CN113476842A - Game information reminding method, device, equipment and storage medium - Google Patents

Game information reminding method, device, equipment and storage medium Download PDF

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Publication number
CN113476842A
CN113476842A CN202110825235.4A CN202110825235A CN113476842A CN 113476842 A CN113476842 A CN 113476842A CN 202110825235 A CN202110825235 A CN 202110825235A CN 113476842 A CN113476842 A CN 113476842A
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CN
China
Prior art keywords
game
display area
player
application component
displaying
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Pending
Application number
CN202110825235.4A
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Chinese (zh)
Inventor
张一览
胡志鹏
程龙
刘勇成
袁思思
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202110825235.4A priority Critical patent/CN113476842A/en
Publication of CN113476842A publication Critical patent/CN113476842A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

Abstract

The application provides a game information reminding method, a game information reminding device, game information reminding equipment and a storage medium, and relates to the technical field of games. A player terminal device having a mini-application component associated with a game disposed thereon, the method comprising: obtaining game progress data from a game server, and displaying the game progress data in a first display area of the micro application component; real-time event data occurring in the game is acquired from the game server and displayed in the second display area of the mini-application component. By applying the embodiment of the application, the attention of the player can be attracted more easily, and the timeliness of the player for knowing the game content can be improved.

Description

Game information reminding method, device, equipment and storage medium
Technical Field
The application relates to the technical field of games, in particular to a game information reminding method, device, equipment and storage medium.
Background
With the development of electronic devices and network technologies, mobile end games (i.e., hand games) attract more and more players. In order to enable the player to know the relevant information of the game without entering the game interface, the relevant information of the game can be pushed to the player through some strong reminding modes.
At present, the mobile terminal mainly uses a Banner (Banner) or popup (Dialog) strong reminding manner to push the relevant information of the game to the player, and the player can know the relevant information of the game through the content displayed in the Banner or popup.
However, when the related information of the game is pushed to the player by the reminding mode in the prior art, the related information can be folded or deleted by one key, and is easily ignored by the player, so that the timeliness of the player for knowing the game content is influenced.
Disclosure of Invention
In view of the above-mentioned shortcomings in the prior art, an object of the present application is to provide a method, an apparatus, a device and a storage medium for reminding game information, which are more likely to attract the attention of a player and further improve the timeliness of the player's understanding of game content.
In order to achieve the above purpose, the technical solutions adopted in the embodiments of the present application are as follows:
in a first aspect, an embodiment of the present application provides a game information reminding method, where a player terminal device is provided with a mini-application component associated with a game, the method includes:
obtaining game progress data from a game server, and displaying the game progress data in a first display area of the micro application component;
and acquiring real-time event data occurring in the game from the game server, and displaying the real-time event data in a second display area of the mini-application component.
Optionally, the game progress data includes: game progress data for a plurality of tasks;
the displaying the game progress data in the first display area of the mini-application component comprises:
determining a preset number of game progress data which can be displayed in the first display area from the game progress data of the plurality of tasks;
and displaying the preset amount of game progress data in the first display area.
Optionally, the first display area further displays: the display state of the check-in control is a check-in unfinished state;
the method further comprises the following steps:
and responding to the triggering operation of the player on the check-in control, and displaying a game check-in interface of the game.
Optionally, the method further comprises:
and receiving a game sign-in completion identifier from the game server, and adjusting the display state of the sign-in control to be a sign-in completion state.
Optionally, the first display area further displays: a resource obtaining control;
the method further comprises the following steps:
and responding to the triggering operation of the player on the resource getting control, and displaying a resource getting interface of the game.
Optionally, the method further comprises:
and acquiring basic data of the player from the game server, and displaying the basic data in a third display area of the micro application component.
Optionally, a reminder setting control is displayed in a fourth display area of the mini-application component, and the method further includes:
responding to the trigger operation acting on the reminding item setting control, and displaying a reminding item selection interface;
and determining a target reminding item in response to the selection operation of the player on at least one reminding item in the reminding item selection interface.
Optionally, after determining the target reminder item, the method further includes:
determining a target display area in the micro application component according to the data type of the target reminding item;
and establishing the incidence relation between the target reminding item and the target display area.
Optionally, the real-time event data is used to indicate event data that is unexpected in the game.
Optionally, after the displaying the real-time event data in the second display area of the mini-application component, the method further includes:
responding to a trigger operation acted on a second display area of the micro application component, and determining a game interface corresponding to the real-time event;
and displaying a game interface corresponding to the real-time event.
Optionally, the third display area further displays: an entry control for the game, the method further comprising:
and responding to the triggering operation of the player on the access control, and displaying a main interface of the game.
In a second aspect, an embodiment of the present application further provides a game information reminding device, where a game-related mini-application component is disposed on a player terminal device, the device includes:
the first display module is used for acquiring game progress data from a game server and displaying the game progress data in a first display area of the micro application component;
and the second display module is used for acquiring real-time event data occurring in the game from the game server and displaying the real-time event data in a second display area of the micro application component.
Optionally, the game progress data includes: game progress data for a plurality of tasks;
correspondingly, the first display module is specifically configured to determine a preset number of game progress data that can be displayed in the first display area from the game progress data of the plurality of tasks; and displaying the preset amount of game progress data in the first display area.
Optionally, the first display area further displays: the display state of the check-in control is a check-in unfinished state;
correspondingly, the device further comprises: and the third display module is used for responding to the triggering operation of the player on the check-in control and displaying a game check-in interface of the game.
Optionally, the apparatus further comprises: and the adjusting module is used for receiving the game sign-in completion identifier from the game server and adjusting the display state of the sign-in control into a sign-in completion state.
Optionally, the first display area further displays: a resource obtaining control;
correspondingly, the third display module is further configured to respond to the triggering operation of the resource getting control by the player, and display a resource getting interface of the game.
Optionally, the apparatus further includes a fourth display module, where the fourth display module is configured to obtain basic data of the player from the game server, and display the basic data in a third display area of the mini application component.
Optionally, a reminder setting control is displayed in a fourth display area of the mini-application component;
correspondingly, the third display module is further configured to respond to a trigger operation acting on the reminder item setting control, and display a reminder item selection interface; and determining a target reminding item in response to the selection operation of the player on at least one reminding item in the reminding item selection interface.
Optionally, the apparatus further comprises: the establishing module is used for determining a target display area in the micro application component according to the data type of the target reminding item; and establishing the incidence relation between the target reminding item and the target display area.
Optionally, the real-time event data is used to indicate event data that is unexpected in the game.
Optionally, the third display module is further configured to determine, in response to a trigger operation applied to a second display area of the mini application component, a game interface corresponding to the real-time event; and displaying a game interface corresponding to the real-time event.
Optionally, the third display area further displays: an entry control for the game;
correspondingly, the third display module is further configured to display a main interface of the game in response to the triggering operation of the entry control by the player.
In a third aspect, an embodiment of the present application provides an electronic device, including: the game information reminding method comprises a processor, a storage medium and a bus, wherein the storage medium stores machine-readable instructions executable by the processor, when the electronic device runs, the processor and the storage medium communicate through the bus, and the processor executes the machine-readable instructions to execute the steps of the game information reminding method of the first aspect.
In a fourth aspect, an embodiment of the present application provides a storage medium, where the storage medium stores a computer program, and the computer program is executed by a processor to perform the steps of the game information reminding method of the first aspect.
The beneficial effect of this application is:
the embodiment of the application provides a game information reminding method, a game information reminding device, game information reminding equipment and a storage medium, wherein a player terminal device is provided with a micro application component associated with a game, and the method comprises the following steps: obtaining game progress data from a game server, and displaying the game progress data in a first display area of the micro application component; real-time event data occurring in the game is acquired from the game server and displayed in the second display area of the mini-application component. By adopting the game information reminding method provided by the embodiment of the application, the game progress data can be displayed on the first display area in real time through the micro application component arranged on the player terminal equipment, the real-time event data occurring in the game can be displayed on the second display area in real time, the micro application component directly related to the game application program can display the game progress data and the real-time event data, and the game content is pushed to the player in a weak reminding mode, so that the attention of the player is more easily aroused, and the timeliness of the player for knowing the game content can be improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present invention, the drawings needed to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present invention and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained according to the drawings without inventive efforts.
Fig. 1 is a schematic structural diagram of a game information reminding scene according to an embodiment of the present application;
fig. 2 is a schematic flow chart of a game information reminding method according to an embodiment of the present application;
FIG. 3 is a schematic structural diagram of a micro application module according to an embodiment of the present disclosure;
FIG. 4 is a schematic diagram illustrating game information displayed in each display area of a mini-application module according to an embodiment of the present disclosure;
FIG. 5 is a schematic flow chart illustrating another game information reminding method according to an embodiment of the present application;
FIG. 6 is a schematic flow chart illustrating a further game information reminding method according to an embodiment of the present application;
FIG. 7 is a schematic diagram of a reminder item selection interface according to an embodiment of the present application;
FIG. 8 is a schematic flow chart illustrating a further game information reminding method according to an embodiment of the present application;
FIG. 9 is a schematic flow chart illustrating a further game information reminding method according to an embodiment of the present application;
fig. 10 is a schematic structural diagram of a game information reminding device according to an embodiment of the present application;
fig. 11 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are some embodiments of the present application, but not all embodiments. The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations.
Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, it need not be further defined and explained in subsequent figures.
Before explaining the embodiments of the present application in detail, the micro application components and the game information reminding scenarios mentioned in the present application will be described first.
The mini-application component can be called a Widget component, is a mini-application view which can be arranged in an operating system of the mobile terminal device, and is essentially an extension of a game application program (such as a game client). The application developer develops the associated Widget component for the application developer in advance according to the game application program related information, after the Widget component is developed, the Widget component can be arranged on the mobile terminal device provided with the associated game application program, and the game information related to the game application program can be displayed on the interface of the Widget component. A player holding the mobile terminal device can quickly perceive game information displayed by the game application program on a main screen of the mobile terminal device. The Widget component is dependent on game application development, and the information exposed on the Widget component can be understood as information in the shared game application.
Fig. 1 is a schematic structural diagram of a game information reminding scene provided in an embodiment of the present application, and as shown in fig. 1, the scene includes a mini application component 101 and a game application program 102 that are respectively arranged in an operating system of a player mobile terminal device, and further includes a game server 103 corresponding to the game application program 102. The specific form of the mobile terminal may include a mobile phone, a tablet computer and other terminal devices, which is not limited in the present application. The operating system of the terminal device may be an Android system or an iOS (apple operating system), and the mini-application 101 and the game application 102 may be installed on the terminal device held by the player in advance, wherein the game application 102 may be installed on the mobile terminal device in the form of a game client.
The Game application 102 installed on the mobile terminal device may be called a hand Game, and the Game category of the hand Game may include RPG (Role Playing Game), MOBA (Multiplayer Online Game), RTS (Real-Time Strategy Game), and the like. Micro application components 101 and game application programs 102 have an association relationship, for example, if the game type corresponding to the game application program 102 is a role-playing game, the micro application components 101 associated with the game application program 102 are micro application components corresponding to the role-playing game; if the game type corresponding to the game application 102 is an instant strategy game, the mini-application 101 associated with the game application 102 is a mini-application corresponding to the instant strategy game, and when the game application 102 corresponding to a plurality of game types is installed on the player terminal device, the mini-application 101 associated with each game application 102 may be installed on the player terminal device at the same time.
The mini-application 101 may include a plurality of display areas, the game information type displayed on each display area may be preset, the game information type may include basic data of a player, game progress data, and the like, and it should be noted that the number of the display areas on the mini-application 101 and the specific content of the game information displayed on the display areas are not limited in the present application. The micro application component 101 may obtain game information from the game server 103, or may obtain game information from the game application program 102, and display the obtained game information on a corresponding display area; the mini application component 101 may further provide a shortcut entry for entering the game related interface, based on a trigger operation of a player on the shortcut entry, the game server 103 may jump from the display interface of the mini application component 101 to the game related interface corresponding to the shortcut entry, based on the trigger operation of the player on the game related interface, send response information to the mini application component 101, and the mini application component 101 may display the response information on a corresponding display area.
By arranging the mini-application component 101 associated with the game application 102 on the main interface of the player terminal device, game content can be pushed to the player in a weak reminding mode, the player can be easily and continuously aware of the weak reminding mode when looking for reading or using targets, the attention of the player can be more easily attracted, and the player can know the game content in time.
The game information reminding method mentioned in the present application is exemplified below with reference to the accompanying drawings. Fig. 2 is a schematic flow chart of a game information reminding method according to an embodiment of the present application, and as shown in fig. 2, the method may include:
s201, obtaining game progress data from a game server, and displaying the game progress data in a first display area of the micro application component.
Wherein, an application program (such as a game client) of the target game and a mini-application component associated with the target game can be installed on the terminal device in advance, and the mini-application component can be arranged on a main interface of the terminal device. Fig. 3 is a schematic structural diagram of a mini-application component according to an embodiment of the present disclosure, as shown in fig. 3, a mini-application component 101 installed on a terminal device (e.g., a mobile phone) may include a first display area 301 and a second display area 302, where game information displayed on the first display area 301 is game progress data, and game information displayed on the second display area 302 is real-time event data occurring in a target game.
Optionally, the mini-application component 101 may obtain the game progress data from the game server according to a preset period, or obtain the game progress data from a game client (game application program) corresponding to the game server, for example, the mini-application component 101 may obtain the game progress data from the game server at intervals of 30 seconds, it should be noted that the game progress data may also be actively pushed to the mini-application component 101 by the game server or the game client according to the preset period, in this embodiment of the present application, the mini-application component 101 is mainly used as an execution subject for description.
The mini-application component 101 may display the game progress data on the first display area 301 according to a corresponding relationship between the game progress data and the display area, where the game progress data may include multiple types of game progress data, such as a current level of a player, a current experience value, a task completion data of this day, and the like, and the game progress data of each type is displayed on a sub-display area corresponding to the first display area, and may include a game progress event and game progress event data.
For example, assuming that the game type of the target game is a role-playing game, the player can perform identification on the client of the target game, such as logging in a game account, and the game account can be synchronized to the mini-application component 101, the task name to be completed by the player in the target game on the same day can include "teacher daily," "dragon," "treasure," and the like, and each task can be composed of a plurality of sub-tasks. The mini-application component 101 may send the game account corresponding to the player or information that uniquely defines the identity of the player and identification information (such as a number or a name) of each game progress event to the game server, or send only the player identification information and attribute information of the game progress event to the game server, where the attribute information of the game progress event is used to indicate total attribute information of the game events with time characteristics. The game server may extract data corresponding to a plurality of game progress events corresponding to player identification from a database according to identification information of each game progress event or attribute information of the game progress event, and transmit each game progress event data to the mini application module 101, and the mini application module 101 may display the plurality of game progress event data on corresponding sub display areas in the first display area in the form of progress bars.
Fig. 4 is a schematic diagram of game information displayed in each display area on a mini-application module according to an embodiment of the present application, as shown in fig. 4, a current level of a player is lv.87; the current empirical values are: exp 39%, and displayed in the form of a progress bar; the game progress data (task completion data) corresponding to each game progress event (teacher daily, dragon and wealth) in the present task are 8/20, 10/20 and 18/20 respectively, and are displayed in the form of a progress bar, wherein the progress bar can display preset display parameters, if the area occupied by the current experience value on the progress bar can be represented by blue display parameters, the area occupied by the task completion data on the progress bar can be represented by yellow display parameters respectively, and the progress bar can display game information in a dynamic mode.
In the "teacher's day" task, the player can know that the task is composed of 20 subtasks through the progress bar corresponding to the task on the micro application component 101, that is, the player has completed 8 subtasks today, and the remaining 12 subtasks are not completed, that is, the micro application component 101 displays the game progress data corresponding to each game progress event in the form of the progress bar in the first display area, so that the player can quickly, intuitively and clearly know the current task completion progress, and the player can clearly know how many tasks are not completed.
The mini-application component 101 may update the game progress data displayed in the first display area according to a preset period (e.g., 30 seconds), so that the player can know the relevant information of the game progress event in time, that is, the mini-application component 101 may display the latest game progress status of the player on the current day in real time on the interactive interface thereof, and may implement a weak alert to the player through the displayed latest game progress status.
S202, acquiring real-time event data occurring in the game from the game server, and displaying the real-time event data in a second display area of the mini-application component.
The micro application component 101 may display the real-time event data in the second display area 302 according to the corresponding relationship between the real-time event data and the display area, where the real-time event data may include a real-time event and may also include timing information corresponding to the real-time event, and the second display area may be specifically displayed on the micro application component 101 in a floating window manner.
For example, the mini-application component 101 may send request information of a real-time event to a game server according to a preset period, the game server may extract the real-time event occurring in the game from a database according to the request information of the real-time event and send the real-time event to the mini-application component 101, the mini-application component 101 displays the real-time event on a second display area, the game server may also send the real-time event occurring in the game and timing information corresponding to the real-time event together to the mini-application component 101, and the timing information corresponding to the real-time event is also displayed on the second display area.
The real-time events in the target game may include a real-time event that a specific play method is being started, a real-time event that a third entry of a certain battlefield is cut off, or a real-time event that physical strength of a game is full and needs to be picked up, and the real-time event that the third entry of the certain battlefield is cut off is taken as an example for explanation, as shown in fig. 4, the name of the real-time event that can be displayed in the second display area 302 is "Guanning third entry of the battlefield is cut off", and the corresponding timing information is (06:32), and the real-time event data displayed on the second display area 302 of the mini application component 101 may enable a player to know that the third entry of the battlefield is cut off after 6 minutes and 32 seconds are left, and the player may also perform entry operation during this time.
In another practical embodiment, only the real-time event name "Guangning battlefield third registration off" may be displayed on the second display area 302 of the mini-application component 101, so that the player can know the event occurring in the game and respond in time through the information displayed on the second display area 302 of the mini-application component 101.
It should be noted that the real-time event on the second display area 302 may be displayed with a preset display parameter, such as a red display parameter, and an attention icon may be further added, so that it is easier for the player to pay attention to the display content of the second display area 302, and the player is prevented from missing the event occurring during the participation in the game.
In summary, the game progress data can be displayed on the first display area in real time through the micro application component arranged on the player terminal device, the real-time event data occurring in the game can be displayed on the second display area in real time, the micro application component directly related to the game application program can display the game progress data and the real-time event data, and push the game content to the player in a weak reminding manner, so that the attention of the player is more easily aroused, and the timeliness of the player for knowing the game content can be improved.
Fig. 5 is a schematic flow chart of another game information reminding method provided in the embodiment of the present application, and optionally, as shown in fig. 5, the game progress data includes: game progress data for a plurality of tasks; the displaying the game progress data in the first display area of the mini application module includes:
s501, determining a preset number of game progress data which can be displayed in a first display area from the game progress data of the tasks.
And S502, displaying a preset amount of game progress data in a first display area.
When the game progress data to be displayed on the first display area 301 of the mini-application component 101 includes today's task completion data, the number of tasks corresponding to the today's task completion data to be displayed is preset, that is, the game progress data (task completion data) corresponding to a preset number of game tasks can be displayed on the first display area 301 of the mini-application component 101.
The game server may rank the plurality of game tasks corresponding to the player today according to the historical behavior data of the player, that is, after the micro application component 101 sends the identification information of each task today or the total attribute information of the tasks today to the game server, the game server may extract task completion data corresponding to the tasks today from the database, rank the tasks, and send the ranking information and the task completion data to the micro application component 101. Assuming that the present tasks of the player include 5 tasks of "teachers daily", "one dragon", "wealth", "freight task", and "men challenge", the game server may rank the 5 tasks according to the historical attention data of the player on the tasks, and obtain ranking results according to the order of the attention from high to low: "chemen day", "one dragon", "garrison", "goalkeeper challenge", and "freight task", if only 3 tasks are displayable in the first display area 301 of the micro application component 101, the micro application component 101 extracts the first 3 task completion data ("chemen day", "one dragon", and "garrison") from the task completion data set sent by the game server, and displays them on the corresponding sub-area in the first display area 301.
It can be seen that the mini-application component 101 can display the mission completion data most concerned by the player in the first display area 301, which can make the player more directly know the game information most desired to be known.
Optionally, the first display area further displays: the display state of the check-in control is a check-in unfinished state; the method further comprises the following steps: and responding to the triggering operation of the player on the check-in control, and displaying a game check-in interface of the game.
As shown in fig. 3, the first display area 301 of the mini-application component 101 further includes a check-in control 3011, and the display state of the check-in control 3011 may be embodied by a display parameter, for example, a color display parameter may represent a state of whether the check-in is completed, specifically, a first color display parameter (e.g., red) may represent a state of not completing the check-in, a second display parameter (e.g., green) may represent a state of completing the check-in, and of course, a brightness display parameter may also represent whether the check-in is completed, or a graphic identifier represents whether the check-in is completed, which is not limited in this application.
If the display state of the check-in control 3011 is a check-in unfinished state, the player may perform a trigger operation on the check-in control 3011, for example, click, and then the interface of the mini application component 101 displayed on the main interface of the terminal device is switched to the game check-in interface of the target game, that is, the game check-in interface of the target game is displayed on the main interface of the terminal device at this time.
Optionally, the method further comprises: and receiving a game sign-in completion identifier from the game server, and adjusting the display state of the sign-in control to be a sign-in completion state.
Specifically, after a game check-in interface of the target game is displayed on the main interface of the terminal device, the player may perform check-in operation on the game check-in interface, and correspondingly, after receiving the check-in operation instruction, the game server may generate a check-in completion identifier and send the check-in completion identifier to the micro application component 101, and the micro application component 101 displays the display parameter corresponding to the check-in completion identifier on the check-in control 3011, that is, the display state of the check-in control 3011 is converted from the check-in incomplete state to the check-in complete state.
As shown in fig. 4, the display state of check-in control 3011 may be represented by a graphical identifier, such as a check-in complete state by a "√" graphical identifier, and check-in control 3011 may also be interpreted with text next to the display area of check-in control 3011, such as the text may be "check-in".
It can be seen that the mini-application component 101 can provide a shortcut entrance for entering the game check-in interface, so that a player can directly enter the game check-in interface through the shortcut entrance for check-in, the operation path of the player is simplified, and the experience of the player is improved.
Optionally, the first display area further displays: a resource obtaining control; the method further comprises the following steps: and responding to the triggering operation of the player on the resource getting control, and displaying a resource getting interface of the game.
As shown in FIG. 3, a resource pickup control 3012 is also included on the first display area 301 of the mini-application component 101. The display state of the resource getting control 3012 may be represented by a display parameter, for example, a color display parameter may represent a state of whether the resource is getting, a specific color display parameter (e.g., red) may represent a resource non-getting state, and a second display parameter (e.g., green) may represent a resource getting state. For example, the resource may be a "month card," and on the basis of the display parameters described above, the status of whether the month card is picked up may be further described by words, for example, the word "not picked" indicates that the month card is currently in a non-domain state, as shown in fig. 4.
If the display state of the resource getting control 3012 is a resource not getting state, the player may perform a trigger operation on the resource getting control 3012, and if the player clicks on the resource not getting control, the interface of the mini application 101 displayed on the main interface of the terminal device is switched to the resource getting interface of the target game, that is, the resource getting interface of the target game is displayed on the main interface of the terminal device.
The mini-application component 101 may receive the resource getting completion identifier from the game server, and adjust the display state of the resource getting control 3012 to the resource getting completion state, and other descriptions may refer to the description related to the check-in control 3011, which is not described here.
It can be seen that the mini-application component 101 can provide a shortcut entrance for entering the game resource getting interface, so that a player can directly and quickly enter the game resource getting interface through the resource getting shortcut entrance, the operation path of the player is simplified, and the experience of the player is improved.
Optionally, the method may further comprise: basic data of the player is acquired from the game server and displayed in a third display area of the mini-application component.
As shown in fig. 3, the mini-application component 101 may further include a third display area 303, and the game information displayed on the third display area 303 is basic data of the player. Alternatively, the mini-application component 101 may obtain basic data of the player from the game server according to a preset period, for example, the mini-application component 101 may obtain basic data of the player from the game server every 1 day, and the mini-application component 101 may display the received basic data of the player on the third display area according to a corresponding relationship between the basic data of the player and the display area, where the basic data of the player may include a nickname, a occupation, a large area, a server, and the like, and as shown in fig. 4 in particular, the player may clearly know the basic information in the target game through the game content displayed on the third display area 303.
Fig. 6 is a schematic flow chart of another game information reminding method according to an embodiment of the present application. Optionally, as shown in fig. 6, a reminder setting control is displayed in a fourth display area of the mini-application component, and the method further includes:
s601, responding to the trigger operation acting on the reminding item setting control, and displaying a reminding item selection interface.
As shown in fig. 3, the mini-application component 101 may further include a fourth display area 304, a reminder setting control 3041 is displayed on the fourth display area 304, the concrete form of the reminder setting control 3041 may be represented by a kind of graph, and the reminder setting control 3041 may be described by text beside the icon display area, for example, the text is "reminder setting", as shown in fig. 4. The player may perform a triggering operation, such as clicking, on the reminder setting control 3041, and at this time, a reminder selection interface is displayed on the main interface of the terminal device. Fig. 7 is a schematic diagram of a reminder item selection interface provided in an embodiment of the present application, as shown in fig. 7, a reminder item selection interface 700 may include at least one reminder item, where each reminder item includes a name of a reminder event and a selection control corresponding to the reminder event, where the reminder event is intended to be equivalent to the aforementioned game progress event, real-time event, resource obtaining event, check-in event, and the like, and specifically as shown in fig. 7, the name of the real-time event may be described by a "significant event deadline countdown" text, and it should be noted that the present application does not limit the number and content of the reminder items included in the reminder item selection interface 700.
S602, in response to the selection operation of the player on at least one reminding item in the reminding item selection interface, determining a target reminding item.
Specifically, the player may perform touch operation on the selection control 701 in the reminder selection interface 700, and if the player slides, assuming that sliding a sliding key on the selection control 701 to the right indicates selecting a reminder corresponding to the selection control, the target reminder may be determined according to the state information of the selection control 701. As shown in fig. 7, it can be seen that the target reminder items include "teachers 'day", "one dragon", "wealth", "month card", "check-in", and "important event deadline countdown functions", and data related to "freight task" and "men's challenge" are not displayed in the display area of the mini-application component 101. Further, a target game Logo icon may also be included on the reminder item selection interface 700.
It can be seen that the game information displayed in each display area on the mini-application component 101 can be customized by the player, so that the player can set the game information that the player wants to know according to the player's needs, and the experience of the player is improved.
Fig. 8 is a schematic flow chart of another game information reminding method according to an embodiment of the present application.
Optionally, as shown in fig. 8, after the target reminder item is determined, the method may further include:
s801, determining a target display area in the micro application component according to the data type of the target reminding item.
S802, establishing an association relation between the target reminding item and the target display area.
The data type of the target reminding item is equivalent to the game progress data type, the real-time event data type, the basic data type of the player, the sign-in, the resource and the like mentioned above, each display area in the micro application component 101 has a corresponding data type, and further, the corresponding target display area can be determined according to the data type of each target reminding item determined by the player, and a correlation relationship is established between each target reminding item and each target display area, that is, when receiving the game information corresponding to the data type of the target reminding item, the micro application component 101 can display the game information in the target display area corresponding to the target reminding item.
Optionally, the real-time event data is used to indicate event data that is unexpected in the game.
Wherein, there are often unexpected events in the game, and such events are generally time-sensitive, such as specific play starting events, entry events of specific battlefield, etc., and the micro application component 101 displays such events in the second display area, so that the player can know the unexpected real-time events in the game in time.
Fig. 9 is a schematic flow chart of another game information reminding method according to an embodiment of the present application. Optionally, as shown in fig. 9, after the displaying the real-time event data in the second display area of the mini-application component, the method may further include:
s901, responding to the trigger operation acted on the second display area of the micro application component, and determining the game interface corresponding to the real-time event.
And S902, displaying a game interface corresponding to the real-time event.
The real-time event data occurring in the game, that is, the real-time event data that is unexpected in the game, is displayed on the second display area 302 of the mini-application component 101, where the real-time event data may include a real-time event and timing information, and the second display area 302 may be displayed on the mini-application component 101 in a floating-window manner, and is a control. As shown in fig. 4, the player may perform a trigger operation, such as clicking, on the second display area 302, and the mini-application component 101 may determine a game interface associated with the real-time event on the second display area 302, where the game interface is a third registration interface of the kaning battlefield if the real-time event is "a third registration off event of the kaning battlefield", and after the game interface corresponding to the real-time event is determined, the third registration interface of the kaning battlefield is displayed on the main interface of the terminal device.
It can be seen that the mini-application component 101 can provide a shortcut entry for entering an emergency in a game, so that a player can directly enter a game interface of the emergency through the shortcut entry for the emergency, an operation path of the player is simplified, loss of the player is avoided, and experience of the player is improved.
Optionally, the third display area further displays: an entry control for the game, the method further comprising: and responding to the triggering operation of the player on the access control, and displaying a main interface of the game.
As shown in fig. 3, an entry control 3031 of the target game may also be displayed on the third display area 303, where the entry control 3031 may be displayed in the form of an icon, and the icon may be a Logo of the target game, or a Logo of a certain character in the target game, and may specifically be as shown in fig. 4. The player may perform a triggering operation, such as clicking, on the entry control 3031, at which time the mini-application component 101 interface displayed on the main interface of the terminal device switches to the game main interface of the game.
It can be seen that the mini-application component 101 displays the shortcut entry for entering the target game on the third display area 303, so that the player can arrive at the game scene of the target game in one step, the operation path for the player to enter the game scene is simplified, and the experience of the player is improved.
As can be seen from the above description, the mini-application 101 directly associated with the game application is a weak reminding manner, and is easily and continuously perceived when the player searches for a reading or using target, so that the game motivation and the "desire to punch a card" of the player can be aroused, and the defect that the existing strong reminding manner is easily felt or overlooked by the player is avoided.
Fig. 10 is a schematic structural diagram of a game information reminding device according to an embodiment of the present application. As shown in fig. 10, the apparatus may include:
a first display module 1001, configured to obtain game progress data from a game server, and display the game progress data in a first display area of a mini application component;
the second display module 1002 is configured to obtain real-time event data occurring in the game from the game server, and display the real-time event data in a second display area of the mini-application component.
Optionally, the game progress data includes: game progress data for a plurality of tasks;
correspondingly, the first display module 1001 is specifically configured to determine, from the game progress data of the multiple tasks, a preset number of game progress data that can be displayed in the first display area; and displaying a preset amount of game progress data in the first display area.
Optionally, the first display area further displays: the display state of the check-in control is a check-in unfinished state;
correspondingly, the device also comprises: and the third display module is used for responding to the triggering operation of the player on the check-in control and displaying the game check-in interface of the game.
Optionally, the apparatus further comprises: and the adjusting module is used for receiving the game sign-in completion identifier from the game server and adjusting the display state of the sign-in control into a sign-in completion state.
Optionally, the first display area further displays: a resource obtaining control;
correspondingly, the third display module is further configured to display a resource getting interface of the game in response to the triggering operation of the player on the resource getting control.
Optionally, the apparatus further includes a fourth display module, configured to obtain basic data of the player from the game server, and display the basic data in the third display area of the mini-application component.
Optionally, a reminder setting control is displayed in a fourth display area of the mini-application component;
correspondingly, the third display module is also used for responding to the trigger operation acting on the reminding item setting control and displaying a reminding item selection interface; and determining the target reminding item in response to the selection operation of the player on at least one reminding item in the reminding item selection interface.
Optionally, the apparatus further comprises: the establishing module is used for determining a target display area in the micro application component according to the data type of the target reminding item; and establishing an incidence relation between the target reminding item and the target display area.
Optionally, the real-time event data is used to indicate event data that is unexpected in the game.
Optionally, the third display module is further configured to determine, in response to a trigger operation applied to the second display area of the mini application component, a game interface corresponding to the real-time event; and displaying a game interface corresponding to the real-time event.
Optionally, the third display area further displays: an entry control for the game;
correspondingly, the third display module is also used for responding to the triggering operation of the player on the access control, and displaying the main interface of the game.
The above-mentioned apparatus is used for executing the method provided by the foregoing embodiment, and the implementation principle and technical effect are similar, which are not described herein again.
These above modules may be one or more integrated circuits configured to implement the above methods, such as: one or more Application Specific Integrated Circuits (ASICs), or one or more microprocessors, or one or more Field Programmable Gate Arrays (FPGAs), etc. For another example, when one of the above modules is implemented in the form of a Processing element scheduler code, the Processing element may be a general-purpose processor, such as a Central Processing Unit (CPU) or other processor capable of calling program code. For another example, these modules may be integrated together and implemented in the form of a system-on-a-chip (SOC).
Fig. 11 is a schematic structural diagram of an electronic device according to an embodiment of the present application, and as shown in fig. 11, the electronic device may include: the electronic device comprises a processor 1101, a storage medium 1102 and a bus 1103, wherein the storage medium 1102 stores machine-readable instructions executable by the processor 1101, when the electronic device runs, the processor 1101 communicates with the storage medium 1102 through the bus 1103, and the processor 1101 executes the machine-readable instructions to execute the steps of the above-mentioned method embodiments. The specific implementation and technical effects are similar, and are not described herein again.
Optionally, the present application further provides a storage medium, on which a computer program is stored, and when the computer program is executed by a processor, the computer program performs the steps of the above method embodiments.
In the several embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. For example, the above-described apparatus embodiments are merely illustrative, and for example, a division of a unit is merely a logical division, and an actual implementation may have another division, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. Alternatively, the indirect coupling or communication connection of devices or units may be electrical, mechanical or other.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, or in a form of hardware plus a software functional unit.
The integrated unit implemented in the form of a software functional unit may be stored in a computer readable storage medium. The software functional unit is stored in a storage medium and includes several instructions for enabling a computer device (which may be a personal computer, a server, or a network device) or a processor (processor) to perform some steps of the methods according to the embodiments of the present application. And the aforementioned storage medium includes: a U disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
It is noted that, in this document, relational terms such as "first" and "second," and the like, may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other identical elements in a process, method, article, or apparatus that comprises the element.
The above description is only a preferred embodiment of the present application and is not intended to limit the present application, and various modifications and changes may be made by those skilled in the art. Any modification, equivalent replacement, improvement and the like made within the spirit and principle of the present application shall be included in the protection scope of the present application. It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, it need not be further defined and explained in subsequent figures. The above description is only a preferred embodiment of the present application and is not intended to limit the present application, and various modifications and changes may be made by those skilled in the art. Any modification, equivalent replacement, improvement and the like made within the spirit and principle of the present application shall be included in the protection scope of the present application.

Claims (14)

1. A game information reminding method is characterized in that a micro application component associated with a game is arranged on a player terminal device, and the method comprises the following steps:
obtaining game progress data from a game server, and displaying the game progress data in a first display area of the micro application component;
and acquiring real-time event data occurring in the game from the game server, and displaying the real-time event data in a second display area of the mini-application component.
2. The method of claim 1, wherein the game progress data comprises: game progress data for a plurality of tasks;
the displaying the game progress data in the first display area of the mini-application component comprises:
determining a preset number of game progress data which can be displayed in the first display area from the game progress data of the plurality of tasks;
and displaying the preset amount of game progress data in the first display area.
3. The method of claim 1, wherein the first display area further displays: the display state of the check-in control is a check-in unfinished state;
the method further comprises the following steps:
and responding to the triggering operation of the player on the check-in control, and displaying a game check-in interface of the game.
4. The method of claim 3, further comprising:
and receiving a game sign-in completion identifier from the game server, and adjusting the display state of the sign-in control to be a sign-in completion state.
5. The method of claim 1, wherein the first display area further displays: a resource obtaining control;
the method further comprises the following steps:
and responding to the triggering operation of the player on the resource getting control, and displaying a resource getting interface of the game.
6. The method of claim 1, further comprising:
and acquiring basic data of the player from the game server, and displaying the basic data in a third display area of the micro application component.
7. The method of claim 1, wherein a fourth display area of the mini-application component displays a reminder item setting control, the method further comprising:
responding to the trigger operation acting on the reminding item setting control, and displaying a reminding item selection interface;
and determining a target reminding item in response to the selection operation of the player on at least one reminding item in the reminding item selection interface.
8. The method of claim 7, wherein after determining the target reminder item, the method further comprises:
determining a target display area in the micro application component according to the data type of the target reminding item;
and establishing the incidence relation between the target reminding item and the target display area.
9. The method of any of claims 1-8, wherein the real-time event data is used to indicate event data that is bursty in the game.
10. The method of claim 9, wherein after displaying the real-time event data in the second display area of the mini-application component, the method further comprises:
responding to a trigger operation acted on a second display area of the micro application component, and determining a game interface corresponding to the real-time event;
and displaying a game interface corresponding to the real-time event.
11. The method of claim 6, wherein the third display area further displays: an entry control for the game, the method further comprising:
and responding to the triggering operation of the player on the access control, and displaying a main interface of the game.
12. A game information reminder apparatus, wherein a game-related mini-application component is provided on a player terminal device, the apparatus comprising:
the first display module is used for acquiring game progress data from a game server and displaying the game progress data in a first display area of the micro application component;
and the second display module is used for acquiring real-time event data occurring in the game from the game server and displaying the real-time event data in a second display area of the micro application component.
13. An electronic device, comprising: a processor, a storage medium and a bus, wherein the storage medium stores machine-readable instructions executable by the processor, when the electronic device runs, the processor communicates with the storage medium through the bus, and the processor executes the machine-readable instructions to execute the steps of the game information reminding method according to any one of claims 1 to 11.
14. A storage medium having stored thereon a computer program for performing the steps of the game information reminder method according to any one of claims 1 to 11 when executed by a processor.
CN202110825235.4A 2021-07-21 2021-07-21 Game information reminding method, device, equipment and storage medium Pending CN113476842A (en)

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WO2017084531A1 (en) * 2015-11-18 2017-05-26 腾讯科技(深圳)有限公司 Method and device for data display
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