CN113457165A - Game multi-terminal login control method and device, terminal device and server - Google Patents

Game multi-terminal login control method and device, terminal device and server Download PDF

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Publication number
CN113457165A
CN113457165A CN202110738295.2A CN202110738295A CN113457165A CN 113457165 A CN113457165 A CN 113457165A CN 202110738295 A CN202110738295 A CN 202110738295A CN 113457165 A CN113457165 A CN 113457165A
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terminal
login
state
server
request
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方宇翔
柯瀚仰
任逸
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F21/00Security arrangements for protecting computers, components thereof, programs or data against unauthorised activity
    • G06F21/30Authentication, i.e. establishing the identity or authorisation of security principals
    • G06F21/31User authentication
    • G06F21/41User authentication where a single sign-on provides access to a plurality of computers

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  • Engineering & Computer Science (AREA)
  • Computer Security & Cryptography (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • General Business, Economics & Management (AREA)
  • Computer Hardware Design (AREA)
  • Theoretical Computer Science (AREA)
  • Software Systems (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The application provides a game multi-terminal login control method and device, terminal equipment and a server, and relates to the technical field of game login, wherein the method comprises the following steps: a first terminal sends a first login request to a server; when the server determines that the state of the target account is the login state maintained at the second terminal after receiving the first login request, sending a first maintenance suspension request to the second terminal; after receiving the first hold suspension request, the second terminal controls to stop performing game control synchronization with the server so as to enable the second terminal to be in a hold suspension state aiming at the target account; after receiving a first login response sent by the server, the first terminal controls to start game control synchronization with the server, so that the first terminal is in a login keeping state for the target account, and the replaced game account in the client is placed in a suspended state, so that the replaced game account can remotely log in again according to the requirements of the player, and the game experience of the player is improved.

Description

Game multi-terminal login control method and device, terminal device and server
Technical Field
The present application relates to the field of game login technologies, and in particular, to a game multi-end login control method and apparatus, a terminal device, and a server.
Background
At present, many mobile phone games have independent computer clients, especially large Multiplayer Online games (MMO) with higher performance requirementsG) It is difficult to present the best art effect on the mobile phone client. MMOG types also typically have a proportion of on-hook play, thus encouraging players to go on-hook at the computer end when conditions are met.
If the current game account logs in at another client, the game account logged in by the current client is forced to be offline, that is, the game account of the current client is in an offline state, so as to ensure the security and operability of the game account. However, the player usually has the requirements of temporary login of the mobile phone client and hang-up of the computer client, and if the distance between the player and the computer is relatively long, the player cannot replace the computer client with the mobile phone client to log in the game account, and then the computer client can log in the game account again to hang up.
Disclosure of Invention
The application aims to provide a game multi-terminal login control method and device, terminal equipment and a server, and the replaced game account in the client is placed in a suspended state, so that the replaced game account can remotely log in again according to the requirements of players, and the game experience of the players is improved.
In a first aspect, an embodiment of the present application provides a game multi-end login control method, including:
a first terminal sends a first login request to a server, wherein the first login request is used for requesting to login a target account;
when the server determines that the state of the target account is the login state maintained at a second terminal after receiving the first login request, sending a first maintenance suspension request to the second terminal;
after receiving the first hold suspension request, the second terminal controls to stop game control synchronization with the server, so that the second terminal is in a hold suspension state for the target account;
the server sends a first login response to the first terminal;
and after receiving the first login response, the first terminal controls to start game control synchronization with the server, so that the first terminal is in a login maintaining state aiming at the target account.
In one possible implementation, when the server determines that the state of the target account is a login state maintained at the second terminal after receiving the first login request, sending a first hold suspend request to the second terminal, includes:
when the server determines that the state of the target account is the state of keeping login at the second terminal after receiving the first login request, sending first login state indication information to the first terminal, wherein the first login state indication information is used for indicating that the state of the target account is the state of keeping login at the second terminal;
after receiving the first login state indication information, the first terminal provides a state setting control;
the first terminal responds to the hold suspension setting operation acted on the state setting control and sends a second hold suspension request to the server, and the second hold suspension request is used for requesting the second terminal to suspend the target account;
and after receiving the second hold suspension request, the server sends a first hold suspension request to the second terminal.
In one possible implementation, the method further comprises:
the first terminal responds to an offline setting operation acting on the state setting control and sends a first offline request to the server, wherein the first offline request is used for requesting the second terminal to go offline for the target account;
after receiving the first offline request, the server sends a second offline request to the second terminal;
and after receiving the second offline request, the second terminal controls the target account to be offline on the second terminal.
In one possible implementation, the control stopping game control synchronization with the server includes:
the second terminal provides a suspension interface;
and the second terminal controls to stop the game control synchronization with the server and controls to keep the synchronization of the state of the target account with the server.
In one possible implementation, the method further includes:
and when the second terminal aiming at the target account number in the hold suspension state determines that the first terminal aims at the target account number offline according to the synchronized state of the target account number, controlling to start game control synchronization with the server so as to enable the second terminal to aim at the target account number in the hold login state.
In one possible implementation, the suspend interface is provided by the terminal in the suspend-on-hold state, and further includes:
the second terminal responds to a login setting operation acting on the suspension interface and sends a second login request to the server;
when the server determines that the state of the target account is the login state maintained at the first terminal after receiving the second login request, sending a second suspend-holding request to the first terminal;
after receiving the second hold-up request, the first terminal controls to stop game control synchronization with the server, so that the first terminal is in a hold-up state for the target account;
the server sends a second login response to the second terminal;
and the second terminal controls to start game control synchronization with the server so that the second terminal is in a login keeping state aiming at the target account.
In one possible implementation, providing a login interface through a terminal, where sending, by the first terminal, a first login request to the server includes:
the first terminal responds to a login operation, which is acted on a login interface and aims at a target account, and sends a first login request to the server.
In one possible implementation, a suspend interface is provided by the terminal in the suspend-on-hold state, and the sending, by the first terminal, the first login request to the server includes:
the first terminal responds to a suspension canceling operation aiming at the target account and acting on the suspension interface, and sends a first login request to the server.
In one possible implementation, before the step of logging in the target account, the method further includes:
the third terminal provides a multi-terminal login configuration interface;
the third terminal responds to a first configuration operation acting on the multi-terminal login configuration interface, and determines configured multi-terminal login setting information of the target account, wherein the multi-terminal login setting information is used for indicating a state after being subjected to number jacking during number jacking; or the state after the number is determined by the number terminal is used for indicating the number; the state after being numbered comprises a suspended state or an off-line state;
and the third terminal sends the multi-terminal login setting information to the server.
In one possible implementation, when the server determines that the state of the target account is a login state maintained at the second terminal after receiving the first login request, sending a first hold suspend request to the second terminal, includes:
when the server determines that the state of the target account is the state of keeping login at a second terminal after receiving the first login request, determining the multi-terminal login setting information;
and sending a first holding suspension request to the second terminal based on the multi-terminal login setting information.
In one possible implementation, sending a first keep-pending request to the second terminal based on the multi-port login setting information includes:
sending a first holding suspension request to a second terminal based on the state of the target account after the second terminal is signed;
alternatively, the first and second electrodes may be,
determining the state of the target account after the second terminal is signed by the first terminal; and sending a first holding suspension request to the second terminal based on the state of the target account after the second terminal is signed.
In a second aspect, a game multi-terminal login control device is provided, which includes:
the first terminal sends a first login request to a server, and after receiving the first login response, the first terminal controls to start game control synchronization with the server so that the first terminal is in a login maintaining state aiming at the target account, and the first login request is used for requesting to login the target account;
the server is used for sending a first holding suspension request to the second terminal and sending a first login response to the first terminal when the state of the target account is determined to be the state of keeping login at the second terminal after receiving the first login request;
and after receiving the first hold suspension request, the second terminal controls to stop performing game control synchronization with the server, so that the second terminal is in a hold suspension state for the target account.
In a third aspect, an embodiment of the present application further provides a terminal device, including a memory and a processor, where the memory stores a computer program operable on the processor, and the processor executes the computer program to implement the method in the first aspect.
In a fourth aspect, this embodiment of the present application further provides a server, including a memory and a processor, where the memory stores a computer program executable on the processor, and the processor executes the computer program to implement the method of the first aspect.
In a fifth aspect, this embodiment of the present application further provides a computer-readable storage medium storing computer-executable instructions, which, when invoked and executed by a processor, cause the processor to execute the method of the first aspect.
The embodiment of the application brings the following beneficial effects:
according to the game multi-terminal login control method and device, the terminal device and the server, the replaced game account number in the second terminal can be set to be in the suspended state, namely the second terminal in the suspended state stops synchronizing with the server for game control, but the server can enable the game account number in the suspended state to be logged in again, so that the login and hang-up requirements of a player in a remote process are met.
In the scheme, the replaced game account is replaced from the off-line state in the prior art to the on-hook state. Through the communication between the server and the terminal corresponding to the on-hook state game account, the on-hook state game account can be logged back when the player is remote.
In order to make the aforementioned objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the detailed description of the present application or the technical solutions in the prior art, the drawings needed to be used in the detailed description of the present application or the prior art description will be briefly introduced below, and it is obvious that the drawings in the following description are some embodiments of the present application, and other drawings can be obtained by those skilled in the art without creative efforts.
Fig. 1 illustrates an application scenario diagram provided in an embodiment of the present application;
FIG. 2 is a schematic flowchart illustrating a method for controlling a multi-end login of a game according to an embodiment of the present disclosure;
FIG. 3 is a schematic diagram illustrating a setup interface provided by an embodiment of the present application;
FIG. 4 is a schematic diagram illustrating a prompt interface provided by an embodiment of the application;
FIG. 5 is a schematic diagram of a suspend interface provided by an embodiment of the present application;
fig. 6 is a schematic structural diagram of a game multi-end login control device according to an embodiment of the present application;
fig. 7 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
To make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions of the present application will be clearly and completely described below with reference to the accompanying drawings, and it is obvious that the described embodiments are some, but not all embodiments of the present application. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The terms "comprising" and "having," and any variations thereof, as referred to in the embodiments of the present application, are intended to cover non-exclusive inclusions. For example, a process, method, system, article, or apparatus that comprises a list of steps or elements is not limited to only those steps or elements but may alternatively include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
The prior MMO mobile phone games generally have an on-hook game playing method of a computer client, a player can feel better game art effect through the computer client, and more game rewards are obtained by sweeping a level through the on-hook game playing method. Meanwhile, the mobile terminal is the most rapid and convenient temporary login choice for the player, so that the player can play the game experience anytime and anywhere.
However, currently, for the game account login of the mobile terminal and the computer terminal, only one client terminal is generally allowed to be online, that is, the client terminal performs account login at the mobile terminal or the computer terminal. If the player A logs in the game account at the client of the mobile terminal, the game account logged in by the player A at the computer terminal is forced to be offline, that is, the game account at the computer terminal is in an offline state. At this time, if the player A needs to log in the game at the computer end, the on-hook function is realized, and the player A needs to actively log in again at the computer end. In the practical application process, the player often has the requirement of switching the login between the mobile terminal and the computer terminal, and if the player is far away from the computer terminal, the re-login of the game account at the computer terminal cannot be realized, which is not beneficial to improving the game experience of the player.
Therefore, the embodiment of the application provides a game multi-terminal login control method, and the technical problem that a game account of a remote terminal can be remotely logged on again after a player replaces the game account of the terminal can be solved.
The game multi-terminal login control method in one embodiment of the disclosure can be operated on the terminal equipment and the server. The terminal device can comprise a mobile terminal and a computer terminal, the mobile terminal can be a local touch terminal and comprises a mobile phone terminal, an intelligent device and the like, and the computer terminal comprises an upper computer and the like.
In an optional embodiment, the touch terminal may be a local touch terminal. The touch terminal comprises a touch screen and a processor, wherein the touch screen is used for presenting a graphical user interface and receiving operation aiming at the graphical user interface. The processor is used to run the game, generate a graphical user interface, and control the display of the graphical user interface on the display screen.
In a possible implementation manner, an embodiment of the present application provides a game multi-terminal login control method, which provides a graphical user interface through a first terminal, a second terminal, or a third terminal, where the first terminal, the second terminal, or the third terminal may be the aforementioned mobile terminal, and may also be the aforementioned computer terminal.
For example, as shown in fig. 1, fig. 1 is a schematic view of an application scenario provided in the embodiment of the present application. The application scenario may include a terminal device 102 (e.g., a mobile phone, a computer, etc.) and a server 101, and the terminal device may communicate with the server 101 through a wired network or a wireless network. The terminal device is configured to present a graphical user interface and/or receive an operation for the graphical user interface, and the graphical user interface may interact with the server 101, so that the server 101 controls content in the terminal device. It is understood that the number of terminal devices may include a plurality.
Embodiments of the present application are further described below with reference to the accompanying drawings.
Fig. 2 is a schematic flow chart of a game multi-end login control method according to an embodiment of the present application. As shown in fig. 2, the method comprises the steps of:
step S102, the first terminal sends a first login request to the server, wherein the first login request is used for requesting to login a target account.
The first terminal is a terminal device which can be used for logging in a game account and comprises a mobile terminal and a computer terminal, and a game client is configured in the first terminal.
When a player logs in an account at a game client of the first terminal, the first terminal transmits a login request signal to the server, and the server can know the login intention of the game account existing in the first terminal according to the login request signal. The login request signal further includes account information of the target account requesting login, such as a user name, a password, and the like.
The target account in this step is an account that the player requests to log in at the game client of the first terminal, and the player can input corresponding account information and send the information to the server along with the login request.
And step S104, when the server determines that the state of the target account is the login maintaining state at the second terminal after receiving the first login request, the server sends a first login maintaining request to the second terminal.
The second terminal is a terminal device which can be used for logging in a game account and comprises a mobile terminal and a computer terminal, and a game client is configured in the second terminal. The state of the target account includes whether the second terminal is logged in or offline. For example, at this time, when the server detects that the target account is already logged in by the second terminal, the server sends a suspend request to the second terminal.
It should be noted that the first terminal and the second terminal may be any one of a mobile terminal and a computer terminal. For example, in this step, the player may log in the target account at the first terminal mobile terminal and the server sends the suspend request to the second terminal computer, or the player may log in the target account at the first terminal computer and the server sends the suspend request to the second terminal mobile terminal, or the player may log in the target account at the first terminal mobile terminal and the server sends the suspend request to the second terminal mobile terminal, or the player may log in the target account at the first terminal computer and the server sends the suspend request to the second terminal computer.
And step S106, after receiving the first hold suspension request, the second terminal stops the game control synchronization with the server, so that the second terminal is in a hold suspension state aiming at the target account.
And if the target account number of the second terminal is in a suspended state, stopping the synchronization of the game control between the second terminal and the server at the moment. It should be noted that, unlike the application in which the conventional game account is only online by a single client, the embodiment of the present invention can simultaneously perform multi-terminal online, that is, one terminal logs in, the other terminals are suspended, and the client in the suspended state is also in the online state, but cannot control the game synchronously with the server. In other words, even if the game account is multi-terminal online, the security and operability of the game account can be ensured because only a single client controls the game.
Step S108, the server sends a first login response to the first terminal.
The login response is a signal fed back to the terminal by the server when the login request passes. It should be noted that, when the second terminal is in the suspend state, a request for stopping the synchronous control game or a feedback signal that the second terminal is suspended may be sent to the server, so that the server knows the account status of the second terminal, stops performing game synchronization with the second terminal, and sends a login response to the first terminal.
In step S110, after receiving the first login response, the first terminal starts game control synchronization with the server, so that the first terminal is in a login-maintaining state with respect to the target account.
And the first terminal enables the target game account to log in the game according to the login response, and the target account is in a login state at the moment, namely the game can be controlled and synchronized with the server.
In the embodiment of the application, the server firstly determines the state of the target account according to the login request, and if the target account is in an offline state, a login response is sent so as to log in the first terminal; and if the target account keeps the login state at the second terminal, controlling the second terminal to hang up, stopping the control of the synchronous game of the second terminal and the server, and sending a login response to the first terminal. Only the control of the single-end synchronous game is performed at the same time, so that the safety and the reliability of the game implementation are ensured. After the player temporarily logs in the game account at the first terminal, the player logs out, the game account in the second terminal in the suspended state can be controlled to log in again, the problem that the player cannot control the remote terminal to log in the game account again is solved, and game experience of the player is improved.
It should be noted that the embodiment of the present invention can keep multi-end connection online, so that a player can switch a terminal account for logging in a game in multiple use scenarios. Even if the player can still conveniently keep the game account number of the computer end online outdoors, the game burden of the on-hook playing method on the player is reduced, and the ecology that a fixed team captain can drag a plurality of players in the game is facilitated. In addition, the burden and doubt of the player when the player wants to take over the operation by the mobile terminal, such as the player over player (PVP) scene and the like, are reduced when the player pays.
The above steps are described in detail below.
In some embodiments, based on the step S104, the server may determine the state of the target account corresponding to the login request, so that the terminal device performs corresponding operations to implement game login, so as to ensure that only one end of the terminal device synchronizes game control with the server at the same time. As an example, the step S104 may include the steps of:
step 1.1), when the server determines that the state of the target account is the state of keeping login at the second terminal after receiving the first login request, sending first login state indication information to the first terminal, wherein the first login state indication information is used for indicating that the state of the target account is the state of keeping login at the second terminal. At this time, the first terminal can know the login state of the target account according to the first login state indication information, that is, the login is maintained at the second terminal.
And step 1.2), after receiving the first login state indication information, the first terminal provides a state setting control.
As an alternative embodiment, the status setting control can be a prompt interface, pop-up window or other forms, as shown in fig. 4, which is illustrated by taking the prompt interface as an example.
And step 1.3), the first terminal responds to the suspension maintaining setting operation acting on the state setting control and sends a second suspension maintaining request to the server, wherein the second suspension maintaining request is used for requesting the second terminal to suspend the target account.
Illustratively, according to the foregoing step 1.1), it can be known that the target account is online, and at this time, the player may select the hold-on control by touching or the like, and the first terminal sends a hold request of the second terminal to the server in response to an operation applied to the player. As shown in fig. 4, since the player selects the hold suspension control, the bold display is performed. The control can be in other forms such as a key, a bulge and the like, and the shape and the size of the control are not limited.
And step 1.4), after receiving the second hold suspension request, the server sends a first hold suspension request to the second terminal.
It can be understood that the server notifies the first terminal of the login state of the target account, the first terminal pops up an inquiry prompt interface, the player selects the hold-on control by clicking, touch and the like, the second terminal is set to be on-hold, and the first terminal logs in the target account currently.
In some embodiments, the player can remember the selection by touch, and the control is not reminded any more, so that the computer end is kept in a suspended state every time the top number of the mobile terminal appears, and the computer end can automatically log in again after the mobile terminal is offline.
The top number refers to a situation that one terminal device logs in a game account and forces the game account logged in another terminal device to be offline. Since the game account number can only be registered to the synchronous game control by a single terminal, another terminal which stops the synchronous game control can be understood as a top-numbered device.
In some embodiments, based on the above step 1.1) -step 1.4), a computer-side offline control may be further selected, so that the top terminal goes offline directly, and the game account of the top terminal is in an offline state.
As an example, the above embodiment method further includes the steps of:
and 2.1), the first terminal responds to the offline setting operation acting on the state setting control and sends a first offline request to the server, wherein the first offline request is used for requesting the second terminal to go offline for the target account.
Illustratively, according to the foregoing step 1.1), it can be known that the target account is online, and at this time, the player may select to keep the computer-side offline control by way of a click touch or the like, and the first terminal sends a first offline request of the second terminal to the server in response to an operation performed on the player.
And 2.2), after receiving the first offline request, the server sends a second offline request to the second terminal.
And 2.3), after the second terminal receives the second offline request, controlling the target account to be offline on the second terminal.
It can be understood that the first terminal pops up an inquiry interface, the user clicks the offline control of the computer terminal, the state of the target account in the second terminal is set to be offline, and the target account is logged in the current first terminal.
To illustrate more clearly, when the top number is played in the game, the function of operating the state of the equipment to be jacked is described by taking the top number equipment as a mobile terminal, such as a mobile phone, and the equipment to be jacked as a computer terminal (PC terminal), as shown in fig. 4. When a player logs in a game by a mobile phone, if the game detects that the target account of the player is logged in at the PC terminal, the player is prompted to select the target account by touch and the like, and the PC terminal can be selected to keep a suspended state or be directly offline.
In another application scenario, a player experiences a game at a PC end, sometimes needs to leave the PC end at this time, and logs in the game using a mobile phone end. When a player logs in a game of the mobile phone terminal by using the same target account number, the server detects that the target account number of the player logs in the PC terminal, and notifies the mobile phone terminal, at the moment, the mobile phone terminal pops up a pop-up interface to prompt the player whether to continue logging in, and inquires how to operate a game account number state in the PC terminal, wherein the game account number state comprises:
a. keeping the suspension, and then the PC end enters a suspension state;
and b, taking the PC terminal off line, and directly quitting the game account number by the PC terminal at the moment.
If the player clicks 'keep suspended', the server enables the player to log in an account at the mobile phone end and automatically synchronizes to the game state of the PC end at the previous time, the player can seamlessly experience games at the mobile phone end, and the PC end automatically enters the suspended state at the moment to wait for subsequent operations.
If the player clicks 'computer end offline', the system enables the player to log in an account number at the mobile phone end and automatically synchronize to the game state of the PC end at the previous time, the player can seamlessly experience games at the mobile phone end, and the PC enters the offline state at the moment.
In some embodiments, based on the above step S106, if the second terminal is in the suspend state, the control stops the game control synchronization with the server, so that the target account of the first terminal is logged in, and the terminal is the only device for synchronizing the game control with the server. As an example, the step of stopping the game control synchronization with the server in the control of step S106 may be implemented by:
step 3.1), the second terminal provides a suspension interface, and the suspension interface is shown in figure 5;
and 3.2), the second terminal stops the game control synchronization with the server and keeps the synchronization of the state of the target account with the server. So that uninterrupted communication is maintained with the server. The synchronization between the account status of the second terminal and the server may include a periodic active inquiry mode or a passive receiving mode. For example, the second terminal actively sends an inquiry request to the server at preset time, and acquires the state of the target account according to a server feedback result; for another example, the server may issue the state information of the target account of the second terminal at regular time or under the condition that the preset condition is met. In an alternative embodiment, only step 3.2) may be included and step 3.1) is not included. It can be understood that the suspend state only keeps the account state synchronized with the server and stops the game control synchronization with the server, and the normal game account login state can keep the account state synchronized with the server and can also keep the game control synchronization with the server.
As an alternative embodiment, the suspend state corresponding to the second terminal further includes maintaining synchronization with the game display of the server. In other words, the second terminal still receives the game screen from the server in real time, but does not have a game control function, and can only be used for displaying the game screen, thereby playing a role similar to a display device.
In some embodiments, the second terminal may know the account status of the game account of the first terminal, so that when the game account in the first terminal is offline, the second terminal in the suspended state automatically logs in the target account, so that the player can implement seamless switching of the game terminal. As an example, the method further includes the following steps:
and 4.1) when the second terminal which aims at the target account number and is in the suspended state determines that the first terminal aims at the target account number offline according to the synchronized state of the target account number, controlling to start game control synchronization with the server so as to enable the second terminal to be in the login maintaining state aiming at the target account number.
Illustratively, the second terminal in the suspend state synchronizes with the account number state of the target account number of the mobile phone terminal through the server, and when it is detected that the account number login state of the first terminal is offline, the suspend state of the second terminal is automatically converted into the login state, that is, the target account number in the second terminal logs in.
In an actual application scenario, when the PC end is in a suspended state, and the player is temporarily in fact, the game needs to be ended, and does not want to hang up at the mobile phone end, the player directly exits the game account number of the mobile phone end, in this case, when the server receives an exit notification from the mobile phone end, the server notifies the PC end in the suspended state, so that the PC end automatically logs in, and automatically synchronizes to the game state when the player exits the mobile phone end, and continuously processes the things being processed and the game progress when the player exits the mobile phone end. As shown in fig. 5, the computer can automatically re-register after 2-3 minutes after the mobile terminal is offline according to the preset setting.
In some embodiments, based on the above steps, a suspend interface may be provided for the terminal in the suspend-on-hold state, and the suspend interface may refer to fig. 5, so that the player can actively operate on the suspend interface to change the second terminal from the suspend state to the login state. As an example, the above embodiment may further include the steps of:
step 5.1), the second terminal responds to the login setting operation acting on the suspended interface and sends a second login request to the server;
the login setting operation may include clicking a specific control, a specific position, or the like of the suspend interface or performing a specific trigger action on the suspend interface, such as long-pressing, double-clicking, or the like.
Step 5.2), when the server determines that the state of the target account is the login state maintained at the first terminal after receiving the second login request, sending a second suspend-holding request to the first terminal;
step 5.3), after receiving the second hold suspend request, the first terminal stops controlling and synchronizing with the server to enable the first terminal to be in a hold suspend state aiming at the target account;
step 5.4), the server sends a second login response to the second terminal;
and 5.5) controlling and starting game control synchronization with the server by the second terminal so that the second terminal is in a login keeping state aiming at the target account.
In some embodiments, as shown in fig. 5, when the account is suspended, the PC displays a suspension interface, and when the player clicks the suspension interface, the player pops up a box to prompt whether to cancel the suspension state, and if the player cancels, the server changes the original login device, such as the mobile phone, to the suspension state, and the player normally logs in the PC.
In some embodiments, based on step 5.1) above, the login request may also be sent through a login interface provided by the terminal. As an example, the step of the first terminal sending the first login request to the server in step S102 may further include the steps of:
and 6.1), the first terminal responds to the login operation aiming at the target account and acting on the login interface, and sends a first login request to the server. The method comprises the steps that a player logs in a login interface at a first terminal, user information such as a target account and a password is input, and login operation aiming at the target account is achieved.
In some embodiments, based on step 6.1) above, a suspend interface may be provided with the terminal in the keep-suspended state. As an example, the step of the first terminal sending the first login request to the server in step S102 may further include the steps of:
and 7.1), the first terminal responds to the suspension canceling operation aiming at the target account and acting on the suspension interface, and sends a first login request to the server.
For example, the first terminal is in a suspended state before the target account logs in, and the player cancels the suspended state of the target account through an operation on a suspended interface, and the operation on the interface is similar to the login setting operation described above, which is not described herein again.
In some embodiments, the device-to-be-jacked device status may be pre-configured so that the player need not frequently click on the inquiry interface during actual terminal switching operations. As an example, before the step S102, the following steps may be further included:
and 8.1), the third terminal provides a multi-terminal login configuration interface.
The third terminal may be any one of the first terminal and the second terminal, or may be another terminal other than the first terminal and the second terminal.
Step 8.2), the third terminal responds to the first configuration operation acting on the multi-terminal login configuration interface, and determines multi-terminal login setting information of the configured target account, wherein the multi-terminal login setting information is used for indicating the state after being subjected to the top number during the top number process; or the state after the number is determined by the number terminal is used for indicating the number; the state after the top number includes a keep pending state or an offline state.
And 8.3), the third terminal sends the multi-terminal login setting information to the server.
In some embodiments, the interface setting of the set-top device can also be performed in the game, as shown in fig. 3, the player can set the interface of the set-top device in the game, that is, the operation option of "when the computer is set to the top number":
each challenge (default): when a player logs in an account which is logged in at the PC terminal by a mobile phone, a box is popped to inquire how the player operates the PC terminal;
directly taking off the line: when a player logs in an account which is logged in at a PC terminal by a mobile phone, the account at the PC terminal is directly offline;
in some embodiments, when the player does not want to go offline from the mobile phone end, the PC end goes online and hangs up again, the player sets up the interface setting, the option of the computer end when the computer end is called is "directly offline", at this time, the mobile phone end goes offline, and the server receives the configuration of the mobile phone end and the offline notification for the called device, and notifies the PC end to exit the suspend state or to change from suspend to offline.
Suspend waiting for reconnect: when a player logs in an account which is already logged in at the PC terminal by using a mobile phone, the account at the PC terminal is kept suspended and reconnected after the mobile terminal is offline.
It is understood that the interface in fig. 3 is for the user to select the setting option, select the basic function, see the user information of the player, and select various function controls, where the user logs in the related function row, to select the interface of the device to be set when the computer is set to the top number, where the player selects the control each time he asks it, so the control is displayed in bold in the interface.
In an alternative embodiment, the control options in fig. 3 when the computer is top-numbered may be a larger area range on the graphical user interface, or may be a smaller area range on the graphical user interface. The control can be square, rectangular, frame-shaped, or other shapes (e.g., circular, etc.). The content presented by the graphical user interface may contain all of the controls or may be local to the hot section of the content. For example, when the control is displayed in an enlarged manner in the graphical user interface, the local content of the content hot area is displayed on the graphical user interface of the terminal device. The control may be displayed in the graphical user interface at the top left, top right, or other location, as the illustrative embodiments are not limiting.
In some embodiments, the server may send the first hold pending request to the second terminal in two ways to meet different handoff requirements of the player. As an example, the step S104 may include the steps of:
step 9.1), when the server determines that the state of the target account is the login state maintained at the second terminal after receiving the first login request, determining multi-terminal login setting information;
and 9.2) sending a first holding suspension request to the second terminal based on the multi-terminal login setting information.
For step 9.2), illustratively, to reduce redundant inquiry interface pops and reduce player control selections, the server may send a first hold suspend request to the second terminal based directly on the status of the target account number after the second terminal is top-numbered;
alternatively, the first and second electrodes may be,
in order to meet different application scenarios, the switching requirements of the players at each time may be different, so as to ensure the accuracy of the switching, and the state of the target account after the second terminal is numbered can be determined through the first terminal; and sending a first holding suspension request to the second terminal based on the state of the target account after the second terminal is signed.
It can be understood that the server sends corresponding requests to the second terminal according to the number-bearing state of the second terminal instantly determined by the player at the first terminal, including a first hold pending request and an offline request.
The embodiment of the invention can simultaneously keep connection for a plurality of clients of one account, and automatically hang up the computer clients when the mobile phone of a player logs in; when the mobile phone end is off-line, the server enables the player to enter a disconnection protection state, then the computer client end is automatically connected back, and the player automatically enters an on-hook state to help the player to automatically play games. The method and the device can support the simultaneous online of the computer end and the mobile phone end, process the top number logic of multiple ends, and can be used for re-online hanging up even if a player is not at the computer after the computer end is subjected to the top number.
FIG. 6 is a schematic diagram of a multi-terminal login control device of a game. The method comprises the following steps:
the first terminal 601 sends a first login request to a server, and after receiving the first login response, controls to start game control synchronization with the server so that the first terminal is in a login maintaining state for the target account, wherein the first login request is used for requesting to login the target account;
the server 602, when determining that the state of the target account is the login state maintained at the second terminal after receiving the first login request, sends a first login holding suspension request to the second terminal, and is configured to send a first login response to the first terminal;
after receiving the first hold suspend request, the second terminal 603 controls to stop performing game control synchronization with the server, so that the second terminal is in a hold suspend state with respect to the target account.
In some embodiments, server 602 is further specifically configured to: when the state of the target account is determined to be the state of keeping the login at the second terminal after the first login request is received, sending first login state indication information to the first terminal, wherein the first login state indication information is used for indicating that the state of the target account is the state of keeping the login at the second terminal; after receiving the second hold-on-hold request, sending a first hold-on-hold request to the second terminal;
the first terminal 601 is further specifically configured to: and after receiving the first login state indication information, providing a state setting control, responding to the suspension maintaining setting operation acted on the state setting control, and sending a second suspension maintaining request to the server, wherein the second suspension maintaining request is used for requesting the second terminal to suspend the target account.
In some embodiments, the first terminal 601 is further specifically configured to send, to the server, a first offline request in response to an offline setting operation that acts on the state setting control, where the first offline request is used to request the second terminal to go offline for the target account;
the server 602 is further specifically configured to send a second offline request to the second terminal after receiving the first offline request;
the second terminal 603 is further specifically configured to control the target account to go offline on the second terminal after receiving the second offline request.
In some embodiments, the second terminal 603 is further specifically configured to provide a suspend interface, control to stop game control synchronization with the server, and control to maintain synchronization of the state of the target account with the server.
In some embodiments, the second terminal 603 with the target account in the suspend-to-hold state is further configured to, when it is determined that the first terminal is offline for the target account according to the synchronized state of the target account, control to start game control synchronization with the server, so that the second terminal is in a login-to-hold state for the target account.
In some embodiments, the second terminal 603 sends a second login request to the server in response to a login setting operation being performed for the suspend interface, and control starts game control synchronization with the server so that the second terminal is in a login-maintaining state for the target account; the server 602 is further specifically configured to, when it is determined that the state of the target account is the login state maintained at the first terminal after receiving the second login request, send a second hold suspend request to the first terminal, and send a second login response to the second terminal; after receiving the second suspend-to-hold request, the first terminal 601 stops the game control synchronization with the server, so that the first terminal is in a suspend-to-hold state with respect to the target account.
In some embodiments, the first terminal 601 sends a first login request to the server in response to a login operation for the target account acting on the login interface.
In some embodiments, the first terminal 601 sends the first login request to the server in response to a suspend cancellation operation for the target account acting on the suspend interface.
In some embodiments, the method further includes, before the step of logging in the target account, providing a multi-terminal login configuration interface, and determining, in response to a first configuration operation performed on the multi-terminal login configuration interface, multi-terminal login setting information of the configured target account, where the multi-terminal login setting information is used to indicate a state after being top-numbered when the target account is top-numbered; or the state after the number is determined by the number terminal is used for indicating the number; and the state after being subjected to the top number comprises a suspended state or an offline state, and multi-terminal login setting information is sent to the server.
In some embodiments, the server 602 determines the multi-terminal login setting information when determining that the status of the target account is to maintain the login status at the second terminal after receiving the first login request; and sending a first holding suspension request to the second terminal based on the multi-terminal login setting information.
In some embodiments, the server 602 sends a first hold suspend request to the second terminal based on the status of the target account after the second terminal is top-numbered;
alternatively, the first and second electrodes may be,
the first terminal 601 determines the state of the target account after the second terminal is called; the server 602 sends a first hold pending request to the second terminal based on the status of the target account after the second terminal is signed.
The game multi-terminal login control device provided by the embodiment of the application has the same technical characteristics as the game multi-terminal login control method provided by the embodiment, so that the same technical problems can be solved, and the same technical effects are achieved.
As shown in fig. 7, the computer device 700 includes a memory 701 and a processor 702, where the memory stores a computer program that can run on the processor, and the processor executes the computer program to implement the steps of the method provided in the foregoing embodiment.
Corresponding to the game multi-terminal login control method, an embodiment of the present application further provides a computer-readable storage medium, where the computer-readable storage medium stores computer executable instructions, and when the computer executable instructions are called and executed by a processor, the computer executable instructions cause the processor to execute the steps of the game multi-terminal login control method.
The game multi-terminal login control device provided by the embodiment of the application can be specific hardware on equipment, or software or firmware installed on the equipment. The device provided by the embodiment of the present application has the same implementation principle and technical effect as the foregoing method embodiments, and for the sake of brief description, reference may be made to the corresponding contents in the foregoing method embodiments where no part of the device embodiments is mentioned. It is clear to those skilled in the art that, for convenience and brevity of description, the specific working processes of the foregoing systems, apparatuses and units may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again.
In the embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one logical division, and there may be other divisions when actually implemented, and for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection of devices or units through some communication interfaces, and may be in an electrical, mechanical or other form.
For another example, the flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of apparatus, methods and computer program products according to various embodiments of the present application. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments provided in the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application or a part of the technical solution may be essentially implemented in the form of a software product, which is stored in a storage medium and includes several instructions to enable a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the game multi-terminal login control method according to the embodiments of the present application. And the aforementioned storage medium includes: various media capable of storing program codes, such as a usb disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus once an item is defined in one figure, it need not be further defined and explained in subsequent figures, and moreover, the terms "first", "second", "third", etc. are used merely to distinguish one description from another and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above-mentioned embodiments are only specific embodiments of the present application, and are used for illustrating the technical solutions of the present application, but not limiting the same, and the scope of the present application is not limited thereto, and although the present application is described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art can modify or easily conceive the technical solutions described in the foregoing embodiments or equivalent substitutes for some technical features within the technical scope disclosed in the present application; such modifications, changes or substitutions do not depart from the scope of the embodiments of the present application. Are intended to be covered by the scope of the present application.

Claims (15)

1. A game multi-terminal login control method is characterized by comprising the following steps:
a first terminal sends a first login request to a server, wherein the first login request is used for requesting to login a target account;
when the server determines that the state of the target account is the login state maintained at a second terminal after receiving the first login request, sending a first maintenance suspension request to the second terminal;
after receiving the first hold suspension request, the second terminal controls to stop game control synchronization with the server, so that the second terminal is in a hold suspension state for the target account;
the server sends a first login response to the first terminal;
and after receiving the first login response, the first terminal controls to start game control synchronization with the server, so that the first terminal is in a login maintaining state aiming at the target account.
2. The method according to claim 1, wherein when the server determines that the status of the target account is the status of maintaining login at the second terminal after receiving the first login request, sending a first keep-alive request to the second terminal, comprises:
when the server determines that the state of the target account is the state of keeping login at the second terminal after receiving the first login request, sending first login state indication information to the first terminal, wherein the first login state indication information is used for indicating that the state of the target account is the state of keeping login at the second terminal;
after receiving the first login state indication information, the first terminal provides a state setting control;
the first terminal responds to the hold suspension setting operation acted on the state setting control and sends a second hold suspension request to the server, and the second hold suspension request is used for requesting the second terminal to suspend the target account;
and after receiving the second hold suspension request, the server sends a first hold suspension request to the second terminal.
3. The method of claim 2, further comprising:
the first terminal responds to an offline setting operation acting on the state setting control and sends a first offline request to the server, wherein the first offline request is used for requesting the second terminal to go offline for the target account;
after receiving the first offline request, the server sends a second offline request to the second terminal;
and after receiving the second offline request, the second terminal controls the target account to be offline on the second terminal.
4. The method of claim 1, wherein the controlling ceasing game control synchronization with the server comprises:
the second terminal provides a suspension interface;
and the second terminal controls to stop the game control synchronization with the server and controls to keep the synchronization of the state of the target account with the server.
5. The method of claim 4, further comprising:
and when the second terminal aiming at the target account number in the hold suspension state determines that the first terminal aims at the target account number offline according to the synchronized state of the target account number, controlling to start game control synchronization with the server so as to enable the second terminal to aim at the target account number in the hold login state.
6. The method of claim 4, wherein the suspend interface is provided by the terminal in the suspend-to-hold state, further comprising:
the second terminal responds to a login setting operation acting on the suspension interface and sends a second login request to the server;
when the server determines that the state of the target account is the login state maintained at the first terminal after receiving the second login request, sending a second suspend-holding request to the first terminal;
after receiving the second hold-up request, the first terminal controls to stop game control synchronization with the server, so that the first terminal is in a hold-up state for the target account;
the server sends a second login response to the second terminal;
and the second terminal controls to start game control synchronization with the server so that the second terminal is in a login keeping state aiming at the target account.
7. The method of claim 1, wherein providing the login interface via a terminal, wherein sending the first login request to the server by the first terminal comprises:
the first terminal responds to a login operation, which is acted on a login interface and aims at a target account, and sends a first login request to the server.
8. The method of claim 1, wherein the suspend interface is provided by a terminal in a suspend-on-hold state, and wherein the first terminal sending the first login request to the server comprises:
the first terminal responds to a suspension canceling operation aiming at the target account and acting on the suspension interface, and sends a first login request to the server.
9. The method of claim 1, wherein prior to the step of logging into the target account number, the method further comprises:
the third terminal provides a multi-terminal login configuration interface;
the third terminal responds to a first configuration operation acting on the multi-terminal login configuration interface, and determines configured multi-terminal login setting information of the target account, wherein the multi-terminal login setting information is used for indicating a state after being subjected to number jacking during number jacking; or the state after the number is determined by the number terminal is used for indicating the number; the state after being numbered comprises a suspended state or an off-line state;
and the third terminal sends the multi-terminal login setting information to the server.
10. The method according to claim 9, wherein when the server determines that the status of the target account is the status of maintaining login at the second terminal after receiving the first login request, sending a first keep-alive request to the second terminal comprises:
when the server determines that the state of the target account is the state of keeping login at a second terminal after receiving the first login request, determining the multi-terminal login setting information;
and sending a first holding suspension request to the second terminal based on the multi-terminal login setting information.
11. The method of claim 10, wherein sending a first hold suspend request to the second terminal based on the multi-port login setup information comprises:
sending a first holding suspension request to a second terminal based on the state of the target account after the second terminal is signed;
alternatively, the first and second electrodes may be,
determining the state of the target account after the second terminal is signed by the first terminal; and sending a first holding suspension request to the second terminal based on the state of the target account after the second terminal is signed.
12. A game multi-terminal login control device is characterized by comprising:
the first terminal sends a first login request to a server, and after receiving the first login response, the first terminal controls to start game control synchronization with the server so that the first terminal is in a login maintaining state aiming at the target account, and the first login request is used for requesting to login the target account;
the server is used for sending a first holding suspension request to the second terminal and sending a first login response to the first terminal when the state of the target account is determined to be the state of keeping login at the second terminal after receiving the first login request;
and after receiving the first hold suspension request, the second terminal controls to stop performing game control synchronization with the server, so that the second terminal is in a hold suspension state for the target account.
13. A terminal device comprising a memory and a processor, the memory having stored thereon a computer program operable on the processor, wherein the processor, when executing the computer program, performs the steps of the method of any of claims 1 to 11.
14. A server comprising a memory, a processor, and a computer program stored in the memory and operable on the processor, wherein the processor implements the steps of the method of any of claims 1 to 11 when executing the computer program.
15. A computer readable storage medium having stored thereon computer executable instructions which, when invoked and executed by a processor, cause the processor to execute the method of any of claims 1 to 11.
CN202110738295.2A 2021-06-30 2021-06-30 Game multi-terminal login control method and device, terminal device and server Pending CN113457165A (en)

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CN106422324A (en) * 2015-08-11 2017-02-22 腾讯科技(深圳)有限公司 Multi-terminal real-time communication method, device and system
CN105897555A (en) * 2016-05-05 2016-08-24 广州四三九九信息科技有限公司 Method for interconnection between personal computer side and mobile-side game account number
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