CN112891935B - Cloud game automatic acceleration method, cloud game automatic acceleration equipment and computer readable storage medium - Google Patents

Cloud game automatic acceleration method, cloud game automatic acceleration equipment and computer readable storage medium Download PDF

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Publication number
CN112891935B
CN112891935B CN202110065884.9A CN202110065884A CN112891935B CN 112891935 B CN112891935 B CN 112891935B CN 202110065884 A CN202110065884 A CN 202110065884A CN 112891935 B CN112891935 B CN 112891935B
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game
acceleration
accelerator
cloud
target
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CN112891935A (en
Inventor
舒伟
郭曼丽
李文滨
董琼康
黄鹏飞
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Guangzhou Dianyun Technology Co ltd
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Guangzhou Dianyun Technology Co ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application discloses a cloud game automatic acceleration method, equipment and a computer readable storage medium, which are applied to a game accelerator, wherein the game automatic acceleration method comprises the following steps: copying a configuration file to a corresponding position of the game accelerator, wherein the configuration file comprises target game information to be accelerated; starting a game accelerator through a system command; automatically sending a mouse click message through a simulation system key according to the incidental parameter, wherein the mouse click message comprises an acceleration button for clicking a target game displayed in a display window of a game accelerator, and the incidental parameter comprises a certain position coordinate in the acceleration button; and detecting whether a preset area of the target game displays starting information, and if so, accelerating the target game successfully. By the method, the acceleration game can be operated by one key, manual operation of a user is not needed, the operation of the user is simplified, and the user experience is improved.

Description

Cloud game automatic acceleration method, cloud game automatic acceleration equipment and computer readable storage medium
Technical Field
The present application relates to the technical field of cloud games, and in particular, to a cloud game automatic acceleration method, a cloud game automatic acceleration device and a computer readable storage medium.
Background
The network speed is a difficult problem when affecting the experience of players playing cloud games, and the problems of incapability of logging in, unstable network, network blocking, line dropping and the like often occur. The existence of these problems has become a soft rib for all cloud games. The problem to be solved is not only that the game operator can solve, but also that the server needs to be rearranged, which is a very tedious and financial waste problem, and the operator cannot meet the requirements of all users, so that another game auxiliary tool, namely a game accelerator, is derived.
However, in the prior art, the game accelerator is manually operated on the host computer by a user, and the game can be accelerated by manually clicking the game to be accelerated, so that the convenience of playing the game is reduced.
Disclosure of Invention
The application provides a cloud game automatic acceleration method, cloud game automatic acceleration equipment and a computer readable storage medium, which are used for solving the problem that a game accelerator in the prior art needs manual operation and is inconvenient.
In order to solve the technical problems, the application provides an automatic cloud game acceleration method, which is applied to a game accelerator and comprises the following steps: copying a configuration file to a corresponding position of the game accelerator, wherein the configuration file comprises target game information to be accelerated; the target game is a cloud game; starting a game accelerator through a system command; automatically sending a mouse click message through a simulation system key according to the incidental parameter, wherein the mouse click message comprises an acceleration button for clicking a target game displayed in a display window of a game accelerator, and the incidental parameter comprises a certain position coordinate in the acceleration button; the display window of the game accelerator is smaller than the desktop of the display screen of the game host; and detecting whether a preset area of the target game displays starting information, and if so, accelerating the target game successfully. The detecting whether the preset area of the target game displays the starting information specifically includes: and judging whether to display the starting information or not by detecting the pixel color value of the coordinate point of the preset area of the target game.
Optionally, detecting whether the preset area of the target game displays the start information includes: detecting whether the pixel color values of four coordinate points of a preset area of a target game are green, if so, accelerating the game successfully, and hiding a game accelerator; wherein the preset area of the target game is the position of the game starting button.
Optionally, according to the incidental parameters, automatically sending a mouse click message through the analog system key, including: according to the incidental parameters, automatically sending a mouse click message through a simulation system key, wherein the mouse click message comprises a 'My acceleration' button of a display window of a click game accelerator, and then clicking an acceleration button of a target game; wherein the incidental parameters include a certain position coordinate within the my acceleration button and a certain position coordinate within the acceleration button.
Optionally, before copying the configuration file to the corresponding location of the game accelerator, further comprising: clearing all game information of the My acceleration interface; adding a target game to the My acceleration interface; and exiting the game accelerator, acquiring acceleration information of the corresponding target game, and storing the acceleration information as a configuration file.
Alternatively, the position coordinates are coordinate information with reference to a display window of the game accelerator.
Optionally, copying the configuration file to a corresponding location of the game accelerator includes: and copying the configuration file to a position corresponding to the game accelerator in the cloud game host through the script.
Optionally, the cloud game automatic acceleration method further includes: if the preset area of the number mark game is detected not to display the starting information, automatically sending a mouse click message through the analog system key again.
In order to solve the technical problem, the application provides cloud game automatic acceleration equipment, which comprises a memory and a processor, wherein the memory is connected with the processor, and is used for storing a computer program which is executed by the processor to realize the method.
To solve the above technical problem, the present application proposes a computer readable storage medium storing a computer program which when executed implements the above method.
The application provides a cloud game automatic acceleration method, equipment and a computer readable storage medium, which are applied to a game accelerator, wherein the game automatic acceleration method comprises the following steps: copying a configuration file to a corresponding position of the game accelerator, wherein the configuration file comprises target game information to be accelerated; starting a game accelerator through a system command; automatically sending a mouse click message through a simulation system key according to the incidental parameter, wherein the mouse click message comprises an acceleration button for clicking a target game displayed in a display window of a game accelerator, and the incidental parameter comprises a certain position coordinate in the acceleration button; and detecting whether a preset area of the target game displays starting information, and if so, accelerating the target game successfully. By the method, the acceleration game can be operated by one key, manual operation of a user is not needed, the operation of the user is simplified, and the user experience is improved.
Drawings
In order to more clearly illustrate the technical solutions of the present application, the drawings that are needed in the embodiments will be briefly described below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings can be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a schematic flow chart of an embodiment of an automatic acceleration method for a cloud game according to the present application;
FIG. 2 is a schematic diagram of an embodiment of steps S110-S120 in FIG. 1;
FIG. 3 is a diagram illustrating an embodiment of step S130 in FIG. 1;
FIG. 4 is a diagram illustrating an embodiment of step S130 in FIG. 1;
FIG. 5 is a diagram illustrating an embodiment of step S140 in FIG. 1;
FIG. 6 is a schematic diagram of an embodiment of a cloud game auto-acceleration apparatus according to the present application;
Fig. 7 is a schematic structural view of a computer-readable storage medium of the present application.
Detailed Description
In order to better understand the technical solutions of the present application, the cloud game automatic acceleration method, apparatus and computer readable storage medium provided by the present application are described in further detail below with reference to the accompanying drawings and detailed description.
The cloud game automatic acceleration method of the present application may be executed in a client, and for further explaining the scheme of this embodiment, the terms adopted by the present application are explained first as follows:
Game accelerator: the network acceleration software is composed of user terminal software and acceleration server, and has high-performance network optimization gateway. Before the game is started, the web browsing speed and the access speed are greatly improved by improving the network protocol and the text and image compression technology.
Cloud gaming: in a cloud computing-based game mode, in a cloud game running mode, all games run at a server side, and rendered game pictures are compressed and then transmitted to a user through a network. At the client, the user's gaming device does not need any high-end processor and graphics card, but only requires basic video decompression capabilities.
Cloud game host: the server running the cloud game can be a physical machine or a virtual machine, and different games have requirements on CPU, GPU and memory of the server meeting the requirements, and the main responsibility of the server is to complete the rendering of game pictures.
Referring to fig. 1-5, fig. 1 is a flowchart illustrating an embodiment of an automatic acceleration method for a cloud game according to the present application, and fig. 2 is a schematic diagram illustrating an embodiment of steps S110 to S120 in fig. 1; FIG. 3 is a diagram illustrating an embodiment of step S130 in FIG. 1; FIG. 4 is a diagram illustrating an embodiment of step S130 in FIG. 1; fig. 5 is a schematic diagram of an embodiment of step S140 in fig. 1.
In this embodiment, the method specifically includes the following steps:
S110: copying the configuration file to the corresponding position of the game accelerator, wherein the configuration file comprises target game information needing to be accelerated.
In this step, a configuration file is required to be copied to a corresponding location of the game accelerator, wherein the configuration file may include target game information that needs to be accelerated. Specifically, the configuration file can be copied to the position corresponding to the game accelerator in the cloud game host in a script copying mode, so that manual operation of a user is avoided.
Alternatively, the configuration file may be saved in advance before the cloud game auto-acceleration method is executed. The method for storing the configuration file specifically comprises the following steps:
S111: all game information of the my acceleration interface is cleared.
S112: the target game is added to the My acceleration interface.
S113: and exiting the game accelerator, acquiring acceleration information of the corresponding target game, and storing the acceleration information as a configuration file.
The game accelerator may be displayed on a host of the cloud game in a display window, wherein the game accelerator may include a plurality of item fields, such as "my accelerate", "game library", "prop mall", etc., and clicking on the item fields may display a display interface for the corresponding item.
The game information presented in the My acceleration item column in the game accelerator is saved in a configuration file. Therefore, to obtain the configuration file of the corresponding target game, all game information of the 'my acceleration' interface needs to be cleared, the target game is re-added to the 'my acceleration' interface, only one target game needing acceleration in the 'my acceleration' is ensured, and then the game accelerator is exited, so that the position file is extracted and saved.
It will be appreciated that the corresponding location in this embodiment, where the game accelerator can correctly read the configuration file, is typically located in the game accelerator's data folder.
S120: the game accelerator is activated by a system command.
After step S110 is completed, the game accelerator may be started by a system command, wherein the function of the system command here is that the game accelerator may be automatically started by a system program without manually starting the game accelerator by a user.
S130: and automatically sending a mouse click message through the simulation system key according to the attached parameter, wherein the mouse click message comprises an acceleration button for clicking a target game displayed in a display window of the game accelerator, and the attached parameter comprises a certain position coordinate in the acceleration button.
In the prior art, a user is required to manually find a game to be accelerated, and then manually click to start to accelerate the game, but in the step, a mouse click message can be automatically sent through a simulation system key according to the attached parameter, so that manual operation of the user is not required.
The mouse click message may include clicking an acceleration button of the target game displayed in a display window of the game accelerator, and the incidental parameter includes a certain position coordinate within the acceleration button, so that a position of the acceleration button of the target game in the display window may be determined through the incidental parameter, without a user manually clicking through a simulation system button, but the cloud game host may obtain an instruction to click the acceleration button to trigger a next operation.
The position coordinates may be coordinate information based on a display window of the game accelerator. Since the display window of the game accelerator is generally smaller than the desktop of the display screen of the main game host, and the position of the display window can be arbitrarily dragged, the position coordinates can be unaffected by the position of the display window by taking the display window of the game accelerator as a reference.
In other embodiments, the target game may not be displayed directly in the display interface upon activation of the game accelerator, and additional operations may be performed, such as:
According to the incidental parameters, automatically sending a mouse click message through a simulation system key, wherein the mouse click message comprises a 'My acceleration' button of a display window of a click game accelerator, and then clicking an acceleration button of a target game; wherein the incidental parameters include a certain position coordinate within the my acceleration button and a certain position coordinate within the acceleration button.
In the above example, when the game accelerator is just started, the target game is not directly displayed in the display interface, so that the user needs to click the "my acceleration" button of the display window of the game accelerator through the analog system key to reach the display interface in the "my acceleration" project column, so that the target game can be detected, and the acceleration button of the target game is clicked.
S140: detecting whether a preset area of the target game displays starting information.
Whether the display area of the target game displays the start information is detected, if yes, step S150 is executed, if no, step S150 is executed, and if no, step S160 is executed. In general, the preset area of the target game may be the position of a "start game" button, which may prompt for start information.
For example, the "start game" button may be displayed green when the start game is successful, and gray or red when the start game is failed. It is thus possible to determine whether the target game is started by detecting whether the pixel color values of the coordinate points of the four corners of the preset area of the target game are green.
In other embodiments, the start information may include, but is not limited to, a green display of a "start game" button, a start of a turn of a "start game" button, and the like, to name but a few.
S150: the target game is accelerated successfully.
If the display area of the target game displays the starting information, the game is accelerated successfully, and the game accelerator can be further hidden. Since the start game is started by the game accelerator, the user, when connected to the cloud game host, sees a cloud game that has been accelerated.
S160: and automatically sending a mouse click message through the analog system key.
If the preset area of the number target game is detected not to display the starting information, automatically sending a mouse click message through the analog system key again, and executing the steps S130-S140 again.
The embodiment provides a cloud game automatic acceleration method applied to a game accelerator, and the game automatic acceleration method can comprise the following steps: copying a configuration file to a corresponding position of the game accelerator, wherein the configuration file comprises target game information to be accelerated; starting a game accelerator through a system command; automatically sending a mouse click message through a simulation system key according to the incidental parameter, wherein the mouse click message comprises an acceleration button for clicking a target game displayed in a display window of a game accelerator, and the incidental parameter comprises a certain position coordinate in the acceleration button; and detecting whether a preset area of the target game displays starting information, and if so, accelerating the target game successfully. By the mode, the acceleration game can be operated by one key, manual operation of a user is not needed, operation of the user is simplified, and user experience is improved.
Based on the cloud game automatic acceleration method, the application also provides cloud game automatic acceleration equipment, as shown in fig. 6, and fig. 6 is a schematic structural diagram of an embodiment of the cloud game automatic acceleration equipment. The cloud game auto-acceleration device may comprise a memory 61 and a processor 62, the memory 61 being connected to the processor 62, the memory 61 having stored therein a computer program which when executed by the processor 62 implements the method of any of the above embodiments. The steps and principles of the method are described in detail in the above method, and are not described in detail herein.
In this embodiment, the processor 62 may also be referred to as a CPU (central processing unit ). The processor 62 may be an integrated circuit chip having signal processing capabilities. Processor 62 may also be a general purpose processor, a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field Programmable Gate Array (FPGA) or other programmable logic device, discrete gate or transistor logic, discrete hardware components. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like.
Based on the cloud game automatic acceleration method, the application also provides a computer readable storage medium. Referring to fig. 7, fig. 7 is a schematic structural diagram of an embodiment of a computer readable storage medium according to the present application. The computer-readable storage medium 700 has stored thereon a computer program 71, which when executed by a processor, implements the method of any of the above embodiments. The steps and principles of the method are described in detail in the above method, and are not described in detail herein.
Further, the computer readable storage medium 700 may be a usb disk, a removable hard disk, a read-only memory (ROM), a random access memory (random access memory, RAM), a magnetic tape, or a compact disk, etc. various media capable of storing program codes may be used.
It is to be understood that the specific embodiments described herein are for purposes of illustration only and are not intended to limit the scope of the application. Further, for convenience of description, only some, but not all, of the structures related to the present application are shown in the drawings. The step numbers used herein are also for convenience of description only, and are not limiting as to the order in which the steps are performed. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to be within the scope of the application.
The terms "first," "second," and the like in this disclosure are used for distinguishing between different objects and not for describing a particular sequential order. Furthermore, the terms "comprise" and "have," as well as any variations thereof, are intended to cover a non-exclusive inclusion. For example, a process, method, system, article, or apparatus that comprises a list of steps or elements is not limited to only those listed steps or elements but may include other steps or elements not listed or inherent to such process, method, article, or apparatus.
Reference herein to "an embodiment" means that a particular feature, structure, or characteristic described in connection with the embodiment may be included in at least one embodiment of the application. The appearances of such phrases in various places in the specification are not necessarily all referring to the same embodiment, nor are separate or alternative embodiments mutually exclusive of other embodiments. Those of skill in the art will explicitly and implicitly appreciate that the embodiments described herein may be combined with other embodiments.
The foregoing description is only of embodiments of the present application, and is not intended to limit the scope of the application, and all equivalent structures or equivalent processes using the descriptions and the drawings of the present application or directly or indirectly applied to other related technical fields are included in the scope of the present application.

Claims (9)

1. An automatic acceleration method for cloud games, which is applied to a game accelerator, the automatic acceleration method comprising:
copying a configuration file to a corresponding position of the game accelerator, wherein the configuration file comprises target game information to be accelerated; the target game is a cloud game;
starting the game accelerator through a system command;
Automatically sending a mouse click message through a simulation system key according to an attached parameter, wherein the mouse click message comprises an acceleration button for clicking the target game displayed in a display window of the game accelerator, and the attached parameter comprises a certain position coordinate in the acceleration button; the display window of the game accelerator is smaller than the desktop of the display screen of the game host;
Detecting whether a preset area of the target game displays starting information, if so, accelerating the target game successfully, and hiding the game accelerator;
the detecting whether the preset area of the target game displays the starting information specifically includes: and judging whether to display the starting information or not by detecting the pixel color value of the coordinate point of the preset area of the target game.
2. The cloud game automatic acceleration method of claim 1, wherein the detecting whether the preset area of the target game displays start information includes:
Detecting whether pixel color values of coordinate points of four corners of a preset area of the target game are green;
Wherein the preset area of the target game is the position of a game starting button.
3. The automatic cloud game acceleration method of claim 1, wherein automatically sending a mouse click message through a simulation system button according to the incidental parameter comprises:
according to the incidental parameters, automatically sending a mouse click message through the analog system key, wherein the mouse click message comprises clicking a 'My acceleration' button of a display window of the game accelerator, and then clicking an acceleration button of the target game;
Wherein the incidental parameters include a certain position coordinate within the my acceleration button and a certain position coordinate within the acceleration button.
4. The cloud game auto-acceleration method of claim 1, further comprising, prior to copying the configuration file to the corresponding location of the game accelerator:
Clearing all game information of the My acceleration interface;
Adding the target game to a "my acceleration" interface;
and exiting the game accelerator, acquiring acceleration information corresponding to the target game, and storing the acceleration information as the configuration file.
5. The automatic cloud game acceleration method of claim 1, wherein the position coordinates are coordinate information with reference to a display window of the game accelerator.
6. The cloud game auto-acceleration method of claim 1, wherein the copying the configuration file to the corresponding location of the game accelerator comprises:
And copying the configuration file to a position corresponding to the game accelerator in the cloud game host through a script.
7. The cloud game auto-acceleration method of claim 1, further comprising:
And if the detection number does not show the starting information in the preset area of the target game, automatically sending a mouse click message through the simulation system key again.
8. A cloud game auto-acceleration device comprising a memory and a processor, the memory being connected to the processor, the memory storing a computer program which when executed by the processor implements the method of any of claims 1-7.
9. A computer readable storage medium, characterized in that a computer program is stored, which computer program, when executed, implements the method of any of claims 1-7.
CN202110065884.9A 2021-01-18 2021-01-18 Cloud game automatic acceleration method, cloud game automatic acceleration equipment and computer readable storage medium Active CN112891935B (en)

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Non-Patent Citations (2)

* Cited by examiner, † Cited by third party
Title
"Android实现钉钉自动打卡功能(AccessibilityService版本)";momoxiaoming;《简书网站》;20180730;https://www.jianshu.com/p/fc499ddea138 *
"白嫖腾讯加速器(完结)";那个赫赫;《哔哩哔哩动画》;20200429;https://www.bilibili.com/video/BV1t64y1M7eW *

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