CN112891937A - Vehicle-end game method, device, system, equipment and storage medium - Google Patents

Vehicle-end game method, device, system, equipment and storage medium Download PDF

Info

Publication number
CN112891937A
CN112891937A CN202110243583.0A CN202110243583A CN112891937A CN 112891937 A CN112891937 A CN 112891937A CN 202110243583 A CN202110243583 A CN 202110243583A CN 112891937 A CN112891937 A CN 112891937A
Authority
CN
China
Prior art keywords
vehicle
game
player
interface
game interface
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202110243583.0A
Other languages
Chinese (zh)
Inventor
于德池
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Human Horizons Shanghai Internet Technology Co Ltd
Original Assignee
Human Horizons Shanghai Internet Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Human Horizons Shanghai Internet Technology Co Ltd filed Critical Human Horizons Shanghai Internet Technology Co Ltd
Priority to CN202110243583.0A priority Critical patent/CN112891937A/en
Publication of CN112891937A publication Critical patent/CN112891937A/en
Pending legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/424Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/816Athletics, e.g. track-and-field sports
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1081Input via voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6072Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8005Athletics

Abstract

The application provides a vehicle-end game method, a device, a system, equipment and a storage medium, wherein the vehicle-end game method comprises the following steps: projecting a game interface outside the vehicle; under the condition that at least one player is detected to enter the game interface, triggering the vehicle-mounted sensor to start detection; the game state of the player is determined based on the detection signal of the in-vehicle sensor. The embodiment of the application can effectively deepen the interaction between the player and the vehicle, and is favorable for improving the use experience of the user.

Description

Vehicle-end game method, device, system, equipment and storage medium
Technical Field
The present application relates to the field of vehicle technologies, and in particular, to a method, an apparatus, a system, a device, and a storage medium for a vehicle-end game.
Background
At present, vehicles are provided with vehicle-mounted entertainment systems to meet the entertainment requirements of users on the vehicles besides the driving function. For example, an in-vehicle entertainment system includes an in-vehicle player, an in-vehicle audio, and an in-vehicle display screen, and these in-vehicle devices can provide audiovisual enjoyment to a user. However, because the entertainment mode of the vehicle-mounted entertainment system is single, the interactivity is easy to be poor, and better entertainment experience cannot be brought to users.
Disclosure of Invention
The embodiment of the application provides a vehicle-end game method, a device, a system, equipment and a storage medium, which are used for solving the problems in the related technology, and the technical scheme is as follows:
in a first aspect, an embodiment of the present application provides a vehicle-end game method, including:
projecting a game interface outside the vehicle;
under the condition that at least one player is detected to enter the game interface, triggering the vehicle-mounted sensor to start detection;
the game state of the player is determined based on the detection signal of the in-vehicle sensor.
In a second aspect, an embodiment of the present application provides another vehicle-end game method, which is applied to a first vehicle end corresponding to a first vehicle, and the method includes:
projecting a first game interface outside a first vehicle;
acquiring a first game image of a first player in a first game interface;
acquiring a second game image of a second player from a second game interface projected outside a second vehicle based on communication connection between a second vehicle end corresponding to the second vehicle and the first vehicle end, wherein the first game interface is consistent with the second game interface; the first game interface and the second game interface are the game interfaces of the method of any of the above embodiments;
a second game image is displayed in the first game interface.
In a third aspect, an embodiment of the present application provides another car-end game method, including:
acquiring a first game image of a first player in a first game interface from a first vehicle end corresponding to a first vehicle; wherein the first game interface is projected outside the first vehicle;
acquiring a second game image of a second player in a second game interface from a second vehicle end corresponding to a second vehicle; the second game interface is projected outside the second vehicle and is consistent with the first game interface; the first game interface and the second game interface are the game interfaces of the method of any of the above embodiments;
the first game image and the second game image are synthesized.
In a fourth aspect, an embodiment of the present application provides a vehicle-end game device, including:
the first projection module is used for projecting a game interface outside the vehicle;
the first triggering module is used for triggering the vehicle-mounted sensor to start detection under the condition that at least one player is detected to enter the game interface;
the first determination module is used for determining the game state of the player based on the detection signal of the vehicle-mounted sensor.
In a fifth aspect, an embodiment of the present application provides another vehicle-end game device, which is applied to a first vehicle end corresponding to a first vehicle, and includes:
the second projection module is used for projecting the first game interface outside the first vehicle;
the first acquisition module is used for acquiring a first game image of a first player in a first game interface;
the second obtaining module is used for obtaining a second game image of a second player from a second game interface projected outside a second vehicle based on communication connection between a second vehicle end corresponding to the second vehicle and the first vehicle end, wherein the first game interface is consistent with the second game interface; the first game interface and the second game interface are the game interfaces of the method of any of the above embodiments;
a second game image is displayed in the first game interface.
In a sixth aspect, an embodiment of the present application provides another vehicle-end game device, including:
the third obtaining module is used for obtaining a first game image of a first player in the first game interface from a first vehicle end corresponding to the first vehicle; wherein the first game interface is projected outside the first vehicle;
the fourth obtaining module is used for obtaining a second game image of a second player in the second game interface from a second vehicle end corresponding to the second vehicle; the second game interface is projected outside the second vehicle and is consistent with the first game interface; the first game interface and the second game interface are the game interfaces of the method of any of the above embodiments;
and the synthesis module is used for synthesizing the first game image and the second game image.
In a seventh aspect, an embodiment of the present application provides a game system, including:
a vehicle comprising the apparatus of the fourth aspect;
a server, the apparatus of the sixth aspect of the server.
In an eighth aspect, an embodiment of the present application provides an electronic device, including: at least one processor; and a memory communicatively coupled to the at least one processor; the memory stores instructions executable by the at least one processor to enable the at least one processor to perform the vehicle-end game method of any of the above embodiments.
In a ninth aspect, embodiments of the present application provide a computer-readable storage medium, which stores computer instructions, and when the computer instructions are executed on a computer, the method in any one of the above-mentioned aspects is executed.
The advantages or beneficial effects in the above technical solution at least include: according to the method, the game interface is projected outside the vehicle, so that a player participates in the game interface; in the case of detecting that at least one player enters the game interface, triggering the vehicle-mounted sensor to start detection, and determining the game state of the player based on a detection signal of the vehicle-mounted sensor so as to carry out the game in order. Therefore, the vehicle can be used for providing driving or riding experience for the user, and can also be used for providing game interactive experience except driving or riding for the user, so that the user can participate in the vehicle-end game as a player, the interactive interaction between the player and the vehicle is deepened, and the use experience of the user is improved.
The foregoing summary is provided for the purpose of description only and is not intended to be limiting in any way. In addition to the illustrative aspects, embodiments, and features described above, further aspects, embodiments, and features of the present application will be readily apparent by reference to the drawings and following detailed description.
Drawings
In the drawings, like reference numerals refer to the same or similar parts or elements throughout the several views unless otherwise specified. The figures are not necessarily to scale. It is appreciated that these drawings depict only some embodiments in accordance with the disclosure and are therefore not to be considered limiting of its scope.
FIG. 1 is a schematic flow chart illustrating a vehicle-end game method according to an embodiment of the present application;
FIG. 2 is a schematic diagram of an application scenario according to an embodiment of the present application;
FIG. 3 is a schematic diagram of another application scenario according to an embodiment of the present application;
FIG. 4 is a schematic diagram of another application scenario according to an embodiment of the present application;
FIG. 5 is a schematic flow chart illustrating a further method of end-of-vehicle gaming according to an embodiment of the present application;
FIG. 6 is a schematic diagram illustrating a further flowchart of a vehicle-end game method according to an embodiment of the present application;
FIG. 7A is a schematic flow chart illustrating a vehicle-end game method according to another embodiment of the present application;
FIG. 7B is a schematic illustration of a communication link between a first vehicle end and a second vehicle end according to another embodiment of the present application;
FIG. 8A is a schematic flow chart illustrating a method for end-of-vehicle gaming according to another embodiment of the present application;
fig. 8B is a schematic view of communication connections between the first vehicle end and the second vehicle end and the cloud end according to another embodiment of the present application;
FIG. 9 is a schematic view of a vehicle end game apparatus according to an embodiment of the present application;
FIG. 10 is a schematic view of a vehicle end play set according to another embodiment of the present application;
FIG. 11 is a schematic view of a vehicle end play set according to yet another embodiment of the present application;
FIG. 12 is a schematic diagram of a gaming system according to an embodiment of the present application;
fig. 13 is a block diagram of an electronic device for implementing the car-end game method according to the embodiment of the present application.
Detailed Description
In the following, only certain exemplary embodiments are briefly described. As those skilled in the art will recognize, the described embodiments may be modified in various different ways, all without departing from the spirit or scope of the present application. Accordingly, the drawings and description are to be regarded as illustrative in nature, and not as restrictive.
Fig. 1 shows a flow chart of a vehicle-end game method according to an embodiment of the present application. As shown in fig. 1, the car-end game method may include:
s101, projecting a game interface outside the vehicle;
s102, under the condition that at least one player is detected to enter a game interface, triggering a vehicle-mounted sensor to start detection;
s103, determining the game state of the player based on the detection signal of the vehicle-mounted sensor.
The game interface can be projected on an open, barrier-free and flat field such as a non-public traffic road, a playground, a football field, a basketball field, a beach and the like where the vehicle is located by the vehicle, the type of the field projected by the game interface can be selected and adjusted according to actual needs, and the method is not limited in the embodiment of the application.
According to the method, the game interface is projected outside the vehicle, so that a player can participate in the game interface; in the case of detecting that at least one player enters the game interface, triggering the vehicle-mounted sensor to start detecting and determining the game state of the player based on the detection signal of the vehicle-mounted sensor so as to play the game in order. Therefore, the vehicle can be used for providing driving or riding experience for the user, and can also be used for providing game interactive experience except driving or riding for the user, so that the user can participate in the vehicle-end game as a player, the interactive interaction between the player and the vehicle is deepened, and the use experience of the user is improved.
In one embodiment, step S102 may include:
under the condition that at least one player is detected to enter the game interface, generating a starting reminding signal to remind the player to start the game;
and triggering the vehicle-mounted sensor to start detection based on the start reminding signal.
Wherein generating the start alert signal comprises: at least one of projecting a digital reciprocal image at the game interface, controlling a sound of the vehicle, and emitting a warning audio by a speaker. For example, images of numbers "3", "2", "1" are projected in sequence on the game interface, an acoustic simulation of the vehicle is controlled to emit a sound of a pistol, a speaker of the vehicle is controlled to emit a sound (such as "beep") or the like. Therefore, the game player can be automatically reminded to start the game, so that the game player can quickly enter the game state.
In one embodiment, the manner of triggering the vehicle-mounted sensor to start detecting in step S102 includes one of the following:
determining that the attitude image of the player is consistent with a preset attitude image;
determining that the voice control information of the player is consistent with a preset voice control instruction;
and determining that the position relation between the player and the game interface meets the preset position condition.
In one example, the posture image of the player may be acquired by an in-vehicle camera provided to the vehicle; comparing the attitude image with a preset attitude image; and if the similarity value of the posture image of the player and the preset posture image is greater than a first similarity threshold value, determining that the posture image of the player is consistent with the preset posture image.
In another example, the voice control information of the player may be acquired through a microphone provided in the vehicle; recognizing a voice control instruction from the voice control information; and if the similarity between the recognized voice control instruction and the preset voice control instruction is greater than the second similarity threshold, determining that the voice control information is consistent with the preset voice control instruction.
In yet another example, the positional relationship between the player and the game interface may be a positional relationship between the player and a start line in the game interface, or may be a positional relationship between the player and a boundary in the game interface, or the like.
The method for determining the position relation between the player and the game interface comprises the following steps: acquiring an image of a player entering a game interface through a vehicle-mounted camera arranged on a vehicle; a positional relationship between the player and a boundary of the game interface is identified from the image. For example, when the game interface is projected in front of the outside of the vehicle, the image is acquired by the front-view camera of the vehicle, and the position relationship between the player and the game interface is further identified.
Wherein the preset position condition comprises that the distance between the player and the start line in the game interface is smaller than a first distance threshold (for example, 10CM) or the distance between the player and the boundary of the game interface is smaller than the first distance threshold. And judging whether the position relation between the player and the game interface meets the preset position condition or not.
In one embodiment, the in-vehicle sensor includes a ranging sensor, and the determination of the game state of the player based on a detection signal of the in-vehicle sensor includes: based on the distance detection signal of the distance measuring sensor, the position change distance of the player is determined.
In one example, as shown in fig. 2, the ranging sensor may be a ranging radar 211 or a ranging camera of the vehicle 210, and specifically, the ranging radar 211 includes a forward radar 211A disposed at a middle portion of a grille of the vehicle 210 and two angle radars 211B disposed near headlamps 212 of the vehicle 210 and on both sides of the forward radar 211A, respectively. The position of the player is tracked by the forward radar 211A and the angular radar 211B to obtain a distance detection signal, so that the position change distance of the player can be determined. The forward radar 211A and the angle radar 211B may be millimeter-wave radars or other types of radars.
In one application scenario, as shown in fig. 2, the game interface may be a long jump game interface 220, the long jump game interface 220 may include a plurality of long jump regions 221 projected along a length direction of the vehicle 210, a digital identifier is projected in the plurality of long jump regions 221 for differentiation, and a dotted line 222 is projected at an end of the plurality of long jump regions 221 away from the vehicle 210. Upon detecting that the distance between at least one player and the start line 222 is less than the first distance threshold, the player is prompted to take off by sounding a reminder audio through a sound or speaker of the vehicle 210 and projecting a reciprocal number at the long jump gaming interface 220. The vehicle end of the vehicle 210 determines the long jump distance of the player based on the distance detection signals of the forward radar 211A and the angle radar 211B. One or two or more players can participate in the long jump game. Since the forward radar 211A and the angular radar 211B can simultaneously track the positions of a plurality of players, the detection efficiency can be improved.
In one embodiment, the vehicle-mounted sensor further comprises a speed sensor, and the method for determining the game state of the player based on the detection signal of the vehicle-mounted sensor comprises the following steps: and determining the speed of the player moving from the first preset position to the second preset position based on the distance detection signal of the distance measuring sensor and the speed detection signal of the speed measuring sensor.
For example, as shown in fig. 3, the speed measurement sensor may be a speed measurement radar or a speed measurement camera of the vehicle 210. Preferably, the speed measuring radar 211 and the distance measuring radar of the vehicle 210 may be the same radar, for example, the forward radar 211A and the angular radar 211B of the vehicle have both the speed measuring function and the distance measuring function, and the position and the speed of the player are tracked by using the forward radar 211A and the angular radar 211B of the vehicle 210 to obtain the distance detection signal and the speed detection signal, so as to determine the maximum instantaneous speed and the average speed of the player moving from the first preset position to the second preset position based on the distance detection signal and the speed detection signal. In addition, the sprint time of the player can be determined according to the distance between the first preset position and the second preset position and the average speed of the player.
In one application scenario, as shown in fig. 3, the game interface may be a sprint game interface 310, where the sprint game interface 310 may include a plurality of runway areas 311 projected along a length direction of the vehicle 210, where a digital mark is projected in the plurality of runway areas 311, a starting line 312 is projected at an end of the plurality of runway areas 311 close to the vehicle 210, and a finishing line 313 is projected at an end of the plurality of runway areas 311 far from the vehicle 210. Upon detecting that the distance between at least one player and start line 312 is less than a first distance threshold, the player is alerted to start by projecting images of the numbers "3", "2", "1", "GO" in sequence on sprint game interface 310 and simulating the sound of a pistol through the audio of vehicle 210, and the position and speed of the player are tracked after the player starts using forward radar 211A and angular radar 211B to determine at least one of the instantaneous speed, average speed, and sprint time the player runs from start line 312 to finish line 313.
In one embodiment, after generating the start reminder, the method further comprises: a guidance signal is presented in a first area outside the vehicle to guide the player into the first area.
Wherein the displaying of the guidance signal in the first area outside the vehicle may be projecting colored or monochromatic light in the first area outside the vehicle. The first region may be one region or two regions.
In one application scenario, as shown in fig. 4, the game interface may be a grid-jumping game interface, and the generating of the start alert signal includes at least one of a first group of regions 410 projected in the longitudinal direction of the vehicle 210 in front of the vehicle 210, a second group of regions 420 projected in the longitudinal direction of the vehicle 210 in the rear of the vehicle 210, a third group of regions 430 projected in the width direction of the vehicle 210 on the left side of the vehicle 210, and a fourth group of regions 440 projected in the width direction of the vehicle 210 on the right side of the vehicle 210; wherein each group of regions has a plurality of side-by-side regions, e.g., each group of regions has four side-by-side regions. In addition, digital marks are projected in a plurality of side-by-side areas for distinguishing.
In one application, the checkerboard game has a single-player mode and a multi-player mode, when the single-player mode is selected, the guiding signal is only displayed in a first area of a group of areas, for example, as shown in fig. 4, when the single-player mode is selected and the first group of areas 410 is selected as a target group of areas, a monochromatic or colored light is projected in the first area 411 of the first group of areas 410, the first area 411 of the first group of areas 410 is illuminated, and a player is guided to enter the first area 411; when the multi-player mode is selected, the guiding signals are displayed in the first area 411 of the first group area 410, the first area 421 of the second group area 420, the first area 431 of the third group area 430 and the first area 441 of the fourth group area 440, for example, if the two-player mode is selected, monochromatic or colored light can be projected in the first area 411 of the first group area 410 and the first area 431 of the third group area 430, the first area 411 of the first group area 410 and the first area 431 of the third group area 430 are illuminated, and two players are guided to enter the first area 411 of the first group area 410 and the first area 431 of the third group area 430 respectively.
The guiding signal also has a corresponding relation with the audio resource, and the guiding signal can be displayed in the first area according to the beat of the audio resource. For example, a light of a single color or a color is flashed in the first region in accordance with the tempo of music. This may create an immersive gaming experience.
In the embodiment, the guiding signal is displayed in the first area outside the vehicle, so that a player can be guided to enter the first area to participate in the game, the game is ensured to be played in order, and the interaction between the player and the vehicle is enhanced.
In another embodiment, the vehicle-mounted sensor includes a position sensor, as shown in fig. 5, and the determining the game state of the player based on the detection signal of the vehicle-mounted sensor includes:
s501, determining whether a player enters a first area or not based on a position detection signal of a position sensor;
and the method further comprises:
and S502, under the condition that the player is determined to enter the first area or the player does not enter the first area within the valid time range, displaying a guide signal in a second area outside the vehicle to guide the player to enter the second area.
In one example, generating the start reminder further comprises: and establishing corresponding relations between a plurality of areas and a plurality of position ranges in each group of areas.
For example, the first area is preset with a first position range, and the step S501 may include: determining whether the player enters the first area based on a positional relationship between the position detection signal of the position sensor and the first position range; if the position detection signal is located in the first position range, determining that the player enters a first area; if the position detection signal is outside the first position range, it is determined that the player does not enter the first area.
The position sensor may be a positioning radar, which may be the same radar as the distance measuring radar and the speed measuring radar in the above embodiments, and the difference is that in this embodiment, the positioning radar may be installed in at least one of the rear, left side and right side of the vehicle, in addition to the front of the vehicle, so as to detect the position of the player when playing the game in the corresponding at least one of the second group area, the third group area and the fourth group area. For example, a forward radar and two angle radars are installed in front of the vehicle to detect the position of the player playing within the first set of areas; a forward radar and two angle radars are also mounted at the rear of the vehicle to detect the position of the player playing in the second set of zones.
Further, step S502 may include: in the case where it is determined that the player enters the first area, a guide signal is presented in a second area outside the vehicle to guide the player into the second area. The second area may be randomly determined from a plurality of areas in each group of areas, and the number of the second areas may also be one or two.
For example, in the single-player mode, as shown in fig. 4, in case it is determined that the player enters the first area 411 of the first group of areas 410, the second areas 412 having the numerical identifiers "2" and "3" are illuminated and the illumination of the first area 411 is stopped, so that the player quickly enters the two second areas 412. Therefore, the method is beneficial to improving the reaction speed of the player and enhancing the agility of the player.
Step S502 may further include: in the event that it is determined that the player does not enter the first area within the valid time range, a guidance signal is presented in a second area outside the vehicle to guide the player to enter the second area. For example, in the single-player mode, as shown in fig. 4, in case it is determined that the player does not enter the first area 411 of the first group of areas 410 within the valid time range, the second area 412 having the numerical identifiers "2" and "3" is illuminated and the illumination of the first area 411 is stopped to guide the player to enter the second area 412. Therefore, even if the player misses the opportunity of entering the first area, the player can continue to participate in the game, and the interest of the game is enhanced.
In the embodiment, whether the player enters the designated area of the game in time can be fed back based on whether the player enters the first area or does not enter the first area within the effective time range, scoring aiming at the game state of the player is facilitated, in addition, the guide signal is continuously displayed in the second area outside the vehicle, the player is guided to enter the second area, the game can be ensured to be carried out in order, and therefore the integral scoring can be carried out on the condition that the player finishes the game.
In one embodiment, the method may further comprise: triggering a multimedia component of the vehicle to display a multimedia resource corresponding to the game state of the player; and/or triggering the vehicle door or the vehicle window to display an action corresponding to the game state.
The multimedia components of the vehicle comprise the lamps, the sound, the display screen and the like of the vehicle.
Specifically, the vehicular lamp includes an atmosphere lamp of the vehicle including an instrument panel atmosphere lamp and a decorative lamp provided at a ceiling, a door handle, or the like of the vehicle, and an illumination lamp of the vehicle including a headlamp, a fog lamp, a license plate lamp, a backup lamp, a turn lamp, or the like. The display screen comprises a central control screen, an entertainment screen and the like of the vehicle, wherein the central control screen can be arranged on an operation table of the vehicle, and the entertainment screen can be a copilot entertainment screen of the vehicle or a seat entertainment screen of the vehicle.
The multimedia component of the vehicle is triggered to display the multimedia resources corresponding to the game state of the player, and when the game state of the player is game end, at least one of atmosphere lamp flashing, sound applause and display applause images is triggered, positive feedback is given to the player, and an immersive game atmosphere is created.
The action of triggering the vehicle door or the vehicle window to display the game state can be triggering the vehicle door to swing or triggering the vehicle window to slide. For example, when the game state is game completion, the power door is triggered to swing back and forth or the power window is triggered to slide up and down, so that an immersion type game atmosphere is created.
Therefore, the game state of the player can be fed back positively, an immersion type game atmosphere is created, and the interest of the game is increased.
In one embodiment, the game interface further comprises preset game rules, and the method further comprises: and calculating and displaying the achievements of the players according to the game state and the game rules.
In one example, the score of the player can be calculated by the vehicle end of the vehicle, or the vehicle end of the vehicle can send the game state of the player to the cloud end based on the wireless communication connection with the cloud end, so that the cloud end can be calculated based on the game state of the player.
The player's score calculation may be: in a long jump game, the score of a player is determined based on the distance between the take-off position and the landing position of the player. For example, if the distance between the take-off position and the landing position is larger, the score is higher; if the player makes a foul (e.g., the player's jump position is at the start line 222 or on the side of the start line 222 near the vehicle 210 as shown in FIG. 2), no score is made.
In the sprint game, the player's achievement is determined based on at least one of the player's maximum instantaneous speed, average speed, and sprint time from the start line to the finish line. For example, the score is higher if the maximum instantaneous speed and/or average speed is lower; if the dash time is shorter, the score is higher; if the player makes an offense (e.g., the player steps on the start line 312 during a race, starts as shown in fig. 3, or the start position is on the side of the start line 312 away from the vehicle 210, etc.), no score is scored.
In the grid jumping game, the achievement of the player is determined according to the hit number of the player entering the target area with the guide signal. For example, as shown in fig. 4, if a first area 411 of the first group of areas 410 is projected with light, a player enters the first area 411 within the valid time range, and the player hits the first area 411. The higher the number of hits on the target area by the player, the higher the score of the player.
In the above game, the final score of the player may be a score of one round of the game or a total score of a plurality of rounds of the game.
In another example, the player may include a plurality, and presenting the player's achievements includes: the cloud end sorts the final scores of the multiple players to obtain ranking information of the multiple players; the cloud end sends ranking information to the vehicle end of the vehicle, so that the vehicle end displays the final score and the ranking information of the player on a display screen of the vehicle, or projects the final score and the ranking information of the player on a game interface outside the vehicle.
Therefore, when the game is finished, the completion condition of the game can be scored for the player, the final score is obtained, the game competitive performance is enhanced, and the use experience of the user is improved.
In one embodiment, as shown in fig. 6, the method may further include:
s601, determining whether a player passes the game according to the game state;
s602, when the player passes the game, a vehicle function trigger signal is generated.
In one example, a plurality of game stages are preset in the game, and the plurality of game stages and the plurality of vehicle functions have corresponding relations; when the player does not make a foul at the designated game stage, determining that the player passes the designated game stage. In addition, the player can be determined to pass the designated game stage in the case that the final score of the player in the designated stage game exceeds a preset score threshold value.
Step S602 may be that, in the case that the player passes the designated game level, a trigger signal for triggering a corresponding vehicle function is generated, and the corresponding vehicle function may be a new game or a new game element corresponding to the designated game level.
Wherein, the kinds of game elements include a plurality of kinds, for example, in a long jump game, the game elements are a plurality of audio resources (such as light music or songs); in the sprint game, the game elements are at least one of a plurality of audio resources for sounding a gunshot, a plurality of runway area pattern resources, a plurality of starting line pattern resources, a plurality of finishing line pattern resources, a plurality of final scoring pattern resources and a plurality of ranking information pattern resources; in a checkered game, the game elements are a variety of audio resources.
For example, when the player passes the first pass of the sprint game, a trigger signal is generated that triggers the audio of one or more of the pistol voices to unlock the corresponding pistol voice.
Therefore, the game can be updated in the game process, the interest of the game is increased, and the game experience of the user is improved.
In one embodiment, the game interface of the above embodiment is projected by a digital Light processing (dlp) device disposed in the vehicle. The DLP device may include a plurality of DLP devices.
For example, as shown in fig. 2 and 3, in the long jump game and the sprint game, the DLP devices include two DLP devices 212 respectively disposed at both sides of the head of the vehicle 210 to project the long jump game interface 210 or the sprint game interface 310 in front of the outside of the vehicle 210.
Further, as shown in fig. 2 and 3, the DLP device 212 may be used as a headlamp of the vehicle 210. In this manner, the DLP device 212 is not only used for illumination of nighttime driving roads, but also can be used for projection of game interfaces.
In another example, as shown in fig. 4, in the grid jump game, the DLP device 212 may be disposed at least one of the rear, left, and right sides of the vehicle 210 in addition to the both sides of the head of the vehicle 210, so as to exhibit the guidance signal in the first and second areas of the respective groups of areas.
It should be noted that, the setting position of the DLP device can be selected and adjusted according to actual needs, and the embodiment of the present application does not limit this.
Fig. 7A shows a flow diagram of a vehicle-end game method according to another embodiment of the present application. The method may be applied to a first vehicle end corresponding to a first vehicle, and as shown in fig. 7A, the method may include:
s701, projecting a first game interface outside a first vehicle;
s702, acquiring a first game image of a first player in a first game interface;
s703, acquiring a second game image of a second player from a second game interface projected outside a second vehicle based on communication connection between a second vehicle end corresponding to the second vehicle and the first vehicle end, wherein the first game interface is consistent with the second game interface;
and S704, displaying the second game image in the first game interface.
As shown in fig. 7B, the first vehicle end 711 corresponding to the first vehicle 710 may be a vehicle end of the first vehicle 710, or may be a mobile terminal of a user of the first vehicle 710. The second end 721 corresponding to the second vehicle 720 may be a vehicle end of the second vehicle 720, or may be a mobile terminal of a user of the second vehicle 720.
The first vehicle end 711 corresponding to the first vehicle 710 projects a first game interface outside the first vehicle 710 through the first DLP device 712, so that when a first player participates in a game through the first game interface, the first vehicle end 711 can acquire a first game image of the first player at the first game interface through the first vehicle-mounted camera 713.
Correspondingly, the second vehicle end 721 corresponding to the second vehicle 720 projects a second game interface outside the second vehicle 720 through the second DLP device 722, so that a second player participates in the game through the second game interface; the second vehicle end 721 obtains a second game image of the second player on the second game interface through the second vehicle-mounted camera 723; the first vehicle end 721 is connected with the first vehicle end 711 in a wireless communication mode based on the second vehicle end 721 corresponding to the second vehicle 720, and can acquire a second game image of a second player from the second vehicle end 721; so that the first vehicle end 711 can project the acquired second game image in the first game interface.
In addition, the first vehicle end 711 may further track at least one first player through the first distance measuring radar 714, the first speed measuring radar 715 and the first positioning radar 716, obtain a detection signal, and further determine a first game state of the first player. Correspondingly, the second vehicle end 721 may also track at least one second player through the second distance measuring radar 724, the second speed measuring radar 725 and the second positioning radar 726, so as to obtain a detection signal, and further determine a second game state of the second player.
The first game interface and the second game interface may be at least one of a long jump game interface, a sprint game interface, and a skip grid game interface of the above embodiments, the first game interface and the second game interface being identical.
Further, as shown in fig. 7B, the first vehicle end 711 of the first vehicle 710 and the second vehicle end 721 of the second vehicle 720 may be connected with each other by bluetooth or Wifi hot spot for wireless communication.
Therefore, the first vehicle end is utilized to display the second game image of the second player in the first game interface, the first game image of the first vehicle end and the second game image of the second vehicle end are beneficial to synchronous interaction, and the method is suitable for networking competition of a plurality of vehicles. Therefore, the interactivity between the users and the vehicles can be increased, the interactivity between the users corresponding to the vehicles can be enhanced, and the interest of the game is improved.
Fig. 8A shows a schematic flow diagram of a vehicle-end game method according to yet another embodiment of the present application. As shown in fig. 8A, the method may include:
s801, acquiring a first game image of a first player in a first game interface from a first vehicle end corresponding to a first vehicle; wherein the first game interface is projected outside the first vehicle;
s802, a second game image of a second player in a second game interface is obtained from a second vehicle end corresponding to a second vehicle; the second game interface is projected outside the second vehicle and is consistent with the first game interface;
s803, the first game image and the second game image are synthesized.
In one example, obtaining the first game image includes obtaining a first video of a first player playing a game on a first game interface; obtaining the second game image includes obtaining a second video of a second player playing a game on the second game interface; compositing the first game image and the second game image includes compositing the first video and the second video into a virtual video to form a tournament playback video. Therefore, the user can conveniently play back the video rewarming game scene through the match, and the game fun is improved.
In another example, the first game image and the second game image may be combined in a first vehicle end corresponding to the first vehicle, or may be combined in a cloud.
As shown in fig. 8B, when the final game image is synthesized at the first car end 711 corresponding to the first vehicle 710 for the first game image and the second game image, the first car end 711 may transmit the final game image to the second car end 721 based on the communication connection with the second car end 721 corresponding to the second vehicle 720. In this way, the second vehicle end 721 may control the second DLP device 722 of the second vehicle 720 to project the final game image or control a display screen (not shown in the drawings) of the second vehicle 720 to display the final game image, so as to display the final game image.
Further, the first vehicle end 711 of the first vehicle 710 may further send the final game image to the cloud end 810 for saving based on the communication connection with the cloud end, and then the second vehicle end 721 may download the final game image from the cloud end 810 through the first vehicle end 711 or directly.
As shown in fig. 8B, when the final game image is synthesized at the cloud 810 for the first game image and the second game image, the cloud 810 can send the final game image to the first vehicle 711 and the second vehicle 721 respectively based on the communication connection with the first vehicle 711 and the second vehicle 721. In this way, the first vehicle end 711 may control the first DLP device 712 of the first vehicle 710 to project the final game image or control a display screen (not shown in the drawings) of the first vehicle 710 to display the final game image, and the second vehicle end 721 may control the second DLP device 722 of the second vehicle 720 to project the final game image or control a display screen of the second vehicle 720 to display the final game image.
Further, the first game image and the second game image may be combined in the first game interface, or may be combined in a new game interface, which is not limited in the embodiment of the present application.
Further, synthesizing the first game image and the second game image may include: at least one material is added to the combined first game image and second game image. The material includes music, animation, characters, expression images, and the like.
According to the embodiment of the application, the first game interface is projected outside the first vehicle, the second game interface is projected outside the second vehicle, so that a first player can enter the first game interface to participate in the game and a second player can enter the second game interface to participate in the game, and the interactivity between the user and the vehicle and the interestingness of the game can be enhanced; moreover, a final game image is synthesized based on the acquired first game image and the acquired second game image, so that the user can weigh the game scene at a third person's perspective, and the interest of the game can be improved.
In the above embodiment, as shown in fig. 7B and 8B, the first game interface may be projected by a first DLP device 712 disposed on the first vehicle 710, wherein the first DLP device 712 may include a plurality of devices; the second game interface may be projected by a second DLP device 722 disposed on a second vehicle 720; among them, the second DLP device 722 may include a plurality. The specific arrangement of the first DLP device 712 and the second DLP device 722 is the same as that of the DLP devices in the above embodiments, and is not described again.
It should be noted that the positions of the first DLP device 712 and the second DLP device 722 can be selected and adjusted according to actual needs, and the embodiment of the present application does not limit this.
Further, as shown in fig. 7B and 8B, the first game image is acquired by the first onboard camera 713 provided to the first vehicle 710, and in the long jump game, the sprint game, and the checker game, the first onboard camera 713 may be a first front camera of the first vehicle 710; the second game image is acquired by a second onboard camera 723 provided on the second vehicle 720; the second onboard camera 723 may be a second forward looking camera of the second vehicle 720. The first front-view camera of the first vehicle 710 may be disposed in front of the interior of the first vehicle 710, for example, near the top of the middle of the front windshield of the first vehicle 710. In addition, the front-view camera of the first vehicle 710 is also used to acquire an image of an obstacle in front of the first vehicle 710, so as to avoid the obstacle or perform emergency braking on the obstacle. The second front-view camera of the second vehicle 720 is arranged in the same manner and functions as the first front-view camera, and will not be described again.
Further, the first vehicle-mounted camera 713 may further include at least one of a rear view camera provided at the rear of the first vehicle 710, a first vehicle-mounted camera on the left side, and a second vehicle-mounted camera on the right side to acquire a game image of the player at the corresponding group area in the checkerboard game. The third vehicle-mounted sub-camera and the fourth vehicle-mounted sub-camera of the second vehicle 720 have the same setting mode, and are not described again.
In the above embodiment, the number of the first vehicle 710 and the second vehicle 720 may be one, respectively; the number of the first vehicles 710 may be one, and the number of the second vehicles 720 may be plural. The number of the first vehicle 710 and the second vehicle 720 can be selected and adjusted according to actual needs, which is not limited in the embodiments of the present application.
Fig. 9 is a schematic structural diagram of a vehicle-end game device according to an embodiment of the present application. As shown in fig. 9, the vehicle-end game device 900 may include:
a first projection module 910 for projecting a game interface outside the vehicle;
the first triggering module 920 is used for triggering the vehicle-mounted sensor to start detection under the condition that at least one player is detected to enter the game interface;
a first determining module 930 for determining the game state of the player based on the detection signal of the in-vehicle sensor.
In one embodiment, the on-board sensors include ranging sensors, and the first determining module 930 includes:
a first determining sub-module for determining a position change distance of the player based on the distance detection signal of the distance measuring sensor.
In one embodiment, the vehicle-mounted sensor further includes a speed sensor, and the first determining module 930 may include:
and the second determining submodule is used for determining the speed of the player moving from the first preset position to the second preset position based on the distance detection signal of the distance measuring sensor and the speed detection signal of the speed measuring sensor.
In one embodiment, the distance measuring sensor comprises a distance measuring radar or a distance measuring camera arranged in front of the vehicle, and the speed measuring sensor comprises a speed measuring radar or a speed measuring camera arranged in front of the vehicle.
In one embodiment, the first triggering module may include:
the generating submodule is used for generating a starting reminding signal to remind a player to start a game under the condition that at least one player is detected to enter a game interface;
and the trigger submodule is used for triggering the vehicle-mounted sensor to start detection based on the start reminding signal.
In one embodiment, the manner in which the first triggering module triggers the in-vehicle sensor to start detecting may include one of:
determining that the attitude image of the player is consistent with a preset attitude image;
determining that the voice control information of the player is consistent with a preset voice control instruction;
and determining that the position relation between the player and the game interface meets the preset position condition.
In one embodiment, the apparatus further comprises:
the first display module is used for displaying a guide signal in a first area outside the vehicle so as to guide a player to enter the first area.
In one embodiment, the on-board sensors include position sensors, and the first determining module 930 includes:
a second determination sub-module for determining whether the player enters the first area based on a position detection signal of the position sensor;
and the apparatus further comprises:
and the second display module is used for displaying a guide signal in a second area outside the vehicle to guide the player to enter the second area under the condition that the player is determined to enter the first area or the player does not enter the first area within the valid time range.
In one embodiment, the first area and the second area are located on at least one side of the periphery of the vehicle, the position sensor comprises a positioning radar arranged at least one of the front, the rear, the left side and the right side of the vehicle, and the position of the positioning radar is in corresponding relation with the sides of the first area and the second area.
In one embodiment, the apparatus further comprises:
the second triggering module is used for triggering the multimedia component of the vehicle to display the multimedia resource corresponding to the game state of the player; and/or the presence of a gas in the gas,
and the third trigger module is used for triggering the car door or the car window to display the action corresponding to the game state.
In one embodiment, the game interface further comprises preset game rules, and the device further comprises:
and the third display module is used for calculating and displaying the achievements of the players according to the game state and the game rules.
In one embodiment, the apparatus further comprises:
the second determining module is used for determining whether the player passes the game or not according to the game state;
and the generating module is used for generating the vehicle function trigger signal under the condition that the player passes the game.
In one embodiment, the game interface is projected by a Digital Light Processing (DLP) device disposed in the vehicle.
Fig. 10 is a schematic structural view of a vehicle-end game device according to another embodiment of the present application. The vehicle-end game device 1000 may be applied to a first vehicle end corresponding to a first vehicle, as shown in fig. 10, the vehicle-end game device 1000 includes:
the second projection module 1010 is used for projecting the first game interface outside the first vehicle;
a first obtaining module 1020, configured to obtain a first game image of a first player in a first game interface;
a second obtaining module 1030, configured to obtain a second game image of a second player from a second game interface projected outside a second vehicle based on a communication connection between a second vehicle end corresponding to the second vehicle and the first vehicle end, where the first game interface is consistent with the second game interface; the first game interface and the second game interface are the game interfaces of the method of any of the above embodiments;
the display module 1040 is configured to display the second game image in the first game interface.
Fig. 11 is a schematic structural view of a vehicle-end game device according to another embodiment of the present application. The vehicle-end game device 1100 may include:
the third obtaining module 1110 is configured to obtain a first game image of a first player in the first game interface from a first vehicle end corresponding to the first vehicle; wherein the first game interface is projected outside the first vehicle;
the fourth obtaining module 1120 is configured to obtain a second game image of the second player in the second game interface from a second vehicle end corresponding to the second vehicle; the second game interface is projected outside the second vehicle and is consistent with the first game interface; the first game interface and the second game interface are the game interfaces of the vehicle-end game method of any one of the above embodiments;
a composition module 1130 for compositing the first game image and the second game image.
Fig. 12 is a schematic structural diagram of a game system according to an embodiment of the present application. As shown in fig. 9, 11, and 12, the game system 1200 may include: a vehicle 1210, the vehicle 1210 including the vehicle-end game device 900 according to any one of the above embodiments; the server 1220 includes the vehicle-side game device 1100 according to any one of the embodiments described above.
The functions of each module in each apparatus in the embodiment of the present application may refer to corresponding descriptions in the above method, and are not described herein again.
Fig. 13 shows a block diagram of an electronic device according to an embodiment of the present application. As shown in fig. 13, the electronic apparatus includes: a memory 1310 and a processor 1320, the memory 1310 having stored therein instructions executable on the processor 1320. The processor 1320, when executing the instructions, implements the car-end game method in the above-described embodiment. The number of the memory 1310 and the processor 1320 may be one or more. The electronic device is intended to represent various forms of digital computers, such as laptops, desktops, workstations, personal digital assistants, servers, blade servers, mainframes, and other appropriate computers. The electronic device may also represent various forms of mobile devices, such as personal digital processing, cellular phones, smart phones, wearable devices, and other similar computing devices. The components shown herein, their connections and relationships, and their functions, are meant to be examples only, and are not meant to limit implementations of the present application that are described and/or claimed herein.
The electronic device may further include a communication interface 1330 for communicating with an external device to perform data interactive transmission. The various devices are interconnected using different buses and may be mounted on a common motherboard or in other manners as desired. The processor 1320 may process instructions for execution within the electronic device, including instructions stored in or on a memory to display graphical information of a GUI on an external input/output device (such as a display device coupled to an interface). In other embodiments, multiple processors and/or multiple buses may be used, along with multiple memories and multiple memories, as desired. Also, multiple electronic devices may be connected, with each device providing portions of the necessary operations (e.g., as a server array, a group of blade servers, or a multi-processor system). The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of illustration, only one thick line is shown in FIG. 13, but this is not intended to represent only one bus or type of bus.
Optionally, in an implementation, if the memory 1310, the processor 1320 and the communication interface 1330 are integrated on a chip, the memory 1310, the processor 1320 and the communication interface 1330 may communicate with each other through an internal interface.
It should be understood that the processor may be a Central Processing Unit (CPU), other general purpose processor, a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field Programmable Gate Array (FPGA) or other Programmable logic device, discrete Gate or transistor logic, discrete hardware components, etc. A general purpose processor may be a microprocessor or any conventional processor or the like. It is noted that the processor may be a processor supporting an Advanced reduced instruction set machine (ARM) architecture.
Embodiments of the present application provide a computer-readable storage medium (such as the memory 1310 described above) storing computer instructions, which when executed by a processor implement the methods provided in embodiments of the present application.
Alternatively, the memory 1310 may include a program storage area and a data storage area, wherein the program storage area may store an operating system, an application program required for at least one function; the storage data area may store data created according to use of the electronic device of the vehicle-end game method, and the like. Further, the memory 1310 may include high speed random access memory, and may also include non-transitory memory, such as at least one magnetic disk storage device, flash memory device, or other non-transitory solid state storage device. In some embodiments, the memory 1310 may optionally include memory located remotely from the processor 1320, and these remote memories may be connected to the vehicle end gaming method electronics via a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof.
In the description herein, references to the description of the term "one embodiment," "some embodiments," "an example," "a specific example," or "some examples," etc., mean that a particular feature, structure, material, or characteristic described in connection with the embodiment or example is included in at least one embodiment or example of the application. Furthermore, the particular features, structures, materials, or characteristics described may be combined in any suitable manner in any one or more embodiments or examples. Furthermore, various embodiments or examples and features of different embodiments or examples described in this specification can be combined and combined by one skilled in the art without contradiction.
Furthermore, the terms "first", "second" and "first" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance or implicitly indicating the number of technical features indicated. Thus, a feature defined as "first" or "second" may explicitly or implicitly include at least one such feature. In the description of the present application, "a plurality" means two or more unless specifically limited otherwise.
Any process or method descriptions in flow charts or otherwise described herein may be understood as representing modules, segments, or portions of code which include one or more (two or more) executable instructions for implementing specific logical functions or steps in the process. And the scope of the preferred embodiments of the present application includes other implementations in which functions may be performed out of the order shown or discussed, including substantially concurrently or in reverse order, depending on the functionality involved.
The logic and/or steps represented in the flowcharts or otherwise described herein, e.g., an ordered listing of executable instructions that can be considered to implement logical functions, can be embodied in any computer-readable medium for use by or in connection with an instruction execution system, apparatus, or device, such as a computer-based system, processor-containing system, or other system that can fetch the instructions from the instruction execution system, apparatus, or device and execute the instructions.
It should be understood that portions of the present application may be implemented in hardware, software, firmware, or a combination thereof. In the above embodiments, the various steps or methods may be implemented in software or firmware stored in memory and executed by a suitable instruction execution system. All or part of the steps of the method of the above embodiments may be implemented by hardware that is configured to be instructed to perform the relevant steps by a program, which may be stored in a computer-readable storage medium, and which, when executed, includes one or a combination of the steps of the method embodiments.
In addition, functional units in the embodiments of the present application may be integrated into one processing module, or each unit may exist alone physically, or two or more units are integrated into one module. The integrated module can be realized in a hardware mode, and can also be realized in a software functional module mode. The integrated module may also be stored in a computer-readable storage medium if it is implemented in the form of a software functional module and sold or used as a separate product. The storage medium may be a read-only memory, a magnetic or optical disk, or the like.
The above description is only for the specific embodiments of the present application, but the scope of the present application is not limited thereto, and any person skilled in the art can easily conceive various changes or substitutions within the technical scope of the present application, and these should be covered by the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (26)

1. A vehicle end game method, comprising:
projecting a game interface outside the vehicle;
under the condition that at least one player is detected to enter the game interface, triggering an on-board sensor to start detection;
determining a game state of the player based on a detection signal of the in-vehicle sensor.
2. The method of claim 1, wherein the in-vehicle sensor comprises a ranging sensor, and wherein determining the game state of the player based on a detection signal of the in-vehicle sensor comprises:
determining a position change distance of the player based on a distance detection signal of the ranging sensor.
3. The method of claim 2, wherein the vehicle-mounted sensor further comprises a speed sensor, and wherein determining the game state of the player based on the detection signal of the vehicle-mounted sensor comprises:
and determining the speed of the player moving from the first preset position to the second preset position based on the distance detection signal of the distance measuring sensor and the speed detection signal of the speed measuring sensor.
4. The method of claim 3, wherein the range sensor comprises a range radar or a range camera disposed in front of the vehicle, and the speed sensor comprises a speed radar or a speed camera disposed in front of the vehicle.
5. The method of claim 1, wherein triggering an in-vehicle sensor to begin detection upon detection of at least one player entering the gaming interface comprises:
under the condition that at least one player is detected to enter the game interface, generating a starting reminding signal to remind the player to start the game;
and triggering the vehicle-mounted sensor to start detection based on the start reminding signal.
6. The method of claim 1, wherein triggering an on-board sensor to begin detection comprises one of:
determining that the posture image of the player is consistent with a preset posture image;
determining that the voice control information of the player is consistent with a preset voice control instruction;
and determining that the position relation between the player and the game interface meets a preset position condition.
7. The method of claim 6, further comprising, after generating the start alert signal:
a guidance signal is shown in a first area outside of a vehicle to guide the player into the first area.
8. The method of claim 7, wherein the in-vehicle sensor comprises a position sensor, and determining the game state of the player based on a detection signal of the in-vehicle sensor comprises:
determining whether the player enters the first area based on a position detection signal of the position sensor;
and the method further comprises:
in the event that it is determined that the player entered the first area or the player did not enter the first area within a valid time frame, a guidance signal is presented in a second area outside the vehicle to guide the player into the second area.
9. The method of claim 8, wherein the first zone and the second zone are located on at least one side of the vehicle's perimeter, and the position sensor comprises a positioning radar located at least one of the front, rear, left side, and right side of the vehicle, the positioning radar being located in a corresponding relationship to the sides of the first zone and the second zone.
10. The method of claim 1, further comprising:
triggering a multimedia component of a vehicle to display a multimedia resource corresponding to the game state of the player; and/or the presence of a gas in the gas,
and triggering the car door or the car window to display the action corresponding to the game state.
11. The method of claim 1, wherein the game interface further comprises preset game rules, the method further comprising:
and calculating and displaying the achievements of the players according to the game states and the game rules.
12. The method of any one of claims 1 to 11, further comprising:
determining whether the player passes the game according to the game state;
generating a vehicle function trigger signal if the player passes the game.
13. The method according to any one of claims 1 to 11, wherein the game interface is projected by a Digital Light Processing (DLP) device provided to the vehicle.
14. A vehicle-end game method applied to a first vehicle end corresponding to a first vehicle, the method comprising:
projecting a first game interface outside the first vehicle;
acquiring a first game image of a first player in the first game interface;
acquiring a second game image of a second player from a second game interface projected outside a second vehicle based on communication connection between a second vehicle end corresponding to the second vehicle and the first vehicle end, wherein the first game interface is consistent with the second game interface; the first game interface and the second game interface are game interfaces of the method of any one of claims 1 to 13;
displaying the second game image in the first game interface.
15. A vehicle end game method, comprising:
acquiring a first game image of a first player in a first game interface from a first vehicle end corresponding to a first vehicle; wherein the first gaming interface is projected outside of the first vehicle;
acquiring a second game image of a second player in a second game interface from a second vehicle end corresponding to a second vehicle; wherein the second game interface is projected outside the second vehicle and is consistent with the first game interface; the first game interface and the second game interface are game interfaces of the method of any one of claims 1 to 13;
the first game image and the second game image are synthesized.
16. A vehicle end game apparatus, comprising:
the first projection module is used for projecting a game interface outside the vehicle;
the first triggering module is used for triggering the vehicle-mounted sensor to start a game under the condition that at least one player is detected to enter the game interface;
the first determination module is used for determining the game state of the player based on the detection signal of the vehicle-mounted sensor.
17. The apparatus of claim 16, further comprising:
the first display module is used for displaying a guide signal in a first area outside the vehicle so as to guide the player to enter the first area.
18. The apparatus of claim 17, wherein the vehicle-mounted sensor comprises a position sensor, and wherein the first determining module comprises:
a second determination sub-module for determining whether the player enters the first area based on a position detection signal of the position sensor;
and the apparatus further comprises:
and the second display module is used for displaying a guide signal in a second area outside the vehicle to guide the player to enter the second area under the condition that the player is determined to enter the first area or the player does not enter the first area within the valid time range.
19. The apparatus of claim 16, further comprising:
the second triggering module is used for triggering the multimedia component of the vehicle to display the multimedia resource corresponding to the game state of the player; and/or the presence of a gas in the gas,
and the second trigger module is used for triggering the car door or the car window to display the action corresponding to the game state.
20. The apparatus of claim 16, wherein the game interface further comprises preset game rules, the apparatus further comprising:
and the third display module is used for calculating and displaying the achievements of the players according to the game state and the game rules.
21. The apparatus of any one of claims 16 to 20, further comprising:
the second determining module is used for determining whether the player passes the game or not according to the game state;
and the generating module is used for generating a vehicle function trigger signal under the condition that the player passes the game.
22. An end play apparatus for a first vehicle, the apparatus comprising:
the second projection module is used for projecting a first game interface outside the first vehicle;
the first acquisition module is used for acquiring a first game image of a first player in the first game interface;
the second obtaining module is used for obtaining a second game image of a second player from a second game interface projected outside a second vehicle based on communication connection between a second vehicle end corresponding to the second vehicle and the first vehicle end, wherein the first game interface is consistent with the second game interface; the first game interface and the second game interface are game interfaces of the method of any one of claims 1 to 13;
and the display module is used for displaying the second game image in the first game interface.
23. A vehicle end game apparatus, comprising:
the third obtaining module is used for obtaining a first game image of a first player in the first game interface from a first vehicle end corresponding to the first vehicle; wherein the first gaming interface is projected outside of the first vehicle;
the fourth obtaining module is used for obtaining a second game image of a second player in the second game interface from a second vehicle end corresponding to the second vehicle; wherein the second game interface is projected outside the second vehicle and is consistent with the first game interface; the first game interface and the second game interface are game interfaces of the method of any one of claims 1 to 13;
a composition module for compositing the first game image and the second game image.
24. A gaming system, comprising:
a vehicle comprising the apparatus of any one of claims 16 to 21;
a server comprising the apparatus of claim 23.
25. An electronic device, comprising:
at least one processor; and
a memory communicatively coupled to the at least one processor; wherein the content of the first and second substances,
the memory stores instructions executable by the at least one processor to enable the at least one processor to perform the method of any one of claims 1 to 15.
26. A computer readable storage medium having stored therein computer instructions which, when executed by a processor, implement the method of any one of claims 1 to 15.
CN202110243583.0A 2021-03-05 2021-03-05 Vehicle-end game method, device, system, equipment and storage medium Pending CN112891937A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202110243583.0A CN112891937A (en) 2021-03-05 2021-03-05 Vehicle-end game method, device, system, equipment and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202110243583.0A CN112891937A (en) 2021-03-05 2021-03-05 Vehicle-end game method, device, system, equipment and storage medium

Publications (1)

Publication Number Publication Date
CN112891937A true CN112891937A (en) 2021-06-04

Family

ID=76108638

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202110243583.0A Pending CN112891937A (en) 2021-03-05 2021-03-05 Vehicle-end game method, device, system, equipment and storage medium

Country Status (1)

Country Link
CN (1) CN112891937A (en)

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003006675A (en) * 2001-02-22 2003-01-10 Sega Corp Method and device for controlling image display, recording medium recording the same method and game machine
CN101306249A (en) * 2008-05-30 2008-11-19 北京中星微电子有限公司 Motion analysis device and method
US20120320157A1 (en) * 2011-06-14 2012-12-20 Microsoft Corporation Combined lighting, projection, and image capture without video feedback
CN106303476A (en) * 2016-08-03 2017-01-04 纳恩博(北京)科技有限公司 The control method of robot and device
CN109200576A (en) * 2018-09-05 2019-01-15 深圳市三宝创新智能有限公司 Somatic sensation television game method, apparatus, equipment and the storage medium of robot projection
US20190164344A1 (en) * 2016-08-18 2019-05-30 Apple Inc. System and method for interactive scene projection
CN112169309A (en) * 2020-09-21 2021-01-05 北京汽车股份有限公司 Vehicle-mounted game control method and system and vehicle-mounted game controller

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003006675A (en) * 2001-02-22 2003-01-10 Sega Corp Method and device for controlling image display, recording medium recording the same method and game machine
CN101306249A (en) * 2008-05-30 2008-11-19 北京中星微电子有限公司 Motion analysis device and method
US20120320157A1 (en) * 2011-06-14 2012-12-20 Microsoft Corporation Combined lighting, projection, and image capture without video feedback
CN106303476A (en) * 2016-08-03 2017-01-04 纳恩博(北京)科技有限公司 The control method of robot and device
US20190164344A1 (en) * 2016-08-18 2019-05-30 Apple Inc. System and method for interactive scene projection
CN109200576A (en) * 2018-09-05 2019-01-15 深圳市三宝创新智能有限公司 Somatic sensation television game method, apparatus, equipment and the storage medium of robot projection
CN112169309A (en) * 2020-09-21 2021-01-05 北京汽车股份有限公司 Vehicle-mounted game control method and system and vehicle-mounted game controller

Similar Documents

Publication Publication Date Title
US6409597B1 (en) Video game machine, screen display method for video game, and recording medium containing screen display program
US10357716B2 (en) Speed-dependent suggested driving lines
US20230218999A1 (en) Information control method and apparatus in game, and electronic device
WO2021258627A1 (en) Character climbing method and apparatus, computer program, and computer-readable medium
US7513824B2 (en) Game device with moving objects competing for a game score
JPH09206477A (en) Competition game device
JP2020089744A (en) In-vehicle performance device, in-vehicle performance system, in-vehicle performance method, program, and indication measuring device
JP7103688B2 (en) Immersive and responsive gameplay practice areas, systems and methods
CN112891938A (en) Vehicle-end game method, device, system, equipment and storage medium
US8133115B2 (en) System and method for recording and displaying a graphical path in a video game
JP3273729B2 (en) Driving game machine
CN110694274A (en) Method and device for predicting running state of virtual vehicle and electronic equipment
CN110404255B (en) Method and device for game interaction between vehicles, vehicle and machine-readable medium
EP3621012A1 (en) A system and a method for entertaining players outside of a vehicle
CN112891937A (en) Vehicle-end game method, device, system, equipment and storage medium
JP2024028375A (en) display control device
JP3523544B2 (en) A storage medium recording a program of a car competition game
CN115268655A (en) Interaction method and system based on augmented reality, vehicle and storage medium
CN112843699A (en) Vehicle-end game method, device, system, equipment and storage medium
JP2010142300A (en) Terminal device for driving simulation, driving simulation execution method, and program of the same
JP3403505B2 (en) GAME DEVICE AND MOBILE BODY CONTROL METHOD
JP3179739B2 (en) Driving game machine and recording medium storing driving game program
JP2019117433A (en) Display control device
EP4230462A1 (en) Entertainment system for a vehicle and vehicle
CN117018622A (en) Racing car control method and device for realizing interaction between meta universe and real world

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination