual resources to a second account.
Optionally, in this embodiment, as shown in fig. 5, the target virtual resource 502 (a small circle may, but is not limited to, representing one target virtual resource 502) associated with the target virtual interactive prop may, but is not limited to, be divided into one or more virtual resource sets 504 (a large circle may, but is not limited to, representing one virtual resource set 504, and a number may, but is not limited to, represent the number of target virtual resources 502 included in the virtual resource set 504); furthermore, the one or more virtual resource sets may also be, but are not limited to, ranked based on the number of target virtual resources 502 included, e.g., number in range 4-5 is classified as class A, number in range 2-3 is classified as class B, number in range 1 is classified as class C;
Further, when the target virtual object collides with the target virtual interaction prop in the virtual game, firstly determining the grade (A, B or C) of the virtual resource set 504 based on collision information generated when the target virtual object collides with the target virtual interaction prop in the virtual game, and assuming that the determined grade is A; further, one or more virtual resource sets 504 are randomly determined from the class A virtual resource sets 504, assuming a "+5" virtual resource set 504 is determined; further transferring the 5 (first number) of target virtual resources 502 to the second account;
further, in the present embodiment, the number of virtual resource sets 504 may be, but is not limited to being, determined by the resource interaction data. In other words, the number of target virtual resources 502 included in the resource interaction data may also, but is not limited to, the number of virtual resource sets 504 included.
Optionally, in this embodiment, one or more virtual resource sets associated with the target virtual interaction prop may be determined according to the resource interaction data, where the virtual resource sets include target virtual resources;
optionally, in this embodiment, the set of target virtual resources may also be determined, but not limited to, from one or more sets of virtual resources, based on collision information generated when the target virtual object collides with the target virtual interaction prop in a game of virtual game, where the set of target virtual resources includes a first number of target virtual resources.
As an alternative, in the case that the plurality of accounts participate in the one virtual game, determining, based on collision information generated when the target virtual object collides with the target virtual interaction prop in the one virtual game, a first number of target virtual resources among target virtual resources associated with the target virtual interaction prop includes:
s1, acquiring target collision sequences of target virtual objects in a target virtual object set when the target virtual objects collide with the target virtual interaction prop in a virtual game, wherein the target virtual object set comprises all virtual objects colliding with the target virtual interaction prop in the virtual game, and collision information comprises the target collision sequences;
s2, determining a first number of target virtual resources in target virtual resources associated with the target virtual interactive props based on target collision sequencing, wherein the first number and a target collision time sequence are in positive correlation.
When a target virtual object collides with a target virtual interaction prop in a virtual game, the target virtual object is subjected to target collision sequencing in a target virtual object set, wherein the target virtual object set comprises all virtual objects which collide with the target virtual interaction prop in the virtual game, and collision information comprises target collision sequencing; and determining a first number of target virtual resources in the target virtual resources associated with the target virtual interactive prop based on the target collision sequencing, wherein the first number and the target collision time sequence form a positive correlation.
Further illustratively, as shown in fig. 6, it is assumed that, before the target virtual object 606 collides with the target virtual interaction object, the target virtual object 604 collides with the target virtual interaction object first, and then when the target virtual object 606 collides with the target virtual interaction object, the obtained target collision orders (first target virtual object 604 and second target virtual object 606) of all virtual objects that collide with the target virtual interaction object 602 in a game of one game of virtual are used, and then a first number of target virtual resources is determined from the target virtual resources associated with the target virtual interaction object 602, and transferred to the account number of the target virtual object 606, where the first number is less than the number of target virtual resources transferred to the account number of the target virtual object 604.
According to the embodiment provided by the application, when the target virtual object collides with the target virtual interaction prop in the virtual game, the target virtual object is subjected to target collision sequencing in the target virtual object set, wherein the target virtual object set comprises all virtual objects which collide with the target virtual interaction prop in the virtual game, and the collision information comprises the target collision sequencing; based on the target collision sequencing, determining a first number of target virtual resources in target virtual resources associated with the target virtual interaction prop, wherein the first number and the target collision time sequence are in positive correlation, and further, the effect of improving the enthusiasm of the operation virtual object competing and colliding with the target virtual interaction object is achieved by utilizing a mode of improving the association degree of the target virtual resources to be transferred and the collision time sequence.
As an alternative, determining, based on collision information generated when the target virtual object collides with the target virtual interaction prop in the one-play virtual game, a first number of target virtual resources among target virtual resources associated with the target virtual interaction prop includes:
s1, acquiring a target moving speed of a target virtual object when the target virtual object collides with a target virtual interaction prop in a virtual game, wherein collision information comprises the target moving speed;
s2, determining a first number of target virtual resources in target virtual resources associated with the target virtual interaction prop based on the target moving speed, wherein the first number and the target moving speed are in positive correlation.
When the target virtual object collides with the target virtual interaction prop in a virtual game, the target moving speed of the target virtual object is obtained, wherein the collision information comprises the target moving speed; and determining a first number of target virtual resources in the target virtual resources associated with the target virtual interactive prop based on the target moving speed, wherein the first number and the target moving speed are in positive correlation.
Further by way of example, as shown in fig. 7, optionally, the target moving speed of the target virtual object 704 is obtained when the target virtual object 704 collides with the target virtual interaction property 702 in a virtual game, where the collision information includes the target moving speed; based on the target movement speed, a first number of target virtual resources is determined from the target virtual resources associated with the target virtual interaction prop 702, wherein the first number has a positive correlation with the target movement speed.
According to the embodiment provided by the application, when the target virtual object collides with the target virtual interaction prop in a virtual game, the target moving speed of the target virtual object is obtained, wherein the collision information comprises the target moving speed; and determining a first number of target virtual resources in the target virtual resources associated with the target virtual interactive prop based on the target moving speed, wherein the first number and the target moving speed are in positive correlation, and the effect of improving the enthusiasm of the operation virtual object for moving at high moving speed is realized by utilizing a mode of improving the association degree of the target virtual resources to be transferred and the moving speed.
As an alternative, determining, based on collision information generated when the target virtual object collides with the target virtual interaction prop in the one-play virtual game, a first number of target virtual resources among target virtual resources associated with the target virtual interaction prop includes:
s1, acquiring the collision hit degree between a target virtual object and a target virtual interaction prop when the target virtual object and the target virtual interaction prop collide in a virtual game, wherein the collision hit degree is used for representing the proportional relation between a first collision area and a second collision area, the first collision area is the overlapping area when the target virtual object and the target virtual interaction prop collide, the second collision area is the collision area of the target virtual object or the target virtual interaction prop, and the collision information comprises the collision hit degree;
s2, determining a first number of target virtual resources in target virtual resources associated with the target virtual interaction props based on the collision hit degree, wherein the first number and the collision hit degree are in positive correlation.
When the target virtual object collides with the target virtual interaction prop in a virtual game, acquiring the collision hit degree between the target virtual object and the target virtual interaction prop, wherein the collision hit degree is used for representing the proportional relation between a first collision area and a second collision area, the first collision area is the overlapping area when the target virtual object collides with the target virtual interaction prop, the second collision area is the collision area of the target virtual object or the target virtual interaction prop, and the collision information comprises the collision hit degree; and determining a first number of target virtual resources in the target virtual resources associated with the target virtual interactive prop based on the collision hit degree, wherein the first number and the collision hit degree are in positive correlation.
Further by way of example, as shown in fig. 8, optionally, when the target virtual object 806 collides with the target virtual interaction prop 802 in a virtual game, a collision hit degree between the target virtual object 806 and the target virtual interaction prop 802 is obtained, where the collision hit degree is used to represent a proportional relationship between a first collision area and a second collision area, the first collision area is an overlapping area when the collision body 808 of the target virtual object 806 collides with the collision body 804 of the target virtual interaction prop 802, and the second collision area is a collision area of the collision body 808 or the collision body 804; based on the collision hit, a first number of target virtual resources is determined from the target virtual resources associated with the target virtual interaction prop 802, where the first number is in positive correlation with the collision hit.
According to the embodiment provided by the application, when the target virtual object collides with the target virtual interaction prop in a virtual game, the collision hit degree between the target virtual object and the target virtual interaction prop is obtained, wherein the collision hit degree is used for representing the proportional relation between a first collision area and a second collision area, the first collision area is the overlapping area when the target virtual object collides with the target virtual interaction prop, the second collision area is the collision area of the target virtual object or the target virtual interaction prop, and the collision information comprises the collision hit degree; based on the collision hit degree, determining a first number of target virtual resources in target virtual resources associated with the target virtual interactive prop, wherein the first number and the collision hit degree are in positive correlation, and the effect of improving the enthusiasm of the operation virtual object for improving the hit degree in the collision is achieved by utilizing a mode of improving the association degree of the target virtual resources to be transferred and the collision hit degree.
As an alternative, the method further comprises:
s1, under the condition that a target virtual object collides with a first virtual interaction prop in a virtual game, transferring a first virtual resource to a second account according to resource interaction data associated with the first virtual interaction prop, wherein the target virtual interaction prop comprises the first virtual interaction prop, and the target virtual resource comprises the first virtual resource;
s2, under the condition that the virtual object operated by the third account number collides with the second virtual interaction prop in the virtual game, transferring the second virtual resource to the third account number according to resource interaction data associated with the second virtual interaction prop, wherein the target virtual interaction prop comprises the second virtual interaction prop, and the target virtual resource comprises the second virtual resource.
Alternatively, in this embodiment, the resource interaction data associated with each target virtual interaction prop displayed in a virtual game may be, but is not limited to being, the same or different.
Optionally, in this embodiment, under the condition that the resource interaction data associated with each target virtual interaction prop displayed in the one-play virtual game is the same, each target virtual interaction prop may, but is not limited to, be associated with one total resource interaction data, and further, under the condition that the target virtual object operated by the second account collides with one target virtual interaction prop in the one-play virtual game, the total resource interaction data is adopted to perform transfer determination of the target virtual resource.
Optionally, in this embodiment, under a situation that the resource interaction data associated with each target virtual interaction prop displayed in the one-play virtual game is different, each target virtual interaction prop may, but is not limited to, be associated with the corresponding resource interaction data, and further, under a situation that the target virtual object operated by the second account collides with one target virtual interaction prop in the one-play virtual game, transfer determination of the target virtual resource is performed by using the resource interaction data corresponding to the target virtual interaction prop
According to the embodiment provided by the application, under the condition that the target virtual object collides with the first virtual interaction prop in a virtual game, transferring the first virtual resource to the second account according to the resource interaction data associated with the first virtual interaction prop, wherein the target virtual interaction prop comprises the first virtual interaction prop, and the target virtual resource comprises the first virtual resource; under the condition that a virtual object operated by a third account number collides with a second virtual interaction prop in a virtual game, transferring second virtual resources to the third account number according to resource interaction data associated with the second virtual interaction prop, wherein a target virtual interaction prop comprises the second virtual interaction prop and comprises the second virtual resources, the purpose of variously completing transfer of the virtual resources is achieved, and therefore the technical effect of improving the diversity of virtual resource transfer modes is achieved.
As an alternative, displaying the target virtual interactive prop in a virtual game includes at least one of:
s1, displaying a target virtual interaction prop on a target track in a virtual game, wherein the target track is a virtual scene which needs to be driven when a target virtual object is controlled to finish the virtual game;
and S2, displaying a target virtual interaction prop on a target area in the one-play virtual game, wherein the target area is a virtual scene which is allowed to pass through when the target virtual object is controlled to play the one-play virtual game.
Alternatively, in this embodiment, a game of virtual game may be, but not limited to, a racing game, in which a player is required to control a virtual object (e.g., a racing car) to race on a target track, and first achieve a winning of the end point.
The target virtual interactive prop is displayed on a target track in a game of virtual games, wherein the target track is a virtual scene that the target virtual object needs to travel when being controlled to finish the game of virtual games.
Further by way of example, as shown in fig. 9, optionally, a target virtual interaction prop 902 is displayed on a target track 906 in a virtual game, and the second account number collides with the target virtual interaction prop 902 by operating the target virtual object 904 to obtain a target virtual resource of the first account number.
Alternatively, in this embodiment, a game of virtual game may be, but is not limited to, a policy-like game in which a player is required to control a virtual object (e.g., a virtual character) to fight on a target area, and finally survival wins.
It should be noted that, the target virtual interactive prop is displayed on the target area in the one-play virtual game, where the target area is a virtual scene that the target virtual object is allowed to pass through when being controlled to play the one-play virtual game.
Further illustratively, as shown in fig. 10, optionally, a target virtual interaction object 1002 is displayed on a target area in a virtual game, and the second account number collides with the target virtual interaction object 1002 by operating the target virtual object 1004 to obtain a target virtual resource of the first account number.
As an alternative, before displaying the target virtual interactive prop on the target track in a virtual game, the method comprises:
s1, acquiring the track length of a track of a target track;
s2, calculating the duty ratio information between the track length of the racing track and the second number of the target virtual interactive props;
and S3, determining the display position of the target virtual interactive prop on the target track according to the duty ratio information.
Optionally, in this embodiment, in terms of distribution of the target virtual interactive props, during the opening, the system counts the total number (second number) of the target virtual interactive props, and according to the track length (track path length), the number of turns and the distribution interval of the second number of the target virtual interactive props, it is ensured that the target virtual interactive props are distributed uniformly and reasonably as much as possible. In the case of multiple rings, as shown in fig. 11, assuming that the target track 1102 is an N (N > 1) ring map, the office shares X target virtual interactive props 1104, the first N-1 rings uniformly distribute the X/N target virtual interactive props 1104 (X/N is an integer part, if less than 1, one is distributed at a position close to the middle of each ring of the preceding track), and the last ring distributes the X- (N-1) X/N target virtual interactive props 1104.
Alternatively, as another alternative embodiment, as shown in fig. 12, a virtual resource transferring method includes:
s1202, displaying a target interaction interface of a first account, wherein the target interaction interface is used for configuring a target virtual interaction prop displayed in a virtual game, and the target virtual interaction prop is used for transferring target virtual resources associated with the first account;
s1204, displaying a target interaction interface of the first account, wherein the target interaction interface is used for configuring a target virtual interaction prop displayed in a virtual game, and the target virtual interaction prop is used for transferring target virtual resources associated with the first account.
Alternatively, in this embodiment, the above-mentioned virtual resource transfer method may be, but not limited to, applied in a competitive game application, and a racing game is exemplified as the following: in a racing game application, players may bid to acquire a race ranking or challenge a faster completion time by driving the vehicle over a variety of racetracks; in a normal case, virtual interactive props of a plurality of tracks are often set in the process of the racing game application, and a player can control a vehicle to collide with the virtual interactive props and then can randomly acquire certain game props; in this embodiment, the virtual interactive prop of the track can be used as a trigger prop for transferring virtual resources; in other words, the player can control the virtual resource preset by other players or the player itself to be acquired after the vehicle (virtual object) collides with the virtual interactive prop.
Alternatively, in this embodiment, the above-mentioned virtual resource transfer method may be, but is not limited to, applied in a competitive game application, and a policy game is taken as an example: in the strategy game application, a player moves, survives, fights, and the like in a game map by manipulating characters (virtual objects); in a normal case, a plurality of virtual interaction props (such as air drops) are often set in the process of the strategy game application, and a player can control a role to open the virtual interaction props and can randomly acquire a certain game props; in this embodiment, the virtual interactive prop can be used as a trigger prop for transferring virtual resources; in other words, the player may control the vehicle to strike the virtual interactive prop and then obtain virtual resources preset by other players or the player itself.
Alternatively, in this embodiment, the target virtual resource may be, but is not limited to be, a virtual skin, item, character, or the like, that is equivalent to the target game application, where the target game application may be, but is not limited to, running a virtual game.
Alternatively, in the present embodiment, a single virtual game may be, but is not limited to, a virtual game involving multiple persons, such as a virtual object operated by a first account and a target virtual object operated by a second account; a game of virtual game may also be, but is not limited to, a virtual game that is played by a single person, such as a target virtual object operated by a second account number, that is played separately.
Optionally, in this embodiment, in addition to displaying the target virtual interaction prop in the one-play virtual game, the virtual interaction prop for transferring the target virtual resources held by other accounts may be displayed in the one-play virtual game; in other words, virtual interactive props distributed and set by different accounts can be displayed in a virtual game, for example, a first account is set in the virtual game to display a virtual interactive prop A for transferring a target virtual resource related to the first account, a second account is set in the virtual game to display a virtual interactive prop B for transferring a target virtual resource held by the second account, and then the virtual interactive props A and B can be displayed in the virtual game.
Optionally, in this embodiment, the judgment that the target virtual object operated by the second account number collides with the target virtual interaction prop in the one-game virtual game may be, but is not limited to, determined by whether a collision occurs between the collision body a corresponding to the target virtual object and the collision body B of the target virtual interaction prop.
Optionally, in this embodiment, the resource interaction data associated with the target virtual interaction prop may be used, but is not limited to, to determine the number of target virtual resources that the target virtual interaction prop should transfer each time a collision occurs; for example, assuming that the target virtual interactive prop is pre-associated with 100 target virtual resources, and that a target virtual resource which is 10% of the current remaining number is correspondingly transferred when the target virtual object collides with the target virtual interactive prop each time, transferring 10 (100×10%) of the target virtual resources to the second account under the condition that the number of the remaining target virtual resources of the current target virtual interactive prop is 100; and under the condition that the target virtual object collides with the target virtual interaction prop and the number of the residual target virtual resources of the current target virtual interaction prop is 90, transferring the target virtual resources with the number of 9 (90 multiplied by 10%) to a second account. Therefore, in the embodiment, the more the virtual interactive prop collides with the target, the more the number of the target virtual resources can be obtained, thereby further exciting the competitive performance of the user for operating the virtual object in one virtual game,
It should be noted that, through the collision function provided for the player in the virtual game, the virtual resource is transferred in the game process of the virtual game, and the resource source of the resource transfer is the user account, so that social enthusiasm of the user in the virtual game is further improved, and the playability of the virtual game in the process is also enlarged. Furthermore, by utilizing the mode of combining virtual resource transfer and virtual game functions, the purposes of expanding the virtual resource transfer mode and improving the function utilization rate of the virtual game are achieved, so that the diversity of the virtual resource transfer mode is improved.
Further by way of example, a player may set up to issue a track red package during a game preparation stage, click a track button on a game room page to open a track red package popup window, set up red package parameters such as red package type, blessing words, total amount, number, etc., and then complete the placement of the track red package, and optionally, for example, as shown in fig. 13, display a target interactive interface 1302 of a first account number, where the target interactive interface 1302 is used to configure a target virtual interactive prop (red package) displayed in a game, and the target virtual interactive prop is used to transfer a target virtual resource (amount) associated with the first account number; in response to a target interaction request triggered on the target interaction interface 1302 (placing a red packet), acquiring resource interaction data associated with a target virtual interaction prop, wherein in the case that a target virtual object operated by the second account number collides with the target virtual interaction prop in a virtual game, transferring the target virtual resource to the second account number according to the resource interaction data
Specific embodiments may refer to examples shown in the above-mentioned virtual resource transfer method, and this example is not described herein.
Through the embodiment provided by the application, the target interaction interface of the first account is displayed, wherein the target interaction interface is used for configuring the target virtual interaction prop displayed in the virtual game, and the target virtual interaction prop is used for transferring the target virtual resource associated with the first account; and responding to a target interaction request triggered on a target interaction interface, and acquiring resource interaction data associated with the target virtual interaction prop, wherein under the condition that a target virtual object operated by the second account number collides with the target virtual interaction prop in a virtual game, the target virtual resource is transferred to the second account number according to the resource interaction data, so that the effect of improving the diversity of the transfer mode of the virtual resource is realized.
As an alternative, obtaining the resource interaction data associated with the target virtual interaction prop includes:
s1, acquiring the total resource amount of a target virtual resource requested to be transferred by a target interaction request;
s2, acquiring the total set amount of virtual resource sets which are requested by the target interaction request and are associated with the target virtual interaction prop, wherein the virtual resource sets comprise target virtual resources;
And S3, associating at least two virtual resource sets with different priorities according to the total amount of resources and the total amount of sets as target virtual interaction props, wherein the higher the priority is, the more the number of resources of target virtual resources are included in the virtual resource sets, and transferring the target virtual resources in the target virtual resource sets to a second account number under the condition that the target virtual object collides with the target virtual interaction props in a virtual game, wherein the at least two virtual resource sets with different priorities comprise the target virtual resource sets.
By way of further illustration, assuming that the target virtual resource is an amount resource packaged within a red envelope, in terms of red envelope amount allocation, the system pre-allocates random amounts of the red envelope amount and divides these amounts into three amount classes, low, medium, and high; further assume that in the athletic game, when the player operates the vehicle to strike the prop box (target virtual interactive prop), the probability obtains the high-grade bonus money, when the hit rate is 90% -100%, when the hit rate is 70% -80%, the probability obtains the medium-grade bonus money, and when the hit rate is lower than 70%, the probability obtains the low-grade bonus money. If the associated level of the bonus awards has been completed, the bonus awards are drawn from the next (upper) monetary level, and so on, as shown in FIG. 14.
In addition, optionally, in addition to hit rate, more detailed calculation and judgment of the amount of the red packet can be performed in combination with the moving speed of the vehicle when the player operates the vehicle to hit the prop box and the collision time sequence when the player hits the prop box.
As an alternative, taking the example of realizing the interaction of the red packets in the racing game as shown in FIG. 15, the specific steps are as follows:
in step S1502, the player may set up to issue a track red packet in the game preparation stage, click a track button on the game room page to open a track red packet popup window, and set up red packet parameters such as red packet type, blessing words, total amount, number, etc., so as to complete the placement of the track red packet. Further obtaining the parameters of the red packet set by the player;
step S1504, starting the game of virtual game, wherein the red packets are randomly distributed on the racing track in the form of prop boxes after the game is opened, all racing players need to control the racing of the driven racing car, players who first strike the prop boxes can obtain red packets with certain amount, the accuracy and the speed of the red packets are positively related to the accuracy and the speed of the impact prop boxes, the higher the accuracy and the faster the speed are, the higher the probability of obtaining high-volume red packets is, and the red packet amount in the rest prop boxes can be dynamically adjusted according to the rest amount. Meanwhile, when a player obtains a red envelope, the character controlled by the player can float special effects and characters on the body, and the amount of the red envelope obtained at present is displayed;
In step S1506, the details of the red package pickup and the expression thank for the player who issued the red package can be checked during the final game settlement, the social closed loop is completed, and the corresponding red package is settled and distributed to the corresponding player account. In addition, the distribution of the red packets can be completed in the exchange stage, and the method is not limited herein;
step S1508, judging whether the red packet is completely captured, if yes, executing step S1510, and if no, executing step S1512;
step S1510, ending the exchange;
in step S1512, the original returns the non-pickup amount.
Through the embodiment provided by the application, the operation of robbing the red packet can be realized in the game by the mode that the player is more attached to the game playing method and has more immersion feeling and interactivity, so that brand-new user experience of robbing the red packet is brought. In addition, the robbery package is not only related to hand speed and fortune, but also is strongly related to game skills of players, and the interactive competitive performance of the robbery package is improved. Furthermore, the operation of picking up virtual currency red bags in the racing game is realized by utilizing an interaction mode of controlling the vehicle to strike the prop box. The player sets parameters such as money amount and quantity of the red packets to be sent before the game starts, and the player involved in the game collides with the prop box in a racing mode to obtain the corresponding money amount red packets, and the angle and speed parameters of the player striking the prop box determine the money amount of the handcraft red packets, so that social interestingness and playability of sending the red packets are improved, and virtual currency circulation in the game is promoted.
It should be noted that, for simplicity of description, the foregoing method embodiments are all described as a series of acts, but it should be understood by those skilled in the art that the present invention is not limited by the order of acts described, as some steps may be performed in other orders or concurrently in accordance with the present invention. Further, those skilled in the art will also appreciate that the embodiments described in the specification are all preferred embodiments, and that the acts and modules referred to are not necessarily required for the present invention.
According to another aspect of the embodiment of the present invention, there is also provided a virtual resource transferring apparatus for implementing the above virtual resource transferring method. As shown in fig. 16, the apparatus includes:
a first display unit 1602, configured to display a target virtual interaction prop in a game of virtual machines, where the target virtual interaction prop is used to transfer a target virtual resource associated with a first account number;
the first transferring unit 1604 is configured to transfer, when the target virtual object operated by the second account number collides with the target virtual interaction prop in the one-play virtual game, the target virtual resource to the second account number according to resource interaction data associated with the target virtual interaction prop.
Alternatively, in this embodiment, the above-mentioned virtual resource transferring device may be applied to, but not limited to, a competitive game application, and a racing game is exemplified as the following: in a racing game application, players may bid to acquire a race ranking or challenge a faster completion time by driving the vehicle over a variety of racetracks; in a normal case, virtual interactive props of a plurality of tracks are often set in the process of the racing game application, and a player can control a vehicle to collide with the virtual interactive props and then can randomly acquire certain game props; in this embodiment, the virtual interactive prop of the track can be used as a trigger prop for transferring virtual resources; in other words, the player can control the virtual resource preset by other players or the player itself to be acquired after the vehicle (virtual object) collides with the virtual interactive prop.
Alternatively, in this embodiment, the above-mentioned virtual resource transferring device may be, but not limited to, applied in a competitive game application, and is illustrated by a policy game: in the strategy game application, a player moves, survives, fights, and the like in a game map by manipulating characters (virtual objects); in a normal case, a plurality of virtual interaction props (such as air drops) are often set in the process of the strategy game application, and a player can control a role to open the virtual interaction props and can randomly acquire a certain game props; in this embodiment, the virtual interactive prop can be used as a trigger prop for transferring virtual resources; in other words, the player may control the vehicle to strike the virtual interactive prop and then obtain virtual resources preset by other players or the player itself.
Alternatively, in this embodiment, the target virtual resource may be, but is not limited to be, a virtual skin, item, character, or the like, that is equivalent to the target game application, where the target game application may be, but is not limited to, running a virtual game.
Alternatively, in the present embodiment, a single virtual game may be, but is not limited to, a virtual game involving multiple persons, such as a virtual object operated by a first account and a target virtual object operated by a second account; a game of virtual game may also be, but is not limited to, a virtual game that is played by a single person, such as a target virtual object operated by a second account number, that is played separately.
Optionally, in this embodiment, the target virtual resource associated with the first account may be used, but is not limited to, to represent the target virtual resource that has been transferred from the first account, for example, transfer the target virtual resource you out of the first account and cache it in the repository before the one-play virtual game is started;
optionally, in this embodiment, the target virtual resource associated with an account may be used to indicate, but not limited to, a target virtual resource currently held by the first account, for example, during a process of a virtual game, when resource transfer occurs, resource transfer will be performed from the target virtual resource currently held by the first account; for example, in the process of a virtual game, when the resource transfer occurs, the target resource to be transferred is marked, and after the virtual game is finished (such as a settlement stage), the resource transfer is performed from the target virtual resource currently held by the first account.
Optionally, in this embodiment, in addition to displaying the target virtual interaction prop in the one-play virtual game, the virtual interaction prop for transferring the target virtual resources held by other accounts may be displayed in the one-play virtual game; in other words, virtual interactive props distributed and set by different accounts can be displayed in a virtual game, for example, a first account is set in the virtual game to display a virtual interactive prop A for transferring a target virtual resource related to the first account, a second account is set in the virtual game to display a virtual interactive prop B for transferring a target virtual resource held by the second account, and then the virtual interactive props A and B can be displayed in the virtual game.
Optionally, in this embodiment, the judgment that the target virtual object operated by the second account number collides with the target virtual interaction prop in the one-game virtual game may be, but is not limited to, determined by whether a collision occurs between the collision body a corresponding to the target virtual object and the collision body B of the target virtual interaction prop.
Optionally, in this embodiment, the resource interaction data associated with the target virtual interaction prop may be used, but is not limited to, to determine the number of target virtual resources that the target virtual interaction prop should transfer each time a collision occurs; for example, assuming that the target virtual interactive prop is pre-associated with 100 target virtual resources, and that a target virtual resource which is 10% of the current remaining number is correspondingly transferred when the target virtual object collides with the target virtual interactive prop each time, transferring 10 (100×10%) of the target virtual resources to the second account under the condition that the number of the remaining target virtual resources of the current target virtual interactive prop is 100; and under the condition that the target virtual object collides with the target virtual interaction prop and the number of the residual target virtual resources of the current target virtual interaction prop is 90, transferring the target virtual resources with the number of 9 (90 multiplied by 10%) to a second account. Therefore, in the embodiment, the more the virtual interactive prop collides with the target, the more the number of the target virtual resources can be obtained, thereby further exciting the competitive performance of the user for operating the virtual object in one virtual game,
Optionally, in this embodiment, after the game is opened, the target virtual resources are randomly distributed in a game in the form of target virtual interaction props, a player who first strikes the target virtual interaction props may obtain a certain number of target virtual resources, obtain positive correlation between the number of target virtual resources and accuracy and speed of striking the target virtual interaction props, the higher the accuracy and the faster the speed, the higher the probability of obtaining high-volume target virtual resources, and the target virtual resources associated with the remaining target virtual interaction props may be dynamically adjusted according to the remaining amount. Meanwhile, when the player obtains the target virtual resources, special effects and characters can be floated on the virtual objects controlled by the player, and the number of the currently obtained target virtual resources is displayed. In addition, the target virtual interactive prop may optionally cancel being displayed in a game of virtual game after the target virtual interactive prop is bumped.
It should be noted that, through the collision function provided for the player in the virtual game, the virtual resource is transferred in the game process of the virtual game, and the resource source of the resource transfer is the user account, so that social enthusiasm of the user in the virtual game is further improved, and the playability of the virtual game in the process is also enlarged. Furthermore, by utilizing the mode of combining virtual resource transfer and virtual game functions, the purposes of expanding the virtual resource transfer mode and improving the function utilization rate of the virtual game are achieved, so that the diversity of the virtual resource transfer mode is improved.
Specific embodiments may refer to the examples shown in the above-mentioned virtual resource transfer apparatus, and this example will not be described herein.
According to the embodiment provided by the application, the target virtual interaction prop is displayed in a game of virtual games, wherein the target virtual interaction prop is used for transferring target virtual resources associated with the first account; under the condition that a target virtual object operated by the second account number collides with a target virtual interaction prop in a virtual game, transferring the target virtual resource to the second account number according to resource interaction data associated with the target virtual interaction prop, and achieving the effect of improving the diversity of virtual resource transferring modes.
As an alternative, the first transferring unit 1604 includes:
the first determining module is used for determining target virtual resources associated with the target virtual interaction prop according to the resource interaction data;
the second determining module is used for determining a first number of target virtual resources in target virtual resources associated with the target virtual interactive prop based on collision information generated when the target virtual object collides with the target virtual interactive prop in a virtual game;
and the transfer module is used for transferring the first number of target virtual resources to the second account.
Specific embodiments may refer to examples shown in the above-mentioned virtual resource transfer method, and this example is not described herein.
As an alternative, the second determining module includes:
the first acquisition sub-module is used for acquiring target collision sequences of target virtual objects in a target virtual object set when the target virtual objects collide with the target virtual interaction prop in a virtual game under the condition that a plurality of account numbers participate in the virtual game, wherein the target virtual object set comprises all virtual objects which collide with the target virtual interaction prop in the virtual game, and the collision information comprises the target collision sequences;
the first determining sub-module is used for determining a first number of target virtual resources from target virtual resources associated with the target virtual interaction props based on the target collision ordering under the condition that a plurality of accounts participate in a virtual game, wherein the first number and the target collision time sequence are in positive correlation.
Specific embodiments may refer to examples shown in the above-mentioned virtual resource transfer method, and this example is not described herein.
As an alternative, the second determining module includes:
The second acquisition sub-module is used for acquiring the target moving speed of the target virtual object when the target virtual object collides with the target virtual interaction prop in a virtual game, wherein the collision information comprises the target moving speed;
and the second determining sub-module is used for determining a first number of target virtual resources from the target virtual resources associated with the target virtual interactive prop based on the target moving speed, wherein the first number and the target moving speed are in positive correlation.
Specific embodiments may refer to examples shown in the above-mentioned virtual resource transfer method, and this example is not described herein.
As an alternative, the second determining module includes:
the third acquisition submodule is used for acquiring the collision hit degree between the target virtual object and the target virtual interaction prop when the target virtual object and the target virtual interaction prop collide in a virtual game, wherein the collision hit degree is used for representing the proportional relation between a first collision area and a second collision area, the first collision area is the overlapping area when the target virtual object and the target virtual interaction prop collide, the second collision area is the collision area of the target virtual object or the target virtual interaction prop, and the collision information comprises the collision hit degree;
And the third determining submodule is used for determining a first number of target virtual resources from target virtual resources associated with the target virtual interactive prop based on the collision hit degree, wherein the first number and the collision hit degree are in positive correlation.
Specific embodiments may refer to examples shown in the above-mentioned virtual resource transfer method, and this example is not described herein.
As an alternative, the apparatus further includes:
the second transferring unit is used for transferring the first virtual resource to the second account according to the resource interaction data associated with the first virtual interaction prop under the condition that the target virtual object collides with the first virtual interaction prop in a virtual game, wherein the target virtual interaction prop comprises the first virtual interaction prop, and the target virtual resource comprises the first virtual resource;
and the third transferring unit is used for transferring the second virtual resource to the third account according to the resource interaction data associated with the second virtual interaction prop under the condition that the virtual object operated by the third account collides with the second virtual interaction prop in the one-play virtual game, wherein the target virtual interaction prop comprises the second virtual interaction prop, and the target virtual resource comprises the second virtual resource.
Specific embodiments may refer to examples shown in the above-mentioned virtual resource transfer method, and this example is not described herein.
As an alternative, the first display unit 1602 includes at least one of:
the first display module is used for displaying target virtual interaction props on a target track in a virtual game, wherein the target track is a virtual scene which needs to be driven when a target virtual object is controlled to finish the virtual game;
and the second display module is used for displaying the target virtual interaction prop on a target area in the one-play virtual game, wherein the target area is a virtual scene which the target virtual object is allowed to pass through when being controlled to play the one-play virtual game.
Specific embodiments may refer to examples shown in the above-mentioned virtual resource transfer method, and this example is not described herein.
As an alternative, it includes:
the first acquisition module is used for acquiring the track length of the target track before the target virtual interactive prop is displayed on the target track in the virtual game;
the calculating module is used for calculating the duty ratio information between the track length of the track and the second number of the target virtual interactive props before the target virtual interactive props are displayed on the target track in the virtual game;
And the third determining module is used for determining the display position of the target virtual interaction prop on the target track according to the duty ratio information before the target virtual interaction prop is displayed on the target track in the virtual game.
Specific embodiments may refer to examples shown in the above-mentioned virtual resource transfer method, and this example is not described herein.
According to another aspect of the embodiment of the invention, another virtual resource transferring device for implementing the virtual resource transferring method is also provided. As shown in fig. 17, the apparatus includes:
the second display unit 1702 is configured to display a target interaction interface of the first account, where the target interaction interface is configured to configure a target virtual interaction prop displayed in a virtual game, and the target virtual interaction prop is used to transfer a target virtual resource associated with the first account;
the obtaining unit 1704 is configured to obtain, in response to a target interaction request triggered on the target interaction interface, resource interaction data associated with the target virtual interaction prop, where, in a case where the target virtual object operated by the second account number collides with the target virtual interaction prop in the one-play virtual game, the target virtual resource is transferred to the second account number according to the resource interaction data.
Alternatively, in this embodiment, the above-mentioned virtual resource transferring device may be applied to, but not limited to, a competitive game application, and a racing game is exemplified as the following: in a racing game application, players may bid to acquire a race ranking or challenge a faster completion time by driving the vehicle over a variety of racetracks; in a normal case, virtual interactive props of a plurality of tracks are often set in the process of the racing game application, and a player can control a vehicle to collide with the virtual interactive props and then can randomly acquire certain game props; in this embodiment, the virtual interactive prop of the track can be used as a trigger prop for transferring virtual resources; in other words, the player can control the virtual resource preset by other players or the player itself to be acquired after the vehicle (virtual object) collides with the virtual interactive prop.
Alternatively, in this embodiment, the above-mentioned virtual resource transferring device may be, but not limited to, applied in a competitive game application, and is illustrated by a policy game: in the strategy game application, a player moves, survives, fights, and the like in a game map by manipulating characters (virtual objects); in a normal case, a plurality of virtual interaction props (such as air drops) are often set in the process of the strategy game application, and a player can control a role to open the virtual interaction props and can randomly acquire a certain game props; in this embodiment, the virtual interactive prop can be used as a trigger prop for transferring virtual resources; in other words, the player may control the vehicle to strike the virtual interactive prop and then obtain virtual resources preset by other players or the player itself.
Alternatively, in this embodiment, the target virtual resource may be, but is not limited to be, a virtual skin, item, character, or the like, that is equivalent to the target game application, where the target game application may be, but is not limited to, running a virtual game.
Alternatively, in the present embodiment, a single virtual game may be, but is not limited to, a virtual game involving multiple persons, such as a virtual object operated by a first account and a target virtual object operated by a second account; a game of virtual game may also be, but is not limited to, a virtual game that is played by a single person, such as a target virtual object operated by a second account number, that is played separately.
Optionally, in this embodiment, in addition to displaying the target virtual interaction prop in the one-play virtual game, the virtual interaction prop for transferring the target virtual resources held by other accounts may be displayed in the one-play virtual game; in other words, virtual interactive props distributed and set by different accounts can be displayed in a virtual game, for example, a first account is set in the virtual game to display a virtual interactive prop A for transferring a target virtual resource related to the first account, a second account is set in the virtual game to display a virtual interactive prop B for transferring a target virtual resource held by the second account, and then the virtual interactive props A and B can be displayed in the virtual game.
Optionally, in this embodiment, the judgment that the target virtual object operated by the second account number collides with the target virtual interaction prop in the one-game virtual game may be, but is not limited to, determined by whether a collision occurs between the collision body a corresponding to the target virtual object and the collision body B of the target virtual interaction prop.
Optionally, in this embodiment, the resource interaction data associated with the target virtual interaction prop may be used, but is not limited to, to determine the number of target virtual resources that the target virtual interaction prop should transfer each time a collision occurs; for example, assuming that the target virtual interactive prop is pre-associated with 100 target virtual resources, and that a target virtual resource which is 10% of the current remaining number is correspondingly transferred when the target virtual object collides with the target virtual interactive prop each time, transferring 10 (100×10%) of the target virtual resources to the second account under the condition that the number of the remaining target virtual resources of the current target virtual interactive prop is 100; and under the condition that the target virtual object collides with the target virtual interaction prop and the number of the residual target virtual resources of the current target virtual interaction prop is 90, transferring the target virtual resources with the number of 9 (90 multiplied by 10%) to a second account. Therefore, in the embodiment, the more the virtual interactive prop collides with the target, the more the number of the target virtual resources can be obtained, thereby further exciting the competitive performance of the user for operating the virtual object in one virtual game,
It should be noted that, through the collision function provided for the player in the virtual game, the virtual resource is transferred in the game process of the virtual game, and the resource source of the resource transfer is the user account, so that social enthusiasm of the user in the virtual game is further improved, and the playability of the virtual game in the process is also enlarged. Furthermore, by utilizing the mode of combining virtual resource transfer and virtual game functions, the purposes of expanding the virtual resource transfer mode and improving the function utilization rate of the virtual game are achieved, so that the diversity of the virtual resource transfer mode is improved.
Specific embodiments may refer to the examples shown in the above-mentioned virtual resource transfer apparatus, and this example will not be described herein.
Through the embodiment provided by the application, the target interaction interface of the first account is displayed, wherein the target interaction interface is used for configuring the target virtual interaction prop displayed in the virtual game, and the target virtual interaction prop is used for transferring the target virtual resource associated with the first account; and responding to a target interaction request triggered on a target interaction interface, and acquiring resource interaction data associated with the target virtual interaction prop, wherein under the condition that a target virtual object operated by the second account number collides with the target virtual interaction prop in a virtual game, the target virtual resource is transferred to the second account number according to the resource interaction data, so that the effect of improving the diversity of the transfer mode of the virtual resource is realized.
As an alternative, the acquiring unit 1704 includes:
the second acquisition module is used for acquiring the total resource amount of the target virtual resource requested to be transferred by the target interaction request;
the third acquisition module is used for acquiring the total set amount of the virtual resource sets which are requested by the target interaction request and are associated with the target virtual interaction prop, wherein the virtual resource sets comprise target virtual resources;
the association module is used for associating at least two virtual resource sets with different priorities according to the total amount of resources and the total amount of sets, wherein the higher the priority is, the more the number of resources of the target virtual resources are included in the virtual resource sets, and the target virtual resources in the target virtual resource sets are transferred to the second account number under the condition that the target virtual object collides with the target virtual interaction prop in one virtual game, and the at least two virtual resource sets with different priorities comprise the target virtual resource sets.
Specific embodiments may refer to the examples shown in the above-mentioned virtual resource transfer apparatus, and this example will not be described herein.
According to a further aspect of the embodiments of the present invention, there is also provided an electronic device for implementing the above-described virtual resource transfer method, as shown in fig. 18, the electronic device comprising a memory 1802 and a processor 1804, the memory 1802 having stored therein a computer program, the processor 1804 being arranged to perform the steps of any of the method embodiments described above by means of the computer program.
Alternatively, in this embodiment, the electronic device may be located in at least one network device of a plurality of network devices of the computer network.
Alternatively, in the present embodiment, the above-described processor may be configured to execute the following steps by a computer program:
s1, displaying a target virtual interaction prop in a game, wherein the target virtual interaction prop is used for transferring target virtual resources associated with a first account;
s2, under the condition that a target virtual object operated by the second account number collides with a target virtual interaction prop in a virtual game, transferring the target virtual resource to the second account number according to resource interaction data associated with the target virtual interaction prop. Or alternatively, the first and second heat exchangers may be,
s1, displaying a target interaction interface of a first account, wherein the target interaction interface is used for configuring a target virtual interaction prop displayed in a virtual game, and the target virtual interaction prop is used for transferring target virtual resources associated with the first account;
s2, responding to a target interaction request triggered on a target interaction interface, and acquiring resource interaction data associated with a target virtual interaction prop, wherein under the condition that a target virtual object operated by a second account number collides with the target virtual interaction prop in a virtual game, the target virtual resource is transferred to the second account number according to the resource interaction data.
Alternatively, it will be understood by those skilled in the art that the structure shown in fig. 18 is only schematic, and the electronic device may also be a terminal device such as a smart phone (e.g. an Android phone, an iOS phone, etc.), a tablet computer, a palm computer, and a mobile internet device (Mobile Internet Devices, MID), a PAD, etc. Fig. 18 is not limited to the structure of the above-described electronic device. For example, the electronic device may also include more or fewer components (e.g., network interfaces, etc.) than shown in FIG. 18, or have a different configuration than shown in FIG. 18.
The memory 1802 may be used for storing software programs and modules, such as program instructions/modules corresponding to the virtual resource transferring method and apparatus in the embodiments of the present invention, and the processor 1804 executes the software programs and modules stored in the memory 1802, thereby performing various functional applications and data processing, that is, implementing the virtual resource transferring method described above. The memory 1802 may include high-speed random access memory, but may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 1802 may further include memory that is remotely located relative to the processor 1804, which may be connected to the terminal over a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof. The memory 1802 may be used for storing information such as, but not limited to, a target virtual interactive prop, a target virtual resource, and resource interaction data. As an example, as shown in fig. 18, the memory 1802 may include, but is not limited to, a first display unit 1602, a first migration unit 1604, or a second display unit 1702, an acquisition unit 1704 in a migration apparatus including the virtual resource. In addition, other module units in the virtual resource transferring apparatus may be included, but are not limited to, and are not described in detail in this example.
Optionally, the transmission device 1806 is used to receive or transmit data via a network. Specific examples of the network described above may include wired networks and wireless networks. In one example, the transmission means 1806 includes a network adapter (Network Interface Controller, NIC) that may be connected to other network devices and routers via a network cable to communicate with the internet or a local area network. In one example, the transmission device 1806 is a Radio Frequency (RF) module, which is used to communicate with the internet wirelessly.
In addition, the electronic device further includes: the display 1808 is configured to display information such as the target virtual interaction prop, the target virtual resource, and the resource interaction data; and a connection bus 1810 for connecting the various module components in the electronic device described above.
In other embodiments, the terminal device or the server may be a node in a distributed system, where the distributed system may be a blockchain system, and the blockchain system may be a distributed system formed by connecting the plurality of nodes through a network communication. Among them, the nodes may form a Peer-To-Peer (P2P) network, and any type of computing device, such as a server, a terminal, etc., may become a node in the blockchain system by joining the Peer-To-Peer network.
Alternatively, in the present embodiment, the above-described computer-readable storage medium may be configured to store a computer program for executing the steps of:
s1, displaying a target virtual interaction prop in a game, wherein the target virtual interaction prop is used for transferring target virtual resources associated with a first account;
s2, under the condition that a target virtual object operated by the second account number collides with a target virtual interaction prop in a virtual game, transferring the target virtual resource to the second account number according to resource interaction data associated with the target virtual interaction prop. Or alternatively, the first and second heat exchangers may be,
s1, displaying a target interaction interface of a first account, wherein the target interaction interface is used for configuring a target virtual interaction prop displayed in a virtual game, and the target virtual interaction prop is used for transferring target virtual resources associated with the first account;
s2, responding to a target interaction request triggered on a target interaction interface, and acquiring resource interaction data associated with a target virtual interaction prop, wherein under the condition that a target virtual object operated by a second account number collides with the target virtual interaction prop in a virtual game, the target virtual resource is transferred to the second account number according to the resource interaction data.
Alternatively, in this embodiment, it will be understood by those skilled in the art that all or part of the steps in the methods of the above embodiments may be performed by a program for instructing a terminal device to execute the steps, where the program may be stored in a computer readable storage medium, and the storage medium may include: flash disk, read-Only Memory (ROM), random-access Memory (Random Access Memory, RAM), magnetic or optical disk, and the like.
The foregoing embodiment numbers of the present invention are merely for the purpose of description, and do not represent the advantages or disadvantages of the embodiments.
The integrated units in the above embodiments may be stored in the above-described computer-readable storage medium if implemented in the form of software functional units and sold or used as separate products. Based on such understanding, the technical solution of the present invention may be embodied in essence or a part contributing to the prior art or all or part of the technical solution in the form of a software product stored in a storage medium, comprising several instructions for causing one or more computer devices (which may be personal computers, servers or network devices, etc.) to perform all or part of the steps of the method described in the embodiments of the present invention.
In the foregoing embodiments of the present invention, the descriptions of the embodiments are emphasized, and for a portion of this disclosure that is not described in detail in this embodiment, reference is made to the related descriptions of other embodiments.
In several embodiments provided in the present application, it should be understood that the disclosed client may be implemented in other manners. The above-described embodiments of the apparatus are merely exemplary, and the division of the units, such as the division of the units, is merely a logical function division, and may be implemented in another manner, for example, multiple units or components may be combined or may be integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some interfaces, units or modules, or may be in electrical or other forms.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments of the present invention may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit. The integrated units may be implemented in hardware or in software functional units.
The foregoing is merely a preferred embodiment of the present invention and it should be noted that modifications and adaptations to those skilled in the art may be made without departing from the principles of the present invention, which are intended to be comprehended within the scope of the present invention.

Claims (11)

1. A method for transferring virtual resources, comprising:
displaying a target virtual interaction prop in a game, wherein the target virtual interaction prop is used for transferring target virtual resources associated with a first account, the target virtual resources associated with the first account are virtual resources transferred out from the first account or virtual resources currently held by the first account, the target virtual resources are used for equivalently acquiring virtual skins, articles or roles of a target game application, and the target game application is used for running the game;
Under the condition that a target virtual object operated by a second account number collides with the target virtual interaction prop in the virtual game, transferring the target virtual resource to the second account number according to resource interaction data associated with the target virtual interaction prop;
the transferring the target virtual resource to the second account according to the resource interaction data associated with the target virtual interaction prop includes:
determining a target virtual resource associated with the target virtual interaction prop according to the resource interaction data;
determining a first number of target virtual resources in target virtual resources associated with the target virtual interactive prop based on collision information generated when the target virtual object collides with the target virtual interactive prop in the virtual game, wherein the collision information comprises target moving speed of the target virtual object or collision hit degree between the target virtual object and the target virtual interactive prop;
transferring the first number of target virtual resources to the second account, wherein the first number and the target moving speed are in positive correlation, or the first number and the collision hit degree are in positive correlation;
The displaying of the target virtual interactive prop in a game of virtual game comprises at least one of the following:
displaying the target virtual interactive prop on a target track in the one-play virtual game, wherein the target track is a virtual scene which the target virtual object needs to travel when being controlled to finish the one-play virtual game;
and displaying the target virtual interactive prop on a target area in the one-play virtual game, wherein the target area is a virtual scene which the target virtual object is allowed to pass through when being controlled to play the one-play virtual game.
2. The method of claim 1, wherein, in the case where a plurality of accounts participate in the one virtual game, the determining a first number of target virtual resources among target virtual resources associated with the target virtual interactive prop based on collision information generated when the target virtual object collides with the target virtual interactive prop in the one virtual game comprises:
when the target virtual object collides with the target virtual interaction prop in the virtual game, the target virtual object is subjected to target collision sequencing in a target virtual object set, wherein the target virtual object set comprises all virtual objects which collide with the target virtual interaction prop in the virtual game, and the collision information also comprises the target collision sequencing;
And determining the first number of target virtual resources in the target virtual resources associated with the target virtual interactive prop based on the target collision ordering, wherein the first number and the target collision ordering are in positive correlation.
3. The method of claim 1, wherein the determining a first number of target virtual resources among the target virtual resources associated with the target virtual interactive prop based on collision information generated when the target virtual object collides with the target virtual interactive prop in the one game of virtual games comprises:
acquiring the target moving speed;
and determining the first number of target virtual resources from the target virtual resources associated with the target virtual interactive prop based on the target moving speed.
4. The method of claim 1, wherein the determining a first number of target virtual resources among the target virtual resources associated with the target virtual interactive prop based on collision information generated when the target virtual object collides with the target virtual interactive prop in the one game of virtual games comprises:
The method comprises the steps of obtaining a proportional relation between a first collision area and a second collision area, and taking the proportional relation as the collision hit degree, wherein the first collision area is an overlapping area when the target virtual object collides with the target virtual interaction prop, and the second collision area is a collision area of the target virtual object or the target virtual interaction prop;
and determining the first number of target virtual resources in the target virtual resources associated with the target virtual interactive prop based on the collision hit degree, wherein the first number and the collision hit degree are in positive correlation.
5. The method according to any one of claims 1 to 4, further comprising:
under the condition that the target virtual object collides with a first virtual interaction prop in the one-play virtual game, transferring a first virtual resource to the second account according to resource interaction data associated with the first virtual interaction prop, wherein the target virtual interaction prop comprises the first virtual interaction prop, and the target virtual resource comprises the first virtual resource;
And under the condition that a virtual object operated by a third account number collides with a second virtual interaction prop in the virtual game, transferring a second virtual resource to the third account number according to resource interaction data associated with the second virtual interaction prop, wherein the target virtual interaction prop comprises the second virtual interaction prop, and the target virtual resource comprises the second virtual resource.
6. The method of claim 1, comprising, prior to displaying the target virtual interactive prop on a target track in the virtual game:
acquiring the track length of the track of the target track;
calculating the duty ratio information between the track length of the racing road and the second number of the target virtual interactive props;
and determining the display position of the target virtual interactive prop on the target track according to the duty ratio information.
7. A method for transferring virtual resources, comprising:
displaying a target interaction interface of a first account, wherein the target interaction interface is used for configuring a target virtual interaction prop displayed in a game, the target virtual interaction prop is used for transferring target virtual resources associated with the first account, the target virtual resources associated with the first account are virtual resources transferred out of the first account or virtual resources currently held by the first account, the target virtual resources are used for equivalently acquiring virtual skins, articles or roles of a target game application, and the target game application is used for running the game;
Responding to a target interaction request triggered on the target interaction interface, and acquiring resource interaction data associated with the target virtual interaction prop, wherein under the condition that a target virtual object operated by a second account number collides with the target virtual interaction prop in the virtual game, the target virtual resource is transferred to the second account number according to the resource interaction data;
the transferring the target virtual resource to the second account according to the resource interaction data associated with the target virtual interaction prop includes: determining a target virtual resource associated with the target virtual interaction prop according to the resource interaction data; determining a first number of target virtual resources in target virtual resources associated with the target virtual interactive prop based on collision information generated when the target virtual object collides with the target virtual interactive prop in the virtual game, wherein the collision information comprises target moving speed of the target virtual object or collision hit degree between the target virtual object and the target virtual interactive prop; transferring the first number of target virtual resources to the second account, wherein the first number and the target moving speed are in positive correlation, or the first number and the collision hit degree are in positive correlation;
The target virtual interactive prop displayed in the virtual game comprises at least one of the following components: the target virtual interactive prop displayed on a target track in the one-play virtual game, wherein the target track is a virtual scene which the target virtual object needs to travel when being controlled to finish the one-play virtual game; and displaying the target virtual interactive prop on a target area in the one-play virtual game, wherein the target area is a virtual scene which the target virtual object is allowed to pass through when being controlled to play the one-play virtual game.
8. The method of claim 7, wherein the obtaining the resource interaction data associated with the target virtual interaction prop comprises:
acquiring the total resource amount of the target virtual resource requested to be transferred by the target interaction request;
acquiring the total set amount of virtual resource sets which are requested to be associated with the target virtual interaction prop by the target interaction request, wherein the virtual resource sets comprise the target virtual resources;
and associating at least two virtual resource sets with different priorities for the target virtual interaction prop according to the total resource amount and the aggregate amount, wherein the higher the priority is, the more the number of resources of the target virtual resources are included in the virtual resource set, and transferring the target virtual resources in the target virtual resource set to the second account number under the condition that the target virtual object collides with the target virtual interaction prop in the one-play virtual game, wherein the at least two virtual resource sets with different priorities include the target virtual resource set.
9. A virtual resource transfer apparatus, comprising:
the first display unit is used for displaying a target virtual interaction prop in a game, wherein the target virtual interaction prop is used for transferring target virtual resources associated with a first account, the target virtual resources associated with the first account are virtual resources transferred out from the first account or virtual resources currently held by the first account, the target virtual resources are used for equivalently acquiring virtual skins, articles or roles of a target game application, and the target game application is used for running the game;
the first transfer unit is used for transferring the target virtual resource to the second account according to the resource interaction data associated with the target virtual interaction prop under the condition that the target virtual object operated by the second account collides with the target virtual interaction prop in the one-play virtual game;
the first transfer unit includes:
the first determining module is used for determining target virtual resources associated with the target virtual interaction prop according to the resource interaction data;
the second determining module is used for determining a first number of target virtual resources in target virtual resources associated with the target virtual interaction prop based on collision information generated when the target virtual object collides with the target virtual interaction prop in the virtual game, wherein the collision information comprises target moving speed of the target virtual object or collision hit degree between the target virtual object and the target virtual interaction prop;
The transfer module is used for transferring the first number of target virtual resources to the second account, wherein the first number and the target moving speed are in positive correlation, or the first number and the collision hit degree are in positive correlation;
the first display unit includes at least one of:
the first display module is used for displaying the target virtual interactive prop on a target track in the one-play virtual game, wherein the target track is a virtual scene which needs to be driven when the target virtual object is controlled to finish the one-play virtual game;
and the second display module is used for displaying the target virtual interaction prop on a target area in the one-play virtual game, wherein the target area is a virtual scene which the target virtual object is allowed to pass through when being controlled to play the one-play virtual game.
10. A virtual resource transfer apparatus, comprising:
the second display unit is used for displaying a target interaction interface of a first account, wherein the target interaction interface is used for configuring a target virtual interaction prop displayed in a game, the target virtual interaction prop is used for transferring target virtual resources associated with the first account, the target virtual resources associated with the first account are virtual resources transferred out from the first account or virtual resources currently held by the first account, the target virtual resources are used for equivalently acquiring virtual skins, articles or roles of a target game application, and the target game application is used for running the game;
The acquisition unit is used for responding to a target interaction request triggered on the target interaction interface and acquiring resource interaction data associated with the target virtual interaction prop, wherein the target virtual resource is transferred to the second account according to the resource interaction data under the condition that a target virtual object operated by the second account collides with the target virtual interaction prop in the one-play virtual game;
the transferring the target virtual resource to the second account according to the resource interaction data associated with the target virtual interaction prop includes: determining a target virtual resource associated with the target virtual interaction prop according to the resource interaction data; determining a first number of target virtual resources in target virtual resources associated with the target virtual interactive prop based on collision information generated when the target virtual object collides with the target virtual interactive prop in the virtual game, wherein the collision information comprises target moving speed of the target virtual object or collision hit degree between the target virtual object and the target virtual interactive prop; transferring the first number of target virtual resources to the second account, wherein the first number and the target moving speed are in positive correlation, or the first number and the collision hit degree are in positive correlation;
The target virtual interactive prop displayed in the virtual game comprises at least one of the following components: the target virtual interactive prop displayed on a target track in the one-play virtual game, wherein the target track is a virtual scene which the target virtual object needs to travel when being controlled to finish the one-play virtual game; and displaying the target virtual interactive prop on a target area in the one-play virtual game, wherein the target area is a virtual scene which the target virtual object is allowed to pass through when being controlled to play the one-play virtual game.
11. An electronic device comprising a memory and a processor, characterized in that the memory has stored therein a computer program, the processor being arranged to execute the method according to any of the claims 1-6, or 7-8 by means of the computer program.
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