CN112543352A - Animation loading method, device, terminal, server and storage medium - Google Patents

Animation loading method, device, terminal, server and storage medium Download PDF

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Publication number
CN112543352A
CN112543352A CN201910900899.5A CN201910900899A CN112543352A CN 112543352 A CN112543352 A CN 112543352A CN 201910900899 A CN201910900899 A CN 201910900899A CN 112543352 A CN112543352 A CN 112543352A
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China
Prior art keywords
animation
information
picture
target
animation information
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Granted
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CN201910900899.5A
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Chinese (zh)
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CN112543352B (en
Inventor
封志斌
刘恒兵
梁伟盛
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/239Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests
    • H04N21/2393Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests involving handling client requests
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/44Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream, rendering scenes according to MPEG-4 scene graphs
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/44Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream, rendering scenes according to MPEG-4 scene graphs
    • H04N21/44012Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream, rendering scenes according to MPEG-4 scene graphs involving rendering scenes according to scene graphs, e.g. MPEG-4 scene graphs

Abstract

According to the animation loading method, the animation loading device, the terminal, the server and the storage medium, the terminal sends an animation loading request to the server, and the animation loading request is used for requesting to load a target animation; the terminal receives animation information of the target animation returned by the server responding to the animation loading request, and then can respectively acquire a first storage position of each picture in the animation information for forming the target animation, and further determines the picture according to the first storage position of the picture in the animation information aiming at each picture, so that loading of each picture for forming the target animation is realized. Compared with the prior art, the method and the device have the advantages that loading of each picture for forming the target animation can be realized only by sending the animation loading request to the server once, and the influence of a network environment on animation loading efficiency is effectively reduced.

Description

Animation loading method, device, terminal, server and storage medium
Technical Field
The present invention relates to the field of animation technologies, and in particular, to an animation loading method, an animation loading device, a terminal, a server, and a storage medium.
Background
The animation technology generally loads an animation to a terminal, and then the terminal renders the loaded animation to realize animation display. The current animation technology can achieve the purpose of loading each picture in the animation only by sending a loading request to a server for each picture in the animation respectively in the animation loading process, and the animation loading efficiency is obviously influenced by the network environment. Especially when the network environment is not good, the time consumption for sending the loading request is obviously prolonged, and the loading efficiency of the animation is seriously influenced.
Disclosure of Invention
In view of this, the present invention provides an animation loading method, an animation loading device, a terminal, a server, and a storage medium, so as to reduce the influence of a network environment on animation loading efficiency.
In order to achieve the above object, the following solutions are proposed:
an animation loading method, comprising:
sending an animation loading request to a server, wherein the animation loading request is used for requesting to load a target animation;
determining animation information of the target animation returned by the server in response to the animation loading request;
respectively acquiring a first storage position of each picture for forming the target animation in the animation information;
and determining the picture in the animation information according to the first storage position of the picture in the animation information.
An animation loading method, comprising:
receiving an animation loading request sent by a terminal, wherein the animation loading request is used for requesting to load a target animation;
and responding to the animation loading request, and returning animation information of the target animation to the terminal, wherein the animation information carries all pictures used for forming the target animation.
An animation loading device comprising:
the request sending unit is used for sending an animation loading request to the server, wherein the animation loading request is used for requesting to load a target animation;
the animation information determining unit is used for determining the animation information of the target animation returned by the server in response to the animation loading request;
a storage position acquisition unit for respectively acquiring a first storage position of each picture for constituting the target animation in the animation information;
and the picture determining unit is used for determining the picture in the animation information according to the first storage position of the picture in the animation information.
An animation loading device comprising:
the request receiving unit is used for receiving an animation loading request sent by a terminal, and the animation loading request is used for requesting to load a target animation;
and the animation information returning unit is used for responding to the animation loading request and returning the animation information of the target animation to the terminal, and the animation information carries all pictures used for forming the target animation.
A server, comprising: at least one memory and at least one processor; the memory stores a program, and the processor calls the program stored in the memory, wherein the program is used for realizing the animation loading method.
A terminal, comprising: the system comprises a processor and a memory, wherein the processor and the memory are connected through a communication bus; the processor is used for calling and executing the program stored in the memory; the memory is used for storing programs, and the programs are used for realizing the animation loading method.
A storage medium for storing a program for implementing the animation loading method.
According to the animation loading method, the animation loading device, the terminal, the server and the storage medium, the terminal sends an animation loading request to the server, and the animation loading request is used for requesting to load a target animation; the terminal receives animation information of the target animation returned by the server responding to the animation loading request, and then can respectively acquire a first storage position of each picture in the animation information for forming the target animation, and further determines the picture according to the first storage position of the picture in the animation information aiming at each picture, so that loading of each picture for forming the target animation is realized. Compared with the prior art, the method and the device have the advantages that loading of each picture for forming the target animation can be realized only by sending the animation loading request to the server once, and the influence of a network environment on animation loading efficiency is effectively reduced.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, it is obvious that the drawings in the following description are only embodiments of the present invention, and for those skilled in the art, other drawings can be obtained according to the provided drawings without creative efforts.
Fig. 1 is a schematic structural diagram of an animation loading system according to an embodiment of the present application;
fig. 2 is a block diagram of a hardware structure of a server according to an embodiment of the present disclosure;
FIGS. 3(a) - (b) are schematic diagrams of an animation information block provided in an embodiment of the present application;
fig. 4(a) - (c) are schematic diagrams of an animation information generation method provided in an embodiment of the present application;
fig. 5 is a flowchart of a method for generating animation information of a target animation according to an embodiment of the present application;
fig. 6 is a schematic structural diagram of animation information according to an embodiment of the present application;
fig. 7 is a schematic diagram of a hardware structure of a terminal to which the animation loading method according to the embodiment of the present application is applied;
FIG. 8 is a flowchart of an animation loading method according to an embodiment of the present application;
FIG. 9 is a flowchart of another animation loading method according to an embodiment of the present application;
FIG. 10 is a schematic diagram of an animation loading method according to an embodiment of the present application;
FIG. 11 is a schematic structural diagram of an animation loading device according to an embodiment of the present application;
FIG. 12 is a schematic structural diagram of another animation loading device according to an embodiment of the present application;
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Example (b):
in order to implement animation display in the current animation technology, generally, an animation in a server is loaded to a cache by a terminal, and the animation in the cache is rendered by the terminal to implement animation display. The process that the terminal loads the animation in the server to the cache relates to the process that the terminal loads the pictures which are stored in the server and used for forming the animation to the cache. At present, when loading animation pictures, a terminal needs to send a loading request to a server for each picture to be loaded, which causes the loading efficiency of the animation pictures to be obviously influenced by the network environment, and especially when the network environment is poor, the time consumption for sending the loading request is obviously prolonged, and the loading efficiency of the animation pictures is seriously influenced; the loading of the animation pictures is a process in the loading of the animation, and therefore, the loading efficiency of the animation is also influenced.
The embodiment of the application provides an animation loading method, an animation loading device, a terminal, a server and a storage medium, so as to reduce the influence of a network environment on animation loading efficiency. For convenience of understanding, an animation loading method provided by the embodiment of the present application will be described in detail from the perspective of an animation loading system.
Fig. 1 is a schematic structural diagram of an animation loading system according to an embodiment of the present application.
As shown in fig. 1, the animation loading system includes a terminal and a server, wherein the terminal can run an animation application, and the server is used for providing technical support for the animation application.
As a preferred implementation manner of the embodiment of the application, animation information of a target animation is preset in a server, the animation information carries various pictures used for forming the target animation, when a terminal-side user requests to display the target animation in an animation application of the terminal, the terminal sends an animation loading request to the server, and the animation loading request is used for requesting to load the target animation; the server can return preset animation information of the target animation to the animation application after receiving the animation loading request. Correspondingly, after receiving the animation information of the target animation, the animation application can acquire each picture carried in the animation information and used for forming the target animation so as to load the target animation picture.
Further, after the server determines the animation information returned to the animation application, the server may also return a preset frame rate matched with the animation information to the animation application, so that the animation application may display each picture used for forming the target animation in the acquired animation information according to the frame rate returned by the server, so as to achieve the purpose of displaying the target animation. Namely, the target animation play is realized.
According to the animation loading method provided by the embodiment of the application, the loading of each picture for forming the animation can be realized by only sending the animation loading request once for one animation, and compared with the prior art, the influence of a network environment on the animation loading process is reduced. Especially when the network environment is not good and the number of pictures in the animation is large, compared with the prior art, the scheme can obviously reduce the influence degree of the animation loading process by the network environment and improve the animation loading efficiency.
For ease of understanding, a detailed description will now be made of an animation loading method provided in the embodiments of the present application from the perspective of a server. The server may be a service device that provides a service for a user on a network side, and may be a server cluster formed by a plurality of servers, or may be a single server.
Fig. 2 is a block diagram of a hardware structure of a server according to an embodiment of the present disclosure. Referring to fig. 2, the hardware structure of the server may include: a processor 21, a communication interface 22, a memory 23 and a communication bus 24;
in the embodiment of the present invention, the number of the processor 21, the communication interface 22, the memory 23, and the communication bus 24 may be at least one, and the processor 21, the communication interface 22, and the memory 23 complete mutual communication through the communication bus 24;
the processor 21 may be a central processing unit CPU, or an application Specific Integrated circuit asic, or one or more Integrated circuits configured to implement embodiments of the present invention, or the like;
the memory 23 may include a high-speed RAM memory, and may further include a non-volatile memory (non-volatile memory) or the like, such as at least one disk memory;
wherein the memory stores a program, the processor may invoke the program stored in the memory, and the program is operable to:
receiving an animation loading request sent by a terminal, wherein the animation loading request is used for requesting to load a target animation;
and responding to the animation loading request, and returning animation information of the target animation to the terminal.
In the embodiment of the application, animation information of the target animation is preset in the server, the server receives an animation loading request which is sent by the terminal and used for requesting to load the target animation, and the server responds to the animation loading request and returns the animation information of the target animation to the terminal. The animation information carries various pictures used for forming the target animation, the terminal can acquire the various pictures carried by the animation information by analyzing the animation information, and then the target animation can be displayed by playing the various pictures obtained by analyzing.
As a preferred embodiment of the present application, at least one piece of animation information of a target animation is set in advance in a server, and a model corresponding to the animation information is set in advance for each piece of animation information of the at least one piece of animation information. For one piece of animation information, the number of models corresponding to the piece of animation information is at least one. It should be noted that: for any two pieces of animation information in at least one piece of animation information, the two pieces of animation information cannot correspond to the same model. For example, it is impossible to set in advance the model 1 and model 2 for the animation information 1 of the target animation, and the model 2 and model 3 for the animation information 2 of the target animation. Since the animation information 1 and the animation information 2 of the target animation in this case correspond to the same model 2.
In this embodiment, preferably, for a model, animation information corresponding to the model in at least one piece of animation information of a target animation may be preset, and then, an average frame rate of terminals belonging to the model within a recent preset time range when the target animation is played may be counted, and animation information corresponding to the average frame rate is selected from the at least one piece of animation information of the target animation (for convenience of distinction, the selected animation information is temporarily referred to as target animation information), so that the animation information corresponding to the model may be updated, and the animation information corresponding to the model may be updated to the target animation information. Of course, if the target animation information is the same as the animation information corresponding to the current model, the animation information corresponding to the model is not updated.
Animation information corresponding to the model can be initially set, subsequently, the average frame rate of each terminal belonging to the model in the latest preset time range during playing of the target animation can be counted, and the animation information corresponding to the model is updated according to the average frame rate.
As a preferred implementation manner of the embodiment of the present application, a manner of creating a certain number of DOM elements and adding transform and accessibility transforms may be adopted to measure the machine performance of the machine model, and further initially set animation information corresponding to the machine model.
In this embodiment, preferably, the preset time range may be 24 hours, 36 hours, ten days, and the like, and if the preset time range is 24 hours, the average frame rate of each terminal belonging to the model when playing the target animation in the last 24 hours in the history is counted. The above is only the preferable content of the preset time range provided by the embodiment of the present application, and the inventor can set the specific content of the preset time range according to his own needs, which is not limited herein.
Further, for a model, the average frame rate of each terminal belonging to the model during playing the target animation in the latest preset time range may be counted at preset time intervals, and the animation information corresponding to the model may be updated based on the average frame rate. Thus, the problem that the updating of the animation information corresponding to the model is too frequent can be avoided, and the efficiency is improved.
In the embodiment of the present application, preferably, the preset time interval may be 1 day, 2 days, 36 hours, and the like, and the above is only preferred contents of the preset time interval provided in the embodiment of the present application, and the inventor may set the preset time interval according to his own needs, which is not limited herein.
As a preferred embodiment of the present application, a manner of selecting one motion picture information corresponding to the average frame rate from at least one motion picture information of the target motion picture may be: and determining the frame rate matched with each animation information in at least one animation information of the target animation, selecting the frame rate with the minimum difference with the average frame rate from the determined frame rates, and considering the animation information matched with the selected frame rate as the selected animation information corresponding to the average frame rate. For example, at least one piece of motion picture information of the target motion picture includes three pieces of motion picture information, namely motion picture information 1, motion picture information 2 and motion picture information 3, wherein the frame rate 1 matched with the motion picture information 1 is 16 frames/second, the frame rate 2 matched with the motion picture information 2 is 19 frames/second, and the frame rate 3 matched with the motion picture information 3 is 24 frames/second; if the average frame rate is 17 frames/second, the difference between the frame rate 1 and the average frame rate is the minimum, and the animation information 1 is selected from at least one piece of animation information and corresponds to the average frame rate, that is, the target animation information is animation information 1. The absolute value of the difference between the frame rate of the motion picture information and the average frame rate may be regarded as the difference between the frame rate of the motion picture information and the average frame rate, and the smaller the difference is, the smaller the difference is.
For each piece of animation information in at least one piece of animation information, a plurality of pictures used for forming the target animation are carried in the animation information, and the aim of showing the target animation can be achieved through playing the plurality of pictures in the animation information.
It should be noted that: the number of pictures used for forming the target animation carried by any two pieces of animation information in at least one piece of animation information of the target animation is different. For example, a picture set of the target animation may be preset, the picture set includes all pictures of the target animation, a first number of pictures may be selected from the picture set, and one animation information 1 may be generated according to the selected first number of pictures; it is also possible to select a second number of pictures from the set of pictures and to regenerate an animation information 2 based on the selected second number of pictures. The first number is different from the second number, and the animation information 1 carries the first number of pictures, and the animation information 2 carries the second number of pictures.
As a preferred implementation of the embodiment of the present application, a plurality of pictures in a picture set may be sorted, one picture is discarded every a first preset number of frames according to a picture arrangement order, and each remaining picture in the picture set is used as a first number of pictures selected from the picture set; and discarding one picture every other every second preset number of frames according to the picture arrangement sequence, and taking each remaining picture in the picture set as a second number of pictures selected from the picture set.
The server receives an animation loading request which is sent by the terminal and used for requesting to load the target animation, responds to the animation loading request, and determines at least one piece of animation information of the preset target animation; the model of the terminal sending the animation loading request is acquired (for convenience of distinguishing, the model of the terminal is temporarily called as a target model), the preset corresponding relation between the animation information of the target animation and the model is searched, the animation information corresponding to the target model is acquired, and the acquired animation information is returned to the terminal.
Further, for each of at least one animation information of the target animation, a frame rate matching the animation information is preset. The frame rate matching with the animation information may be calculated by determining the playing time of the target animation, and dividing the number of pictures carried by the animation information by the playing time to obtain the frame rate matching with the animation information.
As a preferred implementation manner of the embodiment of the present application, in order to ensure the user experience, no matter which picture in the at least one animation information is played, the playing time length of the target animation is constant.
Correspondingly, when the server returns the animation information to the terminal, a preset frame rate matched with the animation information can be returned to the terminal, so that the pictures carried by the animation information are displayed based on the frame rate, and animation playing is realized.
Furthermore, the playing conditions of the target animation by each terminal belonging to different models can be counted to optimize the target animation. For example, the playing conditions of each terminal of different models for each picture in the target animation are counted, and the picture with the poor playing condition in the target animation is deleted. If the average playing time length of the picture exceeds the preset time length, the playing condition of the picture can be considered to be poor.
Furthermore, in the animation loading method provided in the embodiment of the present application, after determining the animation information for returning to the terminal, the server may further perform blocking on the animation information to obtain at least one animation information block; each animation information block in at least one animation information block carries a block identifier, and the block identifier carried in the animation information block is related to the position of the animation information block in the animation information.
As a preferred implementation manner of the embodiment of the present application, the motion picture information may be equally divided into a preset number of blocks to obtain a preset number of motion picture information blocks. For example, the animation information may be equally divided into 5 blocks to obtain 5 animation information blocks.
As another preferred implementation of the embodiment of the present application, the preset number may be adjusted according to the current network state, so that the blocking of the animation information better conforms to the current network condition, and further, the network transmission efficiency is ensured.
The above is only a preferred mode of the motion picture information blocking provided in the embodiment of the present application, and regarding a specific mode of the motion picture information blocking, the inventor may set the mode according to his own needs, and is not limited herein.
In the embodiment of the application, the block identifier carried by the animation information block is related to the position of the animation information block in the animation information, and after the terminal receives at least one animation information block, the terminal can sort each animation information block according to the block identifier carried by the animation information block, and then splice the sorted animation information blocks to obtain the animation information.
For example, referring to fig. 3(a) as an animation information, the server may equally divide the animation information into 5 blocks, which are respectively an animation information block 1, an animation information block 2, an animation information block 3, an animation information block 4, and an animation information block 5, where a block identifier carried by the animation information block 1 is sequence number 1, a block identifier carried by the animation information block 2 is sequence number 2, a block identifier carried by the animation information block 3 is sequence number 3, a block identifier carried by the animation information block 4 is sequence number 4, and a block identifier carried by the animation information block 5 is sequence number 5; the motion picture information blocks denoted by the serial numbers 1, 2, 3, 4, and 5 are positioned more and more in front of each other in the motion picture information. Therefore, referring to fig. 3(b), the animation information block 5, the animation information block 4, the animation information block 3, the animation information block 2 and the animation information block 1 are sequentially arranged according to the result of sequencing each animation information block according to the block identifier carried by the animation information block, and the animation information block 5, the animation information block 4, the animation information block 3, the animation information block 2 and the animation information block 1 are spliced to obtain the animation information.
The following describes in detail the animation information generation method provided in the embodiments of the present application.
The embodiment of the application can provide the animation information generation interface, and animation information of animation can be generated based on the animation information generation interface. The animation information generation interface can be composed of a first animation information generation interface, a second animation information generation interface and a third animation information generation interface. Referring to fig. 4(a), an animation list is displayed in the first animation information generation interface, where the animation list includes each animation in the animation application, and a user may select any animation in the animation list and click the confirmation button 1 in the first animation information generation interface to trigger and display the second animation information generation interface shown in fig. 4(b), where all pictures in the animation set of the selected animation in the first animation information generation interface are displayed in the second animation information generation interface; for example, if the user selects animation 2, all pictures in the animation set of animation 2 are displayed in the second animation information generation interface. Further, the user may select any multiple pictures in the pictures displayed in the second animation information generation interface, and click the confirmation button 2 to trigger and display a third animation information generation interface as shown in fig. 4(c), where the third animation information generation interface includes three parameters, which are a frame rate, a start frame, and an end frame; the starting frame is 0, the ending frame is-1 of the total number of pictures selected by the user in the second animation information generation interface, and the frame rate is calculated according to the playing time length of the animation selected by the user in the first animation information generation interface and the total number of the pictures selected by the user in the second animation information generation interface, for example, the result of dividing the total number of the pictures by the playing time length is used as the frame rate. Further, when the user clicks the confirmation button 3, animation information may be generated according to a picture selected by the user in the second animation information generation interface, and the frame rate matched with the animation information is the frame rate in the third animation information generation interface.
As a preferred implementation manner of the embodiment of the present application, the start frame may be preset to 0, the end frame may be automatically generated according to the total number of pictures selected by the user in the second animation information generation interface, the frame rate may be manually calculated by the user and then input to the third animation information generation interface, or a frame rate calculation formula may be preset, and the frame rate is automatically generated in the third animation information generation interface.
In this embodiment of the application, preferably, the multiple pictures selected by the user in the second animation information generation interface may be sorted according to an animation playing sequence, and a first picture in the sorting is considered as a 0 th frame, a picture in a first sorting position of any two adjacent pictures is an nth frame, and a picture in a second sorting position is considered as an N +1 th frame. Correspondingly, after animation information is generated according to a plurality of pictures selected by a user in the second animation information generation interface, if animation display is performed according to the plurality of pictures carried by the animation information, the pictures can be displayed in a mode that the number of frames is from small to large, and animation playing is achieved. For example, frame 0 is shown first, frame 1 is shown, frame 2 is shown, and frame 3 … is shown
As a preferred implementation of the embodiment of the present application, an animation information generation application program may be generated based on fig. 4(a) - (c), and the generation of animation information may be realized based on the animation information generation application program.
The method for generating animation information of a target animation provided in the embodiment of the present application is described in detail with reference to a flowchart of the method for generating animation information, and please refer to fig. 5 specifically.
As shown in fig. 5, the method includes:
s501, determining a plurality of pictures which are used for forming the target animation in the animation information to be generated from the picture set of the target animation;
with reference to fig. 4(b), a plurality of pictures may be selected from the picture set of the target animation, and the selected pictures are regarded as the pictures that constitute the target animation and are carried in the animation information to be generated of the target animation.
S502, acquiring the picture name and the picture length of each picture in the determined pictures;
s503, generating animation information based on the picture name and the picture length of each picture in the determined pictures; the animation information is composed of a metadata length, metadata and a picture sequence which are sequentially arranged, the metadata comprises a picture name and a picture length of each determined picture, the metadata length indicates the data length of the metadata, and the picture sequence is composed of the determined pictures.
In the embodiment of the application, animation information is generated based on the picture name and the picture length of each picture in the determined pictures.
Fig. 6 is a schematic structural diagram of animation information according to an embodiment of the present application. As can be seen from fig. 6, the motion picture information is composed of a metadata length, metadata, and a picture sequence arranged in this order.
In the embodiment of the present application, the metadata length in the animation information indicates the data length of the metadata in the animation information, and the metadata length is stored in a second storage location in the animation information, where the second storage location may be a preset number of bytes of the start position in the animation information, for example, the second storage location may be the first 4 bytes in the animation information. That is, the metadata length in the animation information is stored in the first 4 bytes in the animation information.
The animation information is stored adjacent to and after the metadata length, the metadata in the animation information is regarded as a third storage position, and the determined picture name and the determined picture length of each picture are stored in the metadata.
As a preferred implementation manner of the embodiment of the present application, the picture name and the picture length of each picture may be sequentially stored in the metadata. Accordingly, stored adjacent to and after the metadata in the animation information is a picture sequence including the respective pictures determined in step S501, the order in which the pictures are stored in the picture sequence being the same as the order in which the picture names and the picture lengths of the pictures are stored in the metadata. For example, if the sequence of storing pictures in the picture sequence is picture 2, picture 3, and picture 1, the picture name and the picture length of picture 2, the picture name and the picture length of picture 3, and the picture name and the picture length of picture 1 are stored in the metadata in sequence. The picture sequence is stored adjacent to and after the metadata, and for the picture name and the picture length of each picture sequentially stored in the metadata, the storage position of each picture in the animation information can be respectively determined (for the convenience of distinguishing, the storage position of the picture in the animation information is temporarily referred to as a first storage position), and further for each picture, the first storage position of the picture is determined, and the information of the animation information at the first storage position is determined as the picture.
The animation loading method provided by the embodiment of the present application is described in detail above from the perspective of the server, and is introduced from the perspective of the terminal.
For convenience of understanding, a detailed description is first given to a terminal to which the animation loading method provided in the embodiment of the present application is applied, and please refer to fig. 7 specifically.
As shown in fig. 7, the terminal may include: a processor 701, a memory 702, a communication interface 703, an input unit 704, and a display 705 and communication bus 706.
The memory 702 is used for storing one or more programs, which may include program codes including computer operation instructions, and in this embodiment, the memory stores at least the programs for implementing the following functions:
sending an animation loading request to a server, wherein the animation loading request is used for requesting to load a target animation;
determining animation information of the target animation returned by the server in response to the animation loading request;
respectively acquiring a first storage position of each picture for forming the target animation in animation information;
and determining the picture in the animation information according to the first storage position of the picture in the animation information.
Alternatively, the detailed function and the extended function of the program may be described with reference to the following.
The processing module 701, the memory 702, the communication interface 703, the input unit 704, and the display 705 all communicate with each other via the communication bus 706.
In the embodiment of the present application, the processor 701 may be a Central Processing Unit (CPU), an application-specific integrated circuit (ASIC), a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), an off-the-shelf programmable gate array (FPGA), or other programmable logic devices.
The processor may call and execute programs stored in memory 702.
The communication interface 703 may be an interface of a communication module, such as an interface of a GSM module.
The present application may further include an input unit 704, which may include a touch sensing unit sensing a touch event on the touch display panel, a keyboard, and the like.
The display 705 includes a display panel, such as a touch display panel or the like. In one possible case, the Display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like.
Of course, the terminal structure shown in fig. 7 does not constitute a limitation of the terminal in the embodiment of the present application, and in practical applications, the terminal may include more or less components than those shown in fig. 7, or some components may be combined.
The following describes in detail an animation loading method provided in the embodiments of the present application from a terminal side, with reference to the above commonalities of the present application.
Fig. 8 is a flowchart of an animation loading method according to an embodiment of the present application.
As shown in fig. 8, the method includes:
s801, sending an animation loading request to a server, wherein the animation loading request is used for requesting loading of a target animation;
in the embodiment of the application, the terminal may send an animation loading request to the server, where the animation loading request is used to request loading of the target animation.
S802, determining animation information of the target animation returned by the server responding to the animation loading request;
in the embodiment of the application, after receiving the animation loading request, the server acquires the preset animation information of the target animation and returns the animation information to the terminal.
S803, respectively acquiring a first storage position of each picture in the animation information for forming the target animation;
in the embodiment of the application, after receiving the animation information, the terminal may parse the animation information, and obtain, from the animation information, a first storage location of each picture in the animation information, where the picture is used to form the target animation.
S804, determining the picture in the animation information according to the first storage position of the picture in the animation information.
In this embodiment of the application, after determining the first storage location of each picture in the animation information, the terminal may determine, for each picture, information of the animation information at the first storage location of the picture as the picture.
Fig. 9 is a flowchart of another animation loading method according to an embodiment of the present application.
As shown in fig. 9, the method includes:
s901, sending an animation loading request to a server, wherein the animation loading request is used for requesting to load a target animation;
s902, receiving at least one animation information block of the target animation returned by the server responding to the animation loading request;
in the embodiment of the application, the server receives the animation loading request, determines the animation information of the target animation to be returned to the terminal, blocks the animation information to obtain at least one animation information block, and returns the at least one animation information block to the terminal.
S903, sequencing at least one animation information block according to a block identifier carried by the animation information block to form animation information of a target animation, wherein the block identifier carried by the animation information block is related to the position of the animation information block in the animation information;
after the terminal receives the at least one animation information block returned by the server, the at least one animation information block can be restored into the animation information according to the block identification carried in the animation information block.
S904, acquiring metadata length information positioned in a second storage position of the animation information, wherein the metadata length information indicates a third storage position of the metadata in the animation information;
in this embodiment of the application, when the second storage location is the first 4 bytes of the animation information, information in the first 4 bytes of the animation information may be acquired as metadata length information, and a third storage location of the metadata in the animation information is determined according to a data length of the metadata indicated by the metadata length information. For example, if the metadata length information indicates that the data length of the metadata is 10 bytes, information in 5 th to 14 th bytes in the animation information may be used as the metadata.
S905, determining metadata located at a third storage position in the animation information, wherein the metadata indicates a first storage position of each picture for forming the target animation in the animation information;
in the embodiment of the present application, a first storage location of each picture for constituting the target animation in the animation information is indicated in the metadata, and the first storage location may be related to a picture length. For example, the picture name and the picture length of picture 1, the picture name and the picture length of picture 2, and the picture name and the picture length of picture 3, which are used to constitute the target animation, are indicated in the metadata in this order. If the picture length of the picture 1 is 3 bytes, taking the 15 th-17 th bytes in the animation information as a first storage position of the picture 1; if the picture length of the picture 2 is 4 bytes, taking the 18 th-21 th byte in the animation information as a first storage position of the picture 2; and if the picture length of the picture 3 is 2 bytes, taking the 22-23 bytes in the animation information as the first storage position of the picture 3.
And S906, determining the picture in the animation information according to the first storage position of the picture in the animation information.
Based on the description of step S905, the 15 th to 17 th byte information in the animation information can be regarded as picture 1, the 18 th to 21 th byte information in the animation information can be regarded as picture 2, and the 22 th to 23 th byte information in the animation information can be regarded as picture 3.
Further, in order to facilitate understanding of an animation loading method provided in the embodiments of the present application, a schematic diagram of an animation loading method is now provided, and please refer to fig. 10 specifically.
As shown in fig. 10, the method includes:
s1001, a terminal sends an animation loading request to a server, wherein the animation loading request is used for requesting to load a target animation;
s1002, the server determines a target machine type of a terminal sending an animation loading request;
s1003, the server searches the preset corresponding relation between the animation information of the target animation and the machine type, and selects the animation information corresponding to the target machine type from at least one piece of animation information of the preset target animation; the number of pictures used for forming the target animation in different animation information is different;
s1004, the server blocks the selected animation information to obtain at least one animation information block;
s1005, the server returns the frame rate matched with the animation information and at least one animation information block to the terminal;
s1006, the terminal sequences at least one animation information block according to the block identifier carried by the animation information block to form the animation information of the target animation, wherein the block identifier carried by the animation information block is related to the position of the animation information block in the animation information;
s1007, the terminal acquires metadata length information in a second storage position of the animation information, wherein the metadata length information indicates a third storage position of the metadata in the animation information;
s1008, the terminal determines metadata located at a third storage position in the animation information, wherein the metadata indicates a first storage position of each picture used for forming the target animation in the animation information;
s1009, the terminal determines the picture in the animation information according to the first storage position of the picture in the animation information;
and S10010, the terminal displays the determined picture according to the frame rate to realize target animation display.
According to the animation loading method, the terminal and the server, the terminal sends an animation loading request to the server, and the animation loading request is used for requesting to load a target animation; the terminal receives animation information of the target animation returned by the server responding to the animation loading request, and then can respectively acquire a first storage position of each picture in the animation information for forming the target animation, and further determines the picture according to the first storage position of the picture in the animation information aiming at each picture, so that loading of each picture for forming the target animation is realized. Compared with the prior art, the method and the device have the advantages that loading of each picture for forming the target animation can be realized only by sending the animation loading request to the server once, and the influence of a network environment on animation loading efficiency is effectively reduced.
Moreover, according to the animation loading method provided by the application, for the same target animation, at least one piece of animation information can be set for the target animation, and then which piece of animation information is used for playing the target animation is determined according to the model of the terminal, so that the target animation suitable for the model of animation quality is played, and the situation that the terminal is stuck in the process of playing the target animation is reduced.
Further, referring to fig. 11, an embodiment of the present application provides a schematic structural diagram of an animation loading device.
The apparatus shown in fig. 11 is applied to a terminal, and includes:
a request sending unit 111, configured to send an animation loading request to a server, where the animation loading request is used to request loading of a target animation;
an animation information determination unit 112, configured to determine animation information of a target animation returned by the server in response to the animation loading request;
a storage position acquisition unit 113 for acquiring a first storage position in the animation information for each picture constituting the target animation, respectively;
and a picture determining unit 114, configured to determine a picture in the animation information according to a first storage location of the picture in the animation information.
In this embodiment, preferably, the storage location obtaining unit includes:
a third storage position acquisition unit configured to acquire metadata length information located in the second storage position of the animation information, the metadata length information indicating a third storage position of the metadata in the animation information;
a metadata determination unit for determining metadata located at a third storage location in the animation information, the metadata indicating a first storage location in the animation information for each picture constituting the target animation.
In this embodiment, preferably, the animation information determination unit includes:
the animation information block receiving unit is used for receiving at least one animation information block of the target animation returned by the server responding to the animation loading request;
and the splicing unit is used for sequencing at least one animation information block according to the block identification carried by the animation information block to form the animation information of the target animation, and the block identification carried by the animation information block is related to the position of the animation information block in the animation information.
Further, referring to fig. 12, a schematic structural diagram of another animation loading device is provided in the embodiment of the present application.
The apparatus shown in fig. 12 is applied to a server, and includes:
a request receiving unit 121, configured to receive an animation loading request sent by a terminal, where the animation loading request is used to request loading of a target animation;
and the animation information returning unit 122 is configured to return animation information of the target animation to the terminal in response to the animation loading request, where the animation information carries each picture used for forming the target animation.
In this embodiment, preferably, the animation information returning unit includes:
the model determining unit is used for determining a target model of a terminal sending the animation loading request;
the searching unit is used for searching the corresponding relation between the preset animation information of the target animation and the machine type, and selecting the animation information corresponding to the target machine type from at least one piece of animation information of the preset target animation; the number of pictures used for forming the target animation in different animation information is different;
the blocking unit is used for blocking the selected animation information to obtain at least one animation information block;
and the animation information block returning unit is used for returning at least one animation information block.
Further, an animation loading apparatus provided in an embodiment of the present application further includes an updating unit, configured to: counting the average frame rate of the terminal playing the target animation of the target machine type within the recent preset time range; determining target animation information corresponding to the average frame rate from the at least one animation information; and updating the animation information corresponding to the target model into target animation information.
Further, an animation loading apparatus provided in an embodiment of the present application further includes an animation information generating unit, configured to: determining a plurality of pictures which are used for forming the target animation in the animation information to be generated from the picture set of the target animation; acquiring the picture name and the picture length of each picture in the determined pictures; generating animation information based on the picture name and the picture length of each picture in the determined pictures; the animation information is composed of a metadata length, metadata and a picture sequence which are sequentially arranged, the metadata comprises a picture name and a picture length of each determined picture, the metadata length indicates the data length of the metadata, and the picture sequence is composed of the determined pictures.
Further, an embodiment of the present application also provides a computer-readable storage medium, where computer-executable instructions are stored in the computer-readable storage medium, and the computer-executable instructions are used for executing the animation loading method.
Alternatively, the detailed functionality and extended functionality of the computer-executable instructions may be as described above.
According to the animation loading method, the animation loading device, the terminal, the server and the storage medium, the terminal sends an animation loading request to the server, and the animation loading request is used for requesting to load a target animation; the terminal receives animation information of the target animation returned by the server responding to the animation loading request, and then can respectively acquire a first storage position of each picture in the animation information for forming the target animation, and further determines the picture according to the first storage position of the picture in the animation information aiming at each picture, so that loading of each picture for forming the target animation is realized. Compared with the prior art, the method and the device have the advantages that loading of each picture for forming the target animation can be realized only by sending the animation loading request to the server once, and the influence of a network environment on animation loading efficiency is effectively reduced.
In this document, relational terms such as first and second, and the like may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other identical elements in a process, method, article, or apparatus that comprises the element.
The embodiments in the present description are described in a progressive manner, each embodiment focuses on differences from other embodiments, and the same and similar parts among the embodiments are referred to each other.
The previous description of the disclosed embodiments is provided to enable any person skilled in the art to make or use the present invention. Various modifications to these embodiments will be readily apparent to those skilled in the art, and the generic principles defined herein may be applied to other embodiments without departing from the spirit or scope of the invention. Thus, the present invention is not intended to be limited to the embodiments shown herein but is to be accorded the widest scope consistent with the principles and novel features disclosed herein.

Claims (12)

1. An animation loading method, comprising:
sending an animation loading request to a server, wherein the animation loading request is used for requesting to load a target animation;
determining animation information of the target animation returned by the server in response to the animation loading request;
respectively acquiring a first storage position of each picture for forming the target animation in the animation information;
and determining the picture in the animation information according to the first storage position of the picture in the animation information.
2. The method according to claim 1, wherein the separately obtaining a first storage location of each picture used for composing the target animation in the animation information comprises:
acquiring metadata length information located in a second storage location of the animation information, the metadata length information indicating a third storage location of metadata in the animation information;
determining the metadata located at the third storage location in the animation information, the metadata indicating a first storage location in the animation information for each picture constituting the target animation.
3. The method of claim 1, wherein the determining animation information for the target animation returned by the server in response to the animation loading request comprises:
receiving at least one animation information block of the target animation returned by the server in response to the animation loading request;
and sequencing the at least one animation information block according to a block identifier carried by the animation information block to form the animation information of the target animation, wherein the block identifier carried by the animation information block is related to the position of the animation information block in the animation information.
4. The method of claim 3, wherein the process of the server returning at least one animation information chunk of the target animation in response to the animation load request comprises:
the server determines a target machine type of a terminal which sends the animation loading request;
searching a preset corresponding relation between animation information of the target animation and a machine type, and selecting animation information corresponding to the target machine type from at least one preset animation information of the target animation; the number of pictures used for forming the target animation in different animation information is different;
blocking the selected animation information to obtain at least one animation information block;
returning the at least one animation information chunk.
5. The method of claim 4, further comprising:
the server counts the average frame rate of the terminal of the target machine type playing the target animation within the latest preset time range;
determining target animation information corresponding to the average frame rate from the at least one animation information;
and updating the animation information corresponding to the target model into the target animation information.
6. The method according to claim 4, wherein the preset generation process of the animation information of the target animation comprises:
determining a plurality of pictures which are used for forming the target animation in the animation information to be generated from the picture set of the target animation;
acquiring the picture name and the picture length of each picture in the determined pictures;
generating animation information based on the picture name and the picture length of each picture in the determined pictures; the animation information is composed of metadata length, metadata and a picture sequence which are sequentially arranged, the metadata comprises the picture name and the picture length of each determined picture, the metadata length indicates the data length of the metadata, and the picture sequence is composed of the determined pictures.
7. An animation loading method, comprising:
receiving an animation loading request sent by a terminal, wherein the animation loading request is used for requesting to load a target animation;
and responding to the animation loading request, and returning animation information of the target animation to the terminal, wherein the animation information carries all pictures used for forming the target animation.
8. An animation loading device, comprising:
the request sending unit is used for sending an animation loading request to the server, wherein the animation loading request is used for requesting to load a target animation;
the animation information determining unit is used for determining the animation information of the target animation returned by the server in response to the animation loading request;
a storage position acquisition unit for respectively acquiring a first storage position of each picture for constituting the target animation in the animation information;
and the picture determining unit is used for determining the picture in the animation information according to the first storage position of the picture in the animation information.
9. An animation loading device, comprising:
the request receiving unit is used for receiving an animation loading request sent by a terminal, and the animation loading request is used for requesting to load a target animation;
and the animation information returning unit is used for responding to the animation loading request and returning the animation information of the target animation to the terminal, and the animation information carries all pictures used for forming the target animation.
10. A server, comprising: at least one memory and at least one processor; the memory stores a program, and the processor calls the program stored in the memory, and the program is used for realizing the animation loading method according to any one of claims 1 to 6.
11. A terminal, comprising: the system comprises a processor and a memory, wherein the processor and the memory are connected through a communication bus; the processor is used for calling and executing the program stored in the memory; the memory for storing a program for implementing the animation loading method as claimed in claim 7.
12. A storage medium for storing a program for implementing the animation loading method according to any one of claims 1 to 6; or stores a program that implements the animation loading method according to claim 7.
CN201910900899.5A 2019-09-23 2019-09-23 Animation loading method, device, terminal, server and storage medium Active CN112543352B (en)

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