CN108744502A - Network game system of fighting immediately for no reason based on 3D engines - Google Patents

Network game system of fighting immediately for no reason based on 3D engines Download PDF

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Publication number
CN108744502A
CN108744502A CN201810314091.4A CN201810314091A CN108744502A CN 108744502 A CN108744502 A CN 108744502A CN 201810314091 A CN201810314091 A CN 201810314091A CN 108744502 A CN108744502 A CN 108744502A
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CN
China
Prior art keywords
reason
game
immediately
unit
fight
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201810314091.4A
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Chinese (zh)
Inventor
秦谦
白琨
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nanjing River Great Boda Mdt Infotech Ltd
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Nanjing River Great Boda Mdt Infotech Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nanjing River Great Boda Mdt Infotech Ltd filed Critical Nanjing River Great Boda Mdt Infotech Ltd
Priority to CN201810314091.4A priority Critical patent/CN108744502A/en
Publication of CN108744502A publication Critical patent/CN108744502A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/51Server architecture
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Information Transfer Between Computers (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The invention discloses a kind of based on 3D engines fight network game system immediately, including loader module for no reason, work is recorded for realizing the reorientation of fight online game catalogue immediately and games initialization for no reason;DLL management modules load for realizing DLL, create required DLL object;3D engine management modules carry out the update of game state machine and maintenance for each block combiner of fight online game immediately for no reason to get up;Game logic function module, the game logic for providing fight online game immediately for no reason, meets the needs of for no reason instant;UI modules create role and parameter configuration for the configuration of fight online game UI windows immediately for no reason;Rendering module is run on different platforms for fight online game immediately for no reason;Document management module, for realizing the load and management of resource.The present invention ensures the overall experience effect of user, has a good application prospect.

Description

Network game system of fighting immediately for no reason based on 3D engines
Technical field
The present invention relates to development of games technical fields, and in particular to a kind of fight network trip immediately for no reason based on 3D engines Play system.
Background technology
With the fast development of science and technology, network game development has also obtained quick progress.Currently, nothing on the market End fight online game immediately in development process or simple Object-Oriented Design, has a single function, picture effect is bad, clothes Business device load is big, be easy to cause systemic breakdown, whole experience effect is bad.
Invention content
The purpose of the present invention is overcoming existing for no reason instant fight online game, have a single function, picture effect is bad, server Load is big, be easy to cause systemic breakdown, the ineffective problem of user's overall experience.The present invention be for no reason based on 3D engines Shi Zhandou network game systems are provided with 3D engine managements module, game logic function module, can accelerate the processing speed of game Degree ensures the degree true to nature of entire game picture, and there are five types of servers for setting, ensure the overall experience effect of user, have Good application prospect.
In order to achieve the above object, the technical solution adopted in the present invention is:
A kind of network game system of fighting immediately for no reason based on 3D engines, including
Loader module, for realizing the reorientation of fight online game catalogue immediately and games initialization for no reason Record work;
DLL management modules load for realizing DLL, create required DLL object, and can delete DLL object;
3D engine management modules carry out game state machine for each block combiner of fight online game immediately for no reason to get up Update and maintenance, and there is Message Processing, window maintenance function, current Control Message is simultaneously transmitted to game logic mould by input control Block;
Game logic function module, the game logic for providing fight online game immediately for no reason, meets for no reason instant need It asks;
UI modules create role and parameter configuration for the configuration of fight online game UI windows immediately for no reason;
Rendering module is run on different platforms for fight online game immediately for no reason;
Document management module, for realizing the load and management of resource, and unified file format, realize game sectional drawing and current shape The preservation of state.
It is above-mentioned based on 3D engines for no reason immediately fight network game system, further include
Game server provides data encryption feature, logs in clothes for handling user's logging request and its work of new user's registration Device be engaged in as that independently, can mitigate the load of other servers;
Lobby server, for safeguard list of games and game room list, be responsible for tissue player enter it is different game or to One game point provides intercommunion platform for player, carries all players with not chummery;
Central server:Player status is safeguarded and room mapping management, is connected on login service device and lobby server;
Data server is stored and transmitted for guaranteeing data security;
Game server:Handle game logic and player's message distribution.
Network game system of fighting immediately for no reason above-mentioned based on 3D engines, the rendering module, including
Log system unit exports for information and debugs use;
Sound supporter makes dubbing with multiple types for game;
Renderer unit provides two dimension and the rendering of 3-D graphic, the processing of effect of shadow, the rendering of material;
Plateform system unit:It is run on different platforms for fight online game immediately for no reason.
Network game system of fighting immediately for no reason above-mentioned based on 3D engines, the UI modules, including
Scene management unit, the entire network game system of fighting immediately for no reason of management so that game application handles the update of scene And event;
Special efficacy unit, for handling for no reason the picture of fight network game system immediately;
Animation unit, for managing key-frame animation and skeleton cartoon;
GUI element, for being responsible for user and for no reason interaction of fight network game system immediately.
Network game system of fighting immediately for no reason above-mentioned based on 3D engines, the 3D engine managements module, including point Page landform administrative unit, Octree space management unit, texture management unit, skeleton cartoon administrative unit, topographic database, line Manage model database and script database.
Network game system of fighting immediately for no reason above-mentioned based on 3D engines, DX9 is provided in the renderer unit Renderer.
Network game system of fighting immediately for no reason above-mentioned based on 3D engines, the game logic function module, including Coordinate transformation unit, object culling unit, unit is eliminated at the back side, 3D object spaces cut unit and rasterization unit.
The beneficial effects of the invention are as follows:The network game system of fighting immediately for no reason based on 3D engines of the present invention, setting There are 3D engine managements module, game logic function module, the processing speed of game can be accelerated, ensure forcing for entire game picture True degree, and there are five types of servers for setting, ensure the overall experience effect of user, have a good application prospect.
Description of the drawings
Fig. 1 is the system block diagram of the network game system of fighting immediately for no reason based on 3D engines of the present invention;
Fig. 2 is the system block diagram of the rendering module of the present invention;
Fig. 3 is the system block diagram of the UI modules of the present invention;
Fig. 4 is the system block diagram of the 3D engine management modules of the present invention;
Fig. 5 is the system block diagram of the game logic function module of the present invention.
Specific implementation mode
Below in conjunction with Figure of description, the present invention is further illustrated.
As shown in Figure 1, the network game system of fighting immediately for no reason based on 3D engines of the present invention, including
Loader module, for realizing the reorientation of fight online game catalogue immediately and games initialization for no reason Record work;
DLL management modules load for realizing DLL, create required DLL object, and can delete DLL object;
3D engine management modules carry out game state machine for each block combiner of fight online game immediately for no reason to get up Update and maintenance, and there is Message Processing, window maintenance function, current Control Message is simultaneously transmitted to game logic mould by input control Block;
Game logic function module, the game logic for providing fight online game immediately for no reason, meets for no reason instant need It asks;
UI modules create role and parameter configuration for the configuration of fight online game UI windows immediately for no reason;
Rendering module is run on different platforms for fight online game immediately for no reason;
Document management module, for realizing the load and management of resource, and unified file format, realize game sectional drawing and current shape The preservation of state.
The present invention based on 3D engines for no reason immediately fight network game system, further include
Game server provides data encryption feature, logs in clothes for handling user's logging request and its work of new user's registration Device be engaged in as that independently, can mitigate the load of other servers;
Lobby server, for safeguard list of games and game room list, be responsible for tissue player enter it is different game or to One game point provides intercommunion platform for player, carries all players with not chummery;
Central server:Player status is safeguarded and room mapping management, is connected on login service device and lobby server;
Data server is stored and transmitted for guaranteeing data security;
Game server:Handle game logic and player's message distribution.
Five kinds of servers ensure the overall experience effect of user, and it is clear to divide the work, and can ensure based on 3D engines for no reason Immediately the operation of the stabilization of fight network game system, avoids systemic breakdown.
Preferably, the rendering module, including
Log system unit exports for information and debugs use;
Sound supporter makes dubbing with multiple types for game;
Renderer unit provides two dimension and the rendering of 3-D graphic, the processing of effect of shadow, the rendering of material, the renderer DX9 renderers are provided in unit, processing speed is fast, ensures renderer operational reliability.
Plateform system unit:It is run on different platforms for fight online game immediately for no reason.
Preferably, the UI modules, including
Scene management unit, the entire network game system of fighting immediately for no reason of management so that game application handles the update of scene And event;
Special efficacy unit, for handling for no reason the picture of fight network game system immediately;
Animation unit, for managing key-frame animation and skeleton cartoon;
GUI element, for being responsible for user and for no reason interaction of fight network game system immediately.
Preferably, the 3D engine managements module, including paging landform administrative unit, Octree space management unit, line Manage administrative unit, skeleton cartoon administrative unit, topographic database, texture model database and script database.
The game logic function module, including coordinate transformation unit, object culling unit, back side elimination unit, 3D objects Body spatial reference unit and rasterization unit.
In conclusion the network game system of fighting immediately for no reason based on 3D engines of the present invention, is provided with 3D engine pipes Module, game logic function module are managed, the processing speed of game can be accelerated, ensure the degree true to nature of entire game picture, and There are five types of servers for setting, ensure the overall experience effect of user, have a good application prospect.
The above shows and describes the basic principles and main features of the present invention and the advantages of the present invention.The technology of the industry For personnel it should be appreciated that the present invention is not limited to the above embodiments, described in above-mentioned implementation and specification is explanation The principle of the present invention, without departing from the spirit and scope of the present invention, various changes and improvements may be made to the invention, these Changes and improvements all fall within the protetion scope of the claimed invention.The claimed scope of the invention by appended claims and Its equivalent thereof.

Claims (7)

1. the network game system of fighting immediately for no reason based on 3D engines, it is characterised in that:Including
Loader module, for realizing the reorientation of fight online game catalogue immediately and games initialization for no reason Record work;
DLL management modules load for realizing DLL, create required DLL object, and can delete DLL object;
3D engine management modules carry out game state machine for each block combiner of fight online game immediately for no reason to get up Update and maintenance, and there is Message Processing, window maintenance function, current Control Message is simultaneously transmitted to game logic mould by input control Block;
Game logic function module, the game logic for providing fight online game immediately for no reason, meets for no reason instant need It asks;
UI modules create role and parameter configuration for the configuration of fight online game UI windows immediately for no reason;
Rendering module is run on different platforms for fight online game immediately for no reason;
Document management module, for realizing the load and management of resource, and unified file format, realize game sectional drawing and current shape The preservation of state.
2. the network game system of fighting immediately for no reason according to claim 1 based on 3D engines, it is characterised in that:Also wrap It includes
Game server provides data encryption feature, logs in clothes for handling user's logging request and its work of new user's registration Device be engaged in as that independently, can mitigate the load of other servers;
Lobby server, for safeguard list of games and game room list, be responsible for tissue player enter it is different game or to One game point provides intercommunion platform for player, carries all players with not chummery;
Central server:Player status is safeguarded and room mapping management, is connected on login service device and lobby server;
Data server is stored and transmitted for guaranteeing data security;
Game server:Handle game logic and player's message distribution.
3. the network game system of fighting immediately for no reason according to claim 1 based on 3D engines, it is characterised in that:It is described Rendering module, including
Log system unit exports for information and debugs use;
Sound supporter makes dubbing with multiple types for game;
Renderer unit provides two dimension and the rendering of 3-D graphic, the processing of effect of shadow, the rendering of material;
Plateform system unit:It is run on different platforms for fight online game immediately for no reason.
4. the network game system of fighting immediately for no reason according to claim 1 based on 3D engines, it is characterised in that:It is described UI modules, including
Scene management unit, the entire network game system of fighting immediately for no reason of management so that game application handles the update of scene And event;
Special efficacy unit, for handling for no reason the picture of fight network game system immediately;
Animation unit, for managing key-frame animation and skeleton cartoon;
GUI element, for being responsible for user and for no reason interaction of fight network game system immediately.
5. the network game system of fighting immediately for no reason according to claim 1 based on 3D engines, it is characterised in that:It is described 3D engine management modules, including paging landform administrative unit, Octree space management unit, texture management unit, skeleton cartoon Administrative unit, topographic database, texture model database and script database.
6. the network game system of fighting immediately for no reason according to claim 3 based on 3D engines, it is characterised in that:It is described DX9 renderers are provided in renderer unit.
7. the network game system of fighting immediately for no reason according to claim 1 based on 3D engines, it is characterised in that:It is described Game logic function module, including coordinate transformation unit, object culling unit, back side elimination unit, 3D object spaces cut list Member and rasterization unit.
CN201810314091.4A 2018-04-10 2018-04-10 Network game system of fighting immediately for no reason based on 3D engines Pending CN108744502A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201810314091.4A CN108744502A (en) 2018-04-10 2018-04-10 Network game system of fighting immediately for no reason based on 3D engines

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201810314091.4A CN108744502A (en) 2018-04-10 2018-04-10 Network game system of fighting immediately for no reason based on 3D engines

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CN108744502A true CN108744502A (en) 2018-11-06

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CN112755536A (en) * 2021-01-22 2021-05-07 海南神爱网络科技有限公司 Multi-player online game APP based on mobile phone

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Application publication date: 20181106