CN112843699A - Vehicle-end game method, device, system, equipment and storage medium - Google Patents
Vehicle-end game method, device, system, equipment and storage medium Download PDFInfo
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V40/00—Recognition of biometric, human-related or animal-related patterns in image or video data
- G06V40/20—Movements or behaviour, e.g. gesture recognition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
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- Health & Medical Sciences (AREA)
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Abstract
The application provides a vehicle-end game method, a device, a system, equipment and a storage medium, wherein the vehicle-end game method comprises the following steps: projecting a game interface outside the vehicle; acquiring a game image of a player in a game interface; the game image is recognized to determine the game state of the player. The technical scheme of the embodiment of the application can deepen the interaction between the player and the vehicle and improve the interest of the vehicle-end game, so that the use experience of the user is improved.
Description
Technical Field
The present application relates to the field of vehicle technologies, and in particular, to a method, an apparatus, a system, a device, and a storage medium for a vehicle-end game.
Background
At present, vehicles are provided with vehicle-mounted entertainment systems to meet the entertainment requirements of users on the vehicles besides the driving function. For example, an in-vehicle entertainment system includes an in-vehicle player, an in-vehicle audio, and an in-vehicle display screen, and these in-vehicle devices can provide audiovisual enjoyment to a user. However, because the entertainment mode of the vehicle-mounted entertainment system is single, the interactivity and the interestingness are poor easily, and better entertainment experience cannot be brought to users.
Disclosure of Invention
The embodiment of the application provides a vehicle-end game method, a device, a system, equipment and a storage medium, which are used for solving the problems in the related technology, and the technical scheme is as follows:
in a first aspect, an embodiment of the present application provides a vehicle-end game method, including:
projecting a game interface outside the vehicle;
acquiring a game image of a player in a game interface;
the game image is recognized to determine the game state of the player.
In a second aspect, an embodiment of the present application provides another vehicle-end game method, which is applied to a first vehicle end corresponding to a first vehicle, and the method includes:
projecting a first game interface outside a first vehicle;
acquiring a first game image of a first player in a first game interface;
acquiring a second game image of a second player from a second game interface projected outside a second vehicle based on communication connection between a second vehicle end corresponding to the second vehicle and the first vehicle end, wherein the first game interface is consistent with the second game interface;
a second game image is displayed in the first game interface.
In a third aspect, an embodiment of the present application provides another vehicle-side game method, which is applied to a cloud, and the method includes:
acquiring a first game image of a first player in a first game interface from a first vehicle end corresponding to a first vehicle; wherein the first game interface is projected outside the first vehicle;
acquiring a second game image of a second player in a second game interface from a second vehicle end corresponding to a second vehicle; the second game interface is projected outside the second vehicle and is consistent with the first game interface;
identifying a first preparatory movement of a first player from a first game image;
identifying a second preparatory movement of a second player from the second game image;
determining a game executor according to the first preparatory action and the second preparatory action;
and sending a game execution confirmation signal to the vehicle end corresponding to the game executor so as to enable the vehicle end corresponding to the game executor to generate a game execution reminding signal.
In a fourth aspect, an embodiment of the present application provides another vehicle-end game method, including:
acquiring a first game image of a first player in a first game interface from a first vehicle end corresponding to a first vehicle; wherein the first game interface is projected outside the first vehicle;
acquiring a second game image of a second player in a second game interface from a second vehicle end corresponding to a second vehicle; the second game interface is projected outside the second vehicle and is consistent with the first game interface;
the first game image and the second game image are synthesized.
In a fifth aspect, an embodiment of the present application provides a vehicle-end game device, including:
the first projection module is used for projecting a game interface outside the vehicle;
the first acquisition module is used for acquiring a game image of a player in a game interface;
the first identification module is used for identifying the game image so as to determine the game state of the player.
In a sixth aspect, an embodiment of the present application provides another vehicle-end game device, which is applied to a first vehicle end corresponding to a first vehicle, and the device includes:
the second projection module is used for projecting the first game interface outside the first vehicle;
the third acquisition module is used for acquiring a first game image of a first player in the first game interface;
the fourth obtaining module is used for obtaining a second game image of a second player from a second game interface projected outside a second vehicle based on communication connection between a second vehicle end corresponding to the second vehicle and the first vehicle end, wherein the first game interface is consistent with the second game interface;
and the display module is used for displaying the second game image in the first game interface.
In a seventh aspect, an embodiment of the present application provides another vehicle-side game device, which is applied to a cloud, and the device includes:
the fifth obtaining module is used for obtaining a first game image of a first player in the first game interface from a first vehicle end corresponding to the first vehicle; wherein the first game interface is projected outside the first vehicle;
the sixth obtaining module is used for obtaining a second game image of a second player in the second game interface from a second vehicle end corresponding to the second vehicle; the second game interface is projected outside the second vehicle and is consistent with the first game interface;
a fourth recognition module for recognizing a first preparatory action of the first player from the first game image;
a fifth recognition module for recognizing a second preparatory movement of the second player from the second game image;
the third determining module is used for determining the game performer according to the first preparatory action and the second preparatory action;
and the third sending module is used for sending a game execution confirmation signal to the vehicle end corresponding to the game executor so as to enable the vehicle end corresponding to the game executor to generate a game execution reminding signal.
In an eighth aspect, an embodiment of the present application provides another vehicle-end game device, including:
the seventh obtaining module is used for obtaining a first game image of a first player in the first game interface from a first vehicle end corresponding to the first vehicle; wherein the first game interface is projected outside the first vehicle;
the eighth obtaining module is used for obtaining a second game image of a second player in the second game interface from a second vehicle end corresponding to the second vehicle; the second game interface is projected outside the second vehicle and is consistent with the first game interface;
and the synthesis module is used for synthesizing the first game image and the second game image.
In a ninth aspect, an embodiment of the present application provides a game system, including:
a vehicle including the apparatus of the sixth aspect;
a server comprising the apparatus of the seventh aspect.
In a tenth aspect, an embodiment of the present application provides an electronic device, including: at least one processor; and a memory communicatively coupled to the at least one processor; wherein the memory stores instructions executable by the at least one processor to enable the at least one processor to perform the method of any one of the above aspects.
In an eleventh aspect, embodiments of the present application provide a computer-readable storage medium storing computer instructions, where when the computer instructions are executed on a computer, the method in any one of the above-described aspects is performed.
The advantages or beneficial effects in the above technical solution at least include: the game interface is projected outside the vehicle, so that a player participates in the game interface, the game state of the player can be determined by acquiring the game image of the player in the game interface and identifying the game image, and whether the player can enter the next step of the game or finish the game is determined based on the game state of the player so as to ensure the ordered game. Therefore, interaction between a player and the vehicle is deepened, interestingness of vehicle-end games is improved, and user experience is improved.
The foregoing summary is provided for the purpose of description only and is not intended to be limiting in any way. In addition to the illustrative aspects, embodiments, and features described above, further aspects, embodiments, and features of the present application will be readily apparent by reference to the drawings and following detailed description.
Drawings
In the drawings, like reference numerals refer to the same or similar parts or elements throughout the several views unless otherwise specified. The figures are not necessarily to scale. It is appreciated that these drawings depict only some embodiments in accordance with the disclosure and are therefore not to be considered limiting of its scope.
FIG. 1 is a schematic flow chart illustrating a vehicle-end game method according to an embodiment of the present application;
FIG. 2 is a schematic flow chart of step S103 in FIG. 1;
FIG. 3 is a schematic diagram of an application scenario according to an embodiment of the present application;
FIG. 4 is another schematic flow chart of step S103 in FIG. 1;
FIG. 5 is a schematic diagram of another application scenario according to an embodiment of the present application;
FIG. 6 is a schematic flow chart illustrating a further method of end-of-vehicle gaming according to an embodiment of the present application;
FIG. 7 is a schematic flow chart illustrating a vehicle-end game method according to another embodiment of the present application;
FIG. 8A is a schematic illustration of a communication link between a first vehicle end and a second vehicle end according to another embodiment of the present application;
FIG. 8B is a schematic flow chart illustrating a method for vehicle-side gaming according to another embodiment of the present application;
fig. 9A is a schematic view of communication connections between a first vehicle end and a second vehicle end and a cloud end according to another embodiment of the present application;
FIG. 9B is a further flowchart illustrating a method for end-of-vehicle gaming according to another embodiment of the present application;
FIG. 10 is a schematic flow chart diagram illustrating a vehicle-end game method according to another embodiment of the present application;
FIG. 11 is a schematic flow chart illustrating a method for vehicle-end gaming according to yet another embodiment of the present application;
FIG. 12 is a schematic view of a vehicle end game apparatus according to an embodiment of the present application;
FIG. 13 is a schematic view of a vehicle end play set according to another embodiment of the present application;
FIG. 14 is a schematic view of a vehicle end play set according to yet another embodiment of the present application;
FIG. 15 is a schematic view of a vehicle end play set according to yet another embodiment of the present application;
FIG. 16 is a schematic diagram of a gaming system according to an embodiment of the present application;
fig. 17 is a block diagram of an electronic device for implementing the car-end game method according to the embodiment of the present application.
Detailed Description
In the following, only certain exemplary embodiments are briefly described. As those skilled in the art will recognize, the described embodiments may be modified in various different ways, all without departing from the spirit or scope of the present application. Accordingly, the drawings and description are to be regarded as illustrative in nature, and not as restrictive.
Fig. 1 shows a flow chart of a vehicle-end game method according to an embodiment of the present application. As shown in fig. 1, the car-end game method may include:
s101, projecting a game interface outside the vehicle;
s102, obtaining a game image of a player in a game interface;
s103, identifying the game image to determine the game state of the player.
The game interface can be projected on an open, barrier-free and flat field such as a non-public traffic road, a playground, a football field, a basketball field, a beach and the like where the vehicle is located by the vehicle, the type of the field projected by the game interface can be selected and adjusted according to actual needs, and the method is not limited in the embodiment of the application. The player can participate in the game by entering the game interface, and further the game image of the player in the game interface can be acquired.
In one example, step S101 may further include: determining whether the electric quantity of the vehicle exceeds a voltage threshold value and whether the environmental condition of the environment where the vehicle is located meets a preset environmental state; and under the condition that the electric quantity of the vehicle exceeds the voltage threshold value and the environmental condition of the environment where the vehicle is located meets the preset environmental state, projecting a game interface outside the vehicle based on the starting instruction. The preset environmental conditions include that the visibility of the atmosphere exceeds a distance threshold, the illumination intensity is lower than an illumination threshold, and the weather is a preset weather condition (for example, sunny days, cloudy days, etc.).
In one example, the game state of the player may include whether the player has committed an offense, and based on the game state of the player, it may be further determined that the player has entered a next step in the game or ended the game to ensure that the game is played in order.
According to the method, the game interface is projected outside the vehicle, so that the player participates in the game interface, the game image of the player in the game interface is obtained and recognized, the game state of the player can be determined, and whether the player can enter the next step of the game or finish the game is determined based on the game state of the player, and the game is guaranteed to be orderly played. Therefore, the vehicle can be used for providing driving or riding experience for the user, and the vehicle can be used for providing game experience except driving or riding for the user, so that the user can participate in the vehicle-end game as a player, the interaction between the player and the vehicle is deepened, the interestingness of the vehicle-end game is improved, and the user use experience is improved.
Furthermore, the physical exercise of the player can be enhanced because the game process requires the player to enter the game interface for participation. In addition, because the game space is positioned outside the vehicle, the use scenes of the vehicle can be enriched, and the viscosity of the user is improved.
In one embodiment, as shown in FIG. 2, identifying a game image to determine a game state of a player includes:
s201, identifying a target key point of a player and a target area in a game interface from a game image;
s202, determining the game state of the player according to the position relation between the target key point and the target area.
In one example, the target area includes a ruled line enclosing the target area, the positional relationship between the target key point and the target area may include a positional relationship between the target key point and the ruled line of the target area, and determining the state of the player may be determining that the player makes a foul if the target key point is located on the ruled line of the target area.
For example, as shown in fig. 3, the game interface may be a ruled line 301 of a house-jumping game, the target key point of the player is the foot of the player, and the target area in the game interface is a grid area 301A surrounded by the ruled line of the house-jumping game. If the foot of the player steps on the rule line, the player is determined to make a foul.
In another example, the target area also has numbers, and determining the game state of the player may include determining that the target area with the second number needs to be entered next according to the first number of the target area where the target key point is located; wherein the second number is greater than 1 or greater than 2 than the first number.
For example, as shown in fig. 3, if the player's foot is located in the grid area with the number 1, it is determined that the player's foot needs to enter the grid area with the numbers 2 and 3 next.
Therefore, the target key points of the player and the target area in the game interface are identified from the game image, and the game state of the player is determined according to the position relation between the target key points and the target area, so that the game can be carried out in order, the completion condition of the game can be scored according to the player, and the interest of the game is increased.
In one embodiment, the game image includes a target key point of the player and a guide icon in the game interface, and as shown in fig. 4, the identifying the game image to determine the game state of the player may include:
s401, identifying a guide icon and a target key point of a player in a game interface from a plurality of frames of game images;
s402, comparing whether the change of the target key point is consistent with the guide icon or not;
and S403, determining the game state of the player according to the comparison result.
The guide icon is used for guiding the target key points of the player to complete corresponding game actions, and the target key points of the player also comprise feet of the player.
In one example, a gaming interface includes a guide area and a gaming area; the guide area is used for displaying guide icons, and the game area is used for the target key points of the player to make game actions.
Comparing whether the change in the target key point is consistent with the guide icon includes: the positional relationship between the target key point of the player and the game area is compared with whether the positional relationship coincides with the guidance instruction of the guidance icon.
Determining the game state of the player according to the comparison result includes: determining that the player does not make a foul under the condition that the position relation between the target key point of the player and the game area is consistent with the guiding indication of the guiding icon; and determining that the player makes a foul when the position relation between the target key point of the player and the game area is inconsistent with the guiding instruction of the guiding icon.
For example, as shown in fig. 5, the game interface is an interface of a dance machine game, and the guide icon 511 includes arrows 511 (e.g., an up arrow, a down arrow, a left arrow, and a right arrow) located above the guide area 510, and arrow boxes 512 (e.g., an up arrow box, a down arrow box, a left arrow box, and a right arrow box) located below the guide area 510. The play area 520 may be a projected dance mat area including an upper tread area, a lower tread area, a left tread area, and a right tread area.
In the guide area 510, the arrow 511 located above the guide area 510 moves into the corresponding arrow box 512 located below the guide area 510 to guide the player to step on the corresponding stepping area in the game area 520. When the arrow 511 above the guide area 510 moves into the corresponding arrow box 512 and overlaps with the arrow in the arrow box 512, if the player steps on the corresponding stepping area in the game area 520, it can be determined that the positional relationship between the feet of the player and the game area 520 is consistent with the guide action of the guide icon 511; otherwise, it is not consistent. For example, when the left arrow moves into the left arrow frame and overlaps with the arrow in the left arrow frame, and the player's foot steps on the left step area, it is determined that the positional relationship between the player's foot and the game area 520 matches the guidance operation indicated by the guidance icon.
Therefore, the game state of the player can be determined by comparing the change of the target key point with the comparison result of the guide icon, so that the completion condition of the game can be scored for the player, and the interestingness of the game can be improved.
In one embodiment, the method may further comprise: acquiring one or more preset game elements; generating a game interface according to the game elements; wherein the game element includes at least one of a game pattern, game music, and a guide icon.
In one example, the play pattern may include a regular line shaped pattern of a house-jumping game, e.g., the regular line may be a straight line, a curved line, a wavy line, etc.; the game pattern can also comprise a shape pattern of a lattice area surrounded by regular lines of the house-jumping game, for example, the lattice area can be one of a rectangle, a circle, an ellipse and the like, and can also be a combination of a plurality of shapes; the game pattern may also be a shape pattern of a guide icon in a dance machine game, for example, the arrow may be a hollow arrow, a solid arrow, or the like, and the arrow frame may be a rectangular frame, a circular frame, a trapezoidal frame, or the like. The game pattern can be selected and adjusted according to actual needs, and the embodiment of the application does not limit the game pattern.
In another example, the game music may be downloaded from the internet in advance, or may be received from the terminal device. For example, game music is transmitted to the vehicle using the mobile terminal.
In one application scenario, the ruled line of the house-jumping game may be generated by a target game pattern selected by a user from preset game patterns.
In another application scenario, the interface of the dance machine game may be generated by a target game music and a target guide icon selected by a user from preset game music and preset guide icons.
In the embodiment, one or more preset game elements are obtained, and the game interface is generated according to the game elements, so that a user can design a personalized game interface based on the preset game elements, and the interactivity between the user and the vehicle is further enhanced.
In one embodiment, the method may further comprise:
triggering a multimedia component of the vehicle to display a multimedia resource corresponding to the game state of the player; and/or the presence of a gas in the gas,
and triggering the car door or the car window to display the action corresponding to the game state.
The multimedia components of the vehicle comprise the lamps, the sound, the display screen and the like of the vehicle. Specifically, the vehicular lamp includes an atmosphere lamp of the vehicle including an instrument panel atmosphere lamp and a decorative lamp provided at a ceiling, a door handle, or the like of the vehicle, and an illumination lamp of the vehicle including a headlamp, a fog lamp, a license plate lamp, a backup lamp, a turn lamp, or the like. The display screen comprises a central control screen, an entertainment screen and the like of the vehicle, wherein the central control screen can be arranged on an operation table of the vehicle, and the entertainment screen can be a copilot entertainment screen of the vehicle or a seat entertainment screen of the vehicle.
The multimedia component displays the multimedia resource corresponding to the game state of the player, and the multimedia resource can be at least one of flashing light of a vehicle, making a sound of a palm and displaying a clapping image on a display screen.
The action of triggering the vehicle door or the vehicle window to display the game state can be triggering the vehicle door to swing or triggering the vehicle window to slide. For example, when the game state is game completion, the power door is triggered to swing back and forth or the power window is triggered to slide up and down, so that an immersion type game atmosphere is created.
Therefore, the game state of the player can be fed back positively, an immersion type game atmosphere is created, and the interest of the game is increased.
In one embodiment, the game interface further comprises preset game rules, and the method further comprises: and calculating and displaying the achievements of the players according to the game state and the game rules.
For example, in a house-jumping game, when the game state of the player is determined to accord with the game rules, the score is given to the game state of the player; otherwise, the player is determined to make a foul and not scored. In the dance machine game, when the change of the target key point of the player is consistent with the guide icon, scoring is carried out according to the game state of the player; otherwise, the player is determined to make a foul and not scored. Therefore, based on the game state and the game rules, the whole game process of the player can be scored, and the final score of the player is displayed by using the game interface when the game is finished, so that the condition that the player finishes the game is evaluated by adopting the final score, the competitive performance of the game is enhanced, and the fun of the game is improved.
In one embodiment, the number of players is multiple, the multiple players enter the game interface respectively to participate in the game, the game image of each player in the game interface is obtained, and the game state of each player is determined based on the identification of the game image. Therefore, the completion condition of the game can be scored aiming at each player, the interactivity among the players is enhanced, and the use experience of the user is improved.
In one embodiment, as shown in fig. 6, the method may further include:
s601, determining whether a player passes the game according to the game state;
s602, when the player passes the game, a vehicle function trigger signal is generated.
In one example, a plurality of game stages are preset in the game, and the plurality of game stages and the plurality of vehicle functions have corresponding relations; when the player does not make a foul at the designated game stage, the player is determined to pass the game.
In another example, it may also be determined that the player passed the game if the player's final score exceeds a preset score threshold.
In the event that the player passes the designated game level, a trigger signal is generated that triggers the corresponding vehicle function. Wherein the respective vehicle function may be a new game or a new game element, etc. corresponding to the specified game level or score threshold. Therefore, the interestingness of the game can be increased, and the game experience of the user is improved.
In one embodiment, referring to fig. 3 and 5, the game interface is projected by a digital Light processing (dlp) device 302 disposed in front of the vehicle. The DLP devices 302 may be multiple, and the multiple DLP devices 302 are disposed in front of the vehicle along the width direction of the vehicle to project a game interface.
For example, the DLP devices 302 include two DLP devices 302, and the two DLP devices 302 are respectively disposed on two sides of the head of the vehicle to project a game interface in front of the outside of the vehicle. Still further, the DLP device 302 may be a headlamp of a vehicle. As such, the DLP device 302 is not only used for illumination of nighttime driving roads, but can also be used for projection of gaming interfaces.
It should be noted that the setting position of the DLP device 302 can be selected and adjusted according to actual needs, and the embodiment of the present application does not limit this.
In one embodiment, the game images are acquired by an onboard camera disposed in front of the vehicle. For example, the vehicle-mounted camera may be a front-view camera of the vehicle, and the game image is acquired through the front-view camera, so that the game image is recognized by a vehicle end of the vehicle or a mobile terminal of a vehicle user. In addition, the front-view camera of the vehicle is also used for acquiring an image of an obstacle in front of the vehicle so as to avoid the obstacle or perform emergency braking on the obstacle. The forward looking camera of the vehicle may be positioned forward of the vehicle interior, e.g., near the top of the vehicle's front windshield at a central location.
Fig. 7 shows a schematic diagram of a car-end game method according to another embodiment of the present application. The vehicle-end game method can be applied to a first vehicle end corresponding to a first vehicle. As shown in fig. 7, the car-end game method includes:
s701, projecting a first game interface outside a first vehicle;
s702, acquiring a first game image of a first player in a first game interface;
s703, acquiring a second game image of a second player from a second game interface projected outside a second vehicle based on communication connection between a second vehicle end corresponding to the second vehicle and the first vehicle end, wherein the first game interface is consistent with the second game interface;
and S704, displaying the second game image in the first game interface.
The first vehicle end corresponding to the first vehicle may be a vehicle end of the first vehicle, or may be a mobile terminal of a user of the first vehicle. The second vehicle end corresponding to the second vehicle may be a vehicle end of the second vehicle or may be a mobile terminal of a user of the second vehicle.
The first vehicle end corresponding to the first vehicle projects a first game interface outside the first vehicle, so that when a first player participates in a game through the first game interface, the first vehicle end can acquire a first game image of the first player on the first game interface.
Correspondingly, a second game interface is projected from the exterior of the second vehicle by a second vehicle end corresponding to the second vehicle, so that a second player can participate in the game through the second game interface; the first vehicle end is connected with the second vehicle end corresponding to the second vehicle in a wireless communication mode, and a second game image of a second player can be acquired from a second game interface projected outside the second vehicle; therefore, the first vehicle end can project the acquired second game image in the first game interface.
The first game interface and the second game interface may be the interfaces of the house-jumping game or the interfaces of the dance machine game of the above embodiments, as long as the first game interface and the second game interface are kept consistent.
Based on this, utilize first car end to show the second recreation image of second player in first recreation interface, be suitable for the networking competition of a plurality of vehicles, not only can increase the interactivity between user and the vehicle, can also strengthen the interactivity between the user between a plurality of vehicles, promote the interest of recreation.
In one embodiment, as shown in fig. 8A, the first vehicle end and the second vehicle end are connected via bluetooth or Wifi hot spot communication, as shown in fig. 8A and 8B, and the method further includes:
s801, identifying a first preparatory movement of a first player from a first game image;
s802, identifying a second preparatory action of a second player from a second game image;
s803, determining a game executor according to the first preparatory movement and the second preparatory movement;
s804, generating a game execution reminding signal under the condition that the game executor is the first player;
and S805, when the game executor is a second player, sending a game execution confirmation signal to the second vehicle end based on the communication connection between the first vehicle end and the second vehicle end on the second vehicle so that the second vehicle end generates a game execution reminding signal.
Wherein the first preparatory motion of the first player identified from the first game image may be a punch motion or a no punch motion of the first player identified from the first game image. Accordingly, the second preparatory motion identifying the second player from the second game image may be a punch motion or a no punch motion identifying the second player from the second game image.
Determining that the game performer can be the game performer when a punch action of the first player is recognized and a punch-out of the second player is recognized, based on the first preparatory action and the second preparatory action; when the no punch of the first player is recognized and the punch motion of the second player is recognized, it is determined that the second player is a game performer. For example, in the interface of the house-jumping game, only one player can execute the game at the same time, only one game executor exists at the same time, and the game executor can be determined based on the recognized first preparatory motion and the recognized second preparatory motion.
Further, when the game executor is determined to be the first player, a reminding signal for game execution is generated to remind the first player to execute the next game. In this manner, continued game execution at the first game interface may be ensured. And under the condition that the game executor is determined to be a second player, sending a game execution confirmation signal to the second vehicle end through the communication connection between the first vehicle end and the second vehicle end on the second vehicle, and further generating a game execution reminding signal by the second vehicle end so as to remind the second player to execute the next game. In this manner, continued game execution at the second game interface may be ensured.
The reminding signal generated by the first vehicle end corresponding to the first vehicle to execute the game may be a voice reminding signal sent by a device such as a speaker or a sound device of the first vehicle controlled by the first vehicle end. Correspondingly, the second vehicle end may generate the game execution reminding signal by controlling a speaker or a sound device of the second vehicle to send out a voice reminding signal.
Based on this, can judge the game executor through the first car end that first vehicle corresponds, remind the game executor to carry out the game, realize the networking interaction between the user of a plurality of vehicles, strengthen the athletics between the user and the enjoyment of game, and then promote user's use experience.
In another embodiment, as shown in fig. 9A, the first vehicle end and the second vehicle end are connected through cloud communication; as shown in fig. 9A and 9B, the method further includes:
s901, sending a first game image and a second game image to a cloud end so that the cloud end can recognize a first preparatory movement of a first player from the first game image and recognize a second preparatory movement of a second player from the second game image; determining a game executor according to the first preparatory action and the second preparatory action; sending a game execution confirmation signal to a vehicle end corresponding to the game executor;
and S902, generating a game execution reminding signal under the condition of receiving the game execution confirmation signal sent by the cloud.
In this embodiment, the method of identifying the first preparatory movement and the second preparatory movement, and the method of determining the game performer based on the first preparatory movement and the second preparatory movement are the same as those in the above-described embodiment, and are not described again here.
The embodiment is different from the above embodiment in that a first vehicle end corresponding to a first vehicle sends the acquired first game image and second game image to a cloud end, so as to identify the first game image and the second game image through the cloud end, and determines a game executor based on an identification result and sends a game execution confirmation signal to a vehicle end corresponding to the game executor, so as to remotely control the vehicle end to generate a game execution reminding signal. Therefore, the vehicle end corresponding to the game executor only needs to generate the game execution reminding signal based on the received game execution confirmation signal, so that the computing resource of the vehicle end can be effectively saved, and the use cost is reduced.
In the above embodiment, the first game interface may be projected by a first digital processing DLP device disposed in front of the first vehicle, wherein the first DLP device may include a plurality of DLP devices, and the plurality of DLP devices may be disposed at intervals in a width direction of the first vehicle; the second game interface can be projected by a second digital processing DLP device arranged in front of a second vehicle; the second DLP device may include a plurality of second DLP devices, and the plurality of second DLP devices may be disposed at intervals in a width direction of the second vehicle. For example, the first DLP devices include two first DLP devices, and the two first DLP devices are respectively disposed on two sides of the head of the first vehicle to project the game interface in front of the outside of the first vehicle. Furthermore, the first DLP device may be a headlight of the first vehicle, such that the first DLP device is not only used for illuminating the night roadway, but also for projecting a game interface outside the first vehicle. The specific setting mode of the second DLP device is the same as that of the first DLP device, and is not described again.
It should be noted that, the setting positions of the first DLP device and the second DLP device may be selected and adjusted according to actual needs, which is not limited in the embodiment of the present application.
Further, the first game image is acquired by a first vehicle-mounted camera arranged in front of the first vehicle, and the first vehicle-mounted camera may be a first front-view camera of the first vehicle; the second game image is acquired by a second vehicle-mounted camera arranged in front of a second vehicle; the second onboard camera may be a second forward looking camera of the second vehicle. The first forward looking camera of the first vehicle may be disposed forward of the first vehicle interior, e.g., near the top of the first vehicle's front windshield mid-way position. In addition, the front-view camera of the first vehicle is also used for acquiring an image of an obstacle in front of the first vehicle so as to avoid the obstacle or perform emergency braking on the obstacle. The arrangement mode and the function of the second front-view camera of the second vehicle are the same as those of the first front-view camera, and the description is omitted.
Fig. 10 shows a schematic diagram of a car-end game method according to yet another embodiment of the present application. The vehicle-end game method can be applied to the cloud. As shown in fig. 10, the method may include:
s1001, acquiring a first game image of a first player in a first game interface from a first vehicle end corresponding to a first vehicle; wherein the first game interface is projected outside the first vehicle;
s1002, acquiring a second game image of a second player in a second game interface from a second vehicle end corresponding to a second vehicle; the second game interface is projected outside the second vehicle and is consistent with the first game interface;
s1003, recognizing a first preparatory movement of a first player from the first game image;
s1004, identifying a second preparatory movement of a second player from the second game image;
s1005, determining a game executor according to the first preparatory movement and the second preparatory movement;
and S1006, sending a game execution confirmation signal to the vehicle end corresponding to the game executor so that the vehicle end corresponding to the game executor generates a game execution reminding signal.
In this embodiment, the method for generating the first game image and the second game image, the method for identifying the first game image and the second game image, the method for determining the game executor based on the first preparatory movement and the second preparatory movement, and the method for generating the game execution reminding signal by the remote control car end are the same as those of the above embodiments, and are not repeated herein.
The present embodiment is different from the above embodiments in that the cloud end acquires the first game image from the first vehicle end and the second game image from the second vehicle end based on the communication connection between the first vehicle end corresponding to the first vehicle and the second vehicle end corresponding to the second vehicle, so that the identification of the first game image and the second game image, the determination of the game executor, and the remote control for generating the game execution reminding signal are all performed by the cloud end. Therefore, the calculation of the vehicle end can be effectively reduced, the calculation resource of the vehicle end is saved, and the use cost is reduced.
Fig. 11 illustrates a schematic diagram of a vehicle end game method according to yet another embodiment of the present application. As shown in fig. 11, the method may include:
s1101, acquiring a first game image of a first player in a first game interface from a first vehicle end corresponding to a first vehicle; wherein the first game interface is projected outside the first vehicle;
s1102, acquiring a second game image of a second player in a second game interface from a second vehicle end corresponding to a second vehicle; the second game interface is projected outside the second vehicle and is consistent with the first game interface;
s1103, synthesizing the first game image and the second game image.
In one example, obtaining the first game image includes obtaining a first video of a first player playing a game on a first game interface; obtaining the second game image includes obtaining a second video of a second player playing a game on the second game interface; compositing the first game image and the second game image includes compositing the first video and the second video into a virtual video to form a tournament playback video. Therefore, the user can conveniently play back the video rewarming game scene through the match, and the game fun is improved.
In another example, the first game image and the second game image may be combined in a first vehicle end corresponding to the first vehicle, or may be combined in a cloud.
When the final game image is synthesized at the first vehicle end corresponding to the first vehicle for the first game image and the second game image, the first vehicle end may transmit the final game image to the second vehicle end based on the communication connection with the second vehicle end corresponding to the second vehicle. Thus, the second vehicle end can control the second DLP device to project the final game image for display.
When the final game image is synthesized at the cloud end for the first game image and the second game image, the cloud end can respectively send the final game image to the first vehicle end and the second vehicle end based on the communication connection with the first vehicle end and the second vehicle end. Thus, the first vehicle end can control the first DLP device to project the final game image, and the second vehicle end can control the second DLP device to project the final game image for display.
Further, the first game image and the second game image may be combined in the first game interface, or may be combined in a new game interface, which is not limited in the embodiment of the present application.
Further, synthesizing the first game image and the second game image may include: at least one material is added to the combined first game image and second game image. The material includes music, animation, characters, expression images, and the like.
According to the embodiment of the application, the first game interface is projected outside the first vehicle, the second game interface is projected outside the second vehicle, so that a first player can enter the first game interface to participate in the game and a second player can enter the second game interface to participate in the game, and the interactivity between the user and the vehicle and the interestingness of the game can be enhanced; moreover, a final game image is synthesized based on the acquired first game image and the acquired second game image, so that a user can rewarming a game scene, and the interest of the game can be improved.
In one embodiment, the method may further comprise: and sending the synthesized final game image to the live broadcast platform based on the communication connection with the live broadcast platform. In this way, the interactivity of the game can be further enhanced.
Fig. 12 shows a schematic diagram of a vehicle end game device according to an embodiment of the present application. As shown in fig. 12, the vehicle-end game device 1200 may include:
a first projection module 1210 for projecting a game interface outside the vehicle;
a first obtaining module 1220, configured to obtain a game image of a player in a game interface;
the first recognition module 1230 is used for recognizing the game image to determine the game state of the player.
The first projection module 1210 may be a digital Light processing (dlp) device disposed in front of the vehicle. The DLP devices can be arranged in front of the vehicle along the width direction of the vehicle to project a game interface.
For example, the DLP devices include two DLP devices respectively disposed on both sides of the head of the vehicle to project a game interface in front of the outside of the vehicle. Still further, the DLP device may be a headlamp of a vehicle. Thus, the DLP device can be used not only for lighting the driving road at night, but also for projection of a game interface.
It should be noted that the DLP device may also be disposed at any position of the vehicle according to actual needs, and the disposed position of the DLP device is not limited in the embodiment of the present application.
In one embodiment, the first identification module 1230 may include:
the first identification submodule is used for identifying a target key point of a player and a target area in a game interface from a game image;
and the first determining submodule is used for determining the game state of the player according to the position relation between the target key point and the target area.
In one embodiment, the game image includes a target key point of a player and a guide icon in the game interface, and the first recognition module 1230 may include:
the second identification submodule is used for identifying a guide icon in the game interface and a target key point of a player from the multi-frame game image;
the comparison submodule is used for comparing whether the change of the target key point is consistent with the guide icon or not;
and the second determining submodule is used for determining the game state of the player according to the comparison result.
In one embodiment, the vehicle-end game device 1200 may further include:
the second acquisition module is used for acquiring one or more preset game elements;
the first generation module is used for generating a game interface according to the game elements;
wherein the game element includes at least one of a game pattern, game music, and a guide icon.
In one embodiment, the vehicle-end game device 1200 may further include:
the first triggering module is used for triggering the multimedia component of the vehicle to display the multimedia resource corresponding to the game state of the player; and/or the presence of a gas in the gas,
and the second trigger module is used for triggering the car door or the car window to display the action corresponding to the game state.
In one embodiment, the game interface further includes preset game rules, and the apparatus further includes:
and the display module is used for calculating and displaying the achievements of the players according to the game state and the game rules.
In one embodiment, the vehicle-end game device 1200 may further include:
the first determining module is used for determining whether a player passes the game according to the game state;
and the second generation module is used for generating the vehicle function trigger signal under the condition that the player passes the game.
In one embodiment, the game interface is projected by a Digital Light Processing (DLP) device disposed in front of the vehicle.
In one embodiment, the game images are acquired by an onboard camera disposed in front of the vehicle.
Fig. 13 shows a schematic view of a vehicle-end game device according to another embodiment of the present application. The vehicle game device can be applied to a first vehicle end corresponding to a first vehicle. As shown in fig. 13, the vehicle-end game device 1300 may include:
a second projection module 1310 for projecting the first game interface outside the first vehicle;
a third obtaining module 1320, configured to obtain a first game image of the first player in the first game interface;
a fourth obtaining module 1330, configured to obtain, based on a communication connection between a second vehicle end corresponding to the second vehicle and the first vehicle end, a second game image of the second player from a second game interface projected outside the second vehicle, where the first game interface is consistent with the second game interface;
the display module 1340 is configured to display the second game image in the first game interface.
The second projection module 1310 may project a first digital processing DLP device disposed in front of the first vehicle, where the first DLP device may include a plurality of DLP devices, and the plurality of DLP devices may be disposed at intervals in a width direction of the first vehicle; the second game interface can be projected by a second digital processing DLP device arranged in front of a second vehicle; the second DLP device may include a plurality of second DLP devices, and the plurality of second DLP devices may be disposed at intervals in a width direction of the second vehicle. For example, the first DLP devices include two first DLP devices, and the two first DLP devices are respectively disposed on two sides of the head of the first vehicle to project the game interface in front of the outside of the first vehicle. Furthermore, the first DLP device may be a headlight of the first vehicle, such that the first DLP device is not only used for illuminating the night roadway, but also for projecting a game interface outside the first vehicle. The specific setting mode of the second DLP device is the same as that of the first DLP device, and is not described again.
It should be noted that, the setting positions of the first DLP device and the second DLP device may be selected and adjusted according to actual needs, which is not limited in the embodiment of the present application.
In one embodiment, the first vehicle end and the second vehicle end are connected via bluetooth or Wifi hot spot communication, and the vehicle end game device 1300 may further include:
a second recognition module for recognizing a first preparatory action of the first player from the first game image;
a third recognition module for recognizing a second preparatory movement of the second player from the second game image;
the second determination module is used for determining the game performer according to the first preparatory action and the second preparatory action;
the third generation module is used for generating a game execution reminding signal under the condition that the game executor is the first player;
and the first sending module is used for sending a game execution confirmation signal to the second vehicle end based on the communication connection between the first vehicle end and the second vehicle end on the second vehicle under the condition that the game executor is the second player so as to enable the second vehicle end to generate a game execution reminding signal.
In one implementation mode, the first vehicle end and the second vehicle end are connected through cloud communication; the vehicle-end game device 1300 may further include:
the second sending module is used for sending the first game image and the second game image to the cloud end so that the cloud end can identify a first preparatory action of a first player from the first game image and identify a second preparatory action of a second player from the second game image; determining a game executor according to the first preparatory action and the second preparatory action; sending a game execution confirmation signal to a vehicle end corresponding to the game executor;
the first receiving module is used for generating a game execution reminding signal under the condition of receiving the game execution confirmation signal sent by the cloud.
In one embodiment, the first game interface is projected by a first digital processing (DLP) device arranged in front of the first vehicle; the second game interface is projected by a second digital processing (DLP) device arranged in front of the second vehicle.
In one embodiment, the first game image is acquired by a first on-board camera disposed in front of the first vehicle; the second game image is acquired by a second onboard camera provided in front of the second vehicle.
Fig. 14 shows a schematic view of a vehicle end game device according to yet another embodiment of the present application. The vehicle game device can be applied to the cloud. As shown in fig. 14, the car-end game device 1400 may include:
the fifth obtaining module 1410 is configured to obtain a first game image of the first player in the first game interface from a first vehicle end corresponding to the first vehicle; wherein the first game interface is projected outside the first vehicle;
a sixth obtaining module 1420, configured to obtain, from a second terminal corresponding to the second vehicle, a second game image of the second player in the second game interface; the second game interface is projected outside the second vehicle and is consistent with the first game interface;
a fourth recognition module 1430 for recognizing a first preparatory action of the first player from the first game image;
a fifth recognition module 1440 for recognizing a second preparatory movement of the second player from the second game image;
a third determining module 1450, configured to determine a game performer according to the first preparatory movement and the second preparatory movement;
the third sending module 1460 is configured to send a game execution confirmation signal to the vehicle end corresponding to the game executor, so that the vehicle end corresponding to the game executor generates a game execution reminding signal.
Fig. 15 shows a schematic view of a vehicle-end game device according to yet another embodiment of the present application. The vehicle game device can be applied to a first vehicle end corresponding to a first vehicle or applied to a cloud end. As shown in fig. 15, the vehicle-end game device 1500 may include:
a seventh obtaining module 1510, configured to obtain, from a first vehicle end corresponding to the first vehicle, a first game image of the first player in the first game interface; wherein the first game interface is projected outside the first vehicle;
the eighth obtaining module 1520, configured to obtain, from a second end corresponding to the second vehicle, a second game image of the second player in the second game interface; the second game interface is projected outside the second vehicle and is consistent with the first game interface;
a compositing module 1530 for compositing the first game image and the second game image.
FIG. 16 shows a schematic diagram of a gaming system according to an embodiment of the present application. As shown in fig. 16, the gaming system 1600 may include:
a vehicle 1610 including the apparatus of the another embodiment described above;
a server 1620 comprising the apparatus of the further embodiment described above.
The functions of each module in each apparatus in the embodiment of the present application may refer to corresponding descriptions in the above method, and are not described herein again.
Fig. 17 shows a block diagram of an electronic device according to an embodiment of the present application. As shown in fig. 17, the electronic apparatus includes: memory 1710 and processor 1720, the memory 1710 having stored therein instructions executable on the processor 1720. The processor 1720 implements the car-end game method of the above embodiments when executing the instructions. The number of the memory 1710 and the processor 1720 may be one or more. The electronic device is intended to represent various forms of digital computers, such as laptops, desktops, workstations, personal digital assistants, servers, blade servers, mainframes, and other appropriate computers. The electronic device may also represent various forms of mobile devices, such as personal digital processing, cellular phones, smart phones, wearable devices, and other similar computing devices. The components shown herein, their connections and relationships, and their functions, are meant to be examples only, and are not meant to limit implementations of the present application that are described and/or claimed herein.
The electronic device may also include a communication interface 1730 for communicating with external devices for interactive transmission of data. The various devices are interconnected using different buses and may be mounted on a common motherboard or in other manners as desired. The processor 1720 may process instructions for execution within the electronic device, including instructions stored in or on a memory to display graphical information for a GUI on an external input/output device (such as a display device coupled to an interface). In other embodiments, multiple processors and/or multiple buses may be used, along with multiple memories and multiple memories, as desired. Also, multiple electronic devices may be connected, with each device providing portions of the necessary operations (e.g., as a server array, a group of blade servers, or a multi-processor system). The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of illustration, only one thick line is shown in FIG. 17, but this does not mean only one bus or one type of bus.
Optionally, in practical implementation, if the memory 1710, the processor 1720, and the communication interface 1730 are integrated into one chip, the memory 1710, the processor 1720, and the communication interface 1730 may communicate with each other through an internal interface.
It should be understood that the processor may be a Central Processing Unit (CPU), other general purpose processor, a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field Programmable Gate Array (FPGA) or other Programmable logic device, discrete Gate or transistor logic, discrete hardware components, etc. A general purpose processor may be a microprocessor or any conventional processor or the like. It is noted that the processor may be a processor supporting an Advanced reduced instruction set machine (ARM) architecture.
Embodiments of the present application provide a computer-readable storage medium (such as the above-mentioned memory 1710), which stores computer instructions, and when executed by a processor, the program implements the method provided in embodiments of the present application.
Optionally, the memory 1710 may include a program storage area and a data storage area, wherein the program storage area may store an operating system, an application program required for at least one function; the storage data area may store data created according to use of the electronic device of the vehicle-end game method, and the like. Further, the memory 1710 may include high-speed random access memory, and may also include non-transitory memory, such as at least one magnetic disk storage device, flash memory device, or other non-transitory solid state storage device. In some embodiments, memory 1710 optionally includes memory located remotely from processor 1720, which may be connected to the electronics of the car end gaming method via a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof.
In the description herein, references to the description of the term "one embodiment," "some embodiments," "an example," "a specific example," or "some examples," etc., mean that a particular feature, structure, material, or characteristic described in connection with the embodiment or example is included in at least one embodiment or example of the application. Furthermore, the particular features, structures, materials, or characteristics described may be combined in any suitable manner in any one or more embodiments or examples. Furthermore, various embodiments or examples and features of different embodiments or examples described in this specification can be combined and combined by one skilled in the art without contradiction.
Furthermore, the terms "first", "second" and "first" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance or implicitly indicating the number of technical features indicated. Thus, a feature defined as "first" or "second" may explicitly or implicitly include at least one such feature. In the description of the present application, "a plurality" means two or more unless specifically limited otherwise.
Any process or method descriptions in flow charts or otherwise described herein may be understood as representing modules, segments, or portions of code which include one or more (two or more) executable instructions for implementing specific logical functions or steps in the process. And the scope of the preferred embodiments of the present application includes other implementations in which functions may be performed out of the order shown or discussed, including substantially concurrently or in reverse order, depending on the functionality involved.
The logic and/or steps represented in the flowcharts or otherwise described herein, e.g., an ordered listing of executable instructions that can be considered to implement logical functions, can be embodied in any computer-readable medium for use by or in connection with an instruction execution system, apparatus, or device, such as a computer-based system, processor-containing system, or other system that can fetch the instructions from the instruction execution system, apparatus, or device and execute the instructions.
It should be understood that portions of the present application may be implemented in hardware, software, firmware, or a combination thereof. In the above embodiments, the various steps or methods may be implemented in software or firmware stored in memory and executed by a suitable instruction execution system. All or part of the steps of the method of the above embodiments may be implemented by hardware that is configured to be instructed to perform the relevant steps by a program, which may be stored in a computer-readable storage medium, and which, when executed, includes one or a combination of the steps of the method embodiments.
In addition, functional units in the embodiments of the present application may be integrated into one processing module, or each unit may exist alone physically, or two or more units are integrated into one module. The integrated module can be realized in a hardware mode, and can also be realized in a software functional module mode. The integrated module may also be stored in a computer-readable storage medium if it is implemented in the form of a software functional module and sold or used as a separate product. The storage medium may be a read-only memory, a magnetic or optical disk, or the like.
The above description is only for the specific embodiments of the present application, but the scope of the present application is not limited thereto, and any person skilled in the art can easily conceive various changes or substitutions within the technical scope of the present application, and these should be covered by the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.
Claims (27)
1. A vehicle end game method, comprising:
projecting a game interface outside the vehicle;
acquiring a game image of a player in the game interface;
the game image is recognized to determine the game state of the player.
2. The method of claim 1, wherein identifying the game image to determine the game status of the player comprises:
identifying target key points of the player and target areas in the game interface from the game image;
and determining the game state of the player according to the position relation between the target key point and the target area.
3. The method of claim 1, wherein the game image comprises a target key point of the player and a guide icon in the game interface, and identifying the game image to determine the game state of the player comprises:
identifying a guide icon in the game interface and a target key point of the player from a plurality of frames of the game images;
comparing whether the change of the target key point is consistent with the guide icon;
and determining the game state of the player according to the comparison result.
4. The method of claim 1, further comprising:
acquiring one or more preset game elements;
generating the game interface according to the game elements;
wherein the game element includes at least one of a game pattern, game music, and a guide icon.
5. The method of claim 1, further comprising:
triggering a multimedia component of a vehicle to display a multimedia resource corresponding to the game state of the player; and/or the presence of a gas in the gas,
and triggering the car door or the car window to display the action corresponding to the game state.
6. The method of claim 1, wherein the game interface further comprises preset game rules, the method further comprising:
and calculating and displaying the achievements of the players according to the game states and the game rules.
7. The method of any of claims 1 to 6, further comprising:
determining whether the player passes the game according to the game state;
generating a vehicle function trigger signal if the player passes the game.
8. The method according to any one of claims 1 to 6, characterized in that the game interface is projected by a Digital Light Processing (DLP) device arranged in front of the vehicle.
9. The method according to any one of claims 1 to 6, wherein the game image is acquired by an on-board camera provided in front of the vehicle.
10. A vehicle-end game method applied to a first vehicle end corresponding to a first vehicle, the method comprising:
projecting a first game interface outside the first vehicle;
acquiring a first game image of a first player in the first game interface;
acquiring a second game image of a second player from a second game interface projected outside a second vehicle based on communication connection between a second vehicle end corresponding to the second vehicle and the first vehicle end, wherein the first game interface is consistent with the second game interface;
displaying the second game image in the first game interface.
11. The method of claim 10, wherein the first vehicle end is communicatively coupled to the second vehicle end via a bluetooth or Wifi hotspot, the method further comprising:
identifying a first preparatory action of the first player from the first game image;
identifying a second preparatory action of the second player from the second game image;
determining a game performer according to the first preparatory action and the second preparatory action;
generating a game execution reminding signal when the game executor is the first player;
and when the game executor is the second player, sending a game execution confirmation signal to a second vehicle end based on the communication connection between the first vehicle end and the second vehicle end on the second vehicle so that the second vehicle end generates a game execution reminding signal.
12. The method of claim 10, wherein the first vehicle end and the second vehicle end are connected via cloud communication; the method further comprises the following steps:
sending the first game image and the second game image to the cloud end so that the cloud end can recognize a first preparation action of the first player from the first game image and recognize a second preparation action of the second player from the second game image; determining a game performer according to the first preparatory action and the second preparatory action; sending a game execution confirmation signal to a vehicle end corresponding to the game executor;
and generating a game execution reminding signal under the condition of receiving the game execution confirmation signal sent by the cloud.
13. The method of claim 10, wherein the first game interface is projected by a first digital processing (DLP) device disposed in front of the first vehicle; the second game interface is projected through a second digital processing (DLP) device arranged in front of the second vehicle.
14. The method of claim 10, wherein the first game image is acquired by a first onboard camera disposed in front of the first vehicle; the second game image is acquired by a second onboard camera provided in front of the second vehicle.
15. A vehicle-end game method is applied to a cloud end, and comprises the following steps:
acquiring a first game image of a first player in a first game interface from a first vehicle end corresponding to a first vehicle; wherein the first gaming interface is projected outside of the first vehicle;
acquiring a second game image of a second player in a second game interface from a second vehicle end corresponding to a second vehicle; wherein the second game interface is projected outside the second vehicle and is consistent with the first game interface;
identifying a first preparatory action of the first player from the first game image;
identifying a second preparatory action of the second player from the second game image;
determining a game performer according to the first preparatory action and the second preparatory action;
and sending a game execution confirmation signal to the vehicle end corresponding to the game executor so as to enable the vehicle end corresponding to the game executor to generate a game execution reminding signal.
16. A vehicle end game method, comprising:
acquiring a first game image of a first player in a first game interface from a first vehicle end corresponding to a first vehicle; wherein the first gaming interface is projected outside of the first vehicle;
acquiring a second game image of a second player in a second game interface from a second vehicle end corresponding to a second vehicle; wherein the second game interface is projected outside the second vehicle and is consistent with the first game interface;
the first game image and the second game image are synthesized.
17. A vehicle end game apparatus, comprising:
the first projection module is used for projecting a game interface outside the vehicle;
the first acquisition module is used for acquiring a game image of a player in the game interface;
and the first identification module is used for identifying the game image so as to determine the game state of the player.
18. The apparatus of claim 17, further comprising:
the second acquisition module is used for acquiring one or more preset game elements;
the first generation module is used for generating the game interface according to the game elements;
wherein the game element includes at least one of a game pattern, game music, and a guide icon.
19. The apparatus of claim 17, further comprising:
the first determining module is used for determining whether the player passes the game according to the game state;
and the second generation module is used for generating a vehicle function trigger signal under the condition that the player passes the game.
20. An end play apparatus for a first vehicle, the apparatus comprising:
the second projection module is used for projecting a first game interface outside the first vehicle;
the third acquisition module is used for acquiring a first game image of a first player in the first game interface;
a fourth obtaining module, configured to obtain a second game image of a second player from a second game interface projected outside a second vehicle based on a communication connection between a second vehicle end corresponding to the second vehicle and the first vehicle end, where the first game interface is consistent with the second game interface;
and the display module is used for displaying the second game image in the first game interface.
21. The apparatus as claimed in claim 20, wherein the first vehicle end and the second vehicle end are connected via bluetooth or Wifi hot spot communication, and the apparatus further comprises:
a second recognition module for recognizing a first preparatory action of the first player from the first game image;
a third recognition module for recognizing a second preparatory action of the second player from the second game image;
the second determination module is used for determining a game executor according to the first preparatory action and the second preparatory action;
the third generation module is used for generating a game execution reminding signal under the condition that the game executor is the first player;
and the first sending module is used for sending a game execution confirmation signal to the second vehicle end based on the communication connection between the first vehicle end and the second vehicle end on the second vehicle under the condition that the game executor is the second player, so that the second vehicle end generates a game execution reminding signal.
22. The apparatus of claim 20, wherein the first vehicle end and the second vehicle end are connected via cloud communication; the device further comprises:
a second sending module, configured to send the first game image and the second game image to the cloud, so that the cloud identifies a first preparatory motion of the first player from the first game image and identifies a second preparatory motion of the second player from the second game image; determining a game performer according to the first preparatory action and the second preparatory action; sending a game execution confirmation signal to a vehicle end corresponding to the game executor;
and the first receiving module is used for generating a game execution reminding signal under the condition of receiving the game execution confirmation signal sent by the cloud terminal.
23. The utility model provides a car end gaming device which characterized in that is applied to the high in the clouds, the device includes:
the fifth obtaining module is used for obtaining a first game image of a first player in the first game interface from a first vehicle end corresponding to the first vehicle; wherein the first gaming interface is projected outside of the first vehicle;
the sixth obtaining module is used for obtaining a second game image of a second player in the second game interface from a second vehicle end corresponding to the second vehicle; wherein the second game interface is projected outside the second vehicle and is consistent with the first game interface;
a fourth recognition module for recognizing a first preparatory action of the first player from the first game image;
a fifth recognition module for recognizing a second preparatory action of the second player from the second game image;
the third determination module is used for determining a game executor according to the first preparatory action and the second preparatory action;
and the third sending module is used for sending a game execution confirmation signal to the vehicle end corresponding to the game executor so as to enable the vehicle end corresponding to the game executor to generate a game execution reminding signal.
24. A vehicle end game apparatus, comprising:
the seventh obtaining module is used for obtaining a first game image of a first player in the first game interface from a first vehicle end corresponding to the first vehicle; wherein the first gaming interface is projected outside of the first vehicle;
the eighth obtaining module is used for obtaining a second game image of a second player in the second game interface from a second vehicle end corresponding to the second vehicle; wherein the second game interface is projected outside the second vehicle and is consistent with the first game interface;
a composition module for compositing the first game image and the second game image.
25. A gaming system, comprising:
a vehicle comprising the apparatus of any one of claims 20-22;
a server comprising the apparatus of claim 23.
26. An electronic device, comprising:
at least one processor; and
a memory communicatively coupled to the at least one processor; wherein,
the memory stores instructions executable by the at least one processor to enable the at least one processor to perform the method of any one of claims 1-16.
27. A computer readable storage medium having stored therein computer instructions which, when executed by a processor, implement the method of any one of claims 1-16.
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