CN112755536A - Multi-player online game APP based on mobile phone - Google Patents
Multi-player online game APP based on mobile phone Download PDFInfo
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- CN112755536A CN112755536A CN202110086388.1A CN202110086388A CN112755536A CN 112755536 A CN112755536 A CN 112755536A CN 202110086388 A CN202110086388 A CN 202110086388A CN 112755536 A CN112755536 A CN 112755536A
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- 238000009877 rendering Methods 0.000 claims abstract description 54
- 238000004891 communication Methods 0.000 claims abstract description 16
- 238000000034 method Methods 0.000 claims abstract description 14
- 230000008569 process Effects 0.000 claims abstract description 8
- 238000013500 data storage Methods 0.000 claims abstract description 7
- 230000000694 effects Effects 0.000 claims description 24
- 230000003111 delayed effect Effects 0.000 claims description 18
- 238000011156 evaluation Methods 0.000 claims description 3
- 230000003993 interaction Effects 0.000 claims description 3
- 238000007726 management method Methods 0.000 claims description 3
- 230000006855 networking Effects 0.000 claims description 3
- 238000012545 processing Methods 0.000 claims description 3
- 238000012544 monitoring process Methods 0.000 claims 1
- 210000001503 joint Anatomy 0.000 abstract description 2
- 238000011022 operating instruction Methods 0.000 description 5
- 238000011161 development Methods 0.000 description 1
- 238000010586 diagram Methods 0.000 description 1
- 230000006872 improvement Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/77—Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/201—Playing authorisation given at platform level
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/532—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/538—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
A mobile phone based multiplayer online game APP comprising: the system comprises an engine module, a wireless network communication module, a data storage module, a graphic rendering module, a voice module, a sound module, a touch screen module, a server, a user login module and a game switching module, wherein a delay login instruction input unit is arranged in the user login module, so that a user can set authentication information for next login, and the login safety of the user is improved; by setting the operation method of the game switching module, the situation that a user is in a waiting state in the process of switching a plurality of games is avoided, and seamless butt joint of switching is realized; by improving the rendering method of the graphic rendering module and optimizing the rendering mode of the rendering module, the mobile phone parameters of the user can be monitored in real time to adjust the rendering level of the game APP in the running process in real time, other APPs are selectively and preferentially closed according to the calorific value, and the user experience of game players is ensured.
Description
Technical Field
The invention relates to the technical field of game APP, in particular to a mobile phone-based multi-player online game APP.
Background
The multiplayer online game is developed rapidly, is loved by the majority of players, is not limited in the age stage of the user, and improves the entertainment experience of the user. With the rapid development of mobile internet, mobile terminals such as smart phones and tablet computers are more and more popular, and multi-player mobile phone online games are produced. The APP of playing in the existing market is more in variety and uneven in quality, further popularization of the mobile phone end of the multi-player online game is hindered, the experience of a player is promoted and the player encounters a bottleneck, and the APP is mainly embodied in the following aspects: firstly, a game player can download a plurality of games by using a mobile phone, when switching among a plurality of different games, a user needs to return to an operating system desktop or open an operating system background to complete the switching, and the operation is complicated; secondly, due to the fact that the running environment of the game APP is poor, the optimal rendering effect is difficult to achieve, the user needs to manually adjust the obtained improvement of the rendering effect, and the rendering effect cannot be dynamically adjusted in real time; thirdly, the security of the login account of the game APP is low.
The invention provides a mobile phone-based multi-player online game APP, which solves one or more technical problems.
Disclosure of Invention
A mobile phone based multiplayer online game APP comprising: the system comprises an engine module, a wireless network communication module, a data storage module, a graphic rendering module, a voice module, a sound module, a touch screen module and a server, wherein the engine module is respectively connected with the network communication module, the sound module, the graphic rendering module and the touch screen module;
the engine module is used for providing basic support for game operation, processing of different mobile phone platforms and management of game resources;
the network communication module is used for performing data interaction with the server and downloading game resources;
the data storage module is used for storing resources required by game operation and data generated in the game;
the graphics rendering module is used for displaying game pictures and rendering game information in real time;
the voice module is used for acquiring voice data and sending the voice data to the server through the network communication module;
the sound module is used for playing game music, game sound effects and voice;
the touch screen module is used for interacting with a game and responding to user operation;
the server stores data needed in the game running process and transmits the data needed by the game to the user side in real time according to the instruction transmitted by the network communication module.
Preferably, many people online game APP based on cell-phone still includes the user login module who is connected with the data module, the user login module includes login instruction input unit, real-time login instruction input unit, time delay login instruction input unit, the user login module is used for the user to log in the recreation APP, the login step of user login module is as follows:
acquiring a login request from a user terminal, wherein the login request comprises a user ID and Token input into a login instruction input unit, real-time login information in a real-time login instruction input unit and delayed login information in a delayed login instruction input unit, and the real-time login information is delayed login information corresponding to the last login;
if the user ID, the Token and the real-time login information are correct and the login information is input in a delayed mode, the login is allowed, and otherwise, the login is not allowed.
Preferably, the multi-player online game APP based on the mobile phone further comprises a login information receiving and sending unit respectively connected with the real-time login instruction input unit and the delayed login instruction input unit, wherein the login information receiving and sending unit is used for receiving the delayed login information input by the delayed login instruction input unit and selectively sending the delayed login information to a port designated by the user in the next login mode of the user, so that the user is prevented from being forgotten to log in.
Preferably, the login information transceiving unit is connected with a short message sending module, a call module or a mailbox sending module at a mobile phone or a non-mobile phone end in the mobile phone, and reminds the player of the delay login information set by the last login in a short message, call or mail mode.
Preferably, the operation method of the graphics rendering module of the mobile phone-based multiplayer online game APP is as follows:
acquiring parameter information of a user terminal running the game APP;
determining the current performance level of the user terminal according to the hardware parameters of the user terminal;
adjusting various rendering effect parameters of the game APP according to the performance level of the user terminal;
after the adjustment of the rendering effect, if the calorific value of the user terminal reaches the set threshold, forcibly closing other APPs running in the background of the user terminal, and closing the other APPs in order according to the evaluation of the three-level parameters, the three-level parameters comprise that one-level parameters are APP usage frequency, second-level parameters are APP calorific value, third-level parameters are APP opening time, the APP with low usage frequency, large calorific value and early opening time is closed preferentially, and the APP with low usage frequency and large calorific value is closed preferentially.
Preferably, the multi-player online game APP based on the mobile phone monitors and adjusts the game APP after the rendering effect is adjusted in real time, if any virtual character in the game APP is to be executed with a preset game skill, the game APP is adjusted to be lower than a preset rendering effect parameter, and the rendering level corresponding to the preset rendering effect parameter is lower than the rendering level corresponding to the optimal rendering effect parameter.
Preferably, the mobile phone-based multiplayer online game APP further comprises a game switching module, the game switching module is connected with the touch screen module and connected with engine modules of other game APPs, the game switching module is received through a selection frame suspended on an operation interface of the current game APP, and the selection frame comprises icons corresponding to the game APPs to be switched;
after the operation instruction of switching game sends, pop out earlier when the current game needs to be closed and remind the dialog box, the user still decides to close the back, if current game is going on the game match and for the networking match circumstances, still is in the backstage running state after the current game is closed, then switches to the game APP that the operation instruction corresponds, if current game is for the game match and for the stand-alone match circumstances, then current game thoroughly closes, then switches to the game APP that the operation instruction corresponds again.
Preferably, before the current game is closed (no matter whether the background is running or not), if the game APP corresponding to the operation instruction is not running, the running of the current game is continuously kept, and after the game APP corresponding to the operation instruction runs, the current game is immediately closed and switched to the game APP corresponding to the operation instruction.
Preferably, many people online game APP based on cell-phone, the game APP on the game APP icon left and right sides or the right side that operating instruction corresponds also gets into backstage operating state after the game APP that operating instruction corresponds moves, after the game APP icon of both sides is clicked to player's hand mistake, switching as fast as possible, there is not new operating instruction input in the preset time quantum after the game APP that operating instruction corresponds opens, close two game APPs that the left and right sides is moving at the backstage immediately, at this moment, it explains that the error that operating instruction clicked does not appear to the player, do not need to move the game APP that both sides icon corresponds.
Preferably, the engine module of the mobile phone-based multiplayer online game APP adopts a 3.2 version of Cocos2d-x, and has efficient rendering capability and cross-platform support.
The advantages are as follows:
(1) by presetting the delayed login information of the next login in the last login and taking the delayed information as real-time login information in the next login, the method can enable a user to set an invisible login verification code by himself, avoid the actions of stealing numbers of other people and improve the login safety of the user;
(2) by optimizing the rendering mode of the rendering module, the mobile phone parameters of the user can be monitored in real time to adjust the rendering level in the running process of the game APP in real time, and other APPs are selectively and preferentially closed according to the calorific value, so that the user experience of a game player is ensured;
(3) in the process of switching a plurality of games, seamless switching among the games avoids the user from waiting without operation in the process of switching the games, so that the user can be in seamless butt joint in a plurality of games APP.
Description of the drawings:
the embodiments are further described with reference to the accompanying drawings, in which:
FIG. 1 is a block diagram of a mobile phone-based multiplayer online game APP, relating to the present invention;
the following detailed description will further illustrate the invention in conjunction with the above-described figures.
Detailed Description
Specific embodiment example 1:
a mobile phone based multiplayer online game APP comprising: the system comprises an engine module, a wireless network communication module, a data storage module, a graphic rendering module, a voice module, a sound module, a touch screen module and a server, wherein the engine module is respectively connected with the network communication module, the sound module, the graphic rendering module and the touch screen module;
the engine module is used for providing basic support for game operation, processing of different mobile phone platforms and management of game resources;
the network communication module is used for performing data interaction with the server and downloading game resources;
the data storage module is used for storing resources required by game operation and data generated in the game;
the graphics rendering module is used for displaying game pictures and rendering game information in real time;
the voice module is used for acquiring voice data and sending the voice data to the server through the network communication module;
the sound module is used for playing game music, game sound effects and voice;
the touch screen module is used for interacting with a game and responding to user operation;
the server stores data needed in the game running process and transmits the data needed by the game to the user side in real time according to the instruction transmitted by the network communication module.
Further, still include the user login module who is connected with the data module, the user login module includes login instruction input unit, real-time login instruction input unit, time delay login instruction input unit, the user login module is used for the user to log in the recreation APP, the login step of user login module is as follows:
acquiring a login request from a user terminal, wherein the login request comprises a user ID and Token input into a login instruction input unit, real-time login information in a real-time login instruction input unit and delayed login information in a delayed login instruction input unit, and the real-time login information is delayed login information corresponding to the last login;
if the user ID, the Token and the real-time login information are correct and the login information is input in a delayed mode, the login is allowed, and otherwise, the login is not allowed.
Furthermore, the user login module further comprises a login information receiving and sending unit which is respectively connected with the real-time login instruction input unit and the delay login instruction input unit, wherein the login information receiving and sending unit is used for receiving the delay login information input by the delay login instruction input unit and selectively sending the delay login information to a port appointed by the user in the next login mode of the user, so that the user is prevented from being unable to login after forgetting.
Furthermore, the login information receiving and sending unit is connected with a short message sending module and a call module in the mobile phone or a mailbox sending module at the mobile phone or the non-mobile phone end, and reminds the player of the delay login information set by the last login in a short message, call or mail mode.
Further, the operation method of the graphics rendering module is as follows:
acquiring parameter information of a user terminal running the game APP;
determining the current performance level of the user terminal according to the hardware parameters of the user terminal;
adjusting various rendering effect parameters of the game APP according to the performance level of the user terminal;
after the adjustment of the rendering effect, if the calorific value of the user terminal reaches the set threshold, forcibly closing other APPs running in the background of the user terminal, and closing the other APPs in order according to the evaluation of the three-level parameters, the three-level parameters comprise that one-level parameters are APP usage frequency, second-level parameters are APP calorific value, third-level parameters are APP opening time, the APP with low usage frequency, large calorific value and early opening time is closed preferentially, and the APP with low usage frequency and large calorific value is closed preferentially.
Further, the game APP after the rendering effect is adjusted is monitored in real time, if any virtual character in the game APP is about to perform preset game skill, the game APP is adjusted to be lower than a preset rendering effect parameter, and the rendering level corresponding to the preset rendering effect parameter is lower than the rendering level corresponding to the optimal rendering effect parameter.
The game switching module is connected with the touch screen module and engine modules of other game APPs, the game switching module is received through a selection frame suspended on an operation interface of the current game APP, and the selection frame comprises icons corresponding to the game APPs to be switched;
after the operation instruction of switching game sends, pop out earlier when the current game needs to be closed and remind the dialog box, the user still decides to close the back, if current game is going on the game match and for the networking match circumstances, still is in the backstage running state after the current game is closed, then switches to the game APP that the operation instruction corresponds, if current game is for the game match and for the stand-alone match circumstances, then current game thoroughly closes, then switches to the game APP that the operation instruction corresponds again.
Further, before the current game is closed (no matter whether the background runs), if the game APP corresponding to the operation instruction does not run, the current game continues to run, and when the game APP corresponding to the operation instruction runs, the current game is immediately closed and switched to the game APP corresponding to the operation instruction.
Further, the game APP on the left side and the right side of the game APP icon corresponding to the operation instruction or the game APP on the right side also enter a background running state after the game APP corresponding to the operation instruction runs, and after the player clicks the game APP icons on the two sides by hand, switching can be conducted as quickly as possible.
Further, the engine module adopts a 3.2 version of Cocos2d-x, and has efficient rendering capability and cross-platform support.
The above-mentioned embodiments only express several embodiments of the present invention, and the description thereof is more specific and detailed, but not construed as limiting the scope of the present invention. It should be noted that, for a person skilled in the art, several variations and modifications can be made without departing from the inventive concept, which falls within the scope of the present invention. Therefore, the protection scope of the present patent shall be subject to the appended claims.
Claims (10)
1. The utility model provides a many people online game APP based on cell-phone which characterized in that: the system comprises an engine module, a wireless network communication module, a data storage module, a graphic rendering module, a voice module, a sound module, a touch screen module and a server, wherein the engine module is respectively connected with the network communication module, the sound module, the graphic rendering module and the touch screen module;
the engine module is used for providing basic support for game operation, processing of different mobile phone platforms and management of game resources;
the network communication module is used for performing data interaction with the server and downloading game resources;
the data storage module is used for storing resources required by game operation and data generated in the game;
the graphics rendering module is used for displaying game pictures and rendering game information in real time;
the voice module is used for acquiring voice data and sending the voice data to the server through the network communication module;
the sound module is used for playing game music, game sound effects and voice;
the touch screen module is used for interacting with a game and responding to user operation;
the server stores data needed in the game running process and transmits the data needed by the game to the user side in real time according to the instruction transmitted by the network communication module.
2. The mobile phone based multiplayer online game APP as claimed in claim 1, wherein: still include the user login module of being connected with data module, the user login module is including logging in instruction input unit, real-time login instruction input unit, time delay login instruction input unit, the user login module is used for the user to log in recreation APP, the login step of user login module is as follows:
acquiring a login request from a user terminal, wherein the login request comprises a user ID and Token input into a login instruction input unit, real-time login information in a real-time login instruction input unit and delayed login information in a delayed login instruction input unit, and the real-time login information is delayed login information corresponding to the last login;
if the user ID, the Token and the real-time login information are correct and the login information is input in a delayed mode, the login is allowed, and otherwise, the login is not allowed.
3. The mobile phone based multiplayer online game APP as claimed in claim 2, wherein: the user login module also comprises a login information receiving and sending unit which is respectively connected with the real-time login instruction input unit and the delay login instruction input unit, and the login information receiving and sending unit is used for receiving the delay login information input by the delay login instruction input unit and selectively sending the delay login information to a port appointed by the user in the next login mode of the user.
4. A mobile phone based multiplayer online game APP as claimed in claim 3, characterized by: the login information receiving and sending unit is connected with a short message sending module and a call module in the mobile phone or a mailbox sending module of the mobile phone or the non-mobile phone end, and reminds the player of the delay login information set by the last login in a short message, call or mail mode.
5. The mobile phone based multiplayer online game APP as claimed in claim 1, wherein: the operation method of the graphics rendering module is as follows:
acquiring parameter information of a user terminal running the game APP;
determining the current performance level of the user terminal according to the hardware parameters of the user terminal;
adjusting various rendering effect parameters of the game APP according to the performance level of the user terminal;
after the adjustment of the rendering effect, if the calorific value of the user terminal reaches the set threshold, forcibly closing other APPs running in the background of the user terminal, and closing the other APPs in order according to the evaluation of the three-level parameters, the three-level parameters comprise that one-level parameters are APP usage frequency, second-level parameters are APP calorific value, third-level parameters are APP opening time, the APP with low usage frequency, large calorific value and early opening time is closed preferentially, and the APP with low usage frequency and large calorific value is closed preferentially.
6. The mobile phone based multiplayer online game APP as claimed in claim 5, wherein: and monitoring the game APP after the rendering effect is adjusted in real time, if any virtual character in the game APP is about to perform preset game skill, adjusting the game APP to be lower than a preset rendering effect parameter, wherein the rendering level corresponding to the preset rendering effect parameter is lower than the rendering level corresponding to the optimal rendering effect parameter.
7. The mobile phone based multiplayer online game APP as claimed in claim 1, wherein: the game switching module is connected with the touch screen module and engine modules of other game APPs, the game switching module is received through a selection frame suspended on an operation interface of the current game APP, and the selection frame comprises icons corresponding to the game APPs to be switched;
after the operation instruction of switching game sends, pop out earlier when the current game needs to be closed and remind the dialog box, the user still decides to close the back, if current game is going on the game match and for the networking match circumstances, still is in the backstage running state after the current game is closed, then switches to the game APP that the operation instruction corresponds, if current game is for the game match and for the stand-alone match circumstances, then current game thoroughly closes, then switches to the game APP that the operation instruction corresponds again.
8. The mobile phone-based multiplayer online game APP as claimed in claim 7, wherein: before the current game is closed, if the game APP corresponding to the operation instruction is not operated, the operation of the current game is firstly continued, and after the game APP corresponding to the operation instruction is operated, the current game is immediately closed and switched to the game APP corresponding to the operation instruction.
9. The mobile phone-based multiplayer online game APP as claimed in claim 8, wherein: the game APP on the left side and the right side of the game APP icon corresponding to the operation instruction or the game APP on the right side also enter a background running state after the game APP corresponding to the operation instruction runs, no new operation instruction is input in a preset time period after the game APP corresponding to the operation instruction is started, and two game APPs which are running in the background on the left side and the right side are immediately closed.
10. The mobile phone-based multiplayer online game APP as claimed in claim 8, wherein: the engine module adopts a 3.2 version of Cocos2d-x, and has efficient rendering capability and cross-platform support.
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