CN111185012A - Game team forming method and device, electronic equipment, live broadcast system and storage medium - Google Patents

Game team forming method and device, electronic equipment, live broadcast system and storage medium Download PDF

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Publication number
CN111185012A
CN111185012A CN201911416127.0A CN201911416127A CN111185012A CN 111185012 A CN111185012 A CN 111185012A CN 201911416127 A CN201911416127 A CN 201911416127A CN 111185012 A CN111185012 A CN 111185012A
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China
Prior art keywords
game
information
team
live broadcast
terminal device
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Pending
Application number
CN201911416127.0A
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Chinese (zh)
Inventor
康谋
余蒙
钟伟敏
黄敏锋
陈青朴
孔维安
夏广成
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Guangzhou Huya Technology Co Ltd
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Guangzhou Huya Technology Co Ltd
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Priority to CN201911416127.0A priority Critical patent/CN111185012A/en
Publication of CN111185012A publication Critical patent/CN111185012A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5566Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player

Abstract

The application provides a game team forming method and device, electronic equipment, a live broadcast system and a storage medium, and relates to the technical field of live broadcast. In the application, firstly, game team formation information generated by a first game client in response to a game team formation operation of a first user corresponding to a first terminal device is obtained. Secondly, live identity information of the first user is obtained. And then, sending the game team information and the live identity information to a live broadcast server. In this way, the live broadcast server may send the game formation information to the connected second terminal device based on the live broadcast identity information, so that the second terminal device performs a preset formation operation on the second user corresponding to the second terminal device and the first user corresponding to the first terminal device based on the game formation information. By the method, convenience of the live broadcast user in game formation can be improved.

Description

Game team forming method and device, electronic equipment, live broadcast system and storage medium
Technical Field
The application relates to the technical field of live broadcast, in particular to a game team forming method and device, electronic equipment, a live broadcast system and a storage medium.
Background
With the continuous development of the live broadcast technology, the application field of the live broadcast technology is continuously expanded, for example, the live broadcast technology can be applied to games, for example, a main broadcast can play the games and simultaneously broadcast the games.
In order to improve the experience degree of the audience on live game, in the prior art, a scheme that the anchor and the audience form a team together to play the game is provided. However, the inventors of the present application have found that, in the prior art, there is a problem of poor convenience when a host and a viewer play a game team.
Disclosure of Invention
In view of this, an object of the present application is to provide a game team organizing method and apparatus, an electronic device, a live broadcast system, and a storage medium, so as to improve convenience of live broadcast users in game team organizing.
In order to achieve the above purpose, the embodiment of the present application adopts the following technical solutions:
a game team forming method is applied to a first terminal device with a first game client, the first terminal device is connected with a live broadcast server, and the game team forming method comprises the following steps:
acquiring game team information generated by the first game client in response to the game team operation of a first user, wherein the first user is a user corresponding to the first terminal device;
acquiring live broadcast identity information of the first user;
sending the game team information and the live broadcast identity information to the live broadcast server;
the live broadcast server is used for sending the game formation information to a connected second terminal device based on the live broadcast identity information, so that the second terminal device executes preset formation operation on a second user corresponding to the second terminal device and the first user based on the game formation information.
In a preferred option of the embodiment of the present application, in the game team forming method, the game team forming information includes game identification information and team forming identification information, and the step of acquiring the game team forming information generated by the first game client in response to the game team forming operation of the first user includes:
acquiring game identification information and team formation identification information generated by the first game client in response to the game team formation operation of the first user;
the game identification information is used for enabling the second terminal device to operate a second game client terminal which the second terminal device has based on the game identification information;
the team formation identification information is used for enabling the second terminal device to execute preset team formation operation on a second user corresponding to the second terminal device and the first user through the running second game client based on the team formation identification information.
In a preferred option of the embodiment of the present application, in the game team formation method, the step of acquiring the live identity information of the first user includes:
and acquiring live broadcast identity information generated by the first game client, wherein the live broadcast identity information is generated by responding to the live broadcast login operation of the first user based on the first game client.
In a preferred option of the embodiment of the present application, in the game team forming method, the first terminal device further has a first direct broadcast client, and the game team forming method further includes:
judging whether live broadcast starting information is acquired or not, wherein the live broadcast starting information is generated by responding to the live broadcast starting operation of the first user based on the first game client;
and if the live broadcast starting information is acquired, operating the first live broadcast client based on the live broadcast identity information so that the first live broadcast client acquires game data generated by the operation of the first game client and sends the game data to the live broadcast server.
The embodiment of the application also provides another game team forming method, which is applied to a second terminal device with a second game client, wherein the second terminal device is connected with a live broadcast server, and the game team forming method comprises the following steps:
receiving game team formation information sent by the live broadcast server, wherein the game team formation information is generated by responding to game team formation operation of a first user corresponding to a first terminal device based on the first terminal device connected with the live broadcast server;
responding to a team formation starting operation, which is performed by a second user corresponding to the second terminal device based on the game team formation information, and generating team formation starting information;
after the formation starting information is generated, the second game client is controlled to run based on the game formation information so as to execute preset formation operation on the first user and the second user.
In a preferred option of the embodiment of the present application, in the game team formation method, the game team formation information includes game identification information and team formation identification information, and the step of controlling the second game client to run based on the game team formation information includes:
starting the second game client based on the game identification information;
and running the started second game client based on the team forming identification information so as to execute preset team forming operation on the first user and the second user.
The embodiment of the application also provides another game team forming method, which is applied to a live broadcast system comprising a first terminal device, a second terminal device and a live broadcast server, wherein the first terminal device is provided with a first game client, and the game team forming method comprises the following steps:
the first terminal equipment sends game team information and live broadcast identity information of a first user corresponding to the first terminal equipment to the live broadcast server, wherein the game team information is generated by responding to game team operation of the first user on the basis of the first game client;
the live broadcast server sends the game team formation information to the second terminal equipment based on the live broadcast identity information;
and the second terminal equipment executes preset team forming operation on a second user and the first user corresponding to the second terminal equipment based on the game team forming information.
The embodiment of the present application further provides a game team device, which is applied to a first terminal device having a first game client, where the first terminal device is connected to a live broadcast server, and the game team device includes:
a team formation information obtaining module, configured to obtain game team formation information generated by the first game client in response to a game team formation operation of a first user, where the first user is a user corresponding to the first terminal device;
the identity information acquisition module is used for acquiring the live identity information of the first user;
the information sending module is used for sending the game team information and the live broadcast identity information to the live broadcast server;
the live broadcast server is used for sending the game formation information to a connected second terminal device based on the live broadcast identity information, so that the second terminal device executes preset formation operation on a second user corresponding to the second terminal device and the first user based on the game formation information.
The embodiment of the present application further provides another game team forming device, which is applied to a second terminal device having a second game client, where the second terminal device is connected to a live server, and the game team forming device includes:
the team formation information receiving module is used for receiving game team formation information sent by the live broadcast server, wherein the game team formation information is generated by responding to game team formation operation of a first user corresponding to a first terminal device based on the first terminal device connected with the live broadcast server;
the starting information generating module is used for responding to a team starting operation which is performed by a second user corresponding to the second terminal device based on the game team information and generating team starting information;
and the client control module is used for controlling the second game client to run based on the game team forming information after the team forming starting information is generated so as to execute preset team forming operation on the first user and the second user.
On the basis, an embodiment of the present application further provides an electronic device, including:
a memory for storing a computer program;
a processor coupled to the memory for executing the computer program;
if the electronic device serves as a first terminal device, the computer program is executed by the processor to realize the game team formation method applied to the first terminal device;
if the electronic device is used as a second terminal device, the computer program is executed by the processor to implement the game team formation method applied to the second terminal device.
The embodiment of the application also provides a live broadcast system, which comprises a first terminal device, a second terminal device and a live broadcast server, wherein the first terminal device is provided with a first game client, and the live broadcast server is respectively connected with the first terminal device and the second terminal device;
the first terminal device is used for sending game team information and live broadcast identity information of a first user corresponding to the first terminal device to the live broadcast server, wherein the game team information is generated based on a game team operation of the first user responded by the first game client;
the live broadcast server is used for sending the game team formation information to the second terminal equipment based on the live broadcast identity information;
and the second terminal equipment is used for executing preset team forming operation on a second user and the first user corresponding to the second terminal equipment based on the game team forming information.
On the basis of the above, the embodiment of the present application further provides a computer-readable storage medium, on which a computer program is stored, and the computer program, when executed, implements the game team formation method described above.
According to the game team forming method and device, the electronic device, the live broadcast system and the storage medium, the first terminal device can send game team forming information generated by the first game client to the live broadcast server, so that the live broadcast server can forward the game team forming information to the second terminal device, and a first user (such as a main broadcast) corresponding to the first terminal device and a second user (such as a spectator) corresponding to the second terminal device can complete game team forming. Therefore, the game team formation information is generated based on the game team formation operation of the first user responded by the first game client, so that the first user can complete team formation with the second user in the game page, and the situation that the game page is switched to the live broadcast page or the game page is switched to the live broadcast page in order to realize generation and sending of the game team formation information is avoided, the convenience of the first user in game team formation is improved, the enthusiasm of the first user in game team formation in live broadcast is improved, and the game team formation information has high practical value.
In order to make the aforementioned objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
Fig. 1 is an application interaction diagram of a live broadcast system provided in an embodiment of the present application.
Fig. 2 is a block diagram of an electronic device according to an embodiment of the present disclosure.
Fig. 3 is an information interaction diagram between a first game client and a live broadcast server according to an embodiment of the present application.
Fig. 4 is a flowchart illustrating steps included in a game team forming method applied to a first terminal device according to an embodiment of the present application.
Fig. 5 is a schematic interface diagram of a first user performing a game team operation according to an embodiment of the present disclosure.
Fig. 6 is a flowchart illustrating steps included in a game team forming method applied to a second terminal device according to an embodiment of the present application.
Fig. 7 is a schematic interface diagram of a second user performing a team opening operation according to an embodiment of the present application.
Fig. 8 is an information interaction diagram between each game end and each live broadcast end provided in the embodiment of the present application.
Fig. 9 is a block diagram illustrating functional modules included in a first game team apparatus according to an embodiment of the present disclosure.
Fig. 10 is a block diagram illustrating functional modules included in a second game team apparatus according to an embodiment of the present disclosure.
Icon: 10-an electronic device; 12-a memory; 14-a processor; 100-a first game team apparatus; 110-identity information acquisition module; 120-team information acquisition module; 130-an information sending module; 200-a second game team apparatus; 210-team information receiving module; 220-opening information generation module; 230-client control module.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all the embodiments. The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations.
Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
As shown in fig. 1, an embodiment of the present application provides a live broadcast system. The live broadcast system can comprise a first terminal device, a second terminal device and a live broadcast server.
In detail, the live broadcast server is connected to the first terminal device and the second terminal device respectively, so as to perform information or data interaction with the first terminal device and the second terminal device respectively.
And the first terminal equipment is provided with a first game client end so as to respond to the game team forming operation of a first user (such as a main player) corresponding to the first terminal equipment and generate game team forming information. In this way, the first terminal device may be configured to send the game team information and the first user live identity information to the live broadcast server. The live broadcast server may be configured to send the game team information to the second terminal device based on the live broadcast identity information. The second terminal device may be configured to perform a preset team formation operation on a second user (e.g., a spectator) and the first user corresponding to the second terminal device based on the game team formation information.
With reference to fig. 2, an electronic device 10 applicable to the live broadcast system is provided in the embodiment of the present application. The electronic device 10 may include, among other things, a memory 12 and a processor 14.
In detail, the memory 12 is electrically connected to the processor 14 directly or indirectly to realize data transmission or interaction. For example, the game team formation method provided by the embodiment of the present application can be implemented by electrically connecting the game teams with each other through one or more communication buses or signal lines to transmit the computer program stored in the memory 12 to the processor 14 for execution.
The Memory 12 may be, but is not limited to, a Random Access Memory (RAM), a Read Only Memory (ROM), a Programmable Read-Only Memory (PROM), an Erasable Read-Only Memory (EPROM), an electrically Erasable Read-Only Memory (EEPROM), and the like.
The Processor 14 may be a general-purpose Processor, including a Central Processing Unit (CPU), a Network Processor (NP), a System on Chip (SoC), and the like; but may also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field Programmable Gate Array (FPGA) or other programmable logic device, discrete gate or transistor logic device, discrete hardware components.
It will be appreciated that the configuration shown in fig. 2 is merely illustrative, and that the electronic device 10 may also include more or fewer components than shown in fig. 2, or have a different configuration than shown in fig. 2, for example, and may also include a communication unit for information interaction with other devices.
It should be noted that the specific content of the computer program stored in the memory 12 is not limited, and may be selected according to the actual application requirements.
For example, in an alternative example, when the electronic device 10 is used as the first terminal device in the above-mentioned live broadcast system, the computer program stored in the memory 12 may be a direct broadcast Software Development Kit (SDK).
When the live broadcast software toolkit runs on the processor 14, the game team formation method provided in this embodiment may be implemented, for example, live broadcast identity information of a first user and game team formation information generated by a first game client in response to a game team formation operation of the first user are sent to the live broadcast server.
That is, in the above example, the first game client is also stored on the memory 12 in the form of a computer program and is capable of running on the processor 14 to generate game team information based on the game team operation of the first user.
In this way, the live broadcast software tool development kit may obtain the game team information from the first game client through a pre-configured data transmission interface (such as an API interface, an application program interface), so that the game team information is transmitted between the first game client and a live broadcast server on the live broadcast server through the live broadcast software tool development kit (as shown in fig. 3).
For another example, in another alternative example, when the electronic device 10 is used as the second terminal device of the above-mentioned live system, the computer program stored in the memory 12 may be a live client, such as live software used by the viewer.
When the live broadcast software used by the audience runs on the processor 14, another game team forming method provided in this embodiment may be implemented, for example, a second game client on the second terminal device is controlled to run based on the game team forming information forwarded by the live broadcast server, so as to perform a preset team forming operation on the first user and the second user.
That is, in the above example, the second game client is also stored on the memory 12 in the form of a computer program and can run on the processor 14 based on the game team formation information to perform a preset team formation operation on the first user and the second user.
The live broadcast software used by the spectator and the second game client may also perform information interaction through an application program interface, such as interaction of the game team information.
Based on the electronic device 10, when the electronic device 10 is used as a first terminal device in the live broadcast system, the embodiment of the present application further provides a game team formation method applicable to the first terminal device (as shown in fig. 4). Wherein the method steps defined by the flow related to the game team forming method can be implemented by the first terminal device. The specific flow shown in fig. 4 will be described in detail below.
Step S110 is to obtain the game team information generated by the first game client in response to the game team operation of the first user.
In this embodiment, the first terminal device is pre-installed with a first game client. In this way, a first user (such as an anchor) corresponding to the first terminal device may operate the first terminal device to open the first game client, so that the opened first game client may generate game team formation information in response to a game team formation operation of the first user.
Therefore, after the first game client generates the game formation information, the game formation information may be acquired first, so that the first user may complete game formation with a second user (e.g., spectator) based on the game formation information.
Step S120, acquiring the live identity information of the first user.
In this embodiment, in order to perform game formation on the first user through the live broadcast server, identification information of the first user in a live broadcast application may also be obtained, that is, live broadcast identity information of the first user is obtained.
Step S130, the game team information and the live broadcast identity information are sent to a live broadcast server.
In this embodiment, after the game team information and the live broadcast identity information are acquired based on steps S110 and S120, the game team information and the live broadcast identity information may be sent to a live broadcast server connected to the first terminal device, so that the live broadcast server sends the game team information to a second terminal device connected to the second terminal device based on the live broadcast identity information, and the second terminal device performs a preset team forming operation on the second user (a user corresponding to the second terminal device) and the first user based on the game team information, so that the first user and the second user can play games in a team.
Based on the method, the game team formation information is generated based on the first game client responding to the game team formation operation of the first user, so that the first user can complete team formation with the second user in a game page, and does not need to switch from the game page to a live broadcast page or from the live broadcast page to the game page in order to realize generation and transmission of the game team formation information, thereby improving the convenience of the first user in game team formation and further improving the enthusiasm of the main player in game team formation.
That is, after a first user starts the first game client and selects to play a team game, the first game client may generate corresponding game team information. In this way, by directly acquiring the game team information and sending the game team information to the live broadcast server, various operations required by the first user for achieving the purpose of team playing can be simplified.
It should be noted that, in step S110, specific contents of the acquired game team information are not limited, and may be selected according to actual application requirements.
For example, in an alternative example, the game team formation information may include team identification information. In this way, the second terminal device may be configured in advance such that, after receiving the team identification information, the second terminal device may perform a preset team forming operation on the first user and the second user based on the team identification information in a predetermined game.
For another example, in another alternative example, in order to improve the applicability of the game formation method, step S110 may include the steps of: and acquiring game identification information and team formation identification information generated by the first game client in response to the game team formation operation of the first user.
That is, the game team formation information may include the game identification information and the team identification information. The game identification information may be used to enable the second terminal device to run a second game client that the second terminal device has based on the game identification information. The team formation identification information may be used to enable the second terminal device to perform a preset team formation operation on a second user and the first user corresponding to the second terminal device through the running second game client based on the team formation identification information.
It is understood that the first game client and the second game client may be the same game client installed on the first terminal device and the second terminal device, respectively, so that the first user and the second user can complete team formation in the same game.
For example, if a first user performs a game formation operation in game a, game a may generate identification information 1 in response to the game formation operation, and thus, after the first terminal device sends the identification information 1 to the second terminal device through the live broadcast server, the second terminal device may run game a based on the identification information 1, so that the first user and the second user may complete the game formation in game a.
For another example, if a first user performs a game formation operation in game B, game B may generate identification information 2 in response to the game formation operation, and thus, after the first terminal device sends the identification information 2 to the second terminal device through the live broadcast server, the second terminal device may run game B based on the identification information 2, so that the first user and the second user may complete the game formation in game B.
The specific content of the game identification information is not limited, and may be selected according to actual application requirements, as long as the second terminal device can determine, based on the game identification information, a second game client that belongs to the same game client as the first game client.
For example, in an alternative example, the game identification information may be a jump link generated by the first game client (a generation manner of the jump link, and a specific manner in which the second terminal device runs the second game client based on the jump link, which is not specifically limited herein, and existing related technologies may be adopted).
In addition, the specific content of the team formation identification information is also not limited, and can be selected according to the actual application requirements as long as the first user and the team formation mode selected by the first user can be effectively identified.
For example, in an alternative example, the team identification information may include game identity information (e.g., game character information, located uniform information, etc.) and team mode information (e.g., team number information, game map information, etc.) of the first user.
The game identity information may be information generated in response to a registration operation of the first user when the first user starts the first game client for the first time. The team formation mode information may be information generated in response to a selection operation of the first user each time the first game client is started, for example, information on the number of different teams may be generated based on the selection operation of the first user on each virtual button shown in fig. 5.
Moreover, the specific manner of executing step S110 to obtain the game team information is not limited, and may be selected according to the actual application requirements.
For example, in an alternative example, the first game client may send the game team information to the memory 12 for storage after generating the game team information, so that the game team information may be acquired from the memory 12 when performing step S110.
For another example, in another alternative example, the computer program (e.g., the live software tool development kit in the above example) executing step S110 and the first game client may perform information interaction through a data transmission interface (e.g., an application program interface).
Therefore, when step S110 is executed, the game team formation information may be acquired (or called) from the first game client directly through the data transmission interface.
In the existing form, the relationship between the computer program executing step S110 and the first game client is not limited, and may be selected according to the actual application requirements.
For example, the computer program executing step S110 may be integrated into the first game client, or may be in communication connection with the first game client in a plug-in manner.
It should be noted that, in step S120, a specific manner of obtaining the live broadcast identity information is not limited, and may be selected according to actual application requirements.
For example, in an alternative example, the first terminal device is further pre-installed with a first live client, so that the live identity information can be obtained from the first live client through an application program interface when step S120 is executed.
For another example, in another alternative example, to simplify the operation of the first user, step S120 may include the following sub-steps: and acquiring live broadcast identity information generated by the first game client, wherein the live broadcast identity information is generated by responding to the live broadcast login operation of the first user based on the first game client.
That is to say, in a specific application example, after the first user opens the first game client on the first terminal device, a live login operation may be performed on the first game client, so that the first game client may generate live identity information based on the live login operation. In this way, the live software toolkit in the above example may obtain the live identity information from the first game client based on the data transmission interface, i.e., complete the execution of step S120.
Based on the scheme, the first user can directly carry out live broadcast login operation on the first game client, and the first user does not need to carry out live broadcast login operation on the first live broadcast client to generate the live broadcast identity information, so that all operations of the first user are concentrated on the first game client, the operations of the first user are simplified, and the convenience and the enthusiasm of the first user in game formation are further improved.
It is understood that the number of times step S120 is performed is not limited based on various requirements.
For example, in an alternative example, the first user may perform a live login operation before or after each gaming team operation to generate the live identity information.
For another example, in another alternative example, in order to further improve convenience and enthusiasm of the first user for the game team, and reduce the calculation amount of the first game client, step S120 may be performed only once, that is, when the first user performs a live login operation on the first game client for the first time, the live identity information is generated, and the live identity information is stored.
In this manner, the stored live identity information may be retrieved directly from the memory 12 after the first gaming team operation based on each gaming team operation by the first user.
And the specific content of the live identity information is not limited, and can be selected according to the actual application requirements.
For example, in an alternative example, the live identity information may include, but is not limited to, account information, name information, and/or live room information of the first user, and the like.
Further, considering that a first user generally performs live broadcast on a game after playing a game team with a second user, that is, the first terminal device further has a first live broadcast client to obtain game data generated by the operation of the first game client and send the game data to the live broadcast server, thereby completing the live broadcast of the game.
Based on this, in order to facilitate the first user to open the first direct broadcast client, in this embodiment, the game team formation method may further include the following steps:
firstly, whether live broadcast starting information is acquired can be judged; secondly, if the live broadcast starting information is acquired, the first live broadcast client can be operated based on the live broadcast identity information.
And the live broadcast starting information is generated by responding to the live broadcast starting operation of the first user based on the first game client. That is to say, when the live broadcast startup information is acquired, it may be determined that the first user has performed a live broadcast startup operation, and thus, the first live broadcast client may be operated based on the live broadcast identity information.
Therefore, the first user can directly carry out live broadcast starting operation on the first game client side without selecting to quit the first game client side first and then start the first live broadcast client side, the operation of starting the live broadcast by the first user is simplified, and the convenience and the enthusiasm of the first user for carrying out the live broadcast are further improved.
In addition, in order to realize live broadcast of a game performed by a first user, the first live broadcast client may first acquire game data generated by the operation of the first game client (for example, a game interface diagram generated by the first game client is acquired by using an existing desktop capture technology), and then send the game data to the live broadcast server, so that the live broadcast server may perform live broadcast of the game on the game data based on a live broadcast room corresponding to the live broadcast identity information, and for example, send the game data to other terminal devices for display.
Based on the electronic device 10, when the electronic device 10 is used as a second terminal device in the live broadcast system, the embodiment of the present application further provides a game team formation method (as shown in fig. 6) applicable to the second terminal device. Wherein the method steps defined by the flow related to the game team forming method can be implemented by the second terminal device. The specific flow shown in fig. 6 will be described in detail below.
Step S210, receiving game team information sent by the live broadcast server.
In this embodiment, the second terminal device may first receive the game team information sent in the live service period. The game team formation information is generated by responding to game team formation operation of a first user corresponding to the first terminal equipment based on the first terminal equipment connected with the live broadcast server.
Step S220, generating team formation starting information in response to a team formation starting operation performed by a second user corresponding to the second terminal device based on the game team formation information.
In this embodiment, after receiving the game team formation information based on step S210, the team formation start information may be generated in response to a team formation start operation performed by a second user corresponding to the second terminal device based on the game team formation information.
And step S230, after the formation starting information is generated, controlling the second game client to run based on the game formation information, so as to perform a preset formation operation on the first user and the second user.
In this embodiment, after determining to generate the team formation starting information, the second game client may be controlled to run based on the game team formation information, so as to perform a preset team formation operation on the first user and the second user based on the running second client.
That is, the team organizing start information may be used as a control instruction for controlling the second game client to start, so that the second game client may perform a preset team organizing operation based on the game team organizing information after being started.
Based on the method, on one hand, the second game client can be controlled to run directly based on the game team information, so that the problem that in the prior art, a second user needs to acquire the game team information in live broadcast and then quit the live broadcast to operate the second game client based on the game team information, so that the operation is complex is solved, and the convenience and the enthusiasm of the second user for game team formation are improved. On the other hand, the second game client is controlled to run based on the game team forming information, so that preset team forming operation can be executed, and the problem that the workload of a live broadcast server is overlarge due to the fact that the live broadcast server interacts with a game server to complete game team forming can be avoided.
It should be noted that, in step S210, the generation manner of the received game team information is not limited, and may be selected according to actual application requirements.
For example, in an alternative example, the game formation information may be generated based on a game formation operation performed by the first user on a live client (such as the first live client that the first terminal device has).
For another example, in another alternative example, the game formation information may be generated based on a game formation operation performed by the first user on a game client (the first game client that the first terminal device has) that is generated based on step S110 in the foregoing example.
It should be noted that, in step S220, a specific manner of generating the team opening information is not limited, and may be selected according to actual application requirements.
For example, in an alternative example, after receiving the game team information, the second terminal device may perform a corresponding display based on the game team information (e.g., display a different virtual selection button as shown in fig. 7), so that the second user may perform a different operation on the second terminal device based on the display.
If the second user operates the "grant team formation" button shown in fig. 7, the second terminal device may generate the team formation start information. In contrast, if the second user operates the "reject formation" button shown in fig. 7 or does not perform any operation, the second terminal device may not generate the formation start information.
It should be noted that, in step S230, a specific manner for controlling the second game client to operate based on the game team information is not limited, and may be selected according to actual application requirements, for example, different selections may be made based on different specific contents of the game team information.
For example, in an alternative example, the game team formation information may include team identification information, so that after the generation of the team formation start information, the second terminal device may start a corresponding second game client based on a pre-configuration and control the operation of the second game client based on the team formation identification information.
For another example, in another alternative example, in order to improve the applicability of the game grouping method, so that a second user can group with a first user in a plurality of games, the game grouping information may include game identification information and grouping identification information. Based on this, step S230 may include the following sub-steps:
first, the second game client may be started based on the game identification information; secondly, the second game client after being started can be operated based on the team formation identification information so as to execute preset team formation operation on the first user and the second user.
That is, if the second game client corresponding to the game identification information is game a, the second terminal device may start the installed game a based on the game identification information. If the second game client corresponding to the game identification information is game B, the second terminal device may start the installed game B based on the game identification information.
The second client running after being started based on the team formation identification information may be that the second game client is controlled to send the team formation identification information to a game server having a game server corresponding to the second game client, so that the game server performs game team formation on the first user and the second user based on the team formation identification information.
Based on the live broadcast system, the embodiment of the application also provides a game team forming method applicable to the live broadcast system. Wherein the game team forming method may include the steps of:
first, the first terminal device may send game team information and live broadcast identity information of a first user corresponding to the first terminal device to the live broadcast server, where the game team information is generated based on a game team operation of the first user responded by the first game client;
secondly, the live broadcast server can send the game team formation information to the second terminal device based on the live broadcast identity information;
then, the second terminal device may perform a preset team forming operation on a second user and the first user corresponding to the second terminal device based on the game team forming information.
It should be noted that, the game team forming method applied to the live broadcast system includes various steps, which may refer to the aforementioned explanation of two game team forming methods applied to the electronic device 10, and details are not repeated here.
In the embodiment of the present application, with reference to fig. 8, based on the foregoing two game team organizing methods, a specific application example is provided, in which a first live broadcast client, a first game client, and a live broadcast software toolkit are installed on the first terminal device, a live broadcast server is installed on the live broadcast server, and a second live broadcast client and a second game client are installed on the second terminal device. And the first terminal device and the second terminal device can be respectively connected with a game server, and the game server is provided with a game server.
The game team forming method applied to the first terminal device can be achieved based on the operation of the live broadcast software toolkit, and the game team forming method applied to the second terminal device can be achieved based on the operation of the second live broadcast client.
Based on the configuration, the first user may start the first game client, and then, on one hand, may perform a game team formation operation, and the first game client may generate game team formation information based on the game team formation operation and send the game team formation information to the game server and the live broadcast software toolkit, respectively.
The live broadcast software toolkit can send the game team information and the live broadcast identity information to the live broadcast server. In this way, the live broadcast server may send the game team formation information to the second live broadcast client based on the live broadcast identity information, and the second live broadcast client may control the second game client to run (and may jump from the live broadcast page to the game page) based on the game team formation information after generating team formation start information based on a team formation start operation of a second user. Then, the second game client may send the game formation information to the game server. The game server side can enable the first user and the second user to be in game formation based on the game formation information sent by the first game client side and the second game client side.
And if the first user performs live broadcast starting operation on the first game client, the first game client can generate live broadcast starting information based on the live broadcast starting operation, and after the live broadcast starting information is generated, the first live broadcast client is controlled to operate based on the live broadcast identity information of the first user, so that the first live broadcast client sends game data generated by the operation of the first game client to the live broadcast server, the live broadcast server sends the game data to other terminal equipment for displaying, and therefore the game played by the first user is live broadcast.
With reference to fig. 9, the present embodiment further provides a first game team apparatus 100 applicable to the first terminal device. The first game team apparatus 100 may include an identity information obtaining module 110, a team information obtaining module 120, and an information transmitting module 130.
The identity information obtaining module 110 is configured to obtain live identity information of a first user corresponding to the first terminal device. In this embodiment, the identity information acquiring module 110 may be configured to perform step S110 shown in fig. 4, and reference may be made to the foregoing description of step S110 for relevant contents of the identity information acquiring module 110.
The team formation information obtaining module 120 is configured to obtain game team formation information generated by the first game client, where the game team formation information is generated based on a game team formation operation of the first user by the first game client. In this embodiment, the team information acquiring module 120 may be configured to perform step S120 shown in fig. 4, and reference may be made to the foregoing description of step S120 for relevant contents of the team information acquiring module 120.
The information sending module 130 is configured to send the live broadcast identity information and the game team information to the live broadcast server, where the live broadcast server is configured to send the game team information to a connected second terminal device based on the live broadcast identity information, so that the second terminal device performs a preset team forming operation on a second user and the first user corresponding to the second terminal device based on the game team information. In this embodiment, the information sending module 130 may be configured to execute step S130 shown in fig. 4, and reference may be made to the foregoing description of step S130 for relevant contents of the information sending module 130.
With reference to fig. 10, the present embodiment further provides a second game team apparatus 200 applicable to the second terminal device. The second game team forming device 200 may include a team forming information receiving module 210, an opening information generating module 220, and a client control module 230.
The team formation information receiving module 210 is configured to receive game team formation information sent by the live broadcast server, where the game team formation information is generated based on a first terminal device connected to the live broadcast server and in response to a game team formation operation of a first user corresponding to the first terminal device. In this embodiment, the team information receiving module 210 may be configured to perform step S210 shown in fig. 6, and reference may be made to the foregoing description of step S210 about relevant contents of the team information receiving module 210.
The starting information generating module 220 is configured to generate team starting information in response to a team starting operation performed by a second user corresponding to the second terminal device based on the game team information. In this embodiment, the opening information generating module 220 may be configured to execute step S220 shown in fig. 6, and reference may be made to the foregoing description of step S220 for relevant contents of the opening information generating module 220.
The client control module 230 is configured to, after the formation starting information is generated, control the second game client to run based on the game formation information, so that the second game client performs a preset formation operation on the first user and the second user. In this embodiment, the client control module 230 may be configured to execute step S230 shown in fig. 6, and reference may be made to the foregoing description of step S230 for relevant contents of the client control module 230.
In the embodiment of the present application, corresponding to the two game team formation methods, a computer-readable storage medium is further provided, where a computer program is stored in the computer-readable storage medium, and when the computer program runs, the computer program performs each step included in any one of the two game team formation methods.
The steps executed when the computer program runs are not described in detail herein, and reference may be made to the above explanation of the two game team formation methods.
To sum up, according to the game team organizing method and apparatus, the electronic device, the live broadcast system, and the storage medium provided by the present application, the first terminal device may send the game team organizing information generated by the first game client to the live broadcast server, so that the live broadcast server may forward the game team organizing information to the second terminal device, and thus the first user (such as the anchor) corresponding to the first terminal device and the second user (such as the audience) corresponding to the second terminal device may complete the game team organizing. Therefore, the game team formation information is generated based on the game team formation operation of the first user responded by the first game client, so that the first user can complete team formation with the second user in the game page, and the situation that the game page is switched to the live broadcast page or the game page is switched to the live broadcast page in order to realize generation and sending of the game team formation information is avoided, the convenience of the first user in game team formation is improved, the enthusiasm of the first user in game team formation in live broadcast is improved, and the game team formation information has high practical value.
In the embodiments provided in the present application, it should be understood that the disclosed apparatus and method can be implemented in other ways. The apparatus and method embodiments described above are illustrative only, as the flowcharts and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of apparatus, methods and computer program products according to various embodiments of the present application. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
In addition, functional modules in the embodiments of the present application may be integrated together to form an independent part, or each module may exist separately, or two or more modules may be integrated to form an independent part.
The functions, if implemented in the form of software functional modules and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application or portions thereof that substantially contribute to the prior art may be embodied in the form of a software product stored in a storage medium and including instructions for causing a computer device (which may be a personal computer, an electronic device, or a network device) to perform all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes. It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other identical elements in a process, method, article, or apparatus that comprises the element.
The above description is only a preferred embodiment of the present application and is not intended to limit the present application, and various modifications and changes may be made by those skilled in the art. Any modification, equivalent replacement, improvement and the like made within the spirit and principle of the present application shall be included in the protection scope of the present application.

Claims (12)

1. A game team forming method is applied to a first terminal device with a first game client, the first terminal device is connected with a live broadcast server, and the game team forming method comprises the following steps:
acquiring game team information generated by the first game client in response to the game team operation of a first user, wherein the first user is a user corresponding to the first terminal device;
acquiring live broadcast identity information of the first user;
sending the game team information and the live broadcast identity information to the live broadcast server;
the live broadcast server is used for sending the game formation information to a connected second terminal device based on the live broadcast identity information, so that the second terminal device executes preset formation operation on a second user corresponding to the second terminal device and the first user based on the game formation information.
2. The method of claim 1, wherein the game team information includes game identification information and team identification information, and the step of obtaining the game team information generated by the first game client in response to the game team operation of the first user comprises:
acquiring game identification information and team formation identification information generated by the first game client in response to the game team formation operation of the first user;
the game identification information is used for enabling the second terminal device to operate a second game client terminal which the second terminal device has based on the game identification information;
the team formation identification information is used for enabling the second terminal device to execute preset team formation operation on a second user corresponding to the second terminal device and the first user through the running second game client based on the team formation identification information.
3. The method of claim 1, wherein the step of obtaining the live identity information of the first user comprises:
and acquiring live broadcast identity information generated by the first game client, wherein the live broadcast identity information is generated by responding to the live broadcast login operation of the first user based on the first game client.
4. A game queuing method as claimed in any one of claims 1 to 3 wherein the first terminal device further has a first direct broadcast client, the game queuing method further comprising:
judging whether live broadcast starting information is acquired or not, wherein the live broadcast starting information is generated by responding to the live broadcast starting operation of the first user based on the first game client;
and if the live broadcast starting information is acquired, operating the first live broadcast client based on the live broadcast identity information so that the first live broadcast client acquires game data generated by the operation of the first game client and sends the game data to the live broadcast server.
5. A game team forming method is applied to a second terminal device with a second game client, the second terminal device is connected with a live broadcast server, and the game team forming method comprises the following steps:
receiving game team formation information sent by the live broadcast server, wherein the game team formation information is generated by responding to game team formation operation of a first user corresponding to a first terminal device based on the first terminal device connected with the live broadcast server;
responding to a team formation starting operation, which is performed by a second user corresponding to the second terminal device based on the game team formation information, and generating team formation starting information;
after the formation starting information is generated, the second game client is controlled to run based on the game formation information so as to execute preset formation operation on the first user and the second user.
6. The game team playing method of claim 5, wherein the game team information includes game identification information and team identification information, and the step of controlling the second game client to run based on the game team information includes:
starting the second game client based on the game identification information;
and running the started second game client based on the team forming identification information so as to execute preset team forming operation on the first user and the second user.
7. A game team forming method is applied to a live broadcast system comprising a first terminal device, a second terminal device and a live broadcast server, wherein the first terminal device is provided with a first game client, and the game team forming method comprises the following steps:
the first terminal equipment sends game team information and live broadcast identity information of a first user corresponding to the first terminal equipment to the live broadcast server, wherein the game team information is generated by responding to game team operation of the first user on the basis of the first game client;
the live broadcast server sends the game team formation information to the second terminal equipment based on the live broadcast identity information;
and the second terminal equipment executes preset team forming operation on a second user and the first user corresponding to the second terminal equipment based on the game team forming information.
8. A game team device is applied to a first terminal device with a first game client, the first terminal device is connected with a live broadcast server, and the game team device comprises:
a team formation information obtaining module, configured to obtain game team formation information generated by the first game client in response to a game team formation operation of a first user, where the first user is a user corresponding to the first terminal device;
the identity information acquisition module is used for acquiring the live identity information of the first user;
the information sending module is used for sending the game team information and the live broadcast identity information to the live broadcast server;
the live broadcast server is used for sending the game formation information to a connected second terminal device based on the live broadcast identity information, so that the second terminal device executes preset formation operation on a second user corresponding to the second terminal device and the first user based on the game formation information.
9. A game team device is applied to a second terminal device with a second game client, the second terminal device is connected with a live broadcast server, and the game team device comprises:
the team formation information receiving module is used for receiving game team formation information sent by the live broadcast server, wherein the game team formation information is generated by responding to game team formation operation of a first user corresponding to a first terminal device based on the first terminal device connected with the live broadcast server;
the starting information generating module is used for responding to a team starting operation which is performed by a second user corresponding to the second terminal device based on the game team information and generating team starting information;
and the client control module is used for controlling the second game client to run based on the game team forming information after the team forming starting information is generated so as to execute preset team forming operation on the first user and the second user.
10. An electronic device, comprising:
a memory for storing a computer program;
a processor coupled to the memory for executing the computer program;
wherein, if the electronic device is used as a first terminal device, the computer program is executed by the processor to implement the game team formation method according to any one of claims 1 to 4;
if the electronic device is used as a second terminal device, the computer program is executed by the processor to implement the game team formation method of claim 5 or 6.
11. A live broadcast system is characterized by comprising a first terminal device, a second terminal device and a live broadcast server, wherein the first terminal device is provided with a first game client, and the live broadcast server is respectively connected with the first terminal device and the second terminal device;
the first terminal device is used for sending game team information and live broadcast identity information of a first user corresponding to the first terminal device to the live broadcast server, wherein the game team information is generated based on a game team operation of the first user responded by the first game client;
the live broadcast server is used for sending the game team formation information to the second terminal equipment based on the live broadcast identity information;
and the second terminal equipment is used for executing preset team forming operation on a second user and the first user corresponding to the second terminal equipment based on the game team forming information.
12. A computer-readable storage medium on which a computer program is stored, the program, when executed, implementing the game team organizing method of any one of claims 1-6.
CN201911416127.0A 2019-12-31 2019-12-31 Game team forming method and device, electronic equipment, live broadcast system and storage medium Pending CN111185012A (en)

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