CN114159802A - Game live broadcast method, device, system, equipment and storage medium - Google Patents
Game live broadcast method, device, system, equipment and storage medium Download PDFInfo
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- CN114159802A CN114159802A CN202111313655.0A CN202111313655A CN114159802A CN 114159802 A CN114159802 A CN 114159802A CN 202111313655 A CN202111313655 A CN 202111313655A CN 114159802 A CN114159802 A CN 114159802A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/21—Server components or server architectures
- H04N21/218—Source of audio or video content, e.g. local disk arrays
- H04N21/2187—Live feed
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/239—Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests
- H04N21/2393—Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests involving handling client requests
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/4302—Content synchronisation processes, e.g. decoder synchronisation
- H04N21/4307—Synchronising the rendering of multiple content streams or additional data on devices, e.g. synchronisation of audio on a mobile phone with the video output on the TV screen
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/431—Generation of visual interfaces for content selection or interaction; Content or additional data rendering
- H04N21/4312—Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/475—End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data
- H04N21/4751—End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data for defining user accounts, e.g. accounts for children
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4781—Games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/577—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for watching a game played by other players
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- Engineering & Computer Science (AREA)
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- Health & Medical Sciences (AREA)
- Child & Adolescent Psychology (AREA)
- General Health & Medical Sciences (AREA)
- Human Computer Interaction (AREA)
- Databases & Information Systems (AREA)
- Information Transfer Between Computers (AREA)
Abstract
The present disclosure relates to a method, an apparatus, a system, a device and a storage medium for live game play, and relates to the field of content community applications, which can simplify the operation steps of adding a collaborative game and enrich the user experience. The live game method comprises the following steps: in the process of displaying the live broadcast resources of the collaborative game, responding to game collaborative application operation executed by logging in a first account of a first terminal, and generating a request instruction for requesting to join in the collaborative game; responding to the request instruction, and displaying game resources of the cooperative game; the game resources of the collaborative game include game objects of a first account and game objects of a second account that publishes live resources of the collaborative game.
Description
Technical Field
The present disclosure relates to the field of content community applications, and in particular, to a live game method, device, system, device, and storage medium.
Background
With the increasing maturity of network live broadcast platforms, various types of live broadcast modes, such as game live broadcast, are developed. In the game live broadcast process, the anchor can share the content and operation of the game through the game live broadcast.
Currently, the live game gradually focuses on participation and experience, and audiences of a live network platform can choose to enter a game platform operated by a main broadcast and cooperate with the main broadcast, and a game interface of the audiences is displayed on the live network platform through a live broadcast room of the main broadcast so as to be watched by other audiences.
However, the audience who wants to cooperate with the game needs to exit the live webcast platform, enter the game platform and match the game data same as the main broadcast, so as to realize the cooperation with the main broadcast. The steps of participating in the collaborative game are complicated, thereby reducing the user experience.
Disclosure of Invention
The present disclosure provides a game live broadcasting method, device, system, device and storage medium, in which a terminal can display interactive content corresponding to voice data of a anchor account during a live broadcasting process, thereby improving interactive experience of the anchor and audiences.
The technical scheme of the embodiment of the disclosure is as follows:
according to a first aspect of the embodiments of the present disclosure, a live game method is provided, which may be applied to a first terminal. The method can comprise the following steps: in the process of displaying the live broadcast resources of the collaborative game, responding to game collaborative application operation executed by logging in a first account of a first terminal, and generating a request instruction for requesting to join in the collaborative game; responding to the request instruction, and displaying game resources of the cooperative game; the game resources of the collaborative game include game objects of a first account and game objects of a second account that publishes live resources of the collaborative game.
Optionally, the game resources include game screens and game operation interfaces; the live game method further comprises the following steps: and displaying game operation content corresponding to the game operation on the game operation screen in response to the game operation executed by the first account on the game operation interface.
Optionally, the game live broadcasting method further includes: displaying game interaction information when the game operation is used for game interaction with a game account in the collaborative game; the game interaction information comprises a first game identification number ID of the first account in the cooperative game and a second game ID of the game account in the cooperative game; the first game ID is the same as the account ID of the first account in the live broadcast room corresponding to the live broadcast resource.
Optionally, the game live broadcasting method further includes: and sending the game interaction information to other terminals through the live broadcast server so that the other terminals display the game interaction information on a display page of live broadcast resources of the collaborative game.
Optionally, in response to a game operation performed by the first account on the game operation interface, displaying game operation content corresponding to the game operation on the game screen, including: responding to game operation executed by the first account on a game operation interface, and sending a game instruction corresponding to the game operation to a game server corresponding to the cooperative game through a live broadcast server; receiving game operation content which is sent by a game server through a live broadcast server and corresponds to a game instruction; and displaying the game operation content.
Optionally, before displaying the game resource of the collaborative game in response to the request instruction, the method further includes: sending a game cooperation request message for requesting to join in the cooperation game to the second terminal; receiving a game cooperation response message sent by the second terminal in response to the game cooperation request message; the game collaborative response message is used to agree that the first account is joined to the collaborative game.
Optionally, after receiving a game cooperation response message sent by the second terminal in response to the game cooperation request message, the method further includes: sending a resource request message for requesting to acquire game resources of the cooperative game to a game server corresponding to the cooperative game; and receiving the game resources of the cooperative game sent by the game server in response to the resource request message.
Optionally, the game live broadcasting method further includes: and displaying the live resources of the collaborative game in response to a game quitting operation for quitting the collaborative game, which is executed by the first account.
According to a second aspect of the embodiments of the present disclosure, a live game method is provided, which can be applied to a second terminal. The method can comprise the following steps: displaying a game cooperation request message which is sent by a first terminal and used for requesting to join in the cooperative game in the process of releasing the live broadcast resource of the cooperative game; responding to a second account logged in a second terminal to execute game cooperation response operation, and displaying game resources of the cooperation game; the game resources of the collaborative game include a game object registered to a first account of the first terminal and a game object registered to a second account.
Optionally, the game live broadcasting method further includes: receiving a game cooperation request message used by a first terminal for requesting to join in a cooperation game; responding to the game cooperation request message, and sending a game cooperation response message to the first terminal; the game collaborative response message is used to agree that the first account is joined to the collaborative game.
Optionally, displaying a game cooperation request message sent by the first terminal for requesting to join the cooperation game includes: displaying a game cooperation request message through a cooperation game response control; the collaborative game response control includes: any one of a pop-up control, a list control, or a scroll control.
Optionally, the displaying the game resource of the cooperative game in response to the second account logged in the second terminal performing the game cooperation response operation includes: and responding to the triggering operation executed by the second account on the game collaborative response control, and displaying the game resources of the collaborative game.
According to a third aspect of the embodiments of the present disclosure, a live game device is provided, which can be applied to a first terminal. The apparatus may include: a display unit; the display unit is used for responding to game cooperation application operation executed by logging in a first account of a first terminal in the process of displaying live broadcast resources of the cooperation game and generating a request instruction for requesting to join in the cooperation game; the display unit is also used for responding to the request instruction and displaying the game resources of the cooperative game; the game resources of the collaborative game include game objects of a first account and game objects of a second account that publishes live resources of the collaborative game.
Optionally, the game resources include game screens and game operation interfaces; and the display unit is also used for responding to the game operation executed by the first account on the game operation interface and displaying the game operation content corresponding to the game operation on the game screen.
Optionally, when the game operation is used for game interaction with a game account in the collaborative game, the display unit is further used for displaying game interaction information; the game interaction information comprises a first game identification number ID of the first account in the cooperative game and a second game ID of the game account in the cooperative game; the first game ID is the same as the account ID of the first account in the live broadcast room corresponding to the live broadcast resource.
Optionally, the game live device further includes: a transmitting unit; and the sending unit is used for sending the game interaction information to other terminals through the live broadcast server so that the other terminals display the game interaction information on the display page of the live broadcast resource of the cooperative game.
Optionally, the display unit is specifically configured to: responding to game operation executed by the first account on a game operation interface, and sending a game instruction corresponding to the game operation to a game server corresponding to the cooperative game through a live broadcast server; receiving game operation content which is sent by a game server through a live broadcast server and corresponds to a game instruction; and displaying the game operation content.
Optionally, the method further comprises: a transmitting unit and a receiving unit; a transmitting unit for transmitting a game cooperation request message for requesting to join the cooperation game to the second terminal; a receiving unit, configured to receive a game cooperation response message sent by the second terminal in response to the game cooperation request message; the game collaborative response message is used to agree that the first account is joined to the collaborative game.
Optionally, the sending unit is further configured to send a resource request message for requesting to acquire a game resource of the cooperative game to a game server corresponding to the cooperative game; and the receiving unit is also used for receiving the game resources of the cooperative game sent by the game server in response to the resource request message.
Optionally, the display unit is further configured to display a live resource of the collaborative game in response to a game quitting operation performed by the first account to quit the collaborative game.
According to a fourth aspect of the embodiments of the present disclosure, a live game device is provided, which can be applied to a second terminal. The apparatus may include: a display unit; the display unit is used for displaying a game cooperation request message which is sent by the first terminal and used for requesting to join the cooperative game in the process of releasing the live broadcast resource of the cooperative game; the display unit is also used for responding to the second account logged in the second terminal to execute the game cooperation response operation and displaying the game resources of the cooperation game; the game resources of the collaborative game include a game object registered to a first account of the first terminal and a game object registered to a second account.
Optionally, the game live device further includes: a receiving unit and a transmitting unit; a receiving unit, configured to receive a game cooperation request message that is used by a first terminal to request to join a cooperation game; a transmitting unit for transmitting a game cooperation response message to the first terminal in response to the game cooperation request message; the game collaborative response message is used to agree that the first account is joined to the collaborative game.
Optionally, the display unit is specifically configured to: displaying a game cooperation request message through a cooperation game response control; the collaborative game response control includes: any one of a pop-up control, a list control, or a scroll control.
Optionally, the display unit is specifically configured to: and responding to the triggering operation executed by the second account on the game collaborative response control, and displaying the game resources of the collaborative game.
According to a fifth aspect of an embodiment of the present disclosure, there is provided a live game system including: a first terminal and a second terminal; a first terminal for performing any one of the optional live game methods of the first aspect; and the second terminal is used for executing any optional game live method in the second aspect.
According to a sixth aspect of the embodiments of the present disclosure, there is provided a terminal, which may include: a processor and a memory for storing processor-executable instructions; wherein the processor is configured to execute the instructions to implement any of the above first or second aspects, optionally a live gaming method.
According to a seventh aspect of embodiments of the present disclosure, there is provided a computer-readable storage medium having instructions stored thereon, which, when executed by a processor of a terminal, enable the terminal to perform any one of the above-mentioned first or second optional live game methods.
According to an eighth aspect of embodiments of the present disclosure, there is provided a computer program product containing instructions which, when run on a computer, cause the computer to perform a method of optionally playing a live game as in any one of the first or second aspects.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
The technical scheme provided by the application at least brings the following beneficial effects:
based on any one of the above aspects, in the application, when the first account logged in the first terminal watches the live broadcast resource of the cooperative game, the game cooperative application operation may be directly executed, and the application for joining the cooperative game is requested. In this case, the first terminal may display game resources of the collaborative game. The game resources of the collaborative game comprise game objects of a first account and game objects of a second account for issuing live resources of the collaborative game. Therefore, the first account can directly enter the cooperative game and performs game interaction with the second account, the operation is convenient, the complex operation that the first account needs to exit the live broadcast room first and then enter the cooperative game is avoided, and the user experience is enriched.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and, together with the description, serve to explain the principles of the disclosure and are not to be construed as limiting the disclosure.
Fig. 1 is a schematic view of a live game system provided in an embodiment of the present disclosure;
fig. 2 is a schematic flow chart illustrating a game live broadcasting method provided by an embodiment of the present disclosure;
fig. 3 is a schematic terminal interface diagram illustrating a live game method according to an embodiment of the present disclosure;
FIG. 4 is a flow chart of another game live broadcasting method provided by the embodiment of the disclosure;
FIG. 5 is a schematic terminal interface diagram illustrating a further game live method provided by an embodiment of the present disclosure;
FIG. 6 is a flow chart of another game live broadcasting method provided by the embodiment of the disclosure;
FIG. 7 is a flow chart illustrating a further method for live game play provided by an embodiment of the present disclosure;
FIG. 8 is a flow chart of another game live broadcasting method provided by the embodiment of the disclosure;
FIG. 9 is a flow chart of a further game live broadcasting method provided by the embodiment of the present disclosure;
FIG. 10 is a flow chart illustrating a further method for live game play provided by an embodiment of the present disclosure;
FIG. 11 is a flow chart illustrating a further method for live game play provided by an embodiment of the present disclosure;
FIG. 12 is a flow chart illustrating a further method for live game play provided by an embodiment of the present disclosure;
FIG. 13 is a flow chart illustrating a further method for live game play provided by an embodiment of the present disclosure;
FIG. 14 is a flow chart illustrating a further method for live game play provided by an embodiment of the present disclosure;
FIG. 15 is a schematic terminal interface diagram illustrating a further game live method provided by an embodiment of the present disclosure;
FIG. 16 is a flow chart illustrating a further method for live game play provided by an embodiment of the present disclosure;
FIG. 17 is a schematic terminal interface diagram illustrating a further game live method provided by an embodiment of the present disclosure;
FIG. 18 is a flow chart illustrating a further method for live game play provided by an embodiment of the present disclosure;
fig. 19 is a schematic structural diagram of a game live device provided by an embodiment of the present disclosure;
fig. 20 is a schematic structural diagram of another game live device provided by an embodiment of the present disclosure;
fig. 21 is a schematic structural diagram of a terminal provided in an embodiment of the present disclosure;
fig. 22 shows a schematic structural diagram of an electronic device provided by an embodiment of the present disclosure.
Detailed Description
In order to make the technical solutions of the present disclosure better understood by those of ordinary skill in the art, the technical solutions in the embodiments of the present disclosure will be clearly and completely described below with reference to the accompanying drawings.
It should be noted that the terms "first," "second," and the like in the description and claims of the present disclosure and in the above-described drawings are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the disclosure described herein are capable of operation in sequences other than those illustrated or otherwise described herein. The implementations described in the exemplary embodiments below are not intended to represent all implementations consistent with the present disclosure. Rather, they are merely examples of apparatus and methods consistent with certain aspects of the present disclosure, as detailed in the appended claims.
It will be further understood that the terms "comprises" and/or "comprising," when used in this specification, specify the presence of stated features, integers, steps, operations, elements, and/or components, but do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, and/or components.
The data to which the present disclosure relates may be data that is authorized by a user or sufficiently authorized by parties.
As described in the background art, when a spectator watching a live game wants to participate in a cooperative game, the cooperative game with the anchor can be realized only by exiting the live network platform, entering the game platform and matching the same game data as the anchor. The steps of participating in the collaborative game are complicated, thereby reducing the user experience.
Based on this, the embodiment of the present disclosure provides a live game method, where when a first account logged in a first terminal watches live resources of a collaborative game, a game collaborative application operation may be directly executed to request for applying for joining in the collaborative game. In this case, the first terminal may display game resources of the collaborative game. The game resources of the collaborative game comprise game objects of a first account and game objects of a second account for issuing live resources of the collaborative game. Therefore, the first account can directly enter the cooperative game and performs game interaction with the second account, the operation is convenient, the complex operation that the first account needs to exit the live broadcast room first and then enter the cooperative game is avoided, and the user experience is enriched.
The following describes an exemplary game live broadcast method provided by the embodiments of the present disclosure with reference to the accompanying drawings:
the following describes an exemplary game live broadcast method provided by the embodiments of the present disclosure with reference to the accompanying drawings:
fig. 1 is a schematic view of a game live broadcast system provided in an embodiment of the present disclosure, as shown in fig. 1, the game live broadcast system may include: game server 110, live server 120, first terminal 130, and second terminal 131. The live server 120 is connected to the game server 110, the first terminal 130, and the second terminal 131, respectively.
Optionally, the live broadcast server 120 may be connected to the game server 110, the first terminal 130, and the second terminal 131 in a wired manner, or may be connected in a wireless manner, which is not limited in this disclosure.
Specifically, the anchor corresponding to the second terminal 131 may live the cooperative game corresponding to the game server 110 through the second account. When the second account is played directly, the second terminal 131 may compress the live collaborative game to obtain the plug-flow information of the collaborative game.
Then, the second terminal 131 transmits the plug flow information of the collaborative game to the live server 120. Accordingly, the live broadcast server 120 sends the push stream information to the first terminal 130 after receiving the push stream information. Correspondingly, after receiving the push stream information, the first terminal 130 parses the push stream information, and displays the live collaborative game of the second account on the live interface. The spectator corresponding to the first terminal 130 may view the collaborative game on the game server 110 live on the second account through the first account.
Optionally, the game server 110 and the live server 120 may be the same server, or may be servers that are independent from the live server 120.
It is easy to understand that when the game server 110 and the live server 120 are the same server, the interaction between the game server 110 and the live server 120 is the interaction between the internal modules of the live server 120. In this case, the interaction flow between the game server 110 and the live server 120 is the same as the interaction flow between the game server and the live server.
For convenience of understanding, as shown in fig. 1, the present application will be described mainly by taking as an example that the game server 110 is a server provided independently of the live server 120.
In some embodiments, the game server 110 and the live server 120 may be a single server, or may be a server cluster composed of a plurality of servers. In some embodiments, the server cluster may also be a distributed cluster. The present application is not limited to the specific implementation of the game server 110 and the live server 120.
In still other embodiments, the game server 110 and the live server 120 may further comprise or be connected to a database, and the multimedia resources of the multimedia resource service platform may be stored in the database. The first terminal 130 may perform an access operation on the multimedia resource in the database through the game server 110 and the live server 120.
For example, the first terminal 130 and the second terminal 131 may be any electronic product capable of interacting with a user through one or more ways such as a keyboard, a touch pad, a touch screen, a remote controller, a voice interaction device, or a handwriting device, for example, a mobile phone, a tablet Computer, a palm Computer, a Personal Computer (PC), a wearable device, a smart television, and the like.
In some examples, the second terminal 131 may be configured with a camera device or connected with a camera device to perform live webcasting through the camera device.
The game server 110, the live server 120, the first terminal 130, and the second terminal 131 may be electronic devices.
The live game method provided by the embodiment of the present disclosure may be applied to the first terminal 130 or the second terminal 131 in the application scenario shown in fig. 1.
As shown in fig. 2, when the game live method is applied to the first terminal, the game live method may include:
s201, in the process of displaying the live broadcast resource of the cooperative game, the first terminal responds to the game cooperative application operation executed by logging in the first account of the first terminal, and generates a request instruction for requesting to join the cooperative game.
Specifically, in the process of displaying the live broadcast resource of the collaborative game, when a first account logged in the first terminal wants to join the collaborative game, the game collaborative application operation may be executed. Correspondingly, the first terminal responds to the game cooperation application operation executed by logging in the first account of the first terminal, and generates a request instruction for requesting to join in the cooperation game.
Optionally, the game collaborative application operation may be a triggering operation executed by the first account on a game collaborative application control on the display page, or a voice operation initiated by the first account.
Illustratively, in the process that an account a corresponding to a spectator watches the initial live broadcast of a certain collaborative game issued by an account B corresponding to a main broadcast through a terminal a, when the terminal a displays the live broadcast resource of the game, the account a may execute a game collaborative application operation, and the terminal a generates a request instruction i for requesting to join the game in response to the game collaborative application operation.
S202, the first terminal responds to the request instruction and displays the game resources of the collaborative game.
Specifically, after the first terminal generates the request instruction, the first terminal sends, in response to the request instruction, a resource request message for requesting to acquire game resources of the cooperative game to the game server. The game server responds to the resource request message and sends the rendered game resources (including the game objects of the first account and the game objects of the second account for issuing the live broadcast resources of the collaborative game) of the collaborative game to the first terminal. Subsequently, the first terminal displays game resources of the collaborative game.
For example, as shown in fig. 3 (a), when a terminal a displays a live resource 301 of a certain collaborative game issued by an account B corresponding to a main broadcast during a live broadcast process of the collaborative game viewed by an account a corresponding to a viewer through the terminal a, the account a may trigger a game collaborative application control 302 for displaying a page. The terminal a generates a request instruction i for requesting to join the game in response to the above-described trigger operation.
Subsequently, the terminal a transmits a resource request message i for requesting acquisition of game resources of the cooperative game to the game server in response to the request instruction i. And the game server responds to the resource request message I and renders the game resources of the collaborative game to the terminal a. In this case, as shown in (B) of fig. 3, the terminal a displays game resources of the cooperative game, the game resources including the game object 303 of the first viewer a and the game object 304 of the anchor B.
The technical scheme provided by the embodiment at least has the following beneficial effects: from S201 to S202, when the first account logged in the first terminal watches the live resources of the cooperative game, the game cooperation application operation may be directly executed to request for applying for joining the cooperative game. In this case, the first terminal may display game resources of the collaborative game. The game resources of the collaborative game comprise game objects of a first account and game objects of a second account for issuing live resources of the collaborative game. Therefore, the first account can directly enter the cooperative game and performs game interaction with the second account, the operation is convenient, the complex operation that the first account needs to exit the live broadcast room first and then enter the cooperative game is avoided, and the user experience is enriched.
In one embodiment, in conjunction with FIG. 2, the game resources include game screens and game play interfaces; as shown in fig. 4, the game live broadcasting method further includes:
s401, the first terminal responds to game operation executed by the first account on the game operation interface, and displays game operation content corresponding to the game operation on the game screen.
Specifically, after the first account joins the cooperative game, the game resources displayed by the first terminal include a game screen and a game operation interface. The spectator corresponding to the first account can execute the game operation on the game operation interface. The first terminal responds to the game operation and sends a game instruction corresponding to the game operation to the game server through the live broadcast server. And the game server responds to the game instruction, renders game operation content corresponding to the game instruction, and sends the game operation content to the first terminal through the live broadcast server. And the first terminal displays the game operation content on a display page.
Optionally, after the first account joins the collaborative game, the game operation interface displayed by the first terminal may be an operation control. In this case, the viewer corresponding to the first account may perform the trigger operation on the operation control. Correspondingly, the first terminal responds to the triggering operation executed by the first account on the operation control on the game operation interface, and displays the game operation content corresponding to the operation control.
For example, as shown in fig. 5, when the account a corresponding to the audience of the login terminal a joins a certain cooperative game played in the account B corresponding to the anchor, the game resources of the cooperative game displayed by the first terminal include a game screen 501 and a game operation interface 502.
Wherein, the game operation interface 502 displays the operation control 503 and 507 for operating the game object corresponding to the account a in the game. If the account A triggers the operation control 503, the terminal a generates a game instruction ii corresponding to the operation control 503, and sends the game instruction ii to the game server through the live broadcast server. And the game server responds to the game instruction ii, renders the game operation content 508 corresponding to the operation control 503, and sends the game operation content to the terminal a through the live broadcast server. The terminal a displays the game operation contents 508 on the display page.
The technical scheme provided by the embodiment at least has the following beneficial effects: in step S401, after the first account joins the collaborative game, the game resources displayed by the first terminal include a game screen and a game operation interface. The spectator corresponding to the first account can execute the game operation on the game operation interface. The first terminal responds to the game operation and sends a game instruction corresponding to the game operation to the game server through the live broadcast server. And the game server responds to the game instruction, renders game operation content corresponding to the game instruction, and sends the game operation content to the first terminal through the live broadcast server. And the first terminal displays the game operation content on a display page. Therefore, the display page of the game resource can synchronously display the game operation content corresponding to the game operation executed by the account participating in the cooperative game, so that the user can intuitively experience game interaction.
In an embodiment, in conjunction with fig. 4, as shown in fig. 6, the game live method further includes:
s601, when the game operation is used for game interaction with a game account in the cooperative game, the first terminal displays the game interaction information.
The game interaction information comprises a first game ID of a first account in the cooperative game and a second game ID of the game account in the cooperative game; the first game ID is the same as the account ID of the first account in the live broadcast room corresponding to the live broadcast resource.
Specifically, when the first account watches the collaborative game live in the second account, if the first account wants to enter the collaborative game, the account ID of the first account in the live broadcast room corresponding to the live broadcast resource may be used as the first game ID of the first account in the collaborative game, so as to quickly create the game ID and quickly enter the collaborative game.
In addition, when the game operation executed by the user corresponding to the first account is a game operation for performing game interaction with a game account in the collaborative game, the first terminal may display the game interaction information on a display page of the collaborative game.
Illustratively, when the game operation executed by the user corresponding to the first account is a game account with a defeat ID of "three pieces", the first terminal may display the game interaction information as "the first ID defeat three pieces" on a display page of the collaborative game, thereby enriching the user experience.
The technical scheme provided by the embodiment at least has the following beneficial effects: as can be seen from S601, when the first account views the collaborative game live in the second account, if the first account wants to enter the collaborative game, the account ID of the first account in the live broadcast room corresponding to the live broadcast resource may be used as the first game ID of the first account in the collaborative game, so as to quickly create a game ID and quickly enter the collaborative game. In addition, when the game operation executed by the user corresponding to the first account is game operation for performing game interaction with the game account in the collaborative game, the first terminal can display game interaction information on a display page of the collaborative game, so that the user experience is enriched.
In an embodiment, in conjunction with fig. 6, as shown in fig. 7, the game live method further includes:
s701, the first terminal sends game interaction information to other terminals through the live broadcast server, so that the other terminals display the game interaction information on a display page of live broadcast resources of the collaborative game.
Specifically, when the game operation executed by the user corresponding to the first account is a game operation for performing game interaction with the game account in the collaborative game, the first terminal may also send game interaction information to other terminals through the live broadcast server, so that the other terminals display the game interaction information on the display page of the live broadcast resource of the collaborative game.
And the other terminals are terminals corresponding to the users watching the live broadcast of the collaborative game.
Illustratively, when the game operation executed by the user corresponding to the first account is a game account with a defeat ID of "three games", the first terminal may send game interaction information of "the first ID defeat three games" to other terminals viewing the collaborative game through the live broadcast server. Subsequently, the game interaction information of 'first ID defeat zhang san' can be displayed on the display page of the live resources of other terminals watching the collaborative game.
The technical scheme provided by the embodiment at least has the following beneficial effects: it can be known from S701 that, when the game operation performed by the user corresponding to the first account is a game operation for performing game interaction with a game account in the collaborative game, the first terminal may further send game interaction information to other terminals through the live broadcast server, so that the other terminals display the game interaction information on a display page of a live broadcast resource of the collaborative game, so that the spectators corresponding to the other terminals can know which spectator participates in the collaborative game and the proficiency of the game operation of each spectator (for example, the first game ID is ranked first, which indicates that the game operation of the spectator corresponding to the first account is proficient), thereby enriching the user experience.
In an embodiment, referring to fig. 4, as shown in fig. 8, in the above S401, the method for displaying, by the first terminal, the game operation content corresponding to the game operation on the game screen in response to the game operation executed by the first account on the game operation interface specifically includes:
s801, the first terminal responds to game operation executed by the first account on the game operation interface, and sends a game instruction corresponding to the game operation to a game server corresponding to the cooperative game through the live broadcast server.
Specifically, after the first account joins the cooperative game, the game operation may be performed on the game operation interface. And the first terminal responds to the game operation executed by the first account on the game operation interface, and sends a game instruction corresponding to the game operation to a game server corresponding to the cooperative game through the live broadcast server.
For example, after the account a corresponding to the audience who logs in the terminal a joins a certain cooperative game played by the account B corresponding to the anchor, a game operation is executed on the game operation interface of the terminal a. The terminal a transmits a game instruction ii corresponding to the game operation to the game server.
S802, the first terminal receives game operation content which is sent by the game server through the live broadcast server and corresponds to the game instruction.
Specifically, after the first terminal sends a game instruction to the game server through the live broadcast server, the game server renders game operation content corresponding to the game instruction in response to the game instruction, and then sends the game operation content to the first terminal through the live broadcast server.
Illustratively, after the terminal a sends a game instruction ii generated in response to a game operation executed by the account a corresponding to the audience logging in the terminal a to the game server, the game server renders a game operation content corresponding to the game instruction ii in response to the game instruction ii, and sends the game operation content to the terminal a through the live broadcast server.
And S803, the first terminal displays the game operation content.
Specifically, after the first terminal receives game operation content corresponding to the game instruction sent by the game server through the live broadcast server, the game operation content is displayed on a display page of the game resource.
Illustratively, after the terminal a receives the game operation content corresponding to the game instruction ii sent by the game server through the live broadcast server, the terminal a displays the game operation content on the display page of the game resource.
The technical scheme provided by the embodiment at least has the following beneficial effects: as shown in S801 to S803, during the cooperative game in the first account, the game server may render the game operation executed by the first account into the corresponding game operation content and display the content on the display page of the game resource of the first terminal. Therefore, the display page of the game resource can synchronously display the game operation content corresponding to the game operation executed by the account participating in the cooperative game, so that the user can intuitively experience game interaction.
In one embodiment, as shown in fig. 9, the game live method further includes:
s901, the first terminal sends a game cooperation request message for requesting to join in the cooperation game to the second terminal.
Specifically, after the first terminal generates the request instruction, a game cooperation request message for requesting to join in the cooperation game is sent to the second terminal through the live broadcast server.
Illustratively, a request instruction i for requesting to join the game is generated at the terminal a. And then, the terminal a sends a game cooperation request message II for requesting to join the game to the terminal B logged in by the account B corresponding to the anchor through the live broadcast server.
S902, the first terminal receives a game cooperation response message sent by the second terminal in response to the game cooperation request message.
Wherein the game collaborative response message is used for agreeing to the first account to join the collaborative game.
Specifically, after the first terminal sends the game cooperation request message to the second terminal, if the second account logged in the second terminal agrees to the first account to join in the cooperation game, the first terminal may receive the game cooperation response message sent by the second terminal through the live broadcast server.
Illustratively, in the process that an account a corresponding to a spectator watches a live broadcast of a certain cooperative game issued by an account B corresponding to a main broadcast through a terminal a, after the account a executes a cooperative game application operation, the terminal a generates a request instruction i for requesting to join the game. Then, the terminal a sends a game cooperation request message II for requesting to join the game to the terminal B logged in to the account B through the live broadcast server. And if the account B agrees to the account A to join the game, the terminal a can receive a game cooperation response message III sent by the terminal B through the live broadcast server.
The technical scheme provided by the embodiment at least has the following beneficial effects: as can be seen from S901-S902, after the first terminal generates the request instruction according to the game cooperation application operation executed by the first account, it may apply for joining the cooperation game to the second account, and receive the response message of the second account. Therefore, when the first account applies for joining the cooperative game, the first account can be joined only through the authentication of the second account, and the situation that the game experience of other audiences is influenced because too many audiences or malicious audiences directly join the cooperative game can be avoided.
In one embodiment, as shown in fig. 10, the game live method further includes:
s1001, the first terminal sends a resource request message for requesting to acquire game resources of the cooperative game to a game server corresponding to the cooperative game.
Specifically, after receiving the game cooperation response message sent by the second terminal through the live broadcast server, the first terminal sends a resource request message for requesting to acquire game resources of the cooperation game to a game server corresponding to the cooperation game.
S1002, the first terminal receives the game resources of the cooperative game sent by the game server in response to the resource request message.
Specifically, after the first terminal sends a resource request message for requesting acquisition of a game resource of the cooperative game to a game server corresponding to the cooperative game, the game server sends the game resource of the cooperative game to the first terminal in response to the resource request message.
The technical scheme provided by the embodiment at least has the following beneficial effects: as can be seen from S1001 to S1002, after receiving the game cooperation response message sent by the second terminal through the live broadcast server, the first terminal sends a resource request message for requesting to acquire a game resource of the cooperation game to a game server corresponding to the cooperation game, and receives a game resource of the cooperation game sent by the game server in response to the resource request message. Therefore, the first account can directly acquire the game resources of the cooperative game in the live broadcast room of the main broadcast and join the cooperative game, the operation is convenient, the complex operation that the first account needs to exit the live broadcast room first and then enter the cooperative game is avoided, and the user experience is enriched.
In an embodiment, in conjunction with fig. 2, as shown in fig. 11, the game live method further includes:
s1101, the first terminal responds to a game quitting operation executed by the first account and used for quitting the collaborative game, and displays live broadcast resources of the collaborative game.
Specifically, after the game resources of the cooperative game are displayed, if the first terminal does not want to continue the cooperative game, the first terminal may execute a game quitting operation for quitting the cooperative game. In this case, the first terminal displays the live broadcast resource of the collaborative game in response to a game quitting operation for quitting the collaborative game executed by the first account, so that the audience corresponding to the first account can continue to watch the live broadcast collaborative game.
Optionally, combine fig. 3 (B) or fig. 5. When the audience A does not want to continue the cooperative game, a trigger operation can be executed on an exit control at the upper left corner of the game resource display page. In this case, the terminal corresponding to the audience a exits the cooperative game in response to the trigger operation executed by the audience a on the exit control, and displays the live broadcast resource of the cooperative game, so that the audience a continues to watch the live broadcast cooperative game.
The technical scheme provided by the embodiment at least has the following beneficial effects: as is clear from S1101, after the game resources of the cooperative game are displayed, the first terminal can execute a game exit operation for exiting the cooperative game if it is not desired to continue the cooperative game. Under the condition, the first terminal responds to the game quitting operation executed by the first account and used for quitting the cooperative game, and displays the live broadcast resources of the cooperative game, so that the audience corresponding to the first account can continuously watch the live broadcast cooperative game, the operation is convenient, and the user experience is enriched.
As shown in fig. 12, when the game live method is applied to the second terminal, the game live method may include:
s1201, the second terminal displays a game cooperation request message which is sent by the first terminal and used for requesting to join in the cooperative game in the process of releasing the live broadcast resource of the cooperative game.
Specifically, the second terminal may receive a game cooperation request message sent by the first terminal through the live broadcast server to request to join the cooperative game in a process of publishing the live broadcast resource of the cooperative game, and display the game cooperation request message on a display page of the second terminal.
Illustratively, in the process that an account B corresponding to a main broadcast issues a live broadcast resource of a certain collaborative game through a terminal B, the terminal B receives a game collaboration request message ii sent by a terminal a for requesting an account a corresponding to a spectator to join the game, and displays the game collaboration request message ii on a display page of the terminal B.
And S1202, the second terminal responds to the second account logged in the second terminal to execute the game cooperation response operation and display the game resources of the cooperation game.
The game resources of the collaborative game comprise a game object logged in a first account of the first terminal and a game object logged in a second account of the first terminal.
Specifically, after the second terminal displays a game cooperation request message sent by the first terminal for requesting to join the cooperation game, logging in to the second account of the second terminal may perform a game cooperation response operation. The second terminal transmits a resource request message for requesting acquisition of a game object including the first account registered to the first terminal to the game server in response to the game cooperation response operation. The game server transmits the rendered game resource (including the game object of the first account and the game object of the second account) to the second terminal in response to the resource request message. Then, the second terminal displays the game resources of the cooperative game.
The technical scheme provided by the embodiment at least has the following beneficial effects: as can be seen from S1201-S1202, in the process of publishing the live resource of the collaborative game, the second terminal may receive a game collaboration request message sent by the first terminal through the live server to request to join the collaborative game, and display the game collaboration request message on a display page of the second terminal. And subsequently, the second terminal responds to the second account logged in the second terminal to execute game cooperation response operation and display game resources of the cooperation game. Therefore, the second account can directly agree that the first account is added into the cooperative game on the display page of the live broadcast resources of the cooperative game, the operation is convenient and fast, and the user experience is enriched.
In one embodiment, as shown in fig. 13, the game live method further includes:
s1301, the second terminal receives the game cooperation request message.
Specifically, in the process that the second terminal displays the live broadcast resource of the collaborative game issued by the second account, a game collaboration request message sent by the first terminal through the live broadcast server and used for requesting to join the collaborative game is received.
Illustratively, in the process that an account B corresponding to a main broadcast issues an initial live broadcast resource of a certain collaborative game through a terminal B, the terminal B receives a game collaboration request message ii sent by a terminal a for requesting an account a corresponding to a spectator to join the game.
And S1302, the second terminal responds to the game cooperation request message and sends a game cooperation response message to the first terminal.
Wherein the game collaborative response message is used for agreeing to the first account to join the collaborative game.
Specifically, after receiving a game cooperation request message sent by the first terminal through the live broadcast server, the second terminal executes a game cooperation response operation if the second account logged in the second terminal agrees to join the first account in the cooperation game. And the second terminal responds to the game cooperation response operation and sends a game cooperation response message to the first terminal through the live broadcast server.
For example, in the process that the account B corresponding to the anchor issues the initial live broadcast resource of a certain collaborative game through the terminal B, after the terminal B receives a game collaboration request message ii for requesting the account a corresponding to the audience to join the game, if the account B agrees that the account a joins the game, a game collaboration response operation may be performed. And the terminal b responds to the game cooperation response operation and sends a game cooperation response message III to the terminal a.
The technical scheme provided by the embodiment at least has the following beneficial effects: as can be seen from S1301 to S1302, when logging in a second account of a second terminal and issuing an initial live broadcast resource of a collaborative game, the second terminal may send, to the first terminal, a game collaboration response message for granting the first account to join the collaborative game in response to a game collaboration request message for requesting the first account to join the collaborative game. Therefore, when the first account applies for joining the cooperative game, the first account can be joined only through the authentication of the second account, and the situation that the game experience of other audiences is influenced because too many audiences or malicious audiences directly join the cooperative game can be avoided.
In an embodiment, referring to fig. 12, as shown in fig. 14, in the above S1201, the method for displaying, by the second terminal, a game collaboration request message sent by the first terminal for requesting to join the collaborative game in a process of publishing a live resource of the collaborative game specifically includes:
and S1401, the second terminal displays the game cooperation request message through the cooperation game response control.
Wherein the game collaborative response control comprises: any one of a pop-up control, a list control, or a scroll control.
Specifically, in the process that the second terminal displays the live broadcast resource of the collaborative game issued by the second account, a game collaboration request message sent by the first terminal through the live broadcast server and used for requesting to join the collaborative game is received, and a game collaboration response control including the game collaboration request message is displayed on a display page.
Illustratively, as shown in fig. 15, in the process that an account B corresponding to a main player issues a live resource 1501 of a certain cooperative game through a terminal B, the terminal B receives a game cooperation request message i for requesting an account a corresponding to a spectator to join the game and a game cooperation request message ii for requesting an account J corresponding to another spectator to join the game, and displays a list control 1502 including the game cooperation request message i and a list control 1503 including the game cooperation request message ii on a display page of the terminal B.
Alternatively, since the terminal b receives the game cooperation request message i first and then receives the game cooperation request message ii, the list control 1502 is arranged above the list control 1503.
The technical scheme provided by the embodiment at least has the following beneficial effects: as shown in S1401, when logging in a second account of a second terminal and issuing a live resource of a collaborative game, the second terminal may display, through a game collaboration response control, a game collaboration request message for requesting the first account to join in the collaborative game. Therefore, the second account can visually see the game cooperation request message for requesting the first account to join the cooperation game on the display page of the second terminal, and the user experience is enriched.
In an embodiment, referring to fig. 14, as shown in fig. 16, in the above S1202, the method for the second terminal to execute the game cooperation response operation in response to the second account logged in the second terminal, and to display, on a display page of a live resource of the cooperation game, a target live resource including a game object corresponding to the first account logged in the first terminal includes:
and S1601, the second terminal responds to the triggering operation executed by the second account on the game cooperation response control, and displays the game resources of the cooperation game.
Specifically, after the second terminal displays the game collaboration response control including the game collaboration request message on the display page, logging in a second account of the second terminal may perform a trigger operation on the game collaboration response control. The second terminal displays the game fund of the cooperative game in response to the trigger operation.
For example, as shown in a in fig. 17, in the process that an account B corresponding to a host broadcasts a live resource 1701 of a certain collaborative game through a terminal B, a game object of the account B may be displayed on a display page of the terminal B. The display page of the terminal B may further display a list control 1702 including a game collaboration request message ii for requesting the account a corresponding to the spectator to join the game, and a list control 1703 including a game collaboration request message ii for requesting the account J corresponding to another spectator to join the game, where the account B triggers the list control 1702. Next, as shown in b in fig. 17, the terminal b displays a game resource 1704 including the game object of account a on the display page.
The technical scheme provided by the embodiment at least has the following beneficial effects: as known from S1701, when the second terminal displays the game cooperation response control including the game cooperation request message for requesting the first account to join the cooperative game, the second account may trigger the game cooperation response control so that the game resource including the game data related to the first account is displayed on the display page of the game resource of the cooperative game. Therefore, the second account can directly trigger the game cooperation response control on the display page of the live broadcast resources of the cooperation game, the first account is agreed to join the cooperation game, the operation is convenient and fast, and the user experience is enriched.
The following describes the present embodiment with reference to fig. 18, with a specific process of interaction among the live broadcast server, the game server, the first terminal, and the second terminal.
Fig. 18 shows another flowchart of a game live broadcasting method provided by the embodiment of the disclosure. As shown in fig. 18, the game live method may include:
s1801, in the process of displaying the live broadcast resource of the collaborative game, the first terminal responds to the game collaborative application operation executed by logging in the first account of the first terminal, and generates a request instruction for requesting to join the collaborative game.
And S1802, the first terminal sends a game cooperation request message for requesting to join in the cooperation game to the live broadcast server.
And S1803, the live broadcast server forwards the game cooperation request message to the second terminal.
And S1804, displaying a game cooperation request message which is sent by the first terminal and used for requesting to join the cooperative game in the process of releasing the live broadcast resource of the cooperative game by the second terminal.
And S1805, the second terminal responds to the second account logged in the second terminal to execute the game cooperation response operation, and sends a game cooperation response message to the live broadcast server.
And S1806, the live broadcast server forwards the game cooperation response message to the first terminal.
S1807, the first terminal sends a resource request message for requesting to acquire the cooperative game to the live broadcast server.
S1808, the live broadcast server transmits the resource request message to the game server.
S1809, the game server renders a game resource of the cooperative game including the game object of the first account and the game object of the second account in response to the resource request message.
S1810, the game server sends game resources to the live broadcast server.
S1811, the live broadcast server forwards the game resource to the first terminal.
S1812, the first terminal responds to the request instruction and displays the game resources.
S1813, the first terminal sends a game instruction corresponding to the game operation to the live broadcast server in response to the game operation executed by the first account on the game operation interface.
S1814, the live broadcast server transmits the game instruction to the game server.
S1815, the game server renders the game operation content corresponding to the game instruction in response to the game instruction.
S1816, the game server sends the game operation content to the live server.
S1817, the live server forwards the game operation content to the first terminal.
S1818, the first terminal displays the game operation content.
Optionally, when the game operation is used for game interaction with a game account in the collaborative game, the game operation content is game interaction information. In this case, the first terminal displays the game interaction information.
Optionally, the first terminal may further send the game interaction information to the live broadcast server, so that the live broadcast server sends the game interaction information to the other terminals. Subsequently, the other terminals display the game interaction information on the display page of the live broadcast resource of the collaborative game.
It is understood that, in practical implementation, the terminal/server according to the embodiments of the present disclosure may include one or more hardware structures and/or software modules for implementing the corresponding game live method, and these hardware structures and/or software modules may constitute an electronic device. Those of skill in the art will readily appreciate that the present disclosure can be implemented in hardware or a combination of hardware and computer software for implementing the exemplary algorithm steps described in connection with the embodiments disclosed herein. Whether a function is performed as hardware or computer software drives hardware depends upon the particular application and design constraints imposed on the solution. Skilled artisans may implement the described functionality in varying ways for each particular application, but such implementation decisions should not be interpreted as causing a departure from the scope of the present disclosure.
Based on such understanding, the embodiment of the present disclosure also provides a live game device, which can be applied to a first terminal. Fig. 19 shows a schematic structural diagram of a game live device provided by an embodiment of the present disclosure. As shown in fig. 19, the game live device may include: a display unit 1901;
a display unit 1901, configured to, in a process of displaying a live resource of a collaborative game, generate a request instruction for requesting to join in the collaborative game in response to a game collaboration application operation executed by logging in a first account of a first terminal;
a display unit 1901, further configured to display, in response to the request instruction, game resources of the collaborative game; the game resources of the collaborative game include game objects of a first account and game objects of a second account that publishes live resources of the collaborative game.
Optionally, the game resources include game screens and game operation interfaces; the display unit 1901 is further configured to display, on the game screen, game operation content corresponding to the game operation in response to the game operation performed by the first account on the game operation interface.
Alternatively, when the game operation is used for game interaction with a game account in the cooperative game, the display unit 1901 is also used for displaying game interaction information; the game interaction information comprises a first game identification number ID of the first account in the cooperative game and a second game ID of the game account in the cooperative game; the first game ID is the same as the account ID of the first account in the live broadcast room corresponding to the live broadcast resource.
Optionally, the game live device further includes: a transmitting unit 1902;
a sending unit 1902, configured to send, by the live broadcast server, the game interaction information to the other terminal, so that the other terminal displays the game interaction information on a display page of a live broadcast resource of the collaborative game.
Optionally, the display unit 1901 is specifically configured to:
responding to game operation executed by the first account on a game operation interface, and sending a game instruction corresponding to the game operation to a game server corresponding to the cooperative game through a live broadcast server;
receiving game operation content which is sent by a game server through a live broadcast server and corresponds to a game instruction;
and displaying the game operation content.
Optionally, the method further comprises: a transmitting unit 1902 and a receiving unit 1903;
a sending unit 1902, configured to send a game cooperation request message for requesting to join a cooperation game to a second terminal;
a receiving unit 1903, configured to receive a game cooperation response message sent by the second terminal in response to the game cooperation request message; the game collaborative response message is used to agree that the first account is joined to the collaborative game.
Optionally, the sending unit 1902 is further configured to send, to a game server corresponding to the cooperative game, a resource request message for requesting to acquire a game resource of the cooperative game;
the receiving unit 1903 is further configured to receive a game resource of the collaborative game sent by the game server in response to the resource request message.
Optionally, the display unit 1901 is further configured to display a live resource of the collaborative game in response to a game quitting operation performed by the first account to quit the collaborative game.
In addition, the embodiment of the disclosure also provides a game live broadcasting device which can be applied to a second terminal. Fig. 20 shows a schematic structural diagram of a game live device provided by an embodiment of the present disclosure. As shown in fig. 20, the game live device may include: a display unit 2001;
a display unit 2001, configured to display a game cooperation request message sent by the first terminal and used for requesting to join the cooperative game in a process of issuing a live resource of the cooperative game;
a display unit 2001 for further displaying a game resource of the cooperation game in response to execution of the game cooperation response operation for logging in the second account of the second terminal; the game resources of the collaborative game include a game object registered to a first account of the first terminal and a game object registered to a second account.
Optionally, the game live device further includes: a receiving unit 2002 and a transmitting unit 2003;
a receiving unit 2002 for receiving a game cooperation request message used by the first terminal to request to join the cooperation game;
a sending unit 2003 for sending a game cooperation response message to the first terminal in response to the game cooperation request message; the game collaborative response message is used to agree that the first account is joined to the collaborative game.
Optionally, the display unit 2001 is specifically configured to:
displaying a game cooperation request message through a cooperation game response control; the collaborative game response control includes: any one of a pop-up control, a list control, or a scroll control.
Optionally, the display unit 2001 is specifically configured to:
and responding to the triggering operation executed by the second account on the game collaborative response control, and displaying the game resources of the collaborative game.
As described above, the embodiments of the present disclosure may perform division of functional modules on a terminal according to the above method example. The integrated module can be realized in a hardware form, and can also be realized in a software functional module form. In addition, it should be further noted that the division of the modules in the embodiments of the present disclosure is schematic, and is only a logic function division, and there may be another division manner in actual implementation. For example, the functional blocks may be divided for the respective functions, or two or more functions may be integrated into one processing block.
Regarding the game live broadcast device in the foregoing embodiment, the specific manner in which each module performs operations and the beneficial effects thereof have been described in detail in the foregoing method embodiment, and are not described herein again.
The embodiment of the disclosure also provides a terminal, which can be a user terminal such as a mobile phone, a computer and the like. Fig. 21 shows a schematic structural diagram of a terminal provided in an embodiment of the present disclosure. The terminal, which may be a live gaming device, may include at least one processor 61, a communication bus 62, a memory 63, and at least one communication interface 64.
The processor 61 may be a Central Processing Unit (CPU), a micro-processing unit, an ASIC, or one or more integrated circuits for controlling the execution of programs according to the present disclosure.
The communication bus 62 may include a path that carries information between the aforementioned components.
The communication interface 64 is any device, such as a transceiver, for communicating with other devices or communication networks, such as electronic devices, ethernet, Radio Access Network (RAN), Wireless Local Area Networks (WLAN), etc.
The memory 63 may be, but is not limited to, a read-only memory (ROM) or other type of static storage device that may store static information and instructions, a Random Access Memory (RAM) or other type of dynamic storage device that may store information and instructions, an electrically erasable programmable read-only memory (EEPROM), a compact disc read-only memory (CD-ROM) or other optical disk storage, optical disk storage (including compact disc, laser disc, optical disc, digital versatile disc, blu-ray disc, etc.), magnetic disk storage media or other magnetic storage devices, or any other medium that can be used to carry or store desired program code in the form of instructions or data structures and that can be accessed by a computer. The memory may be self-contained and connected to the processing unit by a bus. The memory may also be integrated with the processing unit.
The memory 63 is used for storing application program codes for executing the disclosed solution, and is controlled by the processor 61. The processor 61 is configured to execute application program code stored in the memory 63 to implement the functions in the disclosed method.
In particular implementations, processor 61 may include one or more CPUs such as CPU0 and CPU1 in fig. 21, for example, as an example.
In one implementation, as an example, the game live device may include a plurality of processors, such as processor 61 and processor 65 in fig. 21. Each of these processors may be a single-core (single-CPU) processor or a multi-core (multi-CPU) processor. A processor herein may refer to one or more devices, circuits, and/or processing cores for processing data (e.g., computer program instructions).
In one embodiment, the game live apparatus may further include an input device 66 and an output device 67. The input device 66 communicates with the output device 67 and may accept user input in a variety of ways. For example, the input device 66 may be a mouse, a keyboard, a touch screen device or a sensing device, and the like. The output device 67 is in communication with the processor 61 and may display information in a variety of ways. For example, the output device 61 may be a Liquid Crystal Display (LCD), a Light Emitting Diode (LED) display device, or the like.
Those skilled in the art will appreciate that the configuration shown in fig. 21 is not intended to be limiting, and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components may be used.
The embodiment of the disclosure also provides an electronic device. Fig. 22 shows a schematic structural diagram of an electronic device provided by an embodiment of the present disclosure. The electronic device may be a live gaming apparatus. The electronic devices may vary greatly due to configuration or performance, and may include one or more processors 71 and one or more memories 72. At least one instruction is stored in the memory 72, and the at least one instruction is loaded and executed by the processor 71 to implement the live game method provided by the above-mentioned method embodiments. Of course, the electronic device may further have components such as a wired or wireless network interface, a keyboard, and an input/output interface, so as to perform input/output, and the electronic device may further include other components for implementing the functions of the device, which is not described herein again.
The present disclosure also provides a game live broadcasting system, which includes a first terminal and a second terminal;
the terminal is configured to execute the live game method shown in fig. 2 to 11.
The electronic device is configured to execute the game live broadcast method shown in fig. 12 to 17.
The present disclosure also provides a computer-readable storage medium comprising instructions stored thereon, which when executed by a processor of a computer device, enable a computer to perform the live game method provided by the above-described illustrated embodiment. For example, the computer readable storage medium may be a memory 63 comprising instructions executable by the processor 61 of the terminal to perform the above described method. Also for example, the computer readable storage medium may be a memory 72 comprising instructions executable by a processor 71 of the electronic device to perform the above-described method. Alternatively, the computer readable storage medium may be a non-transitory computer readable storage medium, for example, which may be a ROM, a RAM, a CD-ROM, a magnetic tape, a floppy disk, an optical data storage device, and the like.
The present disclosure also provides a computer program product containing instructions that, when run on a computer, cause the computer device to perform the live game method provided by the above-described illustrative embodiments.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This disclosure is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
It will be understood that the present disclosure is not limited to the precise arrangements described above and shown in the drawings and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.
Claims (10)
1. A live game method is applied to a first terminal and is characterized by comprising the following steps:
in the process of displaying the live broadcast resources of the cooperative game, responding to game cooperative application operation executed by logging in a first account of the first terminal, and generating a request instruction for requesting to join the cooperative game;
responding to the request instruction, and displaying game resources of the cooperative game; the game resources of the collaborative game comprise game objects of the first account and game objects of the second account which issue live resources of the collaborative game.
2. A live game playing method according to claim 1, wherein the game resources comprise game pictures and game operation interfaces; the game live broadcasting method further comprises the following steps:
and responding to game operation executed by the first account on the game operation interface, and displaying game operation content corresponding to the game operation on the game screen.
3. A live game method according to claim 2, further comprising:
displaying game interaction information when the game operation is used for game interaction with a game account in the collaborative game; the game interaction information comprises a first game identification number (ID) of the first account in the cooperative game and a second game ID of the game account in the cooperative game; the first game ID is the same as the account ID of the first account in the live broadcast room corresponding to the live broadcast resource.
4. A live game method is applied to a second terminal and is characterized by comprising the following steps:
displaying a game cooperation request message which is sent by a first terminal and used for requesting to join in the cooperation game in the process of releasing the live broadcast resource of the cooperation game;
responding to a second account logged in the second terminal to execute game cooperation response operation, and displaying game resources of the cooperation game; the game resources of the cooperative game comprise game objects logged in to a first account of the first terminal and game objects logged in to a second account of the first terminal.
5. A game live broadcast device is applied to a first terminal and is characterized by comprising: a display unit;
the display unit is used for responding to a game cooperation application operation executed by logging in a first account of the first terminal in the process of displaying the live broadcast resources of the cooperation game and generating a request instruction for requesting to join the cooperation game;
the display unit is further used for responding to the request instruction and displaying the game resources of the cooperative game; the game resources of the collaborative game comprise game objects of the first account and game objects of the second account which issue live resources of the collaborative game.
6. A game live broadcast device is applied to a second terminal and is characterized by comprising: a display unit;
the display unit is used for displaying a game cooperation request message which is sent by a first terminal and used for requesting to join the cooperative game in the process of releasing the live broadcast resource of the cooperative game;
the display unit is further used for responding to a second account logged in the second terminal to execute game cooperation response operation and displaying game resources of the cooperation game; the game resources of the cooperative game comprise game objects logged in to a first account of the first terminal and game objects logged in to a second account of the first terminal.
7. A live game system, comprising: a first terminal and a second terminal;
the first terminal, which is used for executing the game live broadcast method of any one of claims 1-3;
the second terminal is used for executing the game live broadcasting method of claim 4.
8. A terminal, characterized in that the terminal comprises:
a processor;
a memory for storing the processor-executable instructions;
wherein the processor is configured to execute the instructions to implement the live game method of any one of claims 1-3 or claim 4.
9. A computer-readable storage medium having instructions stored thereon, wherein the instructions in the computer-readable storage medium, when executed by a processor of a terminal, enable the terminal to perform a live game method as claimed in any one of claims 1-3, or claim 4.
10. A computer-readable storage medium having instructions stored thereon, wherein the instructions in the computer-readable storage medium, when executed by a processor of an electronic device, enable the electronic device to perform a live game method as claimed in any one of claims 1-3, or claim 4.
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