CN113101659A - Information processing method and device in game, electronic equipment and storage medium - Google Patents

Information processing method and device in game, electronic equipment and storage medium Download PDF

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Publication number
CN113101659A
CN113101659A CN202110427590.6A CN202110427590A CN113101659A CN 113101659 A CN113101659 A CN 113101659A CN 202110427590 A CN202110427590 A CN 202110427590A CN 113101659 A CN113101659 A CN 113101659A
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event
game
target game
information
target
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Granted
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CN202110427590.6A
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CN113101659B (en
Inventor
郭宇
黄华颖
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202110427590.6A priority Critical patent/CN113101659B/en
Publication of CN113101659A publication Critical patent/CN113101659A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/46Multiprogramming arrangements
    • G06F9/54Interprogram communication
    • G06F9/542Event management; Broadcasting; Multicasting; Notifications

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Software Systems (AREA)
  • Theoretical Computer Science (AREA)
  • Optics & Photonics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides an information processing method and device in a game, electronic equipment and a storage medium, wherein the method comprises the following steps: monitoring target game events in at least part of functional systems in the game through a notification system; when the target game event is monitored, displaying event information corresponding to the target game event in a preset range of an entrance control of the notification system; wherein the entry control is located at a graphical user interface of the game. According to the scheme, the notification system monitors the functional systems, so that after the target game event is monitored, the event information of the target game event is displayed in the preset range of the entrance control of the notification system, the content of the target game event of the player is visually prompted, and the player is prevented from missing important information.

Description

Information processing method and device in game, electronic equipment and storage medium
Technical Field
The present application relates to the field of communications technologies, and in particular, to an information processing method and apparatus in a game, an electronic device, and a computer-readable storage medium.
Background
In a large game, such as a massively multiplayer online game, players have a wide variety of backlogs to handle. The task bar of the game interface can be generally provided with entry controls (such as gift bags, manuals, market sets, malls, awards and the like) of task types to which a plurality of backlogs belong, and when a new backlog appears, red dots can be added to the upper right corner of the entry control corresponding to the backlog or a player is prompted to have a new game event through the dynamic flashing mode of the entry control corresponding to the backlog. The player may view the specific content of the game event upon triggering the entry control.
However, the above-described form of prompting does not allow the player to understand the content of the game event for the first time. The number of the entrance controls of various functional systems in the game is large, when the entrance controls are arranged on the game interface in a centralized mode, if the game events are prompted by the entrance controls, a player can not open the entrance controls and miss important messages. When many of the entry controls are collapsed in the taskbar, the above-described form of prompting is not effective.
Disclosure of Invention
An object of the embodiments of the present application is to provide an information processing method and apparatus in a game, an electronic device, and a computer-readable storage medium, which are used to implement effective prompting of backlogs.
In one aspect, the present application provides an information processing method in a game, including:
monitoring target game events in at least part of functional systems in the game through a notification system;
when the target game event is monitored, displaying event information corresponding to the target game event in a preset range of an entrance control of the notification system; wherein the entry control is located at a graphical user interface of the game.
In an embodiment, the method further comprises:
and when the target game event is monitored, updating the total amount of the target game event on the entrance control.
In an embodiment, the method further comprises:
when the target game event is monitored, judging whether the graphical user interface displays an entrance control of the notification system;
if yes, executing the step of displaying event information corresponding to the target game event;
and if not, displaying an entrance control of the notification system on the graphical user interface.
In one embodiment, after the displaying the event information corresponding to the target game event, the method further comprises:
judging whether a trigger instruction aiming at the event information is received within a preset waiting time length or not;
if not, hiding the event information.
In an embodiment, the method further comprises:
and responding to a triggering instruction aiming at the entrance control, and displaying a plurality of pieces of event information in an information list corresponding to the entrance control.
In an embodiment, after the displaying of the plurality of pieces of event information in the information list corresponding to the entry control, the method further includes:
and in response to a deletion instruction for any event information, deleting the event information from the information list.
In an embodiment, the method further comprises:
and responding to a triggering instruction aiming at the event information, and executing shortcut operation related to the event type according to the event type of the target game event.
In an embodiment, the event type includes a scene change event;
the executing the shortcut operation related to the event type according to the event type of the target game event comprises the following steps:
displaying secondary confirmation prompt information;
and responding to a confirmation instruction aiming at the secondary confirmation prompt information, and jumping to a scene corresponding to the target game event.
In an embodiment, the event type includes a scene change event;
the executing the shortcut operation related to the event type according to the event type of the target game event comprises the following steps:
and jumping to a scene corresponding to the target game event.
In one embodiment, the event type includes a reward claim event;
the executing the shortcut operation related to the event type according to the event type of the target game event comprises the following steps:
and displaying the reward getting interface corresponding to the target game event.
In one embodiment, the event type includes a reward claim event;
the executing the shortcut operation related to the event type according to the event type of the target game event comprises the following steps:
and receiving the reward corresponding to the target game event for the game role in the game.
In one embodiment, the event type includes a way finding event;
the executing the shortcut operation related to the event type according to the event type of the target game event comprises the following steps:
and determining a target position in a game scene of the game according to the target game event, and controlling a game role in the game to automatically move to the target position.
In one embodiment, after the shortcut operation related to the event type is executed according to the event type of the target game event, the method further includes:
and deleting the event information corresponding to the target game event from the information list of the entrance control.
In an embodiment, after deleting the event information, the method further comprises:
judging whether the information list has event information corresponding to at least one target game event;
if not, hiding an entrance control of the notification system in a graphical user interface of the game.
In an embodiment, the method further comprises:
when the target game event is monitored, judging whether event information of the historical target game event of the same type as the target game event exists in an information list corresponding to an entrance control of the notification system;
and if so, deleting the event information corresponding to the historical target game event from the information list.
In one embodiment, the functional system comprises a combination of one or more of an active system, a task system, a messaging system, and an achievement system, the method further comprising:
and when any functional system has a game event, displaying prompt information through an entrance control of the functional system.
In another aspect, the present application provides an information processing apparatus in a game, including:
the monitoring module is used for monitoring target game events in at least part of functional systems in the game through a notification system;
the display module is used for displaying event information corresponding to the target game event in a preset range of an entrance control of the notification system when the target game event is monitored; wherein the entry control is located at a graphical user interface of the game.
Further, the present application also provides an electronic device, including:
a processor;
a memory for storing processor-executable instructions;
wherein the processor is configured to execute the information processing method in the game.
In addition, the application also provides a computer readable storage medium, wherein the storage medium stores a computer program, and the computer program can be executed by a processor to complete the information processing method in the game.
According to the scheme, the notification system monitors the functional systems, so that after the target game event is monitored, the event information of the target game event is displayed in the preset range of the entrance control of the notification system, the content of the target game event of the player is visually prompted, and the player is prevented from missing important information.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings required to be used in the embodiments of the present application will be briefly described below.
Fig. 1 is a schematic structural diagram of an electronic device according to an embodiment of the present application;
FIG. 2 is a diagram illustrating an entry control in the related art according to an embodiment of the present application;
fig. 3 is a schematic diagram of a message prompt in the related art according to an embodiment of the present application;
FIG. 4 is a flowchart illustrating an information processing method in a game according to an embodiment of the present application;
fig. 5 is a schematic diagram of a message prompt provided in an embodiment of the present application;
FIG. 6 is a schematic diagram of an entry control of a notification system provided by an embodiment of the present application;
fig. 7 is a flowchart illustrating a display method of an entry control of a notification system according to an embodiment of the present application;
FIG. 8 is a schematic view of a graphical user interface of a game provided in an embodiment of the present application;
FIG. 9 is a schematic diagram of an entry control of a notification system provided by an embodiment of the present application;
FIG. 10 is a schematic diagram of a message prompt provided in an embodiment of the present application;
fig. 11 is a block diagram of an information processing apparatus in a game according to an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be described below with reference to the drawings in the embodiments of the present application.
Like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, it need not be further defined and explained in subsequent figures. Meanwhile, in the description of the present application, the terms "first", "second", and the like are used only for distinguishing the description, and are not to be construed as indicating or implying relative importance.
As shown in fig. 1, the present embodiment provides an electronic apparatus 1 including: at least one processor 11 and a memory 12, one processor 11 being exemplified in fig. 2. The processor 11 and the memory 12 are connected by a bus 10, and the memory 12 stores instructions executable by the processor 11, and the instructions are executed by the processor 11, so that the electronic device 1 can execute all or part of the flow of the method in the embodiments described below. In an embodiment, the electronic device 1 may be a host, a mobile phone, a tablet computer, or other user terminal running a game, and is used for executing an information processing method in the game.
The Memory 12 may be implemented by any type of volatile or non-volatile Memory device or combination thereof, such as Static Random Access Memory (SRAM), Electrically Erasable Programmable Read-Only Memory (EEPROM), Erasable Programmable Read-Only Memory (EPROM), Programmable Read-Only Memory (PROM), Read-Only Memory (ROM), magnetic Memory, flash Memory, magnetic disk or optical disk.
The present application also provides a computer-readable storage medium storing a computer program executable by the processor 11 to perform the message alert method provided herein.
Referring to fig. 2, a schematic diagram of a related art entry control provided for an embodiment of the present application, as shown in fig. 2, a graphical user interface of a game may display entry controls of multiple functional systems. The functional system in the game may include one or more of an activity system, a task system, a message system, an achievement system, a transaction system, and the like. In fig. 2, the entry control of the message system is above the text "message", the entry control of the task system, the entry control of the trading system is above the text "mart", "trade", the entry control of the activity system is above the text "benefit", and the entry control of the achievement system is above the text "reward".
Typically, the entry controls for each functional system may be hidden. When a player wants to view game events of each function system, the entry control of each function system can be displayed on the graphical user interface of the game through the triggering operation of the expansion control (the circular icon below the "task" in fig. 2) of the task bar.
The game event can be one or more of a scene switching event, a reward getting event, a path finding event, a game item promotion event, a game role communication event, a transaction event and the like.
The scene switching event may be an event that a game character jumps from a current game scene to another game scene, for example, at least one scene switching entry is set in the game scene, the game character is transmitted to a different position in the game scene through the scene switching entry, and/or the game character is transmitted to a designated game copy scene. For example, when an activity focused by a player in a specific scene is about to be started, and a game character controlled by the player is located in a scene far away from the specific scene, the player can control the game character to go to a scene switching entry arranged nearby, and the game character is transmitted to a position closest to the activity in the game scene through the scene switching entry; and then controlling the game role to move to the appointed scene switching inlet corresponding to the activity, so that the game role can jump to the specific scene where the activity is positioned through the appointed scene switching inlet.
The bonus award event can be an event in which the achievement system of the game issues digital resources such as equipment, props, etc. to the player based on the player's achievement in the game.
The routing event may be an event that a game Character moves from a current game scene to another game scene, for example, when the game Character needs to go to a Non-player Character (NPC), the game Character may automatically move to the NPC scene through automatic routing.
The game item promotion event may be an event that the player is offered by the activity system of the game to sell items at a premium for a particular time.
The game character communication event may be an event in which players send messages to each other through the game character.
The transaction event can be the transaction activity between game characters, between a game character and a game mall or NPC on digital resources such as equipment, props and the like.
Referring to fig. 3, which is a schematic diagram of a message prompt in the related art provided for an embodiment of the present application, as shown in fig. 3, when a corresponding game event exists in the functional system, a dot may be displayed in an upper right corner of the entry control (for example, a red dot may be displayed in the upper right corner of the entry control), so as to prompt a player to check specific content of the game event after performing a triggering operation on the entry control. In addition, when the function system has a corresponding game event, the player can be reminded in a dynamic flashing mode of the entrance control, so that the player can perform triggering operation on the entrance control to view the specific content of the game event.
The message prompting mode cannot enable a player to intuitively understand the specific content of the game event, and when a plurality of game events occur in the same time period, the player may not open the entrance control of any functional system, so that an error important message is caused. The portal controls are in a hidden state before the player triggers an operation to expand each portal control, which increases the chance that the player will miss an important message. In addition, the player needs to manually check the content of the game event, and the checking process is tedious.
Referring to fig. 4, a flowchart of an in-game information processing method according to an embodiment of the present application is shown, and as shown in fig. 4, the method may include the following steps 410 to 420.
Step 410: and monitoring target game events in at least part of functional systems in the game through the notification system.
Wherein, the notification system is used for monitoring the target game event of the functional system. The function systems monitored by the notification system can be configured based on application needs, and the notification system can monitor only one function system or a plurality of function systems.
The target game event may be a pre-specified game event that may be considered a more important game event of all game events. For example, the scene switching event, the reward picking up event and the routing event can be used as target game events, and the target game events can be monitored through a notification system.
The user terminal running the game can monitor the target game event in the pre-configured functional systems through the notification system.
Step 420: when the target game event is monitored, displaying event information corresponding to the target game event in a preset range of an entrance control of a notification system; wherein the entry control is located at a graphical user interface of the game.
The event information may summarize the content of the target game event, or may directly describe the specific content of the target game event.
After the user terminal monitors the target game event through the notification system, the user terminal can acquire event information corresponding to the target game event and display the event information in a preset range of an entrance control of the notification system. Here, the range may be configured according to an actual display effect, and for example, the event information may be displayed in a range of 1 cm to 4 cm on the left side of the entrance control. The entry control of the notification system may reside on the graphical user interface of the game, or may be displayed on the graphical user interface only when event information corresponding to the target game event exists.
Referring to fig. 5, a schematic diagram of a message prompt provided in an embodiment of the present application is shown in fig. 5, and an entry control of a notification system is shown in a dashed box. Event information "treasure house is being invaded" in the bubble box at the left side of the entry control for the currently heard target game event.
The position of the entry control of the notification system in the graphical user interface of the game may be preconfigured according to the display effect, which may be displayed on a taskbar, for example, to achieve a display effect that attracts the attention of the player.
By the aid of the measures, after the target game event is monitored, the event information can be directly displayed around the entrance control of the notification system, and a player does not need to manually operate to check the specific content of the game event, so that the content of the target game event is visually prompted to the player, convenience in checking the target game event is improved, and the player is prevented from missing important information.
In one embodiment, the user terminal may update the total amount of target game events on the portal control of the notification system after listening for the target game events. Referring to fig. 6, which is a schematic diagram of a portal control of a notification system according to an embodiment of the present application, as shown in fig. 6, the number "2" displayed on the portal control indicates that there are currently two unprocessed target game events.
Through the measures, the inventory of the target game events which are not processed by the player can be visually prompted, and the player can obtain better game experience.
In an embodiment, referring to fig. 7, a flowchart of a display method of an entry control of a notification system provided for an embodiment of the present application is shown in fig. 7, where the method includes the following steps 421 to 423.
Step 421: when the target game event is monitored, whether the graphical user interface displays an entry control of the notification system is judged.
After monitoring the target game event, the user terminal can determine whether an entry control of the notification system has been displayed on the graphical user interface of the game. Wherein, when the notification system does not monitor any target game event, the entrance control of the notification system can be in a hidden state.
The entry control of the notification system may have a corresponding information list for storing event information of all monitored and unprocessed target game events. After monitoring the target game event, the user terminal may check whether the information list is empty, thereby determining whether the graphical user interface has displayed an entry control of the notification system.
Step 422: if yes, executing the step of displaying the event information corresponding to the target game event.
Step 423: and if not, displaying an entrance control of the notification system on the graphical user interface.
On one hand, if the entry control of the notification system has been displayed on the graphical user interface, the user terminal may directly perform the step of displaying the event information within the preset range of the entry control. On the other hand, if the entry control of the system is not displayed on the graphical user interface, the user terminal may display the entry control of the notification system on the graphical user interface, and after the entry control is displayed, execute the step of displaying the event information within the preset range of the entry control.
Referring to fig. 8, a schematic diagram of a graphical user interface of a game provided in an embodiment of the present application is shown in fig. 8, where an entry control of a notification system is not yet displayed on the graphical user interface, and at this time, a position where the entry control is pre-configured to be displayed is occupied by another control (a "task log" control in fig. 8). Subsequently, when the entry control of the notification system is displayed, other controls adjacent to the entry control can be reduced in size accordingly, so that size adaptation is realized, and the display effect in fig. 6 is achieved.
Through the measures, the entrance control of the notification system is displayed only when the target game event exists, so that the saliency of the entrance control is improved, and the player can more easily notice the entrance control and the target game event monitored by the notification system.
In an embodiment, after event information corresponding to a target game event is displayed within a preset range of an entry control of a notification system, a user terminal may determine whether a trigger instruction for the event information is received within a preset waiting duration. The trigger instruction can be generated through mouse click operation, touch operation and the like; the waiting time is a time for waiting for triggering the event information after displaying the event information, and may be configured in advance according to a requirement, and for example, the waiting time may be 3 seconds.
If the trigger operation for the event information is not received within the waiting time period, the user terminal may hide the event information. Referring to fig. 9, which is a schematic diagram of an entry control of a notification system according to an embodiment of the present application, as shown in fig. 9, after hiding event information, a user terminal displays a total amount of unprocessed target game events only through the entry control of the notification system.
Through the measures, the user terminal can temporarily hide the event information of the target game event when the player does not want to process the target game event, so that the event information is prevented from blocking a game picture, and the player can be prompted to give better game experience.
In an embodiment, the user terminal may display a plurality of pieces of event information in an information list corresponding to the entry control in response to a trigger instruction for the entry control. Referring to fig. 10, which is a schematic diagram of a message prompt provided in an embodiment of the present application, as shown in fig. 10, an information list corresponding to an entry control includes three pieces of event information, and after receiving a trigger instruction for the entry control, a user terminal may display a plurality of pieces of event information within a preset range of the entry control.
By the aid of the measures, when a player wants to check unprocessed target game events, the information of a plurality of events can be displayed simultaneously, so that the player can intuitively preview the content of each target game event, can select the target game event to be processed for processing, and good prompt effect is achieved.
In an embodiment, after displaying a plurality of pieces of event information in an information list corresponding to an entry control of a notification system, the user terminal may delete the event information from the information list in response to a deletion instruction for any piece of event information. The deleting instruction can be generated through mouse click operation, touch operation, shortcut key operation and the like. For example, as shown in fig. 10, each event information has a cross mark on the right side of the bubble box, and when the player does not want to process any target game event, the player can delete the event information by clicking the cross mark on the event information side of the target game event.
Through the measures, the player can manage the event information in the information list, so that the entrance control of the notification system only prompts the event information of the target game event which the player is willing to process, and good prompt effect and game experience are realized.
In an embodiment, after displaying the event information, if a trigger instruction for the event information is received, the user terminal may perform a shortcut operation related to the event type according to the event type of the target game event in response to the trigger instruction for the event information. The event type can be any one of scene switching event, reward getting event, path finding event, game item promotion event, game role communication event, transaction event and the like.
By the aid of the measures, the target game event can be processed more simply and conveniently through rapid operation after the player is prompted based on the event information, processing efficiency of the target game event is improved, and good game experience is achieved.
In one embodiment, if the event type of the target game event includes a scene change event, the user terminal may display secondary confirmation prompting information when performing a shortcut operation related to the event type. Here, the secondary confirmation prompting information may be pop-up window information that asks the player whether to perform a shortcut operation related to a scene change event. Illustratively, the popup message may contain the text "do jump or not? The popup information may include a confirm key and a deny key so that the player can confirm or deny the shortcut operation for the target game event.
In one case, the user terminal may cancel the processing of the target game event when receiving the denial instruction for the secondary confirmation prompt information. In another case, the user terminal receives the confirmation instruction for the secondary confirmation prompt information, and can jump to the scene corresponding to the target game event. Illustratively, when the target game event is that the treasure house is being invaded, and the scene of the treasure house in the game can jump, the event type of the target game event comprises a scene switching event, and when the user terminal displays the secondary confirmation prompt information and receives the confirmation instruction, the scene of the treasure house can be jumped to.
By the aid of the measures, when the event type comprises the scene switching event, the user terminal can execute the shortcut operation of scene switching under the condition of secondary confirmation, and processing efficiency of the scene switching event is improved under the condition of avoiding misoperation.
In an embodiment, if the event type of the target game event includes a scene switching event, the user terminal may directly jump to a scene corresponding to the target game event when performing a shortcut operation related to the event type. For example, when the target game event is "the treasure house is being invaded", and the scene of the treasure house in the game can jump, the event type of the target game event includes a scene switching event, and the user terminal can jump to the scene of the treasure house in response to a triggering instruction for the event information.
By the measures, when the event type comprises the scene switching event, the user terminal can directly execute the shortcut operation when receiving the trigger instruction aiming at the event information, and the processing efficiency of the scene switching event is prompted.
In one embodiment, if the event type of the target game event includes a bonus award drawing event, the user terminal may display a bonus award drawing interface corresponding to the target game event when performing a shortcut operation related to the event type. The reward extraction interface may include a number of rewards that may be extracted by the player and may be any one or combination of equipment, materials, props, experience values, and the like.
Through the measures, the player can directly receive the rewards on the reward receiving interface, the complicated operation of receiving the rewards from the entrance control of the achievement system is avoided, and the processing efficiency of reward receiving events is improved.
In one embodiment, if the event type of the target game event includes a bonus award drawing event, the user terminal may draw a bonus award corresponding to the target game event for a game character in the game when performing a shortcut operation related to the event type. For example, after a player controls a game character to complete a mission in a game, a bonus can be awarded, and the achievement system can generate a target game event for the player to receive the bonus. After the notification system monitors the target game event, the user terminal displays the event information of the target game event in the preset range of the entrance control of the notification system. After receiving the trigger instruction aiming at the event information, the user terminal can directly receive the reward corresponding to the target game event for the game role.
Through the measures, the player can directly receive the reward through triggering the event information, the tedious operation of receiving the reward from the entrance control of the achievement system is avoided, and the processing efficiency of the reward receiving event is improved.
In an embodiment, if the event type of the target game event includes a routing event, when the user terminal performs a shortcut operation related to the event type, the user terminal may determine a target position in a game scene of the game according to the target game event and control a game character in the game to automatically move to the target position.
For example, when a target game event requires a game character to complete a transaction with an NPC in a game, a target position is a position where the NPC is located, and after the target position is determined, the user terminal may control the game character to automatically move to the target position.
By the aid of the measures, when the route searching event is processed, the user terminal can respond to the trigger instruction aiming at the event information and control the game role to automatically move, so that the processing mode of the route searching event is simplified, and the processing efficiency is improved.
In an embodiment, after the user terminal performs the shortcut operation related to the event type according to the event type of the target game event, the event information corresponding to the target game event may be deleted from the information list. For example, after the user terminal executes the target game event of the event information "the first-stop prize winning per day", the event information may be deleted from the information list.
By the measures, the event information in the information list can be updated, and the prompt of the completed target game event is avoided.
In an embodiment, the user terminal may determine whether the information list has at least one event information corresponding to the target game event after deleting the event information from the information list in response to a deletion instruction for the event information, or after deleting the event information corresponding to the target game event from the information list by performing a shortcut operation corresponding to the target game event.
In one case, if so, the user terminal may continue to display the entry control of the notification system and update the total amount of the target game event on the entry control. In another case, if no, it indicates that the transient target game event needs to be processed, the user terminal may hide an entry control of the notification system in a graphical user interface of the game.
By the measures, whether the entry control of the notification system is displayed or not is closely related to the unprocessed target game event, the saliency of the entry control of the notification system is improved, and a player can more easily notice the entry control and the target game event monitored by the notification system.
In an embodiment, after monitoring the target game event, the user terminal may determine whether event information of a historical target game event of the same type as the target game event exists in an information list corresponding to an entry control of the notification system. Wherein the historical target game event is a previously heard target game event.
On the one hand, if not, the user terminal can continue to execute the step of displaying the event information corresponding to the target game event in the preset range of the entrance control. On the other hand, if so, the user terminal may delete event information corresponding to the history target game event from the information list. For example, event information of a bonus picking event corresponding to a certain game task exists in the information list, and when a new bonus picking event corresponding to the same game task is monitored, the user terminal may delete the event information of the old bonus picking event in the information list.
Through the measures, the redundant event information in the information list can be clear, and the importance and timeliness of the event information in the information list are improved.
In one embodiment, after a game event occurs in any one of the functional systems, the user terminal may display a prompt message through an entry control of the functional system. Here, the game events corresponding to the functional system may include a target game event and other game events. The prompt information is used for prompting that the specific content of the game event exists in the entry control of the player, and may be a point with a specified color at any peripheral position such as the upper left corner, the upper right corner, the lower left corner and the lower right corner of the entry control, or may be a flashing animation of the entry control itself.
Through the measures, the entrance controls of the function systems can still prompt the player when game events exist, so that the player can respectively check the game events which belong to one function system from the entrance controls of different function systems, and the player can conveniently process the game events of a single function system in a centralized manner.
Fig. 11 is an information processing apparatus in a game according to an embodiment of the present invention, and as shown in fig. 11, the apparatus may include:
a monitoring module 1110, configured to monitor a target game event in at least part of functional systems in the game through a notification system;
a display module 1120, configured to display event information corresponding to the target game event within a preset range of an entry control of the notification system when the target game event is monitored; wherein the entry control is located at a graphical user interface of the game.
The implementation process of the functions and actions of each module in the device is specifically described in the implementation process of the corresponding step in the information processing method in the game, and is not described herein again.
In the embodiments provided in the present application, the disclosed apparatus and method can be implemented in other ways. The apparatus embodiments described above are merely illustrative, and for example, the flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of apparatus, methods and computer program products according to various embodiments of the present application. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). In some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
In addition, functional modules in the embodiments of the present application may be integrated together to form an independent part, or each module may exist separately, or two or more modules may be integrated to form an independent part.
The functions, if implemented in the form of software functional modules and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application or portions thereof that substantially contribute to the prior art may be embodied in the form of a software product stored in a storage medium and including instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.

Claims (19)

1. An information processing method in a game, comprising:
monitoring target game events in at least part of functional systems in the game through a notification system;
when the target game event is monitored, displaying event information corresponding to the target game event in a preset range of an entrance control of the notification system; wherein the entry control is located at a graphical user interface of the game.
2. The method of claim 1, further comprising:
and when the target game event is monitored, updating the total amount of the target game event on the entrance control.
3. The method of claim 1, further comprising:
when the target game event is monitored, judging whether the graphical user interface displays an entrance control of the notification system;
if yes, executing the step of displaying event information corresponding to the target game event;
and if not, displaying an entrance control of the notification system on the graphical user interface.
4. The method of claim 1, wherein after said displaying event information corresponding to the target game event, the method further comprises:
judging whether a trigger instruction aiming at the event information is received within a preset waiting time length or not;
if not, hiding the event information.
5. The method of claim 1, further comprising:
and responding to a triggering instruction aiming at the entrance control, and displaying a plurality of pieces of event information in an information list corresponding to the entrance control.
6. The method of claim 5, wherein after displaying the plurality of pieces of event information in the information list corresponding to the entry control, the method further comprises:
and in response to a deletion instruction for any event information, deleting the event information from the information list.
7. The method according to claim 1 or 5, characterized in that the method further comprises:
and responding to a triggering instruction aiming at the event information, and executing shortcut operation related to the event type according to the event type of the target game event.
8. The method of claim 7, wherein the event type comprises a scene cut event;
the executing the shortcut operation related to the event type according to the event type of the target game event comprises the following steps:
displaying secondary confirmation prompt information;
and responding to a confirmation instruction aiming at the secondary confirmation prompt information, and jumping to a scene corresponding to the target game event.
9. The method of claim 7, wherein the event type comprises a scene cut event;
the executing the shortcut operation related to the event type according to the event type of the target game event comprises the following steps:
and jumping to a scene corresponding to the target game event.
10. The method of claim 7, wherein the event type comprises a reward pickup event;
the executing the shortcut operation related to the event type according to the event type of the target game event comprises the following steps:
and displaying the reward getting interface corresponding to the target game event.
11. The method of claim 7, wherein the event type comprises a reward pickup event;
the executing the shortcut operation related to the event type according to the event type of the target game event comprises the following steps:
and receiving the reward corresponding to the target game event for the game role in the game.
12. The method of claim 7, wherein the event type comprises a way finding event;
the executing the shortcut operation related to the event type according to the event type of the target game event comprises the following steps:
and determining a target position in a game scene of the game according to the target game event, and controlling a game role in the game to automatically move to the target position.
13. The method according to claim 7, wherein after the shortcut operation related to the event type is performed according to the event type of the target game event, the method further comprises:
and deleting the event information corresponding to the target game event from the information list of the entrance control.
14. The method according to claim 6 or 13, wherein after deleting the event information, the method further comprises:
judging whether the information list has event information corresponding to at least one target game event;
if not, hiding an entrance control of the notification system in a graphical user interface of the game.
15. The method of claim 1, further comprising:
when the target game event is monitored, judging whether event information of the historical target game event of the same type as the target game event exists in an information list corresponding to an entrance control of the notification system;
and if so, deleting the event information corresponding to the historical target game event from the information list.
16. The method of claim 1, wherein the functional system comprises a combination of one or more of an active system, a task system, a messaging system, and an achievement system, the method further comprising:
and when any functional system has a game event, displaying prompt information through an entrance control of the functional system.
17. An information processing apparatus in a game, characterized by comprising:
the monitoring module is used for monitoring target game events in at least part of functional systems in the game through a notification system;
the display module is used for displaying event information corresponding to the target game event in a preset range of an entrance control of the notification system when the target game event is monitored; wherein the entry control is located at a graphical user interface of the game.
18. An electronic device, characterized in that the electronic device comprises:
a processor;
a memory for storing processor-executable instructions;
wherein the processor is configured to perform the in-game information processing method of any one of claims 1 to 16.
19. A computer-readable storage medium, characterized in that the storage medium stores a computer program executable by a processor to perform the method of processing information in a game according to any one of claims 1 to 16.
CN202110427590.6A 2021-04-20 2021-04-20 Information processing method and device in game, electronic equipment and storage medium Active CN113101659B (en)

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