CN105897555A - Method for interconnection between personal computer side and mobile-side game account number - Google Patents

Method for interconnection between personal computer side and mobile-side game account number Download PDF

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Publication number
CN105897555A
CN105897555A CN201610293536.6A CN201610293536A CN105897555A CN 105897555 A CN105897555 A CN 105897555A CN 201610293536 A CN201610293536 A CN 201610293536A CN 105897555 A CN105897555 A CN 105897555A
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CN
China
Prior art keywords
game
unique
server
platform
gid
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201610293536.6A
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Chinese (zh)
Inventor
张永明
陈田生
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Guangzhou Sisanjiujiu Information Technology Co Ltd
Original Assignee
Guangzhou Sisanjiujiu Information Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Guangzhou Sisanjiujiu Information Technology Co Ltd filed Critical Guangzhou Sisanjiujiu Information Technology Co Ltd
Priority to CN201610293536.6A priority Critical patent/CN105897555A/en
Publication of CN105897555A publication Critical patent/CN105897555A/en
Pending legal-status Critical Current

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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/52User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L63/00Network architectures or network communication protocols for network security
    • H04L63/10Network architectures or network communication protocols for network security for controlling access to devices or network resources
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements, protocols or services for supporting real-time applications in data packet communication
    • H04L65/40Support for services or applications
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality

Abstract

The invention discloses a method for interconnection between a personal computer side and a mobile-side game account number. The method relates to the field of mobile applications and comprises the steps that a game account number input on a game platform is acquired and sent to a platform server; the platform server checks the game account number; if the game account number does not pass the checking, prompt information about the failure to log in a game is returned; if the game account number passes the checking, a unique ID corresponding to the account number and basic information of the game account number are returned to the game platform, and a game entry request is sent to a game server; the game server asks the platform server to check whether the game request is legal; if the request is legal, a success code can be sent to the game server, and the game platform sends prompt information about successful login; and if the request is illegal, prompt information about the failure to log in the game is returned. The method disclosed by the invention has the advantages that a player can use the same game account number at different client sides to enter and experience the game, so that the player's game experience can be strengthened.

Description

PC end and the method for mobile terminal GID intercommunication
Technical field
The present invention relates to Mobile solution field, particularly relate to a kind of PC end mutual with mobile terminal GID Logical method.
Background technology
Along with the development of moving game industry, occur in that multi-platform demand, and existing way: Wan Jia Need to register new account on different platforms, and needing again to start object for appreciation from lowermost level, this kind of way is to player Speech experience sense is poor, easily causes player and run off for platform.
From player's angle, player prefers to select a kind of platform being suitable for oneself according to self-condition, with Time, select same GID;Because using different platforms and different accounts, player not only can wave Taking a lot of time does the thing of repetition, and is also required to spend unnecessary money, when not only affecting the game of player Between, also can affect player's experience inside game.
Therefore, need a kind of method badly and allow player that same account can be used on different platforms to play, So that player can spend less time in gaming, promote more grade, thus increase it in trip Sense of belonging in play.
Summary of the invention
A kind of method that it is an object of the invention to provide PC end and mobile terminal GID intercommunication, from And solve foregoing problems present in prior art.
To achieve these goals, PC end of the present invention and the method for mobile terminal GID intercommunication, Described method includes:
S1, obtains the GID that player inputs on the gaming platform of client, and is sent out by described GID Deliver to the Platform Server corresponding with described gaming platform;
S2, described GID is verified by Platform Server, if be proved to be successful, returns to gaming platform The unique ID corresponding with described account, enters S3;If verifying unsuccessful, enter S6;
S3, gaming platform is according to described unique ID and described GID basic that obtain from Platform Server Information, enters the request of game to game server;
In S4, unique ID that game server receives to described Platform Server requests verification and essential information Predefined key is the most legal;
S5, Platform Server checking legal after, to game server success code, game server confirm into Enter the legal prompting message sending successful log to gaming platform of request of game, and game information is sent To gaming platform;If verifying illegal, enter S6;
S6, returns account information mistake, it is impossible to log in game.
Preferably, in step S1, player first switches on gaming platform in client and inputs account.
Preferably, in step S1, all gaming platforms are for being arranged on mobile terminal or PC end application program, described The multiple game of gaming platform subordinate.
Preferably, in step S1, described account information includes: account title and account number cipher.
Preferably, in step S5, after Platform Server checking is unsuccessful, game server can not succeed code, Game server sends to client and logs in unsuccessful information, and client shows the prompting that cannot log in game Message.
Preferably, described background server includes:
First Registering modules, for receiving and preserve player's registration gaming platform log-on message by input;Institute State the essential information that log-on message is gaming platform user, including the gaming platform ID of player;
First login module, for realizing the function of background server described in players log;
First enquiry module, the game information that inquiry is associated with described GID;
First authentication module, for verifying that the identity of described GID is the most legal, if it is, generate with Described GID unique ID one to one, and described unique ID is sent to the gaming platform of client; If it is not, then send the illegal prompting message of GID to the gaming platform of client;
Second authentication module, separately verifies unique ID that game server comes and whether predefined key closes Method, if the most legal, then automatically generates successfully code, and by success code Resume Mission server;If arbitrarily One illegal, then illegal prompting message is returned to game server.
It is highly preferred that described second authentication module, separately verify unique ID that game server comes and pre- Definition key is the most legal, realizes the most as steps described below:
Second authentication module verifies that unique ID is the most legal, particularly as follows: the second authentication module is unique by receive The ID contrast of storage in ID Yu ID data base, it is judged that whether described unique ID exists and described ID data base, as Fruit is that the most described unique ID is legal;If it is not, then described unique ID is illegal;
The second authentication module predefined key of checking is the most legal, particularly as follows: the second authentication module will receive Predefined key and the double secret key ratio of storage in cipher key store, it is judged that whether described predefined key exists with described In cipher key store, if it is, described predefined key is legal;If it is not, then described predefined key does not conforms to Method.
Preferably, described predefined key is stored in advance in the essential information of described GID.
Preferably, all game servers include:
Second Registering modules, registers the trip of any a game for receiving and preserve player by gaming platform Play log-on message, described game log-on message is the essential information of game player, including the game ID of player;
Second login module, is used for using GID and success code to log in game;
Receiver module;Receive unique ID and predefined key that gaming platform sends, receive the second authentication module and send out The successful code that send or unique ID and the illegal prompting message of predefined key;
Second searches module;Predefined key is found from the game information being associated with described GID;
Sending module, is sent to the second authentication module by predefined key and unique ID, will receive unique ID Prompting message illegal with predefined key or success code are sent to gaming platform.
The invention has the beneficial effects as follows: the present invention can realize player and use same trip in different clients Play account enters game and also experiences game, thus when allowing player can sufficiently use scrappy or complete Between select different clients to play, effectively avoid the loss that player produces in game process, Also allow player can put into the more time at same GID, be embodied as:
1, the present invention can solve player and uses identical GID to play on different platforms, from Perfect allow player select suitable client under conditions of different places, difference, carry out same trip Play, the experience of same account.
2, the method for the invention is directly connected verification by client with the server of account, and this locality not reconciliation Number doing any process, certainly, the most also the safety for the account of player ensures, eliminates player's evil Be afraid of that account is by the appearance of the problems such as steal-number, do so, it is also possible to allow developer directly and keeps UNICOM, Thus ensure that stablizing of interface.
3, using the method for the invention, game that what player can be relieved play, also because of different clients Use identical account on end, more energy can be thrown in same role, allow the player can be to trip Play has more deeply to be experienced and has more interaction with other players, and then finds more in gaming Sense of belonging, thus improve the retention ratio of game.
Accompanying drawing explanation
Fig. 1 is the schematic flow sheet of PC end and the method for mobile terminal GID intercommunication;
Fig. 2 is the relation schematic diagram of gaming platform, Platform Server and game server.
Detailed description of the invention
In order to make the purpose of the present invention, technical scheme and advantage clearer, below in conjunction with accompanying drawing, to this Invention is further elaborated.Should be appreciated that detailed description of the invention described herein is only in order to solve Release the present invention, be not intended to limit the present invention.
Embodiment
With reference to the method for Fig. 1, the present embodiment PC end and mobile terminal GID intercommunication, described method bag Include:
S1, obtains the GID that player inputs on the gaming platform of client, and is sent out by described GID Deliver to the Platform Server of described gaming platform;
S2, described account is verified by Platform Server, if be proved to be successful, returns and institute to gaming platform State unique ID that account is corresponding, enter S3;If verifying unsuccessful, enter S6;
S3, gaming platform is according to described unique ID and described GID basic that obtain from Platform Server Information, enters the request of game to game server;
In S4, unique ID that game server receives to described Platform Server requests verification and essential information Predefined key is the most legal;
S5, after Platform Server is proved to be successful, to game server success code, game server confirm into Enter the legal prompting message sending successful log to gaming platform of request of game, and game information is sent To gaming platform;If verifying unsuccessful, enter S6;
S6, returns account information mistake, it is impossible to log in game.
(1), in step S1, player first switches on gaming platform in client and inputs account.
In step S1, all gaming platforms are for being arranged on mobile terminal or PC end application program, described gaming platform The multiple game of subordinate.
In step S1, described account information includes: account title and account number cipher.
Described predefined key is stored in advance in the essential information of described GID.
(2), in step S5, after Platform Server checking is unsuccessful, game server can not succeed code, Game server sends to gaming platform and logs in unsuccessful information, and client shows cannot log in carrying of game Show message.
(3) described background server includes:
First Registering modules, for receiving and preserve player's registration gaming platform log-on message by input;Institute Stating log-on message is user basic information, including the gaming platform ID of player;
First login module, for realizing the function of background server described in players log;
First enquiry module, the game information that inquiry is associated with described GID;
First authentication module, for verifying that the identity of described GID is the most legal, if it is, generate with Described GID unique ID one to one, and described unique ID is sent to the gaming platform of client; If it is not, then send the illegal prompting message of GID to the gaming platform of client;
Second authentication module, separately verifies unique ID that game server comes and whether predefined key closes Method, if the most legal, then automatically generates successfully code, and by success code Resume Mission server;If arbitrarily One illegal, then illegal prompting message is returned to game server.
Wherein, described second authentication module, separately verify unique ID that game server comes and predetermined Justice key is the most legal, realizes the most as steps described below:
Second authentication module verifies that unique ID is the most legal, particularly as follows: the second authentication module is unique by receive The ID contrast of storage in ID Yu ID data base, it is judged that whether described unique ID exists and described ID data base, as Fruit is that the most described unique ID is legal;If it is not, then described unique ID is illegal;
The second authentication module predefined key of checking is the most legal, particularly as follows: the second authentication module will receive Predefined key and the double secret key ratio of storage in cipher key store, it is judged that whether described predefined key exists with described In cipher key store, if it is, described predefined key is legal;If it is not, then described predefined key does not conforms to Method.
(4) all game servers include:
Second Registering modules, registers the trip of any a game for receiving and preserve player by gaming platform Play log-on message, described game log-on message is the essential information of game player, including the game ID of player;
Second login module, is used for using GID and success code to log in game;
Receiver module;Receive unique ID and predefined key that gaming platform sends, receive the second authentication module and send out The successful code that send or unique ID and the illegal prompting message of predefined key;
Second searches module;Predefined key is found from the game information being associated with described GID;
Sending module, is sent to the second authentication module by predefined key and unique ID, will receive unique ID Prompting message illegal with predefined key or success code are sent to gaming platform.
With reference to Fig. 2,
Step 1 represents that the GID that player inputs is sent to Platform Server by gaming platform;
Step 2 represent Platform Server will be proved to be successful after with described GID unique ID one to one and The essential information of described GID returns to gaming platform;
Step 3 represents that the essential information of unique ID and described GID is sent to game server by gaming platform Request enters game;
Step 4 represents that game server is verified in the unique ID and essential information received to described Platform Server Predefined key the most legal;
Step 5 represents that Platform Server by the successful code being proved to be successful or verifies that unsuccessful prompting message returns trip Play platform;
After step 6 represents that game server receives successfully code, confirm that the request entering game is legal, agree to institute State GID log in game and the game information of described GID subordinate is sent to gaming platform;Or not The prompting message of energy successful log is sent to gaming platform.
By using technique scheme disclosed by the invention, obtain following beneficial effect: the present invention's Provide the benefit that: the present invention can realize player and use same GID to enter trip in different clients Play and experience game, thus allowing player can sufficiently use scrappy or complete selection of time different Client is played, and effectively avoids the loss that player produces in game process, also allows player permissible Put into the more time at same GID, be embodied as:
1, the present invention can solve player and uses identical GID to play on different platforms, from Perfect allow player select suitable client under conditions of different places, difference, carry out same trip Play, the experience of same account.
2, the method for the invention is directly connected verification by client with the server of account, and this locality not reconciliation Number doing any process, certainly, the most also the safety for the account of player ensures, eliminates player's evil Be afraid of that account is by the appearance of the problems such as steal-number, do so, it is also possible to allow developer directly and keeps UNICOM, Thus ensure that stablizing of interface.
3, using the method for the invention, game that what player can be relieved play, also because of different clients Use identical account on end, more energy can be thrown in same role, allow the player can be to trip Play has more deeply to be experienced and has more interaction with other players, and then finds more in gaming Sense of belonging, thus improve the retention ratio of game.
The above is only the preferred embodiment of the present invention, it is noted that for the common skill of the art For art personnel, under the premise without departing from the principles of the invention, it is also possible to make some improvements and modifications, this A little improvements and modifications also should regard protection scope of the present invention.

Claims (9)

1. a PC end and the method for mobile terminal GID intercommunication, it is characterised in that described method Including:
S1, obtains the GID that player inputs on the gaming platform of client, and is sent out by described GID Deliver to the Platform Server corresponding with described gaming platform;
S2, described GID is verified by Platform Server, if be proved to be successful, returns to gaming platform The unique ID corresponding with described account, enters S3;If verifying unsuccessful, enter S6;
S3, gaming platform is according to described unique ID and described GID basic that obtain from Platform Server Information, enters the request of game to game server;
In S4, unique ID that game server receives to described Platform Server requests verification and essential information Predefined key is the most legal;
S5, Platform Server checking legal after, to game server success code, game server confirm into Enter the legal prompting message sending successful log to gaming platform of request of game, and game information is sent To gaming platform;If verifying illegal, enter S6;
S6, returns account information mistake, it is impossible to log in game.
The most according to claim 1, method, it is characterised in that in step S1, player is in client for the first time Open gaming platform and input account.
The most according to claim 1, method, it is characterised in that in step S1, all gaming platforms are for installing In mobile terminal or PC end application program, the described multiple game of gaming platform subordinate.
Method the most according to claim 1, it is characterised in that in step S1, described account information includes: Account title and account number cipher.
The most according to claim 1, method, it is characterised in that in step S5, Platform Server checking does not becomes After merit, game server can not succeed code, and game server sends to client and logs in unsuccessful letter Breath, client shows the prompting message that cannot log in game.
Method the most according to claim 1, it is characterised in that described background server includes:
First Registering modules, for receiving and preserve player's registration gaming platform log-on message by input;Institute State the essential information that log-on message is gaming platform user, including the gaming platform ID of player;
First login module, for realizing the function of background server described in players log;
First enquiry module, the game information that inquiry is associated with described GID;
First authentication module, for verifying that the identity of described GID is the most legal, if it is, generate with Described GID unique ID one to one, and described unique ID is sent to the gaming platform of client; If it is not, then send the illegal prompting message of GID to the gaming platform of client;
Second authentication module, separately verifies unique ID that game server comes and whether predefined key closes Method, if the most legal, then automatically generates successfully code, and by success code Resume Mission server;If arbitrarily One illegal, then illegal prompting message is returned to game server.
The most according to claim 6, method, it is characterised in that described second authentication module, separately verify trip Unique ID and predefined key that play server sends over are the most legal, realize the most as steps described below:
Second authentication module verifies that unique ID is the most legal, particularly as follows: the second authentication module is unique by receive The ID contrast of storage in ID Yu ID data base, it is judged that whether described unique ID exists and described ID data base, as Fruit is that the most described unique ID is legal;If it is not, then described unique ID is illegal;
The second authentication module predefined key of checking is the most legal, particularly as follows: the second authentication module will receive Predefined key and the double secret key ratio of storage in cipher key store, it is judged that whether described predefined key exists with described In cipher key store, if it is, described predefined key is legal;If it is not, then described predefined key does not conforms to Method.
Method the most according to claim 1, it is characterised in that described predefined key is stored in advance in described In the essential information of GID.
Method the most according to claim 1, it is characterised in that all game servers include:
Second Registering modules, registers the trip of any a game for receiving and preserve player by gaming platform Play log-on message, described game log-on message is the essential information of game player, including the game ID of player;
Second login module, is used for using GID and success code to log in game;
Receiver module;Receive unique ID and predefined key that gaming platform sends, receive the second authentication module and send out The successful code that send or unique ID and the illegal prompting message of predefined key;
Second searches module;Predefined key is found from the game information being associated with described GID;
Sending module, is sent to the second authentication module by predefined key and unique ID, will receive unique ID Prompting message illegal with predefined key or success code are sent to gaming platform.
CN201610293536.6A 2016-05-05 2016-05-05 Method for interconnection between personal computer side and mobile-side game account number Pending CN105897555A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201610293536.6A CN105897555A (en) 2016-05-05 2016-05-05 Method for interconnection between personal computer side and mobile-side game account number

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201610293536.6A CN105897555A (en) 2016-05-05 2016-05-05 Method for interconnection between personal computer side and mobile-side game account number

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110478910A (en) * 2019-04-30 2019-11-22 付宏毅 A kind of game machine system
CN113082722A (en) * 2021-03-15 2021-07-09 上海硬通网络科技有限公司 Game management system and game management method
CN113457165A (en) * 2021-06-30 2021-10-01 网易(杭州)网络有限公司 Game multi-terminal login control method and device, terminal device and server

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Publication number Priority date Publication date Assignee Title
CN101150861A (en) * 2007-10-15 2008-03-26 中兴通讯股份有限公司 Uniform user login method and device
US20100100633A1 (en) * 2007-07-13 2010-04-22 Tencent Technology (Shenzhen) Company Limited Method, Apparatus And System For Obtaining Logon Information
CN101719238A (en) * 2009-11-30 2010-06-02 中国建设银行股份有限公司 Method and system for managing, authenticating and authorizing unified identities
CN103067332A (en) * 2011-10-18 2013-04-24 深圳市快播科技有限公司 One game account access realization method and system thereof

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20100100633A1 (en) * 2007-07-13 2010-04-22 Tencent Technology (Shenzhen) Company Limited Method, Apparatus And System For Obtaining Logon Information
CN101150861A (en) * 2007-10-15 2008-03-26 中兴通讯股份有限公司 Uniform user login method and device
CN101719238A (en) * 2009-11-30 2010-06-02 中国建设银行股份有限公司 Method and system for managing, authenticating and authorizing unified identities
CN103067332A (en) * 2011-10-18 2013-04-24 深圳市快播科技有限公司 One game account access realization method and system thereof

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110478910A (en) * 2019-04-30 2019-11-22 付宏毅 A kind of game machine system
CN113082722A (en) * 2021-03-15 2021-07-09 上海硬通网络科技有限公司 Game management system and game management method
CN113457165A (en) * 2021-06-30 2021-10-01 网易(杭州)网络有限公司 Game multi-terminal login control method and device, terminal device and server

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Application publication date: 20160824