CN113115062A - Game interaction method, system, device, electronic equipment and readable storage medium - Google Patents

Game interaction method, system, device, electronic equipment and readable storage medium Download PDF

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Publication number
CN113115062A
CN113115062A CN202110379552.8A CN202110379552A CN113115062A CN 113115062 A CN113115062 A CN 113115062A CN 202110379552 A CN202110379552 A CN 202110379552A CN 113115062 A CN113115062 A CN 113115062A
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China
Prior art keywords
game
target
room
live broadcast
joining request
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Granted
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CN202110379552.8A
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Chinese (zh)
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CN113115062B (en
Inventor
范育耀
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Guangzhou Huya Technology Co Ltd
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Guangzhou Huya Technology Co Ltd
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Priority to CN202110379552.8A priority Critical patent/CN113115062B/en
Publication of CN113115062A publication Critical patent/CN113115062A/en
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/239Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests
    • H04N21/2393Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests involving handling client requests
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/437Interfacing the upstream path of the transmission network, e.g. for transmitting client requests to a VOD server
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/81Monomedia components thereof
    • H04N21/8166Monomedia components thereof involving executable data, e.g. software
    • H04N21/8173End-user applications, e.g. Web browser, game
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/83Generation or processing of protective or descriptive data associated with content; Content structuring
    • H04N21/84Generation or processing of descriptive data, e.g. content descriptors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5566Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • General Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • Databases & Information Systems (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The embodiment of the application provides a game interaction method, a game interaction system, a game interaction device, electronic equipment and a readable storage medium, and relates to the technical field of computers. The method comprises the following steps: the anchor terminal equipment sends the game information of the target game program running in the live broadcast room to the audience terminal equipment; under the condition that the spectator end equipment receives the operation of running the target game program, the first target identification of the live broadcast room is carried in the game joining request, and the game joining request is sent to the game server; and the game server controls the spectator end equipment sending the game joining request to enter a target game room where the anchor end equipment is located according to the first target identification in the game joining request, the stored first target identification of the live broadcast room and the second target identification of the target game room corresponding to the live broadcast room. Therefore, the spectators and the anchor can conveniently join in one game room to play games together without complicated operation.

Description

Game interaction method, system, device, electronic equipment and readable storage medium
Technical Field
The present application relates to the field of computer technologies, and in particular, to a game interaction method, system, device, electronic device, and readable storage medium.
Background
Currently, in the process of a live broadcast by a main player, the main player often plays some games. In order to participate in a game played by a host, a spectator needs to play the game together with the host through a troublesome operation. For example, the spectator asks for the game room number through the spectator side device, and then searches for and joins the corresponding room according to the game room number.
Disclosure of Invention
The embodiment of the application provides a game interaction method, a game interaction system, a game interaction device, electronic equipment and a readable storage medium, which can enable audiences and anchor players to join a game room conveniently and conveniently, and then play games together without complicated operations.
The embodiment of the application can be realized as follows:
in a first aspect, an embodiment of the present application provides a game interaction method, including:
the anchor terminal equipment sends the game information of the target game program running in the live broadcast room to the audience terminal equipment;
the spectator end equipment carries a first target identifier of the live broadcast room in a game joining request under the condition of receiving the operation of running the target game program, and sends the game joining request to a game server;
and the game server controls the spectator end equipment sending the game joining request to enter a target game room where the main broadcasting end equipment is located according to the first target identification in the game joining request, the stored first target identification of the live broadcasting room and the second target identification of the target game room corresponding to the live broadcasting room.
In a second aspect, an embodiment of the present application provides a game interaction method, including:
receiving and displaying game information of a target game program which is transmitted by the anchor terminal equipment and runs in the live broadcast room;
and under the condition of receiving the operation of running the target game program, carrying a first target identifier of the live broadcast room in a game joining request, and sending the game joining request to a game server, wherein the game joining request is used for indicating the game server to control audience end equipment sending the game joining request to enter a target game room where the main broadcast end equipment is located according to the first target identifier in the game joining request, the stored first target identifier of the live broadcast room and a second target identifier of a target game room corresponding to the live broadcast room.
In a third aspect, an embodiment of the present application provides a game interaction method, including:
receiving a game joining request sent by spectator terminal equipment, wherein the game joining request comprises a first target identifier of a live broadcast room of anchor terminal equipment corresponding to the spectator terminal equipment;
and controlling the spectator end equipment sending the game joining request to enter a target game room where the main broadcasting end equipment is located according to the first target identification in the game joining request, the stored first target identification of the live broadcasting room and the second target identification of the target game room corresponding to the live broadcasting room.
In a fourth aspect, an embodiment of the present application provides a game interaction system, which includes an anchor device, a spectator device, and a game server,
the main broadcasting terminal equipment is used for sending the game information of the target game program running in the live broadcasting room to the audience terminal equipment;
the spectator end equipment is used for carrying a first target identifier of the live broadcast room in a game joining request and sending the game joining request to a game server under the condition of receiving the operation of running the target game program;
and the game server is used for controlling the spectator end equipment sending the game joining request to enter the target game room where the main broadcasting end equipment is located according to the first target identification in the game joining request, the stored first target identification of the live broadcasting room and the second target identification of the target game room corresponding to the live broadcasting room.
In a fifth aspect, an embodiment of the present application provides a game interaction apparatus, including:
the information receiving module is used for receiving and displaying game information of a target game program which is sent by the anchor terminal equipment and runs in the live broadcast room;
and the request module is used for carrying a first target identifier of the live broadcast room in a game joining request and sending the game joining request to a game server under the condition of receiving the operation of running the target game program, wherein the game joining request is used for indicating the game server to control spectator end equipment sending the game joining request to enter a target game room where the main broadcast end equipment is located according to the first target identifier in the game joining request, the stored first target identifier of the live broadcast room and a second target identifier of a target game room corresponding to the live broadcast room.
In a sixth aspect, an embodiment of the present application provides a game interaction device, where the device includes:
the request receiving module is used for receiving a game joining request sent by spectator end equipment, wherein the game joining request comprises a first target identifier of a live broadcast room of anchor end equipment corresponding to the spectator end equipment;
and the control module is used for controlling the spectator end equipment sending the game joining request to enter the target game room where the main broadcasting end equipment is located according to the first target identification in the game joining request, the stored first target identification of the live broadcasting room and the second target identification of the target game room corresponding to the live broadcasting room.
In a seventh aspect, an embodiment of the present application provides an electronic device, including a processor and a memory, where the memory stores machine executable instructions capable of being executed by the processor, and the processor can execute the machine executable instructions to implement the game interaction method according to any one of the foregoing embodiments.
In an eighth aspect, the present application provides a readable storage medium, on which a computer program is stored, where the computer program is executed by a processor to implement the interaction method according to any one of the foregoing embodiments.
In the game interaction method, the system, the device and the readable storage medium provided in the embodiments of the present application, the anchor terminal device sends the game information of the target game program running in the live broadcast room to the spectator terminal device, the spectator terminal device sends, due to the operation of the target game program by the spectator, a game joining request including the first target identifier of the live broadcast room to the game server, and the game server joins the spectator terminal device sending the game joining request to the target game room where the anchor terminal device is located, based on the first target identifier in the game request, the stored first target identifier of the live broadcast room and the second target identifier of the target game room corresponding to the live broadcast room. Therefore, the audience does not need to manually find the game room, the anchor or the audience does not need to find people in the game to form a team, the anchor and the audience can enter the same game room as long as the game is operated in the live broadcast room, and then the game is played together, so that the interactive experience of the live broadcast room is enriched.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are required to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained from the drawings without inventive effort.
FIG. 1 is a block diagram of a game interaction system according to an embodiment of the present disclosure;
fig. 2 is a schematic block diagram of an electronic device that may implement the spectator-side device and the game server in fig. 1 according to an embodiment of the present application;
FIG. 3 is a schematic flow chart illustrating a game interaction method according to an embodiment of the present disclosure;
FIG. 4 is a schematic diagram of a device for transmitting game information of a target game program to a spectator terminal according to an embodiment of the present application;
fig. 5 is a second schematic flowchart of a game interaction method according to an embodiment of the present application;
fig. 6 is a third schematic flowchart of a game interaction method according to an embodiment of the present application;
FIG. 7 is a fourth flowchart illustrating a game interaction method according to an embodiment of the present disclosure;
FIG. 8 is a block diagram of a game interaction apparatus according to an embodiment of the present disclosure;
FIG. 9 is a block diagram of another game interaction device according to an embodiment of the present disclosure;
fig. 10 is a second block diagram of another game interaction device according to the embodiment of the present application.
Icon: 10-a game interaction system; 100-an anchor device; 200-a live broadcast server; 300-a viewer-side device; 400-a game server; 20-an electronic device; 21-a memory; 22-a processor; 23-a communication unit; 600(700) -game interaction means; 610-an information receiving module; 620-request module; 710-a request receiving module; 720-a control module; 730-an information acquisition module; 740-creation module.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are some embodiments of the present application, but not all embodiments. The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations.
Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. All other embodiments, which can be derived by a person skilled in the art from the embodiments of the present application without making any creative effort, shall fall within the protection scope of the present application.
It is noted that relational terms such as "first" and "second," and the like, may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other identical elements in a process, method, article, or apparatus that comprises the element.
Some embodiments of the present application will be described in detail below with reference to the accompanying drawings. The embodiments described below and the features of the embodiments can be combined with each other without conflict.
Referring to fig. 1, fig. 1 is a block diagram illustrating a game interaction system 10 according to an embodiment of the present disclosure. The game interaction system 10 may include an anchor device 100, a spectator device 300, and a game server 400. The anchor device 100 may have a live application installed therein to perform live broadcast through the live application; a game program may also be run for the anchor to play a game using the anchor device 100. The same live application as that in the anchor device 100 may be installed in the viewer-side device 300, so that the anchor live broadcast can be viewed through the live application. It is understood that the number of the spectator device 300 may be plural. The anchor device 100, at least a portion of the spectator device 300 communicatively coupled to the anchor device 100, may be communicatively coupled to the game server 400, respectively, to enable the anchor and spectators to play the game together.
In this embodiment, the anchor device 100 is configured to transmit game information of a target game program running in a live broadcast room to the spectator device 300. The spectator end device 300 is configured to, when receiving an operation of running the target game program, carry the first target identifier of the live broadcast in a game join request, and send the game join request to the game server 400. The method comprises the steps that a running game can obtain a first target identifier of a live broadcast room from a live broadcast application through interprocess communication; or directly obtaining the first target identifier from the information storing the first target identifier of the live broadcast room; or obtaining the first target identifier by other means; the spectator device 300 may then be caused to transmit the game join request based on the first target identification.
The game server 400 is configured to control, according to the first target identifier in the game joining request, the stored first target identifier of the live broadcast room, and the second target identifier of the target game room corresponding to the live broadcast room, the spectator end device 300 that sends the game joining request to enter the target game room where the anchor end device 100 is located. Therefore, the anchor and the audience can play the game together only by running the game program in the live broadcast room, so that the anchor and the audience can perform real-time game interaction.
Optionally, the game interaction system 10 may further include a live broadcast server 200, the anchor device 100 is communicatively connected to the live broadcast server 200, and the anchor device 100 may implement data communication with the audience device 300 through the live broadcast server 200.
Optionally, in this embodiment, the target game program to be played together may be downloaded and installed in the anchor device 100 and the spectator device 300; instead of downloading the game, the applet game may be played together. In the case of playing an applet game, the game interaction system 10 may further include a cloud server, where a game inclusion may be stored in the cloud server, and in the case of needing to play a certain applet game, the anchor device 100 and the spectator device 300 may respectively obtain a corresponding game inclusion from the cloud server, so that the anchor and the spectators may play the certain applet game together.
Referring to fig. 2, fig. 2 is a block diagram of an electronic device 20 that can implement the spectator device 300 and the game server 400 in fig. 1 according to an embodiment of the present application. The electronic device 20 may comprise a memory 21, a processor 22 and a communication unit 23. The memory 21, the processor 22 and the communication unit 23 are electrically connected to each other directly or indirectly to realize data transmission or interaction. For example, the components may be electrically connected to each other via one or more communication buses or signal lines.
The memory 21 is used to store programs or data. The Memory 21 may be, but is not limited to, a Random Access Memory (RAM), a Read Only Memory (ROM), a Programmable Read-Only Memory (PROM), an Erasable Read-Only Memory (EPROM), an electrically Erasable Read-Only Memory (EEPROM), and the like.
The processor 22 is used to read/write data or programs stored in the memory 21 and perform corresponding functions. For example, the memory 21 stores a game interaction device, and the game interaction device includes at least one software function module which can be stored in the memory 21 in the form of software or firmware (firmware). The processor 22 executes various functional applications and data processing by running software programs and modules stored in the memory 21, such as the game interaction device in the embodiment of the present application, so as to implement the game interaction method in the embodiment of the present application.
The communication unit 23 is used for establishing a communication connection between the electronic device 20 and another communication terminal via a network, and for transceiving data via the network.
It should be understood that the configuration shown in fig. 2 is merely a schematic diagram of the configuration of the electronic device 20, and that the electronic device 20 may include more or fewer components than shown in fig. 2, or have a different configuration than shown in fig. 2. The components shown in fig. 2 may be implemented in hardware, software, or a combination thereof.
Referring to fig. 3, fig. 3 is a schematic flow chart of a game interaction method according to an embodiment of the present disclosure. The method may be applied to the game interaction system 10 described above. The specific process of the game interaction method is described in detail below. The method may include steps S120 to S140.
In step S120, the anchor device 100 transmits game information of the target game program running in the live broadcast room to the spectator device 300.
In this embodiment, the anchor may operate the anchor end device 100 to open a live application to enter a live room to start live. In the live broadcast room, the anchor terminal device 100 may run the target game program selected by the anchor in the live broadcast room based on the game start operation of the anchor. The target game corresponding to the target game program is an interactive game selected by a host (namely, an interactive game can be played), and the interactive game represents a game in which a plurality of persons participate, such as a test ball, a greedy snake battle, a landlord and the like.
In the case where the target game program is executed in the live broadcast room, the anchor device 100 may transmit game information of the target game program to the live broadcast server 200. The live broadcast server 200 may send the game information of the target game program to the spectator end device 300, so that spectators at the spectator end device 300 may view a live broadcast picture based on the game information, and may also determine whether to join the target game based on the game information, and if so, may determine the target game program to be run based on the game information, and further operate the spectator end device 300, so that the spectator end device 300 also runs the target game program. The game information may include at least any one of a game name, a game version, a game screen generated when the target game program runs in the live broadcast room, and the like, or include other information. The game information includes information that allows the audience to know the target game and does not include information of a game room number of a target game room in which the audience plays the target game.
Alternatively, the live server 200 may generate a live screen according to the game information and information related to the anchor (e.g., the name of the anchor, the total number of people currently watching the anchor, etc.), and push the live screen to the audience device 300 corresponding to the anchor device 100. The live broadcast picture comprises the game information. The spectator device 300 displays the received live video.
In step S130, the spectator end device 300, upon receiving the operation of running the target game program, carries the first target identifier of the live broadcast in the game joining request, and sends the game joining request to the game server 400.
Upon receiving the game information for the target game program, the spectator at the spectator device 300 may choose whether to join the target game. To join the target game, the spectator may input an operation to run the target game program to his spectator-side device 300. It is understood that if the spectator does not join the target game, the operation of running the target game program may not be input to the spectator device 300.
In a case where the spectator wants to join the target game, the spectator end device 300 of the spectator may receive an operation of running the target game program input by the spectator, and in this case, the target game in the spectator end device 300 may obtain, in any manner, an identifier of the live broadcast room that the spectator is watching, use the identifier as a first target identifier, and carry the first target identifier in the game joining request, thereby sending the game joining request to the game server 400. The game joining request comprises a first target identification of the live broadcast room.
The target game in the spectator end device 300 may obtain, based on inter-process communication, the identifier of the live broadcast room that the spectator is watching through a live broadcast application, may also directly obtain the identifier of the live broadcast room from the information in which the identifier of the live broadcast room is stored, and may also obtain the identifier of the live broadcast room through other manners, which is not specifically limited herein.
Optionally, the live broadcast server 200 may store the first target identifier of the live broadcast being watched by the viewer in the global environment information corresponding to the viewer-side device 300, where the global environment information may be stored at the viewer-side device 300. The target game can obtain the first target identification of the live broadcast room from the global environment information in any mode. For example, the first target identifier of the live broadcast room is obtained from the global environment information through a live broadcast application, or the first target identifier of the live broadcast room is directly obtained from the global environment information.
In step S140, the game server 400 controls the spectator end device 300 sending the game joining request to enter the target game room where the anchor end device 100 is located according to the first target identifier in the game joining request, the stored first target identifier of the live broadcast room, and the second target identifier of the target game room corresponding to the live broadcast room.
The game server 400 may create game rooms corresponding to live broadcast rooms in advance, and store a first identifier of the live broadcast room corresponding to the first identifier of the live broadcast room and a second identifier of the game room, where the number of the game rooms may be at least one. The game server 400 searches a first identifier which is the same as a first target object in a game joining request from a first identifier and a second identifier which are correspondingly stored under the condition that the game joining request sent by the spectator terminal device 300 expecting to join the target game is received; further, a second identifier corresponding to the same first identifier as the first target object in the game joining request is used as a second target identifier of a target game room corresponding to the live broadcast room of the anchor device 100. In the case where the second target identification is obtained, the game server 400 may determine the target game room and then enter the spectator-side device 300, which sent the game joining request, into the target game room in which the anchor device 100 is located.
Optionally, the first target identifier of the live broadcast room may be a room number and/or a main broadcast identifier of the live broadcast room, and the second target identifier of the target game room may be a room number of the target game room or other information that may be used to identify the game room.
Therefore, the audience does not need to manually find a game room, and does not need to find people and team in the game by the anchor or the audience, as long as the game is operated in the live broadcast room, the audience end equipment 300 of the audience can be controlled to enter the target game room where the anchor end equipment 100 of the anchor is located based on the first target identification in the game joining request, the stored first target identification of the live broadcast room and the second target identification of the target game room corresponding to the live broadcast room, so that the audience can conveniently play the game together with the anchor, and the interactive experience of the live broadcast room is enriched.
As a possible implementation, the target game program is an applet. Therefore, the player can play the game directly in the live broadcasting room without downloading the game by the main broadcasting terminal device 100 and the spectator terminal device 300 which needs to participate in the game, and without manually searching for a game room and grouping different searching persons.
Various applet games can be packaged and uploaded to an applet store, and game icons are set. Files such as game inclusion and game icons of the applet can be stored in the cloud server. After the live application is started, the anchor may operate the anchor end device 100, thereby starting the applet store. The applet store can display the game icon, the game name, and the like according to the related information of each applet.
The anchor can click one game icon selected by the anchor in the applet store, in this case, the anchor device 100 obtains the game package of the selected game from the cloud server, and then runs the game program (i.e., the target game program) of the selected game in the live broadcast room, that is, the anchor device 100 obtains the game package online and runs the game.
Alternatively, in the case where the anchor selects the target game, the anchor device 100 may add information related to the target game (for example, a game name, a version, an icon link, a body link, and the like of the target game) to an applet list, and transmit the applet list together with a game screen and the like to the spectator side device 300 via the live server 200. Here, when the anchor device 100 has just started the game, since no spectator has joined the game, the game screen transmitted by the anchor device 100 may be a screen in preparation for the game. Thus, the spectator at the spectator device 300 can see the applet list in the live view, and see the game icons and the like of the target game in the applet list. Alternatively, in the case where the anchor closes the target game, then the target game may be deleted from the applet list.
It is understood that the anchor device 100 may also determine the target game through other operations of the anchor and run the target game program.
The manner in which the game information of the target game program is transmitted to the spectator device 300 will be described below with reference to fig. 4.
As shown in a in fig. 4, the anchor clicks a game icon in an applet used by the anchor, the anchor device 100 may determine the clicked game icon as a selected game icon (i.e., a game icon of a target game) based on the operation, and then accesses the bag body connection through the embedded browser, thereby obtaining a game bag body of the selected game, and executes the selected game. Thereby, the anchor device 100 starts the target game.
In the case where the anchor terminal apparatus 100 has started the selected game, as shown in b in fig. 4, the anchor terminal apparatus 100 may obtain a game screen generated when the target game program is executed, and intercept the game screen (where the process of intercepting the game screen is shown in the right part of b in fig. 4), and then transmit the game screen, information related to the target game, and the like as game information to the live server 200. The live server 200 generates a live screen (as shown in c in fig. 4) according to the information, where the live screen may include the game screen, information related to the target game (e.g., a game icon), and the like. The live broadcast server 200 sends the live broadcast picture to the viewer side device 300 for display.
In a case where the spectator device 300 displays the game information of the target game program, if the spectator device 300 receives an operation of clicking a game icon of the target game program, it may obtain a first target identifier of the live broadcast, and then generate the game join request according to the first target identifier, and send the game join request to the game server 400.
In the case of receiving the operation of clicking the game icon of the target game program, the spectator terminal device 300 may further obtain a game packet of the target game, that is, obtain the target game program, and run the target game program. In this case, a canvas is laid over the pages of the spectator device 300, rendering the game content onto the canvas.
The game server 400 may determine whether the number of people in the target game room exceeds a preset number of people and whether the current game is started or not when receiving the game joining request sent by the spectator terminal device 300. And under the condition that the number of people in the target game room does not exceed the preset number of people and the current round of game does not start, the game server 400 adds the spectator end device 300 corresponding to the game adding request into the target game room according to the first target identifier in the game adding request, the stored first target identifier of the live broadcast room and the second target identifier of the target game room corresponding to the live broadcast room. After the spectators enter the target game room, if the game start condition is satisfied, the spectators and the anchor can play the game together. The game starting condition is determined by a specific game, for example, the game starting condition may include that an anchor clicks to start the game, and is not specifically limited herein.
It is understood that in the case where the anchor device 100 enters the target game room, the game information transmitted by the anchor device 100 to the spectator device 300 may include a game screen, which may be a screen waiting for spectators to join the game or a lake where spectators play a game together with the anchor in the target game room.
In the case where the number of people in the target game room currently exceeds a preset number of people and/or the current round of game has started, the game server 400 may generate queuing information according to the game joining request. Wherein the queue information is used to determine the spectator device 300 to enter the next round of game play.
When the current round of game is finished, the game server 400 may clear the spectator end devices 300 in the target game room, and add at least a part of the spectator end devices 300 corresponding to the queuing information into the target game room according to the queuing information, so as to play the next round of game. Thus, the spectator does not need to input the operation of joining the game to the spectator-side device 300 a plurality of times.
And when the number of the people who queue to enter the game exceeds the preset number minus 1, the audience who queue first can enter the target game room, and the rest people continue to queue.
In the case where the game start condition is satisfied, the anchor device 100 and the spectator device 300, which join the target game room, perform data communication with the game server 400 so that the anchor and the spectators play the game together. At this time, the anchor device 100 may transmit a picture of the game play to the viewer 300 via the live server 200 for display.
Alternatively, the picture of the game played together may be transmitted to the spectator-side device 300 not participating in the target game room and the spectator-side device 300 participating in the target game room, or may be transmitted only to the spectator-side device 300 not participating in the target game room. Thus, the spectators that are not currently participating in the target game can see the game progress of the players (including the anchor and the spectators currently participating in the target game).
Optionally, the game server 400 may also perform ranking statistics and other data statistics during the game and display various statistics in the target game room. For example, a ranking is displayed on a real-time leaderboard of the target game room.
Alternatively, during the game, the player (the anchor and/or the spectator) currently participating in the target game may send other operations to the game server 400 through his/her own device, for example, sending a gift to the game server 400 to restore his/her own life in the game; or send the add gain effect to the game server 400 to add the gain effect to itself in the game, e.g., buy XX equipment.
Optionally, the game server 400 may further obtain personal information (for example, names and icons) of the spectator-side device 300 and the anchor-side device 100 currently entering the target game room on the live platform corresponding to the live room, and display the personal information in the target game room. Correspondingly, the personal information can be included in the game picture obtained at this time. Therefore, each player participating in the target game can know the identity of other players in the live broadcast conveniently.
As an alternative embodiment, the game server 400 may obtain the personal information by: the equipment currently joining the target game room acquires corresponding personal information and sends the acquired personal information to the game server 400; the game server 400 may obtain the personal information by receiving the personal information. It is understood that the game server 400 may obtain the personal information in other manners.
For example, the live broadcast server 200 stores both the personal information of the anchor and the personal information of the viewer in the global environment information. When entering the target game room, the anchor device 100 and the spectator device 300 may obtain the personal information corresponding to each of the global environment information from the global environment information corresponding to each of the global environment information, and send the personal information to the game server 400, so that the game server 400 displays the personal information in the target game room.
Alternatively, the global environment information may be located at the anchor side device 100 and at the viewer side device 300. It is understood that the specific content included in the global environment information at the anchor device 100 and the specific content included in the viewer device 300 may be partially or completely the same, and may be determined according to actual requirements. The target game can obtain corresponding personal information from the global environment information through inter-process communication and live broadcast application; or, the target game directly obtains corresponding personal information from the global environment information stored in the equipment; alternatively, the target game may obtain the corresponding personal information from the global environment information in other manners. The target game then transmits the obtained personal information to the game server 400 through the device in which it is located.
Optionally, the game server 400 may further obtain the interaction information sent by the spectator device 300 to the live broadcast room, and display the interaction information in the target game room. The interactive information may include a gift message, a bullet screen message, and the like. Correspondingly, the game picture obtained at this time may include the above-mentioned interaction information. Therefore, each player who is currently participating in the target game can see various interactive information in the game room.
Similarly, the target game may obtain the interaction information through a live application through inter-process communication, or obtain the interaction information through another method, and then send the obtained interaction information to the game server 400 through the anchor device 100.
Optionally, the interaction information may be stored in global environment information corresponding to the anchor terminal device 100, and the target game may monitor the interaction information from the live broadcast room by setting a notification callback based on the global environment information, and send the interaction information to the game server 400. Alternatively, the target game may obtain the interaction information from global environment information in other manners.
As an alternative, the spectators not currently participating in the target game may watch the progress of the game played by the anchor and other players through the video stream, and send the interaction information to the live server 200 through their own spectator-side devices 300. The live broadcast server 200 may send the interaction information to the anchor device 100, and the anchor device 100 sends the interaction information to the game server 400.
It should be noted that, sending the game information by the anchor device 100 is a persistent action to be live. The game information sent by the anchor device 100 to the spectator device 300 via the live server 200 at different times is different. For example, when the anchor has just started the target game, the game information may include only the game name of the target game and/or a screen on which the target game is started. When the anchor starts the target game but does not start the game, the game information may include information such as a waiting game start and a game name. In the case where the anchor and the audience start the game in the target game room, the game information may include a screen and a game name of the game.
The specific time at which the spectator device 300 sends the game join request is determined by the spectators. For example, in a case where the anchor has just started the target game and waits for the game to start, or in a case where the anchor is playing the game with other viewers, or the like.
Referring to fig. 5, fig. 5 is a second schematic flow chart of a game interaction method according to an embodiment of the present application. Before step S130, the method may further include step S111 and step S112.
In step S111, the anchor device 100, on condition that it receives an operation of creating a game room, carries the first target identifier of the live broadcast in a game room creation request, and sends the game room creation request to the game server 400.
In step S112, the game server 400 creates the target game room based on the game room creation request, and correspondingly stores the second target identifier of the target game room and the first target identifier of the live broadcast room of the anchor device 100.
When the anchor device 100 starts to run the target game program, the anchor device 100 may obtain a first target identifier of the live broadcast room according to the received operation of creating the game room, and generate a game room creation request according to the first target identifier. Then, the anchor device 100 transmits the game room creation request to the game server 400. When receiving the game room creation request, the game server 400 may create a game room as a target game room corresponding to the live broadcast room, and store the first target identifier in correspondence with the second target identifier of the target game room. The subsequent game server 400 can ensure that the audience is added to the target game room of the anchor based on the corresponding relation.
Alternatively, the target game in the anchor device 100 may obtain the first target identifier in any manner, and send a game room creation request generated based on the first target identifier to the game server 400 through the anchor device 100.
Optionally, the first target identifier of the live broadcast may be stored in global context information at the anchor device 100. In a case that a game room needs to be created, the target game in the anchor device 100 may obtain the first target identifier from the global environment information in any manner, and carry the first target identifier in a game room creation request. For example, the target game may obtain the first target identifier from the global context information through inter-process communication with a live application, or obtain the first target identifier directly from the global context information. It will be appreciated that the above is merely exemplary and that the first object identifier may be obtained by the object game in any manner.
Referring to fig. 6, fig. 6 is a third schematic flow chart of a game interaction method according to an embodiment of the present application. The game interaction method can be applied to the spectator terminal device 300. The method may include steps S210 to S220.
Step S210 is to receive and display game information of the target game program running in the live broadcast room, which is sent by the anchor terminal device 100.
Step S220, in a case that the operation of running the target game program is received, carrying the first target identifier of the live broadcast in a game joining request, and sending the game joining request to a game server.
The game joining request is used for indicating the game server to control spectator end equipment sending the game joining request to enter a target game room where the main broadcasting end equipment is located according to a first target identification in the game joining request, a stored first target identification of the live broadcasting room and a second target identification of a target game room corresponding to the live broadcasting room.
Optionally, in this embodiment, the target game program is an applet, and the spectator end device 300 may obtain a first target identifier of the live broadcast room when receiving an operation of clicking a game icon of the target game program, and generate the game joining request according to the first target identifier.
In this embodiment, for a specific description of the game interaction method applied to the spectator-side device 300, reference may be made to the above description, and details are not described herein again.
Referring to fig. 7, fig. 7 is a fourth flowchart illustrating a game interaction method according to an embodiment of the present disclosure. The game interaction method may be applied to the game server 400. The method may include steps S310 to S320.
In step S310, a game joining request sent by the spectator device 300 is received.
The game joining request includes a first target identifier of a live broadcast room of the anchor device 100 corresponding to the spectator device 300.
Step S320, controlling the spectator end device 300 sending the game joining request to enter the target game room where the anchor end device 100 is located according to the first target identifier in the game joining request, the stored first target identifier of the live broadcast room, and the second target identifier of the target game room corresponding to the live broadcast room.
Optionally, in this embodiment, the method may further include: and acquiring personal information of the spectator end device 300 and the anchor end device 100 which currently enter the target game room on a live broadcast platform corresponding to the live broadcast room, and displaying the personal information in the target game room.
Optionally, in this embodiment, the method may further include: and obtaining the interactive information sent by the spectator end equipment 300 to the live broadcast room, and displaying the interactive information in the target game room.
Optionally, in this embodiment, before step S320, the method may further include: and under the condition of receiving a game room creating request sent by the anchor terminal device 100, creating the target game room, and correspondingly storing a second target identifier of the target game room and a first target identifier of a live broadcast in the game room creating request.
In this embodiment, the specific description of the game interaction method applied to the game server 400 can refer to the above description, and is not repeated herein.
In order to execute the corresponding steps in the above embodiments and various possible manners, an implementation manner of the game interaction device is given below, and optionally, the game interaction device may adopt the device structure of the electronic device 20 shown in fig. 2. Further, referring to fig. 8, fig. 8 is a block diagram illustrating a game interaction device 600 according to an embodiment of the present disclosure. It should be noted that the basic principle and the generated technical effects of the game interaction device 600 provided in the present embodiment are the same as those of the above embodiments, and for the sake of brief description, no part of the present embodiment is mentioned, and reference may be made to the corresponding contents in the above embodiments. The game interaction apparatus 600 may include: an information receiving module 610 and a requesting module 620.
The information receiving module 610 is configured to receive and display game information of a target game program running in a live broadcast room, which is sent by a host device.
The request module 620 is configured to, in a case that an operation of running the target game program is received, carry the first target identifier of the live broadcast in a game joining request, and send the game joining request to a game server.
The game joining request is used for indicating the game server to control spectator end equipment sending the game joining request to enter a target game room where the main broadcasting end equipment is located according to a first target identification in the game joining request, a stored first target identification of the live broadcasting room and a second target identification of a target game room corresponding to the live broadcasting room.
Referring to fig. 9, fig. 9 is a block diagram illustrating another game interaction device 700 according to an embodiment of the present disclosure. The game interaction apparatus 700 may include: a request receiving module 710 and a control module 720.
The request receiving module 710 is configured to receive a game joining request sent by the spectator device 300. The game joining request includes a first target identifier of a live broadcast room of the anchor device 100 corresponding to the spectator device.
The control module 720 is configured to control, according to the first target identifier in the game joining request, the stored first target identifier of the live broadcast room, and the second target identifier of the target game room corresponding to the live broadcast room, the spectator end device 300 that sends the game joining request to enter the target game room where the anchor end device 100 is located.
Referring to fig. 10, fig. 10 is a second block diagram of another game interaction device 700 according to an embodiment of the present application. Optionally, the game interaction apparatus 700 may further include an information obtaining module 730.
The information obtaining module 730 is configured to obtain personal information of the spectator end device 300 and the anchor end device 100 currently entering the target game room on the live broadcast platform corresponding to the live broadcast room, and display the personal information in the target game room.
Optionally, in this embodiment, the information obtaining module 730 may be further configured to: and obtaining the interactive information sent by the spectator end equipment 300 to the live broadcast room, and displaying the interactive information in the target game room.
Optionally, in this embodiment, the game interaction apparatus 700 may further include a creating module 740, where the creating module 740 is configured to: and under the condition of receiving a game room creating request sent by the anchor terminal device 100, creating the target game room, and correspondingly storing a second target identifier of the target game room and a first target identifier of a live broadcast in the game room creating request.
Alternatively, the modules may be stored in the form of software or Firmware (Firmware) in the memory 21 shown in fig. 2 or solidified in an Operating System (OS) of the electronic device 20, and may be executed by the processor 22 in fig. 2. Meanwhile, data, codes of programs, and the like required to execute the above modules may be stored in the memory 21.
The embodiment of the application also provides a readable storage medium, on which a computer program is stored, and the computer program is executed by a processor to realize the game interaction method.
To sum up, embodiments of the present application provide a game interaction method, a system, a device electronic device, and a readable storage medium, where an anchor terminal device sends game information of a target game program running in a live broadcast room to a spectator terminal device, the spectator terminal device sends a game joining request including a first target identifier of the live broadcast room to a game server due to operation of the target game program by a spectator, and the game server joins, based on the first target identifier in the game request, a stored first target identifier of the live broadcast room, and a second target identifier of a target game room corresponding to the live broadcast room, the spectator terminal device sending the game joining request into the target game room where the anchor terminal device is located. Therefore, the audience does not need to manually find the game room, the anchor or the audience does not need to find people in the game to form a team, the anchor and the audience can enter the same game room as long as the game is operated in the live broadcast room, and then the game is played together, so that the interactive experience of the live broadcast room is enriched.
In the embodiments provided in the present application, it should be understood that the disclosed apparatus and method can be implemented in other ways. The apparatus embodiments described above are merely illustrative, and for example, the flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of apparatus, methods and computer program products according to various embodiments of the present application. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
In addition, functional modules in the embodiments of the present application may be integrated together to form an independent part, or each module may exist separately, or two or more modules may be integrated to form an independent part.
The functions, if implemented in the form of software functional modules and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application or portions thereof that substantially contribute to the prior art may be embodied in the form of a software product stored in a storage medium and including instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
The above description is only a preferred embodiment of the present application and is not intended to limit the present application, and various modifications and changes may be made by those skilled in the art. Any modification, equivalent replacement, improvement and the like made within the spirit and principle of the present application shall be included in the protection scope of the present application.

Claims (16)

1. A game interaction method, comprising:
the anchor terminal equipment sends the game information of the target game program running in the live broadcast room to the audience terminal equipment;
the spectator end equipment carries a first target identifier of the live broadcast room in a game joining request under the condition of receiving the operation of running the target game program, and sends the game joining request to a game server;
and the game server controls the spectator end equipment sending the game joining request to enter a target game room where the main broadcasting end equipment is located according to the first target identification in the game joining request, the stored first target identification of the live broadcasting room and the second target identification of the target game room corresponding to the live broadcasting room.
2. The method of claim 1, wherein the target game program is an applet, and the step of carrying, by the spectator device, the first target identifier of the live broadcast in the game joining request when receiving the operation of running the target game program comprises:
the spectator end equipment obtains a first target identifier of the live broadcast room under the condition of receiving the operation of clicking the game icon of the target game program;
and the spectator end equipment generates the game joining request according to the first target identification.
3. The method of claim 1, wherein the game server controls the spectator end device sending the game joining request to enter the target game room where the anchor end device is located according to a first target identifier in the game joining request, a stored first target identifier of the live broadcast room, and a second target identifier of a target game room corresponding to the live broadcast room, including:
the game server judges whether the number of people in the current target game room exceeds the preset number of people and whether the current round of game starts or not under the condition that the game joining request is received;
under the condition that the game is not exceeded and the current round of game is not started, adding spectator end equipment corresponding to the game adding request into the target game room according to the stored first target identification of the live broadcast room and the second target identification of the target game room corresponding to the live broadcast room;
and under the condition that the current round of game is exceeded and/or the current round of game is started, generating queuing information according to the game joining request, wherein the queuing information is used for determining spectator terminal equipment entering the next round of game.
4. The method of claim 3, wherein the game server controls the spectator end device sending the game joining request to enter the target game room where the anchor end device is located according to a first target identifier in the game joining request, the stored first target identifier of the live broadcast room, and a second target identifier of the target game room corresponding to the live broadcast room, further comprising:
and under the condition that the current round of game is finished, the game server clears out the spectator terminal equipment in the current target game room, and adds at least a part of spectator terminal equipment corresponding to the queuing information into the target game room according to the queuing information so as to carry out the next round of game.
5. The method of claim 1, further comprising:
and the game server acquires the personal information of the audience terminal equipment and the anchor terminal equipment which currently enter the target game room on the live broadcast platform corresponding to the live broadcast room, and displays the personal information in the target game room.
6. The method of claim 1, further comprising:
and the game server obtains the interactive information sent by the spectator end equipment to the live broadcast room and displays the interactive information in the target game room.
7. The method according to any one of claims 1 to 6, wherein in the case of entering the target game room, the game information includes a game screen, and the main player device transmits game information of a target game program running in a live broadcast room to the spectator device, including:
and the anchor terminal equipment obtains the game picture in the target game room based on the game server, carries the game picture in the game information and sends the game picture to the audience terminal equipment for displaying.
8. The method according to any one of claims 1 to 6, wherein before the game server controls the spectator end device sending the game joining request to enter the target game room where the anchor end device is located according to the first target identifier in the game joining request, the stored first target identifier of the live broadcast room and the second target identifier of the target game room corresponding to the live broadcast room, the method further comprises:
the method comprises the steps that under the condition that the operation of creating a game room is received by the anchor terminal equipment, a first target identifier of a live broadcast room is carried in a game room creating request, and the game room creating request is sent to a game server;
and the game server creates the target game room based on the game room creating request, and correspondingly stores a second target identifier of the target game room and a first target identifier of a live broadcast room of the main broadcast terminal equipment.
9. A game interaction method, comprising:
receiving and displaying game information of a target game program which is transmitted by the anchor terminal equipment and runs in the live broadcast room;
and under the condition of receiving the operation of running the target game program, carrying a first target identifier of the live broadcast room in a game joining request, and sending the game joining request to a game server, wherein the game joining request is used for indicating the game server to control audience end equipment sending the game joining request to enter a target game room where the main broadcast end equipment is located according to the first target identifier in the game joining request, the stored first target identifier of the live broadcast room and a second target identifier of a target game room corresponding to the live broadcast room.
10. The method of claim 9, wherein the target game program is an applet, and wherein the carrying of the first target identifier of the live broadcast in the game joining request upon receiving an operation to run the target game program comprises:
under the condition that the operation of clicking a game icon of the target game program is received, obtaining a first target identifier of the live broadcast room;
and generating the game joining request according to the first target identification.
11. A game interaction method, comprising:
receiving a game joining request sent by spectator terminal equipment, wherein the game joining request comprises a first target identifier of a live broadcast room of anchor terminal equipment corresponding to the spectator terminal equipment;
and controlling the spectator end equipment sending the game joining request to enter a target game room where the main broadcasting end equipment is located according to the first target identification in the game joining request, the stored first target identification of the live broadcasting room and the second target identification of the target game room corresponding to the live broadcasting room.
12. A game interaction system is characterized in that the system comprises a main player terminal device, a spectator terminal device and a game server,
the main broadcasting terminal equipment is used for sending the game information of the target game program running in the live broadcasting room to the audience terminal equipment;
the spectator end equipment is used for carrying a first target identifier of the live broadcast room in a game joining request and sending the game joining request to a game server under the condition of receiving the operation of running the target game program;
and the game server is used for controlling the spectator end equipment sending the game joining request to enter the target game room where the main broadcasting end equipment is located according to the first target identification in the game joining request, the stored first target identification of the live broadcasting room and the second target identification of the target game room corresponding to the live broadcasting room.
13. A game interaction apparatus, comprising:
the information receiving module is used for receiving and displaying game information of a target game program which is sent by the anchor terminal equipment and runs in the live broadcast room;
and the request module is used for carrying a first target identifier of the live broadcast room in a game joining request and sending the game joining request to a game server under the condition of receiving the operation of running the target game program, wherein the game joining request is used for indicating the game server to control spectator end equipment sending the game joining request to enter a target game room where the main broadcast end equipment is located according to the first target identifier in the game joining request, the stored first target identifier of the live broadcast room and a second target identifier of a target game room corresponding to the live broadcast room.
14. A game interaction apparatus, comprising:
the request receiving module is used for receiving a game joining request sent by spectator end equipment, wherein the game joining request comprises a first target identifier of a live broadcast room of anchor end equipment corresponding to the spectator end equipment;
and the control module is used for controlling the spectator end equipment sending the game joining request to enter the target game room where the main broadcasting end equipment is located according to the first target identification in the game joining request, the stored first target identification of the live broadcasting room and the second target identification of the target game room corresponding to the live broadcasting room.
15. An electronic device comprising a processor and a memory, the memory storing machine executable instructions executable by the processor to implement the game interaction method of any one of claims 9 to 11.
16. A readable storage medium, on which a computer program is stored, which, when being executed by a processor, carries out a game interaction method as claimed in any one of claims 1 to 11.
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CN114268842A (en) * 2021-12-20 2022-04-01 上海哔哩哔哩科技有限公司 Live broadcast interaction method, device and system
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CN114339436A (en) * 2021-12-27 2022-04-12 广州市百果园信息技术有限公司 Live broadcast room game interaction method and device, electronic equipment and storage medium
CN114363711A (en) * 2021-12-20 2022-04-15 上海哔哩哔哩科技有限公司 Live broadcast interaction method, device and system
CN115695831A (en) * 2022-09-19 2023-02-03 北京所思信息科技有限责任公司 Live broadcast interaction method, device, equipment and storage medium
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