CN113577757A - Game data processing method, electronic device and storage medium - Google Patents

Game data processing method, electronic device and storage medium Download PDF

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Publication number
CN113577757A
CN113577757A CN202110881453.XA CN202110881453A CN113577757A CN 113577757 A CN113577757 A CN 113577757A CN 202110881453 A CN202110881453 A CN 202110881453A CN 113577757 A CN113577757 A CN 113577757A
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China
Prior art keywords
virtual machine
game
information
zero terminal
terminal device
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CN202110881453.XA
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Chinese (zh)
Inventor
龙科
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Xian Wanxiang Electronics Technology Co Ltd
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Xian Wanxiang Electronics Technology Co Ltd
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Priority to CN202110881453.XA priority Critical patent/CN113577757A/en
Publication of CN113577757A publication Critical patent/CN113577757A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/537Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for exchanging game data using a messaging service, e.g. e-mail, SMS, MMS

Abstract

The invention relates to a game data processing method, electronic equipment and a storage medium. The method comprises the following steps: connecting a first virtual machine with a preset game application with at least one second virtual machine; the first virtual machine receives a first control instruction from first zero terminal equipment and receives a second control instruction from a second virtual machine and sent by second zero terminal equipment; the first virtual machine generates a corresponding game image picture according to the first control instruction and the second control instruction; and the first virtual machine sends the game image picture to the first zero terminal equipment and the second zero terminal equipment respectively. The invention improves the convenience of a plurality of users in different places for simultaneously playing a multiplayer game.

Description

Game data processing method, electronic device and storage medium
Technical Field
The present invention relates to the field of data processing technologies, and in particular, to a method for processing game data, an electronic device, and a storage medium.
Background
The operation of the single-player multi-player game is that usually a plurality of players are in front of the same game device, and the players respectively use the handles connected to the same device to play the game together, so that when a certain user is in a single place, the single-player multi-player game cannot be played due to lack of players capable of playing with the single-player multi-player game nearby, and the limitation of the single-player multi-player game is caused.
In the related art, the problem is usually solved in a multiplayer online game form, however, in the multiplayer online game, on one hand, a plurality of users are required to respectively download game clients which are required to be played together, and on the other hand, each game user can be online only by logging in a game account. However, this game method also causes inconvenience in that a plurality of users who are located at different places commonly play the same game in the face of high game fees and uneven account levels among game players. Accordingly, there is a need to ameliorate one or more of the problems with the related art solutions described above.
It is to be noted that the information disclosed in the above background section is only for enhancement of understanding of the background of the present invention and therefore may include information that does not constitute prior art known to a person of ordinary skill in the art.
Disclosure of Invention
The invention aims to provide a game data processing method, electronic equipment and a storage medium, and further solves the problem that a plurality of users in different places are inconvenient to play a multiplayer game at the same time.
The purpose of the invention is realized by adopting the following technical scheme:
in a first aspect, the present invention provides a method for processing game data, the method comprising the steps of:
connecting a first virtual machine with a preset game application with at least one second virtual machine;
the first virtual machine receives a first control instruction from first zero terminal equipment and receives a second control instruction from a second virtual machine and sent by second zero terminal equipment;
the first virtual machine generates a corresponding game image picture according to the first control instruction and the second control instruction;
and the first virtual machine sends the game image picture to the first zero terminal device and the second zero terminal device respectively.
In an embodiment of the present invention, the receiving, by the first virtual machine, a first control instruction from a first zero terminal device includes:
the first control instruction received by the first virtual machine comes from a first control device connected with the first zero terminal device.
In an embodiment of the present invention, the receiving a second control instruction sent by a second zero terminal device from the second virtual machine includes:
the second control instruction received by the first virtual machine comes from a second control device connected with the second zero terminal device.
In an embodiment of the present invention, before the first virtual machine having the preset game application is connected to at least one second virtual machine, the method includes:
the first virtual machine receives a multiplayer game request, and generates a control interface according to the multiplayer game request, wherein the control interface displays a plurality of pieces of virtual machine information related to the first virtual machine;
sending the control interface to the first zero terminal equipment so that a user can determine the information of the virtual machine to be invited;
and receiving the information of the second virtual machine determined to be invited by the user, generating an invitation interface, and sending the invitation interface to the second virtual machine.
In an embodiment of the present invention, generating a control interface according to the multiplayer game request includes:
the first virtual machine carries out local recording on the identification information and the connection information of each virtual machine associated with the first virtual machine, and a record table is generated;
and reading the identification information of each virtual machine associated with the virtual machine from the record table, and displaying the identification information on the control interface.
In the embodiment of the present invention, after reading the identification information of each virtual machine associated with the virtual machine from the record table and displaying the identification information on the control interface, the method includes:
receiving the information of the virtual machine which is determined to be invited by the user, searching the connection information of the virtual machine in the record table, and sending a connection invitation to the virtual machine according to the searched connection information.
In an embodiment of the present invention, the receiving, by the first virtual machine, a multiplayer game request and generating a control interface according to the multiplayer game request includes:
receiving the newly added virtual machine information of the user, and sending a connection invitation to the virtual machine corresponding to the newly added virtual machine information.
In a second aspect, the present invention further provides a method for processing game data, including:
the second virtual machine is connected with the first virtual machine with the preset game application;
and the second virtual machine receives the game image picture sent by the first virtual machine, and sends a second control instruction from a second zero terminal device to the first virtual machine according to the game image picture.
In a third aspect, the present invention provides an electronic device, which includes a memory and a processor, wherein the memory stores a computer program, and the processor implements the steps of the game data processing method according to any one of the above methods when executing the computer program.
In a fourth aspect, the present invention provides a computer-readable storage medium storing a computer program which, when executed by a processor, implements the steps of a method for processing game data according to any one of the above.
The technical scheme provided by the embodiment of the invention can have the following beneficial effects:
in the embodiment of the invention, multiple persons in different places do not need to install all game clients or log in game accounts, as long as the first virtual machine of the first user has the game application. After the game is opened by the first user, the game picture can be simultaneously sent to second zero-terminal equipment of other users through the first virtual machine in real time, the first user and the other users respectively make a first control instruction and a second control instruction for controlling the game according to the game picture, after the control information is received by the first virtual machine, corresponding game image pictures are generated and sent to the zero-terminal equipment again, and the multiple users control the game again, so that the multiple users in different places can simultaneously play the multiplayer game without installing game clients by the other users or logging in game accounts, and the convenience of the multiple users in different places in the multiplayer game is improved.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the invention, as claimed.
Drawings
The invention is further illustrated with reference to the following figures and examples.
FIG. 1 is a flow chart illustrating a method for processing game data according to an embodiment of the present invention;
FIG. 2 is a schematic diagram illustrating a connection flow between a first virtual machine and a second virtual machine according to an embodiment of the present invention;
FIG. 3 is a flowchart illustrating a first virtual machine generating a control interface according to an embodiment of the present invention;
FIG. 4 is a schematic diagram illustrating a method for processing game data according to an embodiment of the present invention;
FIG. 5 is a schematic diagram of a game data processing system according to an embodiment of the present invention;
FIG. 6 is a schematic structural diagram of a connection module in an embodiment of the invention;
FIG. 7 is a block diagram of an information request receiving module according to an embodiment of the present invention;
fig. 8 is a schematic structural diagram of an electronic device in an embodiment of the present invention;
fig. 9 is a schematic structural diagram of a program product for implementing a processing method of game data in the embodiment of the present invention.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many different forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of example embodiments to those skilled in the art. The described features may be combined in any suitable manner in one or more embodiments.
Furthermore, the drawings are merely schematic illustrations of the invention and are not necessarily drawn to scale. The same reference numerals in the drawings denote the same or similar parts, and thus their repetitive description will be omitted. Some of the block diagrams shown in the figures are functional entities and do not necessarily correspond to physically or logically separate entities.
First, in the present exemplary embodiment, there is provided a game data processing method, as shown in fig. 1, including the following steps S101 to S104:
step S101, connecting a first virtual machine with a preset game application with at least one second virtual machine;
step S102, the first virtual machine receives a first control instruction from first zero terminal equipment, and receives a second control instruction from a second virtual machine and sent by second zero terminal equipment;
step S103, the first virtual machine generates a corresponding game image picture according to the first control instruction and the second control instruction;
step S104, the first virtual machine sends the game image picture to the first zero terminal device and the second zero terminal device respectively.
By the method, multiple people in different places do not need to install all game clients or log in game accounts, and only a game program is in the first virtual machine of the first user. After the game is opened by the first user, the game picture can be simultaneously sent to second zero-terminal equipment of other users through the first virtual machine in real time, the first user and the other users respectively make a first control instruction and a second instruction for controlling the game according to the game picture, after the control information is received by the first virtual machine, corresponding game image pictures are generated and sent to the zero-terminal equipment again, and the multiple users control the game again, so that the multiple users in different places can simultaneously play the multiplayer game without installing game clients by the other users or logging in game accounts, and the convenience of simultaneously playing the multiplayer game by the multiple users in different places is improved.
Hereinafter, the respective steps of the above-described method in the present exemplary embodiment will be described in more detail with reference to fig. 1 to 4.
In step S101, the first virtual machine and the second virtual machine are both located in the cloud server, and before the first virtual machine is connected to other virtual machines, the first virtual machine is first connected to the corresponding first zero terminal device. Specifically, a first user inputs a user name and a password on first terminal equipment of the first user through a login interface, and then logs in a corresponding virtual machine. In a specific embodiment, after the first virtual machine is connected with the first zero terminal device, the first virtual machine sends the real-time running picture to the first zero terminal device through the S-side module according to the VGTP protocol. Then, the first user can see the real-time image frame of the first virtual machine through the display screen on the first zero terminal device.
Specifically, after the first user opens a preset game application on the first virtual machine, one or more second virtual machines may be selectively connected to the first virtual machine according to the number of people participating in the game.
In one embodiment, referring to FIG. 2, the connection process of the first virtual machine with the second virtual machine may include steps S201-S203.
Step S201, the first virtual machine receives a multiplayer game request, and generates a control interface according to the multiplayer game request, where the control interface displays information of a plurality of virtual machines associated with the first virtual machine. Specifically, the user may use a reverse control manner, such as by operating a keyboard, a mouse, and a handle connected to the first zero terminal device, or by operating a shortcut combination key on the first zero terminal device, to reversely inject the multiplayer game request into the first virtual machine.
Step S202, a control interface is sent to the first zero terminal device, so that the user can determine the information of the virtual machine to be invited. Specifically, after the first virtual machine sends the generated control interface to the first zero terminal device, a display screen on the first zero terminal device displays the control interface, the first user selects information of a second virtual machine which wants to play a game together from the control interface according to own preference and requirements, and the information is also reversely injected into the first virtual machine after being selected.
Step S203, after receiving the information of the second virtual machine that the first user determines to invite, the first virtual machine generates an invitation interface, and sends the invitation interface to the second virtual machine. Specifically, after receiving the invitation interface, the second virtual machine sends the invitation interface to the second zero terminal device connected to the second virtual machine, and at this time, the second user can see the invitation interface through a display screen on the second zero terminal device. And if the second user agrees to connect the invitation, sending an instruction of agreeing to the invitation through a keyboard, a mouse, a handle or a shortcut combination key and the like connected to the second zero-terminal device, and after the instruction is transmitted to the first virtual machine through the second virtual machine, successfully connecting the two virtual machines. If the second user wants to reject the connection invitation, an instruction for rejecting the connection invitation can be sent in the same way, and after the instruction is transmitted to the first virtual machine through the second virtual machine, the connection between the two virtual machines fails. The first virtual machine may again invite other virtual machines to connect in the same manner.
In an embodiment, if the information of the second virtual machine that the first user wants to invite is not included in the control interface, the first user may add the information of the second virtual machine that the first user wants to invite to the control interface by operating a keyboard, a mouse, a handle connected to the first zero terminal device, or operating a shortcut combination key on the first zero terminal device, and the like, and at the same time, inject the information into the first virtual machine in a reverse direction, and the first virtual machine generates a new invitation interface according to the information, and sends a connection invitation to the added second virtual machine.
In one embodiment, referring to fig. 3, the process of the first virtual machine generating the control interface according to the multiplayer game request in step S201 may include step S2011 and step S2012.
In step S2011, the first virtual machine locally records the identification information and the connection information of each associated virtual machine, and generates a record table. Specifically, the identification information of the virtual machine may be a name, a number, an address, and the like of the virtual machine, which is not limited in the present invention as long as the identification information can distinguish each virtual machine. The connection information of the virtual machine may be a network address of the virtual machine, and the like, and the present invention is not limited thereto as long as the virtual machine can be connected to the connection information.
Step S2012, reading the identification information of each associated virtual machine from the record table, and displaying the identification information on the control interface. After the user sees the identification information, the user can select the virtual machine which the user wants to invite more conveniently.
In an embodiment, in the process of receiving the information of the virtual machine that the user determines to invite, and sending the connection invitation to the virtual machine, step 203 may first find the connection information of the virtual machine in the record table, and then send the connection invitation to the virtual machine according to the found connection information.
In step S102, after the first virtual machine and the second virtual machine are connected, the first virtual machine displays a desktop image of the first virtual machine, such as an already opened game screen, in the form of a window on an original desktop of the second virtual machine, and the second user may optionally adjust the size and position of the window. Therefore, in this way, both the first user and the second user can manipulate the game screen of the first virtual machine. Specifically, referring to fig. 4, the first virtual machine user may receive a first manipulation instruction through a first zero terminal device connected to the first virtual machine user, where the first manipulation instruction is issued by the first user operating a shortcut combination key on the first zero terminal device, and the first manipulation instruction is an operation instruction of a specific game, such as moving a position of a game character, controlling an action of the game character, and the like. Of course, in other examples, the first virtual machine may also receive the first manipulation instruction through the first manipulation device connected to the first zero terminal device, in this case, the first manipulation instruction is issued by a user operating the first manipulation device, and in this embodiment, the first manipulation device may be a handle, a keyboard, a mouse, or the like. Similarly, the second virtual machine user may send the second operation instruction to the first virtual machine through the second zero terminal device, and certainly, may also send the second operation instruction using the second operation device connected to the second zero terminal device, in this case, the second operation device needs to be redirected to the second virtual machine first, and then the second virtual machine is redirected to the first virtual machine. Specifically, the second control device may also be a handle, a keyboard, a mouse, or the like.
In one embodiment, when the first manipulating device and the second manipulating device are both handles, a driver of the second manipulating device is further installed in the first virtual machine, and of course, when the handle types of the first manipulating device and the second manipulating device are the same, a driver does not need to be additionally installed again.
In steps S103 and S104, the first virtual machine receives the first manipulation instruction and the second manipulation instruction and immediately generates a corresponding game image picture, and sends the game image picture to the first zero terminal device and the second zero terminal device, and after seeing the game picture displayed on the display screen of the respective zero terminal device, the first virtual machine user and the second virtual machine user send the first manipulation instruction and the second manipulation instruction, so that the operations are repeated, thereby realizing that a plurality of users in different places simultaneously play a multiplayer game without installing game clients by other users or logging in game accounts, and improving the convenience of the plurality of users in different places simultaneously playing the multiplayer game.
In one embodiment, during the game, the first virtual machine user or the second virtual machine user may interrupt the current multiplayer game at any time, for example, call up a game control menu by a shortcut key, interrupt the game by clicking an interrupt connection option, and the first virtual machine stops generating the game image picture or does not send the generated game image picture to the zero terminal device after receiving the interrupt game instruction.
It is noted that although the steps of the methods of the present invention are depicted in the drawings in a particular order, this does not require or imply that the steps must be performed in this particular order, or that all of the depicted steps must be performed, to achieve desirable results. Additionally or alternatively, certain steps may be omitted, multiple steps combined into one step execution, and/or one step broken down into multiple step executions, etc. Additionally, it will also be readily appreciated that the steps may be performed synchronously or asynchronously, e.g., among multiple modules/processes/threads.
Further, in an embodiment of the present invention, a game data processing system is further provided, and as shown in fig. 5, the system may include a connection module 201, a manipulation instruction receiving module 202, an image screen generating module 203, and an image screen sending module 204. Wherein: the connection module 201 is configured to connect a first virtual machine having game data with at least one second virtual machine. A control instruction receiving module 202, configured to enable the first virtual machine to receive a first control instruction through a first zero terminal device connected to the first virtual machine, and receive a second control instruction through the second virtual machine and a second zero terminal device connected to the second virtual machine. An image frame generating module 203, configured to generate a corresponding game image frame according to the first control instruction and the second control instruction; an image frame sending module 204, configured to send the game image data to the first zero terminal device and the second zero terminal device, respectively.
In an embodiment, the manipulation instruction receiving module 202 is further configured to enable the first virtual machine to receive a first manipulation instruction sent by a first manipulation device connected to the first zero terminal device, and receive a second manipulation instruction sent by a second manipulation device connected to the second zero terminal device.
In one embodiment, referring to fig. 6, the connection module 201 includes an information request receiving module 2011, a control interface sending module 2012 and a connection invitation sending module 2013. The information request receiving module 2011 is configured to enable the first virtual machine to receive a multiplayer game request, and generate a control interface according to the multiplayer game request, where the control interface displays information of a plurality of virtual machines associated with the first virtual machine. The control interface sending module 2012 is configured to send the control interface information to the first zero terminal device, so that the user determines information of the virtual machine to be invited. The connection invitation sending module 2013 is configured to receive information of the virtual machine determined to be invited by the user, and send a connection invitation to the virtual machine.
In one embodiment, referring to fig. 7, the information request receiving module 2011 includes a record table generating module 2014 and a record table information reading module 2015, where the record table generating module 2014 is configured to enable the first virtual machine to locally record the identification information and the connection information of each virtual machine associated with the first virtual machine, so as to generate a record table. The record table information reading module 2015 is configured to read identification information of each virtual machine associated with the record table from the record table, and display the identification information on the control interface.
In an embodiment, the connection invitation sending module 2013 is further configured to search the record table for the connection information of the virtual machine, and send a connection invitation to the virtual machine according to the searched connection information.
In an embodiment, the connection module 201 further includes a new information receiving module, where the new information receiving module is configured to receive information of a virtual machine newly added by a user, and send a connection invitation to a virtual machine corresponding to the information of the newly added virtual machine.
With regard to the system in the above embodiment, the specific manner in which each module performs the operation has been described in detail in the embodiment related to the method, and will not be elaborated here.
It should be noted that although several modules of the system for action execution are mentioned in the above detailed description, such division is not mandatory. Indeed, the features and functionality of two or more of the modules described above may be embodied in one module according to embodiments of the invention. Conversely, the features and functions of one module described above may be further divided into embodiments by a plurality of modules. The components shown as modules may or may not be physical units, i.e. may be located in one place or may be distributed over a plurality of network units. Some or all of the modules can be selected according to actual needs to achieve the purpose of the scheme of the invention. One of ordinary skill in the art can understand and implement it without inventive effort.
Referring to fig. 8, an embodiment of the present invention further provides an electronic device 300, where the electronic device 300 includes at least one memory 310, at least one processor 320, and a bus 330 connecting different platform systems.
The memory 310 may include readable media in the form of volatile memory, such as Random Access Memory (RAM)211 and/or cache memory 312, and may further include Read Only Memory (ROM) 313.
The memory 310 further stores a computer program, and the computer program can be executed by the processor 320, so that the processor 320 executes the steps of the game data processing method in any embodiment of the present invention, and the specific implementation manner of the method is consistent with the implementation manner and the achieved technical effect described in the above embodiments of the game data processing method, and some details are not repeated.
The memory 310 may also include a utility 314 having at least one program module 315, such program modules 315 including, but not limited to: an operating system, one or more application programs, other program modules, and program data, each of which, or some combination thereof, may comprise an implementation of a network environment.
Accordingly, the processor 320 may execute the computer programs described above, and may execute the utility 314.
Bus 330 may represent one or more of any of several types of bus structures, including a memory bus or memory controller, a peripheral bus, an accelerated graphics port, a processor, or a local bus using any of a variety of bus architectures.
The electronic device 300 may also communicate with one or more external devices 340, such as a keyboard, pointing device, bluetooth device, etc., and may also communicate with one or more devices capable of interacting with the electronic device 300, and/or with any devices (e.g., routers, modems, etc.) that enable the electronic device 300 to communicate with one or more other computing devices. Such communication may be through input-output interface 350. Also, the electronic device 300 may communicate with one or more networks (e.g., a Local Area Network (LAN), a Wide Area Network (WAN), and/or a public network, such as the internet) via the network adapter 360. Network adapter 360 may communicate with other modules of electronic device 300 via bus 330. It should be appreciated that although not shown in the figures, other hardware and/or software modules may be used in conjunction with electronic device 300, including but not limited to: microcode, device drivers, redundant processors, external disk drive arrays, RAID systems, tape drives, and data backup storage platforms, to name a few.
The embodiment of the present invention further provides a computer-readable storage medium, where the computer-readable storage medium is used for storing a computer program, and when the computer program is executed, the steps of the method for processing game data in the embodiment of the present invention are implemented, and a specific implementation manner of the method is consistent with the implementation manner and the achieved technical effect described in the embodiment of the method for processing game data, and some contents are not described in detail again.
Fig. 9 shows a program product 400 for implementing the above-described game data processing method provided by the present embodiment, which may employ a portable compact disc read only memory (CD-ROM) and include program codes, and may be run on a terminal device, such as a personal computer. However, the program product 400 of the present invention is not limited in this respect, and in the present invention, a readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. Program product 400 may employ any combination of one or more readable media. The readable medium may be a readable signal medium or a readable storage medium. A readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples (a non-exhaustive list) of the readable storage medium include: an electrical connection having one or more wires, a portable disk, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
A computer readable storage medium may include a propagated data signal with readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A readable storage medium may also be any readable medium that can communicate, propagate, or transport the program for use by or in connection with the instruction execution system, apparatus, or device. Program code embodied on a readable storage medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing. Program code for carrying out operations for aspects of the present invention may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, C + + or the like and conventional procedural programming languages, such as the C language or similar programming languages. The program code may execute entirely on the user's computing device, partly on the user's device, as a stand-alone software package, partly on the user's computing device and partly on a remote computing device, or entirely on the remote computing device or server. In the case of a remote computing device, the remote computing device may be connected to the user computing device through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computing device (e.g., through the internet using an internet service provider).
While the present invention has been described with reference to the embodiments shown in the drawings, the present invention is not limited to the embodiments, which are illustrative and not restrictive, and it will be apparent to those skilled in the art that various changes and modifications can be made therein without departing from the spirit and scope of the invention as defined in the appended claims.

Claims (10)

1. A method of processing game data, the method comprising the steps of:
connecting a first virtual machine with a preset game application with at least one second virtual machine;
the first virtual machine receives a first control instruction from first zero terminal equipment, and receives a second control instruction from the second virtual machine and sent by second zero terminal equipment;
the first virtual machine generates a corresponding game image picture according to the first control instruction and the second control instruction;
and the first virtual machine sends the game image picture to the first zero terminal device and the second zero terminal device respectively.
2. The method of claim 1, wherein the first virtual machine receives a first manipulation instruction from a first zero-terminal device, and comprises:
the first control instruction received by the first virtual machine comes from a first control device connected with the first zero terminal device.
3. The method according to claim 1, wherein the receiving a second manipulation instruction from the second virtual machine and sent by a second zero-terminal device comprises:
the second control instruction received by the first virtual machine comes from a second control device connected with the second zero terminal device.
4. The method of claim 1, wherein before the first virtual machine having the preset game application is connected with at least one second virtual machine, the method comprises:
the first virtual machine receives a multiplayer game request, and generates a control interface according to the multiplayer game request, wherein the control interface displays a plurality of pieces of virtual machine information related to the first virtual machine;
sending the control interface to the first zero terminal equipment so that a user can determine the information of the virtual machine to be invited;
and receiving the information of the second virtual machine determined to be invited by the user, generating an invitation interface, and sending the invitation interface to the second virtual machine.
5. The method of claim 4, wherein generating a control interface based on the multiplayer game request comprises:
the first virtual machine carries out local recording on the identification information and the connection information of each virtual machine associated with the first virtual machine, and a record table is generated;
and reading the identification information of each virtual machine associated with the virtual machine from the record table, and displaying the identification information on the control interface.
6. The method of claim 5, wherein after reading identification information of each virtual machine associated with the virtual machine from the log table and displaying the identification information on the control interface, the method comprises:
receiving the information of the virtual machine which is determined to be invited by the user, searching the connection information of the virtual machine in the record table, and sending a connection invitation to the virtual machine according to the searched connection information.
7. The method of claim 4, wherein the first virtual machine receiving a multiplayer game request and generating a control interface based on the multiplayer game request comprises:
receiving the newly added virtual machine information of the user, and sending a connection invitation to the virtual machine corresponding to the newly added virtual machine information.
8. A method of processing game data, the method comprising the steps of:
the second virtual machine is connected with the first virtual machine with the preset game application;
and the second virtual machine receives the game image picture sent by the first virtual machine, and sends a second control instruction from a second zero terminal device to the first virtual machine according to the game image picture.
9. An electronic device, comprising a memory and a processor, wherein the memory stores a computer program, and the processor implements the steps of a game data processing method according to any one of claims 1 to 7 when executing the computer program.
10. A computer-readable storage medium, in which a computer program is stored, which, when being executed by a processor, carries out the steps of a method of processing game data according to any one of claims 1 to 7.
CN202110881453.XA 2021-08-02 2021-08-02 Game data processing method, electronic device and storage medium Pending CN113577757A (en)

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