CN113627989A - Expansion and credit system platform based on self-service interactive game billboard of Internet of things - Google Patents

Expansion and credit system platform based on self-service interactive game billboard of Internet of things Download PDF

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Publication number
CN113627989A
CN113627989A CN202110941099.5A CN202110941099A CN113627989A CN 113627989 A CN113627989 A CN 113627989A CN 202110941099 A CN202110941099 A CN 202110941099A CN 113627989 A CN113627989 A CN 113627989A
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China
Prior art keywords
module
self
interactive game
merchants
points
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CN202110941099.5A
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Chinese (zh)
Inventor
罗勇生
闫巧
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Kunshan Weishangtong Network Technology Co ltd
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Kunshan Weishangtong Network Technology Co ltd
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Priority to CN202110941099.5A priority Critical patent/CN113627989A/en
Publication of CN113627989A publication Critical patent/CN113627989A/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • G06Q30/0208Trade or exchange of goods or services in exchange for incentives or rewards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/30Payment architectures, schemes or protocols characterised by the use of specific devices or networks
    • G06Q20/32Payment architectures, schemes or protocols characterised by the use of specific devices or networks using wireless devices
    • G06Q20/327Short range or proximity payments by means of M-devices
    • G06Q20/3276Short range or proximity payments by means of M-devices using a pictured code, e.g. barcode or QR-code, being read by the M-device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/575Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for trading virtual items

Abstract

The invention discloses a service credit scoring system platform based on an Internet of things self-service interactive game billboard, which comprises a credit module, a center management module, an association module and a conversion module, wherein the credit module is connected with the center management module; the integral module is used for acquiring personal integral and carrying out integral statistics; the central management module is used for overall management of the counted points; the correlation module is used for providing the activity information of online merchants and peripheral offline merchants for the user; and the exchange module is used for exchanging the personal points into the commodities or services of the online merchants and/or the peripheral offline merchants free of charge. The invention takes the off-line physical store as an entrance, leads the user to the merchant stores around the off-line for free consumption from the off-line by a special integral rule, and leads the on-line merchant for free consumption at the same time, thereby achieving the purpose of buying customers for the off-line merchant and the on-line merchant.

Description

Expansion and credit system platform based on self-service interactive game billboard of Internet of things
Technical Field
The invention relates to the technical field of Internet of things, in particular to a service integration system platform based on an Internet of things self-service interactive game billboard.
Background
At present, many offline merchants or online platforms have point stores, one is exchange of commodities or services without the offline merchants, and the other is exchanged commodities or services, so that money needs to be drawn in addition to points. The method provides a welfare menu except for the main business, and the exchange is also to exchange commodities or services related to the main business, does not take advantage of customers for merchants, and aims to pull users for the merchants and generate consumption.
The on-line Taobao platform collects the internal coupons of platforms such as Jingdong mart, Taobao, Shuduo, Mei Tuo takeaway, video member, music member and the like. However, these coupons, after being directed to these platforms, are still paid for and are not redeemable for free.
The community group buying and social e-commerce platform furthest removes infected users to draw money to buy goods or services through person-to-person sharing, group and price cutting. Although the method has a good promotion effect on the sales of the merchants, the method still belongs to a mode of directly purchasing the users.
The business alliance and the non-business alliance of the off-line business can not form continuous user consumption, and can not integrate the user to the maximum extent.
The online welfare shopping mall is pure, the position of the offline user is located, the free goods or service status of the peripheral offline merchants is pushed according to the geographic position, the user is not sticky, and the user cannot be attracted to continuously use the service of the shopping mall.
Disclosure of Invention
The invention aims to provide a service integrating system platform based on an Internet of things self-service interactive game billboard, which aims to solve the problems.
The technical scheme adopted by the invention for solving the technical problems is as follows:
the utility model provides a create an integral system platform of creating passenger based on self-service interactive game bill-board of thing networking, includes: the system comprises a point module, a central management module, an association module and a conversion module; wherein the content of the first and second substances,
the integral module is used for acquiring personal integral and carrying out integral statistics;
the central management module is used for overall management of the counted points;
the correlation module is used for providing the activity information of online merchants and peripheral offline merchants for the user;
the exchange module is used for exchanging the personal points into commodities or services of online merchants and/or peripheral offline merchants free of charge.
Preferably, the game system further comprises a game server, wherein the game server runs a self-service interactive game, and the participants obtain the points through the self-service interactive game.
Preferably, the game sharing system further comprises a sharing module, wherein the sharing module is used for sharing the self-service interactive game to other users, and if the other users participate in the self-service interactive game, the central management module gives credits to the sharers.
Preferably, the system further comprises a gifting module for gifting the points to others.
Preferably, the self-service interactive game advertising board further comprises a payment module, wherein the two-dimension code is arranged on the self-service interactive game advertising board, the two-dimension code is scanned, and payment of game expenses is completed through the payment module.
Preferably, the system also comprises a voice module used for playing prompt tones in the self-service interactive game process.
Preferably, the system further comprises a subsidy module, wherein the subsidy module is used for subsidizing funds to off-line merchants and on-line merchants.
Preferably, the system further comprises a storage module, wherein the storage module is connected with the central management module and is used for storing the data information acquired or sent by the central management module.
Has the advantages that:
the invention adopts an internet of things self-help code-scanning game billboard, leads a user to freely consume in merchant stores around the offline from the offline by taking an offline physical store as an entrance and by a special score rule, and simultaneously leads the online merchants to freely consume, thereby achieving the purpose of expanding customers for the offline merchants and the online merchants.
Drawings
FIG. 1 is a schematic structural diagram of the present invention.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are some, but not all, embodiments of the present invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Referring to the attached figure 1, the invention discloses a service integrating system platform based on an internet of things self-help interactive game billboard, which comprises: the system comprises a point module, a central management module, an association module and a conversion module; wherein the content of the first and second substances,
the integral module is used for acquiring personal integral and carrying out integral statistics;
the central management module is used for overall management of the counted points;
the correlation module is used for providing the activity information of online merchants and peripheral offline merchants for the user;
and the exchange module is used for exchanging the personal points into the commodities or services of the online merchants and/or the peripheral offline merchants free of charge. The points can be exchanged for the goods or services of the offline merchant free of charge, so that the participator can obtain the free goods or services of the offline merchant; for offline merchants, the purpose of developing customers is achieved; the points can be exchanged for the goods or services of the online merchants free of charge, so that the participants can obtain the free goods or services of the online merchants; for the merchants capable of express business or the merchants of virtual service, the purpose of customer expansion is achieved.
The points can be exchanged for the goods or services of the offline merchant free of charge, so that the game participants can obtain the free goods or services of the offline merchant; for offline merchants, the purpose of customer expansion is achieved. The user's points may be accumulated. The user can exchange the commodities or services of the offline merchant by using the points, and the pure points are exchanged without adding money for purchase. When the user goes to the store of the offline merchant, the points are exchanged with the goods or services, and then other goods or services in the store can be consumed, even become a faithful customer of the offline merchant, and a plurality of subsequent consumption relations are established. The off-line merchant service commodity is particularly suitable for places needing the user to go to the store for consumption, such as restaurants, barbershops, beauty shops, milk tea shops, massage shops, convenience stores and supermarkets.
The user exchanges goods or services of online merchants, and two alternative exchange modes are provided, wherein one mode is that 10 points are directly exchanged in a game billboard store, and after the user exchanges the 10 points, the user can directly receive physical goods in the store where the game billboard is located. One is that the merchant delivers the goods to the user by express, for example, the goods taken in the game billboard store are exchanged by 10 points, and the goods needing express delivery are exchanged by 15 points. The exchange of the goods or services of the online merchants and the offline merchants is not limited in quantity and can exchange multiple shares. The point exchange is a free exchange mode, the enthusiasm and the conversion rate of the point exchange of the user can be promoted, and therefore continuous pioneers are brought to peripheral offline merchants and online merchants.
The invention also comprises a game server, wherein the game server runs the self-service interactive game, and the participants obtain the points through the self-service interactive game. The special point rule of the self-service interactive game clearance success and failure converts the sum of the code scanning payment of the participators into points according to a certain proportion, and uniformly places the points in a point pool. The score of the person who passed the loser will get less score and the score of the person who passed the loser will get a portion of the previous loser score, so that the score of the person who passed the loser is amplified. And the information of success or failure of the online game is uploaded to the game server. Based on big data analysis technology, according to the data of online game orders, the data is processed in a logic way of an integral excitation distribution mechanism. The method and the system realize the purpose of leading the offline user into the offline merchant or the online merchant to develop customers and become a technical support.
The invention also comprises a sharing module which is used for sharing the self-service interactive game to other users, and if other users participate in the self-service interactive game, the central management module gives credits to the sharers. The sharing self-service interactive game is given to other users, and the other users also participate in the offline interactive game and give points to the sharers and the participants. More users can obtain points and enjoy free commodities or services of online and offline merchants, and the purpose of further developing customers is achieved for the merchants. The users share the users, and a new user relationship chain can be established in an invitation code mode. A new user is introduced and points are available.
The invention also comprises a gifting module for gifting the points to others. The points can be given to other people, so that the purposes of resource diffusion, sharing the points for more people to use, enjoying free commodities or services of online and offline merchants and further expanding customers for the merchants are achieved. The mechanism of the point giving and purchasing is characterized in that a user with little or no points can have a large number of points in a short time, and the number of consuming users is created for point exchange. The user who does not participate in the game or the user who participates in the game but has a small number of credits can transfer the credits of the user with high credits to other users for use through credit giving.
The value that can be provided to the user is amplified when the goods or services of a plurality of merchants are on-line and off-line of the customer integration system platform. Then the mode of purchasing the points on the point platform can be carried out for the employee welfare of the company, and the like, the points are purchased in large amount, and then the points are given to a plurality of users for redemption through a point giving mode. The user is indirectly provided with not only goods and services of local merchants, but also goods and services of online nationwide merchants.
The invention also comprises a payment module, the payment module is connected with the central management module, the self-service interactive game billboard is provided with a two-dimensional code, the two-dimensional code is scanned, the payment of the game fee is completed through the payment module, and the online user purchases the interactive game service through code scanning payment to obtain the scores, thereby achieving the purpose of quickly obtaining the scores. The internet of things self-service interactive game advertising board is laid at the doorways of various offline physical stores and used as the entrances of offline users; the internet of things self-service interactive game billboard is characterized in that an off-line physical store can be endowed with an advertisement, an off-line game service is provided through the internet of things interactive game billboard of the off-line physical store, a self-help code-scanning game function is provided, and the physical store can obtain the income of the game service. Most importantly, the brick and mortar store attracts the attention and experience consumption of the user. And (4) while the user goes to the physical store for entertainment, the user obtains points and directly exchanges the points for free consumption in the physical store. The user exchanges the points for the goods or services in the physical store where the billboard is laid, so that the user can experience the goods or services in the physical store free of charge, the turnover of the physical store is increased, and the possibility that the user can repeatedly consume the goods or services in the store is increased. Aiming at the comparison of pure online business welfare shopping malls, Taobao shopping malls and social e-commerce, the online user has the advantages of convenient scene acquisition, low cost, strong persistence and high conversion rate compared with the online user.
Based on the trade area position of the offline Internet of things interactive game billboard, activity information of peripheral merchants is provided for a user using the billboard through the association module, so that the offline merchants can obtain the in-store consumption of the user.
Based on the trade circle position of the offline Internet of things interactive game billboard, activity information of peripheral merchants is provided for users using the billboard, so that the offline merchants can obtain the in-store consumption of the users; the user just participates in the self-service interactive game on one game billboard, and the central management module can directly check the free goods or services of the peripheral offline merchants corresponding to the user through the billboard consumed by the user; the free goods or services of the offline merchants are provided with platforms or partners of the platforms for the merchants. And in the background management system, the commodity or service of a certain merchant is set, the number of points is required to be exchanged, and the platform is required to subsidize the money.
The self-service interactive game billboard of the Internet of things is a vertical billboard similar to a roll screen. A conductive track of a game gateway is designed in the middle section of the billboard, a main control board with 4G/5G communication for controlling games, a game handle, a countdown digital display screen, a surrounding lamp belt, an alarm lamp, a power amplifier horn, an infrared inductor, a transformer power supply and the like are arranged at the bottom of the billboard. When no user scans codes to use the game service at ordinary times, as long as the user passes in front of the advertising board, the game advertising voice can be played after infrared induction, and the attention of the user is attracted.
The user pays the two-dimensional code with little letter or payment precious APP scanning apparatus, accomplishes the payment back, and the server can send out start command and give appointed recreation bill-board, can start the recreation and begin, and in the time of count down, the user of customs will become the successful person of customs, and the conductor rail is touched to customs in-process handle, perhaps overtime, will become the loser of customs. Corresponding voice prompt tones can be generated when the game starts, is in the middle, is successfully passed and fails, and the entertainment sense of the game is enhanced. After the game is finished, the clearance time of the successful clearance person is uploaded to the server and stored and recorded, and the clearance time can be displayed on the mobile phone of the user. The self-service interactive game of the Internet of things can be not limited to the game in the form, and the game which has success and failure distinguishing and can prevent cheating can be applied. The offline physical store has a code scanning payment management background, checks the code scanning order of the equipment in the store, checks the income corresponding to the code scanning order of the equipment in the store, and automatically presents the account of the online physical store.
The invention also comprises a voice module used for playing the prompt tone in the self-service interactive game process.
The invention also comprises a subsidy module which is used for subsidizing funds to the offline merchants and the online merchants, and the offline merchants and the online merchants can obtain the subsidy funds of the platform when the user exchanges goods or services for free. Free goods or services of the offline merchant and the online merchant can be subsidized by the customer-credit-development system platform, so that the merchants can obtain the customer flow without losing the cost and can obtain the profit effect of continuous consumption of users. The merchant subsidy fund of the customer-expansion-and-accumulation-based system platform is derived from the fund paid by code scanning of online game participants and the fund for directly purchasing points by users, and is converted into an accumulation pool of the points in proportion. The customer service system platform is used for the off-line merchants and the on-line merchants, and meanwhile extra funds are not needed to subsidize the merchants, the subsidy funds of the customer service system platform cannot lose the cost, and the customer service system platform is valuable when the number of users and the number of merchants are large. Form a benign closed loop, and benefit for users, merchants, platforms and three parties. The platform of the customer-increase subsystem generates continuous consumption and obtains continuous profit, and the platform obtains continuous fund income so as to obtain continuous fund for subsidizing merchants. When the merchant puts on shelf, the merchant needs to determine the price of the good subsidy with the platform. When the user uses the verification and sale, the user can directly subsidize to the merchant.
Examples of integration rules are:
the package of each device can be edited in a device payment management background, the effective duration and the sum of the package (namely 10 yuan), and the number of points of users without customs is distributed after the order is completed and is equal to the sum of the order; distributing the integral number of the user who successfully passes through the customs clearance, and distributing the integral number to the user according to the integral pool logic;
say: the first order, the amount of the order is 10 yuan, no clearance exists, and the user obtains 10 points;
the second order, the amount of the order is 15 yuan, and the user obtains 15 points without clearance;
the third order, the amount of the order is 10 yuan, no clearance exists, and the user obtains 10 points;
the fourth order, the order amount is 15 yuan, the customs clearance is successful, and the user obtains 10+15+10+30 points, namely 65 points;
the fifth order, the amount of the order is 10 yuan, no clearance exists, and the user obtains 10 points;
the sixth order, the amount of the order is 10 yuan, the clearance is successfully passed, and the user obtains 10+20 points, namely 30 points;
a seventh order, the amount of which is 30 yuan, is successfully cleared, and the user obtains 60 points;
the eighth order, the amount of the order is 20 yuan, no clearance exists, and the user obtains 20 points;
the ninth order, the amount of the order is 10 yuan, no clearance exists, and the user obtains 10 points;
a tenth order, wherein the amount of the order is 10 yuan, and the user obtains 10 points without clearance;
the eleventh order, the amount of the order is 20 yuan, no clearance exists, and the user obtains 20 points;
the twelfth order, the amount of the order is 10 yuan, no clearance exists, and the user obtains 10 points;
the thirteenth order, the amount of the order is 10 yuan, no clearance exists, and the user obtains 10 points;
the fourteenth order, the amount of the order is 30 yuan, no clearance exists, and the user obtains 30 points;
the fifteenth order, the order amount is 10 yuan, successful clearance, and the user obtains points of 20+10+10+20+10+10+30+20, namely points of 130;
the sixteenth order, the order amount is 10 yuan, there is no clearance, and the user gets 10 points. . . . . .
The credit rule is not necessarily the rule pattern of the example, but the general logic is to take a certain proportion of funds from the amount of the order, convert the funds into credit form and distribute the credit to the user. When the order is distributed to the user, the loser can divide the score of the original proportion into a small number of points, and the successor can obtain the part of the score which is divided into a small number by the loser and the score of the score pool of the order.
The higher the proportion of points in the points pool, the higher the point in the order amount, the greater the point number of conversion of funds into points. The number of credits gained by the successor will be correspondingly larger. The smaller the proportion of the order amount taken, the less the amount of the credit the funds are converted to. The less the number of integrals obtained by the successor will be correspondingly. According to different marketing strategies, the high proportion of the points are set to be fed back to the users, or the low proportion of the points are set to be fed back to the users, and the methods belong to the same logic method.
The invention also comprises a storage module which is connected with the central management module and is used for storing the data information acquired or sent by the central management module.
The invention adopts an internet of things self-help code-scanning game billboard, leads a user to freely consume in merchant stores around the offline from the offline by taking an offline physical store as an entrance and by a special score rule, and simultaneously leads the online merchants to freely consume, thereby achieving the purpose of expanding customers for the offline merchants and the online merchants. The credit pool of the credit extension system platform is specially provided with a credit allocation mechanism and a credit sharing mechanism, so that more users participate in the offline code scanning game service. The credit presentation mechanism and the credit purchase mechanism of the credit subsystem platform are developed, so that more users can obtain free commodities or services of online merchants and offline merchants. The customer-expanding and point-scoring system platform pays the fund of the game service and the fund of online purchasing points by the code scanning of the user, subsidizes the online merchants and the offline merchants, and ensures that the platform and the merchants win the win-win situation, and the platform continuously obtains the user, generates continuous consumption and obtains continuous profit on the premise of not losing the cost. The customer expansion and accumulation subsystem platform expands customers for the offline merchants and the online merchants, and meanwhile, additional funds are not needed to subsidize the merchants, subsidy funds of the customer expansion and accumulation subsystem platform cannot be lost, and the customer expansion and accumulation subsystem platform is valuable when the number of users and the number of merchants serving the customers are large.
Finally, it should be noted that: the above examples are only intended to illustrate the technical solution of the present invention, but not to limit it; although the present invention has been described in detail with reference to the foregoing embodiments, it will be understood by those of ordinary skill in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some technical features may be equivalently replaced; and such modifications or substitutions do not depart from the spirit and scope of the corresponding technical solutions of the embodiments of the present invention.

Claims (8)

1. The utility model provides a create an integral system platform of rubbing passenger based on self-service interactive game bill-board of thing networking which characterized in that includes: the system comprises a point module, a central management module, an association module and a conversion module; wherein the content of the first and second substances,
the integral module is used for acquiring personal integral and carrying out integral statistics;
the central management module is used for overall management of the counted points;
the correlation module is used for providing the activity information of online merchants and peripheral offline merchants for the user;
the exchange module is used for exchanging the personal points into commodities or services of online merchants and/or peripheral offline merchants free of charge.
2. The platform for the credit system of the internet-of-things self-service interactive game billboard as claimed in claim 1, further comprising a game server, wherein the game server runs a self-service interactive game, and the participants get the credit through the self-service interactive game.
3. The system platform of claim 2, further comprising a sharing module for sharing the self-service interactive game to other users, wherein the central management module gives credit to the sharer if the other users participate in the self-service interactive game.
4. The platform for the credit points system based on the self-service interactive game billboard of the Internet of things as claimed in claim 1, further comprising a gifting module for gifting the credit points to others.
5. The platform for the credit and credit system based on the Internet of things self-service interactive game billboard as claimed in claim 2, further comprising a payment module, wherein the self-service interactive game billboard is provided with a two-dimensional code, the two-dimensional code is scanned, and payment of game cost is completed through the payment module.
6. The Internet of things self-service interactive game billboard-based rubbing customer integration system platform according to claim 2, further comprising a voice module for playing prompt tones in the self-service interactive game process.
7. The Internet of things self-service interactive game billboard-based rubbing customer integration system platform of claim 5, further comprising a subsidy module for subsidizing funds to offline merchants and online merchants.
8. The Internet of things self-service interactive game billboard-based rubbing customer integration system platform according to claim 1, further comprising a storage module, wherein the storage module is connected with the central management module and used for storing data information acquired or sent by the central management module.
CN202110941099.5A 2021-08-17 2021-08-17 Expansion and credit system platform based on self-service interactive game billboard of Internet of things Pending CN113627989A (en)

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CN104915865A (en) * 2015-06-29 2015-09-16 厦门金乐豆网络有限公司 Accumulated point payment transaction platform based on mobile internet
CN105139218A (en) * 2015-09-15 2015-12-09 易坚良 Online To Offline (O2O) electronic commerce system through game mode
CN106127533A (en) * 2016-07-29 2016-11-16 广西中烟工业有限责任公司 A kind of line lower integral exchanging method based on Quick Response Code and system
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