CN113082706B - 一种游戏图标指示方法、装置、终端设备及存储介质 - Google Patents
一种游戏图标指示方法、装置、终端设备及存储介质 Download PDFInfo
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- CN113082706B CN113082706B CN202110224972.9A CN202110224972A CN113082706B CN 113082706 B CN113082706 B CN 113082706B CN 202110224972 A CN202110224972 A CN 202110224972A CN 113082706 B CN113082706 B CN 113082706B
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- 238000000034 method Methods 0.000 title claims abstract description 34
- 238000004590 computer program Methods 0.000 claims description 22
- 238000012545 processing Methods 0.000 claims description 5
- 238000012216 screening Methods 0.000 claims description 4
- 230000006870 function Effects 0.000 description 26
- 230000004888 barrier function Effects 0.000 description 11
- 238000010586 diagram Methods 0.000 description 7
- 230000008569 process Effects 0.000 description 4
- 238000013459 approach Methods 0.000 description 3
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/306—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
Description
Claims (11)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202110224972.9A CN113082706B (zh) | 2021-03-01 | 2021-03-01 | 一种游戏图标指示方法、装置、终端设备及存储介质 |
Applications Claiming Priority (1)
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CN202110224972.9A CN113082706B (zh) | 2021-03-01 | 2021-03-01 | 一种游戏图标指示方法、装置、终端设备及存储介质 |
Publications (2)
Publication Number | Publication Date |
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CN113082706A CN113082706A (zh) | 2021-07-09 |
CN113082706B true CN113082706B (zh) | 2023-02-17 |
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CN202110224972.9A Active CN113082706B (zh) | 2021-03-01 | 2021-03-01 | 一种游戏图标指示方法、装置、终端设备及存储介质 |
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CN (1) | CN113082706B (zh) |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN111569422A (zh) * | 2020-05-15 | 2020-08-25 | 网易(杭州)网络有限公司 | 游戏角色间的交互方法、装置、电子设备及存储介质 |
CN111991800A (zh) * | 2019-02-22 | 2020-11-27 | 网易(杭州)网络有限公司 | 游戏角色控制方法、装置、设备和存储介质 |
CN112346636A (zh) * | 2020-11-05 | 2021-02-09 | 网易(杭州)网络有限公司 | 游戏中信息处理方法、装置和终端 |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN107648848B (zh) * | 2017-09-01 | 2018-11-16 | 网易(杭州)网络有限公司 | 信息处理方法及装置、存储介质、电子设备 |
CN108057244A (zh) * | 2017-12-11 | 2018-05-22 | 深圳市火花幻境互动娱乐有限公司 | 一种控制交互操作范围朝向的方法及系统 |
CN108704316A (zh) * | 2018-04-03 | 2018-10-26 | 网易(杭州)网络有限公司 | 一种射击游戏中玩家角色受到攻击的提示方法及装置 |
CN111135561B (zh) * | 2019-12-26 | 2023-08-25 | 北京像素软件科技股份有限公司 | 游戏角色显示方法、装置、存储介质和电子设备 |
CN111185005B (zh) * | 2019-12-31 | 2023-09-26 | 网易(杭州)网络有限公司 | 跳伞信息提示方法、终端设备、电子设备及可读存储介质 |
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2021
- 2021-03-01 CN CN202110224972.9A patent/CN113082706B/zh active Active
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN111991800A (zh) * | 2019-02-22 | 2020-11-27 | 网易(杭州)网络有限公司 | 游戏角色控制方法、装置、设备和存储介质 |
CN111569422A (zh) * | 2020-05-15 | 2020-08-25 | 网易(杭州)网络有限公司 | 游戏角色间的交互方法、装置、电子设备及存储介质 |
CN112346636A (zh) * | 2020-11-05 | 2021-02-09 | 网易(杭州)网络有限公司 | 游戏中信息处理方法、装置和终端 |
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Effective date of registration: 20230106 Address after: 201800 Room 204, No. 655, Yinxiang Road, Nanxiang Town, Jiading District, Shanghai Applicant after: Shanghai Yiyu Network Technology Co.,Ltd. Address before: 201800 room jt10639, building 2, 4268 Zhennan Road, Jiading District, Shanghai Applicant before: Shanghai hard link network technology Co.,Ltd. |
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Effective date of registration: 20240722 Address after: No. 385 Tianhe Road, Tianhe District, Guangzhou City, Guangdong Province, China. Office Building 1, Taikoo Hui Development Project, 39th Floor, Part 7 (for office use only) Patentee after: Guangzhou Yiyu Network Technology Co.,Ltd. Country or region after: China Address before: 201800 Room 204, No. 655, Yinxiang Road, Nanxiang Town, Jiading District, Shanghai Patentee before: Shanghai Yiyu Network Technology Co.,Ltd. Country or region before: China |