CN113069757B - Cloud game automatic acceleration method, cloud game automatic acceleration equipment and computer readable storage medium - Google Patents

Cloud game automatic acceleration method, cloud game automatic acceleration equipment and computer readable storage medium Download PDF

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Publication number
CN113069757B
CN113069757B CN202110207775.6A CN202110207775A CN113069757B CN 113069757 B CN113069757 B CN 113069757B CN 202110207775 A CN202110207775 A CN 202110207775A CN 113069757 B CN113069757 B CN 113069757B
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game
acceleration
accelerator
target
cloud
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CN113069757A (en
Inventor
舒伟
郭曼丽
李文滨
董琼康
黄鹏飞
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Guangzhou Dianyun Technology Co ltd
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Guangzhou Dianyun Technology Co ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application discloses a cloud game automatic acceleration method, equipment and a computer readable storage medium, which are applied to a game accelerator, wherein the game automatic acceleration method comprises the following steps: copying a configuration file to a corresponding position of the game accelerator, wherein the configuration file comprises target game information to be accelerated; starting a game accelerator through a system command; automatically sending a mouse click message through a simulation system key according to an attached parameter, wherein the mouse click message comprises an acceleration button displayed in a display window of a game accelerator, and the attached parameter comprises a certain position coordinate in the acceleration button; detecting whether the game at the preset position is a target game, if not, clicking for removing until the game at the preset position is detected to be the target game, and clicking for accelerating. Through the mode, the acceleration game can be operated by one key, manual operation of a user is not needed, the operation of the user is simplified, and the user experience is improved.

Description

Cloud game automatic acceleration method, cloud game automatic acceleration equipment and computer readable storage medium
Technical Field
The present application relates to the field of cloud game technologies, and in particular, to a cloud game automatic acceleration method, a cloud game automatic acceleration device, and a computer readable storage medium.
Background
The network speed is a difficult problem when affecting the experience of players playing cloud games, and the problems of incapability of logging in, unstable network, network blocking, line dropping and the like often occur. The existence of these problems has become a soft rib for all cloud games. The problem to be solved is not only that the game operator can solve, but also that the server needs to be rearranged, which is a very tedious and financial waste problem, and the operator cannot meet the requirements of all users, so that another game auxiliary tool, namely a game accelerator, is derived.
However, in the prior art, the game accelerator is manually operated on the host computer by a user, and the game can be accelerated by manually clicking the game to be accelerated, so that the convenience of playing the game is reduced.
Disclosure of Invention
The application provides a cloud game automatic acceleration method, cloud game automatic acceleration equipment and a computer readable storage medium, so as to solve the problem that a game accelerator in the prior art needs manual operation and is inconvenient.
In order to solve the above technical problems, the present application provides an automatic acceleration method for a cloud game, which is applied to a game accelerator, and includes: copying a configuration file to a corresponding position of the game accelerator, wherein the configuration file comprises target game information to be accelerated; starting a game accelerator through a system command; automatically sending a mouse click message through a simulation system key according to an attached parameter, wherein the mouse click message comprises an acceleration button displayed in a display window of a game accelerator, and the attached parameter comprises a certain position coordinate in the acceleration button; detecting whether the game at the preset position is a target game, if not, clicking for removing until the game at the preset position is detected to be the target game, and clicking for accelerating.
Optionally, after the game at the preset position is detected to be the target game, after the click acceleration, the method further includes: and detecting whether a preset area of the target game displays starting information, and if so, accelerating the target game successfully.
Optionally, detecting whether the preset area of the target game displays the start information includes: detecting whether the pixel color values of four coordinate points of a preset area of a target game are green, if so, accelerating the game successfully, and hiding a game accelerator; wherein the preset area of the target game is the position of the game starting button.
Optionally, detecting whether the game at the preset position is a target game, if not, clicking for removing until the game at the preset position is detected as the target game, and clicking for starting comprises: judging whether the game at the preset position is a target game or not through the image pixel points, if not, removing the current game at the preset position through the click message of the simulation system so as to enable the game in the later queue to move forward; and continuously detecting whether the game which is moved forward to the preset position is a target game or not, and clicking and accelerating through a simulation system click message after detecting that the game at the preset position is the target game.
Optionally, according to the incidental parameters, automatically sending a mouse click message through the analog system key, including: according to the incidental parameters, automatically sending a mouse click message through a simulation system key, wherein the mouse click message comprises a 'My acceleration' button of a display window of a click game accelerator, and then clicking an acceleration button of a target game; wherein the incidental parameters include a certain position coordinate within the my acceleration button and a certain position coordinate within the acceleration button.
Optionally, before copying the configuration file to the corresponding location of the game accelerator, further comprising: clearing all game information of the My acceleration interface; adding a target game to the My acceleration interface; and exiting the game accelerator, acquiring acceleration information of the corresponding target game, and storing the acceleration information as a configuration file.
Optionally, copying the configuration file to a corresponding location of the game accelerator includes: and copying the configuration file to a position corresponding to the game accelerator in the cloud game host through the script.
Optionally, the method further comprises: and if the preset area of the target game is detected not to display the starting information, automatically sending a mouse click message through the analog system key again.
In order to solve the technical problem, the application provides cloud game automatic acceleration equipment, which comprises a memory and a processor, wherein the memory is connected with the processor, and is used for storing a computer program, and the computer program is executed by the processor to realize the method.
To solve the above technical problem, the present application proposes a computer readable storage medium storing a computer program, which when executed implements the above method.
The application provides a cloud game automatic acceleration method, equipment and a computer readable storage medium, which are applied to a game accelerator, wherein the game automatic acceleration method comprises the following steps: copying a configuration file to a corresponding position of the game accelerator, wherein the configuration file comprises target game information to be accelerated; starting a game accelerator through a system command; automatically sending a mouse click message through a simulation system key according to an attached parameter, wherein the mouse click message comprises an acceleration button displayed in a display window of a game accelerator, and the attached parameter comprises a certain position coordinate in the acceleration button; detecting whether the game at the preset position is a target game, if not, clicking for removing until the game at the preset position is detected to be the target game, and clicking for accelerating. Through the mode, the acceleration game can be operated by one key, manual operation of a user is not needed, the operation of the user is simplified, and the user experience is improved.
Drawings
In order to more clearly illustrate the technical solutions of the present application, the drawings that are needed in the embodiments will be briefly described below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings can be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a schematic flow chart of an embodiment of a cloud game automatic acceleration method according to the present application;
FIG. 2 is a schematic flow chart of another embodiment of the cloud game automatic acceleration method of the present application;
FIG. 3 is a schematic diagram of an embodiment of steps 1-2 in FIG. 2;
FIG. 4 is a schematic diagram of an embodiment of step 3 in FIG. 2;
FIG. 5 is a schematic diagram of an embodiment of steps 4-5 in FIG. 2;
FIG. 6 is a schematic diagram of another embodiment of steps 4-5 of FIG. 2;
FIG. 7 is a schematic diagram of an embodiment of steps 6-7 in FIG. 2;
FIG. 8 is a schematic diagram of an embodiment of a cloud game auto-acceleration device of the present application;
fig. 9 is a schematic structural view of a computer-readable storage medium of the present application.
Detailed Description
In order to better understand the technical solutions of the present application, the following detailed description of the cloud game automatic acceleration method, apparatus and computer readable storage medium provided in the present application is provided with reference to the accompanying drawings and detailed description.
The cloud game automatic acceleration method of the present application may be executed in a client, and to further illustrate the solution of the present embodiment, the terms adopted in the present application are explained first, as follows:
game accelerator: the network acceleration software is composed of user terminal software and acceleration server, and has high-performance network optimization gateway. Before the game is started, the web browsing speed and the access speed are greatly improved by improving the network protocol and the text and image compression technology.
Cloud gaming: in a cloud computing-based game mode, in a cloud game running mode, all games run at a server side, and rendered game pictures are compressed and then transmitted to a user through a network. At the client, the user's gaming device does not need any high-end processor and graphics card, but only requires basic video decompression capabilities.
Cloud game host: the server running the cloud game can be a physical machine or a virtual machine, and different games have requirements on CPU, GPU and memory of the server meeting the requirements, and the main responsibility of the server is to complete the rendering of game pictures.
In this embodiment, the method specifically includes the following steps:
s110: copying the configuration file to the corresponding position of the game accelerator, wherein the configuration file comprises target game information needing to be accelerated.
In this step, a configuration file is required to be copied to a corresponding location of the game accelerator, wherein the configuration file may include target game information that needs to be accelerated. Specifically, the configuration file can be copied to the position corresponding to the game accelerator in the cloud game host in a script copying mode, so that manual operation of a user is avoided.
Alternatively, the configuration file may be saved in advance before the cloud game auto-acceleration method is executed. The method for storing the configuration file specifically comprises the following steps:
s111: all game information of the my acceleration interface is cleared.
S112: the target game is added to the My acceleration interface.
S113: and exiting the game accelerator, acquiring acceleration information of the corresponding target game, and storing the acceleration information as a configuration file.
The game accelerator may be displayed on a host of the cloud game in a display window, wherein the game accelerator may include a plurality of item fields, such as "my accelerate", "game library", "prop mall", etc., and clicking on the item fields may display a display interface for the corresponding item.
The game information presented in the My acceleration item column in the game accelerator is saved in a configuration file. Therefore, to obtain the configuration file of the corresponding target game, all game information of the 'my acceleration' interface needs to be cleared, the target game is re-added to the 'my acceleration' interface, only one target game needing acceleration in the 'my acceleration' is ensured, and then the game accelerator is exited, so that the position file is extracted and saved.
It will be appreciated that the corresponding location in this embodiment, where the game accelerator can correctly read the configuration file, is typically located in the game accelerator's data folder.
S120: the game accelerator is activated by a system command.
After step S110 is completed, the game accelerator may be started by a system command, wherein the function of the system command here is that the game accelerator may be automatically started by a system program without manually starting the game accelerator by a user.
S130: and automatically sending a mouse click message through the simulation system key according to the attached parameter, wherein the mouse click message comprises clicking an acceleration button displayed in a display window of the game accelerator, and the attached parameter comprises a certain position coordinate in the acceleration button.
In the prior art, a user is required to manually find a game to be accelerated, and then manually click to start to accelerate the game, but in the step, a mouse click message can be automatically sent through a simulation system key according to the attached parameter, so that manual operation of the user is not required.
The mouse click message may include clicking an acceleration button of the target game displayed in a display window of the game accelerator, and the incidental parameter includes a certain position coordinate within the acceleration button, so that a position of the acceleration button of the target game in the display window may be determined through the incidental parameter, without a user manually clicking through a simulation system button, but the cloud game host may obtain an instruction to click the acceleration button to trigger a next operation.
The position coordinates may be coordinate information based on a display window of the game accelerator. Since the display window of the game accelerator is generally smaller than the desktop of the display screen of the main game host, and the position of the display window can be arbitrarily dragged, the position coordinates can be unaffected by the position of the display window by taking the display window of the game accelerator as a reference.
In other embodiments, the target game may not be displayed directly in the display interface upon activation of the game accelerator, and additional operations may be performed, such as:
according to the incidental parameters, automatically sending a mouse click message through a simulation system key, wherein the mouse click message comprises a 'My acceleration' button of a display window of a click game accelerator, and then clicking an acceleration button of a target game; wherein the incidental parameters include a certain position coordinate within the my acceleration button and a certain position coordinate within the acceleration button.
In the above example, when the game accelerator is just started, the target game is not directly displayed in the display interface, so that the user needs to click the "my acceleration" button of the display window of the game accelerator through the analog system key to reach the display interface in the "my acceleration" project column, so that the target game can be detected, and the acceleration button of the target game is clicked.
S140: detecting whether the game at the preset position is the target game, if not, clicking for removing until the game at the preset position is detected to be the target game, and clicking for accelerating.
When the acceleration button is clicked, games promoted by the accelerator and target game information to be accelerated may appear in the game accelerator, and the promoted games and the target games are arranged in a queue. Because of the limitation of the display interface, the target game may not be seen in the main interface at this time, so that the popularization game arranged in the front needs to be removed to find the target game which needs to be accelerated.
Specifically, whether the game at the preset position is a target game or not can be judged through the image pixel points, if not, the current game at the preset position is removed through the click message of the simulation system, so that the game in the later queue is moved forward; and continuously detecting whether the game which is moved forward to the preset position is a target game or not, and clicking and accelerating through a simulation system click message after detecting that the game at the preset position is the target game.
Further, after detecting that the game at the preset position is the target game and clicking for acceleration, the pest may detect whether the display area of the target game displays the start information, where in general, the preset area of the target game may be the position of the "start game" button, and the "start game" button may prompt for the start information.
For example, the "start game" button may be displayed green when the start game is successful, and gray or red when the start game is failed. It is thus possible to determine whether the target game is started by detecting whether the pixel color values of the coordinate points of the four corners of the preset area of the target game are green.
In other embodiments, the start information may include, but is not limited to, a green display of a "start game" button, a start of a turn of a "start game" button, and the like, to name but a few.
If the display area of the target game displays the starting information, the game is accelerated successfully, and the game accelerator can be further hidden. Since the start game is started by the game accelerator, the user, when connected to the cloud game host, sees a cloud game that has been accelerated. And if the preset area of the target game is detected not to display the starting information, automatically sending a mouse click message through the analog system key again.
The embodiment provides a cloud game automatic acceleration method applied to a game accelerator, and the game automatic acceleration method can comprise the following steps: copying a configuration file to a corresponding position of the game accelerator, wherein the configuration file comprises target game information to be accelerated; starting a game accelerator through a system command; automatically sending a mouse click message through a simulation system key according to an attached parameter, wherein the mouse click message comprises an acceleration button displayed in a display window of a game accelerator, and the attached parameter comprises a certain position coordinate in the acceleration button; detecting whether the game at the preset position is a target game, if not, clicking for removing until the game at the preset position is detected to be the target game, and clicking for accelerating. By the mode, the acceleration game can be operated by one key, manual operation of a user is not needed, operation of the user is simplified, and user experience is improved.
2-7, FIG. 2 is a flow chart illustrating another embodiment of the cloud game automatic acceleration method according to the present application; FIG. 3 is a schematic diagram of an embodiment of steps 1-2 in FIG. 2; FIG. 4 is a schematic diagram of an embodiment of step 3 in FIG. 2; FIG. 5 is a schematic diagram of an embodiment of steps 4-5 in FIG. 2; FIG. 6 is a schematic diagram of another embodiment of steps 4-5 of FIG. 2; FIG. 7 is a schematic diagram of an embodiment of steps 6-7 in FIG. 2.
The game accelerator is exemplified by the networkuu accelerator:
the front working: the network easy UU accelerator is firstly operated, all game information in the 'My acceleration' is cleared, then the games needing to be accelerated are added to the 'My acceleration', and only one target game needing to be accelerated in the 'My acceleration' is guaranteed. And then exiting the network easy UU accelerator, extracting the configuration file and storing the configuration file. This work is only done once per game.
Step 1-2: and copying the configuration file extracted in the front-end work to a position corresponding to the network easy UU accelerator in the cloud game host through the script. The accelerator is then started by a system command.
Step 3: the mouse click message is automatically sent through the analog system button, and the attached parameter is a certain position coordinate in the My acceleration button, which is equivalent to manually clicking the button. In this case, in the "my acceleration", there is a game in which the accelerator is promoted (typically 8 games) and the target game information to be accelerated is added, and since 4 games are displayed at the maximum, the target game to be accelerated may not be seen in the main interface.
Step 4-5: by simulating the system mouse movement message, the incidental parameter is a certain coordinate value in the "remove" button of the first game in the game list, which corresponds to moving the mouse to the key. At this time, judging whether the current first game is to be accelerated or not by comparing the image pixel points, if not, clicking the 'remove' through the click message of the simulation system to make the following game move forward, and returning to the step 3 to continue operation. If so, click on "one-click acceleration" by simulating the system click message, continue the flow of step 6.
Step 6-7: after the game has been accelerated successfully, a green "start game" button as shown in FIG. 7 will appear. Then the acceleration is judged to be finished by the image pixel points and the system method is called to hide the accelerator interface. The game process is automatically accelerated by the messenger accelerator, so that the follow-up starting game and other operations can be continuously executed.
For example, the current "team" game in the game of chicken cloud has used this scheme to automatically start the networkuu game accelerator on the cloud game host side to accelerate the game, and then to start the game again. What the user sees after connecting to the cloud game host is an already accelerated game.
In this embodiment, the accelerator window is searched through the window information of the networkuu accelerator, the window element is determined through the window screen coordinate position, whether the target game to be accelerated is to be removed or to be accelerated is determined through the pixel color image recognition, the window element is operated through the simulation system mouse button to achieve the effect of automatically accelerating the game, and whether the game is accelerated successfully is determined through the window screenshot and the pixel color analysis of the screenshot. By the method, user operation can be effectively simplified, and user experience is improved.
Based on the cloud game automatic acceleration method, the application also provides cloud game automatic acceleration equipment, as shown in fig. 8, and fig. 8 is a schematic structural diagram of an embodiment of the cloud game automatic acceleration equipment. The cloud game auto-acceleration device may include a memory 81 and a processor 82, the memory 81 being connected to the processor 82, the memory 81 having stored therein a computer program which, when executed by the processor 82, implements the method of any of the above embodiments. The steps and principles of the method are described in detail in the above method, and are not described in detail herein.
In the present embodiment, the processor 82 may also be referred to as a CPU (central processing unit ). The processor 82 may be an integrated circuit chip with signal processing capabilities. The processor 82 may also be a general purpose processor, a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field Programmable Gate Array (FPGA) or other programmable logic device, discrete gate or transistor logic, discrete hardware components. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like.
Based on the cloud game automatic acceleration method, the application also provides a computer readable storage medium. Referring to fig. 9, fig. 9 is a schematic structural diagram of an embodiment of a computer readable storage medium of the present application. The computer-readable storage medium 900 has stored thereon a computer program 91, which when executed by a processor, implements the method of any of the above embodiments. The steps and principles of the method are described in detail in the above method, and are not described in detail herein.
Further, the computer readable storage medium 900 may be a usb disk, a removable hard disk, a read-only memory (ROM), a random access memory (random access memory, RAM), a magnetic tape, or a compact disc, etc. which may store the program code.
It is to be understood that the specific embodiments described herein are for purposes of illustration only and are not limiting. Further, for ease of description, only some, but not all, of the structures associated with this application are shown in the drawings. The step numbers used herein are also for convenience of description only, and are not limiting as to the order in which the steps are performed. All other embodiments, which can be made by one of ordinary skill in the art without undue burden from the present disclosure, are within the scope of the present disclosure.
The terms "first," "second," and the like in this application are used for distinguishing between different objects and not for describing a particular sequential order. Furthermore, the terms "comprise" and "have," as well as any variations thereof, are intended to cover a non-exclusive inclusion. For example, a process, method, system, article, or apparatus that comprises a list of steps or elements is not limited to only those listed steps or elements but may include other steps or elements not listed or inherent to such process, method, article, or apparatus.
Reference herein to "an embodiment" means that a particular feature, structure, or characteristic described in connection with the embodiment may be included in at least one embodiment of the present application. The appearances of such phrases in various places in the specification are not necessarily all referring to the same embodiment, nor are separate or alternative embodiments mutually exclusive of other embodiments. Those of skill in the art will explicitly and implicitly appreciate that the embodiments described herein may be combined with other embodiments.
The foregoing description is only of embodiments of the present application, and is not intended to limit the scope of the patent application, and all equivalent structures or equivalent processes using the descriptions and the contents of the present application or other related technical fields are included in the scope of the patent application.

Claims (9)

1. An automatic acceleration method for cloud games, which is applied to a game accelerator, the automatic acceleration method comprising:
copying a configuration file to a corresponding position of the game accelerator, wherein the configuration file comprises target game information to be accelerated;
starting the game accelerator through a system command;
automatically sending a mouse click message through a simulation system key according to an attached parameter, wherein the mouse click message comprises clicking an acceleration button displayed in a display window of the game accelerator, the attached parameter comprises a certain position coordinate in the acceleration button, and the mouse click message comprises: according to the incidental parameters, automatically sending a mouse click message through the analog system key, wherein the mouse click message comprises clicking a 'My acceleration' button of a display window of the game accelerator, and then clicking an acceleration button of the target game; wherein the incidental parameters include a certain position coordinate within the my acceleration button and a certain position coordinate within the acceleration button;
judging whether the game at the preset position is the target game or not through the image pixel points, if not, clicking and removing until the game at the preset position is detected to be the target game, and clicking and accelerating.
2. The cloud game automatic acceleration method of claim 1, wherein after the game up to the detection of the preset position is the target game, further comprising:
and detecting whether a preset area of the target game displays starting information, and if so, accelerating the target game successfully.
3. The cloud game automatic acceleration method of claim 2, wherein the detecting whether the preset area of the target game displays start information includes:
detecting whether the pixel color values of coordinate points of four corners of a preset area of the target game are green, if so, the game is successfully accelerated, and hiding the game accelerator;
wherein the preset area of the target game is the position of a game starting button.
4. The cloud game automatic acceleration method of claim 1, wherein the determining whether the game at the preset position is the target game through the image pixel points, if not, performing click removal until the game at the preset position is detected as the target game, performing click start, includes:
judging whether the game at the preset position is the target game or not through the image pixel points, and if not, removing the current game at the preset position through a click message of a simulation system so as to enable the game in a later queue to move forward;
and continuously detecting whether the game which is moved forward to the preset position is the target game or not, and after detecting that the game at the preset position is the target game, clicking and accelerating through a simulation system click message.
5. The cloud game auto-acceleration method of claim 1, further comprising, prior to copying the configuration file to the corresponding location of the game accelerator:
clearing all game information of the My acceleration interface;
adding the target game to a "my acceleration" interface;
and exiting the game accelerator, acquiring acceleration information corresponding to the target game, and storing the acceleration information as the configuration file.
6. The cloud game auto-acceleration method of claim 1, wherein the copying the configuration file to the corresponding location of the game accelerator comprises:
and copying the configuration file to a position corresponding to the game accelerator in the cloud game host through a script.
7. The cloud game auto-acceleration method of claim 2, further comprising:
and if the preset area of the target game is detected not to display the starting information, automatically sending a mouse click message through the simulation system key again.
8. A cloud game auto-acceleration device comprising a memory and a processor, the memory being connected to the processor, the memory storing a computer program which when executed by the processor implements the method of any of claims 1-7.
9. A computer readable storage medium, characterized in that a computer program is stored, which computer program, when executed, implements the method of any of claims 1-7.
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