CN108525293B - Information processing method, device and storage medium - Google Patents

Information processing method, device and storage medium Download PDF

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Publication number
CN108525293B
CN108525293B CN201810130287.8A CN201810130287A CN108525293B CN 108525293 B CN108525293 B CN 108525293B CN 201810130287 A CN201810130287 A CN 201810130287A CN 108525293 B CN108525293 B CN 108525293B
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China
Prior art keywords
application
game
terminal
instruction
information
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CN108525293A (en
Inventor
张小龙
高晓宇
黄杨斌
孙春光
胥晓欢
王泽琛
黄胡生
郑剑秋
王泓渊
吴蓓琪
李一鸣
龙妍
李一奇
朱一帆
吴玉
赖荣钦
徐真真
麦智凯
梁国秋
周榕彬
牛凯
崔文龙
熊婷
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Priority to CN201810130287.8A priority Critical patent/CN108525293B/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/534Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Information Transfer Between Computers (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the invention discloses an information processing method, an information processing device and a storage medium; the method comprises the steps of obtaining game login link information, wherein the game login link information at least comprises the following steps: a game identifier and a game initiating terminal identifier; acquiring corresponding game data according to the game identifier, and loading and displaying a corresponding game page according to the game data, wherein the game page comprises a first game element and a plurality of second game elements which are sequentially arranged; when a local game operation instruction is acquired, controlling a first game element to execute a first touch operation on a second game element according to the game operation instruction, and synchronizing the game operation instruction to a server; and when the game synchronous updating instruction is acquired from the server, updating the second touch operation of the first game element on the second game element according to the game synchronous updating instruction. The scheme can realize multi-user interactive operation in the same game scene.

Description

Information processing method, device and storage medium
Technical Field
The present invention relates to the field of communications technologies, and in particular, to an information processing method, an information processing apparatus, and a storage medium.
Background
With the popularization of terminals such as smart phones, users can install applications on electronic devices to realize various functions, for example, a game application can be installed on a terminal to play a game.
At present, multi-player interactive games are popular and are popular among users. The multi-player interactive game is characterized in that a plurality of players participate in the same game together and operate the game.
Disclosure of Invention
The embodiment of the invention provides an information processing method, an information processing device and a storage medium, which can realize multi-user interactive operation in the same game scene.
The embodiment of the invention provides an information processing method, which comprises the following steps:
obtaining game login link information, wherein the game login link information at least comprises: a game identifier and a game initiating terminal identifier;
acquiring corresponding game data according to the game identifier, and displaying a corresponding game page according to the game data, wherein the game page comprises a first game element and a plurality of second game elements which are sequentially arranged;
when a local game operation instruction is acquired, controlling the first game element to execute a first touch operation on the second game element according to the game operation instruction, and synchronizing the game operation instruction to a server;
and when a game synchronous updating instruction is acquired from a server, updating the second touch operation of the first game element on the second game element according to the game synchronous updating instruction.
The embodiment of the invention also provides another information processing method, which comprises the following steps:
acquiring a plurality of game participation terminal identifications, wherein the plurality of game participation terminal identifications are bound with one multi-player interactive game identification;
determining at least one target game participation terminal identifier for currently operating the multi-player interactive game according to a multi-player interactive strategy;
generating operation instruction information according to the determined result, and sending the operation instruction information to the target game participation terminal corresponding to the target game participation terminal identification;
receiving a game operation message sent by the target game participation terminal based on the operation instruction information, wherein the game operation message is generated based on the result or process of game control of the target game participation terminal on the multi-player interactive game;
and generating a game synchronous updating instruction according to the game operation message, and sending the game synchronous updating instruction to other game participation terminals corresponding to other game participation terminal identifications, so that the other game participation terminals corresponding to the other game participation terminal identifications update the game page of the multi-player interactive game according to the game synchronous updating instruction.
Correspondingly, an embodiment of the present invention further provides an information processing apparatus, including:
a link information acquisition unit configured to acquire game entry link information, the game entry link information including at least: a game identifier and a game initiating terminal identifier;
the display unit is used for acquiring corresponding game data according to the game identifier and displaying a corresponding game page according to the game data, wherein the game page comprises a first game element and a plurality of second game elements which are sequentially arranged;
the touch control unit is used for controlling the first game element to execute first touch operation on the second game element according to the game operation instruction when a local game operation instruction is acquired, and synchronizing the game operation instruction to a server;
and the updating unit is used for updating the second touch operation of the first game element on the second game element according to the game synchronous updating instruction when the game synchronous updating instruction is acquired from the server.
Correspondingly, another information processing apparatus is further provided in an embodiment of the present invention, including:
the identification acquisition unit is used for acquiring a plurality of game participation terminal identifications, and the plurality of game participation terminal identifications are bound with one multi-player interactive game identification;
the operation determining unit is used for determining at least one target game participation terminal identifier for currently operating the multi-player interactive game according to the multi-player interactive strategy;
the information sending unit is used for generating operation instruction information according to the determination result and sending the operation instruction information to the target game participation terminal corresponding to the target game participation terminal identification;
a message receiving unit, configured to receive a game operation message sent by the target game participant terminal based on the operation instruction information, where the game operation message is generated based on a result or a process of game control performed by the target game participant terminal on the multiplayer interactive game;
and the instruction synchronization unit is used for generating a game synchronization updating instruction according to the game operation message, and sending the game synchronization updating instruction to other game participation terminals corresponding to other game participation terminal identifications, so that the other game participation terminals corresponding to the other game participation terminal identifications update the game of the multi-player interactive game according to the game synchronization updating instruction.
Correspondingly, the embodiment of the present invention further provides a storage medium, where the storage medium stores instructions, and the instructions, when executed by a processor, implement the steps of any of the methods provided in the embodiment of the present invention.
The embodiment of the invention adopts the method of obtaining the game login link information, wherein the game login link information at least comprises the following steps: a game identifier and a game initiating terminal identifier; acquiring corresponding game data according to the game identifier, and displaying a corresponding game page according to the game data, wherein the game page comprises a first game element and a plurality of second game elements which are sequentially arranged; when a local game operation instruction is acquired, controlling the first game element to execute a first touch operation on the second game element according to the game operation instruction, and synchronizing the game operation instruction to a server; and when a game synchronous updating instruction is acquired from a server, updating the second touch operation of the first game element on the second game element according to the game synchronous updating instruction. The scheme can synchronize the game pages of all the game terminals through the server, and realize multi-player interactive operation in the same game scene
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present invention, the drawings needed to be used in the description of the embodiments will be briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
FIG. 1a is a schematic view of a multi-player game interaction system according to an embodiment of the present invention;
FIG. 1b is a flow chart of an information processing method according to an embodiment of the present invention;
FIG. 2a is a schematic diagram of an initial page of a game provided by an embodiment of the invention;
FIG. 2b is a schematic view of a game sharing page according to an embodiment of the present invention;
fig. 2c is a schematic diagram of a message selection page provided in the embodiment of the present invention;
FIG. 2d is a schematic diagram of a message receiving page according to an embodiment of the present invention;
FIG. 2e is a schematic diagram of a game waiting page provided by an embodiment of the present invention;
FIG. 2f is a schematic view of a first game page provided by an embodiment of the present invention;
FIG. 2g is a schematic diagram of a second game page provided by an embodiment of the invention;
FIG. 2h is a schematic diagram of a third game page provided by an embodiment of the invention;
FIG. 2i is a schematic diagram of a fourth game page provided by an embodiment of the invention;
FIG. 2j is a schematic diagram of a fifth game page provided by an embodiment of the invention;
FIG. 2k is a schematic diagram of a game result page provided by an embodiment of the invention;
FIG. 3a is a schematic diagram of a page of a jumping red envelope box according to an embodiment of the present invention;
FIG. 3b is a schematic diagram of a red envelope pickup page according to an embodiment of the present invention;
fig. 4a is a schematic diagram of a first red packet according to an embodiment of the present invention;
fig. 4b is a schematic diagram of a second red packet provided by an embodiment of the present invention;
fig. 4c is a schematic diagram of a third red packet provided by an embodiment of the present invention;
fig. 4d is a schematic diagram of a fourth red packet provided by an embodiment of the present invention;
FIG. 5 is a flow chart of an information processing method provided by an embodiment of the invention;
FIG. 6a is a schematic diagram of another exemplary embodiment of a multiplayer game interaction system;
FIG. 6b is a schematic diagram of another exemplary embodiment of a multiplayer game interaction system;
FIG. 6c is a flowchart illustrating a method for implementing interactive operation of a multiplayer game according to an embodiment of the present invention; FIG. 6d is a flowchart illustrating an information processing method according to an embodiment of the present invention;
FIG. 7a is a schematic diagram of a first structure of an information processing apparatus according to an embodiment of the present invention;
FIG. 7b is a diagram illustrating a second structure of an information processing apparatus according to an embodiment of the present invention;
FIG. 7c is a schematic diagram of a third structure of an information processing apparatus according to an embodiment of the present invention;
FIG. 7d is a diagram illustrating a fourth exemplary configuration of an information processing apparatus according to an embodiment of the present invention;
FIG. 8a is a schematic diagram of a fifth structure of an information processing apparatus according to an embodiment of the present invention;
FIG. 8b is a diagram illustrating a sixth configuration of an information processing apparatus according to an embodiment of the present invention;
FIG. 8c is a diagram illustrating a seventh structure of an information processing apparatus according to an embodiment of the present invention;
FIG. 8d is a diagram illustrating an eighth structure of an information processing apparatus according to an embodiment of the present invention
Fig. 9 is a schematic structural diagram of a terminal according to an embodiment of the present invention;
fig. 10 is a schematic structural diagram of a server according to an embodiment of the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
The embodiment of the invention provides an information processing method, an information processing device and a storage medium.
The embodiment of the invention provides a multiplayer game interaction system which can comprise any one of the first information processing devices suitable for a terminal and any one of the second information processing devices suitable for a server. The first information processing device may be integrated in a terminal as a game participant, the second information processing device may be integrated in a server such as a server, and the terminal may be a mobile phone, a tablet computer, a wearable device, or the like.
In addition, the multiplayer game interaction system can also comprise other equipment, such as other terminals, such as game starting terminals and the like.
For example, referring to fig. 1a, there is provided a multiplayer game interaction system comprising: a terminal 10 as a game initiator (in practice, the game initiator may also be a game participant), a terminal 20 as a game participant (i.e., a game participant terminal), and a game server 40. The terminals 10, 20 and the game server 40 are connected via a network. The network includes network entities such as routers and gateways, which are shown schematically in the figure. In some embodiments, the functionality of the game server 40 may be integrated in a social server.
The game participation terminal 20 may acquire game entry link information from the game origination terminal 10, the game entry link information including at least: a game identifier and a game initiating terminal identifier; acquiring corresponding game data according to the game identifier, and loading and displaying a corresponding game page according to the game data, wherein the game page comprises a first game element and a plurality of second game elements which are sequentially arranged;
when a local game operation instruction is acquired, controlling a first game element to execute a first touch operation on a second game element according to the game operation instruction, and synchronizing the game operation instruction to a game server;
and when the game synchronous updating instruction is acquired from the server, updating the second touch operation of the first game element on the second game element according to the game synchronous updating instruction.
Wherein the touch between the first game element and the second game element may refer to: the first game element is in contact or near contact with the second game element. Such as a first game element hitting, being adjacent to, hitting a second game element, etc.
For example, whether the first game element touches the second game element may be detected by a distance between the first game element and the second game element, for example, the distance may be used to detect a geometric center distance between the first game element and the second game element, and the like, which may be set according to actual requirements.
For example, when the distance between the first game element and the second game element is zero, indicating that the first game element is in contact with the second game element, it may be determined that the first game element collides with the second game element.
When the distance between the first game element and the second game element is within the set range, indicating that the first game element is in approximate contact with the second game element, then it is also determined that the first game element collides with the second game element.
Wherein, the representation of the touch between the first game element and the second game element may include: the first game element jumps onto the second game element, the first game element drops onto the second game element, and so on.
The details will be described below separately.
The present embodiment will be described from the perspective of a first information processing apparatus, which can be specifically integrated in a terminal.
As shown in fig. 1b, an information processing method is provided, which is suitable for a terminal, and the method can be executed by a processor of the terminal, and the specific flow can be as follows:
101. obtaining game login link information, wherein the game login link information at least comprises: a game identifier and a game initiating terminal identifier.
For example, the game entry link information may be acquired from the game origination terminal.
The game login link information is link information used for a terminal to log in a game, such as a game room. The game login link information may include at least: a game identifier and a game initiating terminal identifier.
The game identifier may be identification information for uniquely identifying the game, and may include, for example, a game name and the like. In one embodiment, the game identifier may also be a game room identifier or the like.
The game initiating terminal identification can be a user identification of a game initiating party, such as an instant messaging identification, a game account number and the like.
The terminal may acquire the game login link information in a variety of ways, for example, the terminal may scan an identification code (e.g., a two-dimensional code, a barcode, etc.) generated by the game initiating terminal to acquire the game login link information. Wherein the identification code comprises game login link information
For example, the game login link information may be acquired from a server, which may be a game server or a message server, and for example, a game invitation message transmitted from the game origination terminal may be acquired from the message server, and the game invitation message carries information such as the game login link information.
In one embodiment, the game initiator may also be a game participant, and thus, the terminal may be a game participant terminal or a game initiator terminal. At this time, the game entry link information may be acquired locally, that is, the game entry link information generated by the player himself/herself may be acquired.
102. And acquiring corresponding game data according to the game identifier, and displaying a corresponding game page according to the game data, wherein the game page comprises a first game element and a plurality of second game elements which are sequentially arranged.
The game data may include game page data and the like.
The first game element and the second game element may be game-specific, for example, the first game element may include a virtual character model or the like, and the second game element may include a virtual article or the like.
For example, taking a "one-hop" game as an example, the first game element may include: the virtual character model is a virtual character model, and the second game element may include a virtual article such as a box.
As another example, taking the "Tetris" game as an example, the first game element may include: the falling dice, the second game element may include a dice or group of dice with the bottom unapproved.
The second game elements are arranged according to a predetermined sequence, and the arrangement sequence can be set according to actual requirements, for example, the second game elements can be arranged sequentially according to identifiers, such as numbers, of the second game elements; for example, in the case of a "one-hop" game, the virtual boxes may be arranged in descending order of their numbers.
For another example, taking the "tetris" game as an example, n layers of non-eliminated tile groups arranged in sequence are displayed in the playable page, and the n layers of tile groups may be ordered according to the numbers of the tile groups, for example, ordered from large to small.
In an embodiment, when a game start instruction (such as a game start instruction sent by a game initiating terminal) is received, corresponding game data may be acquired according to a game identifier, and a corresponding game page may be loaded and displayed according to the game data.
In an embodiment, when the terminal is a game initiating terminal, the method according to the embodiment of the present invention may further include: and generating game login link information according to the game identifier and the game participation terminal identifier, and sending the game login link information.
For example, a game initiating instruction may be received, a game identifier and a game initiating terminal identifier may be obtained according to the game initiating instruction, and game login link information may be generated according to the game identifier and the game initiating terminal identifier.
The game initiating instruction may be triggered in various ways, for example, a game initiating interface may be displayed, and a multiplayer game initiating interface is set on the game initiating interface, so that a subsequent user may trigger and send the multiplayer game initiating instruction through the interface.
The representation form of the game initiation interface can be various, for example, the representation form can be an input box, an icon and the like. For example, referring to fig. 2a, taking a "one-hop" game as an example, the game initiation terminal may display a game start page, where the game start page includes a "pick-up" icon button, which when clicked by the user triggers generation of a multiplayer game initiation instruction.
In an embodiment, after the game initiation terminal generates the game login link information, the game initiation terminal may further transmit the game login link information, where the transmission manner of the login link information includes multiple manners, for example, a corresponding identification code may be generated according to the game login link information and displayed, and the identification code may be transmitted to the game participation terminal in a code scanning manner, and/or may be transmitted to the game participation terminal in a message manner.
For example, the step "sending game login link information" may include:
acquiring a user identification set associated with a game initiating terminal identification, wherein the user identification set comprises an associated user identification and/or an associated user identification group;
selecting a target associated user identifier or a target associated user identifier group from the user identifier set;
and sending a game invitation message carrying the game login link information to a message server so that the message server sends the game invitation message to a terminal corresponding to the target associated user identifier or a terminal corresponding to the member identifier in the target associated user identifier group.
For example, in order to improve the efficiency of the game entry, it is also possible to generate a corresponding identification code from the game entry link information and display the identification code so that the game participant terminal recognizes the identification code to obtain the game entry link information.
For example, taking a "jump-and-jump" game as an example, referring to fig. 2a and 2b, when a user clicks the "connect" icon button, a game sharing page is displayed after triggering generation of a multiplayer game initiation instruction, where the game invitation page includes an identification code and an invitation interface (i.e., an "send invitation to group" icon button), where the identification code includes game login link information, and other terminals may obtain the game login link information by scanning the identification code.
In addition, when the game initiator clicks the "send invite to group" icon button, a message sending instruction is triggered, and at this time, the terminal may display a message selection interface according to the message sending instruction, where the interface includes friend information and group chat information of the game initiator. When the game initiator selects a group chat, such as "XXX group chat", the terminal sends a game invitation message to the terminal corresponding to each member identifier in the group chat (which is regarded as a game participant terminal at this time), and the game invitation message carries the game login link information. Referring to fig. 2c and 2d, when the user selects to share the "XXX group chat", the terminal corresponding to the member identifier in the group chat receives the game invitation message carrying the game login link information.
In an embodiment, when the terminal is not a game initiating terminal, after obtaining the game login link information, the game waiting page may be displayed according to the game login link information, and when receiving a game starting instruction sent by the game initiating terminal, the corresponding game data may be obtained according to the game identifier, and the corresponding game page may be loaded and displayed according to the game data.
The game waiting page may include user information that has joined the game, such as game participant terminal identifiers, game participant avatar information, and the like, and further include an identification code that includes game login link information, so that other terminals scan the identification code to acquire the game login link information to participate in the game.
For example, taking a "one-hop-skip" game as an example, referring to fig. 2d, when a game participant terminal receives a game invitation message carrying game login link information and displays the game invitation message, and when a game login instruction is received, a game waiting page is loaded and displayed according to the game login link information, and the game waiting page is as shown in fig. 2e, for example, when a user clicks the message, a game login instruction is triggered to be generated, and at this time, the terminal loads and displays the game waiting page according to the game login link information. As shown in fig. 2e, the game waiting page includes user information of the user who has joined the game, such as the number of persons participating in the game (i.e., the number of game participant terminals), game participant terminal identification, game participant avatar information, and the like.
Next, referring to fig. 2f, when a game start instruction (such as a game start instruction sent by the game initiating terminal, or a game start instruction triggered by the game participating terminal itself) is received, corresponding game data is obtained according to the game identifier, and a corresponding game page is loaded and displayed according to the game data. The game page includes a virtual character model and a number of sequentially arranged virtual boxes (e.g., arranged in a box numbering order). In addition, the game page may further include operation instruction information for instructing a terminal or a user, who is currently in turn to an operation, to perform a game operation. For example, referring to fig. 2f, a user or terminal currently engaged in a game operation may be indicated by framing a avatar of a player character.
103. When the local game operation instruction is acquired, the first game element is controlled to execute the first touch operation on the second game element according to the game operation instruction, and the game operation instruction is synchronized to the server.
In the embodiment of the invention, the game operation instruction triggered by the game participation terminal, namely the local game operation instruction, can be obtained, and the game synchronous updating instruction can be obtained from a server such as a game server to synchronously update the game page, so that the game pages of all terminals are consistent. When the local game operation instruction is acquired, the first game element can be controlled to execute the first touch operation on the second game element according to the game operation instruction.
For example, the operation information of the user on the terminal, such as a touch-sensitive screen, is detected, a corresponding game operation instruction is generated according to the operation information, and then the terminal controls the first game element to execute a first touch operation on the second game element according to the game operation instruction.
The operation of the user on the terminal may include: pressing the screen, clicking the screen, shaking the terminal, rotating the terminal, moving the terminal up and down, etc.
The first game element may perform a touch operation on the second game element according to an actual game requirement, for example, the touch operation may include the first game element jumping to the second game element to touch the second game element, or the first game element dropping to the second game element to touch the second game element.
For example, taking a "one-hop" game as an example, the first game element performing a touch operation on the second game element includes: the virtual character model jumps to the virtual box to touch the virtual box. For example, referring to fig. 2g, fig. 2h and fig. 2i, when a game operation instruction from the terminal is acquired, the virtual character model can be controlled to jump from the virtual box at the time of jumping to the next virtual box, the jump result may be success or failure, and the jump failure is eliminated, that is, the game fails.
For example, taking "tetris" as an example, the first game element performing the touch operation on the second game element includes: the lower top square drops to a certain layer of square at the bottom to touch the layer of square.
The touch operation of the embodiment of the invention can be divided into single-step touch operation and multi-step touch operation.
The single-step touch operation refers to: the first game element performs the touch operation on the second game element by one step at a time, for example, in a jump-and-jump game, when one step is a jump step, the virtual character model performs the touch operation on the virtual box by one step at a time.
The multi-step touch operation means: the first game element performs a touch operation on the second game element in a plurality of steps at a time. For example, in a "jump and jump" game, when one step is a jump and one step, the virtual character model performs a touch operation on the virtual box every jump and multiple steps.
For example, when the user operates a terminal such as a screen, the game operation instruction may carry a pressing duration, which may be a duration of the detected continuous contact with the touch-sensitive screen; at this time, the step of "controlling the first game element to jump to the second game element according to the acquired game operation instruction so as to touch the second game element" may include:
when a game operation instruction is received, acquiring a jump distance corresponding to the pressing duration according to the mapping relation between the distance and the duration;
the first game element is controlled to jump to the second game element according to the jump distance to touch the second game element.
For another example, when the user operation is a shaking operation of the terminal, the game operation instruction may carry a shaking frequency, and at this time, a jump distance corresponding to the shaking frequency is obtained according to a mapping relationship between the distance and the frequency;
the first game element is controlled to jump to the second game element according to the jump distance to touch the second game element.
In the embodiment of the invention, the distance between the first game element and the next second game element when the player starts to jump can be acquired, then the jump distance is compared with the distance, and whether the player successfully jumps or not, namely the player successfully touches the player, is determined according to the comparison result. For example, when the difference between the jump distance and the distance is larger than a certain value, it is determined that the jump has failed, and the like.
In an embodiment, after step 102, the method according to an embodiment of the present invention further includes:
receiving operation instruction information sent by the server;
when the operation indication information indicates that game operation is carried out, detecting pressing operation aiming at the touch sensitive screen, and generating a corresponding game operation instruction according to the detected pressing operation;
and when the operation indication information indicates that game operation is not needed, acquiring a game synchronization updating instruction from the server is executed. The operation indication information may be used to indicate whether the terminal needs to perform a game operation, and specifically, the operation indication information may be used to indicate the terminal currently performing an operation, and further indicate whether the terminal needs to perform a game operation.
For example, the operation instruction information may be a variable value indicating a game participant terminal whose current turn is to be operated. For example, when five game participant terminals participate in the game, the variable value 1 indicates that the terminal 1 operation is currently in turn, the variable value 2 indicates that the terminal 2 operation is currently in turn, the variable value 3 indicates that the terminal 3 operation is currently in turn, the variable value 4 indicates that the terminal 4 operation is currently in turn, and the variable value 5 indicates that the terminal 5 operation is currently in turn.
104. And when the game synchronization instruction is acquired from the server, updating the second touch operation of the first game element on the second game element according to the game synchronization updating instruction.
Wherein, the game synchronous updating instruction comprises a game operation instruction or a game control result; the terminal can update the second touch operation of the first game element on the second game element according to the game synchronous updating instruction, so that the game page is updated, and the effect of game page synchronization is achieved.
For example, when the game synchronization update instruction includes a game operation instruction, a touch operation of the first game element on the second game element may be simulated according to the game operation instruction to update the game page.
For another example, when the game synchronization update instruction includes a game control result, the current game page may be updated according to the game control result, for example, an animation effect is updated in the game page, so as to implement synchronization of the game page.
The second touch operation may include: the first game element jumps onto the second game element to touch the second game element, or the first game element drops onto the second game element to touch the second game element.
The method provided by the embodiment of the invention can execute different touch operations according to different instructions, so that a plurality of players can alternately perform game operations in a game scene, for example, the game operations are performed one by one according to the players, namely, the dragon-connected operation. The scheme can greatly improve the interactivity and the interestingness of the game.
For example, taking "hop by hop" as an example, refer to fig. 2g, fig. 2h, fig. 2i, fig. 2 j. When receiving a game operation instruction from the game server, the game participation terminal controls the virtual character model to jump from the virtual box at the jumping time to the next virtual box, and simulates the operation of other game participation terminals. In one embodiment, when the end of the game is detected, game result data may be acquired, which may include score information, ranking information, and the like for each game participant terminal. For example, taking "one hop by one hop" as an example, referring to fig. 2k, when the end of the game is detected, the game participant terminal identifiers and the corresponding score information, ranking information, winner information, etc. are obtained.
In one embodiment, the touch results of the first touch operation or the second touch operation may also be synchronized with the game server. The game server may update the operation order of the game participant terminals according to the touch results.
In an embodiment, a virtual resource transfer function can be added to the game, so that the safety of virtual resource transfer is improved, and the interactivity and interestingness of the game are improved. For example, at least one of the plurality of second game elements is bound with a resource transfer link; the method of the embodiment of the invention can also comprise the following steps:
and when the currently touched second game element is detected to be bound with the resource transfer link, triggering the resource transfer link, displaying a resource transfer interface, and triggering the virtual resource issuing terminal identification to perform resource transfer to the virtual resource receiving terminal identification according to the identified resource getting operation aiming at the resource transfer interface.
The virtual resource issuing terminal identifier is an identifier of a game participant as a virtual resource issuing party, for example, when a certain game participating terminal issues a virtual resource, the virtual resource issuing terminal identifier is the game participating terminal identifier. The virtual resource receiving terminal identification is the identification of the game participant as the virtual resource receiving party. For example, when a certain game participant terminal receives a virtual resource, the virtual resource receiving terminal identifier is the game participant terminal identifier. In practical application, the virtual resource issuing terminal identifier, the virtual resource receiving terminal identifier and the game participation terminal identifier may adopt the same user identifier, such as an instant messaging identifier.
Referring to fig. 3a and 3b, for example, a "jump one jump" game is taken, and a virtual resource is a red packet, assuming that a 135 th box is bound with a resource transfer link, if a virtual character model jumps to the 135 th box, the resource transfer link bound by the box is triggered (for example, a red packet getting link), and at this time, the terminal displays a corresponding resource transfer interface such as a "red packet getting interface"; when the clicking operation of the user on the 'on' button in the 'red packet getting interface' is detected, the red packet getting is triggered, namely the identifier of the red packet issuing party pays or transfers a certain amount of money to the identifier of the red packet getting party.
In one embodiment, the game data may include game page data and intermediate element information of the bound resource transfer link; the game page data may be obtained locally or from a game server.
At this time, the step of "displaying a corresponding game page according to the game data" may include:
binding the at least one second game element with the resource transfer link according to the intermediate element information;
and displaying the corresponding game page according to the game page data.
The intermediate element information may include an element identifier (e.g., an element number) of the second game element to which the resource transfer link needs to be bound, for example, a virtual box number to which the resource transfer link needs to be bound in a "one-hop" game. The intermediate element information may be used to indicate which second game element the game participant terminal needs to bind with the resource transfer link.
The intermediate element information can be obtained locally or from a server such as a game server; for example, the game participant terminal may be locally acquired when the game participant terminal is a virtual resource distribution terminal, and may be pulled from the game server when the game participant terminal is not a virtual resource distribution terminal.
For example, taking a "one-hop" game as an example, the middle element information may include a virtual box number, which is 197, and the game participant terminal binds the 197 th box to the resource transfer link.
In one embodiment, when the terminals are used as the game participant terminal and the virtual resource sender terminal, before the game page is displayed, an operation of selecting the second game element bound to the resource transfer link is further performed, and the selection information is synchronized. That is, before displaying the game page, the method according to the embodiment of the present invention may further include:
receiving a virtual resource issuing request;
and selecting a second game element bound with the resource transfer link according to the virtual resource issuing request to obtain intermediate element information of the bound resource transfer link, wherein the resource transfer link is used for triggering the virtual resource issuing terminal identification to perform resource transfer to the virtual resource receiving terminal identification.
For example, a game waiting interface may be displayed, and a resource issuing interface is set on the game waiting interface, so that a subsequent user may trigger and send a virtual resource issuing request through the interface.
The resource issuing interface may be represented in various forms, for example, in the form of an input box, an icon, and the like. For example, referring to fig. 4a, taking a "skip-one-skip" game and the virtual resource is a red packet as an example, the game participant terminal may display a game waiting page before starting the game, where the game waiting page includes a "red packet burying" icon button, and when the user clicks the "red packet burying" icon button, the generation of the virtual resource issuance request is triggered.
For another example, when the terminal is a virtual resource sender terminal and is a game initiator terminal, referring to fig. 4b, a game sharing page may be displayed, where the game invitation page includes an identification code, an icon button "bury a red envelope", and an invitation interface (i.e., an icon button "send invitation to group"), where the identification code includes game login link information, and other terminals may obtain the game login link information by scanning the identification code. When the user clicks the 'red envelope' icon button, the generation of a virtual resource release request is triggered.
The selection of the binding element with the resource transfer link can be executed by the game participation terminal or the game server.
For example, in the case of being executed by the game server, the game server may send an element selection request to the game server according to the virtual resource issuance request, and the game server selects the second game element bound to the resource transfer link according to the element selection request, and returns element information of the selected second game element, such as an element identifier, that is, intermediate element information, to the game participant terminal. The game participant terminal may bind the corresponding second game element to the resource transfer link based on the intermediate element information.
In an embodiment, before selecting the element of the binding link, indication information of resource transfer, such as total resource transfer amount and resource transfer times, may also be set, so as to improve flexibility and security of virtual resource transfer.
For example, resource transfer indication information is obtained according to a virtual resource issuing request, and a resource transfer initiation request is sent to a virtual resource server, where the request carries a virtual resource transfer terminal identifier, resource transfer indication information, and authentication information; and when the authentication information passes verification, sending an element selection request to the game server, selecting a second game element bound with the resource transfer link according to the element selection request by the game server, and returning element information of the selected second game element, such as an element identifier, namely intermediate element information, to the game participation terminal.
In an embodiment, the resource transfer indication information, such as the number and amount of red packets, may also be displayed when the authentication information is verified.
The resource transfer instruction information may be obtained in a variety of ways, for example, a resource transfer setting interface may be displayed, and then the resource transfer instruction information may be obtained according to the identified setting operation for the interface.
For example, referring to fig. 4a and 4b, taking a "skip-one-skip" game as an example, when a user clicks a "bury red pack" icon button to trigger a virtual resource issuance request, a red pack setting interface may be displayed, where the red pack setting interface includes: the user can set or input the red packet amount and the red packet number through the red packet amount input interface and the red packet number input interface. Then, the terminal sends a red packet initiating request to the virtual resource server, wherein the red packet initiating request carries the amount, the number and the payment password of the red packet. When the payment password passes the verification, an element selection request can be sent to the game server, and the game server is triggered to select the element bound by the resource transfer link. In addition, with reference to fig. 4a and 4b, the set red envelope information, such as the number of red envelopes, the amount of money, and the like, may also be displayed on the game sharing interface or the game waiting interface.
In an embodiment, the selecting of the element bound to the resource transfer link may be performed by the game participant terminal, for example, before displaying the page, the method of the embodiment of the present invention may further include:
receiving a virtual resource issuing request;
and selecting a second game element bound with the resource transfer link according to the virtual resource issuing request, obtaining intermediate element information of the bound resource transfer link, and sending the intermediate element information, wherein the resource transfer link is used for triggering the virtual resource issuing terminal identification to perform resource transfer to the virtual resource receiving terminal identification.
The game participant terminal may select the element in various ways, for example, the game participant terminal may select to select an interface and then select the interface based on the operation of the user on the interface. That is, the step of "selecting the second game element bound to the resource transfer link according to the virtual resource issuance request" may include:
loading a display element selection interface according to the virtual resource issuing request, wherein the element selection interface comprises a plurality of second game elements which are arranged in sequence;
and selecting a second game element bound with the resource transfer link according to the identified selection operation aiming at the element selection interface.
For example, referring to fig. 4c, taking a "skip-skip" game as an example, when a user clicks a "bury red pack" icon button to trigger a virtual resource issuance request, a box selection interface may be displayed, where the box selection interface includes a plurality of sequentially arranged virtual boxes or virtual box numbers; the user can perform selection operation on the interface, for example, the user can click on the 197 th and 200 th virtual boxes, and at this time, the terminal selects the 197 th and 200 th virtual boxes to be bound with the resource transfer link.
In an embodiment, after the elements of the binding link are selected, indication information of resource transfer, such as total resource transfer amount and resource transfer times, may also be set, so as to improve flexibility and security of virtual resource transfer.
For example, after selecting the second game element bound with the resource transfer link, acquiring resource transfer indication information, and sending a resource transfer initiation request to the virtual resource server, where the request carries a virtual resource transfer terminal identifier, resource transfer indication information, and authentication information; when the authentication information is verified, the element information of the selected element, such as the element identifier, i.e., the intermediate element information, is sent to the game server, and the game server can send the intermediate information to other game participation terminals to notify the other game participation terminals.
For example, referring to fig. 4c, a red envelope setup interface may be displayed after the selection is completed, the red envelope setup interface including: the user can set or input the red packet amount and the red packet number through the red packet amount input interface and the red packet number input interface. Then, the terminal sends a red packet initiating request to the virtual resource server, wherein the red packet initiating request carries the amount, the number and the payment password of the red packet. When the payment password is verified, the set red packet information, such as the number of red packets, the amount and the like, can be displayed on the game sharing interface or the game waiting interface.
In one embodiment, the terminal that fails the game may also issue virtual resources for other terminals to pick up. That is, the method according to the embodiment of the present invention may further include:
determining the game state of the game participation terminal according to the touch result of the first touch operation;
when the game state is the game failure state, receiving a virtual resource issuing request;
and selecting a second game element bound with the resource transfer link according to the virtual resource issuing request, obtaining intermediate element information of the bound resource transfer link, and sending the intermediate element information, wherein the resource transfer link is used for triggering the virtual resource issuing terminal identification to perform resource transfer to the virtual resource receiving terminal identification.
The method for issuing the virtual resource by the terminal that fails in the game may refer to the above description, and details are not described here.
For example, referring to fig. 4d, taking a "skip-one-skip" game as an example, when a game of a game participant terminal fails, a failure reminding interface is displayed, where the failure reminding interface includes a resource issuing interface, that is, a "bury red pack" button, when a user clicks the button, a virtual resource issuing request is issued, and the terminal displays a red pack setting interface according to the request, where the red pack setting interface includes: the user can set or input the red packet amount and the red packet number through the red packet amount input interface and the red packet number input interface. Then, the terminal sends a red packet initiating request to the virtual resource server, wherein the red packet initiating request carries the amount, the number and the payment password of the red packet. When the payment password is verified, an element selection request may be sent to the game server, and the game server is triggered to select the element bound to the resource transfer link, referring to fig. 4a and 4b, the set red envelope information, such as the number of red envelopes and the amount of money, may also be displayed on the game sharing interface or the game waiting interface.
Although the embodiment of the invention takes the red package as an example, the virtual resources can be not only the red package, but also coupons, group buying tickets, vouchers, prizes and the like. The embodiment of the invention is suitable for various virtual resource transfer scenes.
As can be seen from the above, the embodiment of the present invention obtains the game login link information, where the game login link information at least includes: a game identifier and a game initiating terminal identifier; acquiring corresponding game data according to the game identifier, and displaying a corresponding game page according to the game data, wherein the game page comprises a first game element and a plurality of second game elements which are sequentially arranged; when a local game operation instruction is acquired, controlling the first game element to execute a first touch operation on the second game element according to the game operation instruction, and synchronizing the game operation instruction to a server; and when a game synchronous updating instruction is acquired from a server, updating the second touch operation of the first game element on the second game element according to the game synchronous updating instruction. According to the scheme, the game pages of the game terminals can be synchronized through the server, alternate operation of the terminals in the same game scene is achieved, interactivity and interestingness of the game can be improved, and game popularization is facilitated.
In addition, the scheme can also combine virtual resource transfer with games, realize virtual resource transfer based on game applications, specifically, trigger virtual resource transfer when a specific game element is triggered, and improve the triggering threshold of virtual resource transfer, thereby improving the security of virtual resource transfer.
Furthermore, the scheme can also reduce unfairness caused by virtual resource transfer message delay, improve interactivity and interestingness of virtual resource transfer and games, and greatly improve user experience.
The embodiment of the present invention provides another information processing method, which is suitable for a server, such as a game server, and the method can be executed by a processor of the server, as shown in fig. 5, the specific process may be as follows:
201. and acquiring a plurality of game participation terminal identifications, wherein the plurality of game participation terminal identifications are bound with one multi-player interactive game identification.
The multi-player interactive game identifier may comprise a multi-player interactive game room identifier and the like.
The game participant terminal identification may be a user identification of the game participant, such as an instant messaging identification or the like.
202. And determining at least one target game participation terminal identifier for currently operating the multi-player interactive game according to the multi-player interactive strategy.
The multi-player interaction strategy is used for indicating an interaction sequence of the game participation terminals, such as an operation sequence of the game participation terminals.
In one embodiment, the multi-player interaction test may be used for game participant terminal identifier queue characterization arranged in an order, where the arrangement position of the game participant terminal identifiers in the queue characterizes the operation order of the game participant terminals.
The multi-player interaction policy may be generated in a plurality of ways, for example, the multi-player interaction policy may be generated based on the time when the terminal participates in the game, that is, before the step 202 is executed, the method according to the embodiment of the present invention may further include:
acquiring game participation time corresponding to the game participation terminal identification;
generating an operation sequence corresponding to the game participation terminal identification according to the game participation time;
and generating a corresponding game interaction strategy according to the operation sequence corresponding to the terminal identification.
For example, the time of each game participation terminal identifier joining the multi-player interactive game is obtained, and the game participation terminal identifier queue arranged in the corresponding sequence is generated according to the game joining time. Wherein, the time for joining the multi-player interactive game can be the time bound with the multi-player interactive game identifier.
In an embodiment, the operation sequence corresponding to the game participation terminal identifier may be generated according to a history game result corresponding to the game participation terminal identifier, such as history score information, and then the multi-player interaction policy may be generated according to the operation sequence corresponding to the game participation terminal identifier.
For example, when the multi-player interaction strategy includes a game participant terminal identifier queue, the currently operated target game participant terminal identifiers are arranged according to the identifiers in the queue. For example, the queue is { terminal 1, terminal 2, terminal 3 … …, terminal n }, and when starting the game, the terminal identifier at the head of the queue, that is, the terminal identifier of the terminal 1 participating in the current operation of the target game, can be determined.
203. And generating operation instruction information according to the determined result, and sending the operation instruction information to the target game participation terminal corresponding to the target game participation terminal identification.
The operation instruction information is used for indicating a terminal which needs to be operated, and the information can be set according to actual requirements. For example, the operation instruction information may be a variable value that indicates a game participant terminal currently operating. For example, when five game participant terminals participate in the game, the variable value 1 indicates that the terminal 1 operation is currently in turn, the variable value 2 indicates that the terminal 2 operation is currently in turn, the variable value 3 indicates that the terminal 3 operation is currently in turn, the variable value 4 indicates that the terminal 4 operation is currently in turn, and the variable value 5 indicates that the terminal 5 operation is currently in turn.
In an embodiment, the operation instruction information may also be issued to terminals corresponding to all game participation terminal identifiers, and after receiving the information, each terminal may determine whether to perform an operation by itself.
204. And receiving a game operation message sent by the target game participation terminal based on the operation instruction information, wherein the game operation message is generated based on the result or process of game control of the target game participation terminal on the multi-player interactive game.
In an embodiment, the game operation message may be generated based on a result of the game control performed by the target game participant terminal on the multi-player interactive game, for example, the game operation message may include information about the result of the game control performed by the target game participant terminal on the multi-player interactive game.
In an embodiment, the game operation message may also be generated based on the process of game control of the target game participant terminal on the multiplayer interactive game, for example, the game operation message may include a game operation instruction of the target game participant terminal.
205. And generating a game synchronous updating instruction according to the game operation message, and sending the game synchronous updating instruction to the game participation terminals corresponding to other game participation terminal identifications, so that the game participation terminals corresponding to the other game participation terminal identifications update the game page of the multi-player interactive game according to the game synchronous updating instruction.
The other game participation terminal identifiers may be terminal identifiers bound to the multiplayer interactive game, except for the target game participation terminal identifier.
For example, when the game operation message includes result information of game control performed by the target game participant terminal on the multiplayer interactive game, a corresponding game synchronous update instruction may be generated according to the result information, and the game synchronous update instruction may carry the result information. Then, the game synchronous updating instruction is sent to the terminals corresponding to the other game participation terminal identifications, and the terminals can update the game pages of the multi-player interactive game according to the result information of game control.
For another example, when the game operation message includes a game operation instruction of the target game participant terminal, a corresponding game synchronization update instruction may be generated according to the game operation instruction, and for example, the game operation instruction may be directly used as the game synchronization update instruction. Then, the game synchronous updating instruction can be sent to the terminals corresponding to the other game participation terminal identifications, and the terminals can simulate corresponding game control according to the instruction so as to update the game page of the multi-player interactive game.
In an embodiment, in order to improve the accuracy of determining the currently operating terminal, the method according to the embodiment of the present invention may further include:
receiving a game operation result sent by a target game participation terminal;
when the game operation result is game operation failure, updating the multi-user interaction strategy;
and returning to the step of determining at least one target game participation terminal identifier for the current operation of the multi-player interactive game until the multi-player interactive game is finished.
For example, the multi-player interaction policy includes a game participation terminal identifier queue, for example, the queue is { terminal 1, terminal 2, terminal 3 … … terminal n }, and when it is determined that the currently operated terminal is terminal 1, the terminal 1 reports the touch operation result after performing the touch operation; when the touch operation result is touch failure, removing the terminal 2 from the queue, and changing the queue into { terminal 1, terminal 3 … … terminal n }; then, the terminal of the current turn-to-operation is determined as the terminal 3 according to the removed queue. In an embodiment, to prevent cheating by a player and improve the accuracy of determining the operation terminal, the touch results reported by the terminals may be compared to determine whether the touch results reported by the operation terminal are authentic. For example, before updating the multi-person interaction policy, the method in the embodiment of the present invention may further include:
receiving a game operation result which is sent by other game participation terminals and generated based on the game synchronous updating instruction;
determining whether the game operation results sent by the target game participation terminal and the other game participation terminals are the same;
and if so, executing the step of updating the multi-person interaction strategy.
In one embodiment, when the game operation results sent by the target game participant terminal and the other game participant terminals are inconsistent, the game is forcibly ended.
For example, when it is time for the terminal 1 to operate, the game server may synchronize the game operation instruction with other game participating terminals, such as the terminal 2, according to the touch operation result and the game operation instruction reported by the terminal 1, and then receive the touch operation result reported by the terminal 2, and if the touch operation results reported by the terminals 1 and 2 are different, it indicates that the result reported by the terminal 1 is not authentic, or the game logic has a problem, and at this time, the game may be forcibly ended. When the touch operation results reported by the terminal 1 and the terminal 2 are the same, it indicates that the result reported by the terminal 1 is credible. If the touch result of the terminal 1 is touch recognition, the operation sequence information may be updated. For example, the terminal 1 is removed from the operation sequence queue, and then the terminal whose current turn is to be operated is determined according to the updated operation sequence. In an embodiment, the embodiment of the present invention may further include:
acquiring a game state corresponding to the game participation terminal identification;
determining whether to finish the game according to the game state corresponding to each game participation terminal identifier;
and if the game is ended, sending a game ending instruction to the terminal corresponding to the game participation terminal identification.
For example, when the game operation result is a touch failure, it is determined that the game of the game participation terminal has failed; and when the touch result is that the touch is successful, determining that the game of the game participation terminal is successful.
Various manners for determining whether to end the game according to the game state of each game participant terminal are available, and the manners can be set according to actual requirements.
For example, in one embodiment, when there is a game-participating terminal game failure, it is determined to end the game, for example, taking a "one-hop" game as an example, a plurality of people take turns to hop in a game, and when the last remaining people have no hop failure, the game is ended
For another example, when there is only one game-participating terminal whose game is successful, it is determined to end the game. For example, in the case of a "one-hop" game, a plurality of people take turns to hop in a game, and when one person fails to hop, the game is ended.
In an embodiment, when a virtual resource transfer needs to be initiated in a game, the method in the embodiment of the present invention may further include:
receiving an element selection request sent by a game participation terminal;
selecting a second game element bound with a resource transfer link according to the element selection request and a preset selection rule, wherein the resource transfer link is used for triggering the virtual resource issuing terminal identification to transfer resources to the virtual resource receiving terminal identification;
and sending the intermediate element information for binding the resource transfer link to the game participation terminal so that the game participation terminal binds the corresponding second game element with the resource transfer link according to the intermediate element information.
According to the scheme, the game operation instructions of the game terminals can be synchronized through the game server, multi-player alternate operation in the same game scene is achieved, and the game synchronism can be improved.
As can be seen from the above, in the embodiment of the present invention, a plurality of game participation terminal identifiers are taken, and the plurality of game participation terminal identifiers are bound with one multiplayer interactive game identifier; determining at least one target game participation terminal identifier for currently operating the multi-player interactive game according to a multi-player interactive strategy; generating operation instruction information according to the determined result, and sending the operation instruction information to the target game participation terminal corresponding to the target game participation terminal identification; receiving a game operation message sent by the target game participation terminal based on the operation instruction information, wherein the game operation message is generated based on the result or process of game control of the target game participation terminal on the multi-player interactive game; and generating a game synchronous updating instruction according to the game operation message, and sending the game synchronous updating instruction to other game participation terminals corresponding to other game participation terminal identifications, so that the other game participation terminals corresponding to the other game participation terminal identifications update the game page of the multi-player interactive game according to the game synchronous updating instruction. According to the scheme, the game pages of the game terminals can be synchronized through the server, the multi-player alternate operation in the same game scene is realized, and the interactivity and the interestingness of the game can be improved.
In addition, the scheme can also combine virtual resource transfer with games, trigger virtual resource transfer when a specific game element is touched, and improve the triggering threshold of virtual resource transfer, so that the safety of virtual resource transfer is improved.
The method described in the above embodiments is further illustrated in detail by way of example.
Referring to fig. 6a, there is provided a multiplayer game interaction system, comprising: a terminal 10 as a game initiator (in practice, the game initiator may also be a game participant), a terminal 20 as a game participant, a virtual resource server 30, a game server 40, and a message server 50. Each terminal is connected with the virtual resource server 30, the game server 40 and the message server 50 through a network; the virtual resource server 30 and the game server 40 are also connected to each other via a network. The network includes network entities such as routers and gateways, which are shown schematically in the figure.
In one embodiment, the functions of the virtual resource server 30, game server 40, and message server 50 may be integrated in the social server 80, for example, with reference to FIG. 6 b.
As shown in fig. 6c and fig. 6d, a specific flow of the information processing method may be as follows:
301. the terminal 10 generates game entry link information including at least: a game identifier and a game initiating terminal identifier.
The game login link information is link information used for a terminal to log in a game, such as a game room. The game login link information may include at least: a game identifier and a game initiating terminal identifier.
The game identifier may be identification information for uniquely identifying the game, and may include, for example, a game name and the like. In one embodiment, the game identifier may also be a game room identifier or the like.
For example, the terminal 10 may receive a game initiating instruction, acquire a game identifier and a game initiating terminal identifier according to the game initiating instruction, and generate game login link information according to the game identifier and the game initiating terminal identifier.
For example, referring to fig. 2a, taking a "one-hop" game as an example, the game initiation terminal may display a game start page, where the game start page includes a "pick-up" icon button, which when clicked by the user triggers generation of a multiplayer game initiation instruction. Then, game entry link information is generated in accordance with the instruction.
302. The terminal 10 displays the game sharing waiting page, and sends a game invitation message, which carries the game login link information, to the message server 50.
In another embodiment, the terminal 10 may send a game invitation message to the social server 80, the game invitation message carrying the game login link information.
Referring to fig. 2a and 2b, after the user clicks the "pick-up" icon button to trigger generation of a multiplayer game initiation instruction, a game sharing page is displayed, where the game invitation page includes an identification code and an invitation interface (i.e., the "send invitation to group" icon button), where the identification code includes game login link information, and other terminals may obtain the game login link information by scanning the identification code.
When the game initiator clicks the icon button for sending invitation to group in fig. 2b, a message sending instruction is triggered, and at this time, the terminal may display a message selection interface according to the message sending instruction, where the interface includes friend information and group chat information of the game initiator. When the game initiator selects a group chat, such as "XXX group chat", the terminal sends a game invitation message to the terminal corresponding to each member identifier in the group chat (which is regarded as a game participant terminal at this time), and the game invitation message carries the game login link information. Referring to fig. 2c and 2d, when the user selects to share the "XXX group chat", the terminal corresponding to the member identifier in the group chat receives the game invitation message carrying the game login link information.
303. The message server 50 forwards the game invitation message to the terminal 20.
In another embodiment, the social server 80 may forward the game invitation message to the terminal 20.
304. The terminal 20 displays a game waiting page according to the game entry link information.
For example, taking a "one-hop-skip" game as an example, referring to fig. 2d, when the game participant terminal 20 receives a game invitation message carrying game login link information and displays the game invitation message, and when a game login instruction is received, a game waiting page is loaded and displayed according to the game login link information, and the game waiting page is as shown in fig. 2e, for example, when a user clicks the message, a game login instruction is triggered to be generated, and at this time, the terminal 20 loads and displays the game waiting page according to the game login link information. As shown in fig. 2e, the game waiting page includes user information of the user who has joined the game, such as the number of persons participating in the game (i.e., the number of game participant terminals), game participant terminal identification, game participant avatar information, and the like.
305. The terminal 10 sends a game starting instruction to the game server 40 according to the detected game starting operation for the game sharing waiting page, acquires corresponding game data according to the game identifier, and loads and displays a corresponding game page according to the game data, wherein the game page comprises a first game element and a plurality of second game elements which are sequentially arranged.
In another embodiment, the terminal 10 sends a game start instruction to the social server 80 according to the detected game start operation for the game sharing waiting page, acquires corresponding game data according to the game identifier, and loads and displays a corresponding game page according to the game data, where the game page includes a first game element and a plurality of second game elements arranged in sequence.
When the game initiator clicks the "start game" icon button in fig. 2b, it triggers the transmission of a game start command to the game server 40, and then loads and displays a game page, as shown in fig. 2 f.
The first game element and the second game element may be game-specific, for example, the first game element may include a virtual character model or the like, and the second game element may include a virtual article or the like.
For example, taking a "one-hop" game as an example, the first game element may include: the virtual character model is a virtual character model, and the second game element may include a virtual article such as a box.
As another example, taking the "Tetris" game as an example, the first game element may include: the falling dice, the second game element may include a dice or group of dice with the bottom unapproved.
The second game elements are arranged according to a predetermined sequence, and the arrangement sequence can be set according to actual requirements, for example, the second game elements can be arranged sequentially according to identifiers, such as numbers, of the second game elements; for example, in the case of a "one-hop" game, the virtual boxes may be arranged in descending order of their numbers.
For another example, taking the "tetris" game as an example, n layers of non-eliminated tile groups arranged in sequence are displayed in the playable page, and the n layers of tile groups may be ordered according to the numbers of the tile groups, for example, ordered from large to small.
306. The game server 40 forwards the game start instruction to the terminal 20, determines the currently operated target terminal as the terminal 10 according to the multi-player interaction policy, and transmits operation instruction information to the terminal 10.
In another embodiment, the social server 80 may forward the game start instruction to the terminal 20 according to a multi-player interaction strategy.
The multi-player interaction strategy is used for indicating an interaction sequence of the game participation terminals, such as an operation sequence of the game participation terminals.
In one embodiment, the multi-player interaction test may be used for game participant terminal identifier queue characterization arranged in an order, where the arrangement position of the game participant terminal identifiers in the queue characterizes the operation order of the game participant terminals.
The game participant terminal identifier may be a user identifier of a game participant, for example, an instant messaging identifier, and the like.
The multi-user interaction strategy has various generation modes, for example, the game participation time corresponding to the game participation terminal identifier can be obtained; generating an operation sequence corresponding to the game participation terminal identification according to the game participation time; generating corresponding game interaction strategy according to operation sequence corresponding to terminal identification
In an embodiment, the operation sequence corresponding to the game participant terminal identifier may be generated according to a historical game result of the game participant terminal identifier, such as historical score information, and then the multi-player interaction policy may be generated according to the operation sequence corresponding to the game participant terminal identifier.
For example, when the multi-player interaction strategy includes a game participant terminal identifier queue, the currently operated target game participant terminal identifiers are arranged according to the identifiers in the queue. For example, the queue is { terminal 1, terminal 2, terminal 3 … …, terminal n }, and when starting the game, the terminal identifier at the head of the queue, that is, the terminal identifier of the terminal 1 participating in the current operation of the target game, can be determined.
The operation instruction information is used for indicating a terminal which needs to be operated, and the information can be set according to actual requirements. For example, the operation instruction information may be a variable value that indicates a game participant terminal currently operating. For example, when five game participant terminals participate in the game, the variable value 1 indicates that the terminal 1 operation is currently in turn, the variable value 2 indicates that the terminal 2 operation is currently in turn, the variable value 3 indicates that the terminal 3 operation is currently in turn, the variable value 4 indicates that the terminal 4 operation is currently in turn, and the variable value 5 indicates that the terminal 5 operation is currently in turn.
307. When receiving a game starting instruction, the terminal 20 obtains corresponding game data according to the game identifier, and loads and displays a corresponding game page according to the game data, wherein the game page comprises a first game element and a plurality of second game elements which are arranged in sequence.
Specifically, the game page introduction may refer to the related description above.
308. When receiving the operation instruction information, the terminal 10 triggers a corresponding game operation instruction according to the detected game operation, controls the first game element to execute a first touch operation on the second game element according to the game operation instruction, and generates a game operation message to be synchronized to the game server 40.
In another embodiment, when receiving the operation instruction information, the terminal 10 triggers a corresponding game operation instruction according to the detected game operation, controls the first game element to perform a first touch operation on the second game element according to the game operation instruction, and generates a game operation message to be synchronized to the social server 80.
In an embodiment, the game operation message may be generated based on a result of the game control performed by the target game participant terminal on the multi-player interactive game, for example, the game operation message may include information about the result of the game control performed by the target game participant terminal on the multi-player interactive game.
In an embodiment, the game operation message may also be generated based on the process of game control of the target game participant terminal on the multiplayer interactive game, for example, the game operation message may include a game operation instruction of the target game participant terminal. The operation of the user on the terminal may include: pressing the screen, clicking the screen, shaking the terminal, rotating the terminal, moving the terminal up and down, etc.
The first game element may perform a touch operation on the second game element according to an actual game requirement, for example, the touch operation may include the first game element jumping to the second game element to touch the second game element, or the first game element dropping or moving to the second game element to touch the second game element.
For example, taking a "one-hop" game as an example, the first game element performing a touch operation on the second game element includes: the virtual character model jumps to the virtual box to touch the virtual box. For example, referring to fig. 2g, fig. 2h and fig. 2i, when a game operation instruction from the terminal is acquired, the virtual character model can be controlled to jump from the virtual box at the time of jumping to the next virtual box, the jump result may be success or failure, and the jump failure is eliminated, that is, the game fails.
For example, taking "tetris" as an example, the first game element performing the touch operation on the second game element includes: the bottom falling block falls to a certain layer of blocks at the bottom so as to touch the layer of blocks.
The touch operation of the embodiment of the invention can be divided into single-step touch operation and multi-step touch operation.
The single-step touch operation refers to: the first game element performs the touch operation on the second game element by one step at a time, for example, in a jump-and-jump game, when one step is a jump step, the virtual character model performs the touch operation on the virtual box by one step at a time.
The multi-step touch operation means: the first game element performs a touch operation on the second game element in a plurality of steps at a time. For example, in a "jump and jump" game, when one step is a jump and one step, the virtual character model performs a touch operation on the virtual box every jump and multiple steps.
For example, when the user operates a terminal such as a screen, the game operation instruction may carry a pressing duration, which may be a duration of the detected continuous contact with the touch-sensitive screen; at this time, the step of "controlling the first game element to jump to the second game element according to the acquired game operation instruction so as to touch the second game element" may include:
when a game operation instruction is received, acquiring a jump distance corresponding to the pressing duration according to the mapping relation between the distance and the duration;
the first game element is controlled to jump to the second game element according to the jump distance to touch the second game element.
For another example, when the user operation is a shaking operation of the terminal, the game operation instruction may carry a shaking frequency, and at this time, a jump distance corresponding to the shaking frequency is obtained according to a mapping relationship between the distance and the frequency;
the first game element is controlled to jump to the second game element according to the jump distance to touch the second game element.
309. The game server 40 generates a corresponding game synchronous updating instruction according to the game operation message, forwards the game synchronous updating instruction to the terminal 20, determines a terminal for the next round of operation according to the multi-player interaction strategy, and sends operation instruction information to the terminal to perform the next round of game page synchronization.
In another embodiment, the social server 80 may generate a corresponding game synchronization update instruction according to the game operation message, forward the game synchronization update instruction to the terminal 20, determine a terminal for the next round of operation according to the multi-player interaction policy, and send operation instruction information to the terminal to perform the next round of game page synchronization.
For example, when the multiplayer game strategy includes a game participant terminal identifier queue, a terminal identifier corresponding to an identifier behind or in front of a target game participant identifier in the queue may be determined as a next-round operation terminal identifier. If the queue is { terminal 1, terminal 2, terminal 3 … …, terminal n }, then terminal 2 can be determined to be the next round of operation if the last round of operation is terminal 1.
The other game participation terminal identifiers may be terminal identifiers bound to the multiplayer interactive game, except for the target game participation terminal identifier.
For example, when the game operation message includes result information of game control performed by the target game participant terminal on the multiplayer interactive game, a corresponding game synchronous update instruction may be generated according to the result information, and the game synchronous update instruction may carry the result information. Then, the game synchronous updating instruction is sent to the terminals corresponding to the other game participation terminal identifications, and the terminals can update the game pages of the multi-player interactive game according to the result information of game control.
For another example, when the game operation message includes a game operation instruction of the target game participant terminal, a corresponding game synchronization update instruction may be generated according to the game operation instruction, and for example, the game operation instruction may be directly used as the game synchronization update instruction. Then, the game synchronous updating instruction can be sent to the terminals corresponding to the other game participation terminal identifications, and the terminals can simulate corresponding game control according to the instruction so as to update the game page of the multi-player interactive game.
In an embodiment, in order to improve the accuracy of the determination of the currently operated terminal, the game server 40 or the social server 80 may receive the game operation result sent by the terminal 10, update the multi-player interaction policy when the game operation result is a game operation failure, and then perform the step of determining at least one target game participant terminal identifier of the currently operated multi-player interaction game until the multi-player interaction game is ended. 310. The terminal 20 updates the first game element according to the game synchronous updating instruction to execute the second touch operation on the second game element so as to update the game page of the multi-player interactive game.
For example, taking "hop by hop" as an example, refer to fig. 2g, fig. 2h, fig. 2i, fig. 2 j. When receiving a game synchronous updating instruction from the game server, the game participation terminal controls the virtual character model to jump from the virtual box at the jumping-off to the next virtual box according to the game synchronous updating instruction, simulates the operation of other game participation terminals and synchronizes the game pages of the multiplayer game.
In an embodiment, a virtual resource transfer function can be added to the game, so that the safety of virtual resource transfer is improved, and the interactivity and interestingness of the game are improved. For example, at least one of the number of second game elements has a resource transfer link bound thereto:
for example, when the terminal 10 detects that the currently touched second game element is bound with the resource transfer link, the resource transfer link is triggered, the resource transfer interface is displayed, and the virtual resource server 30 (or the social server 80) is triggered to perform resource transfer from the virtual resource issuing terminal identifier to the virtual resource receiving terminal identifier according to the identified resource pickup operation for the resource transfer interface.
The virtual resource issuing terminal identifier is an identifier of a game participant as a virtual resource issuing party, for example, when a certain game participating terminal issues a virtual resource, the virtual resource issuing terminal identifier is the game participating terminal identifier. The virtual resource receiving terminal identification is the identification of the game participant as the virtual resource receiving party. For example, when a certain game participant terminal receives a virtual resource, the virtual resource receiving terminal identifier is the game participant terminal identifier. In practical application, the virtual resource issuing terminal identifier, the virtual resource receiving terminal identifier and the game participation terminal identifier may adopt the same user identifier, such as an instant messaging identifier.
Referring to fig. 3a and 3b, for example, in a "jump one jump" game, and the virtual resource is a red packet, assuming that a 135 th box is bound with a resource transfer link, if the terminal 20 controls the virtual character model to jump to the 135 th box, the resource transfer link bound by the box is triggered (e.g., a red packet getting link), and at this time, the terminal displays a corresponding resource transfer interface, such as a "red packet getting interface"; when the clicking operation of the user on the 'on' button in the 'red packet getting interface' is detected, the red packet getting is triggered, namely the identifier of the red packet issuing party pays or transfers a certain amount of money to the identifier of the red packet getting party.
Therefore, according to the scheme provided by the embodiment of the invention, the game pages of the game terminals are synchronized through the server, so that the multi-player alternate operation in the same game scene is realized, and the interactivity and the interestingness of the game can be improved.
In addition, the scheme can also combine virtual resource transfer with games, trigger the virtual resource transfer when a specific game element is triggered, and improve the triggering threshold of the virtual resource transfer, so that the safety of the virtual resource transfer is improved.
In order to better implement the above method, an embodiment of the present invention further provides an information processing apparatus, which may be applied to a terminal, as shown in fig. 7a, and which may include: link information acquisition section 401, display section 402, touch control section 403, and update section 404 are as follows:
a link information acquisition unit 401 configured to acquire game entry link information including at least: a game identifier and a game initiating terminal identifier;
a display unit 402, configured to obtain corresponding game data according to the game identifier, and display a corresponding game page according to the game data, where the game page includes a first game element and a plurality of second game elements arranged in sequence;
a touch control unit 403, configured to, when a local game operation instruction is obtained, control the first game element to perform a first touch operation on the second game element according to the game operation instruction, and synchronize the game operation instruction to a server;
an updating unit 404, configured to update, when a game synchronization update instruction is obtained from a server, a second touch operation of the first game element on the second game element according to the game synchronization update instruction.
In an embodiment, referring to fig. 7b, the information processing apparatus may further include: an instruction obtaining unit 405;
the instruction obtaining unit 405 is configured to: receiving operation instruction information sent by the game server before the display unit 402 displays a game page;
when the operation indication information indicates that game operation is carried out, detecting pressing operation aiming at the touch sensitive screen, and generating a corresponding game operation instruction according to the detected pressing operation;
and when the operation indication information indicates that game operation is not needed, triggering the updating unit to acquire a game synchronous updating instruction from the server.
In one embodiment, the game operation instruction carries a pressing duration, and the pressing duration is the duration of the detected continuous contact with the touch-sensitive screen; the touch control unit 403 is specifically configured to:
when a game operation instruction is received, acquiring a jump distance corresponding to the pressing duration according to a mapping relation between the distance and the duration;
and controlling the first game element to jump to the second game element according to the jump distance.
In one embodiment, at least one of the number of second game elements is bound with a resource transfer link; referring to fig. 7c, the apparatus further comprises:
and the resource transfer unit 406 is configured to trigger the resource transfer link when detecting that the currently touched second game element is bound with the resource transfer link, display a resource transfer interface, and trigger the virtual resource issuing terminal identifier to perform resource transfer to the virtual resource receiving terminal identifier according to the identified resource getting operation for the resource transfer interface.
In one embodiment, the game data comprises game page data and intermediate element information of a binding resource transfer link; the display unit 402 may be specifically configured to:
acquiring corresponding game data according to the game identifier;
binding at least one second game element with a resource transfer link according to the intermediate element information;
and displaying a corresponding game page according to the game page data.
In an embodiment, referring to fig. 7d, the apparatus may further include: a resource issuing unit 407;
the resource issuing unit 407 may be configured to:
determining the game state of the game participation terminal according to the touch result of the first touch operation;
when the game state is the game failure state, receiving a virtual resource issuing request;
and selecting a second game element bound with the resource transfer link according to the virtual resource issuing request, obtaining intermediate element information of the bound resource transfer link, and sending the intermediate element information, wherein the resource transfer link is used for triggering the virtual resource issuing terminal identification to perform resource transfer to the virtual resource receiving terminal identification.
In an embodiment, referring to fig. 7d, the apparatus may further include: a resource issuing unit 407; the resource issuing unit 407 may be configured to:
receiving a virtual resource issuing request;
and selecting a second game element bound with the resource transfer link according to the virtual resource issuing request, obtaining intermediate element information of the bound resource transfer link, and sending the intermediate element information, wherein the resource transfer link is used for triggering the virtual resource issuing terminal identification to perform resource transfer to the virtual resource receiving terminal identification.
The resource issuing unit 407 may be specifically configured to:
loading a display element selection interface according to the virtual resource issuing request, wherein the element selection interface comprises a plurality of second game elements which are sequentially arranged;
and selecting a second game element bound with the resource transfer link according to the identified selection operation aiming at the element selection interface.
The steps performed by the above units may refer to the description of the above method embodiments.
In a specific implementation, the above units may be implemented as independent entities, or may be combined arbitrarily to be implemented as the same or several entities, and the specific implementation of the above units may refer to the foregoing method embodiments, which are not described herein again.
The information processing device can be integrated into a terminal, and the terminal can be a mobile phone, a tablet computer, a wearable device and the like.
As can be seen from the above, the apparatus according to the embodiment of the present invention obtains, by using the link information obtaining unit 401, game login link information from the game initiating terminal, where the game login link information at least includes: a game identifier and a game initiating terminal identifier; the display unit 402 acquires corresponding game data according to the game identifier, and loads and displays a corresponding game page according to the game data, wherein the game page comprises a first game element and a plurality of second game elements which are sequentially arranged; when a local game operation instruction is acquired by the touch control unit 403, controlling the first game element to execute a first touch operation on the second game element according to the game operation instruction, and synchronizing the game operation instruction to a server; when a game synchronization update instruction is acquired from a server, the update unit 404 updates the second touch operation of the first game element on the second game element according to the game synchronization update instruction. According to the scheme, the game operation instructions of the game terminals can be synchronized through the game server, multi-player interactive operation in the same game scene is achieved, and the synchronism of the game can be improved.
In order to better implement the above method, an embodiment of the present invention further provides another information processing apparatus, which may be adapted to a server such as a game server or a social server, as shown in fig. 8a, and the information processing apparatus may include: the identifier acquisition unit 501, the operation determination unit 502, the information transmission unit 503, the instruction reception unit 504, and the instruction synchronization unit 505 are as follows:
an identifier obtaining unit 501, configured to obtain a plurality of game participation terminal identifiers, where the plurality of game participation terminal identifiers are bound to one multiplayer interactive game identifier;
an operation determining unit 502, configured to determine, according to a multi-player interaction policy, at least one target game participant terminal identifier currently operating the multi-player interaction game;
an information sending unit 503, configured to generate operation instruction information according to the determination result, and send the operation instruction information to a target game participant terminal corresponding to the target game participant terminal identifier;
a message receiving unit 504, configured to receive a game operation message sent by the target game participant terminal based on the operation instruction information, where the game operation message is generated based on a result or a process of game control performed by the target game participant terminal on the multiplayer interactive game;
and the instruction synchronization unit 505 is configured to generate a game synchronization update instruction according to the game operation message, and send the game synchronization update instruction to other game participant terminals corresponding to other game participant terminal identifiers, so that the other game participant terminals corresponding to the other game participant terminal identifiers update the game of the multiplayer interactive game according to the game synchronization update instruction.
In an embodiment, referring to fig. 8b, the apparatus may further include: a policy update unit 506;
a policy updating unit 506, configured to receive a game operation result sent by the target game participant terminal;
when the game operation result is game operation failure, updating the multi-user interaction strategy;
and triggering the operation determining unit to execute the step of determining at least one target game participation terminal identifier for currently operating the multi-player interactive game until the multi-player interactive game is finished.
In an embodiment, referring to fig. 8c, the apparatus may further include: a policy generation unit 506;
a policy generating unit 507, configured to:
obtaining game participation time corresponding to the game participation terminal identification before determining at least one target game participation terminal identification for currently operating the multi-player interactive game;
generating an operation sequence corresponding to the game participation terminal identification according to the game participation time;
and generating a corresponding game interaction strategy according to the operation sequence corresponding to the terminal identification.
In an embodiment, referring to fig. 8d, the apparatus may further include: a result determination unit 508;
the result determination unit 508 is configured to:
before the multi-player interaction strategy is updated, receiving a game operation result which is sent by other game participation terminals and generated based on the game synchronous updating instruction;
determining whether the game operation results sent by the target game participation terminal and the other game participation terminals are the same;
the policy updating unit 506 is configured to update the multi-player interaction policy when the game operation results sent by the target game participant terminal and the other game participant terminals are the same. .
The steps performed by the above units may refer to the description of the above method embodiments.
In a specific implementation, the above units may be implemented as independent entities, or may be combined arbitrarily to be implemented as the same or several entities, and the specific implementation of the above units may refer to the foregoing method embodiments, which are not described herein again.
The information processing apparatus may be specifically integrated into a server such as a game server or the like.
As can be seen from the above, the apparatus of the embodiment of the present invention employs the identifier obtaining unit 501 to obtain a plurality of game participation terminal identifiers, where the plurality of game participation terminal identifiers are bound to one multiplayer interactive game identifier; determining at least one target game participation terminal identifier for currently operating the multi-player interactive game by the operation determining unit 502 according to the multi-player interactive strategy; generating operation instruction information according to the determination result by the information sending unit 503, and sending the operation instruction information to the target game participant terminal corresponding to the target game participant terminal identifier; receiving, by the message receiving unit 504, a game operation message sent by the target game participant terminal based on the operation instruction information, the game operation message being generated based on a result or a process of game control of the multi-player interactive game by the target game participant terminal; the instruction synchronization unit 505 generates a game synchronization update instruction according to the game operation message, and sends the game synchronization update instruction to other game participation terminals corresponding to other game participation terminal identifiers, so that the other game participation terminals corresponding to the other game participation terminal identifiers update the game of the multiplayer interactive game according to the game synchronization update instruction. According to the scheme, the game server can synchronize the game pages of the game terminals, so that multi-player interactive operation in the same game scene is realized, and the interest and interactivity of the game are improved.
At present, multiple players operate in turn in the same game scene, so that the synchronism of the game can be improved.
Referring to fig. 9, an embodiment of the present invention provides a terminal 600, which may include one or more processors 601 of a processing core, one or more memories 602 of a computer-readable storage medium, a Radio Frequency (RF) circuit 603, a power supply 604, an input unit 605, and a display unit 606. Those skilled in the art will appreciate that the terminal structure shown in fig. 9 does not constitute a limitation of the terminal, and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components. Wherein:
the processor 601 is a control center of the terminal, connects various parts of the entire terminal using various interfaces and lines, and performs various functions of the terminal and processes data by operating or executing software programs and/or modules stored in the memory 602 and calling data stored in the memory 602, thereby performing overall monitoring of the terminal. Optionally, processor 601 may include one or more processing cores; preferably, the processor 601 may integrate an application processor, which mainly handles operating systems, user interfaces, application programs, etc., and a modem processor, which mainly handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into the processor 601.
The memory 602 may be used to store software programs and modules, and the processor 601 executes various functional applications and data processing by operating the software programs and modules stored in the memory 602.
RF circuit 603 may be used for receiving and transmitting signals during the process of transmitting and receiving information, and in particular, for receiving downlink information of a base station and then processing the received downlink information by one or more processors 601; in addition, data relating to uplink is transmitted to the base station.
The terminal also includes a power supply 604 (e.g., a battery) for powering the various components, which may preferably be logically coupled to the processor 601 via a power management system to manage charging, discharging, and power consumption management functions via the power management system. The power supply 604 may also include any component of one or more dc or ac power sources, recharging systems, power failure detection circuitry, power converters or inverters, power status indicators, and the like.
The terminal may further include an input unit 605, and the input unit 605 may be used to receive input numeric or character information and generate a keyboard, mouse, joystick, optical or trackball signal input in relation to user setting and function control.
The terminal may further include a display unit 606, and the display unit 606 may be used to display information input by the user or information provided to the user, and various graphical user interfaces of the terminal, which may be composed of graphics, text, icons, video, and any combination thereof. The Display unit 608 may include a Display panel, and optionally, the Display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-emitting diode (OLED), or the like.
Specifically, in this embodiment, the processor 601 in the terminal loads the executable file corresponding to the process of one or more application programs into the memory 602 according to the following instructions, and the processor 601 runs the application programs stored in the memory 602, thereby implementing various functions as follows:
obtaining game login link information, wherein the game login link information at least comprises: a game identifier and a game initiating terminal identifier;
acquiring corresponding game data according to the game identifier, and displaying a corresponding game page according to the game data, wherein the game page comprises a first game element and a plurality of second game elements which are sequentially arranged;
when a local game operation instruction is acquired, controlling the first game element to execute a first touch operation on the second game element according to the game operation instruction, and synchronizing the game operation instruction to a server;
and when a game synchronous updating instruction is acquired from a server, updating the second touch operation of the first game element on the second game element according to the game synchronous updating instruction.
Referring to fig. 10, an embodiment of the present invention provides a server 700, which may include one or more processors 701 of a processing core, one or more memories 702 of a computer-readable storage medium, a Radio Frequency (RF) circuit 703, a power supply 704, an input unit 705, and the like. Those skilled in the art will appreciate that the server architecture shown in FIG. 10 is not meant to be limiting, and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components. Wherein:
the processor 701 is a control center of the server, connects various parts of the entire server using various interfaces and lines, and performs various functions of the server and processes data by running or executing software programs and/or modules stored in the memory 702 and calling data stored in the memory 702, thereby performing overall monitoring of the server. Optionally, processor 701 may include one or more processing cores; preferably, the processor 701 may integrate an application processor, which mainly handles operating systems, user interfaces, application programs, etc., and a modem processor, which mainly handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into the processor 701.
The memory 702 may be used to store software programs and modules, and the processor 701 executes various functional applications and data processing by operating the software programs and modules stored in the memory 702.
The RF circuit 703 may be used for receiving and transmitting signals during the process of transmitting and receiving information, and in particular, for processing the received downlink information of the base station by the one or more processors 701; in addition, data relating to uplink is transmitted to the base station.
The server also includes a power supply 704 (e.g., a battery) for powering the various components, which may preferably be logically coupled to the processor 701 via a power management system to manage charging, discharging, and power consumption management functions via the power management system. The power supply 704 may also include any component of one or more dc or ac power sources, recharging systems, power failure detection circuitry, power converters or inverters, power status indicators, and the like.
The server may further include an input unit 705, and the input unit 705 may be used to receive input numeric or character information.
Specifically, in this embodiment, the processor 701 in the server loads the executable file corresponding to the process of one or more application programs into the memory 702 according to the following instructions, and the processor 701 runs the application program stored in the memory 702, thereby implementing various functions as follows:
acquiring a plurality of game participation terminal identifications, wherein the plurality of game participation terminal identifications are bound with one multi-player interactive game identification;
determining at least one target game participation terminal identifier for currently operating the multi-player interactive game according to a multi-player interactive strategy;
generating operation instruction information according to the determined result, and sending the operation instruction information to the target game participation terminal corresponding to the target game participation terminal identification;
receiving a game operation message sent by the target game participation terminal based on the operation instruction information, wherein the game operation message is generated based on the result or process of game control of the target game participation terminal on the multi-player interactive game;
generating a game synchronous updating instruction according to the game operation message, and sending the game synchronous updating instruction to other game participation terminals corresponding to other game participation terminal identifications, so that the other game participation terminals corresponding to the other game participation terminal identifications update the game page of the multi-player interactive game according to the game synchronous updating instruction
Those skilled in the art will appreciate that all or part of the steps in the methods of the above embodiments may be implemented by associated hardware instructed by a program, which may be stored in a computer-readable storage medium, and the storage medium may include: read Only Memory (ROM), Random Access Memory (RAM), magnetic or optical disks, and the like.
The above detailed description is provided for an information processing method, apparatus and system provided by the embodiments of the present invention, and a specific example is applied in the present document to explain the principle and the implementation of the present invention, and the description of the above embodiments is only used to help understanding the method and the core idea of the present invention; meanwhile, for those skilled in the art, according to the idea of the present invention, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present invention.

Claims (21)

1. An information processing method characterized by comprising:
acquiring application login link information, wherein the application login link information at least comprises: an application identifier and an application originating terminal identifier;
when an application starting instruction sent by an application initiating terminal is received, acquiring corresponding application data according to the application identifier, and displaying a corresponding application page according to the application data, wherein the application page comprises a first application element and a plurality of second application elements which are sequentially arranged, and the application page is the same common application page in which a plurality of users in multi-user interactive application operate the first application element in turn to touch the second application elements;
receiving operation indication information sent by a server, wherein the operation indication information is used for indicating whether a terminal needs to perform application operation or not, the operation indication information is generated by the server according to a determination result of a target application participation terminal identifier which is determined by the server based on a multi-user interaction strategy and currently operates the multi-user interaction application in the current round;
when the operation indication information indicates that the application operation is required for the current round, detecting the pressing operation aiming at the touch sensitive screen, and generating a local application operation instruction according to the detected pressing operation;
when the operation indication information indicates that the current round does not need to be subjected to application operation, executing to acquire an application synchronous updating instruction from the server;
when a local application operation instruction is acquired, controlling the first application element to execute a first touch operation on the second application element according to the application operation instruction, and synchronizing the application operation instruction to a server;
when an application synchronous updating instruction is acquired from a server, updating a second touch operation of the first application element on the second application element according to the application synchronous updating instruction;
at least one of the second application elements is bound with a resource transfer link;
and when the currently touched second application element is detected to be bound with the resource transfer link, triggering the resource transfer link, displaying a resource transfer interface, and triggering the virtual resource issuing terminal identification to perform resource transfer to the virtual resource receiving terminal identification according to the identified resource getting operation aiming at the resource transfer interface.
2. The information processing method according to claim 1, wherein the application operation instruction carries a press duration, which is a duration of the detected continuous contact with the touch-sensitive screen;
controlling the first application element to execute a first touch operation on the second application element according to the application operation instruction, wherein the first touch operation comprises the following steps:
when an application operation instruction is received, acquiring a jump distance corresponding to the pressing duration according to a mapping relation between the distance and the duration;
and controlling the first application element to jump to the second application element according to the jump distance.
3. The information processing method according to claim 1, wherein the application data includes application page data and intermediate element information of a binding resource transfer link;
displaying a corresponding application page according to the application data, wherein the displaying comprises:
binding at least one second application element with a resource transfer link according to the intermediate element information;
and displaying the corresponding application page according to the application page data.
4. The information processing method of claim 1, wherein selecting the second application element bound to the resource transfer link according to the virtual resource issuance request comprises:
loading a display element selection interface according to the virtual resource issuing request, wherein the element selection interface comprises a plurality of second application elements which are sequentially arranged;
and selecting a second application element bound with the resource transfer link according to the identified selection operation aiming at the element selection interface.
5. The information processing method of claim 1, further comprising:
generating application login link information according to the application identifier and the application participation terminal identifier;
and sending the application login link information.
6. The information processing method of claim 1, further comprising:
determining the application state of the application participation terminal according to the touch result of the first touch operation;
when the application state is the application failure state, receiving a virtual resource issuing request;
and selecting a second application element bound with the resource transfer link according to the virtual resource issuing request, obtaining intermediate element information of the bound resource transfer link, and sending the intermediate element information, wherein the resource transfer link is used for triggering the virtual resource issuing terminal identification to perform resource transfer to the virtual resource receiving terminal identification.
7. An information processing method characterized by comprising:
acquiring a plurality of application participation terminal identifications, wherein the application participation terminal identifications are bound with a multi-person interactive application identification;
determining at least one target application participation terminal identifier for currently operating the multi-person interactive application according to a multi-person interactive strategy;
generating operation indication information according to the determination result, and sending the operation indication information to a target application participation terminal corresponding to the target application participation terminal identifier, wherein the operation indication information is used for indicating whether the terminal needs to perform application operation in the current round;
receiving an application operation message sent by the target application participation terminal based on the operation indication information, wherein the application operation message is generated based on a result or process that the target application participation terminal controls a first application element in the multi-person interactive application to execute touch operation on a second application element;
generating an application synchronous updating instruction according to the application operation message, and sending the application synchronous updating instruction to other application participating terminals corresponding to other application participating terminal identifiers, so that the other application participating terminals corresponding to the other application participating terminal identifiers update an application page of the multi-person interactive application according to the application synchronous updating instruction, wherein the application page comprises a first application element and a plurality of second application elements which are sequentially arranged, and the application page is the same common application page in which a plurality of users in the multi-person interactive application operate the first application element in turn to touch the second application element;
receiving an element selection request sent by an application participation terminal;
selecting a second application element bound with a resource transfer link according to the element selection request and a preset selection rule, wherein the resource transfer link is used for triggering a virtual resource issuing terminal identifier to perform resource transfer to a virtual resource receiving terminal identifier;
and sending the intermediate element information of the binding resource transfer link to the application participation terminal.
8. The information processing method according to claim 7, further comprising:
receiving an application operation result sent by a target application participation terminal;
when the application operation result is that the application operation fails, updating the multi-user interaction strategy;
and returning to the step of determining at least one target application participation terminal identifier for the current operation of the multi-person interactive application until the multi-person interactive application is finished.
9. The information processing method of claim 7, wherein before determining at least one target application participant terminal identifier currently operating the multi-person interactive application according to a multi-person interaction policy, the method further comprises:
acquiring application participation time corresponding to the application participation terminal identification;
generating an operation sequence corresponding to the application participation terminal identification according to the application participation time;
and generating a corresponding application interaction strategy according to the operation sequence corresponding to the terminal identification.
10. The information processing method of claim 8, wherein prior to updating the multi-person interaction policy, the method further comprises:
receiving an application operation result which is sent by other application participation terminals and generated based on the application synchronous updating instruction;
determining whether the application operation results sent by the target application participation terminal and the other application participation terminals are the same;
and if so, executing the step of updating the multi-person interaction strategy.
11. The information processing method according to claim 7, further comprising:
acquiring an application state corresponding to the application participation terminal identifier;
determining whether to end the application according to the application state corresponding to each application participation terminal identifier;
and if the application is ended, sending an application ending instruction to the terminal corresponding to the application participation terminal identification.
12. An information processing apparatus characterized by comprising:
a link information acquisition unit configured to acquire application login link information, where the application login link information at least includes: an application identifier and an application originating terminal identifier;
the display unit is used for acquiring corresponding application data according to the application identifier when an application starting instruction sent by an application initiating terminal is received, and displaying a corresponding application page according to the application data, wherein the application page comprises a first application element and a plurality of second application elements which are sequentially arranged, and the application page is the same common application page in which a plurality of users in multi-user interactive application operate the first application element in turn to touch the second application elements; at least one of the second application elements is bound with a resource transfer link;
the terminal comprises an instruction acquisition unit, a processing unit and a processing unit, wherein the instruction acquisition unit is used for receiving operation instruction information sent by a server, and the operation instruction information is used for indicating whether the terminal needs to perform application operation or not; when the operation indication information indicates that the application operation is required for the current round, detecting the pressing operation aiming at the touch sensitive screen, and generating a local application operation instruction according to the detected pressing operation; when the operation indication information indicates that the current round does not need to be subjected to application operation, executing to acquire an application synchronous updating instruction from the server; the operation indication information is generated by the server according to a determination result of the target application participation terminal identification;
the touch control unit is used for controlling the first application element to execute a first touch operation on the second application element according to the application operation instruction when a local application operation instruction is acquired, and synchronizing the application operation instruction to a server;
the updating unit is used for updating a second touch operation of the first application element on the second application element according to the application synchronization updating instruction when the application synchronization updating instruction is acquired from a server, and at least one of the second application elements is bound with a resource transfer link;
and the resource transfer unit is used for triggering the resource transfer link when the currently touched second application element is detected to be bound with the resource transfer link, displaying a resource transfer interface, and triggering the virtual resource issuing terminal identification to perform resource transfer to the virtual resource receiving terminal identification according to the identified resource getting operation aiming at the resource transfer interface.
13. The information processing apparatus according to claim 12, wherein the application operation instruction carries a press duration, which is a duration of the detected continuous contact with the touch-sensitive screen;
the touch control unit is specifically configured to:
when an application operation instruction is received, acquiring a jump distance corresponding to the pressing duration according to a mapping relation between the distance and the duration;
and controlling the first application element to jump to the second application element according to the jump distance.
14. The information processing apparatus according to claim 12, wherein the application data includes application page data and intermediate element information to which a resource transfer link is bound;
the display unit is specifically configured to:
acquiring corresponding application data according to the application identifier;
binding at least one second application element with a resource transfer link according to the intermediate element information;
and displaying the corresponding application page according to the application page data.
15. The information processing apparatus according to claim 12, further comprising:
the resource issuing unit is used for receiving a virtual resource issuing request before the application page is displayed;
and selecting a second application element bound with the resource transfer link according to the virtual resource issuing request, obtaining intermediate element information of the bound resource transfer link, and sending the intermediate element information, wherein the resource transfer link is used for triggering the virtual resource issuing terminal identification to perform resource transfer to the virtual resource receiving terminal identification.
16. The information processing apparatus according to claim 12, further comprising:
a resource issuing unit configured to:
determining the application state of the application participation terminal according to the touch result of the first touch operation;
when the application state is the application failure state, receiving a virtual resource issuing request;
and selecting a second application element bound with the resource transfer link according to the virtual resource issuing request, obtaining intermediate element information of the bound resource transfer link, and sending the intermediate element information, wherein the resource transfer link is used for triggering the virtual resource issuing terminal identification to perform resource transfer to the virtual resource receiving terminal identification.
17. An information processing apparatus characterized by comprising:
the system comprises an identification acquisition unit, a multi-user interaction application identification acquisition unit and a multi-user interaction application identification acquisition unit, wherein the identification acquisition unit is used for acquiring a plurality of application participation terminal identifications which are bound with one multi-user interaction application identification;
the operation determining unit is used for determining at least one target application participation terminal identifier for currently operating the multi-person interactive application according to the multi-person interactive strategy;
an information sending unit, configured to generate operation indication information according to a determination result, and send the operation indication information to a target application participant terminal corresponding to the target application participant terminal identifier, where the operation indication information is used to indicate whether the terminal needs to perform an application operation in a current round;
a message receiving unit, configured to receive an application operation message sent by the target application participation terminal based on the operation instruction information, where the application operation message is generated based on a result or a process that the target application participation terminal controls a first application element in the multi-user interactive application to perform a touch operation on a second application element;
the instruction synchronization unit is used for generating an application synchronization update instruction according to the application operation message, and sending the application synchronization update instruction to other application participant terminals corresponding to other application participant terminal identifiers, so that the other application participant terminals corresponding to the other application participant terminal identifiers update an application page of the multi-user interactive application according to the application synchronization update instruction, wherein the application page comprises a first application element and a plurality of second application elements which are sequentially arranged, and the application page is a same common application page in which a plurality of users in the multi-user interactive application operate the first application element in turn to touch the second application element;
the element selection unit is used for receiving an element selection request sent by the application participation terminal; selecting a second application element bound with a resource transfer link according to the element selection request and a preset selection rule, wherein the resource transfer link is used for triggering a virtual resource issuing terminal identifier to perform resource transfer to a virtual resource receiving terminal identifier; and sending the intermediate element information of the binding resource transfer link to the application participation terminal.
18. The information processing apparatus according to claim 17, further comprising: a policy updating unit;
the policy updating unit is used for receiving an application operation result sent by the target application participation terminal;
when the application operation result is that the application operation fails, updating the multi-user interaction strategy;
and triggering the operation determining unit to execute the step of determining at least one target application participation terminal identifier for currently operating the multi-person interactive application until the multi-person interactive application is finished.
19. The information processing apparatus according to claim 17, further comprising: a policy generation unit;
the policy generation unit is configured to:
before determining at least one target application participation terminal identification for currently operating the multi-person interactive application, acquiring application participation time corresponding to the application participation terminal identification;
generating an operation sequence corresponding to the application participation terminal identification according to the application participation time;
and generating a corresponding application interaction strategy according to the operation sequence corresponding to the terminal identification.
20. The information processing apparatus according to claim 17, further comprising a result determination unit;
the result determination unit is configured to: before the multi-person interaction strategy is updated, receiving an application operation result which is sent by other application participation terminals and generated based on the application synchronous updating instruction;
determining whether the application operation results sent by the target application participation terminal and the other application participation terminals are the same;
and the policy updating unit is used for updating the multi-user interaction policy when the application operation results sent by the target application participation terminal and the other application participation terminals are the same.
21. A storage medium storing instructions which, when executed by a processor, carry out the steps of the method according to any one of claims 1 to 6 or the steps of the method according to any one of claims 7 to 11.
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