CN113069757A - Cloud game automatic acceleration method and device and computer readable storage medium - Google Patents

Cloud game automatic acceleration method and device and computer readable storage medium Download PDF

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Publication number
CN113069757A
CN113069757A CN202110207775.6A CN202110207775A CN113069757A CN 113069757 A CN113069757 A CN 113069757A CN 202110207775 A CN202110207775 A CN 202110207775A CN 113069757 A CN113069757 A CN 113069757A
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game
accelerator
acceleration
target
clicking
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CN202110207775.6A
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CN113069757B (en
Inventor
舒伟
郭曼丽
李文滨
董琼康
黄鹏飞
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Guangzhou Dianyun Technology Co ltd
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Guangzhou Dianyun Technology Co ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application discloses a cloud game automatic acceleration method, equipment and a computer readable storage medium, which are applied to a game accelerator, wherein the game automatic acceleration method comprises the following steps: copying a configuration file to a corresponding position of a game accelerator, wherein the configuration file comprises target game information needing to be accelerated; starting a game accelerator through a system command; according to the attached parameters, automatically sending a mouse click message through a simulation system key, wherein the mouse click message comprises clicking an acceleration button displayed in a display window of the game accelerator, and the attached parameters comprise a certain position coordinate in the acceleration button; and detecting whether the game at the preset position is the target game or not, if not, clicking to remove the game until the game at the preset position is detected to be the target game, and then clicking to accelerate. By means of the mode, the game can be accelerated by one-key operation, manual operation of a user is not needed, user operation is simplified, and user experience is improved.

Description

Cloud game automatic acceleration method and device and computer readable storage medium
Technical Field
The present application relates to the field of cloud game technologies, and in particular, to a cloud game automatic acceleration method, a cloud game automatic acceleration device, and a computer-readable storage medium.
Background
The online speed is a difficult problem when a player plays a cloud game, and the problems of incapability of logging in, unstable network, network blockage, disconnection and the like often occur. The existence of these problems has become a soft rib of all cloud games. However, solving these problems is not only that the game operator can solve, but also that the game operator needs to rearrange servers, which is a very complicated and financial problem, and the operator cannot meet the requirements of all users, so another game auxiliary tool, namely a game accelerator, has been derived.
However, in the prior art, the game accelerator is operated manually on the host by the user, and the game can be accelerated by manually clicking when the user finds the game to be accelerated, so that the convenience of playing the game is reduced.
Disclosure of Invention
The application provides an automatic acceleration method and device for a cloud game and a computer-readable storage medium, which are used for solving the problem that a game accelerator in the prior art needs to be manually operated and is not convenient enough.
In order to solve the above technical problem, the present application provides an automatic acceleration method for a cloud game, which is applied to a game accelerator, and includes: copying a configuration file to a corresponding position of a game accelerator, wherein the configuration file comprises target game information needing to be accelerated; starting a game accelerator through a system command; according to the attached parameters, automatically sending a mouse click message through a simulation system key, wherein the mouse click message comprises clicking an acceleration button displayed in a display window of the game accelerator, and the attached parameters comprise a certain position coordinate in the acceleration button; and detecting whether the game at the preset position is the target game or not, if not, clicking to remove the game until the game at the preset position is detected to be the target game, and then clicking to accelerate.
Optionally, after the click is accelerated until the game at the preset position is detected as the target game, the method further includes: and detecting whether a preset area of the target game displays starting information or not, and if so, accelerating the target game successfully.
Optionally, detecting whether a preset area of the target game displays the start information includes: detecting whether the pixel color values of coordinate points at four corners of a preset area of a target game are green, if so, successfully accelerating the game, and hiding a game accelerator; wherein the preset area of the target game is the position of the button for starting the game.
Optionally, detecting whether the game at the preset position is the target game, if not, clicking to remove the game until the game at the preset position is detected as the target game, and clicking to start the game, including: judging whether the game at the preset position is a target game or not through the image pixel points, if not, removing the current game at the preset position through a simulation system click message so as to enable the game in the rear queue to move forward; and continuously detecting whether the game moved forward to the preset position is the target game or not until the game at the preset position is detected to be the target game, and clicking and accelerating the game through a simulation system according to the message.
Optionally, automatically sending a mouse click message through a simulation system button according to the attached parameter, including: according to the attached parameters, automatically sending a mouse click message through a simulation system key, wherein the mouse click message comprises clicking a 'my acceleration' button of a display window of a game accelerator, and then clicking an acceleration button of a target game; the incidental parameters include, among other things, a certain position coordinate within the my acceleration button and a certain position coordinate within the acceleration button.
Optionally, before copying the configuration file to the corresponding location of the game accelerator, the method further includes: emptying all game information of the My acceleration interface; add the target game to the My Accelerator interface; and exiting the game accelerator, acquiring the acceleration information of the corresponding target game, and storing the acceleration information as a configuration file.
Optionally, copying the configuration file to a corresponding location of the game accelerator includes: and copying the configuration file to a position corresponding to a game accelerator in the cloud game host through a script.
Optionally, the method further comprises: if the preset area of the number-marked game is detected not to display the starting information, the mouse click message is automatically sent through the simulation system key again.
In order to solve the above technical problem, the present application provides an automatic acceleration device for a cloud game, which includes a memory and a processor, wherein the memory is connected to the processor, the memory stores a computer program, and the computer program implements the above method when executed by the processor.
To solve the above technical problem, the present application provides a computer-readable storage medium storing a computer program, which when executed implements the above method.
The application provides a cloud game automatic acceleration method, equipment and a computer readable storage medium, which are applied to a game accelerator, wherein the game automatic acceleration method comprises the following steps: copying a configuration file to a corresponding position of a game accelerator, wherein the configuration file comprises target game information needing to be accelerated; starting a game accelerator through a system command; according to the attached parameters, automatically sending a mouse click message through a simulation system key, wherein the mouse click message comprises clicking an acceleration button displayed in a display window of the game accelerator, and the attached parameters comprise a certain position coordinate in the acceleration button; and detecting whether the game at the preset position is the target game or not, if not, clicking to remove the game until the game at the preset position is detected to be the target game, and then clicking to accelerate. By means of the mode, the game can be accelerated by one-key operation, manual operation of a user is not needed, user operation is simplified, and user experience is improved.
Drawings
In order to more clearly illustrate the technical solution of the present application, the drawings needed to be used in the embodiments will be briefly described below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings without creative efforts.
FIG. 1 is a schematic flow chart illustrating an embodiment of a cloud game auto-acceleration method according to the present application;
FIG. 2 is a schematic flow chart diagram illustrating another embodiment of a cloud game auto-acceleration method according to the present application;
FIG. 3 is a schematic diagram of an embodiment of steps 1-2 in FIG. 2;
FIG. 4 is a schematic diagram of an embodiment of step 3 of FIG. 2;
FIG. 5 is a schematic diagram of one embodiment of steps 4-5 of FIG. 2;
FIG. 6 is a schematic diagram of another embodiment of steps 4-5 of FIG. 2;
FIG. 7 is a schematic diagram of one embodiment of steps 6-7 of FIG. 2;
FIG. 8 is a schematic structural diagram of an embodiment of an automatic cloud game acceleration device according to the present application;
fig. 9 is a schematic structural diagram of a computer-readable storage medium of the present application.
Detailed Description
In order to make those skilled in the art better understand the technical solution of the present application, the cloud game automatic acceleration method, apparatus and computer readable storage medium provided by the present application are further described in detail with reference to the accompanying drawings and the detailed description.
The cloud game automatic acceleration method of the present application can be executed in a client, and to further explain the scheme of the present embodiment, the terms used in the present application are first explained as follows:
the game accelerator: the network access acceleration software is composed of user terminal software and an acceleration server, and has a high-performance network optimization gateway. Before the game is started, the network protocol and the text and image compression technology are improved, so that the webpage browsing speed and the access speed are greatly improved.
Cloud game: the game mode based on cloud computing is adopted, all games run at a server side in a running mode of the cloud game, and rendered game pictures are compressed and then transmitted to users through a network. At the client, the user's gaming device does not require any high-end processor and graphics card, but only basic video decompression capability.
Cloud game host computer: the server for running the cloud game can be a physical machine or a virtual machine, different games have requirements on a CPU, a GPU and a memory of the game to meet the requirements of the game, and the game has the main responsibility of finishing rendering of game pictures.
In this embodiment, the method may specifically include the following steps:
s110: and copying a configuration file to a corresponding position of the game accelerator, wherein the configuration file comprises target game information needing to be accelerated.
In this step, the configuration file needs to be copied to the corresponding location of the game accelerator, wherein the configuration file may include the target game information that needs to be accelerated. Specifically, the configuration file may be copied to a position corresponding to a game accelerator in the cloud game host by a script, so as to avoid manual operation by a user.
Alternatively, the configuration file may be pre-saved prior to performing the cloud game auto-acceleration method. The method for saving the configuration file may specifically include the following steps:
s111: clear all game information for the My Accelerator interface.
S112: the target game is added to the "my acceleration" interface.
S113: and exiting the game accelerator, acquiring the acceleration information of the corresponding target game, and storing the acceleration information as a configuration file.
The game accelerator can be displayed on a host of the cloud game in a display window manner, wherein the game accelerator can comprise a plurality of item bars, such as "my acceleration", "game library", "item mall", and the like, and clicking the item bars can display a display interface of corresponding items.
The game information appearing in the My Accelerator project field in the game accelerator is saved in a configuration file. Therefore, when a configuration file corresponding to the target game is required to be obtained, all game information of the my acceleration interface needs to be cleared, the target game is added to the my acceleration interface again, only one target game needing to be accelerated in the my acceleration interface is ensured, and then the game accelerator is quitted, so that the location file is extracted and stored.
It is understood that the corresponding location in the present embodiment, i.e. the location where the game accelerator can correctly read the configuration file, is generally set in the data folder of the game accelerator.
S120: the game accelerator is started by a system command.
After step S110 is completed, the game accelerator can be started by a system command, wherein the system command here has the effect that the game accelerator can be automatically started by the system program without the need for the user to manually start the game accelerator.
S130: and automatically sending a mouse click message through a simulation system key according to the attached parameters, wherein the mouse click message comprises clicking an acceleration button displayed in a display window of the game accelerator, and the attached parameters comprise certain position coordinates in the acceleration button.
In the prior art, a user needs to manually find a game to be accelerated and then manually click to start to accelerate the game, and in the step, a mouse click message can be automatically sent through a simulation system key according to an attached parameter without manual operation of the user.
The mouse click message may include clicking an acceleration button of the target game displayed in a display window of the game accelerator, and the accompanying parameter includes a certain position coordinate in the acceleration button, so that the position of the acceleration button of the target game in the display window may be determined by the accompanying parameter, and by simulating a system key, a user does not need to click manually, but the cloud game host may obtain an instruction for clicking the acceleration button, thereby triggering the next operation.
The position coordinates may be coordinate information based on a display window of the game accelerator. Because the display window of the game accelerator is generally smaller than the desktop of the display screen of the main game host, and the position of the display window can be dragged at will, the position coordinates can not be influenced by the position of the display window by taking the display window of the game accelerator as a reference.
In other embodiments, after the game accelerator is started, the target game is not necessarily directly displayed in the display interface, and therefore, additional operations need to be performed, such as:
according to the attached parameters, automatically sending a mouse click message through a simulation system key, wherein the mouse click message comprises clicking a 'my acceleration' button of a display window of a game accelerator, and then clicking an acceleration button of a target game; the incidental parameters include, among other things, a certain position coordinate within the my acceleration button and a certain position coordinate within the acceleration button.
In the above example, when the game accelerator is just started, the target game is not directly displayed in the display interface, and therefore the simulation system key is required to first click the "my acceleration" button of the display window of the game accelerator to come to the display interface in the "my acceleration" item column, and the target game can be detected, so that the acceleration button of the target game is clicked.
S140: and detecting whether the game at the preset position is the target game, if not, clicking to remove the game until the game at the preset position is detected to be the target game, and then clicking to accelerate.
When the acceleration button is clicked, the game accelerator may have the game promoted by the accelerator and the target game information required to be accelerated, and the promoted game and the target game are arranged in a queue. Due to the limitation of the display interface, the target game may not be seen in the main interface at this time, so that the promotion games arranged in the front are removed to find the target game needing acceleration.
Specifically, whether the game at the preset position is a target game or not can be judged through the image pixel points, if not, the current game at the preset position is removed through the simulation system clicking messages, so that the games in the rear queue move forward; and continuously detecting whether the game moved forward to the preset position is the target game or not until the game at the preset position is detected to be the target game, and clicking and accelerating the game through a simulation system according to the message.
Further, after detecting that the game at the preset position is the target game and clicking to accelerate, whether the display area of the target game displays the start information may be detected, generally, the preset area of the target game may be the position of a "start game" button, and the "start game" button may prompt the start information.
For example, the "start game" button may be displayed in green when the start game is successful, and in gray or red when the start game is unsuccessful. Whether the target game is started or not can be determined by detecting whether the color value of the pixel of the coordinate points at the four corners of the preset area of the target game is green or not.
In other embodiments, the start information may include, but is not limited to, a green display of the "start game" button, start of rotation of the "start game" button, and the like, to name but not limited to.
If the display area of the target game displays the starting information, the game is accelerated successfully, and the game accelerator can be further hidden. Since the game is started by the game accelerator, the user sees that the acceleration of the cloud game is completed after connecting to the cloud game host. If the preset area of the number-marked game is detected not to display the starting information, the mouse click message is automatically sent through the simulation system key again.
The embodiment provides that the cloud game automatic acceleration method is applied to a game accelerator, and the game automatic acceleration method may include: copying a configuration file to a corresponding position of a game accelerator, wherein the configuration file comprises target game information needing to be accelerated; starting a game accelerator through a system command; according to the attached parameters, automatically sending a mouse click message through a simulation system key, wherein the mouse click message comprises clicking an acceleration button displayed in a display window of the game accelerator, and the attached parameters comprise a certain position coordinate in the acceleration button; and detecting whether the game at the preset position is the target game or not, if not, clicking to remove the game until the game at the preset position is detected to be the target game, and then clicking to accelerate. Through the mode, the accelerated game can be run by one key, manual operation of a user is not needed, user operation is simplified, and user experience is improved.
For example, please refer to fig. 2-7, fig. 2 is a schematic flowchart illustrating an automatic cloud game acceleration method according to another embodiment of the present application; FIG. 3 is a schematic diagram of an embodiment of steps 1-2 in FIG. 2; FIG. 4 is a schematic diagram of an embodiment of step 3 of FIG. 2; FIG. 5 is a schematic diagram of one embodiment of steps 4-5 of FIG. 2; FIG. 6 is a schematic diagram of another embodiment of steps 4-5 of FIG. 2; FIG. 7 is a schematic diagram of one embodiment of steps 6-7 in FIG. 2.
The internet UU accelerator is taken as an example of a game accelerator:
front-end work: firstly, the internet UU accelerator is operated, all game information in the My acceleration is cleared, then the game needing to be accelerated is added to the My acceleration, and only one target game needing to be accelerated in the My acceleration is ensured. And then quitting the network UU accelerator, and extracting the configuration file to store. This work only needs to be done once per game.
Step 1-2: and copying the configuration file extracted in the preposed work to a position corresponding to the UU accelerator in the cloud game host through a script. The accelerator is then started by a system command.
And step 3: the mouse click message is automatically sent by simulating the system button, accompanied by the parameter "my acceleration" button, at a location coordinate equivalent to manually clicking this button. In this case, a game (generally 8) promoted by an accelerator and target game information to be accelerated are added to the my acceleration, and the target game to be accelerated may not be visible on the main interface because 4 games are displayed at most.
Step 4-5: by simulating a system mouse move message, the accompanying parameter is a certain coordinate value in the "remove" button of the first game in the game list, which is equivalent to moving the mouse to the button. At the moment, whether the current first game needs to be accelerated or not is judged through image pixel point comparison, if not, the user clicks 'remove' through a simulation system click message to enable the subsequent game to move forwards, and the operation is returned to the step 3 to continue. If yes, click "one-click speed up" by the simulation system clicking a message, and the flow of step 6 is continued.
Step 6-7: after the game acceleration is successful, the green "start game" button of FIG. 7 appears. Then, the acceleration completion can be judged through the image pixel points, and a system method is called to hide an accelerator interface. The game process is automatically accelerated by the Tencent accelerator, and subsequent operations such as starting the game can be continuously executed.
For example, the scheme is used in Steam game in the vegetable chicken cloud game at present, and a network UU game accelerator is automatically started at a cloud game host end to accelerate the game and then the game is started. What the user sees after connecting to the cloud game host is an already accelerated game.
In the embodiment, an accelerator window is searched through window information of the network UU accelerator, a window element is determined through a window screen coordinate position, whether the target game needs to be accelerated is determined to be removed or accelerated through pixel color image recognition, the window element is operated through simulating a system mouse button to achieve the effect of automatically accelerating the game, and whether the game is accelerated successfully is determined through window screenshot and screenshot pixel color analysis. By the method, the user operation can be effectively simplified, and the user experience is increased.
Based on the cloud game automatic acceleration method, the application also provides an automatic cloud game acceleration device, as shown in fig. 8, fig. 8 is a schematic structural diagram of an embodiment of the automatic cloud game acceleration device. The cloud game automatic acceleration device can comprise a memory 81 and a processor 82, wherein the memory 81 is connected with the processor 82, a computer program is stored in the memory 81, and when the computer program is executed by the processor 82, the method of any one of the above embodiments is realized. The steps and principles thereof have been described in detail in the above method and will not be described in detail herein.
In the present embodiment, the processor 82 may also be referred to as a Central Processing Unit (CPU). The processor 82 may be an integrated circuit chip having signal processing capabilities. The processor 82 may also be a general purpose processor, a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field Programmable Gate Array (FPGA) or other programmable logic device, discrete gate or transistor logic, discrete hardware components. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like.
Based on the cloud game automatic acceleration method, the application also provides a computer readable storage medium. Referring to fig. 9, fig. 9 is a schematic structural diagram of an embodiment of a computer-readable storage medium according to the present application. The computer-readable storage medium 900 has stored thereon a computer program 91, the computer program 91 realizing the method of any of the above embodiments when executed by a processor. The steps and principles thereof have been described in detail in the above method and will not be described in detail herein.
Further, the computer-readable storage medium 900 may also be various media that can store program codes, such as a usb disk, a removable hard disk, a read-only memory (ROM), a Random Access Memory (RAM), a magnetic tape, or an optical disk.
It is to be understood that the specific embodiments described herein are merely illustrative of the application and are not limiting of the application. In addition, for convenience of description, only a part of structures related to the present application, not all of the structures, are shown in the drawings. The step numbers used herein are also for convenience of description only and are not intended as limitations on the order in which the steps are performed. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The terms "first", "second", etc. in this application are used to distinguish between different objects and not to describe a particular order. Furthermore, the terms "include" and "have," as well as any variations thereof, are intended to cover non-exclusive inclusions. For example, a process, method, system, article, or apparatus that comprises a list of steps or elements is not limited to only those steps or elements listed, but may alternatively include other steps or elements not listed, or inherent to such process, method, article, or apparatus.
Reference herein to "an embodiment" means that a particular feature, structure, or characteristic described in connection with the embodiment can be included in at least one embodiment of the application. The appearances of the phrase in various places in the specification are not necessarily all referring to the same embodiment, nor are separate or alternative embodiments mutually exclusive of other embodiments. It is explicitly and implicitly understood by one skilled in the art that the embodiments described herein can be combined with other embodiments.
The above description is only for the purpose of illustrating embodiments of the present application and is not intended to limit the scope of the present application, and all modifications of equivalent structures and equivalent processes, which are made by the contents of the specification and the drawings of the present application or are directly or indirectly applied to other related technical fields, are also included in the scope of the present application.

Claims (10)

1. The cloud game automatic acceleration method is applied to a game accelerator and comprises the following steps:
copying a configuration file to a corresponding position of the game accelerator, wherein the configuration file comprises target game information needing to be accelerated;
starting the game accelerator through a system command;
according to the attached parameters, automatically sending a mouse click message through a simulation system key, wherein the mouse click message comprises clicking an acceleration button displayed in a display window of the game accelerator, and the attached parameters comprise a certain position coordinate in the acceleration button;
and detecting whether the game at the preset position is the target game, if not, clicking to remove the game until the game at the preset position is detected to be the target game, and then clicking to accelerate.
2. The cloud game automatic acceleration method according to claim 1, wherein the method further includes, after the click acceleration is performed until the game at the preset position is detected as the target game, the step of:
and detecting whether a preset area of the target game displays starting information or not, and if so, accelerating the target game successfully.
3. The cloud game automatic acceleration method according to claim 2, wherein the detecting whether the preset area of the target game displays start information includes:
detecting whether the pixel color values of coordinate points at four corners of a preset area of the target game are green, if so, accelerating the game successfully, and hiding the game accelerator;
wherein the preset area of the target game is the position of the button for starting the game.
4. The cloud game automatic acceleration method according to claim 1, wherein the detecting whether the game in the preset position is the target game, and if not, clicking to remove until the game in the preset position is detected to be the target game, and clicking to start the game comprises:
judging whether the game at the preset position is the target game or not through the image pixel points, if not, removing the current game at the preset position through a simulation system click message to enable the game in the rear queue to move forward;
whether the game moved forward to the preset position is the target game or not is continuously detected, and message clicking acceleration is performed through a simulation system until the game at the preset position is detected to be the target game.
5. The cloud game automatic acceleration method of claim 1, wherein the automatically sending mouse click messages through simulation system buttons according to the incidental parameters comprises:
according to the attached parameters, automatically sending a mouse click message through the simulation system key, wherein the mouse click message comprises clicking a 'my acceleration' button of a display window of the game accelerator, and then clicking an acceleration button of the target game;
wherein the incidental parameters include a certain location coordinate within the My Accelerator button and a certain location coordinate within the Accelerator button.
6. The cloud game auto-acceleration method of claim 1, wherein before copying the configuration file to a corresponding location of the game accelerator, further comprising:
emptying all game information of the My acceleration interface;
adding the target game to a My Accelerator interface;
and exiting the game accelerator, acquiring the acceleration information corresponding to the target game, and saving the acceleration information as the configuration file.
7. The cloud game auto-acceleration method of claim 1, wherein the copying the configuration file to a corresponding location of the game accelerator comprises:
and copying the configuration file to a position corresponding to the game accelerator in the cloud game host through a script.
8. The cloud game auto-acceleration method of claim 2, further comprising:
and if the preset area of the target game is detected to have no starting information displayed, automatically sending a mouse click message through the simulation system key again.
9. A cloud game auto-acceleration device, comprising a memory and a processor, the memory being connected to the processor, the memory storing a computer program that, when executed by the processor, implements the method of any of claims 1-8.
10. A computer-readable storage medium, characterized in that a computer program is stored which, when executed, implements the method of any one of claims 1-8.
CN202110207775.6A 2021-02-24 2021-02-24 Cloud game automatic acceleration method, cloud game automatic acceleration equipment and computer readable storage medium Active CN113069757B (en)

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