CN113271472A - Game live broadcast method and device, electronic equipment and readable storage medium - Google Patents

Game live broadcast method and device, electronic equipment and readable storage medium Download PDF

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Publication number
CN113271472A
CN113271472A CN202110526936.8A CN202110526936A CN113271472A CN 113271472 A CN113271472 A CN 113271472A CN 202110526936 A CN202110526936 A CN 202110526936A CN 113271472 A CN113271472 A CN 113271472A
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game
picture
live
room
terminal equipment
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CN113271472B (en
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钟涛
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Guangzhou Huya Technology Co Ltd
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Guangzhou Huya Technology Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/482End-user interface for program selection
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/81Monomedia components thereof
    • H04N21/8166Monomedia components thereof involving executable data, e.g. software
    • H04N21/8173End-user applications, e.g. Web browser, game

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Databases & Information Systems (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a game live broadcast method and device, electronic equipment and a readable storage medium, and relates to the technical field of network live broadcast. After a game server responds to game control operation of terminal equipment and generates game data to be displayed, the game data to be displayed of each terminal equipment in the same game room are sent to main broadcasting terminal equipment corresponding to the game room, a current main picture live broadcasting instruction is generated for the game room and sent to the main broadcasting terminal equipment, the main broadcasting terminal equipment carries out live broadcasting on game pictures corresponding to the game data to be displayed of target terminal equipment corresponding to the main picture live broadcasting instruction in a main display frame of a live broadcasting interface and carries out live broadcasting on game pictures corresponding to the game data to be displayed of other terminal equipment in the game room in an auxiliary display frame of the live broadcasting interface, therefore, audiences can watch game details of different player visual angles in the process of multi-player interactive games conveniently, and watching experience of the audiences to the multi-player interactive games is improved.

Description

Game live broadcast method and device, electronic equipment and readable storage medium
Technical Field
The application relates to the technical field of network live broadcast, in particular to a game live broadcast method and device, electronic equipment and a readable storage medium.
Background
With the continuous development of scientific technology, the application of the network live broadcast technology is more and more extensive, and people also put higher requirements on the specific live broadcast effect. Taking the game live broadcast process as an example, the conventional game live broadcast scheme is to highlight the specific game picture of the game anchor so that the audience can pay more attention to the anchor game situation. For the live game scheme, the live broadcast effect correspondingly expressed in the multi-player interactive game cannot meet the detailed watching requirement of the audience on the multi-player interactive process, and the watching experience of the audience on the multi-player interactive game is influenced.
Disclosure of Invention
In view of this, embodiments of the present application provide a live game method and apparatus, an electronic device, and a readable storage medium, which can perform a switching live broadcast on game pictures of different game players in the same multiplayer interactive game in a main display frame of a live broadcast interface of a host, so that viewers can view game details at different player viewing angles in the whole multiplayer interactive game process conveniently, thereby meeting the requirement of the viewers on viewing details of the multiplayer interactive game, and improving the viewing experience of the viewers on the multiplayer interactive game.
In order to achieve the above purpose, the embodiments of the present application employ the following technical solutions:
in a first aspect, the present application provides a live game method, including:
the game server responds to game control operation from at least one terminal device to generate corresponding game data to be displayed;
the game server sends game data to be displayed of each terminal device in the same game room to the anchor terminal device corresponding to the game room, generates a main picture live broadcast instruction corresponding to the game room currently, and then sends the main picture live broadcast instruction to the anchor terminal device, wherein the main picture live broadcast instruction is used for instructing the anchor terminal device to live broadcast a game picture corresponding to the game data to be displayed of a target terminal device in the game room currently in a main display frame of a live broadcast interface;
the main broadcasting terminal equipment performs picture rendering on game data to be displayed of target terminal equipment corresponding to the main picture live broadcasting instruction in a main display frame of a live broadcasting interface, and performs picture rendering on game data to be displayed of other terminal equipment in the game room in a secondary display frame of the live broadcasting interface;
and the anchor terminal equipment pushes the picture content of the live broadcast interface after picture rendering to the audience terminal equipment for displaying.
In a second aspect, the present application provides a live game method, where the method is applied to a game server, and the method includes:
responding to game control operation from at least one terminal device, and generating corresponding game data to be displayed;
the method comprises the steps of sending game data to be displayed of terminal equipment in the same game room to anchor terminal equipment corresponding to the game room, generating a main picture live broadcast instruction corresponding to the game room at present, and then sending the main picture live broadcast instruction to the anchor terminal equipment, wherein the main picture live broadcast instruction is used for instructing the anchor terminal equipment to carry out live broadcast on a game picture corresponding to the game data to be displayed of a target terminal equipment in the game room at present in a main display frame of a live broadcast interface.
In a third aspect, the present application provides a live game method, where the method is applied to a host device, and the method includes:
the method comprises the steps that game data to be displayed of terminal equipment in a game server under a game room corresponding to anchor terminal equipment and a main picture live broadcast instruction corresponding to the game room at present are obtained, wherein the main picture live broadcast instruction is used for indicating the anchor terminal equipment to carry out live broadcast on a game picture corresponding to the game data to be displayed of a target terminal equipment at present in the game room in a main display frame of a live broadcast interface;
performing picture rendering on game data to be displayed of a target terminal device corresponding to the main picture live broadcast instruction in a main display frame of a live broadcast interface, and performing picture rendering on game data to be displayed of other terminal devices in the game room in an auxiliary display frame of the live broadcast interface;
and pushing the picture content of the live broadcast interface after picture rendering to the viewer side equipment for displaying.
In a fourth aspect, the present application provides a live game method, where the method is applied to a spectator device, and the method includes:
acquiring picture content of a live interface of anchor terminal equipment, wherein the picture content comprises game pictures of a main display frame and an auxiliary display frame of the live interface, which correspond to terminal equipment in a game room corresponding to the anchor terminal equipment;
displaying a game picture corresponding to the main display frame of the live interface in the received picture content in the main display frame of the display interface, and displaying a game picture corresponding to the auxiliary display frame of the live interface in the auxiliary display frame of the display interface in the picture content;
and responding to the main picture switching operation, and switching and displaying the game picture in the main display frame and the game picture in the target auxiliary display frame corresponding to the main picture switching operation under a display interface.
In a fifth aspect, the present application provides a live game device, which is applied to a game server, the device including:
the game data generation module is used for responding to game control operation from at least one terminal device and generating corresponding game data to be displayed;
and the live broadcast content indicating module is used for sending the game data to be displayed of each terminal device in the same game room to the anchor terminal device corresponding to the game room, generating a live broadcast instruction of a main picture corresponding to the game room currently, and then sending the live broadcast instruction of the main picture to the anchor terminal device, wherein the live broadcast instruction of the main picture is used for indicating the anchor terminal device to carry out live broadcast on the game picture corresponding to the game data to be displayed of the target terminal device in the game room currently in a main display frame of a live broadcast interface.
In a sixth aspect, the present application provides a live game device, where the device is applied to a main player device, and the device includes:
the live broadcast instruction acquisition module is used for acquiring game data to be displayed of each terminal device at a game server in a game room corresponding to the anchor terminal device and a live broadcast instruction of a main picture corresponding to the game room currently, wherein the live broadcast instruction of the main picture is used for instructing the anchor terminal device to live broadcast a game picture corresponding to the game data to be displayed of a target terminal device in the game room currently in a main display frame of a live broadcast interface;
the game picture rendering module is used for performing picture rendering on game data to be displayed of the target terminal equipment corresponding to the main picture live broadcast instruction in a main display frame of a live broadcast interface and performing picture rendering on game data to be displayed of other terminal equipment in the game room in an auxiliary display frame of the live broadcast interface;
and the game picture live broadcast module is used for pushing the picture content of the live broadcast interface after picture rendering to the audience terminal equipment for displaying.
In a seventh aspect, the present application provides a live game device, where the device is applied to a spectator device, and the device includes:
the live broadcast image acquisition module is used for acquiring image contents of a live broadcast interface of anchor terminal equipment, wherein the image contents comprise game images of a main display frame and an auxiliary display frame of the live broadcast interface, which correspond to terminal equipment in a game room corresponding to the anchor terminal equipment;
the game picture display module is used for displaying a game picture corresponding to the main display frame of the live interface in the received picture content in the main display frame of the display interface and displaying a game picture corresponding to the auxiliary display frame of the live interface in the picture content in the auxiliary display frame of the display interface;
and the picture switching display module is used for responding to the main picture switching operation and switching and displaying the game picture in the main display frame and the game picture in the target auxiliary display frame corresponding to the main picture switching operation under a display interface.
In an eighth aspect, the present application provides an electronic device, where the electronic device includes a processor and a memory, where the memory stores a computer program executable by the processor, and the processor implements the live game method according to any one of the foregoing embodiments by executing the computer program.
In a ninth aspect, the present application provides a readable storage medium, on which a computer program is stored, and when the computer program is executed by a processor, the method for playing a live game is implemented as described in any one of the foregoing embodiments.
In this case, the beneficial effects of the embodiments of the present application include the following:
after a game server responds to game control operation of terminal equipment and generates game data to be displayed, the game data to be displayed of each terminal equipment in the same game room are sent to main broadcasting terminal equipment corresponding to the game room, a current main picture direct broadcasting instruction is generated aiming at the game room and sent to the main broadcasting terminal equipment, the main broadcasting terminal equipment carries out direct broadcasting on a game picture corresponding to the game data to be displayed of a target terminal equipment corresponding to the main picture direct broadcasting instruction in a main display frame of a direct broadcasting interface and carries out direct broadcasting on a game picture corresponding to the game data to be displayed of other terminal equipment in the game room in an auxiliary display frame of the direct broadcasting interface, thereby carrying out switching type direct broadcasting on the game pictures of different game players in the same multi-player interactive game in the main display frame of the main broadcasting direct broadcasting interface, and being convenient for audience to watch the game details of different player visual angles in the whole multi-player interactive game process, the requirement of the audience for watching the details of the multi-player interactive game is met, and the watching experience of the audience for the multi-player interactive game is improved.
In order to make the aforementioned objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are required to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained from the drawings without inventive effort.
Fig. 1 is a schematic composition diagram of a live game system provided in an embodiment of the present application;
fig. 2 is an interface schematic diagram of a live interface provided in an embodiment of the present application;
fig. 3 is a schematic flowchart of a live game playing method according to an embodiment of the present application;
FIG. 4 is a flowchart illustrating one of the sub-steps included in step S220 in FIG. 3;
FIG. 5 is a second schematic flowchart illustrating the sub-steps included in step S220 in FIG. 3;
fig. 6 is a second schematic flowchart of a live game playing method according to an embodiment of the present application;
fig. 7 is a third schematic flowchart of a live game playing method according to an embodiment of the present application;
fig. 8 is a fourth schematic flowchart of a live game playing method according to an embodiment of the present application;
FIG. 9 is one of the flow diagrams of the sub-steps included in step S320 in FIG. 8;
FIG. 10 is a second schematic flowchart of the sub-steps included in step S320 in FIG. 8;
fig. 11 is a fifth flowchart of a live game playing method according to an embodiment of the present application;
fig. 12 is a sixth schematic flowchart of a live game playing method according to an embodiment of the present application;
fig. 13 is a seventh schematic flowchart of a live game playing method according to an embodiment of the present application;
fig. 14 is an eighth schematic flowchart of a live game playing method according to an embodiment of the present application;
fig. 15 is a schematic diagram illustrating a first game live device according to an embodiment of the present disclosure;
fig. 16 is a second schematic view illustrating a first game live device according to an embodiment of the present application;
fig. 17 is a schematic composition diagram of a second game live device according to an embodiment of the present application;
fig. 18 is a second schematic view illustrating a second game live device according to an embodiment of the present application;
fig. 19 is a schematic composition diagram of a third game live device according to an embodiment of the present application;
fig. 20 is a device schematic diagram of an electronic device provided in an embodiment of the present application.
Icon: 10-a game live broadcast system; 11-an anchor device; 12-a game server; 13-a viewer side device; 14-guest devices; 15-a live broadcast server; 110-a first game live device; 111-a game data generation module; 112-live content indication module; 113-a game room creation module; 114-join instruction acquisition module; 115-terminal equipment room entering module; 120-a second game live device; 121-live broadcast indication obtaining module; 122-a game picture rendering module; 123-game picture live broadcast module; 124-game interaction request module; 125-room information acquisition module; 126-terminal room entrance invitation module; 130-a third game live device; 131-live broadcast picture acquisition module; 132-a game picture display module; 133-picture switching display module; 140-an electronic device; 141-a memory; 142-a processor; 143-a communication unit; 144-job unit.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are some embodiments of the present application, but not all embodiments. The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations.
Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, it need not be further defined and explained in subsequent figures.
In the description of the present application, it is to be understood that the terms "upper", "lower", "left", "right", and the like, indicate orientations or positional relationships based on the orientations or positional relationships shown in the drawings, or orientations or positional relationships that are conventionally placed when products of the application are used, or orientations or positional relationships that are conventionally understood by those skilled in the art, and are used for convenience of description and simplification of description only, and do not indicate or imply that the referenced devices or elements must have a specific orientation, be constructed in a specific orientation, and be operated, and therefore, should not be construed as limiting the present application.
In the description of the present application, it is further noted that relational terms such as the terms first and second, and the like, may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other identical elements in a process, method, article, or apparatus that comprises the element. The specific meaning of the above terms in the present application can be understood in a specific case by those of ordinary skill in the art.
The applicant finds that, through diligent research, when an existing live game scheme for a multi-player interactive game is implemented specifically, a main player device only carries out live display on a game picture of the main player in a main display frame of a live interface of the main player device, carries out live display on game pictures of other game players in at least one auxiliary display frame of the live interface, and then pushes picture contents of the whole live interface to a spectator device for playing. The size of the main display frame is far larger than that of the auxiliary display frame, so that game pictures of game players of non-anchor players can be directly displayed in a slightly-contracted picture mode, audiences can only pay more attention to the game situation of the anchor players, the audiences are inconvenient to watch the game details of different player visual angles in the whole multi-player interactive game process, and the overall live broadcast watching experience of the audiences is poor.
Under the circumstance, in order to effectively ensure that the spectators can watch the game details of different player visual angles in the whole multi-player interactive game process, meet the requirement of watching the details of the multi-player interactive game for the spectators and improve the watching experience of the spectators on the multi-player interactive game, the embodiment of the application realizes the functions by providing the game live broadcast method and device, the electronic equipment and the readable storage medium.
Some embodiments of the present application will be described in detail below with reference to the accompanying drawings. The embodiments described below and the features of the embodiments can be combined with each other without conflict.
Referring to fig. 1 and fig. 2 in combination, fig. 1 is a schematic view of a game live broadcasting system 10 provided in an embodiment of the present application, and fig. 2 is a schematic view of an interface of a live broadcasting interface provided in the embodiment of the present application. In the embodiment of the present application, the live game system 10 is used to ensure that the spectators can effectively watch the game details at different player viewing angles in the same multi-player interactive game, so as to meet the requirement of the spectators for watching the details of the multi-player interactive game, and improve the watching experience of the spectators for the multi-player interactive game. The live game system 10 may include an anchor device 11, a game server 12, and at least one spectator device 13.
In this embodiment, the game server 12 can perform data interaction with terminal devices at multiple game players to acquire a game control operation performed by each game player at a corresponding terminal device, generate corresponding game data to be displayed in response to the acquired game control operation, and then send the game data to be displayed of each game player to the terminal device of each game player to perform game screen display, so that the corresponding game player performs a next game control operation according to the displayed game screen. It should be understood that both the anchor and the spectators can be game players of the multiplayer interactive game, that is, both the anchor device 11 and the spectator device 13 can be terminal devices that transmit game control operations to the game server 12, and the terminal devices can be, but are not limited to, smart phones, tablet computers, personal computers, and the like.
After obtaining the game data to be displayed of each game player, the game server 12 may send the game data to be displayed of each game player in the same game room to the anchor device 11 directly associated with the game room, and correspondingly instruct the anchor device 11 which game player's game picture needs to be displayed in the main display frame of the current live interface. Each of the anchor devices 11 can separately create a game room of the multi-player interactive game at the game server 12, and initiate game invitations to spectators and/or specific guests, so that the spectators and/or the specific guests join in the game room to play the multi-player interactive game together. The specific guests can be game friends (such as other game masters) recognized by the corresponding masters, or can be some professional players invited by the masters; the specific guest can join in a game room corresponding to the host terminal device 11 at the game server 12 through the guest terminal device 14, and at this time, the guest terminal device 14 is a terminal device capable of transmitting the game control operation to the game server 12.
After the anchor terminal device 11 obtains the game data to be displayed of each game player in the game room corresponding to itself from the game server 12, the game picture of the game player currently specified by the game server 12 is displayed in the main display frame of the live interface of itself according to the instruction of the game server 12, and the game pictures of other game players in the game room are displayed in the auxiliary display frame of the live interface of itself, so that the spectator terminal device 13 can view the specific picture content of the live interface of the anchor terminal device 11. The layout condition of the main display frame and the at least one auxiliary display frame in the live interface of the anchor device 11 may be expressed as any one of the following manners: the main display frame is positioned on the left side of the live interface, and the at least one auxiliary display frame is distributed on the right side of the live interface in a mutually overlapped mode; the main display frame is positioned on/below the live interface, and the at least one auxiliary display frame is distributed below/above the live interface in parallel; the main display frame is located in the middle of the live interface, and the at least one auxiliary display frame is distributed on the live interface in a mode of surrounding the main display frame. In an implementation manner of this embodiment, the main display frame in the live interface is located on the left side of the live interface, and the plurality of sub display frames are distributed on the right side of the live interface in a stacked manner.
From this, game server 12 in this application can be through carrying out the management and control to the game picture that shows separately in main display frame and the vice display frame on the live broadcast interface of anchor end equipment 11, make the main display frame on live broadcast interface in to the game picture of different game players under the interactive game of same many people live broadcast, the spectator of being convenient for watches the recreation detail of whole many people interactive game in-process different player visual angles, satisfy spectator and watch the demand to the detail of many people interactive game, promote spectator and to the viewing experience of many people interactive game.
It can be understood that the game live broadcasting system 10 may further include a live broadcasting server 15, the anchor terminal device 11 may push the picture content of the live broadcasting interface of the anchor terminal device 11 to the audience terminal device 13 through the live broadcasting server 15 to perform playing and displaying, and the anchor terminal device 11 may initiate a game invitation to the audience terminal device 13 through the live broadcasting server 15.
Further, it is understood that the live game system 10 shown in fig. 1 is a schematic diagram of one component of the live game system 10, and the live game system 10 may include more or less components of devices than those shown in fig. 1, or have a different configuration of devices than those shown in fig. 1. The components of the apparatus shown in fig. 1 may be implemented by hardware, software, or a combination thereof.
In the present application, in order to ensure that the game server 12 can effectively manage and control the game picture contents respectively displayed by the main display frame and the auxiliary display frame of the anchor terminal device 11 on the live broadcast interface, so that the spectators can watch the game details of different player viewing angles in the whole multi-player interactive game process, the embodiment of the present application provides a live game method directly applied to the live game system 10 to achieve the foregoing object. The specific contents and execution steps of the game live broadcasting method are explained in detail below.
Referring to fig. 3, fig. 3 is a schematic flow chart of a game live broadcasting method according to an embodiment of the present application. In this embodiment of the application, the game live broadcasting method shown in fig. 3 can be directly applied to the game live broadcasting system 10, and at this time, the game live broadcasting method shown in fig. 3 can include steps S210 to S240.
Step S210, the game server responds to the game control operation from at least one terminal device to generate corresponding game data to be displayed.
In this embodiment, after at least one game player establishes communication with the game server 12 through a terminal device, a corresponding game control operation may be performed at the terminal device according to a displayed game screen of the terminal device, and the terminal device transmits the game control operation to the game server 12 through a websocket interface, where the game control operation may be, but is not limited to, a game character moving operation, a game skill releasing operation, a game item using operation, and the like; the terminal devices used by the game player may include at least two of the anchor device 11, the plurality of spectator devices 13, and the at least one guest device 14.
When the game server 12 receives a game control operation from a terminal device of a certain game player, it will correspondingly respond to the game control operation to generate the game data to be displayed corresponding to the game player currently, and then send the game data to be displayed of the game player to the terminal device of the game player to perform game screen display, so that the corresponding game player can make the next game control operation according to the displayed game screen.
Step S220, the game server sends the game data to be displayed of each terminal device in the same game room to the anchor terminal device corresponding to the game room, generates a main picture live broadcast instruction corresponding to the game room at present, and then sends the main picture live broadcast instruction to the anchor terminal device.
In this embodiment, after the game server 12 generates game data to be displayed corresponding to a certain terminal device, it will correspondingly query which game room the terminal device currently belongs to, and then send the game data to be displayed of each terminal device belonging to the same game room to the anchor terminal device 11 corresponding to the game room, so that the anchor terminal device 11 performs live broadcast on the game screen of each game player in the game room. The game server 12, while sending the game data to be displayed of each game player in the corresponding game room to the anchor terminal device 11, may determine, according to information such as a game operation quality status, a game operation attention heat, and a live broadcast duration status of the main display frame of each game player in the game room, a target game player in the game room that should be emphatically displayed through the main display frame at the anchor terminal device 11, and generate a corresponding main-picture live broadcast instruction for a target terminal device used by the target game player, so as to instruct, through the main-picture live broadcast instruction, the anchor terminal device 11 corresponding to the game room to live broadcast, in the main display frame of the live broadcast interface, a game picture corresponding to the game data to be displayed of the target terminal device in the game room.
Optionally, referring to fig. 4, fig. 4 is a flowchart illustrating a sub-step included in step S220 in fig. 3. In this embodiment, in order to ensure that the game server 12 can select a game screen of a certain game player that meets the detailed viewing requirements of the audience as much as possible and perform highlight live broadcast, the foregoing object can be achieved by substeps S221 to substep S223 of generating a main screen live broadcast command currently corresponding to the game room in step S220 shown in fig. 4.
And a substep S221, determining the current live broadcast priority of each terminal device in the game room according to the historical game operation and/or the game attention heat of each terminal device in the game room.
In this embodiment, the game server 12 may determine the game operation quality of each game player in the game room and the current game severity of each game player in the game room by analyzing the historical game operations of each terminal device in the same game room. Meanwhile, the game server 12 may determine the attention degree of the game concerned by the audience currently by each terminal device in the game room through analyzing the information such as the historical comment number, the historical bullet screen number, and the historical praise number of each terminal device in the same game room by the audience. Then, the game server 12 performs a related evaluation on the game operation quality of each terminal device in the same game room, the current game severity of each game player in the game room, and/or the game attention heat of each terminal device in the same game room according to a certain live broadcast rule, and determines the current live broadcast priority of each terminal device in the game room.
The specific live broadcast rule can directly take the game attention heat of each terminal device in the same game room as the unique standard for determining the live broadcast priority, and the live broadcast priority of the corresponding terminal device is larger when the game attention heat is larger; or directly carrying out weighted average processing on the game operation quality and game severity of each terminal device in the same game room, and taking the numerical value obtained by weighted average as the unique standard for determining the live broadcast priority, wherein the larger the numerical value obtained by weighted average, the larger the live broadcast priority of the corresponding terminal device is; the game attention heat, the game operation quality and the game severity of each terminal device in the same game room can be weighted and summed, the numerical value obtained through weighted summation is used as the unique standard for determining the live broadcast priority, and the live broadcast priority of the corresponding terminal device is larger when the numerical value obtained through weighted average summation is larger. The specific content of the specific live rule can be configured by the administrator of the game server 12 according to the requirement of the live effect.
And a substep S222, selecting the terminal device with the maximum live broadcast priority in the game room as the current corresponding target terminal device in the game room.
And a substep S223 of generating a matched main picture live broadcast instruction for the target terminal device.
Thus, the present application can ensure that the game server 12 can select a game screen of a certain game player that meets the viewer' S detailed viewing requirements as much as possible and play the highlight live game by performing the above-described substeps 221 to S223.
Optionally, referring to fig. 5, fig. 5 is a second flowchart illustrating the sub-steps included in step S220 in fig. 3. In this embodiment, in order to ensure that the anchor terminal device 11 can perform balanced emphasis on the game screens of the game players in the same game room, the foregoing object can be achieved through sub-steps S224 to S226 of step S220 shown in fig. 5, in which a main screen live broadcast command corresponding to the game room currently is generated.
And a substep S224, detecting whether the main picture live broadcast time length of the appointed terminal equipment in the game room exceeds a preset time length threshold value.
In this embodiment, the designated terminal device is a terminal device that has been designated by the game server 12 before executing the sub step S224 and has live a game screen in a main display frame of a live interface of the anchor terminal device 11 corresponding to the game room. The main picture live broadcast time length is used for indicating the time length that the game picture of the corresponding terminal device has been continuously live broadcast in the main display frame of the main broadcast terminal device 11 corresponding to the game room. The game server 12 may determine whether another terminal device in a game room needs to be switched to replace the designated terminal device for use by comparing the live-screen duration of the designated terminal device in the game room with a preset duration threshold.
And step S225, if the live broadcast time length of the main picture does not exceed the preset time length threshold value, directly taking the appointed terminal equipment as the current corresponding target terminal equipment of the game room, otherwise taking the terminal equipment arranged behind the appointed terminal equipment as the current corresponding target terminal equipment of the game room according to the terminal joining sequence of the game room.
In this embodiment, if the live broadcast time length of the main picture of the specified terminal device in the game room does not exceed the preset time length threshold, it may be indicated that the game picture corresponding to the specified terminal device needs to be continuously highlighted, and at this time, the specified terminal device should be directly used as the current target terminal device corresponding to the game room. If the live broadcast time length of the main picture of the appointed terminal equipment in the game room exceeds the preset time length threshold value, the fact that the game picture corresponding to another terminal equipment needs to be replaced for highlight live broadcast can be indicated, and at the moment, one terminal equipment arranged behind the appointed terminal equipment can be directly used as the current target terminal equipment according to the terminal adding sequence corresponding to the game room. And if the appointed terminal equipment is terminal equipment arranged at the tail end in the terminal adding sequence and the corresponding main picture live broadcast time length exceeds the preset time length threshold value, the terminal equipment arranged at the head end in the terminal adding sequence can be used as the current corresponding target terminal equipment.
And a substep S226, generating a matched main picture live broadcast instruction for the target terminal device.
Therefore, the present application can ensure that the game server 12 can make the anchor terminal device 11 perform balanced highlight live broadcast on the game pictures of each game player in the same game room by performing the above substeps S224 to 226, so that the spectators can view the game details of different player viewing angles in the whole multi-player interactive game process in a balanced manner.
Referring to fig. 3 again, in step S230, the anchor terminal device performs picture rendering on the game data to be displayed of the target terminal device corresponding to the primary picture live broadcast instruction in the primary display frame of the live broadcast interface, and performs picture rendering on the game data to be displayed of other terminal devices in the game room in the secondary display frame of the live broadcast interface.
In this embodiment, after the anchor terminal device 11 receives the game data to be displayed of each terminal device in the game room corresponding to the anchor terminal device, the game data to be displayed of the target terminal device in the game room is subjected to picture rendering in the main display frame of the live broadcast interface according to the main picture live broadcast instruction from the game server 12, so as to live broadcast the game picture corresponding to the game data to be displayed of the current target terminal device through the main display frame. Meanwhile, the anchor terminal device 11 performs picture rendering on the game data to be displayed of the other terminal devices except the target terminal device in the game room in the secondary display frame of the live broadcast interface, so as to perform live broadcast on the game picture corresponding to the game data to be displayed of the other terminal devices except the target terminal device in the game room through the secondary display frame. In an implementation manner of this embodiment, the total number of display frames of the live interface is greater than or equal to the number of terminal devices controlled by game players in a corresponding game room, so as to ensure that a spectator can roughly know the game content of each game player in the whole multi-player interactive game through the live interface content displayed by the main player terminal device 11.
Step S240, the anchor terminal device pushes the frame content of the live interface after frame rendering to the viewer terminal device for displaying.
In this embodiment, after completing all the image rendering operations on the live interface, the anchor device 11 may directly push the image content of the live interface to at least one viewer device 13 through the live server 15 for playing. In order to ensure that the spectator end device 13 can normally display the picture content of the live interface generated by the anchor end device 11, the display interface of the spectator end device 13 may be similar to the live interface of the anchor end device 11 in terms of specific layout, and also has a main display frame and at least one auxiliary display frame, where the main display frame and the auxiliary display frame in the display interface of the spectator end device 13 are respectively used for playing a game picture of a terminal device in a game room corresponding to the anchor end device 11.
In addition, the anchor terminal device 11 may correspondingly obtain game audio data of each terminal device in a game room corresponding to the anchor terminal device 11, perform information encapsulation on the obtained game audio data and the picture content of the live interface, and transmit the live stream obtained by the information encapsulation to at least one spectator terminal device 13 for playing. The game audio data played by the spectator end device 13 receiving the live stream and the game picture displayed by the spectator end device 13 in the main display frame of the display interface belong to the terminal device used by the same game player in the game room corresponding to the main player end device 11.
The anchor terminal device 11 may also correspondingly obtain anchor audio data, perform information encapsulation on the anchor audio data and the picture content of the live interface, and transmit the live stream obtained by the information encapsulation to at least one viewer terminal device 13 for playing.
Therefore, by executing the steps S210 to S240, the game server 12 can effectively manage and control the game picture contents respectively displayed by the main display frame and the auxiliary display frame of the anchor device 11 on the live interface, so that the spectators can watch the game details at different player viewing angles in the whole multi-player interactive game process, the requirement of the spectators on watching the details of the multi-player interactive game is met, and the watching experience of the spectators on the multi-player interactive game is improved.
It can be understood that the game operation interface provided by the terminal device participating in the multi-player interactive game may be similar to the live interface of the main player terminal device 11 in specific layout, and also has a main display frame and at least one auxiliary display frame, where the main display frame of the game operation interface is used to display the game picture of the game player of the terminal device where the game operation interface is located, and the auxiliary display frame of the game operation interface is used to display the game pictures of other game players located in the same game room as the game player of the terminal device where the game operation interface is located, so that the game player can visually understand the whole multi-player interactive game process, and make the game player perform better game control operation.
Optionally, referring to fig. 6, fig. 6 is a second schematic flow chart of a game live broadcasting method provided in the embodiment of the present application. In the embodiment of the present application, in order to further improve the viewing experience of the audience on the whole multiplayer interactive game, the audience can freely switch the game pictures displayed in the main display frame and the auxiliary display frame under the display interface at the audience terminal device 13, so that the audience can conveniently and freely select the game details at different player viewing angles in the multiplayer interactive game process to carefully view the game details, and the requirement of the audience on the detail viewing of the multiplayer interactive game is met.
Step S201, the spectator end device displays a game picture corresponding to the main display frame of the live interface in the received picture content in the main display frame of the display interface, and displays a game picture corresponding to the sub display frame of the live interface in the sub display frame of the display interface.
In this embodiment, after receiving the picture content of the live interface related to the multiplayer interactive game from the anchor terminal device 11, the spectator terminal device 13 extracts the game picture in the main display frame of the live interface from the picture content of the live interface, places the game picture in the main display frame of the live interface in the main display frame of the display interface, and extracts the game picture in the sub display frame of the live interface from the picture content of the live interface, places the game picture in the sub display frame of the live interface in the sub display frame corresponding to the position of the display interface, and displays the game picture.
In step S202, the spectator side device responds to the main picture switching operation, and switches and displays the game picture in the main display frame and the game picture in the target sub-display frame corresponding to the main picture switching operation on the display interface.
In this embodiment, when the spectator wants to select a game picture currently displayed in a target sub-display frame at the spectator end device 13 to be switched into the main display frame of the display interface for displaying, a main picture switching operation may be performed at the spectator end device 13 for the target sub-display frame accordingly, and the spectator end device 13 responds to the main picture switching operation to switch and display the game picture in the main display frame and the game picture in the target sub-display frame corresponding to the main picture switching operation under the display interface, so that the spectator can automatically switch the game pictures displayed in the main display frame and the sub-display frame under the display interface at the spectator end device 13, and the spectator can conveniently watch the game details of the viewing angle of the player selected by himself through the main display frame, thereby meeting the requirement of the spectator for watching details of the multi-player interactive game.
Therefore, by executing the steps S201 to S202, the present application ensures that the spectator can switch the game pictures displayed in the main display frame and the auxiliary display frame under the display interface at the spectator-side device 13, so that the spectator can conveniently and freely select the game details at different player viewing angles in the multi-player interactive game process to watch the game details carefully, and the requirement of the spectator for watching the details of the multi-player interactive game is met.
Optionally, referring to fig. 7, fig. 7 is a third schematic flow chart of a game live broadcasting method provided in the embodiment of the present application. In the embodiment of the present application, in order to ensure that a plurality of terminal devices (including at least two terminal devices of the anchor terminal device 11, the plurality of spectator terminal devices 13, and the at least one guest terminal device 14) under the live game system 10 can join in the same multiplayer interactive game to play the game, the foregoing object can be achieved by applying steps S250 to S290 shown in fig. 7 to the live game system 10.
Step S250, the anchor device sends a multiplayer game interaction request to the game server.
In this embodiment, when an anchor starts a certain multi-player interactive game at an anchor terminal device 11 and the anchor has a requirement for live broadcasting the multi-player interactive game, the anchor terminal device 11 establishes a communication connection with the game server 12 through a websocket interface and sends a multi-player game interactive request to the game server 12.
Step S260, the game server responds to the multiplayer game interaction request, creates a matched game room for the anchor device, and sends room information of the game room to the anchor device.
In this embodiment, when receiving a certain multiplayer game interaction request, the game server 12 may extract, from the multiplayer game interaction request, an equipment identifier of the anchor equipment 11 that sent the multiplayer game interaction request, where the equipment identifier is used to represent identity information of the anchor equipment 11. Then, the game server 12 creates a game room under the multiplayer interactive game for the anchor device 11, establishes an association relationship between room information of the game room and the device identifier of the anchor device 11, and then sends the room information of the game room corresponding to the device identifier of the anchor device 11 that sent the multiplayer game interaction request to the anchor device 11. Wherein the room information is used for representing the identity information of the corresponding game room and can be expressed in the form of a room number.
In an implementation manner of this embodiment, when an anchor wants to be a game player in a live game process, the anchor may add instruction content for confirming participation in a game to the multiplayer game interaction request during the process of sending the multiplayer game interaction request to the game server 12 through the anchor device 11, so that the game server 12 adds the anchor device 11 to a game room corresponding to the anchor device 11 after creating the game room, and plays the game.
And step S270, the anchor terminal equipment generates a corresponding game interaction invitation according to the received room information, and sends the game interaction invitation to the audience terminal equipment and/or the guest terminal equipment.
In this embodiment, after the anchor device 11 obtains the room information of the game room corresponding to the multiplayer game interaction request sent by itself, a game interaction invitation including the room information of the game room is correspondingly generated, and the game interaction invitation is sent to the spectator device 13 through the live server 15, and/or the anchor device 11 directly sends the game interaction invitation to the guest device 14, so as to invite the spectator and/or a specific guest receiving the game interaction invitation to join the game room corresponding to the anchor device 11. The game interaction invitation may include room information of a game room corresponding to the anchor device 11, or may include a room link of a game room corresponding to the anchor device 11, so that the spectator and/or a specific guest may join the game room corresponding to the anchor device 11 in response to the game interaction invitation.
Step S280, the spectator end device and/or the guest end device respond to the game interaction invitation and send a room joining instruction aiming at the anchor end device to the game server.
In this embodiment, when the spectator and/or the specific guest responds to the game interaction invitation on the terminal device (spectator end device 13 and/or guest end device 14) held by the spectator and/or the specific guest, the spectator end device 13 and/or the guest end device 14 correspondingly generates a corresponding room join instruction for the anchor end device 11 that sends the game interaction invitation, and sends the room join instruction to the game server 12. The room joining instruction includes room information of a game room corresponding to the anchor device 11 that sends the game interaction invitation, and the room joining instruction is used to instruct the game server 12 to join the terminal device that sends the room joining instruction into the game room corresponding to the room information included in the room joining instruction.
Step S290, the game server adds the spectator side device and/or the guest side device, which sent the room adding instruction, to the game room corresponding to the anchor side device according to the room information included in the received room adding instruction.
In this embodiment, after the game server receives a room join instruction, the spectator end device 13 or the guest end device 14 that sends the room join instruction is added to the game room corresponding to the room information in the room join instruction, so that a plurality of spectator end devices 13 and/or guest end devices 14 that are added to the same game room can perform a multiplayer interactive game.
Therefore, by executing the steps S250 to S290, the present application can ensure that a plurality of terminal devices (including at least two terminal devices of the anchor terminal device 11, a plurality of spectator terminal devices 13, and at least one guest terminal device 14) under the live game system 10 can join in the same multiplayer interactive game for playing.
In this application, in order to ensure that the game server 12 can effectively manage and control the game picture contents respectively displayed by the main display frame and the auxiliary display frame of the anchor terminal device 11 on the live broadcast interface, so that the spectators can watch the game details of different player viewing angles in the multi-player interactive game process, the embodiment of the present application provides a game live broadcast method directly applied to the game server 12 to achieve the foregoing object. The specific contents and execution steps of the game live broadcasting method are explained in detail below.
Referring to fig. 8, fig. 8 is a fourth flowchart illustrating a live game method according to an embodiment of the present application. In the embodiment of the present application, the game live broadcasting method shown in fig. 8 can be directly applied to the game server 12, and in this case, the game live broadcasting method shown in fig. 8 can include steps S310 to S320.
Step S310, responding to game control operation from at least one terminal device, and generating corresponding game data to be displayed.
Step S320, sending the game data to be displayed of each terminal device in the same game room to the anchor device corresponding to the game room, generating a main screen live broadcast instruction currently corresponding to the game room, and then sending the main screen live broadcast instruction to the anchor device.
In this embodiment, the main picture live broadcasting instruction is used to instruct the anchor terminal device 11 to live broadcast a game picture corresponding to game data to be displayed of a current target terminal device in the game room in a main display frame of a live broadcasting interface.
Therefore, by executing the steps S310 to S320, the game server 12 can effectively manage and control the game picture contents respectively displayed by the main display frame and the auxiliary display frame of the main player device 11 on the live interface, so that the spectators can watch the game details at different player viewing angles in the multi-player interactive game process. The specific execution process of step S310 may refer to the above detailed description of step S210, and the specific execution process of step S320 may refer to the above detailed description of step S220, which is not repeated herein.
Optionally, referring to fig. 9, fig. 9 is a flowchart illustrating one of the sub-steps included in step S320 in fig. 8. In this embodiment, in order to ensure that the game server 12 can select a game screen of a certain game player that meets the detailed viewing requirements of the audience as much as possible and play the live game, the foregoing object can be achieved by substeps S321 to S323 in which a main screen live view command corresponding to the game room at present is generated in step S320 shown in fig. 9.
And a substep S321, determining the current live broadcast priority of each terminal device in the game room according to the historical game operation and/or the game attention heat of each terminal device in the game room.
And a substep S322 of selecting the terminal device with the maximum live broadcast priority in the game room as the current corresponding target terminal device in the game room.
And a substep S323, generating a matched main picture live broadcast instruction aiming at the target terminal equipment.
Thus, the present application can ensure that the game server 12 can select a game screen of a certain game player that meets the viewer' S detailed viewing requirements as much as possible and play the highlight live game by executing the above-described substeps 321 to 323. The specific implementation process of substep S321-substep S323 can refer to the detailed description of substep S221-substep S223, and will not be described herein again.
Optionally, referring to fig. 10, fig. 10 is a second schematic flowchart of the sub-steps included in step S320 in fig. 8. In this embodiment, in order to ensure that the anchor terminal device 11 can perform balanced emphasis on the game screens of the game players in the same game room, the foregoing object can be achieved through sub-steps S324 to S326 of generating a main screen live broadcast command currently corresponding to the game room in step S320 shown in fig. 10.
In the sub-step S324, it is detected whether the main frame live broadcast time length of the designated terminal device in the game room exceeds a preset time length threshold.
And a substep S325, if the live broadcast time length of the main picture does not exceed a preset time length threshold value, directly using the appointed terminal equipment as the current corresponding target terminal equipment of the game room, otherwise, using the terminal equipment arranged behind the appointed terminal equipment as the current corresponding target terminal equipment of the game room according to the terminal joining sequence of the game room.
And a substep S326, generating a matched main picture live broadcast instruction for the target terminal device.
The designated terminal device is a terminal device that has been designated to live a game picture in a main display frame of a live interface of the anchor terminal device 11 corresponding to the game room.
Therefore, the present application can ensure that the game server 12 can make the anchor terminal device 11 perform balanced highlight live broadcast on the game pictures of the game players in the same game room by performing the above substeps S324 to substeps 326, so that the spectators can view the game details of different player viewing angles in the whole multi-player interactive game process in a balanced manner. The specific implementation of the substeps S324 to S326 can refer to the above detailed description of the substeps 224 to S226, and will not be described herein again.
Optionally, referring to fig. 11, fig. 11 is a fifth flowchart illustrating a game live broadcasting method according to an embodiment of the present application. In the embodiment of the present application, in order to ensure that the game server 12 can add a plurality of terminal devices (including at least two terminal devices of the anchor device 11, the spectator device 13, and the guest device 14) to the same multiplayer interactive game for playing, the foregoing object can be achieved through steps S330 to S350 shown in fig. 11 applied to the game server 12.
Step S330, responding to the multi-player game interaction request from the anchor terminal equipment, creating a matched game room aiming at the anchor terminal equipment, and sending the room information of the game room to the anchor terminal equipment.
Step S340, receiving a room join instruction for the anchor device sent by the viewer device and/or the guest device.
And step S350, adding the spectator end equipment and/or the guest end equipment which send the room adding instruction into the game room corresponding to the main broadcasting end equipment according to the room information included in the received room adding instruction.
Therefore, by executing the steps S330 to S350, the game server 12 can be ensured to join a plurality of terminal devices (including at least two terminal devices of the anchor terminal device 11, the plurality of spectator terminal devices 13, and the at least one guest terminal device 14) into the same multiplayer interactive game for playing. The specific execution process of step S330 may refer to the above detailed description of step S260, and the specific execution process of step S350 may refer to the above detailed description of step S290, which is not repeated herein.
In this application, for ensuring that anchor end equipment 11 can switch over the formula live to the game picture of different game players under the interactive game of same many people in the main display frame of live broadcast interface under the management and control of game server 12, be convenient for spectator watch the recreation detail at different player visual angles in the interactive game process of whole many people, satisfy spectator and watch the demand to the detail of many people interactive game, promote spectator and to the viewing experience of many people interactive game, this application embodiment realizes aforementioned mesh through providing a live broadcast method of game that is applied to above-mentioned anchor end equipment 11. The specific contents and execution steps of the game live broadcasting method are explained in detail below.
Referring to fig. 12, fig. 12 is a sixth schematic flowchart of a live game method according to an embodiment of the present application. In this embodiment of the application, the game live broadcasting method shown in fig. 12 may be directly applied to the anchor device 11, and at this time, the game live broadcasting method shown in fig. 12 may include steps S410 to S430.
Step S410, obtaining game data to be displayed at the game server of each terminal device in the game room corresponding to the anchor terminal device, and a main picture live broadcast instruction currently corresponding to the game room.
The main picture live broadcasting instruction is used to indicate that the game server 12 instructs the anchor terminal device 11 to live broadcast a game picture corresponding to game data to be displayed of a current target terminal device in the game room in a main display frame of a live broadcasting interface.
Step S420, performing frame rendering on the game data to be displayed of the target terminal device corresponding to the main frame live broadcast instruction in the main display frame of the live broadcast interface, and performing frame rendering on the game data to be displayed of other terminal devices in the game room in the auxiliary display frame of the live broadcast interface.
And step S430, pushing the picture content of the live broadcast interface after picture rendering to the audience terminal equipment for displaying.
Therefore, by executing the steps S410 to S430, the anchor terminal device 11 can switch the game pictures of different game players in the same multi-player interactive game in the main display frame of the live broadcast interface under the control of the game server 12, so that the spectators can watch the game details at different player viewing angles in the whole multi-player interactive game process, the requirement of the spectators on watching the details of the multi-player interactive game is met, and the watching experience of the spectators on the multi-player interactive game is improved. The specific execution process of step S420 to step S430 may refer to the above detailed description of step S230 to step S240, and will not be described herein again.
Optionally, referring to fig. 13, fig. 13 is a seventh schematic flow chart of a game live broadcasting method provided in the embodiment of the present application. In the embodiment of the present application, in order to ensure that the anchor device 11 can invite the spectator device 13 and/or the guest device 14 to participate in the same multi-player interactive game for playing, the foregoing object can be achieved through steps S440 to S460, which are applied to the anchor device 11 and shown in fig. 13.
Step S440, a multiplayer game interaction request is sent to the game server.
Step S450 receives room information of a game room corresponding to the anchor device from the game server.
Step S460, generating a corresponding game interaction invitation according to the received room information, and sending the game interaction invitation to the spectator terminal device and/or the guest terminal device.
Wherein the game interaction invitation is used to invite the spectator end device 13 and/or the guest end device 14 to join the game room corresponding to the anchor end device 11 at the game server 12.
Therefore, the present application can enable the anchor terminal device 11 to invite the spectator terminal device 13 and/or the guest terminal device 14 to participate in the same multiplayer interactive game for playing the game by executing the steps S440 to S460.
In the present application, in order to further improve the viewing experience of the audience on the whole multiplayer interactive game, the embodiment of the present application achieves the foregoing object by providing a live game method directly applied to the audience terminal device 13. The specific contents and execution steps of the game live broadcasting method are explained in detail below.
Referring to fig. 14, fig. 14 is an eighth schematic flow chart of a game live broadcasting method according to an embodiment of the present application. In this embodiment of the application, the game live broadcasting method shown in fig. 14 may be directly applied to the spectator terminal device 13, and at this time, the game live broadcasting method shown in fig. 14 may include steps S510 to S530.
Step S510, obtaining the picture content of the live interface of the anchor device, where the picture content includes the game picture corresponding to the main display frame and the sub display frame of the live interface and a terminal device in the game room corresponding to the anchor device.
And step S520, displaying the game picture corresponding to the main display frame of the live interface in the received picture content in the main display frame of the display interface, and displaying the game picture corresponding to the auxiliary display frame of the live interface in the picture content in the auxiliary display frame of the display interface.
In step S530, in response to the main screen switching operation, the game screen in the main display frame and the game screen in the target sub-display frame corresponding to the main screen switching operation are switched and displayed on the display interface.
Therefore, by executing the steps 5410 to S530, the spectator can switch the game pictures displayed in the main display frame and the auxiliary display frame under the display interface at the spectator-side device 13, so that the spectator can freely select the game details at different player viewing angles in the multi-player interactive game process to watch the game details carefully, and the requirement of the spectator for watching the details of the multi-player interactive game is met.
In the present application, in order to ensure that the game server 12 can correspondingly execute the method flows shown in fig. 8 to 11, the present embodiment may implement the method flows by providing a first game live device applied to the game server 12. The first game live broadcasting device may include at least one software function module stored in an information storage unit or an operating system of the game server 12 in the form of software or firmware, and a processing unit of the game server 12 may execute the software function module and the computer program included in the first game live broadcasting device. The following describes the specific components of the first live game device provided by the present application.
Referring to fig. 15, fig. 15 is a schematic view illustrating a composition of a first game live device 110 according to an embodiment of the present disclosure. In this embodiment, the first game live device 110 may include a game data generation module 111 and a live content indication module 112.
The game data generating module 111 is configured to generate corresponding game data to be displayed in response to a game control operation from at least one terminal device.
And the live broadcast content indicating module 112 is configured to send game data to be displayed of each terminal device in the same game room to the anchor terminal device corresponding to the game room, generate a live broadcast instruction of a main picture currently corresponding to the game room, and send the live broadcast instruction of the main picture to the anchor terminal device.
In this embodiment, the main picture live broadcasting instruction is used to instruct the anchor terminal device 11 to live broadcast a game picture corresponding to game data to be displayed of a current target terminal device in the game room in a main display frame of a live broadcasting interface.
Optionally, referring to fig. 16, fig. 16 is a second schematic view illustrating a composition of the first game live device 110 according to an embodiment of the present application. In this embodiment, the first game live device 110 may further include a game room creating module 113, a joining instruction obtaining module 114, and a terminal device room entering module 115.
And a game room creating module 113, configured to create a matched game room for the anchor device in response to a multiplayer game interaction request from the anchor device, and send room information of the game room to the anchor device.
A join instruction obtaining module 114, configured to receive a room join instruction for the anchor device sent by the viewer device and/or the guest device.
And the terminal device room entering module 115 is configured to add, according to the room information included in the received room adding instruction, the spectator side device and/or the guest side device that send the room adding instruction into the game room corresponding to the anchor side device.
The basic principle and the technical effects of the first game live device 110 provided in the embodiment of the present application are the same as those of the method flows shown in fig. 8 to 11. For a brief description, the present embodiment is not mentioned in part, and reference may be made to the description of the method flows shown in fig. 8 to 11.
In this application, in order to ensure that the anchor terminal 11 can correspondingly execute the method flows shown in fig. 12 to 13, an embodiment of the present application may implement the method flows by providing a second game live device applied to the anchor terminal 11. The second game live broadcasting device can include at least one software function module stored in the information storage unit or the operating system of the anchor terminal device 11 in the form of software or firmware, and the processing unit of the anchor terminal device 11 executes the software function module and the computer program included in the second game live broadcasting device. The following describes the specific components of the second game live device provided by the present application.
Referring to fig. 17, fig. 17 is a schematic view illustrating a composition of a second game live device 120 according to an embodiment of the present disclosure. In this embodiment, the second game live broadcasting device 120 may include a live broadcasting instruction obtaining module 121, a game screen rendering module 122, and a game screen live broadcasting module 123.
A live broadcast instruction obtaining module 121, configured to obtain game data to be displayed at the game server of each terminal device in the game room corresponding to the anchor terminal device, and a live broadcast instruction of a main picture currently corresponding to the game room.
The main picture live broadcasting instruction is used to indicate that the game server 12 instructs the anchor terminal device 11 to live broadcast a game picture corresponding to game data to be displayed of a current target terminal device in the game room in a main display frame of a live broadcasting interface.
And the game picture rendering module 122 is configured to perform picture rendering on the game data to be displayed of the target terminal device corresponding to the main picture live broadcast instruction in the main display frame of the live broadcast interface, and perform picture rendering on the game data to be displayed of other terminal devices in the game room in the auxiliary display frame of the live broadcast interface.
And the game picture live broadcasting module 123 is configured to push the picture content of the live broadcasting interface after picture rendering to the audience equipment for displaying.
Optionally, referring to fig. 18, fig. 18 is a second schematic view illustrating a composition of a second game live device 120 according to an embodiment of the present application. In this embodiment, the second live game playing device 120 may further include a game interaction request module 124, a room information obtaining module 125, and a terminal room entry invitation module 126.
A game interaction request module 124, configured to send a multiplayer game interaction request to the game server.
And a room information obtaining module 125, configured to receive room information of a game room corresponding to the anchor device from the game server.
And the terminal room entering invitation module 126 is configured to generate a corresponding game interaction invitation according to the received room information, and send the game interaction invitation to the spectator terminal device and/or the guest terminal device.
Wherein the game interaction invitation is used to invite the spectator end device 13 and/or the guest end device 14 to join the game room corresponding to the anchor end device 11 at the game server 12.
The basic principle and the technical effects of the second game live device 120 provided in the embodiment of the present application are the same as those of the method flows shown in fig. 12 to 13. For a brief description, the present embodiment may refer to the description of the method flow shown in fig. 12 to 13.
In this application, in order to ensure that the spectator end device 13 can correspondingly execute the method flow shown in fig. 14, an embodiment of the application may implement the method flow by providing a third live game device applied to the spectator end device 13. The third live game device may include at least one software function module stored in the information storage unit or the operating system of the spectator terminal device 13 in the form of software or firmware, and the processing unit of the spectator terminal device 13 executes the software function module and the computer program included in the third live game device. The following describes the specific components of the viewer-side device 13 provided in the present application.
Referring to fig. 19, fig. 19 is a schematic diagram illustrating a third game live device 130 according to an embodiment of the present disclosure. In this embodiment, the third game live device 130 may include a live screen acquiring module 131, a game screen displaying module 132, and a screen switching displaying module 133.
The live view obtaining module 131 is configured to obtain view content of a live view interface of the anchor device, where the view content includes a game view corresponding to a terminal device in a game room corresponding to the anchor device in each of a main display frame and a sub display frame of the live view interface.
The game picture display module 132 is configured to display a game picture corresponding to the main display frame of the live interface in the received picture content in the main display frame of the display interface, and display a game picture corresponding to the sub display frame of the live interface in the sub display frame of the display interface in the picture content.
And a picture switching display module 133, configured to switch and display, in response to the main picture switching operation, the game picture in the main display frame and the game picture in the target sub-display frame corresponding to the main picture switching operation on the display interface.
It should be noted that the basic principle and the resulting technical effect of the third game live device 130 provided in the embodiment of the present application are the same as those of the method flow shown in fig. 19. For a brief description, where not mentioned in this embodiment, reference may be made to the above description of the method flow illustrated in fig. 19.
In the application, in order to ensure that the game live broadcasting method can be effectively implemented, a suitable hardware composition environment needs to be provided for the game live broadcasting method. In this case, the embodiment of the present application provides an electronic device to serve as the anchor device 11, the game server 12, or the spectator device 13, or constructs the live game system 10 by using a plurality of electronic devices, so as to ensure that the functions of the hardware devices under the live game system 10 can be normally performed.
Optionally, referring to fig. 20, fig. 20 is a device schematic diagram of an electronic device 140 provided in the embodiment of the present application. In the embodiment of the present application, the electronic device 140 may include a memory 141, a processor 142, a communication unit 143, and a job unit 144. The memory 141, the processor 142, the communication unit 143, and the operation unit 144 are electrically connected to each other directly or indirectly, so as to implement data transmission or interaction. For example, the memory 141, the processor 142, the communication unit 143, and the operation unit 144 may be electrically connected to each other through one or more communication buses or signal lines.
In this embodiment, the Memory 141 may be, but is not limited to, a Random Access Memory (RAM), a Read Only Memory (ROM), a Programmable Read-Only Memory (PROM), an Erasable Read-Only Memory (EPROM), an electrically Erasable Read-Only Memory (EEPROM), and the like. The memory 141 is configured to store a computer program for implementing the above game live broadcast method, and the processor 142 may execute the computer program accordingly after receiving the execution instruction.
In this embodiment, the processor 142 may be an integrated circuit chip having signal processing capability. The Processor 142 may be a general-purpose Processor including at least one of a Central Processing Unit (CPU), a Graphics Processing Unit (GPU), a Network Processor (NP), a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), an off-the-shelf programmable gate array (FPGA) or other programmable logic device, a discrete gate or transistor logic device, and discrete hardware components. The general purpose processor may be a microprocessor or the processor may be any conventional processor or the like that implements or executes the methods, steps and logic blocks disclosed in the embodiments of the present application.
In this embodiment, the communication unit 143 is configured to establish a communication connection between the electronic device 140 and other hardware devices through a network, and transmit and receive data through the network, where the network includes a wired communication network and a wireless communication network.
In the present embodiment, the job unit 144 is used to provide certain specific functional effects to the user. The job unit 144 may include a display screen, and may perform video playing through the display screen; the operation unit 144 may also include a microphone, and may perform sound pickup on the user sound through the microphone; the task unit 144 may also include a speaker through which audio playback may be performed.
It is understood that the electronic device 140 shown in fig. 20 may include more or less components than those shown in fig. 20, or may have a different component configuration than that shown in fig. 20, as a schematic diagram of the components belonging to the electronic device 140 shown above. The components shown in fig. 20 may be implemented by hardware, software, or a combination thereof.
In the embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. The apparatus embodiments described above are merely illustrative, and for example, the flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of apparatus, methods and computer program products according to embodiments of the present application. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
In addition, functional modules in the embodiments of the present application may be integrated together to form an independent part, or each module may exist separately, or two or more modules may be integrated to form an independent part. The functions, if implemented in the form of software functional modules and sold or used as a stand-alone product, may be stored in a readable storage medium. Based on such understanding, the technical solution of the present application or portions thereof that substantially contribute to the prior art may be embodied in the form of a software product stored in a readable storage medium, which includes several instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method described in the embodiments of the present application. And the aforementioned readable storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
In summary, in the game live broadcasting method and apparatus, the electronic device, and the readable storage medium provided by the present application, after the game server responds to the game control operation of the terminal device and generates the game data to be displayed, the game data to be displayed of each terminal device in the same game room is sent to the anchor terminal device corresponding to the game room, and a current main picture live broadcasting instruction is generated for the game room and sent to the anchor terminal device, the anchor terminal device broadcasts the game picture corresponding to the game data to be displayed of the target terminal device corresponding to the main picture live broadcasting instruction in the main display frame of the live broadcasting interface and broadcasts the game picture corresponding to the game data to be displayed of other terminal devices in the game room in the auxiliary display frame of the live broadcasting interface, so as to switch the game pictures of different game players in the same multiplayer interactive game in the main display frame of the live broadcasting interface, the spectator watches the recreation detail of whole many people interactive game in-process different player visual angles of being convenient for, satisfies spectator and watches the demand to the detail of many people interactive game, promotes spectator and watches the experience to many people interactive game.
The above description is only for various embodiments of the present application, but the scope of the present application is not limited thereto, and any person skilled in the art can easily conceive of changes or substitutions within the technical scope of the present application, and all such changes or substitutions are included in the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (17)

1. A live game playing method is characterized by comprising the following steps:
the game server responds to game control operation from at least one terminal device to generate corresponding game data to be displayed;
the game server sends game data to be displayed of each terminal device in the same game room to the anchor terminal device corresponding to the game room, generates a main picture live broadcast instruction corresponding to the game room currently, and then sends the main picture live broadcast instruction to the anchor terminal device, wherein the main picture live broadcast instruction is used for instructing the anchor terminal device to live broadcast a game picture corresponding to the game data to be displayed of a target terminal device in the game room currently in a main display frame of a live broadcast interface;
the main broadcasting terminal equipment performs picture rendering on game data to be displayed of target terminal equipment corresponding to the main picture live broadcasting instruction in a main display frame of a live broadcasting interface, and performs picture rendering on game data to be displayed of other terminal equipment in the game room in a secondary display frame of the live broadcasting interface;
and the anchor terminal equipment pushes the picture content of the live broadcast interface after picture rendering to the audience terminal equipment for displaying.
2. The method of claim 1, wherein the generating of the main-screen live-broadcast instruction corresponding to the game room currently comprises:
determining the current live broadcast priority of each terminal device in the game room according to the historical game operation and/or the game attention heat of each terminal device in the game room;
selecting the terminal equipment with the maximum live broadcast priority in the game room as the current corresponding target terminal equipment of the game room;
and generating a matched main picture live broadcast instruction aiming at the target terminal equipment.
3. The method of claim 1, wherein the generating of the main-screen live-broadcast instruction corresponding to the game room currently comprises:
detecting whether the live broadcast time length of a main picture of appointed terminal equipment in the game room exceeds a preset time length threshold value, wherein the appointed terminal equipment is appointed terminal equipment for live broadcasting the game picture in a main display frame of a live broadcast interface of main broadcast terminal equipment corresponding to the game room;
if the live broadcast time length of the main picture does not exceed the preset time length threshold value, directly taking the appointed terminal equipment as the current corresponding target terminal equipment of the game room, otherwise taking the terminal equipment arranged behind the appointed terminal equipment as the current corresponding target terminal equipment of the game room according to the terminal adding sequence of the game room;
and generating a matched main picture live broadcast instruction aiming at the target terminal equipment.
4. The method of claim 1, further comprising:
the spectator end equipment displays a game picture corresponding to the main display frame of the live interface in the received picture content in the main display frame of the display interface, and displays a game picture corresponding to the auxiliary display frame of the live interface in the picture content in the auxiliary display frame of the display interface;
and the spectator end equipment responds to the main picture switching operation and switches and displays the game picture in the main display frame and the game picture in the target auxiliary display frame corresponding to the main picture switching operation under a display interface.
5. The method according to any one of claims 1-4, further comprising:
the method comprises the steps that an anchor terminal device sends a multiplayer game interaction request to a game server;
the game server responds to the multi-player game interaction request, creates a matched game room for the anchor terminal equipment, and sends room information of the game room to the anchor terminal equipment;
the anchor terminal equipment generates a corresponding game interaction invitation according to the received room information and sends the game interaction invitation to audience terminal equipment and/or guest terminal equipment;
the spectator end equipment and/or the guest end equipment respond to the game interaction invitation and send a room joining instruction aiming at the main broadcasting end equipment to the game server;
and the game server adds the spectator end equipment and/or the guest end equipment which send the room adding instruction into a game room corresponding to the main broadcasting end equipment according to the room information contained in the received room adding instruction.
6. A live game playing method is applied to a game server and comprises the following steps:
responding to game control operation from at least one terminal device, and generating corresponding game data to be displayed;
the method comprises the steps of sending game data to be displayed of terminal equipment in the same game room to anchor terminal equipment corresponding to the game room, generating a main picture live broadcast instruction corresponding to the game room at present, and then sending the main picture live broadcast instruction to the anchor terminal equipment, wherein the main picture live broadcast instruction is used for instructing the anchor terminal equipment to carry out live broadcast on a game picture corresponding to the game data to be displayed of a target terminal equipment in the game room at present in a main display frame of a live broadcast interface.
7. The method of claim 6, wherein the generating of the main-screen live-broadcast instruction corresponding to the game room currently comprises:
determining the current live broadcast priority of each terminal device in the game room according to the historical game operation and/or the game attention heat of each terminal device in the game room;
selecting the terminal equipment with the maximum live broadcast priority in the game room as the current corresponding target terminal equipment of the game room;
and generating a matched main picture live broadcast instruction aiming at the target terminal equipment.
8. The method of claim 6, wherein the generating of the main-screen live-broadcast instruction corresponding to the game room currently comprises:
detecting whether the live broadcast time length of a main picture of appointed terminal equipment in the game room exceeds a preset time length threshold value, wherein the appointed terminal equipment is appointed terminal equipment for live broadcasting the game picture in a main display frame of a live broadcast interface of main broadcast terminal equipment corresponding to the game room;
if the live broadcast time length of the main picture does not exceed the preset time length threshold value, directly taking the appointed terminal equipment as the current corresponding target terminal equipment of the game room, otherwise taking the terminal equipment arranged behind the appointed terminal equipment as the current corresponding target terminal equipment of the game room according to the terminal adding sequence of the game room;
and generating a matched main picture live broadcast instruction aiming at the target terminal equipment.
9. The method according to any one of claims 6-8, further comprising:
responding to a multiplayer game interaction request from anchor terminal equipment, creating a matched game room aiming at the anchor terminal equipment, and sending room information of the game room to the anchor terminal equipment;
receiving a room joining instruction aiming at the anchor terminal equipment and sent by audience terminal equipment and/or guest terminal equipment;
and adding the spectator end equipment and/or the guest end equipment which send the room adding instruction into a game room corresponding to the main broadcasting end equipment according to the room information contained in the received room adding instruction.
10. A live game playing method is applied to anchor terminal equipment and comprises the following steps:
the method comprises the steps that game data to be displayed of terminal equipment in a game server under a game room corresponding to anchor terminal equipment and a main picture live broadcast instruction corresponding to the game room at present are obtained, wherein the main picture live broadcast instruction is used for indicating the anchor terminal equipment to carry out live broadcast on a game picture corresponding to the game data to be displayed of a target terminal equipment at present in the game room in a main display frame of a live broadcast interface;
performing picture rendering on game data to be displayed of a target terminal device corresponding to the main picture live broadcast instruction in a main display frame of a live broadcast interface, and performing picture rendering on game data to be displayed of other terminal devices in the game room in an auxiliary display frame of the live broadcast interface;
and pushing the picture content of the live broadcast interface after picture rendering to the viewer side equipment for displaying.
11. The method of claim 10, further comprising:
sending a multiplayer game interaction request to the game server;
receiving room information of a game room corresponding to the anchor terminal device from the game server;
and generating a corresponding game interaction invitation according to the received room information, and sending the game interaction invitation to spectator side equipment and/or guest side equipment, wherein the game interaction invitation is used for inviting the spectator side equipment and/or the guest side equipment to join a game room corresponding to the main player side equipment at the game server.
12. A live game playing method is applied to spectator end equipment and comprises the following steps:
acquiring picture content of a live interface of anchor terminal equipment, wherein the picture content comprises game pictures of a main display frame and an auxiliary display frame of the live interface, which correspond to terminal equipment in a game room corresponding to the anchor terminal equipment;
displaying a game picture corresponding to the main display frame of the live interface in the received picture content in the main display frame of the display interface, and displaying a game picture corresponding to the auxiliary display frame of the live interface in the auxiliary display frame of the display interface in the picture content;
and responding to the main picture switching operation, and switching and displaying the game picture in the main display frame and the game picture in the target auxiliary display frame corresponding to the main picture switching operation under a display interface.
13. A game live broadcasting device is applied to a game server and comprises:
the game data generation module is used for responding to game control operation from at least one terminal device and generating corresponding game data to be displayed;
and the live broadcast content indicating module is used for sending the game data to be displayed of each terminal device in the same game room to the anchor terminal device corresponding to the game room, generating a live broadcast instruction of a main picture corresponding to the game room currently, and then sending the live broadcast instruction of the main picture to the anchor terminal device, wherein the live broadcast instruction of the main picture is used for indicating the anchor terminal device to carry out live broadcast on the game picture corresponding to the game data to be displayed of the target terminal device in the game room currently in a main display frame of a live broadcast interface.
14. A game live broadcasting device is applied to a main broadcasting terminal device, and comprises:
the live broadcast instruction acquisition module is used for acquiring game data to be displayed of each terminal device at a game server in a game room corresponding to the anchor terminal device and a live broadcast instruction of a main picture corresponding to the game room currently, wherein the live broadcast instruction of the main picture is used for instructing the anchor terminal device to live broadcast a game picture corresponding to the game data to be displayed of a target terminal device in the game room currently in a main display frame of a live broadcast interface;
the game picture rendering module is used for performing picture rendering on game data to be displayed of the target terminal equipment corresponding to the main picture live broadcast instruction in a main display frame of a live broadcast interface and performing picture rendering on game data to be displayed of other terminal equipment in the game room in an auxiliary display frame of the live broadcast interface;
and the game picture live broadcast module is used for pushing the picture content of the live broadcast interface after picture rendering to the audience terminal equipment for displaying.
15. A live game device, which is applied to spectator end equipment, and comprises:
the live broadcast image acquisition module is used for acquiring image contents of a live broadcast interface of anchor terminal equipment, wherein the image contents comprise game images of a main display frame and an auxiliary display frame of the live broadcast interface, which correspond to terminal equipment in a game room corresponding to the anchor terminal equipment;
the game picture display module is used for displaying a game picture corresponding to the main display frame of the live interface in the received picture content in the main display frame of the display interface and displaying a game picture corresponding to the auxiliary display frame of the live interface in the picture content in the auxiliary display frame of the display interface;
and the picture switching display module is used for responding to the main picture switching operation and switching and displaying the game picture in the main display frame and the game picture in the target auxiliary display frame corresponding to the main picture switching operation under a display interface.
16. An electronic device, comprising a processor and a memory, wherein the memory stores a computer program executable by the processor, and wherein the processor implements the live game method according to any one of claims 1 to 12 by executing the computer program.
17. A readable storage medium having stored thereon a computer program, wherein the computer program, when executed by a processor, implements a method of live gaming as claimed in any of claims 1-12.
CN202110526936.8A 2021-05-14 2021-05-14 Game live broadcast method and device, electronic equipment and readable storage medium Active CN113271472B (en)

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