CN112190954A - Data processing method, device, equipment and storage medium - Google Patents
Data processing method, device, equipment and storage medium Download PDFInfo
- Publication number
- CN112190954A CN112190954A CN202011401150.5A CN202011401150A CN112190954A CN 112190954 A CN112190954 A CN 112190954A CN 202011401150 A CN202011401150 A CN 202011401150A CN 112190954 A CN112190954 A CN 112190954A
- Authority
- CN
- China
- Prior art keywords
- team
- game
- application
- live broadcast
- interface
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/21—Server components or server architectures
- H04N21/218—Source of audio or video content, e.g. local disk arrays
- H04N21/2187—Live feed
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4788—Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/572—Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- General Engineering & Computer Science (AREA)
- Databases & Information Systems (AREA)
- Telephonic Communication Services (AREA)
Abstract
The data processing method comprises the steps of displaying a team application interface on a live broadcast interface, responding to operation of a team application inlet in the team application interface, sending a team application request to a live broadcast server, wherein the team application request carries live broadcast identification information of a spectator initiating a team application, and if receiving a team application agreement response sent by the live broadcast server, adding the live broadcast identification information of the spectator into a live broadcast game team established by a main broadcast pointed by the live broadcast interface. The utility model discloses a group applies for the entry to add live broadcast game team based on group in the group application interface, simplifies the group flow, utilizes each participant of spectator's live identification information sign in live broadcast game team, improves the degree of discernment to group mode is carried out based on the group application entry in the group application interface, saves the recreation identification information that shows the anchor on the live broadcast interface, improves privacy information's security.
Description
Technical Field
The present disclosure relates to the field of data processing technologies, and in particular, to a data processing method, apparatus, device, and storage medium.
Background
In the related technology, in the process of running a live application, an electronic device used by a spectator displays a live interface of the live application in a display area of the electronic device, displays game identification information of a main player in the live interface, if the spectator wishes to play a game with the main player, the spectator manually enables the game application in the electronic device, displays a game interface of the game application in the display area, manually inputs the game identification information of the main player in a friend adding entry in the game interface, and sends a friend adding request through a server. After receiving a friend joining agreement response, sending a team formation application request through a game interface, and after receiving the team formation application and responding, successfully forming the team, which causes a complex team formation process.
Disclosure of Invention
The disclosure provides a data processing method, a data processing device, a data processing apparatus and a storage medium, which are used for simplifying a team forming process. The technical scheme of the disclosure is as follows:
according to a first aspect of the embodiments of the present disclosure, there is provided a data processing method, including:
displaying a team formation application interface on a live broadcast interface;
responding to the operation of a team application entry in the team application interface, and sending a team application request to a live broadcast server, wherein the team application request carries live broadcast identification information of an audience initiating a team application;
and if a team formation application agreement response sent by the live broadcast server is received, adding the live broadcast identification information of the audience party into a live broadcast game team established by the main broadcast pointed by the live broadcast interface.
Optionally, the displaying a team formation application interface on the live broadcast interface includes:
responding to the operation of a team entry in the live broadcast interface, and sending a team entry calling request to the live broadcast server;
receiving team formation application interface data sent by the live broadcast server, wherein the team formation application interface data are obtained by the live broadcast server based on the team formation entry calling request;
and displaying the team formation application interface on the live broadcast interface based on the team formation application interface data.
Optionally, the usage status of the team application entry includes an available status and a disabled status, and the usage status of the team application entry is determined by the live broadcast server according to the data of interest corresponding to the live broadcast identification information of the audience.
Optionally, the method further includes:
if a team formation application approval response sent by the live broadcast server is received and the electronic equipment of the spectator side does not install the game application corresponding to the live broadcast game team, sending a downloading request to a game server;
receiving installation data corresponding to the downloading request sent by the game server;
in response to the operation for the installation data, the installation data is executed in the spectator's electronic device to install the game application in the spectator's electronic device.
Optionally, the method further includes:
responding to the operation of a wheat connecting inlet corresponding to the live game team, and sending a wheat connecting request to a voice server;
based on the microphone connecting request, establishing a transmission channel with the voice server, wherein the transmission channel is used for transmitting voice data of the audience party to the voice server and receiving voice data of other participants in the live game team transmitted by the voice server;
responding to the wheat connecting request, and controlling electronic equipment of a spectator to run a game application corresponding to the live game team;
after logging in the game application by using the game identification information of the spectator, sending the game room data in the microphone connecting request to a game server;
receiving game room interface data which is sent by the game server and matched with the game room data;
displaying a game room interface based on the game room interface data.
Optionally, the method further includes:
if a team formation application failure response sent by the live broadcast server is received, responding to the operation of a watching entrance in the live broadcast interface, and sending a watching application request to the live broadcast server;
and if receiving a circus application consent response sent by the live broadcast server, adding the living broadcast identification information of the audience into a live broadcast game circus team corresponding to the live broadcast interface.
Optionally, the method further includes:
obtaining game comment data aiming at the expression of the anchor in the game process;
and sending the game comment data to the live broadcast server so as to associate the game comment data with the live broadcast identification information of the anchor.
According to a second aspect of the embodiments of the present disclosure, there is provided a data processing method, including:
receiving a team formation application request sent by electronic equipment of a spectator party, wherein the team formation application request is sent when the electronic equipment of the spectator party monitors operation of a team formation application inlet in a team formation application interface on a live broadcast interface;
extracting the live broadcast identification information of the audience from the team application request;
and sending a team formation application consent response to the electronic equipment of the audience so as to indicate that the electronic equipment is allowed to use the live broadcast identification information of the audience to join the live broadcast game team established by the main broadcast pointed by the live broadcast interface.
Optionally, the method further includes:
receiving a team entry calling request sent by the electronic equipment of the audience, wherein the team entry calling request is sent when the electronic equipment of the audience monitors operation aiming at a team entry in a live broadcast interface;
acquiring team application interface data matched with the team entry calling request;
and sending the team formation application interface data to the electronic equipment of the audience.
Optionally, the method further includes:
receiving game comment data sent by the electronic equipment of the spectator, wherein the game comment data is used for indicating the performance of the anchor in the game process;
and associating the game comment data with the live broadcast identification information of the anchor.
Optionally, the method further includes:
receiving an onlooker application request sent by the electronic equipment of the audience, wherein the onlooker application request is sent when the electronic equipment of the audience monitors the operation of an onlooker entrance in the live broadcast interface;
and sending a circus application consent response to the electronic equipment of the audience party to allow the audience party to join a circus team of the live game corresponding to the live interface.
According to a third aspect of the embodiments of the present disclosure, there is provided a data processing method, including:
receiving a team application request forwarded by a live broadcast server, wherein the team application request is sent to the live broadcast server when an electronic device of an audience monitors an operation aiming at a team application entry in a team application interface on a live broadcast interface;
responding to the join permission operation aiming at the team application request, and generating a team application consent response;
and sending the team formation application consent response to the live broadcast server.
Optionally, the method further includes:
responding to the operation of a wheat connecting inlet corresponding to a live game team, and sending a wheat connecting request to a voice server;
based on the wheat connecting request, a transmission channel between the voice server and the transmission channel is established, wherein the transmission channel is used for transmitting the voice data of the main broadcast to the voice server and receiving the voice data of other participants in the live broadcast game team transmitted by the voice server;
responding to the wheat connecting request, and controlling electronic equipment of a main broadcast to run game application corresponding to the live game team;
after logging in the game application through the game identification information of the anchor, sending game room data in the wheat connecting request to a game server;
receiving game room interface data which is sent by the game server and matched with the game room data;
displaying a game room interface based on the game room interface data.
Optionally, the method further includes:
and in the process of running the game application by using the electronic equipment of the anchor, displaying the communication entry in the live interface of the anchor in the game interface of the game application in a preset display mode.
According to a fourth aspect of the embodiments of the present disclosure, there is provided a data processing apparatus comprising:
the display unit is configured to display a team application interface on a live interface;
a sending unit, configured to execute an operation of responding to a team application entry in the team application interface, and send a team application request to a live broadcast server, where the team application request carries live broadcast identification information of an audience who initiates a team application;
and the adding unit is configured to add the live broadcast identification information of the audience into a live broadcast game team established by the main broadcast pointed by the live broadcast interface if a team formation application agreement response sent by the live broadcast server is received.
Optionally, the apparatus further comprises: a receiving unit;
the sending unit is further configured to execute an operation of responding to a team entry in the live broadcast interface, and send a team entry calling request to the live broadcast server;
the receiving unit is configured to execute receiving of team formation application interface data sent by the live broadcast server, wherein the team formation application interface data is obtained by the live broadcast server based on the team formation entry calling request;
the display unit is further configured to display the team application interface on the live broadcast interface based on the team application interface data.
Optionally, the usage status of the team application entry includes an available status and a disabled status, and the usage status of the team application entry is determined by the live broadcast server according to the data of interest corresponding to the live broadcast identification information of the audience.
Optionally, the apparatus further comprises: a receiving unit and an operating unit;
the sending unit is further configured to execute the downloading request sent to the game server if a team formation approval response sent by the live broadcast server is received and the electronic equipment of the spectator side does not install the game application corresponding to the live broadcast game team;
the receiving unit is configured to execute receiving installation data corresponding to a download request sent by the game server;
the execution unit is configured to execute the installation data in the spectator's electronic device to install the game application in the spectator's electronic device in response to an operation on the installation data.
Optionally, the apparatus further comprises: the device comprises an establishing unit, a control unit and a receiving unit;
the sending unit is further configured to execute operation of responding to a microphone connecting inlet corresponding to the live game team and send a microphone connecting request to a voice server;
the establishing unit is configured to execute establishing a transmission channel with the voice server based on the microphone connecting request, wherein the transmission channel is used for transmitting the voice data of the audience party to the voice server and receiving the voice data of other participants in the live game team transmitted by the voice server;
the control unit is configured to execute responding to the microphone connecting request and control electronic equipment of a spectator to run a game application corresponding to the live game team;
the transmitting unit is further configured to transmit game room data in the microphone connecting request to a game server after logging in to the game application by using game identification information of the spectator;
the receiving unit is configured to execute receiving game room interface data which is sent by the game server and matched with the game room data;
the display unit is further configured to perform displaying a game room interface based on the game room interface data.
Optionally, the sending unit is further configured to execute, if a team application failure response sent by the live broadcast server is received, sending a circled view application request to the live broadcast server in response to an operation on a circled view entry in the live broadcast interface;
and the adding unit is also configured to add the direct broadcast game watching team corresponding to the direct broadcast interface by using the direct broadcast identification information of the audience party if receiving the direct broadcast application agreement response sent by the direct broadcast server.
Optionally, the apparatus further comprises:
an acquisition unit configured to perform acquisition of game comment data for performance of the anchor in a game process;
the sending unit is further configured to execute sending the game comment data to the live broadcast server to associate the game comment data with live broadcast identification information of the anchor.
According to a fifth aspect of the embodiments of the present disclosure, there is provided a data processing apparatus including:
the system comprises a first receiving unit, a second receiving unit and a display unit, wherein the first receiving unit is configured to execute and receive a team formation application request sent by electronic equipment of a spectator, and the team formation application request is sent when the electronic equipment of the spectator monitors operation of a team formation application inlet in a team formation application interface on a live broadcast interface;
an extraction unit configured to extract live broadcast identification information of the audience from the team application request;
and the first sending unit is configured to execute sending a team application approval response to the electronic equipment of the audience so as to indicate that the electronic equipment is allowed to use the live broadcast identification information of the audience to join the live broadcast game team established by the main broadcast pointed by the live broadcast interface.
Optionally, the apparatus further comprises: a data acquisition unit;
the first receiving unit is further configured to execute receiving a team entry call request sent by the electronic device of the audience, where the team entry call request is sent when the electronic device of the audience monitors an operation for a team entry in a live broadcast interface;
the data acquisition unit is configured to execute acquisition of team application interface data matched with the team entry calling request;
the first sending unit is configured to execute sending of the team application interface data to the electronic device of the audience.
Optionally, the apparatus further comprises: an association unit;
the first receiving unit is further configured to execute receiving game comment data sent by the electronic equipment of the spectator, wherein the game comment data is used for indicating the performance of the anchor in the game process;
the association unit is configured to perform association of the game comment data with live identification information of the anchor.
Optionally, the first receiving unit is further configured to perform receiving a closed-viewing application request sent by the electronic device of the audience, where the closed-viewing application request is sent when the electronic device of the audience monitors an operation on a closed-viewing entry in the live broadcast interface;
the first sending unit is further configured to execute sending a close application agreement response to the electronic device of the spectator party, so as to allow the spectator party to join a close team of the live game corresponding to the live interface.
According to a sixth aspect of the embodiments of the present disclosure, there is provided a data processing apparatus comprising:
the second receiving unit is configured to execute receiving of a team application request forwarded by a live broadcast server, wherein the team application request is sent to the live broadcast server when an electronic device of an audience monitors an operation of a team application entry in a team application interface on the live broadcast interface;
the generating unit is configured to execute the join allowing operation responding to the team application request and generate a team application approval response;
a second sending unit configured to execute sending the team formation approval response to the live broadcast server.
Optionally, the apparatus further comprises: the device comprises a channel establishing unit, an application control unit and an interface display unit;
the second sending unit is further configured to execute operation of responding to a microphone connecting inlet corresponding to a live game team and send a microphone connecting request to the voice server;
the channel establishing unit is configured to execute establishing of a transmission channel with the voice server based on the microphone connecting request, wherein the transmission channel is used for transmitting the voice data of the main broadcast to the voice server and receiving the voice data of other participants in the live game team transmitted by the voice server;
the application control unit is configured to execute and respond to the wheat connecting request, and control the electronic equipment of the main broadcast to run game applications corresponding to the live game team;
the second sending unit is further configured to send the game room data in the microphone connecting request to a game server after logging in to the game application through the game identification information of the anchor;
the second receiving unit is configured to execute receiving game room interface data which is sent by the game server and matched with the game room data;
the interface display unit is configured to display a game room interface based on the game room interface data.
Optionally, the interface display unit is further configured to display, in a preset display manner, an exchange entry in a live interface of the anchor in a game interface of a game application during running of the game application by using the electronic device of the anchor.
According to a seventh aspect of the embodiments of the present disclosure, there is provided an electronic apparatus including:
a processor;
a memory for storing the processor-executable instructions;
wherein the processor is configured to execute the instructions to implement the data processing method described above.
According to an eighth aspect of the embodiments of the present disclosure, there is provided a live server, including:
a processor;
a memory for storing the processor-executable instructions;
wherein the processor is configured to execute the instructions to implement the data processing method described above.
According to a ninth aspect of the embodiments of the present disclosure, there is provided a storage medium, wherein instructions in the storage medium, when executed by a processor of an electronic device, enable the electronic device to execute the above-mentioned data processing method and/or instructions in the storage medium, when executed by a processor of a live server, enable the live server to execute the above-mentioned data processing method.
According to a tenth aspect of embodiments of the present disclosure, there is provided a computer program product adapted to, when executed on an electronic device and/or a server, execute a program initialized with the steps of the above-described data processing method.
The technical scheme provided by the embodiment of the disclosure at least brings the following beneficial effects:
the method comprises the steps that a team application interface is displayed on a live broadcast interface, a team application request is sent to a live broadcast server in response to operation of a team application entry in the team application interface, the team application request carries live broadcast identification information of an audience initiating a team application, and if a team application agreement response sent by the live broadcast server is received, the live broadcast identification information of the audience is added into a live broadcast game team established by a main broadcast pointed by the live broadcast interface. The utility model discloses a group applies for the entry to add in live broadcast recreation team based on in the group application interface, simplify the group flow, join live broadcast recreation team in-process available audience's live identification information, each participant in the live broadcast recreation team with the live identification information sign of utilizing audience, improve the degree of distinguishing of each participant, and carry out the group mode based on the group in the group application interface applies for the entry, save the recreation identification information that shows the main broadcast on the live broadcast interface, improve privacy information's security.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and, together with the description, serve to explain the principles of the disclosure and are not to be construed as limiting the disclosure.
FIG. 1 is a signaling diagram illustrating a method of data processing in accordance with an exemplary embodiment;
FIG. 2 is a diagram illustrating a team application interface in accordance with an exemplary embodiment;
FIG. 3 is a flow diagram illustrating a display of a team application interface on a live interface in accordance with an illustrative embodiment;
FIG. 4 is a signaling diagram illustrating another data processing method in accordance with an example embodiment;
FIG. 5 is a signaling diagram illustrating yet another data processing method in accordance with an exemplary embodiment;
FIG. 6 is a signaling diagram illustrating yet another data processing method in accordance with an exemplary embodiment;
FIG. 7 is a signaling diagram illustrating yet another data processing method in accordance with an exemplary embodiment;
FIG. 8 is a block diagram illustrating a data processing apparatus in accordance with an exemplary embodiment;
FIG. 9 is a block diagram illustrating another data processing apparatus in accordance with an exemplary embodiment;
FIG. 10 is a block diagram illustrating yet another data processing apparatus in accordance with an exemplary embodiment;
FIG. 11 is a block diagram illustrating yet another data processing apparatus in accordance with an exemplary embodiment;
FIG. 12 is a block diagram illustrating yet another data processing apparatus in accordance with an exemplary embodiment;
fig. 13 is a block diagram illustrating yet another data processing apparatus according to an example embodiment.
Detailed Description
In order to make the technical solutions of the present disclosure better understood by those of ordinary skill in the art, the technical solutions in the embodiments of the present disclosure will be clearly and completely described below with reference to the accompanying drawings.
It should be noted that the terms "first," "second," and the like in the description and claims of the present disclosure and in the above-described drawings are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the disclosure described herein are capable of operation in sequences other than those illustrated or otherwise described herein. The implementations described in the exemplary embodiments below are not intended to represent all implementations consistent with the present disclosure. Rather, they are merely examples of apparatus and methods consistent with certain aspects of the present disclosure, as detailed in the appended claims.
Fig. 1 is a signaling diagram illustrating a data processing method according to an exemplary embodiment, and the method includes the following steps:
in step S11, the electronic device of the audience displays a team application interface on the live interface.
The live interface can be, but is not limited to, an interface of a game live room, and the live interface includes, but is not limited to: live broadcast video display area and interactive (comment) display area, live broadcast video display area are used for showing the live video content of game live broadcast room, and interactive (comment) display area is as anchor and audience's interactive region, and audience can carry out the interaction at interactive (comment) display area anchor, if appraise etc. video content, can also make through interactive (appraise) display area and carry out the interaction between the audience. Besides the interaction in the interaction (evaluation) display area, the interaction content may also be displayed in the live video display area in the form of a bullet screen, and the like, which is not limited in this embodiment.
In the related art, game identification information of a main broadcast is displayed on a live interface, for example, the game identification information may be displayed in a live video display area, and the game identification information is used for marking the main broadcast in a game application, for example, the game identification information of the main broadcast may be, but is not limited to, a game account number of the main broadcast, so as to perform team formation by using the game identification information of the main broadcast, but displaying the game identification information of the main broadcast on the live interface may cause secret information of the main broadcast to be divulged, and reduce the security of the secret information.
Therefore, the present embodiment changes the way of grouping by using the game identifier information of the anchor, and adjusts the anchor interface, where the adjustment way is: the live broadcast interface is associated with a team formation application interface, and the team formation application interface is displayed on the live broadcast interface in the process of playing a main-broadcast team formation game so as to execute a team formation process by utilizing the team formation application interface. For example, fig. 2 shows a form of a team application interface, in which a team application entry is displayed on the team application interface, and a team application process is triggered by the team application entry.
The association between the team application interface and the live broadcast interface may be, but is not limited to: the method comprises the following steps of associating a team formation application interface with a live broadcast interface through a team formation entrance in the live broadcast interface, associating the team formation application interface with the live broadcast interface through preset gestures (gestures, expressions and the like), and associating the team formation application interface with the live broadcast interface through preset text contents (such as keywords). The manner of triggering the team application interface display when the association manner is different is also different, and the following description is given separately:
the first way and the association way are to associate a team formation application interface with a live broadcast interface through a team formation entry in the live broadcast interface, and a corresponding process of displaying the team formation application interface on the live broadcast interface is shown in fig. 3, and may include the following steps:
in step S111, the electronic device on the audience side transmits a team entry call request to the live broadcast server in response to an operation for a team entry in the live broadcast interface. The team entry is a function additionally arranged in the live interface, the team entry can be displayed in the process of displaying the live interface, display parameters such as position, transparency, color and the like of the team entry can be preset when the team entry is displayed, one form of the team entry is a team control in the live interface, and the display of the team control in the live interface is controlled by presetting the display parameters of the team control.
And the operation on the team entry in the live interface is used for triggering the team entry call request, for example, the operation on the team entry in the live interface can be, but is not limited to, any one preset operation of a click operation, a slide operation, a preset gesture on the team entry, and the like. And when the electronic equipment of the audience side monitors that the operation aiming at the team entry is a preset operation, sending a team entry calling request to the live broadcast server.
The transmission channel may be pre-established between the live broadcast server and the electronic device of the audience, and the interaction between the live broadcast server and the electronic device of the audience is completed through the transmission channel, for example, a team entry call request is sent to the live broadcast server through the transmission channel, and the type of the transmission channel between the live broadcast server and the electronic device of the audience is not limited in this embodiment.
In step S112, the live broadcast server obtains the team application interface data matched with the team entry call request.
The team application interface data is used for rendering a team application interface, and the team application interface data includes, but is not limited to, display parameters of the team application interface, display parameters of each component in the team application interface (such as the display parameters of a team application entry described below), live broadcast identification information of a participant who has joined the live broadcast game team through the team application interface, and the like.
The display parameters of the team application interface include, but are not limited to: the position of the team application interface in the live broadcast interface, the color of the team application interface, each component in the team application interface and the display relationship among the components (the display relationship can be determined by the display parameters of each component), and for any component in the team application interface, the display parameters of any component include, but are not limited to, the position, the transparency, the color and the like.
For different games, the team application interfaces corresponding to the games can be different, and then the team application interface data used for rendering the team application interface are also different, so that the live broadcast server extracts live broadcast identification information of the anchor broadcast from the team entry call request in the process of acquiring the team application interface data matched with the team entry call request, and acquires live broadcast record data associated with the live broadcast identification information of the anchor broadcast from a storage space corresponding to the live broadcast server according to the live broadcast identification information of the anchor broadcast; the live broadcast server determines the current live broadcast game according to the live broadcast record data, such as game identification information, and then the live broadcast server can determine team formation application interface data corresponding to the current live broadcast game.
The team formation application interface in the embodiment is mainly used for executing a team formation process, so that team formation application interfaces of different games only contain team formation application entries, the same team formation application interface can be set for different games based on the team formation application interface, and although the team formation application interface is not personalized, the efficiency of the live broadcast server for acquiring the data of the team formation application interface can be improved.
In step S113, the live broadcast server transmits the team application interface data to the electronic device of the audience.
In step S114, the electronic device of the audience displays a team application interface on the live broadcast interface based on the team application interface data.
After receiving the team formation application interface data sent by the live broadcast server, the electronic device of the audience generates a team formation application interface based on the team formation application interface data and the rendering technology, and displays the team formation application interface on the live broadcast interface, for example, the team formation application interface is displayed on the live broadcast interface in the manner shown in fig. 2.
The team application interface shown in fig. 2 not only displays a team application entry to trigger a team process through the team application entry, but also displays other participants who have joined in the live game team in the team application interface, so that whether the current live game team has a remaining denomination or not can be known through the other participants displayed in the team application interface, and therefore audiences can know the team progress of the live game team through the team application interface in real time.
The second way and the correlation way are that the team formation application interface is correlated with the live broadcast interface through a preset gesture, and the corresponding process of displaying the team formation application interface on the live broadcast interface comprises the following steps: capturing an image containing a spectator party through electronic equipment of the spectator party, and analyzing the image containing the spectator party to obtain the current posture of the spectator party; if the current posture of the audience is matched with the preset posture, a team application interface data acquisition request can be sent to the live broadcast server. And the live broadcast server acquires the team application interface data matched with the application interface data acquisition request and sends the team application interface data to the electronic equipment of the audience. And the electronic equipment of the audience displays the team formation application interface on the live broadcast interface based on the team formation application interface data. After sending the request for obtaining the team application interface data, the process of obtaining the team application interface data by the live broadcast server to the audience for displaying the team application interface is the same as the first mode, and is not repeated here.
The third mode and the correlation mode are that the team formation application interface is correlated with the live broadcast interface through preset text content, and the corresponding process of displaying the team formation application interface on the live broadcast interface comprises the following steps: the method comprises the steps that text content input by a spectator is captured through electronic equipment of the spectator, and if the input text content contains preset text content, such as preset keywords, a team application interface data acquisition request can be sent to a live broadcast server. And the live broadcast server acquires the team application interface data matched with the application interface data acquisition request and sends the team application interface data to the electronic equipment of the audience. And the electronic equipment of the audience displays the team formation application interface on the live broadcast interface based on the team formation application interface data. After sending the request for obtaining the team application interface data, the process of obtaining the team application interface data by the live broadcast server to the audience for displaying the team application interface is the same as the first mode, and is not repeated here.
The text content entered by the audience may be, but is not limited to: the text content obtained by voice conversion of the audience or the text content manually input by the audience is collected.
In step S12, the electronic device of the audience sends a team application request to the live broadcast server in response to an operation on a team application entry in the team application interface, where the team application request carries live broadcast identification information of the audience who initiated the team application.
The formation application entry is a component in the formation application interface, and the display parameters of the formation application entry are set in the formation application interface data, so that the display of the formation application entry in the formation application interface is controlled through the display parameters of the formation application entry.
The operation for the formation application entry in the formation application interface is used to trigger the formation application request, for example, the operation for the formation application entry in the formation application interface may be, but is not limited to, any one of a click operation, a slide operation, and a preset gesture for the formation application entry. And when the electronic equipment of the audience side monitors that the operation aiming at the team application entrance is a preset operation, sending a team application request to the live broadcast server.
In step S13, the live broadcast server extracts the audience live broadcast identification information from the team application request after receiving the team application request. The group application request carries live identification information of the audience who initiates the group application, and the live identification information of the audience is verified through the live server so as to confirm whether the audience with the live identification information can join the live game group.
The live broadcast identification information of the audience is verified by the live broadcast server in order to verify the validity of the live broadcast identification information and prevent the live broadcast identification information of the audience from being forged. If the live broadcast server verifies that the live broadcast identification information of the audience is valid, a team formation application agreement response is generated; if the live broadcast server verifies that the live broadcast identification information of the audience party is invalid, a team formation application failure response is generated, and the live broadcast server does not explain the verification process of the live broadcast identification information of the audience party.
The live broadcast identification information of the audience can also be obtained by the live broadcast server through the live broadcast server, the concerned data is used for indicating the concerned condition of the audience to the anchor, and therefore the adding condition corresponding to the concerned data can be preset in the process of controlling the audience to be added to the live broadcast game team established by the anchor.
The join condition is used for indicating the relationship between the audience joining the live game team and the anchor, for example, the join condition is used for indicating that the audience joining the live game team pays attention to the anchor and interacts with the anchor to a preset degree. The preset degree is used for indicating the frequency of watching the live broadcast of the anchor by the audience, and if the interaction with the anchor is determined to reach the preset degree through the gift sending data of the audience, for example, if the gift sending data of the audience indicates that the audience sends at least 100 coins to the anchor, the interaction with the anchor is determined to reach the preset degree; if the gift-offering data of the audience indicates that the amount of money sent by the audience to the anchor is less than 100, it is determined that the interaction with the anchor has not reached a predetermined degree.
Or the joining condition may be another form in which the joining condition instructs a spectator who joins the live game team to pay a game fee to the live game team by the main player, the paid game fee being not less than a preset game fee, in which case the spectator may join the live game team by a pay-out method without paying attention to the main player.
After acquiring the live broadcast identification information of the audience, the live broadcast server can acquire associated attention data based on the live broadcast identification information, determine whether the attention data meets the joining condition, and if so, generate a team formation application approval response; and if not, generating a team application failure response.
In this embodiment, the determination of whether the data of interest meets the join condition may be performed in the process of obtaining the team application interface data, if the data of interest meets the preset condition, the use state of the team application entry in the team application interface corresponding to the sent team application interface data is in an available state, and the available state indicates that the team application entry is in an operable state, so as to trigger a team application request through the team application entry; and if the concerned data does not meet the preset condition, the use state of a team application inlet in a team application interface corresponding to the sent team application interface data is in a forbidden state, and the forbidden state indicates that the team application inlet is in an inoperable state and a team application request cannot be triggered through the team application inlet.
That is, the use state of the team application entry includes an available state and a disabled state, and the use state of the team application entry is determined by the live broadcast server according to the attention data corresponding to the live broadcast identification information of the audience. Correspondingly, the team application interface data sent by the live broadcast server is determined by the concerned data corresponding to the live broadcast identification information of the audience, for example, if the concerned data meets the preset condition, the use state of the team application entry in the team application interface data is set to be an available state, so that the use state of the team application entry in the team application interface corresponding to the team application interface data is in the available state; and if the concerned data does not meet the preset condition, setting the use state of the team application inlet in the team application interface data to be a forbidden state, so that the use state of the team application inlet in the team application interface corresponding to the team application interface data is in the forbidden state.
The points to be explained here are: if the joining condition indicates that audiences who join in a live game team pay game fees to the anchor on the anchor, the rank of the anchor is displayed on a live interface or a head interface of a live application, wherein the rank of the anchor refers to the evaluation ranking between the anchors which live the same game, the evaluation of the anchor can be obtained based on the evaluation data of the audiences, and the evaluation data of the audiences is used for evaluating at least one of the game capability and the live broadcast capability of the anchor, so that the evaluation of the anchor is higher before the rank of the anchor is higher, and the anchor of a team can be selected based on the rank of the anchor under the condition that the audiences do not pay attention to the anchor.
In step S14, the live server transmits a team application consent response to the electronic device of the audience.
In step S15, after receiving the team approval response, the electronic device of the audience adds the live identification information of the audience to the live game team established by the anchor program pointed by the live interface, so as to identify each participant in the live game team by the live identification information of the audience.
Because the spectator is watching the live broadcast in-process, the live broadcast identification information of the spectator is displayed in the live broadcast interface, and is marked with the live broadcast identification information in the live broadcast game team, so that each participant in the live broadcast game team can be conveniently confirmed, the identification degree of each participant is improved, and the team formation mode is carried out based on the team formation application entry in the team formation application interface, so that the game identification information of the main broadcast is not displayed on the live broadcast interface, and the safety of the privacy information is improved.
The anchor pointed by the live broadcast interface is the anchor corresponding to the live broadcast content currently watched by the audience, and in the live broadcast process, if the electronic equipment of the anchor monitors the operation of establishing a live broadcast game team, the live broadcast game team is associated with the live broadcast interface, for example, a live broadcast game team inlet is additionally arranged in the live broadcast interface. After any participant executes operation on the live game team entrance, the electronic equipment of the participant monitors the operation on the live game team entrance and sends a live game team calling request to a live server. And the live broadcast server sends live broadcast game team interface data corresponding to the live broadcast game team calling request and sends the live broadcast game team interface data to the electronic equipment of the participant. The electronic equipment of the participants displays a live game team interface on the live game team interface by using the live game team interface data, so that the live identification information of each participant added into the live game team is displayed through the live game team interface to grasp the current team forming progress.
According to the technical scheme, the team formation application interface is displayed on the live broadcast interface, a team formation application request is sent to the live broadcast server in response to the operation of a team formation application entry in the team formation application interface, the team formation application request carries live broadcast identification information of an audience initiating the team formation application, and if a team formation application agreement response sent by the live broadcast server is received, the live broadcast identification information of the audience is added into a live broadcast game team established by a main broadcast pointed by the live broadcast interface. The utility model discloses a group applies for the entry to add in live broadcast recreation team based on in the group application interface, simplify the group flow, join live broadcast recreation team in-process available audience's live identification information, each participant in the live broadcast recreation team with the live identification information sign of utilizing audience, improve the degree of distinguishing of each participant, and carry out the group mode based on the group in the group application interface applies for the entry, save the recreation identification information that shows the main broadcast on the live broadcast interface, improve privacy information's security.
In this embodiment, the live broadcast server may determine whether to generate a team application consent response according to the live broadcast identification information of the audience. However, in some cases, the anchor may not wish to group with some audience, in which case the group application consent response needs to be generated after the anchor approves, and a signaling diagram of another data processing method provided by the corresponding embodiment is shown in fig. 4, and may include the following steps:
in step S21, the electronic device of the audience displays a team application interface on the live interface.
In step S22, the electronic device of the audience sends a team application request to the live broadcast server in response to an operation on a team application entry in the team application interface, where the team application request carries live broadcast identification information of the audience who initiated the team application.
In step S23, the live broadcast server extracts the live broadcast identification information of the audience from the team application request after receiving the team application request, and verifies the live broadcast identification information of the audience through the live broadcast server to determine whether the audience having the live broadcast identification information can join the live broadcast game team. If the live broadcast identification information of the audience is determined to be valid, triggering a live broadcast server to forward a team formation application request to the electronic equipment of the anchor; and if the live broadcast identification information of the audience is determined to be invalid, the live broadcast server is prohibited from forwarding the team formation application request to the electronic equipment of the anchor.
In step S24, the live server transmits a team application request to the electronic device of the anchor. A transmission channel can be pre-established between the live broadcast server and the electronic device of the anchor, and the interaction between the live broadcast server and the electronic device of the anchor is completed through the transmission channel, for example, a team formation application request is sent to the live broadcast server through the transmission channel, and the type of the transmission channel between the live broadcast server and the electronic device of the anchor is not limited in this embodiment.
In step S25, the electronic device of the anchor generates a team application consent response in response to the join permission operation for the team application request. After receiving the team group application request, the electronic device of the anchor can display prompt information in a live broadcast interface, wherein the prompt information is used for indicating that a current audience party initiates a team group application with the anchor to request to join in a live broadcast game team. The way for the prompt message may be, but is not limited to: and taking the team formation application request as prompt information, displaying a prompt interface of 'whether to allow joining' in the live broadcast interface and timing information of the game team allowed to join the live broadcast.
The join allowing operation for the team application request can be regarded as an operation for agreeing to the team application made for the prompt information, and the join allowing operation may be different for different prompt information. For example, for a prompt interface of "whether to allow joining", if the operation of triggering "yes" is monitored, it is indicated that the joining permission operation for the team application request is obtained; for the timing information allowed to join the live game team, if the operation related to the timing information is not monitored before the timing is finished, the operation of allowing to join the team application request is obtained.
In step S26, the electronic device of the anchor sends a team application consent response to the live server.
In step S27, the live server transmits a team application consent response to the electronic device of the audience.
In step S28, after receiving the team approval response, the electronic device of the audience adds the live identification information of the audience to the live game team established by the anchor program pointed by the live interface, so as to identify each participant in the live game team by the live identification information of the audience.
According to the technical scheme, after receiving the team application request, the live broadcast server forwards the team application request to the electronic equipment of the anchor, the electronic equipment of the anchor monitors the join permission operation aiming at the team application request, a team application approval response is generated, and the team application approval response is sent to the electronic equipment of the audience through the live broadcast server, so that the team of the live broadcast game team is completed.
If the electronic device of the audience receives a response to the team formation application failure sent by the live broadcast server, the data processing method provided by this embodiment may further include: if the electronic equipment of the audience receives a team formation application failure response sent by the live broadcast server, responding to the operation of a watching entrance in a live broadcast interface, and sending a watching application request to the live broadcast server; and if receiving a circus application consent response sent by the live broadcast server, adding the circus team of the live broadcast game corresponding to the live broadcast interface by using the live broadcast identification information of the audience. Correspondingly, for the live broadcast server, the live broadcast server executes: receiving a closed-watching application request sent by electronic equipment of a spectator party, wherein the closed-watching application request is sent when the electronic equipment of the spectator party monitors operation aiming at a closed-watching entrance in a live broadcasting interface; and sending a circus application consent response to the electronic equipment of the audience party to allow the audience party to join the circus team of the live game corresponding to the live interface.
The onlooker entry is a function additionally arranged in the live interface, the onlooker entry can be displayed in the process of displaying the live interface, display parameters such as position, transparency, color and the like of the onlooker entry can be preset when the onlooker entry is formed, one form of the onlooker entry is an onlooker control in the live interface, and the display of the onlooker control in the live interface is controlled by presetting the display parameters of the onlooker control. And the operation for the onlooker entry in the live interface is used for triggering the onlooker application request, for example, the operation for the onlooker entry in the live interface may be, but is not limited to, any one of a click operation, a slide operation, a preset gesture for the onlooker entry, and the like. And when the electronic equipment of the audience side monitors that the operation aiming at the onlooker entrance is a preset operation, sending an onlooker application request to the live broadcast server.
The direct broadcast server can refer to the processing of the application request for the team, the electronic equipment of the audience receives the approval response of the close broadcast application sent by the direct broadcast server, and the direct broadcast identification information of the audience is added into the direct broadcast game close team corresponding to the direct broadcast interface, so that the direct broadcast game close team can enjoy fighting and can connect with the participants in the direct broadcast game team.
After receiving the group application approval response, the electronic device of the spectator party joins the live game team to play a game by using the live identification information of the spectator party, and then the electronic device of the spectator party runs a game application in the game process, but there may be a case that the electronic device of the spectator party does not install a game application corresponding to the live game team, for this reason, the data processing method provided in this embodiment further includes the following steps shown in fig. 5:
in step S16, if a team formation approval response sent by the live broadcast server is received and the electronic device of the spectator does not have a game application corresponding to the live broadcast game team, the electronic device of the spectator sends a download request to the game server.
That is, the team application agreement response in this embodiment may be used as an instruction for triggering the electronic device of the spectator party to download the game application, and when it is monitored that the electronic device of the spectator party does not have the game application corresponding to the live game team, a download request is sent to the game server.
Because the electronic device of the spectator can install the game application by sending the download request to the game server, and sometimes the electronic device of the spectator has limited space or the spectator does not want to install the game application on the electronic device, the electronic device of the spectator can display a download entry of the game application in a live interface after receiving the team application approval response sent by the live broadcast server and the electronic device of the spectator does not install the game application corresponding to the live broadcast game team; the spectator's electronic device sends a download request to the game server in response to an operation directed to the download portal, to send the download request to the game server if the spectator agrees to download the game application. For the download entry and the operation for the download entry, reference may be made to the description of the team entry, which is not described herein again.
And if the electronic equipment of the spectator does not monitor the operation aiming at the download entrance, determining that the spectator in the live game team has abnormal conditions, such as incapability of team game. In this case, the electronic device of the spectator may send a team application cancellation request to the live broadcast server to delete the live broadcast identification information of the spectator from the live broadcast game team, so as to avoid a situation that the game cannot be played due to no game application in the electronic device of the spectator.
In step S17, the game server transmits the installation data corresponding to the download request to the electronic device on the viewer side.
In step S18, the electronic device on the viewer side executes the installation data in the electronic device on the viewer side in response to the operation for the installation data to install the game application in the electronic device on the viewer side.
FIG. 6 is a signaling diagram illustrating yet another method of data processing, according to an example embodiment, from joining a live gaming team to triggering a gaming application to display a game room interface, which may include the steps of:
in step S31, the electronic device of the audience displays a team application interface on the live interface.
In step S32, the electronic device of the audience sends a team application request to the live broadcast server in response to an operation on a team application entry in the team application interface, where the team application request carries live broadcast identification information of the audience who initiated the team application.
In step S33, the live broadcast server extracts the live broadcast identification information of the audience from the team application request after receiving the team application request, and verifies the live broadcast identification information of the audience through the live broadcast server to determine whether the audience having the live broadcast identification information can join the live broadcast game team. If the live broadcast identification information of the audience is determined to be valid, triggering a live broadcast server to forward a team formation application request to the electronic equipment of the anchor; and if the live broadcast identification information of the audience is determined to be invalid, the live broadcast server is prohibited from forwarding the team formation application request to the electronic equipment of the anchor.
In step S34, the live server transmits a team application consent response to the electronic device of the audience.
In step S35, after receiving the team approval response, the electronic device of the audience adds the live identification information of the audience to the live game team established by the anchor program pointed by the live interface, so as to identify each participant in the live game team by the live identification information of the audience.
Of course, the team formation application approval response may also be generated by the electronic device of the anchor, and details of this embodiment will not be described.
In step S36, the electronic device on the viewer side transmits a microphone connecting request to the voice server in response to an operation on the microphone connecting entry corresponding to the live game team.
The electronic device of the audience can display the interface of the live game team, the microphone connecting entry is displayed in the interface of the live game team, and for the operations of the microphone connecting entry and the microphone connecting entry, reference can be made to the description of the team entry, and details are not repeated here. After monitoring the operation aiming at the microphone connecting inlet, the electronic equipment of the audience sends a microphone connecting request to the voice server so as to establish a transmission channel with the voice server through the microphone connecting request and realize the microphone connecting with other participants in a live broadcast game team, thus not only being capable of receiving the voices of the other participants but also being capable of sending the own voice to the other participants in the game process.
In step S37, the electronic device of the audience establishes a transmission channel with the voice server based on the microphone connecting request, wherein the transmission channel is used for transmitting the voice data of the audience to the voice server and receiving the voice data of other participants in the live game team transmitted by the voice server, so as to complete microphone connecting between the participants in the live game team by using the transmission channel and the voice server.
In step S38, the electronic device of the audience controls the electronic device of the audience to run the game application corresponding to the live game team in response to the microphone connecting request. In this embodiment, the wheat connection request is not only a transmission channel established between the wheat connection request and the voice server, but also can trigger the electronic device of the audience to run the game application corresponding to the live game team, so that a link of manual game reference starting of the audience is omitted, the wheat connection request and the game application starting can be combined into a whole, and the efficiency is improved.
In step S39, the spectator electronic device transmits the game room data in the microphone attachment request to the game server after logging in to the game application using the spectator game identification information.
If the direct broadcast identification information of the audience party and the game identification information of the audience party are correlated, the electronic equipment of the audience party can acquire the game identification information of the audience party by using the direct broadcast identification information of the audience party, so that the game application can be automatically logged in by using the game identification information of the audience party, and the process of manually inputting the game identification information is omitted. If there is no correlation between the spectator's live identification information and the spectator's game identification information, the spectator's electronic device cannot obtain the spectator's game identification information using the spectator's live identification information, in which case the game identification information needs to be manually input.
If in the process of responding to the microphone connecting request, the electronic equipment of the spectator runs the game application corresponding to the live game team in the background, the fact that the electronic equipment of the spectator finishes the link of logging in the game application by using the game identification information of the spectator at the moment is shown, in this case, the link of logging in the game application can be omitted, the game application corresponding to the live game team is switched to be run from the background, and the game interface corresponding to the game application is displayed in the electronic equipment of the spectator in the foreground running.
Wherein the game room data is used to indicate the type of game room entered, game room identification, etc., to instruct the game server to return matching game room interface data via the game room data.
In step S310, the game server transmits game room interface data matching the game room data to the spectator' S electronic device.
In step S311, the electronic device on the spectator side displays the game room interface based on the game room interface data.
According to the technical scheme, the microphone connecting request can complete microphone connecting of all participants in a live game team and can trigger the electronic equipment to run game application, and efficiency is improved.
For the electronic device of the anchor, the electronic device of the anchor can also complete the wheat connection of each participant in the live game team and trigger the electronic device to run the game application through the wheat connection request, and the process is as follows:
step 1, responding to the operation of a wheat connecting inlet corresponding to a live game team, and sending a wheat connecting request to a voice server.
And 2, establishing a transmission channel with the voice server based on the wheat connecting request, wherein the transmission channel is used for transmitting the voice data of the main broadcast to the voice server and receiving the voice data of other participants in the live broadcast game team transmitted by the voice server.
And 3, responding to the microphone connecting request, and controlling the electronic equipment of the main broadcast to run game applications corresponding to the live broadcast game team.
And 4, after logging in the game application through the game identification information of the main player, sending the game room data in the microphone connecting request to a game server.
And 5, receiving game room interface data which is sent by the game server and matched with the game room data.
And 6, displaying the game room interface based on the game room interface data.
Please refer to the description of the above embodiments for the processes of step 1 to step 6, which are not described herein again.
FIG. 7 is a signaling diagram illustrating yet another method of data processing, according to an example embodiment, illustrating a process from joining a live game team to completing a game play evaluation, which may include the steps of:
in step S41, the electronic device of the audience displays a team application interface on the live interface.
In step S42, the electronic device of the audience sends a team application request to the live broadcast server in response to an operation on a team application entry in the team application interface, where the team application request carries live broadcast identification information of the audience who initiated the team application.
In step S43, the live broadcast server extracts the live broadcast identification information of the audience from the team application request after receiving the team application request, and verifies the live broadcast identification information of the audience through the live broadcast server to determine whether the audience having the live broadcast identification information can join the live broadcast game team. If the live broadcast identification information of the audience is determined to be valid, triggering a live broadcast server to forward a team formation application request to the electronic equipment of the anchor; and if the live broadcast identification information of the audience is determined to be invalid, the live broadcast server is prohibited from forwarding the team formation application request to the electronic equipment of the anchor.
In step S44, the live server transmits a team application consent response to the electronic device of the audience.
In step S45, after receiving the team approval response, the electronic device of the audience adds the live identification information of the audience to the live game team established by the anchor program pointed by the live interface, so as to identify each participant in the live game team by the live identification information of the audience.
Of course, the team formation application approval response may also be generated by the electronic device of the anchor, and details of this embodiment will not be described.
In step S46, the spectator' S electronic device acquires game comment data for the representation of the anchor during the game; that is, the game evaluation data is used to indicate the performance of the anchor during the game, so that the performance of the anchor is evaluated and scored through the game evaluation data. In addition to the spectator's electronic device being able to obtain game comment data for the performance of the anchor during the game, the spectator's electronic device is also able to obtain game comment data for the performance of the anchor during the game, and the spectator's electronic device may also send game evaluation data to the live server.
The performance of the anchor in the game process can be evaluated after the game is finished, and then the game comment data can be acquired and sent after the game is finished, and of course, the performance of the anchor can also be evaluated in the game process, for example, evaluation is performed by means of a bullet screen or the like, and then the game comment data can be acquired and sent in the game process, and the acquisition and sending of the game evaluation data are not limited in this embodiment.
In step S47, the electronic device on the audience side transmits the game comment data to the live server.
In step S48, the live server associates the game comment data with the live identification information of the anchor to evaluate the performance of the anchor of this time by the game evaluation data and thereby update the rank of the anchor.
In this embodiment, in the process of running the game application, the electronic device of the anchor may further display the communication entry in the live interface of the anchor in the game interface of the game application in a preset display manner. The preset display mode is used to reduce the influence of the communication entry on the game interface, and for example, the preset display mode may be, but is not limited to: displaying the communication portal in at least one of a stowed and deployed manner that enables the communication portal to be hidden and displayed in the game interface upon triggering of its display and setting transparency.
The communication entrance can be at least one of a comment window and a microphone connecting window in a live broadcast room, so that game comment data in the game process can be displayed through the evaluation window, and the microphone connecting window is used for controlling microphone connecting in the game process, which is not specifically explained.
FIG. 8 is a block diagram illustrating a data processing apparatus according to an example embodiment. Referring to fig. 8, the data processing apparatus includes a display unit 10, a transmission unit 20, and an addition unit 30.
And the display unit 10 is configured to display a team application interface on the live broadcast interface.
The sending unit 20 is configured to execute an operation of responding to a team application entry in a team application interface, and send a team application request to the live broadcast server, where the team application request carries live broadcast identification information of a spectator who initiated the team application.
And the adding unit 30 is configured to add the live broadcast game team established by the main broadcast pointed by the live broadcast interface by using the live broadcast identification information of the audience if a team application approval response sent by the live broadcast server is received.
If the live broadcast server sends a team application failure response, the sending unit 20 is further configured to execute, if the team application failure response sent by the live broadcast server is received, sending a circus application request to the live broadcast server in response to an operation directed to a circus entry in the live broadcast interface. And the adding unit 30 is further configured to add the direct broadcast game watching team corresponding to the direct broadcast interface by using the direct broadcast identification information of the audience if receiving the direct broadcast application approval response sent by the direct broadcast server.
In this embodiment, the data processing apparatus further includes: and a receiving unit. And the corresponding sending unit 20 is further configured to execute sending a team entry call request to the live broadcast server in response to the operation of the team entry in the live broadcast interface.
And the receiving unit is configured to execute receiving of the team formation application interface data sent by the live broadcast server, wherein the team formation application interface data is obtained by the live broadcast server based on a team formation entry calling request. And the display unit 10 is also configured to display a team application interface on the live broadcast interface based on the team application interface data.
The use state of the team application entrance comprises an available state and a forbidden state, and the use state of the team application entrance is determined by the live broadcast server according to the concerned data corresponding to the live broadcast identification information of the audience.
FIG. 9 is a block diagram illustrating another data processing apparatus according to an example embodiment. Referring to fig. 9, the data processing apparatus further includes: a receiving unit 40 and an operating unit 50. With respect to the data processing apparatus shown in fig. 9, the transmitting unit 20 is further configured to execute, if a team approval response transmitted by the live server is received and the electronic device on the spectator side does not install a game application corresponding to the live game team, transmitting a download request to the game server.
A receiving unit 40 configured to perform receiving the installation data corresponding to the download request transmitted by the game server.
An execution unit 50 configured to execute the installation data in the electronic device of the spectator side in response to the operation for the installation data to install the game application in the electronic device of the spectator side.
Fig. 10 is a block diagram illustrating yet another data processing apparatus according to an example embodiment. Referring to fig. 10, the data processing apparatus further includes: a establishing unit 60, a control unit 70 and a receiving unit 40. With respect to the data processing apparatus shown in fig. 10, the transmission unit 20 is further configured to perform transmission of a microphone connecting request to the voice server in response to an operation for a microphone connecting entry corresponding to a live game team.
And the establishing unit 60 is configured to execute establishing a transmission channel with the voice server based on the microphone connecting request, wherein the transmission channel is used for transmitting voice data of the audience party to the voice server and receiving voice data of other participants in the live game team transmitted by the voice server.
And the control unit 70 is configured to execute responding to the microphone connecting request and control the electronic equipment on the audience part to run the game application corresponding to the live game team.
The transmission unit 20 is further configured to perform transmission of the game room data in the microphone connecting request to the game server after logging in to the game application using the game identification information of the spectator.
And the receiving unit 40 is configured to execute receiving the game room interface data which is sent by the game server and is matched with the game room data.
The display unit 10 is further configured to perform displaying the game room interface based on the game room interface data.
The data processing apparatus may further include: an acquisition unit configured to perform acquisition of game comment data for a performance of a host during a game. The sending unit 20 is further configured to perform sending the comment data to the live broadcast server to associate the game comment data with the live broadcast identification information of the anchor.
Fig. 11 is a block diagram illustrating yet another data processing apparatus according to an example embodiment. Referring to fig. 11, the data processing apparatus includes: a first receiving unit 100, an extracting unit 200 and a first transmitting unit 300.
The first receiving unit 100 is configured to execute receiving a team application request sent by an electronic device of a spectator, where the team application request is sent when the electronic device of the spectator monitors an operation on a team application entry in a team application interface on a live broadcast interface.
The extracting unit 200 is configured to extract the live broadcast identification information of the audience from the team application request.
And a first sending unit 300 configured to execute sending a team application approval response to the electronic device of the audience to indicate that the joining of the live game team established by the main player pointed by the live interface by using the live identification information of the audience is allowed.
With respect to the data processing apparatus shown in fig. 11, the data processing apparatus may further include: a data acquisition unit. The corresponding first receiving unit 100 is further configured to perform receiving a team entry call request sent by the electronic device of the audience, where the team entry call request is sent when the electronic device of the audience monitors an operation for a team entry in a live interface.
And the data acquisition unit is configured to execute acquisition of the team application interface data matched with the team entry call request.
A first transmitting unit 300 configured to perform transmitting the team application interface data to the electronic device of the viewer side.
With respect to the data processing apparatus shown in fig. 11, the data processing apparatus may further include: and an association unit. The corresponding first receiving unit 100 is further configured to perform receiving game comment data sent by the electronic device of the spectator, where the game comment data is used for indicating the performance of the anchor in the game process. An associating unit configured to perform associating the game comment data with live identification information of the anchor.
The first receiving unit 100 in the data processing apparatus is further configured to execute receiving a closed-caption application request sent by the electronic device of the audience, where the closed-caption application request is sent when the electronic device of the audience monitors an operation for a closed-caption entry in a live broadcast interface. The first sending unit 300 is further configured to execute sending a circus application consent response to the electronic device of the audience, so as to allow the audience to join a circus team of a live game corresponding to the live interface.
Fig. 12 is a block diagram illustrating yet another data processing apparatus according to an example embodiment. Referring to fig. 12, the data processing apparatus may include: second receiving section 1000, generating section 2000, and second transmitting section 3000.
The second receiving unit 1000 is configured to execute receiving of a team application request forwarded by the live broadcast server, where the team application request is sent to the live broadcast server when the electronic device of the audience monitors an operation on a team application entry in a team application interface on the live broadcast interface.
The generating unit 2000 is configured to execute join permission operation in response to the request for team application, and generate a team application approval response.
A second sending unit 3000 configured to execute sending a team application consent response to the live broadcast server.
With respect to the data processing apparatus shown in fig. 12, another alternative block diagram thereof is shown in fig. 13, and may further include: a channel establishing unit 4000, an application control unit 5000, and an interface display unit 6000.
The second transmitting unit 3000 is further configured to perform an operation of transmitting a microphone connecting request to the voice server in response to the microphone connecting entry corresponding to the live game team.
And a channel establishing unit 4000 configured to perform establishing a transmission channel with the voice server based on the microphone connecting request, wherein the transmission channel is used for transmitting the voice data of the main broadcast to the voice server and receiving the voice data of other participants in the live game team transmitted by the voice server.
And the application control unit 5000 is configured to execute responding to the microphone connecting request and control the electronic equipment of the main broadcast to run the game application corresponding to the live broadcast game team.
The second transmitting unit 3000 is further configured to perform transmitting the game room data in the microphone connecting request to the game server after logging in to the game application through the game identification information of the anchor.
And a second receiving unit 1000 configured to perform receiving the game room interface data matched with the game room data transmitted by the game server.
An interface display unit 6000 configured to perform displaying the game room interface based on the game room interface data. And the interface display unit 6000 is also configured to display the communication entries in the live interface of the anchor in the game interface of the game application in a preset display mode in the process of running the game application by using the electronic equipment of the anchor.
With regard to the apparatus in the above-described embodiment, the specific manner in which each module performs the operation has been described in detail in the embodiment related to the method, and will not be elaborated here.
An exemplary embodiment of the present disclosure also provides an electronic device including: a processor and a memory for storing processor-executable instructions. Wherein the processor is configured to execute the instructions to implement the data processing method described above.
An exemplary embodiment of the present disclosure also provides a live server, including: a processor and a memory for storing processor-executable instructions. Wherein the processor is configured to execute the instructions to implement the data processing method described above.
An exemplary embodiment of the present disclosure also provides a storage medium, which when executed by a processor of an electronic device, enables the electronic device to perform the above-mentioned data processing method and/or when executed by a processor of a live server, enables the live server to perform the above-mentioned data processing method. Alternatively, the storage medium may be a non-transitory computer readable storage medium, which may be, for example, a ROM, a Random Access Memory (RAM), a CD-ROM, a magnetic tape, a floppy disk, an optical data storage device, and the like.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
It will be understood that the present disclosure is not limited to the precise arrangements described above and shown in the drawings and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.
Claims (31)
1. A data processing method, comprising:
displaying a team formation application interface on a live broadcast interface;
responding to the operation of a team application entry in the team application interface, and sending a team application request to a live broadcast server, wherein the team application request carries live broadcast identification information of an audience initiating a team application;
and if a team formation application agreement response sent by the live broadcast server is received, adding the live broadcast identification information of the audience party into a live broadcast game team established by the main broadcast pointed by the live broadcast interface.
2. The method of claim 1, wherein displaying a team application interface on a live interface comprises:
responding to the operation of a team entry in the live broadcast interface, and sending a team entry calling request to the live broadcast server;
receiving team formation application interface data sent by the live broadcast server, wherein the team formation application interface data are obtained by the live broadcast server based on the team formation entry calling request;
and displaying the team formation application interface on the live broadcast interface based on the team formation application interface data.
3. The method as claimed in claim 1, wherein the usage status of the team application entry includes an available status and a disabled status, and the usage status of the team application entry is determined by the live broadcast server according to the attention data corresponding to the live broadcast identification information of the audience.
4. The method of claim 1, further comprising:
if a team formation application approval response sent by the live broadcast server is received and the electronic equipment of the spectator side does not install the game application corresponding to the live broadcast game team, sending a downloading request to a game server;
receiving installation data corresponding to the downloading request sent by the game server;
in response to the operation for the installation data, the installation data is executed in the spectator's electronic device to install the game application in the spectator's electronic device.
5. The method of claim 1, further comprising:
responding to the operation of a wheat connecting inlet corresponding to the live game team, and sending a wheat connecting request to a voice server;
based on the microphone connecting request, establishing a transmission channel with the voice server, wherein the transmission channel is used for transmitting voice data of the audience party to the voice server and receiving voice data of other participants in the live game team transmitted by the voice server;
responding to the wheat connecting request, and controlling electronic equipment of a spectator to run a game application corresponding to the live game team;
after logging in the game application by using the game identification information of the spectator, sending the game room data in the microphone connecting request to a game server;
receiving game room interface data which is sent by the game server and matched with the game room data;
displaying a game room interface based on the game room interface data.
6. The method according to any one of claims 1 to 5, further comprising:
if a team formation application failure response sent by the live broadcast server is received, responding to the operation of a watching entrance in the live broadcast interface, and sending a watching application request to the live broadcast server;
and if receiving a circus application consent response sent by the live broadcast server, adding the living broadcast identification information of the audience into a live broadcast game circus team corresponding to the live broadcast interface.
7. The method according to any one of claims 1 to 5, further comprising:
obtaining game comment data aiming at the expression of the anchor in the game process;
and sending the game comment data to the live broadcast server so as to associate the game comment data with the live broadcast identification information of the anchor.
8. A data processing method, comprising:
receiving a team formation application request sent by electronic equipment of a spectator party, wherein the team formation application request is sent when the electronic equipment of the spectator party monitors operation of a team formation application inlet in a team formation application interface on a live broadcast interface;
extracting the live broadcast identification information of the audience from the team application request;
and sending a team formation application consent response to the electronic equipment of the audience so as to indicate that the electronic equipment is allowed to use the live broadcast identification information of the audience to join the live broadcast game team established by the main broadcast pointed by the live broadcast interface.
9. The method of claim 8, further comprising:
receiving a team entry calling request sent by the electronic equipment of the audience, wherein the team entry calling request is sent when the electronic equipment of the audience monitors operation aiming at a team entry in a live broadcast interface;
acquiring team application interface data matched with the team entry calling request;
and sending the team formation application interface data to the electronic equipment of the audience.
10. The method according to claim 8 or 9, characterized in that the method further comprises:
receiving game comment data sent by the electronic equipment of the spectator, wherein the game comment data is used for indicating the performance of the anchor in the game process;
and associating the game comment data with the live broadcast identification information of the anchor.
11. The method according to claim 8 or 9, characterized in that the method further comprises:
receiving an onlooker application request sent by the electronic equipment of the audience, wherein the onlooker application request is sent when the electronic equipment of the audience monitors the operation of an onlooker entrance in the live broadcast interface;
and sending a circus application consent response to the electronic equipment of the audience party to allow the audience party to join a circus team of the live game corresponding to the live interface.
12. A data processing method, comprising:
receiving a team application request forwarded by a live broadcast server, wherein the team application request is sent to the live broadcast server when an electronic device of an audience monitors an operation aiming at a team application entry in a team application interface on a live broadcast interface;
responding to the join permission operation aiming at the team application request, and generating a team application consent response;
and sending the team formation application consent response to the live broadcast server.
13. The method of claim 12, further comprising:
responding to the operation of a wheat connecting inlet corresponding to a live game team, and sending a wheat connecting request to a voice server;
based on the wheat connecting request, a transmission channel between the voice server and the transmission channel is established, wherein the transmission channel is used for transmitting the voice data of the main broadcast to the voice server and receiving the voice data of other participants in the live broadcast game team transmitted by the voice server;
responding to the wheat connecting request, and controlling electronic equipment of a main broadcast to run game application corresponding to the live game team;
after logging in the game application through the game identification information of the anchor, sending game room data in the wheat connecting request to a game server;
receiving game room interface data which is sent by the game server and matched with the game room data;
displaying a game room interface based on the game room interface data.
14. The method of claim 13, further comprising:
and in the process of running the game application by using the electronic equipment of the anchor, displaying the communication entry in the live interface of the anchor in the game interface of the game application in a preset display mode.
15. A data processing apparatus, comprising:
the display unit is configured to display a team application interface on a live interface;
a sending unit, configured to execute an operation of responding to a team application entry in the team application interface, and send a team application request to a live broadcast server, where the team application request carries live broadcast identification information of an audience who initiates a team application;
and the adding unit is configured to add the live broadcast identification information of the audience into a live broadcast game team established by the main broadcast pointed by the live broadcast interface if a team formation application agreement response sent by the live broadcast server is received.
16. The apparatus of claim 15, further comprising: a receiving unit;
the sending unit is further configured to execute an operation of responding to a team entry in the live broadcast interface, and send a team entry calling request to the live broadcast server;
the receiving unit is configured to execute receiving of team formation application interface data sent by the live broadcast server, wherein the team formation application interface data is obtained by the live broadcast server based on the team formation entry calling request;
the display unit is further configured to display the team application interface on the live broadcast interface based on the team application interface data.
17. The apparatus of claim 15, wherein the usage status of the team application entry comprises an available status and a disabled status, and the usage status of the team application entry is determined by the live broadcast server according to the attention data corresponding to the live broadcast identification information of the audience.
18. The apparatus of claim 15, further comprising: a receiving unit and an operating unit;
the sending unit is further configured to execute the downloading request sent to the game server if a team formation approval response sent by the live broadcast server is received and the electronic equipment of the spectator side does not install the game application corresponding to the live broadcast game team;
the receiving unit is configured to execute receiving installation data corresponding to a download request sent by the game server;
the execution unit is configured to execute the installation data in the spectator's electronic device to install the game application in the spectator's electronic device in response to an operation on the installation data.
19. The apparatus of claim 15, further comprising: the device comprises an establishing unit, a control unit and a receiving unit;
the sending unit is further configured to execute operation of responding to a microphone connecting inlet corresponding to the live game team and send a microphone connecting request to a voice server;
the establishing unit is configured to execute establishing a transmission channel with the voice server based on the microphone connecting request, wherein the transmission channel is used for transmitting the voice data of the audience party to the voice server and receiving the voice data of other participants in the live game team transmitted by the voice server;
the control unit is configured to execute responding to the microphone connecting request and control electronic equipment of a spectator to run a game application corresponding to the live game team;
the transmitting unit is further configured to transmit game room data in the microphone connecting request to a game server after logging in to the game application by using game identification information of the spectator;
the receiving unit is configured to execute receiving game room interface data which is sent by the game server and matched with the game room data;
the display unit is further configured to perform displaying a game room interface based on the game room interface data.
20. The apparatus according to any one of claims 15 to 19, wherein the sending unit is further configured to execute, if a response to failure in team formation application sent by the live broadcast server is received, sending a request for close-watching application to the live broadcast server in response to an operation directed to a close-watching entry in the live broadcast interface;
and the adding unit is also configured to add the direct broadcast game watching team corresponding to the direct broadcast interface by using the direct broadcast identification information of the audience party if receiving the direct broadcast application agreement response sent by the direct broadcast server.
21. The apparatus of any one of claims 15 to 19, further comprising:
an acquisition unit configured to perform acquisition of game comment data for performance of the anchor in a game process;
the sending unit is further configured to execute sending the game comment data to the live broadcast server to associate the game comment data with live broadcast identification information of the anchor.
22. A data processing apparatus, comprising:
the system comprises a first receiving unit, a second receiving unit and a display unit, wherein the first receiving unit is configured to execute and receive a team formation application request sent by electronic equipment of a spectator, and the team formation application request is sent when the electronic equipment of the spectator monitors operation of a team formation application inlet in a team formation application interface on a live broadcast interface;
an extraction unit configured to extract live broadcast identification information of the audience from the team application request;
and the first sending unit is configured to execute sending a team application approval response to the electronic equipment of the audience so as to indicate that the electronic equipment is allowed to use the live broadcast identification information of the audience to join the live broadcast game team established by the main broadcast pointed by the live broadcast interface.
23. The apparatus of claim 22, further comprising: a data acquisition unit;
the first receiving unit is further configured to execute receiving a team entry call request sent by the electronic device of the audience, where the team entry call request is sent when the electronic device of the audience monitors an operation for a team entry in a live broadcast interface;
the data acquisition unit is configured to execute acquisition of team application interface data matched with the team entry calling request;
the first sending unit is configured to execute sending of the team application interface data to the electronic device of the audience.
24. The apparatus of claim 22 or 23, further comprising: an association unit;
the first receiving unit is further configured to execute receiving game comment data sent by the electronic equipment of the spectator, wherein the game comment data is used for indicating the performance of the anchor in the game process;
the association unit is configured to perform association of the game comment data with live identification information of the anchor.
25. The apparatus according to claim 22 or 23, wherein the first receiving unit is further configured to perform receiving a onlooker application request sent by the electronic device of the audience, where the onlooker application request is sent when the electronic device of the audience monitors an operation for an onlooker entry in the live interface;
the first sending unit is further configured to execute sending a close application agreement response to the electronic device of the spectator party, so as to allow the spectator party to join a close team of the live game corresponding to the live interface.
26. A data processing apparatus, comprising:
the second receiving unit is configured to execute receiving of a team application request forwarded by a live broadcast server, wherein the team application request is sent to the live broadcast server when an electronic device of an audience monitors an operation of a team application entry in a team application interface on the live broadcast interface;
the generating unit is configured to execute the join allowing operation responding to the team application request and generate a team application approval response;
a second sending unit configured to execute sending the team formation approval response to the live broadcast server.
27. The apparatus of claim 26, further comprising: the device comprises a channel establishing unit, an application control unit and an interface display unit;
the second sending unit is further configured to execute operation of responding to a microphone connecting inlet corresponding to a live game team and send a microphone connecting request to the voice server;
the channel establishing unit is configured to execute establishing of a transmission channel with the voice server based on the microphone connecting request, wherein the transmission channel is used for transmitting the voice data of the main broadcast to the voice server and receiving the voice data of other participants in the live game team transmitted by the voice server;
the application control unit is configured to execute and respond to the wheat connecting request, and control the electronic equipment of the main broadcast to run game applications corresponding to the live game team;
the second sending unit is further configured to send the game room data in the microphone connecting request to a game server after logging in to the game application through the game identification information of the anchor;
the second receiving unit is configured to execute receiving game room interface data which is sent by the game server and matched with the game room data;
the interface display unit is configured to display a game room interface based on the game room interface data.
28. The apparatus of claim 27, wherein the interface display unit is further configured to perform displaying, in a game interface of a game application, a communication entry in a live interface of the anchor in a preset display manner during running of the game application by the electronic device of the anchor.
29. An electronic device, comprising: a processor;
a memory for storing the processor-executable instructions;
wherein the processor is configured to execute the instructions to implement the data processing method of any one of claims 1 to 7 and 12 to 14.
30. A live server, comprising: a processor;
a memory for storing the processor-executable instructions;
wherein the processor is configured to execute the instructions to implement the data processing method of any one of claims 8 to 11.
31. A storage medium, wherein instructions in the storage medium, when executed by a processor of an electronic device, enable the electronic device to perform the data processing method of any of claims 1 to 7 and 12 to 14 and/or wherein instructions in the storage medium, when executed by a processor of a live server, enable the live server to perform the data processing method of any of claims 8 to 11.
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202011401150.5A CN112190954A (en) | 2020-12-04 | 2020-12-04 | Data processing method, device, equipment and storage medium |
PCT/CN2021/105810 WO2022116541A1 (en) | 2020-12-04 | 2021-07-12 | Data processing method and data processing apparatus |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202011401150.5A CN112190954A (en) | 2020-12-04 | 2020-12-04 | Data processing method, device, equipment and storage medium |
Publications (1)
Publication Number | Publication Date |
---|---|
CN112190954A true CN112190954A (en) | 2021-01-08 |
Family
ID=74033738
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN202011401150.5A Pending CN112190954A (en) | 2020-12-04 | 2020-12-04 | Data processing method, device, equipment and storage medium |
Country Status (2)
Country | Link |
---|---|
CN (1) | CN112190954A (en) |
WO (1) | WO2022116541A1 (en) |
Cited By (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN113115062A (en) * | 2021-04-08 | 2021-07-13 | 广州虎牙科技有限公司 | Game interaction method, system, device, electronic equipment and readable storage medium |
CN113329236A (en) * | 2021-06-02 | 2021-08-31 | 广州博冠信息科技有限公司 | Live broadcast method, live broadcast device, medium and electronic equipment |
CN113384886A (en) * | 2021-06-18 | 2021-09-14 | 广州方硅信息技术有限公司 | Live broadcast interaction method, system, device, equipment and storage medium |
CN113473169A (en) * | 2021-07-05 | 2021-10-01 | 广州博冠信息科技有限公司 | Group live broadcasting method and device, storage medium and computer equipment |
CN113810732A (en) * | 2021-09-17 | 2021-12-17 | 腾讯数码(深圳)有限公司 | Live content display method, device, terminal, storage medium and program product |
WO2022116541A1 (en) * | 2020-12-04 | 2022-06-09 | 北京达佳互联信息技术有限公司 | Data processing method and data processing apparatus |
CN115314729A (en) * | 2022-08-04 | 2022-11-08 | 广州方硅信息技术有限公司 | Group interaction live broadcast method and device, computer equipment and storage medium |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN115190327A (en) * | 2022-07-11 | 2022-10-14 | 北京达佳互联信息技术有限公司 | Wheat connecting method, device, equipment, storage medium and program product |
CN115426531B (en) * | 2022-08-30 | 2024-06-04 | 北京字跳网络技术有限公司 | Live broadcasting room access method, device, equipment and medium |
CN116033232A (en) * | 2022-11-10 | 2023-04-28 | 北京字跳网络技术有限公司 | Method, apparatus, device and storage medium for video interaction |
Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20080102954A1 (en) * | 2006-10-26 | 2008-05-01 | Darren Schueller | System And Method for Television-Based Services |
CN108307243A (en) * | 2018-01-10 | 2018-07-20 | 武汉斗鱼网络科技有限公司 | Platform game through transport setting method, storage medium, electronic equipment and system is broadcast live |
CN109068182A (en) * | 2018-08-06 | 2018-12-21 | 广州华多网络科技有限公司 | Direct broadcasting room access method, system, terminal and the device of game are carried out based on live streaming |
CN109224456A (en) * | 2018-08-06 | 2019-01-18 | 广州华多网络科技有限公司 | Direct broadcasting room game team method, the game interaction system based on live streaming and server |
CN110496396A (en) * | 2019-09-12 | 2019-11-26 | 网易(杭州)网络有限公司 | Game team's method, apparatus, storage medium and electronic equipment in live streaming |
CN111185012A (en) * | 2019-12-31 | 2020-05-22 | 广州虎牙科技有限公司 | Game team forming method and device, electronic equipment, live broadcast system and storage medium |
Family Cites Families (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN112190954A (en) * | 2020-12-04 | 2021-01-08 | 北京达佳互联信息技术有限公司 | Data processing method, device, equipment and storage medium |
-
2020
- 2020-12-04 CN CN202011401150.5A patent/CN112190954A/en active Pending
-
2021
- 2021-07-12 WO PCT/CN2021/105810 patent/WO2022116541A1/en active Application Filing
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20080102954A1 (en) * | 2006-10-26 | 2008-05-01 | Darren Schueller | System And Method for Television-Based Services |
CN108307243A (en) * | 2018-01-10 | 2018-07-20 | 武汉斗鱼网络科技有限公司 | Platform game through transport setting method, storage medium, electronic equipment and system is broadcast live |
CN109068182A (en) * | 2018-08-06 | 2018-12-21 | 广州华多网络科技有限公司 | Direct broadcasting room access method, system, terminal and the device of game are carried out based on live streaming |
CN109224456A (en) * | 2018-08-06 | 2019-01-18 | 广州华多网络科技有限公司 | Direct broadcasting room game team method, the game interaction system based on live streaming and server |
CN110496396A (en) * | 2019-09-12 | 2019-11-26 | 网易(杭州)网络有限公司 | Game team's method, apparatus, storage medium and electronic equipment in live streaming |
CN111185012A (en) * | 2019-12-31 | 2020-05-22 | 广州虎牙科技有限公司 | Game team forming method and device, electronic equipment, live broadcast system and storage medium |
Cited By (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2022116541A1 (en) * | 2020-12-04 | 2022-06-09 | 北京达佳互联信息技术有限公司 | Data processing method and data processing apparatus |
CN113115062A (en) * | 2021-04-08 | 2021-07-13 | 广州虎牙科技有限公司 | Game interaction method, system, device, electronic equipment and readable storage medium |
CN113329236A (en) * | 2021-06-02 | 2021-08-31 | 广州博冠信息科技有限公司 | Live broadcast method, live broadcast device, medium and electronic equipment |
CN113329236B (en) * | 2021-06-02 | 2023-03-10 | 广州博冠信息科技有限公司 | Live broadcasting method, live broadcasting device, medium and electronic equipment |
CN113384886A (en) * | 2021-06-18 | 2021-09-14 | 广州方硅信息技术有限公司 | Live broadcast interaction method, system, device, equipment and storage medium |
CN113384886B (en) * | 2021-06-18 | 2023-06-20 | 广州方硅信息技术有限公司 | Live interaction method, system, device, equipment and storage medium |
CN113473169A (en) * | 2021-07-05 | 2021-10-01 | 广州博冠信息科技有限公司 | Group live broadcasting method and device, storage medium and computer equipment |
CN113473169B (en) * | 2021-07-05 | 2022-12-13 | 广州博冠信息科技有限公司 | Group live broadcasting method and device, storage medium and computer equipment |
CN113810732A (en) * | 2021-09-17 | 2021-12-17 | 腾讯数码(深圳)有限公司 | Live content display method, device, terminal, storage medium and program product |
CN113810732B (en) * | 2021-09-17 | 2024-03-29 | 腾讯数码(深圳)有限公司 | Live content display method, device, terminal, storage medium and program product |
CN115314729A (en) * | 2022-08-04 | 2022-11-08 | 广州方硅信息技术有限公司 | Group interaction live broadcast method and device, computer equipment and storage medium |
Also Published As
Publication number | Publication date |
---|---|
WO2022116541A1 (en) | 2022-06-09 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN112190954A (en) | Data processing method, device, equipment and storage medium | |
CN109068182B (en) | Live broadcast room entering method, system, terminal and device for playing game based on live broadcast | |
CN112040264B (en) | Interactive system, method, device, computer equipment and storage medium | |
CN112788358B (en) | Video live broadcast method, video sending method, device and equipment for game match | |
US9723262B1 (en) | Inmate initiated web-based audio-video visitor visitation method and system | |
CN109005417B (en) | Live broadcast room entering method, system, terminal and device for playing game based on live broadcast | |
CN112076472B (en) | Game system, method, apparatus, computer device, and storage medium | |
US20130097635A1 (en) | Interactive remote participation in live entertainment | |
CN112717423B (en) | Live broadcast method, device, equipment and storage medium for game match | |
US20110145881A1 (en) | Interactive video system | |
US20120202479A1 (en) | Operation information transmission server, operation information transmission system, and operation information transmission method | |
CN113411624B (en) | Game live broadcast interaction method and device, electronic equipment and storage medium | |
CN106981107A (en) | The unlocked by mobile telephone method and system of control of bluetooth access | |
CN113269584A (en) | Resource allocation method, device, electronic equipment and storage medium | |
CN108076369A (en) | Mobile terminal, terminal device and its video the throwing screen method that video throws screen can be achieved | |
CN111246225B (en) | Information interaction method and device, electronic equipment and computer readable storage medium | |
CN110755850A (en) | Team forming method, device, equipment and storage medium for competitive game | |
CN106203000A (en) | A kind of offer method of live content, it is provided that device and electronic equipment thereof | |
CN114245221B (en) | Interaction method and device based on live broadcasting room, electronic equipment and storage medium | |
CN113497951A (en) | Live broadcast interaction method and device, storage medium and equipment | |
CN115943633A (en) | Streaming broadcast sponsorship system using internet of things devices | |
US20220053218A1 (en) | Digital Sporting Event Viewer | |
US20170214956A1 (en) | Video transmission device, terminal, video transmission system, control method, program, and information storage medium | |
CN105933790A (en) | Video play method, device and system based on virtual movie theater | |
CN109618238B (en) | Live network data processing method and device, electronic equipment and readable medium |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PB01 | Publication | ||
PB01 | Publication | ||
SE01 | Entry into force of request for substantive examination | ||
SE01 | Entry into force of request for substantive examination |