CN112807696A - Game account control method, device, equipment and storage medium - Google Patents

Game account control method, device, equipment and storage medium Download PDF

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Publication number
CN112807696A
CN112807696A CN202110100912.6A CN202110100912A CN112807696A CN 112807696 A CN112807696 A CN 112807696A CN 202110100912 A CN202110100912 A CN 202110100912A CN 112807696 A CN112807696 A CN 112807696A
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Prior art keywords
game account
account
authorization information
game
information
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CN202110100912.6A
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CN112807696B (en
Inventor
许泽臣
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202110100912.6A priority Critical patent/CN112807696B/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/532Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Telephonic Communication Services (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The application provides a game account control method, device, equipment and storage medium, and relates to the technical field of games. The method comprises the following steps: generating authorization information of the first game account according to the second game account, wherein the authorization information is used for associating the first game account with the second game account; and sending the authorization information to a client corresponding to the second game account, so that the second game account controls the first game account based on the authorization information. Compared with the prior art, the problem that account information of the first game account is easy to leak and has high risk is solved.

Description

Game account control method, device, equipment and storage medium
Technical Field
The application relates to the technical field of games, in particular to a game account control method, device, equipment and storage medium.
Background
With the rapid development and wide application of smart devices, people often relieve stress or leisure and entertainment on the smart devices by playing games or using some application software, such as social software, etc., and in some scenarios, a user may need a user of another party to remotely control an application account of the user.
The existing remote control mode of the game account generally requires that a user of the first game account informs the other party user of remote control of the game account and the password, the other party user needs to log out of the game account after obtaining the account and the password of the user of the first game account, then log in the account of the user of the first game account through the account and the password of the user of the first game account again on a login interface, and the account of the user of the first game account is remotely controlled after login is successful.
However, in such a manner, not only is the procedure required for remote control complicated, but also account information of the user of the first game account is easily revealed, and a relatively large risk is caused.
Disclosure of Invention
An object of the present application is to provide a method, an apparatus, a device, and a storage medium for controlling a game account, so as to solve the problem that account information of a user who leaks a first game account easily has a relatively high risk in the prior art.
In order to achieve the above purpose, the technical solutions adopted in the embodiments of the present application are as follows:
in a first aspect, an embodiment of the present application provides a game account control method, where the method includes:
generating authorization information of a first game account according to a second game account, wherein the authorization information of the first game account is used for associating the first game account with the second game account;
and sending the authorization information of the first game account to a client corresponding to the second game account, so that the second game account controls the first game account based on the authorization information of the first game account.
Optionally, the generating authorization information of the first game account according to the second game account includes:
responding to the identification operation aiming at the second game account related information on a first account related interface, and generating the authorization information of the first game account; the first account number association interface is a live interface or an application setting interface.
Optionally, the second game account association information is the second game account association link;
the identification operation is a click operation aiming at the second game account associated link.
Optionally, the second game account association information is the second game account identification code;
the identification operation is a click identification operation for the second game account identification code.
Optionally, the generating authorization information of the first game account according to the second game account includes:
responding to scanning identification operation of the second game account identification code in a live interface displayed by another terminal, and generating authorization information of the first game account; and the other terminal is a terminal except the client corresponding to the first game account and the client corresponding to the second game account and is used for displaying the live broadcast interface.
Optionally, the generating authorization information of the first game account according to the second game account includes:
responding to the identification operation, and displaying an authorization setting interface;
responding to an authorization setting operation aiming at the authorization setting interface, and determining an authorization control range in the first game account;
and generating the authorization information according to the authorization control range.
Optionally, the method further comprises:
and displaying an application operation interface after the second game account logs in the first game account.
Optionally, the method further comprises:
and responding to a remote control cutting operation input on the client corresponding to the first game account, and removing the association between the first game account and the second game account so as to control the client corresponding to the second game account to quit the account login of the first game account.
Optionally, remote control cutting information is displayed in the application operation interface; the remote control ending operation is a selection operation for the remote control cutoff information.
Optionally, the method further comprises:
responding to the selection operation aiming at the target associated information on the second account associated interface, and acquiring the authorization information of a third game account corresponding to the target associated information; the authorization information of the third game account is used for associating the third game account with the second game account;
and sending the authorization information of the third game account to a client corresponding to the second game account, so that the second game account controls the third game account based on the authorization information of the third game account.
In a second aspect, another embodiment of the present application provides a game account control method, including:
receiving a first association request sent by a client of a first game account, wherein the first association request comprises: authorization information of the first game account; the authorization information is generated at the client side of the first game account according to a second game account;
associating the first game account with the second game account based on the authorization information;
and sending the authorization information to the client side of the second game account, so that the client side of the second game account controls the first game account based on the authorization information.
Optionally, the authorization information is information generated by the client of the first game account responding to the identification operation for the second game account associated information.
Optionally, the method further comprises:
receiving an association ending request sent by the client of the first game account, wherein the association ending request is a remote control cutting operation input in the process that the client of the first game account responds to the display of an application operation interface, and the application operation interface is the application operation interface after the second game account displayed by the client of the first game account logs in the first game account;
disassociating the first game account from the second game account;
and controlling the client of the second game account to quit the account login of the first game account.
Optionally, the method further comprises:
receiving a second association request sent by a client of the first game account, wherein the second association request comprises: the authorization information of the third game account is the authorization information of a user corresponding to the acquired target associated information, which is obtained by the client of the first game account through the selection operation of the target associated information on the second account associated interface;
and associating the first game account with the third game account based on the authorization information.
In a third aspect, an embodiment of the present application provides a game account control apparatus, including: the device comprises a generation module and a sending module, wherein:
the generation module is used for generating authorization information of the first game account according to the second game account, wherein the authorization information is used for associating the first game account with the second game account;
the sending module is configured to send the authorization information to a client corresponding to the second game account, so that the second game account controls the first game account based on the authorization information.
Optionally, the generating module is specifically configured to generate the authorization information of the first game account in response to an identification operation on a first account association interface for the second game account association information; the first account number association interface is a live interface or an application setting interface.
Optionally, the second game account association information is the second game account association link;
the identification operation is a click operation aiming at the second game account associated link.
Optionally, the second game account association information is the second game account identification code;
the identification operation is a click identification operation for the second game account identification code.
Optionally, the generating module is specifically configured to generate the authorization information of the first game account in response to a scanning and identifying operation for the second game account identification code in a live interface displayed by another terminal; and the other terminal is a terminal except the client corresponding to the first game account and the client corresponding to the second game account and is used for displaying the live broadcast interface.
Optionally, the apparatus further comprises: a display module and a determination module, wherein:
the display module is used for responding to the identification operation and displaying an authorization setting interface;
the determining module is used for responding to the authorization setting operation aiming at the authorization setting interface and determining the authorization control range in the first game account;
the generating module is specifically configured to generate the authorization information according to the authorization control range.
Optionally, the display module is specifically configured to display an application operation interface after the second game account logs in the first game account.
Optionally, the apparatus further comprises: and the releasing module is used for responding to the remote control cutting operation input on the client corresponding to the first game account, releasing the association between the first game account and the second game account so as to control the client corresponding to the second game account to quit the account login of the user of the first game account.
Optionally, remote control cutting information is displayed in the application operation interface; the remote control ending operation is a selection operation for the remote control cutoff information.
Optionally, the apparatus further comprises: an acquisition module and a control module, wherein:
the acquisition module is used for responding to the selection operation aiming at the target associated information on the second account associated interface and acquiring the authorization information of a third game account corresponding to the target associated information; the authorization information of the third game account is used for associating the third game account with the second game account;
the control module is configured to send authorization information of the third game account to a client corresponding to the second game account, so that the second game account controls the third game account based on the authorization information of the third game account.
In a fourth aspect, another embodiment of the present application provides a game account control apparatus, including: a receiving module, an association module and a sending module, wherein:
the receiving module is configured to receive a first association request sent by a client of a first game account, where the first association request includes: authorization information of the first game account; the authorization information is generated at the client side of the first game account according to a second game account;
the association module is used for associating the first game account with a second game account based on the authorization information;
the sending module is configured to send the authorization information to the client of the second game account, so that the client of the second game account controls the first game account based on the authorization information.
Optionally, the authorization information is information generated by the client of the first game account responding to the identification operation for the second game account associated information.
Optionally, the apparatus further comprises: a release module and a control module, wherein:
the receiving module is specifically configured to receive an association end request sent by the client of the first game account, where the association end request is a remote control cutting operation input in a process of responding to display of an application operation interface by the client of the first game account, and the application operation interface is an application operation interface after the second game account displayed by the client of the first game account logs in the first game account;
the release module is used for releasing the association between the first game account and the second game account;
and the control module is used for controlling the client of the second game account to quit the account login of the first game account.
Optionally, the receiving module is specifically configured to receive a second association request sent by the client of the first game account, where the second association request includes: the authorization information of the third game account is the authorization information of a user corresponding to the acquired target associated information, which is obtained by the client of the first game account through the selection operation of the target associated information on the second account associated interface;
the association module is specifically configured to associate the first game account with the third game account based on the authorization information.
In a fifth aspect, another embodiment of the present application provides a game account control device, including: a processor, a storage medium and a bus, wherein the storage medium stores machine-readable instructions executable by the processor, when the game account control device runs, the processor and the storage medium communicate through the bus, and the processor executes the machine-readable instructions to perform the steps of the method according to any one of the first aspect and the second aspect.
In a sixth aspect, another embodiment of the present application provides a storage medium having a computer program stored thereon, where the computer program is executed by a processor to perform the steps of the method according to any one of the first or second aspects.
The beneficial effect of this application is: by adopting the game account control method provided by the application, the second game account generates the authorization information of the first game account, and then the first game account is associated with the second game account according to the authorization information, so that the client of the second game account can directly control the first game account based on the authorization information, and the game account control method ensures that the user of the first game account can temporarily use the own first game account to the user of the second game account without providing account and password, and the user of the second game account can directly log in and control the first game account based on the authorization information without quitting the log-in of the second game account, thereby not only ensuring the security of the first game account, but also ensuring that the second game account can directly log in and control the first game account based on the authorization information, so that the log-in mode is quick and simple, the login efficiency is improved while the first game account information is not revealed.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are required to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained from the drawings without inventive effort.
Fig. 1 is a schematic flow chart of a game account control method according to an embodiment of the present application;
fig. 2 is a schematic flow chart of a game account control method according to another embodiment of the present application;
fig. 3 is a schematic flow chart of a game account control method according to another embodiment of the present application;
fig. 4 is a schematic flowchart of a game account control method according to another embodiment of the present application;
fig. 5 is a schematic flow chart of a game account control method according to another embodiment of the present application;
fig. 6 is a schematic flowchart of a game account control method according to another embodiment of the present application;
fig. 7 is a schematic flowchart of a game account control method according to another embodiment of the present application;
fig. 8 is a schematic structural diagram of a game account control device according to an embodiment of the present application;
fig. 9 is a schematic structural diagram of a game account control device according to another embodiment of the present application;
FIG. 10 is a schematic structural diagram of a game account control according to another embodiment of the present application;
fig. 11 is a schematic structural diagram of a game account control device according to another embodiment of the present application;
fig. 12 is a schematic structural diagram of a game account control device according to an embodiment of the present application.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are some embodiments of the present application, but not all embodiments.
The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. All other embodiments, which can be derived by a person skilled in the art from the embodiments of the present application without making any creative effort, shall fall within the protection scope of the present application.
Additionally, the flowcharts used in this application illustrate operations implemented according to some embodiments of the present application. It should be understood that the operations of the flow diagrams may be performed out of order, and steps without logical context may be performed in reverse order or simultaneously. One skilled in the art, under the guidance of this application, may add one or more other operations to, or remove one or more operations from, the flowchart.
The game account control method provided by the embodiment of the present application is explained below with reference to a plurality of specific application examples. Fig. 1 is a schematic flow chart of a game account control method according to an embodiment of the present application, and as shown in fig. 1, the method includes:
s101: and generating the authorization information of the first game account according to the second game account.
The association information of the first game account is used for associating the first game account with the second game account.
For example, in some possible embodiments, the authorization information of the first game account may be generated by, for example: and responding to the confirmation operation aiming at the second game account correlation information on the first account correlation interface to generate the authorization information of the first game account. The first account number association interface can be a live interface or an application setting interface; the confirmation operation may be, for example, an identification operation, an authentication operation, a binding operation, or the like, and the confirmation operation is described below as an example of the identification operation. The account association information of the second game account can be a second game account association link or a second game account identification code, such as second game account two-dimensional code information.
In some possible embodiments, the first account association interface may be, for example, an application remote login request interface, and generates the authorization information of the first game account in response to an operation of identifying, by the first game account, the second game account association information on the remote login interface; the second game account related information may include, for example, a device ID of the second game account, and the first game account generates the authorization information of the first game account after confirming that the device Identity identification number (ID) of the second game account is legal, for example, after clicking a "login approval" key.
For example, the following steps are carried out: when the second game account association information is a second game account association link, the identification operation may be a click operation for the second game account association link, that is, the first game account generates the authorization information of the first game account by clicking the second game account association link in the first game account association interface and after successfully opening the account association link of the second game account; when the second game account association information is an account identification code of the second game account, the identification operation may be a click identification operation for the second game account identification code, that is, the first game account identifies the account identification code in the association interface by clicking, and generates authorization information of the first game account after the second game account identification code is successfully identified; when the second game account association information is a random password or a random number, the identification operation may be an input operation of the first game account through a terminal device corresponding to the first game account for an identification code of the second game account, that is, after the random password or the random number is input by the first game account through the terminal device, if the random password or the random number is the same as an account identification code provided by the second game account, the authentication is passed, and the authorization information of the first game account is generated after the authentication is passed.
For example, in some possible embodiments, for example, when the first account associated interface is a live game interface, the user corresponding to the second game account may be a main user, and the user corresponding to the first game account may view live broadcast of the main user through a terminal device installed with a live broadcast application, or enter the live broadcast interface of the main user for viewing through a live broadcast control or a live broadcast link in the game application through a terminal device installed with a game application; at the moment, the anchor user can display the two-dimension code information of the account number on a live broadcast interface in the live broadcast process of the live broadcast room, the user corresponding to the first game account number for watching the live broadcast can scan or identify the two-dimension code of the live broadcast room, and authorization information is generated after the scanning or the success.
In some possible embodiments, the scanning mode may be, for example: the method comprises the steps that a user corresponding to a first game account presses a live broadcast room interface by a long finger on a terminal device which is currently watching live broadcast, or triggers recognition operation by a right mouse button on the live broadcast interface, or triggers recognition operation by a preset shortcut key in the live broadcast interface until a recognition indication message 'two-dimension code in a recognition graph' pops up, and then the user corresponding to the first game account can click the indication message to recognize the two-dimension code information in the live broadcast room interface and generate authorization information of the first game account after the recognition is successful.
In other possible embodiments, the scanning mode may also be that, in response to a scanning and identifying operation for a second game account identification code in a live interface displayed by another terminal, authorization information of the first game account is generated, that is, a user corresponding to the first game account enters the game interface through another terminal device, scans and identifies two-dimensional code information in the live interface through a scanning control in the game interface, and generates authorization information of the first game account after successful identification; and the other terminal is a terminal except the client corresponding to the first game account and the client corresponding to the second game account and is used for displaying a live broadcast interface.
It should be understood that although the above embodiment is described by taking a game scene as a live scene as an example, the present application may be applied to any scene that needs to accompany playing, such as a teacher-apprentice accompanying playing scene, a lover accompanying playing scene, etc.; the above embodiments are merely exemplary illustrations, and the specific application scenarios are not limited to those given in the above embodiments, and can be flexibly adjusted according to the user needs.
In other possible embodiments, for example, when the first account number association interface is a live interface, the user corresponding to the second game account number is a main broadcast account, and the second game account number association information is a second game account number association link, the main broadcast account may display its own account number association link in a live broadcast room, and the user corresponding to the first game account number may click the account number association link to generate the authorization information; the account number association connection may be, for example, a payment link, that is, the current anchor is a player affiliated, and the content involved in the player affiliated may include, for example: the game level is improved, or weapons are built, equipment is upgraded, virtual pet book-making or upgrading is facilitated, and the like; a user corresponding to the first game account can pop up a payment connection after clicking the account association link, and generates authorization information after the user corresponding to the first game account successfully pays; the association link may also be a free link, that is, the current anchor is a welfare anchor, and at this time, the user corresponding to the first game account may directly generate the authorization information of the first game account after clicking the account association link.
It should be understood that the foregoing embodiment is merely an exemplary illustration, and the content included in the specific second game account association information and the corresponding identification operation may be flexibly adjusted according to the user's needs, and the application is not limited thereto.
S102: and sending authorization information to a client corresponding to the second game account, so that the second game account controls the first game account based on the authorization information.
The authorization information of the first game account is used for enabling the server to correlate the first game account with the second game account based on the authorization information of the first game account, and sending the authorization information of the first game account to the client corresponding to the second game account, so that the client of the second game account logs in and controls the first game account based on the authorization information of the first game account.
In an embodiment of the application, the authorization information of the first game account can only be used to authorize the second game account to be associated with the first game account, for example, and other game accounts except the second game account cannot be associated with the first game account through the authorization information even if the authorization information of the first game account is obtained, so that account security of the first game account is further ensured.
In an embodiment of the application, after the first game account generates the authorization information of the first game account and sends the authorization information to the client corresponding to the second game account, the first game account may receive an indication of successful sending, and notify that the authorization information of the user of the first game account has been successfully sent, so as to prevent the user of the first game account from repeatedly sending the authorization information of the first game account, which is exemplified by: for example, within a preset time period, the same first game account can only send authorization information to a client corresponding to one second game account once, for example, within one minute, the first game account can only send authorization information to a client corresponding to one second game account once, so that the problem that the client corresponding to the second game account is repeatedly sent with authorization information and the authorization information repeatedly sent by the client corresponding to the second game account is flushed is prevented.
In some possible embodiments, the second game account may receive authorization information of multiple game accounts within the same time period, at this time, a user corresponding to the second game account may check how many game accounts apply for authorization on the terminal device, and meanwhile, the user corresponding to the second game account may determine one game account as the first game account from the received authorization information of multiple game accounts, acquire the authorization information of the first game account, and establish association with the first game account.
The mode that the client side of the second game account directly logs in the first game account based on the authorization information has no delay or broadband pressure because the client side is not controlled by a remote whole machine in the traditional sense, and the account security of the first game account is ensured because the login mode does not need the first game account to provide the account password of the client side.
In the embodiment of the application, after the second game account controls the first game account according to the authorization information of the first game account, after the control of the first game account is finished, the second game account may return to a game interface of the second game account before the control of the first game account, or return to an initial interface of the second game account, so that the second game account does not need to quit the login of the second game account, the control of the first game account may be realized, and the interface of the second game account may also return after the control of the first game account is finished.
For example, the authorization information may be understood as a temporary password that can be logged in to the first game account, and in some possible embodiments, the authorization information may be valid only for a preset time, for example: the client corresponding to the second game account can log in the first game account through the authorization information within a preset time after receiving the authorization information of the first game account, the preset time may be, for example, 5 minutes, if the second game account does not log in the first game account through the authorization information within 5 minutes, the authorization information is invalid, that is, if the second game account cannot log in the first game account through the information after exceeding 5 minutes, the second game account needs to be correlated again and new authorization information needs to be acquired.
In other possible embodiments, the authorization information may be, for example: only the first game account is supported to be logged in for one time, if the second game account logs in the first game account through the authorization information and then quits logging in, the authorization information is invalid when the second game account logs in the first game account for the next time, association is needed to be carried out again, and new authorization information is obtained; therefore, the security of the first game account is further ensured, it should be understood that the above embodiment is only an exemplary illustration, and the usage rule of the specific authorization information during usage may be flexibly adjusted according to the user requirement, and is not limited to the above embodiment.
By adopting the game account control method provided by the application, the second game account generates the authorization information of the first game account, and then the first game account is associated with the second game account according to the authorization information, so that the client of the second game account can directly control the first game account based on the authorization information, and the game account control method ensures that the user of the first game account can temporarily use the first game account to the user of the second game account without providing account and password, and the user of the second game account can directly control the first game account based on the authorization information without quitting the login of the second game account in the process of controlling the first game account, and then returns to the interface corresponding to the second game account after the control of the first game account is finished, thereby not only ensuring the security of the first game account, and the second game account can directly log in and control the first game account based on the authorization information, so that the login mode is quick and simple, and the login efficiency is improved while the information of the first game account is not leaked.
Optionally, on the basis of the foregoing embodiment, an embodiment of the present application may further provide a game account control method, and an implementation process of the foregoing method is described as follows with reference to the accompanying drawings. Fig. 2 is a schematic flow chart of a game account control method according to another embodiment of the present application, as shown in fig. 2, before S102, the method further includes:
s103: and responding to the identification operation and displaying an authorization setting interface.
S104: and determining an authorized manipulation range in the first game account in response to an authorized setting operation on the authorized setting interface.
The authorization setting operation is used for the first game account to set the content that the second game account can operate in the account of the first game account, for example, the first game account may determine, in the authorization setting interface, the content of the checked operation as the authorized operable content by checking the content of the preset operation, where the content of the operation may include: virtual equipment, virtual gold coins, virtual pets, virtual social relationships, virtual inscriptions, and the like.
In some possible embodiments, the first association request further comprises: and authorizing the control range. That is, after the first game account sets the operable content, the controllable range of the operable content may be further set, for example, the method may include: after the first game account is operable to authorize the virtual gold coins, the first game account may further set a proportion of virtual gold coins that can be used for authorization, and the like, for example, only 10% of virtual gold coins in the first game account are allowed to be used by the second game account; after the virtual pet authorization is operable, the first game account can further set specific operable virtual pets, for example, 3 virtual pets exist in the first game account, and the first game account only authorizes the second game account and can perform control operation on one designated virtual pet; after the virtual equipment is authorized to be operable, the first game account can further set the virtual equipment which is operable to be distant from the first game account, for example, the first game account has head-wearing equipment, upper clothing equipment, lower clothing equipment and weapon equipment, and the first game account can only authorize the second game account to have control operation on the weapon equipment in the virtual equipment.
By setting the authorized control range, misoperation or malicious operation of the second game account on the first game account can be avoided, and the safety of the first game account and the safety of information or virtual assets in the account are further ensured.
For example, in an embodiment of the application, the authorization setting interface may set an authorization control range and an authorization control time, for example, the first game account may set an authorization control time for the second game account to control the first game account to be 2 hours, so that the second game account may only control the first game account for two hours after logging in the first game account, and the second game account may be forced to exit from the first game account after the second game account logs in the first game account for two hours; or if the first game account is in one game after two hours, the second game account can be forced to quit the first game account after the game is finished.
It should be understood that the above embodiments are only exemplary, and the content and setting manner that can be set in the specific authorization setting interface can be flexibly adjusted according to the user's needs, and are not limited to the above embodiments.
Optionally, on the basis of the foregoing embodiment, an embodiment of the present application may further provide a game account control method, and an implementation process of the foregoing method is described as follows with reference to the accompanying drawings. Fig. 3 is a schematic flow chart of a game account control method according to another embodiment of the present application, and as shown in fig. 3, the method may further include:
s105: and displaying an application operation interface after the second game account logs in the first game account.
That is, after the second game account logs in the first game account, the terminal device of the first game account may directly display or display the application operation interface after the second game account logs in the first game account after logging in the virtual game, so that the first game account may synchronously view the control operation of the second game account on its own account in real time, so as to enable the first game account to perform risk control by itself.
Optionally, on the basis of the foregoing embodiment, an embodiment of the present application may further provide a game account control method, and an implementation process of the foregoing method is described as follows with reference to the accompanying drawings. Fig. 4 is a schematic flow chart of a game account control method according to another embodiment of the present application, and as shown in fig. 4, the method may further include:
s106: and responding to the remote control cutting operation input on the client corresponding to the first game account, and releasing the association between the first game account and the second game account.
The remote disconnection operation may be, for example, a remote control disconnection operation input during the display of the application operation interface, and transmits an association termination request to the server.
And the remote control cutting-off operation is used for releasing the association between the first game account and the second game account and controlling the client corresponding to the second game account to log out of the first game account.
For example, in some possible embodiments, in order to prevent the first game account from malicious disconnection operation, a shortest connection time may be agreed in the connection agreement, and the first game account cannot disconnect the connection within the shortest connection time.
Exemplarily, the application operation interface can display remote control cut-off information; the remote control end operation is a selection operation for remote control cutoff information. The remote control cut-off information may be, for example: the remote control cuts off the link, or, remote control cuts off controlling part etc. and specific remote control cuts off information and can adjust according to user's needs are nimble, and this application does not do any restriction here.
Optionally, in another embodiment of the present application, the method may be further applied to a virtual resource transaction interface, for example, a tibetan pavilion interface or a transaction interface of social account numbers with different levels, where the method may further include: responding to the selection operation aiming at the target associated information on the second account associated interface, and acquiring the authorization information of a third game account corresponding to the target associated information; the second account number association interface is a virtual resource transaction interface; and sending the authorization information of the third game account to the client corresponding to the second game account, so that the second game account controls the third game account based on the authorization information of the third game account.
In some possible embodiments, for example, the first game account number may send a second association request to the server, the second association request including: the server is used for associating the first game account with the third game account based on the authorization information; and logging in the third game account based on the third game account authorization information.
Each account association information may be, for example, an account association link or an account association control; the application is not limited in any way here.
According to the setting mode, after the first game account enters the interface of the treasure house, one third game account can be selected from a plurality of third game accounts displayed on the second account correlation interface, the authorization information of the third game account is acquired, then the third game account can be logged in according to the authorization information to check, whether the account meets the requirements of the account or not is checked, if yes, the account can be returned to the treasure house to purchase the account, and if not, the account can be returned to the treasure house to select other third game accounts to check.
In one embodiment of the application, the user of the first game account can control the content in the third game account, which can be according to the type of the treasure pavilion; for example: when virtual equipment is sold in the treasure pavilion, the user of the first game account can only check the virtual equipment or use the virtual equipment in battle after logging in the third game account; when the virtual pet is sold in the treasure cabinet, the user of the first game account can only check the virtual pet or carry the virtual pet for fighting trial after logging in the third game account; when the game account is sold in the Tibet pavilion, the user of the first game account can check all contents in the third game account after logging in the third game account; however, after logging in the third game account, the user of the first game account can only check or try the content in the third game account, and cannot use the virtual gold coins in the third game account, or upgrade virtual equipment, upgrade the skills of virtual pets, release virtual pets and the like; specifically, the content in the third game account that can be controlled by the user of the first game account can be flexibly adjusted according to the user requirement, and is not limited to the content provided in the foregoing embodiment.
According to the setting mode, when the game resource is transacted, the user of the first game account can directly log in the interested third game account through the authorization information to browse or try, but cannot perform transaction operation in the third game account.
In another embodiment of the application, the time for the user of the first game account to log in the third game account may also be limited, for example, after the user of the first game account logs in the third game account, the user may only control the third game account for 5 minutes, and the permission setting and the time setting of the user of the first game account after logging in may be flexibly adjusted according to the user needs, and are not limited to the embodiments described above.
The method for controlling the game account number provided by the application is adopted, the account number can be controlled remotely and rapidly in a game, the authorization information of the first game account number is used as a certificate of the second game account number for temporarily logging in the first game account number, so that the second game account number can log in the first game account number without a first game account number password, and the first game account number can set controllable contents in the first game account number before authorization association, thereby preventing the loss of virtual assets of the first game account number, not only reducing the risk of stealing the account number during hosting or playing, but also realizing remote control by directly logging in the account number, having no pressure of bandwidth and delay, and improving the game experience of a game player in the process of remotely controlling the account number.
Optionally, on the basis of the foregoing embodiment, an embodiment of the present application may further provide a game account control method, and an implementation process of the foregoing method is described as follows with reference to the accompanying drawings. Fig. 5 is a schematic flow chart of a game account control method according to another embodiment of the present application, and as shown in fig. 5, the method may further include:
s201: and receiving a first association request sent by a client of the first game account.
Wherein the first association request comprises: authorization information of the first game account; the authorization information is information generated by the client of the first game account according to the second game account.
For example, in one embodiment of the present application, the authorization information may be, for example, information produced by the client of the first game account in response to the identification operation for the second game account association information.
S202: and associating the first game account with the second game account based on the authorization information.
S203: and sending authorization information to the client side of the second game account so that the client side of the second game account logs in the first game account based on the authorization information.
Since the method is a method for executing a subject on the opposite side of the method provided in fig. 1-4, the beneficial effects are the same as the method of fig. 1-4, and the description of the present application is omitted here.
Optionally, on the basis of the foregoing embodiment, an embodiment of the present application may further provide a game account control method, and an implementation process of the foregoing method is described as follows with reference to the accompanying drawings. Fig. 6 is a schematic flow chart of a game account control method according to another embodiment of the present application, and as shown in fig. 6, the method may further include:
s204: and receiving an association ending request sent by the client of the first game account.
The association ending request is a remote control cutting operation input in the process that the client side of the first game account responds to the display of the application operation interface, and the application operation interface is the application operation interface after the second game account displayed by the client side of the first game account logs in the first game account.
S205: and releasing the association between the first game account and the second game account.
S206: and controlling the client of the second game account to log out of the first game account.
Optionally, on the basis of the foregoing embodiment, an embodiment of the present application may further provide a game account control method, and an implementation process of the foregoing method is described as follows with reference to the accompanying drawings. Fig. 7 is a schematic flow chart of a game account control method according to another embodiment of the present application, and as shown in fig. 7, the method may further include:
s207: and receiving a second association request sent by the client of the first game account.
Wherein the second association request comprises: and the authorization information of the third game account is the authorization information of the user corresponding to the target associated information obtained by the client side of the first game account through the selection operation of the target associated information on the second account associated interface.
S208: and associating the first game account with the third game account based on the authorization information.
Since the method is a method for executing a subject on the opposite side of the method provided in fig. 1-4, the beneficial effects are the same as the method of fig. 1-4, and the description of the present application is omitted here.
The following explains a game account control device provided in the present application with reference to the accompanying drawings, where the game account control device can execute any account remote control method in fig. 1 to 7, and specific implementation and beneficial effects of the method refer to the above description, and are not described again below.
Fig. 8 is a schematic structural diagram of a game account control device according to an embodiment of the present application, and as shown in fig. 8, the device includes: a generating module 301 and a sending module 302, wherein:
the generating module 301 is configured to generate authorization information of the first game account according to the second game account, where the authorization information is used to associate the first game account with the second game account.
A sending module 302, configured to send authorization information to a client corresponding to the second game account, so that the second game account controls the first game account based on the authorization information.
Optionally, the generating module 301 is specifically configured to respond to an identification operation on the first account association interface for the second game account association information, and generate the authorization information of the first game account; the first account number association interface is a live interface or an application setting interface.
Optionally, the second game account association information is a second game account association link.
The identifying operation is a clicking operation on the second game account associated link.
Optionally, the second game account association information is a second game account identification code.
The identification operation is a click identification operation for the second game account identification code.
Optionally, the generating module 301 is specifically configured to respond to a scanning and identifying operation for a second game account identification code in a live interface displayed by another terminal, and generate authorization information of a first game account; and the other terminal is a terminal except the client corresponding to the first game account and the client corresponding to the second game account and is used for displaying a live broadcast interface.
Fig. 9 is a schematic structural diagram of a game account control device according to an embodiment of the present application, and as shown in fig. 9, the device further includes: a display module 303 and a determination module 304, wherein:
and the display module 303 is configured to display an authorization setting interface in response to the identification operation.
The determining module 304 is configured to determine an authorized manipulation range in the first game account in response to an authorized setting operation on the authorized setting interface.
The generating module 301 is specifically configured to generate authorization information according to the authorization control range.
Optionally, the display module 303 is specifically configured to display an application operation interface after the second game account logs in the first game account.
As shown in fig. 9, the apparatus further includes: the releasing module 305 is configured to respond to a remote control disconnection operation input on a client corresponding to the first game account, release the association between the first game account and the second game account, so as to control the client corresponding to the second game account to log out of the account login of the first game account.
Optionally, remote control cutting information is displayed in the application operation interface; the remote control end operation is a selection operation for remote control cutoff information.
As shown in fig. 9, the apparatus further includes: an acquisition module 306 and a control module 307, wherein:
an obtaining module 306, configured to respond to a selection operation for target associated information on the second account associated interface, and obtain authorization information of a third game account corresponding to the target associated information; the authorization information of the third game account is used for associating the third game account with the second game account;
the control module 307 is configured to send authorization information of a third game account to a client corresponding to the second game account, so that the second game account controls the third game account based on the authorization information of the third game account.
Fig. 10 is a schematic structural diagram of a game account control device according to another embodiment of the present application, and as shown in fig. 10, the device includes: a receiving module 401, an associating module 402 and a sending module 403, wherein:
a receiving module 401, configured to receive a first association request sent by a client of a first game account, where the first association request includes: authorization information of the first game account; the authorization information is information generated by the client of the first game account according to the second game account.
An association module 402, configured to associate the first game account with the second game account based on the authorization information.
A sending module 403, configured to send authorization information to a client of the second game account, so that the client of the second game account controls the first game account based on the authorization information.
Optionally, the authorization information is information generated by the client of the first game account responding to the identification operation for the second game account associated information.
Fig. 11 is a schematic structural diagram of a game account control device according to another embodiment of the present application, and as shown in fig. 11, the device further includes: a disarm module 404 and a control module 405, wherein:
the receiving module 401 is specifically configured to receive an association end request sent by a client of a first game account, where the association end request is a remote control cutting operation input in a process that the client of the first game account responds to a display of an application operation interface, and the application operation interface is an application operation interface after a second game account displayed by the client of the first game account logs in the first game account.
A release module 404, configured to release the association between the first game account and the second game account.
And the control module 405 is configured to control the client of the second game account to log out of the account login of the first game account.
Optionally, the receiving module 401 is specifically configured to receive a second association request sent by a client of the first game account, where the second association request includes: the authorization information of the third game account is the authorization information of the user corresponding to the target associated information obtained by the client of the first game account through the selection operation of the target associated information on the second account associated interface;
the associating module 402 is specifically configured to associate the first game account with the third game account based on the authorization information.
The above-mentioned apparatus is used for executing the method provided by the foregoing embodiment, and the implementation principle and technical effect are similar, which are not described herein again.
These above modules may be one or more integrated circuits configured to implement the above methods, such as: one or more Application Specific Integrated Circuits (ASICs), or one or more microprocessors (DSPs), or one or more Field Programmable Gate Arrays (FPGAs), among others. For another example, when one of the above modules is implemented in the form of a Processing element scheduler code, the Processing element may be a general-purpose processor, such as a Central Processing Unit (CPU) or other processor capable of calling program code. For another example, these modules may be integrated together and implemented in the form of a system-on-a-chip (SOC).
Fig. 12 is a schematic structural diagram of a game account control device according to an embodiment of the present application, where the game account control device may be integrated in a terminal device or a chip of the terminal device.
The game account control device includes: a processor 501, a storage medium 502, and a bus 503.
The processor 501 is configured to store a program, and the processor 501 invokes the program stored in the storage medium 502, so as to execute the method embodiments corresponding to fig. 1 to fig. 3 when the processor 501 is a first terminal device corresponding to a first game account; when the processor 501 is a server, the embodiments of the methods corresponding to fig. 4 to fig. 7 are performed. The specific implementation and technical effects are similar, and are not described herein again.
Optionally, the present application also provides a program product, such as a storage medium, on which a computer program is stored, including a program, which, when executed by a processor, performs embodiments corresponding to the above-described method.
In the several embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. For example, the above-described apparatus embodiments are merely illustrative, and for example, the division of the units is only one logical division, and other divisions may be realized in practice, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, or in a form of hardware plus a software functional unit.
The integrated unit implemented in the form of a software functional unit may be stored in a computer readable storage medium. The software functional unit is stored in a storage medium and includes several instructions for enabling a computer device (which may be a personal computer, a server, or a network device) or a processor (processor) to perform some steps of the methods according to the embodiments of the present application. And the aforementioned storage medium includes: a U disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.

Claims (18)

1. A game account control method is characterized by comprising the following steps:
generating authorization information of a first game account according to a second game account, wherein the authorization information of the first game account is used for associating the first game account with the second game account;
and sending the authorization information of the first game account to a client corresponding to the second game account, so that the second game account controls the first game account based on the authorization information of the first game account.
2. The method of claim 1, wherein generating authorization information for the first game account based on the second game account comprises:
responding to the identification operation aiming at the second game account related information on a first account related interface, and generating the authorization information of the first game account; the first account number association interface is a live interface or an application setting interface.
3. The method of claim 2, wherein the second game account association information is the second game account association link;
the identification operation is a click operation aiming at the second game account associated link.
4. The method of claim 2, wherein the second game account association information is the second game account identification code;
the identification operation is a click identification operation for the second game account identification code.
5. The method of claim 1, wherein generating authorization information for the first game account based on the second game account comprises:
responding to scanning identification operation of the second game account identification code in a live interface displayed by another terminal, and generating authorization information of the first game account; and the other terminal is a terminal except the client corresponding to the first game account and the client corresponding to the second game account and is used for displaying the live broadcast interface.
6. The method of claim 1, wherein generating authorization information for the first game account from the second game account comprises:
responding to the identification operation, and displaying an authorization setting interface;
responding to an authorization setting operation aiming at the authorization setting interface, and determining an authorization control range in the first game account;
and generating the authorization information according to the authorization control range.
7. The method of claim 1, wherein the method further comprises:
and displaying an application operation interface after the second game account logs in the first game account.
8. The method of claim 1, wherein the method further comprises:
and responding to a remote control cutting operation input on the client corresponding to the first game account, and removing the association between the first game account and the second game account so as to control the client corresponding to the second game account to quit the account login of the first game account.
9. The method of claim 7, wherein remote control cut-off information is displayed in the application operation interface; the remote control ending operation is a selection operation for the remote control cutoff information.
10. The method of claim 1, wherein the method further comprises:
responding to the selection operation aiming at the target associated information on the second account associated interface, and acquiring the authorization information of a third game account corresponding to the target associated information; the authorization information of the third game account is used for associating the third game account with the second game account;
and sending the authorization information of the third game account to a client corresponding to the second game account, so that the second game account controls the third game account based on the authorization information of the third game account.
11. A game account control method is characterized by comprising the following steps:
receiving a first association request sent by a client of a first game account, wherein the first association request comprises: authorization information of the first game account; the authorization information is information generated on a client of the first game account according to a second game account;
associating the first game account with the second game account based on the authorization information;
and sending the authorization information to the client side of the second game account, so that the client side of the second game account controls the first game account based on the authorization information.
12. The method of claim 11, wherein the authorization information is information generated by the client of the first game account in response to the identification operation for the second game account associated information.
13. The method of claim 11, wherein the method further comprises:
receiving an association ending request sent by the client of the first game account, wherein the association ending request is a remote control cutting operation input in the process that the client of the first game account responds to the display of an application operation interface, and the application operation interface is the application operation interface after the second game account displayed by the client of the first game account logs in the first game account;
disassociating the first game account from the second game account;
and controlling the client of the second game account to quit the account login of the first game account.
14. The method of claim 11, wherein the method further comprises:
receiving a second association request sent by a client of the first game account, wherein the second association request comprises: the authorization information of the third game account is the authorization information of a user corresponding to the acquired target associated information, which is obtained by the client of the first game account through the selection operation of the target associated information on the second account associated interface;
and associating the first game account with the third game account based on the authorization information.
15. A game account control apparatus, comprising: the device comprises a generation module and a sending module, wherein:
the generation module is used for generating authorization information of a first game account according to a second game account, wherein the authorization information is used for associating the first game account with the second game account;
the sending module is configured to send the authorization information to a client corresponding to the second game account, so that the second game account controls the first game account based on the authorization information.
16. A game account control apparatus, comprising: a receiving module, an association module and a sending module, wherein:
the receiving module is configured to receive a first association request sent by a client of a first game account, where the first association request includes: authorization information of the first game account; the authorization information is generated at the client side of the first game account according to a second game account;
the association module is used for associating the first game account with the second game account based on the authorization information;
the sending module is configured to send the authorization information to the client of the second game account, so that the client of the second game account controls the first game account based on the authorization information.
17. A game account control apparatus, characterized in that the apparatus comprises: a processor, a storage medium and a bus, wherein the storage medium stores machine-readable instructions executable by the processor, the processor and the storage medium communicate with each other through the bus when the game account control device is operated, and the processor executes the machine-readable instructions to perform the method of any one of the preceding claims 1 to 14.
18. A storage medium, characterized in that the storage medium has stored thereon a computer program which, when being executed by a processor, performs the method of any of the preceding claims 1-14.
CN202110100912.6A 2021-01-25 2021-01-25 Game account control method, device, equipment and storage medium Active CN112807696B (en)

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