CN112121427B - Control method and device of virtual prop and storage medium - Google Patents

Control method and device of virtual prop and storage medium Download PDF

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Publication number
CN112121427B
CN112121427B CN202010981755.XA CN202010981755A CN112121427B CN 112121427 B CN112121427 B CN 112121427B CN 202010981755 A CN202010981755 A CN 202010981755A CN 112121427 B CN112121427 B CN 112121427B
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virtual
prop
accessory
interactive operation
character object
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CN112121427A (en
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练建锋
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses a control method and a control device for a virtual item and a storage medium. Wherein, the method comprises the following steps: displaying a first virtual attack prop to be picked up in a target game application; acquiring a first interactive operation executed by a virtual character object in a target game application, wherein the first interactive operation is used for requesting to disassemble a first virtual attack prop; responding to the first interactive operation, and displaying a first identification of the prop body and a second identification of the prop accessory in the target game application; acquiring a second interactive operation executed by the virtual character object on a second identifier in the target game application, wherein the second interactive operation is used for requesting to acquire a prop accessory; and controlling the virtual character object to pick up the road accessory in response to the second interactive operation. The invention solves the technical problem of low control efficiency of the virtual prop.

Description

Control method and device of virtual prop and storage medium
Technical Field
The invention relates to the field of computers, in particular to a method and a device for controlling a virtual prop and a storage medium.
Background
In the current game, if a player wants to pick up a virtual item on the ground, the player can directly pick up the virtual item, but if the player only wants to pick up an accessory equipped with the virtual item on the ground, for example, only wants to pick up a bullet equipped with the virtual item on the ground, the player can only first pick up the virtual item and then perform dismantling operation on the virtual item which is already picked up to obtain the desired bullet.
In other words, in the prior art, the player needs to perform complicated operations to meet the control requirement of the virtual property, and the efficiency is low. Therefore, the control efficiency of the virtual prop is low.
In view of the above problems, no effective solution has been proposed.
Disclosure of Invention
The embodiment of the invention provides a method and a device for controlling a virtual item and a storage medium, which are used for at least solving the technical problem of low control efficiency of the virtual item.
According to an aspect of an embodiment of the present invention, a method for controlling a virtual item is provided, including: displaying a first virtual attack prop to be picked up in a target game application, wherein the first virtual attack prop is a virtual attack prop which is allowed to be picked up by a virtual character object, and the first virtual attack prop comprises a prop body and a prop accessory; acquiring a first interactive operation executed by the virtual character object in the target game application, wherein the first interactive operation is used for requesting to disassemble the first virtual attack prop; responding to the first interactive operation, and displaying a first identifier of the prop body and a second identifier of the prop accessory in the target game application; acquiring a second interactive operation executed by the virtual character object on the second identifier in the target game application, wherein the second interactive operation is used for requesting to acquire the prop accessory; and responding to the second interaction operation, and controlling the virtual character object to pick up the prop accessory.
According to another aspect of the embodiments of the present invention, there is also provided a control device of a virtual item, including: the system comprises a display unit, a first virtual attack prop and a second virtual attack prop, wherein the display unit is used for displaying the first virtual attack prop to be picked up in a target game application, the first virtual attack prop is a virtual attack prop which is allowed to be picked up by a virtual character object, and the first virtual attack prop comprises a prop body and a prop accessory; a first obtaining unit, configured to obtain, in the target game application, a first interactive operation executed by the virtual character object, where the first interactive operation is used to request to disassemble the first virtual attack prop; a first response unit, configured to respond to the first interactive operation, and display a first identifier of the item body and a second identifier of the item accessory in the target game application; a second obtaining unit, configured to obtain, in the target game application, a second interactive operation performed by the virtual character object on the second identifier, where the second interactive operation is used to request to obtain the item accessory; and the second response unit is used for responding to the second interaction operation and controlling the virtual character object to pick up the prop accessory.
According to another aspect of the embodiment of the present invention, there is also provided a computer-readable storage medium, in which a computer program is stored, where the computer program is configured to execute the control method of the virtual prop when running.
According to another aspect of the embodiments of the present invention, there is also provided an electronic device, including a memory, a processor, and a computer program stored on the memory and executable on the processor, where the processor executes the control method for the virtual prop through the computer program.
In the embodiment of the invention, a first virtual attack prop to be picked up is displayed in a target game application, wherein the first virtual attack prop is a virtual attack prop which is allowed to be picked up by a virtual character object, and comprises a prop body and a prop accessory; acquiring a first interactive operation executed by the virtual character object in the target game application, wherein the first interactive operation is used for requesting to disassemble the first virtual attack prop; responding to the first interactive operation, and displaying a first identifier of the prop body and a second identifier of the prop accessory in the target game application; acquiring a second interactive operation executed by the virtual character object on the second identifier in the target game application, wherein the second interactive operation is used for requesting to acquire the prop accessory; responding to the second interactive operation, controlling the virtual character object to pick up the prop accessory, selectively obtaining the prop body and/or the prop accessory in the virtual attack prop by using a mode of disassembling the first virtual attack prop to be picked up, and disassembling the virtual attack prop to obtain the prop body and/or the prop accessory in the virtual attack prop without picking up the virtual attack prop, thereby achieving the purpose of reducing the obtaining complexity of the prop body and/or the prop accessory in the virtual attack prop, further realizing the technical effect of improving the control efficiency of the virtual prop, and further solving the technical problem of low control efficiency of the virtual prop.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
fig. 1 is a schematic diagram of an application environment of an optional control method for a virtual item according to an embodiment of the present invention;
FIG. 2 is a schematic diagram of a flow chart of a method for controlling an optional virtual prop, according to an embodiment of the invention;
FIG. 3 is a schematic diagram of an alternative control method for a virtual prop, according to an embodiment of the present invention;
FIG. 4 is a schematic diagram of another alternative method for controlling a virtual prop, according to an embodiment of the present invention;
FIG. 5 is a schematic diagram of another alternative method for controlling a virtual prop, according to an embodiment of the present invention;
FIG. 6 is a schematic diagram of another alternative method for controlling a virtual prop, according to an embodiment of the present invention;
FIG. 7 is a schematic diagram of another alternative method for controlling a virtual prop, according to an embodiment of the present invention;
FIG. 8 is a schematic diagram of another alternative method of controlling a virtual prop, according to an embodiment of the present invention;
FIG. 9 is a schematic diagram of another alternative method of controlling a virtual prop, according to an embodiment of the present invention;
FIG. 10 is a schematic diagram of another alternative method of controlling a virtual prop, according to an embodiment of the present invention;
FIG. 11 is a schematic diagram of another alternative method for controlling a virtual prop, according to an embodiment of the present invention;
FIG. 12 is a schematic diagram of another alternative method of controlling a virtual prop, according to an embodiment of the present invention;
FIG. 13 is a schematic diagram of another alternative method of controlling a virtual prop, according to an embodiment of the present invention;
FIG. 14 is a schematic diagram of another alternative method of controlling a virtual prop, according to an embodiment of the present invention;
FIG. 15 is a schematic diagram of another alternative method of controlling a virtual prop, according to an embodiment of the present invention;
FIG. 16 is a schematic diagram of another alternative method of controlling a virtual prop, according to an embodiment of the present invention;
FIG. 17 is a schematic diagram of another alternative method of controlling a virtual prop, according to an embodiment of the present invention;
FIG. 18 is a schematic diagram of another alternative method of controlling a virtual prop, according to an embodiment of the present invention;
FIG. 19 is a schematic diagram of another alternative method of controlling a virtual prop, according to an embodiment of the present invention;
FIG. 20 is a schematic view of an alternative control for a virtual prop, according to an embodiment of the present invention;
fig. 21 is a schematic structural diagram of an alternative electronic device according to an embodiment of the invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
According to an aspect of the embodiment of the present invention, a method for controlling a virtual item is provided, and optionally, as an optional implementation manner, the method for controlling a virtual item may be, but is not limited to be, applied to an environment as shown in fig. 1. The system may include, but is not limited to, a user device 102, a network 110, and a server 112, where the user device 102 may include, but is not limited to, a display 108, a processor 106, and a memory 104, the display 108 may be, but is not limited to, used to display a virtual character object 1024 controlled by a current user, and a first virtual attack prop 1022 in a to-be-picked state, and the display 108 may also be, but is not limited to, used to display a prop body 1026 obtained by disassembling the first virtual attack prop 1022, and a prop accessory 1028 (e.g., a telescope, a bullet, etc.), where the first virtual attack prop 1022 has a disassembled identifier (×) displayed thereon, the prop body 1026 has a first identifier (1) displayed thereon, and the prop accessory 1028 has a second identifier (2, 3) displayed thereon.
The specific process comprises the following steps:
step S102, the user equipment 102 obtains a first interactive operation triggered by a dismantling identifier on the first virtual attack prop 1022, where the first interactive operation may be, but is not limited to, indicating that the first virtual attack prop 1022 in a state to be picked up is located in front of a dismantling virtual character object 1024;
step S104-S106, the user equipment 102 sends the first interactive operation to the server 112 through the network 110;
step S108, the server 112 responds to the first interactive operation through the processing engine 116, so as to generate a first response result;
step S110-S112, the server 112 sends a first response result to the user equipment 102 through the network 110, where the first response result may be, but is not limited to, a compressed picture, and the compressed picture may be, but is not limited to, a picture after the first virtual attack prop 1022 is split;
step S114, the processor 106 in the user device 102 displays, according to the first response result, a split screen of the first virtual attack prop 1022 in the display 108, and stores the screen in the memory 104, where the split screen of the first virtual attack prop 1022 may include, but is not limited to, a prop body 1026 and a prop accessory 1028, the prop body 1026 may be, but is not limited to, representing the first virtual attack prop 1022, the prop accessory 1028 may be, but is not limited to, representing a virtual bullet accessory in the first virtual attack prop 1022, and for distinction, further, but is not limited to, displaying identifiers, such as an identifier "1" may be, but is not limited to, representing the prop body 1026, an identifier "2" may be, but is not limited to, representing a "multiple mirror" in the prop accessory 1028, an identifier "3" may be, but is not limited to, representing a "multiple mirror" in the prop accessory 1028, respectively, in particular, "× 50" on "bullet" can be used to denote, but is not limited to, the number of "bullets";
step S116, the user device 102 acquires a second interaction operation triggered by the identifier "2" on the item accessory 1028, where the second interaction operation may be, but is not limited to, instructing the virtual character object 1024 to acquire a "bullet" in the item accessory 1028 represented by the identifier "2";
steps S118-S120, the user equipment 102 sends the second interaction operation to the server 112 through the network 110;
step S122, the server 112 responds to the second interactive operation through the processing engine 116, so as to generate a second response result;
in steps S124-S126, the server 112 sends the second response result to the user device 102 through the network 110, where the second response result may be, but is not limited to, a compressed picture, the compressed picture may be, but is not limited to, a picture after the virtual character object 1024 acquires the "bullet" in the prop accessory 1028, the user device 102 displays, through the processor 106, the picture after the virtual character object 1024 acquires the "bullet" in the prop accessory 1028 according to the second response result, and stores the result that the virtual character object 1024 acquires the "bullet" in the prop accessory 1028 in the memory 104.
Optionally, as an optional implementation manner, as shown in fig. 2, the method for controlling the virtual prop includes:
s202, displaying a first virtual attack prop to be picked up in a target game application, wherein the first virtual attack prop is a virtual attack prop which is allowed to be picked up by a virtual character object, and comprises a prop body and a prop accessory;
s204, acquiring a first interactive operation executed by the virtual character object in the target game application, wherein the first interactive operation is used for requesting to disassemble the first virtual attack prop;
s206, responding to the first interactive operation, and displaying a first identifier of the prop body and a second identifier of the prop accessory in the target game application;
s208, second interactive operation executed by the virtual character object on the second identifier is obtained in the target game application, wherein the second interactive operation is used for requesting to obtain a prop accessory;
and S210, responding to the second interactive operation, and controlling the virtual character object to pick up the road accessory.
Optionally, the control method of the virtual item may be applied, but not limited to, in a First-person Shooting game (FPS) scene, and may also be applied, but not limited to, in other game scenes with accessories that can be assembled or disassembled to pick up the virtual item, such as a Third-person Shooting game (TPS) scene, an adventure game scene, a role playing scene, and the like. Further, optionally, the target game application may be, but is not limited to, a game application such as a mobile game, a client game, a web game, and the like.
Optionally, in this embodiment, the virtual attack prop may be, but is not limited to, a virtual attack prop that can be assembled or disassembled. For example, the virtual firearms can be assembled or disassembled with firearms accessories, and the like, and for example, the virtual combined props can be combined (assembled) or recombined (disassembled) for multiple virtual combined props to obtain new virtual props.
Optionally, in this embodiment, the prop accessory may be, but not limited to, an accessory with attribute addition, such as a telescope, a bullet, a clip, a handle, etc., or an accessory without attribute addition, such as a graffiti element, a gun skin, a prop skin, a special effect, etc.
Optionally, in this embodiment, the identifier may be, but not limited to, distinguish between the property body and the property accessory by using different colors, characters, or individual elements, and further, in order to distinguish between the property accessories, the identifier may also be, but not limited to, assigned with a more detailed difference, for example, a special effect with a more significant distinguishing effect is added. The interactive operation may be, but is not limited to, an operation for selecting the identifier, such as a mouse click command operation, an image recognition command operation, an audio command operation, a touch command operation, and the like.
It should be noted that, in the target game application, a first virtual attack prop to be picked up in front of the virtual character object is displayed, where the first virtual attack prop in front of the virtual character object may be but is not limited to indicate that the first virtual attack prop is in an operation range of the virtual character object, and further, in a case where the first virtual attack prop includes a prop accessory, a disassembly identifier may be but is not limited to be displayed on the first virtual attack prop, so as to trigger a first interactive operation of disassembling the first virtual attack prop on the disassembly identifier.
By way of further example, assume that the interface of target game application 302 is as shown in fig. 3, wherein first virtual attack item 304, virtual character object 306, are displayed on the interface of target game application 302, and further, a dismantling identifier 308 is displayed on first virtual attack item 304 to indicate that first virtual attack item 304 includes an item accessory. In the case that the current user performs a touch operation (such as the "finger" click operation shown in fig. 3) on the un-assembly mark 308, a first interactive operation will be triggered.
Furthermore, in the embodiment of the present application, the first virtual attack prop may also be displayed separately without displaying any identifier indicating disassembly, and then the first interactive operation of disassembling the first virtual attack prop is directly triggered on the first virtual attack prop.
By way of further example, an alternative example is shown in fig. 4, which includes target game application 402, and first virtual attack prop 404 and virtual character object 406 displayed on target game application 402, where no indication is displayed on first virtual attack prop 404 whether first virtual attack prop 404 includes no prop accessory, and the current user may directly trigger the first interaction by directly performing a touch (finger) operation on first virtual attack prop 404.
It should be noted that, in response to the first interactive operation, the item body and the item accessory are displayed in the target game application, and a first identifier and a second identifier are respectively displayed on the item body and the item accessory, where the first identifier and the second identifier are used for obtaining the interactive operation. For example, triggering a second interactive operation through the second identifier, and further responding to the second interactive operation, controlling the virtual character object to pick up the road accessory; for another example, a third interactive operation is triggered through the first identifier, and further in response to the third interactive operation, the virtual character object is controlled to pick up the first virtual attack prop, where the picking up of the first virtual attack prop may be, but is not limited to, in the following manner:
1) the system comprises a first virtual attack prop whole body used for showing that all prop accessories are picked up;
2) for representing a first virtual attack prop excluding all prop accessories.
By way of further example, an alternative scenario based on fig. 4, continuing with fig. 5 for example, includes displaying prop body 502 and prop accessory 504 in target game application 402 in response to a first interaction, and displaying first identifier 506 and second identifier 508 on prop body 502 and prop accessory 504, respectively, and triggering a second interaction if a touch operation is detected at second identifier 508, where the second interaction is used to instruct virtual character object 406 to pick up prop accessory 504.
Through the embodiment provided by the application, the first virtual attack prop to be picked up is displayed in the target game application, wherein the first virtual attack prop is a virtual attack prop which is allowed to be picked up by a virtual character object, and comprises a prop body and a prop accessory; acquiring a first interactive operation executed by a virtual character object in a target game application, wherein the first interactive operation is used for requesting to disassemble a first virtual attack prop; responding to the first interactive operation, and displaying a first identification of the prop body and a second identification of the prop accessory in the target game application; acquiring a second interactive operation executed by the virtual character object on a second identifier in the target game application, wherein the second interactive operation is used for requesting to acquire a prop accessory; responding to the second interactive operation, controlling the virtual role object to pick up the accessory of the prop, selectively acquiring the body and/or accessory of the prop in the virtual attack prop by using a mode of disassembling the first virtual attack prop to be picked up, and not needing to disassemble the virtual attack prop after the virtual attack prop is picked up to acquire the body and/or accessory of the prop in the virtual attack prop, thereby achieving the purpose of reducing the acquisition complexity of the body and/or accessory of the prop in the virtual attack prop and further realizing the technical effect of improving the control efficiency of the virtual prop.
As an alternative, the first interactive operation performed by acquiring the virtual character object in the target game application includes:
s1, displaying a first virtual button in the target game application under the condition that the distance between the virtual character object and the first virtual attack prop is smaller than or equal to a preset distance threshold, wherein the first virtual button is used for prompting the disassembly of the first virtual attack prop;
s2, the first interactive operation executed by the virtual character object on the first virtual button is obtained in the target game application.
It should be noted that, when the distance between the virtual character object and the first virtual attack prop is greater than a preset distance threshold, the first virtual attack prop is displayed in the target game application, where the distance between the virtual character object and the first virtual attack prop is greater than the preset distance threshold, which may be but is not limited to indicate that the first virtual attack prop is outside the operation range of the virtual character object. The distance threshold here may be set to different values according to different scenarios, but is not limited in this embodiment.
Optionally, in this embodiment, when a distance between the virtual character object and the first virtual attack prop is less than or equal to a preset distance threshold, a first virtual button is displayed in the target game application, where the first virtual button is used to prompt to disassemble the first virtual attack prop; and acquiring the first interactive operation of the virtual character object on the first virtual button in the target game application.
Further by way of example, as shown in fig. 6, optionally, the game system includes a target game application 602, and a virtual character object 606 and a first virtual attack prop 604 that are displayed on the target game application 602, where a separation distance between the virtual character object 606 and the first virtual attack prop 604 is greater than a preset distance threshold, and the virtual character object 606 cannot perform operations such as obtaining, picking up, or disassembling on the first virtual attack prop 604.
For further example, optionally based on the scenario shown in fig. 6, for example, as shown in fig. 7, at this time, a separation distance between the virtual character object 606 and the first virtual attack prop 604 is smaller than or equal to a preset distance threshold, while the virtual character object 606 is allowed to perform operations such as obtaining, picking up, or dismantling on the first virtual attack prop 604, a first virtual button 702 is displayed on the first virtual attack prop 604, and a first interactive operation is triggered when a relevant operation is detected on the first virtual button 702, where the first interactive operation is used to represent dismantling of the first virtual attack prop 604.
According to the embodiment provided by the application, under the condition that the distance between the virtual character object and the first virtual attack prop is smaller than or equal to the preset distance threshold value, a first virtual button is displayed in the target game application, wherein the first virtual button is used for prompting the disassembly of the first virtual attack prop; the method comprises the steps of obtaining a first interactive operation executed by a virtual character object on a first virtual button in a target game application, determining whether the virtual button is displayed or not by using a distance, and reducing unnecessary display elements (virtual buttons) in a display picture under the condition that a distance condition is not satisfied, so that the aim of reducing the display redundancy of the picture is fulfilled, and the effect of improving the display efficiency of the picture is achieved.
As an alternative, the first interactive operation performed by acquiring the virtual character object in the target game application includes:
s1, acquiring a first interactive operation executed by the virtual character object on the first virtual attack prop in the target game application; or
S2, acquiring a third interactive operation executed by the virtual character object on the first virtual attack prop in the target game application, wherein the third interactive operation is used for triggering and displaying a second virtual button, and the second virtual button is used for prompting to disassemble the first virtual attack prop; displaying a second virtual button in the target game application in response to the third interactive operation; and acquiring the first interactive operation of the virtual character object on the second virtual button in the target game application.
It should be noted that, a first interactive operation executed by the virtual character object on the first virtual attack prop is obtained in the target game application; or acquiring a third interactive operation executed by the virtual character object on the first virtual attack prop in the target game application, wherein the third interactive operation is used for triggering and displaying a second virtual button, and the second virtual button is used for prompting to disassemble the first virtual attack prop; displaying a second virtual button in the target game application in response to the third interactive operation; and acquiring the first interactive operation of the virtual character object on the second virtual button in the target game application.
By way of further example, an alternative embodiment, such as that shown in fig. 8, includes a target game application 802, and a first virtual attack prop 804, a virtual character object 806, displayed on target game application 802, wherein upon detection of an associated action (such as the selected action shown in fig. 8) on first virtual attack prop 804, a first interactive action is triggered, and in response to the first interactive action, a second virtual button 808 is displayed on first virtual attack prop 804.
According to the embodiment provided by the application, the first interactive operation executed by the virtual character object on the first virtual attack prop is obtained in the target game application; or acquiring a third interactive operation executed by the virtual character object on the first virtual attack prop in the target game application, wherein the third interactive operation is used for triggering and displaying a second virtual button, and the second virtual button is used for prompting to disassemble the first virtual attack prop; displaying a second virtual button in the target game application in response to the third interactive operation; the method comprises the steps of obtaining a first interactive operation executed by a virtual character object on a second virtual button in a target game application, executing the first interactive operation on a first virtual attack prop first, then executing a third interactive operation on the second virtual button, and executing a disassembling operation after two operations, so that the purpose of reducing the probability of false response caused by the false operation is achieved, and the effect of improving the fault tolerance of the operation is achieved.
As an optional solution, the method further includes:
and under the condition that the second virtual attack prop allows to assemble a prop accessory, responding to a second interaction operation, and assembling the picked-up prop accessory to the second virtual attack prop, wherein the second virtual attack prop is a virtual attack prop currently used by the virtual character object.
It should be noted that, in the case that the second virtual attack prop allows to assemble a prop accessory, in response to the second interaction operation, the picked up prop accessory is assembled to the second virtual attack prop, where the second virtual attack prop is a virtual attack prop currently used by the virtual character object.
By way of further example, optionally based on the scenarios shown in fig. 4 and 5, for example, as shown in fig. 9, assuming that the virtual attack prop currently held by virtual character object 406 is second virtual attack prop 902, and the bullet capacity of second virtual attack prop 902 and/or the current backpack capacity of virtual character object 406 both satisfy the acquisition condition of the number of bullets represented by prop accessory 504, prop accessory 504 (i.e., number of bullets of 50) is assembled onto second virtual attack prop 902 if the selected operation is detected on second identifier 508.
Through the embodiment provided by the application, under the condition that the second virtual attack prop allows the prop accessories to be assembled, the picked up prop accessories are assembled to the second virtual attack prop in response to the second interactive operation, wherein the second virtual attack prop is the currently used virtual attack prop of the virtual character object, the purpose of assembling the currently held virtual attack prop is achieved, and the effect of improving the assembly efficiency of the currently held virtual attack prop is achieved.
As an alternative, in response to a second interaction, fitting the picked up prop accessory to a second virtual attack prop, comprising:
in the case where the prop accessory includes a plurality of accessories, each accessory is fitted onto a second virtual attack prop in sequence in response to a second interaction performed on each accessory in sequence in the plurality of accessories.
Optionally, in a case where there are multiple accessories, the second interaction operation may be, but is not limited to, a separate operation performed on each of the multiple accessories, or may be, but is not limited to, the same operation performed on all of the multiple accessories, for example, after the second interaction operation is obtained, each accessory is completely assembled to the second virtual attack prop.
It should be noted that, in the case where the prop accessory includes a plurality of accessories, each accessory is fitted to the second virtual attack prop in turn in response to the second interaction operation being performed on each accessory in turn of the plurality of accessories.
Further, for example, as shown in fig. 10, optionally, the game system includes a target game application 1002, and a virtual character object 1004 displayed on target game application 1002, a second virtual attack prop 1006 currently held by target game application 1002, a prop body 1008 disassembled from a first virtual attack prop (not shown in the figure), and prop accessory a1010 and prop accessory B1012, and when a selected operation is detected on prop accessory a1010 and prop accessory B1012, a second interactive operation is triggered, and in response to the second interactive operation, prop accessory a1010 and prop accessory B1012 are assembled to second virtual attack prop 1006 in sequence.
Further, for example, optionally based on the scenario shown in fig. 10, continuing with the scenario shown in fig. 11, a unified assembly virtual identifier 1102 may be displayed on the target game application 1002, and in a case that a selected operation is detected on the unified assembly virtual identifier 1102, a second interactive operation is triggered, and in response to the second interactive operation, item accessory a1010 and item accessory B1012 are assembled onto the second virtual attack item 1006 in a unified manner.
Through the embodiment that this application provided, under the circumstances that the stage property accessory includes a plurality of accessories, respond to the second interactive operation of carrying out in proper order to every accessory in a plurality of accessories, assemble every accessory in proper order to the virtual stage property of attacking of second, reached and assembled the purpose in proper order according to orderly operation, realized the effect that improves the efficiency of assembly operation.
As an optional solution, the method further comprises:
s1, under the condition that the third virtual attack prop allows to assemble prop accessories, responding to the second interactive operation, and assembling the picked up prop accessories to the third virtual attack prop, wherein the third virtual attack prop is a virtual attack prop obtained by the virtual character object but not currently used; or
And S2, under the condition that the second virtual attack prop does not allow to assemble prop accessories and the third virtual attack prop allows to assemble prop accessories, responding to the second interactive operation, and assembling the picked up prop accessories to the third virtual attack prop, wherein the second virtual attack prop is a virtual attack prop currently used by the virtual character object, and the third virtual attack prop is a virtual attack prop obtained by the virtual character object but not currently used.
Optionally, the conditions that allow the assembly of prop accessories may include, but are not limited to, at least one of: the assembly capacity of the virtual attack prop is not 0, and the storage space occupied by the current knapsack storage residual space of the virtual character object and the prop accessory to be assembled does not exceed the upper limit of the current knapsack storage space of the virtual character object.
It should be noted that, under the condition that the third virtual attack prop allows to assemble a prop accessory, in response to the second interactive operation, the picked up prop accessory is assembled to the third virtual attack prop, where the third virtual attack prop is a virtual attack prop obtained by the virtual character object but not currently used; or under the condition that the second virtual attack prop does not allow to assemble prop accessories and the third virtual attack prop allows to assemble prop accessories, responding to the second interactive operation, and assembling the picked up prop accessories to the third virtual attack prop, wherein the second virtual attack prop is a virtual attack prop currently used by the virtual character object, and the third virtual attack prop is a virtual attack prop obtained by the virtual character object but not currently used.
By way of further example, and optionally as shown in fig. 12, target game application 402 may or may not display third virtual attack prop 1202 thereon, or may display third virtual attack prop 1202 on a backpack interface or a warehouse interface (not shown) of target game application 402, and in the event that a selected operation is detected on second identifier 508, prop accessory 504 is fitted to the non-currently used virtual attack prop 1202 of virtual character object 406 as shown in fig. 12.
By the embodiment provided by the application, under the condition that the third virtual attack prop allows the prop accessory to be assembled, the picked-up prop accessory is assembled to the third virtual attack prop in response to the second interactive operation, wherein the third virtual attack prop is a virtual attack prop which is obtained by the virtual character object and is not currently used; or under the condition that the second virtual attack prop does not allow the prop accessory to be assembled and the third virtual attack prop allows the prop accessory to be assembled, the picked-up prop accessory is assembled to the third virtual attack prop in response to the second interactive operation, wherein the second virtual attack prop is the virtual attack prop currently used by the virtual character object, the third virtual attack prop is the virtual attack prop obtained by the virtual character object but not currently used, and the new prop accessory can be still automatically assembled to the virtual attack prop not currently used under the condition that the currently used virtual attack prop does not need or cannot be assembled with new prop configuration, so that the purpose of reasonably utilizing prop accessory resources is achieved, and the reasonable utilization rate of the resources is improved.
As an optional scheme, after controlling the virtual character object to pick up the road accessory, the method further comprises:
s1, a fourth interactive operation executed on a third virtual button is obtained in the target game application, wherein the third virtual button is a virtual button of a virtual backpack of the virtual character object, and the fourth interactive operation is used for opening the virtual backpack;
s2, responding to the fourth interactive operation, displaying an operation interface of the virtual backpack in the target game application, wherein prop accessories are displayed in the operation interface;
s3, when a second virtual attack prop is displayed on the operation interface, acquiring a fifth interactive operation executed on the prop accessory on the operation interface, wherein the fifth interactive operation is used for requesting to assemble the prop accessory onto the second virtual attack prop, and the second virtual attack prop is a virtual attack prop currently used by the virtual character object;
and S4, in the case that the second virtual attack prop allows the prop accessory to be assembled, responding to the fifth interaction operation, and assembling the prop accessory to the second virtual attack prop.
It should be noted that a fourth interactive operation performed on a third virtual button is obtained in the target game application, where the third virtual button is a virtual button of a virtual backpack of the virtual character object, and the fourth interactive operation is used to open the virtual backpack; responding to the fourth interactive operation, displaying an operation interface of the virtual backpack in the target game application, wherein a property accessory is displayed in the operation interface;
by way of further example, based on the scenarios shown in fig. 4 and 5, continuing with the example shown in fig. 13, optionally, including a third virtual button 1302 displayed on target game application 402, in a case that a selected operation on third virtual button 1302 is detected, a fourth interactive operation is triggered, and in response to the fourth interactive operation, an operation interface 1304 is displayed on target game application 402, where operation interface 1304 is used to represent a virtual backpack of virtual character object 406, specifically, two virtual attack props owned by virtual character object 406, where a primary weapon is used to represent a virtual attack prop currently held by virtual character object 406 or a virtual attack prop currently held by virtual character object 406 with the highest priority, a secondary weapon is used to represent a virtual attack not currently held by virtual character object 406 or a virtual attack prop currently held by virtual character object 406 with the next priority, while the numbers in the lower right corner of the interface between the main weapon and the secondary weapon are used to represent the number of bullets currently configured in the virtual attack prop, optionally, the number of bullets in the virtual attack prop may be, but is not limited to, set to an upper limit, for example, the upper limit is set to 200, which means that the number of bullets held in the virtual attack prop cannot be higher than 200; in addition, the operation interface 1304 displays a list of accessories with virtual attack props, for example, the shadow represents that the corresponding accessory is owned, and the non-shadow represents that the corresponding accessory is not owned.
Furthermore, under the condition that a second virtual attack prop is displayed on the operation interface, acquiring a fifth interactive operation executed on a prop accessory on the operation interface, wherein the fifth interactive operation is used for requesting to assemble the prop accessory on the second virtual attack prop, and the second virtual attack prop is a virtual attack prop currently used by the virtual character object; in the event that the second virtual attack prop allows the fitting of a prop accessory, the prop accessory is fitted to the second virtual attack prop in response to a fifth interaction. Optionally, the fifth interactive operation may be, but is not limited to, a drag operation (e.g., dragging an item accessory to a second virtual attack item displayed in the operation interface), a double click operation (e.g., a first click acts on the item accessory and another click acts on the second virtual attack item displayed in the operation interface), a double click operation (e.g., a direct double click operates the item accessory so that the item accessory is directly configured to the virtual attack item with the highest assembly priority), and the like.
According to the embodiment provided by the application, the fourth interactive operation executed on the third virtual button is obtained in the target game application, wherein the third virtual button is a virtual button of a virtual backpack of the virtual character object, and the fourth interactive operation is used for opening the virtual backpack; responding to the fourth interactive operation, displaying an operation interface of the virtual backpack in the target game application, wherein a property accessory is displayed in the operation interface; under the condition that a second virtual attack prop is displayed on the operation interface, acquiring a fifth interactive operation executed on a prop accessory on the operation interface, wherein the fifth interactive operation is used for requesting to assemble the prop accessory onto the second virtual attack prop, and the second virtual attack prop is a virtual attack prop currently used by the virtual character object; under the condition that the second virtual attack prop allows assembling of the prop accessory, the prop accessory is assembled to the second virtual attack prop in response to the fifth interactive operation, so that the purpose of convenience in assembling the prop accessory to the virtual attack prop in the virtual backpack is achieved, and the effect of improving the assembling operation efficiency is achieved.
As an optional solution, the method further includes:
s1, when a third virtual attack prop is displayed on the operation interface, acquiring a sixth interactive operation executed on a prop accessory on the operation interface, wherein the sixth interactive operation is used for requesting to assemble the prop accessory to the third virtual attack prop, and the third virtual attack prop is a virtual attack prop which is acquired by the virtual character object and is not currently used;
and S2, in the case that the third virtual attack prop allows the prop accessory to be assembled, responding to the sixth interactive operation, and assembling the prop accessory to the third virtual attack prop.
It should be noted that, when a third virtual attack prop is displayed on the operation interface, a sixth interactive operation performed on a prop accessory is obtained on the operation interface, where the sixth interactive operation is used to request the prop accessory to be assembled to the third virtual attack prop, and the third virtual attack prop is a virtual attack prop that is obtained by the virtual character object but is not currently used; in the event that the third virtual attack prop allows the fitting of a prop accessory, the prop accessory is fitted to the third virtual attack prop in response to a sixth interaction.
Further by way of example, assuming that the sixth interactive operation is a drag operation, optionally based on the scenario shown in fig. 13, continuing to be shown in fig. 14, in the case of performing the sixth interactive operation on prop accessories, fitting 50 prop accessories 504 onto the secondary weapon (number of atomic bombs is 10) displayed on the operation interface 1304, the number of bullets of the fitted secondary weapon should be 60, where it should be noted that the above-mentioned fitting operation may be performed on the premise that at least one of the following is included: the upper limit of bullet fitting of the secondary weapon is not higher than 60, the current backpack inventory margin of the virtual character object 406 is equal to or more than 50 number of bullets, and the bullet type represented by the prop accessory 504 is consistent with the bullet type used by the secondary weapon.
According to the embodiment provided by the application, under the condition that a third virtual attack prop is displayed on an operation interface, sixth interactive operation executed on a prop accessory is obtained on the operation interface, wherein the sixth interactive operation is used for requesting the prop accessory to be assembled on the third virtual attack prop, and the third virtual attack prop is a virtual attack prop which is obtained by a virtual character object and is not currently used; under the condition that the third virtual attack prop allows the prop accessories to be assembled, the prop accessories are assembled on the third virtual attack prop in response to the sixth interactive operation, so that the aim of flexibly selecting the virtual attack props with the accessory props assembled is fulfilled, and the effect of improving the assembly flexibility of the accessory props is achieved.
As an alternative, for convenience of understanding, the following is described by taking the practical application in the game scene as an example:
it should be noted that, the control method of the virtual item is applied to the game scene, that is, when the player faces the weapon that can be picked up in the game scene, the player can directly disassemble the weapon, and after the disassembly is completed, the disassembly accessories can be selectively obtained, and it is not necessary to obtain the whole weapon first and then disassemble the disassembly accessories.
For further example, as shown in fig. 15, the following steps may be optionally performed:
step S1502, detecting a click operation triggered on a disassembly button displayed on a retrievable weapon;
step S1504, displaying a window representing parts of a weapon;
step S1506, detecting that the part in the window of the part triggers a click operation;
step S1508, judging whether the remaining space of the backpack currently used by the player meets the storage condition of the parts triggering the clicking operation, if so, executing step S1510, and if not, executing step S1504;
in step S1510, the component triggering the clicking operation is stored in a player 'S backpack (or directly mounted to a player' S weapon).
In addition, after the parts triggering the clicking operation are stored in the player backpack, the player may also trigger different operations (e.g., a dragging operation) to complete the assembly operation of the parts, and optional steps are as follows, as shown in fig. 16, for example:
step S1602, detecting that a player backpack assembly button triggers a click operation;
step S1604, displaying an assembly window;
step S1606, detecting that a target weapon owned by a player triggers a drag operation, wherein the drag operation is used for dragging the target weapon to an assembly window;
step S1608, displaying the target weapon in the assembly window;
step S1610, detecting that a component in a backpack of a player triggers a dragging operation, wherein the dragging operation is used for dragging the component to a target weapon displayed on an assembly window;
step S1612, displaying an effect picture after the parts and the target weapon are assembled on the assembling window, wherein the assembly of the parts and the target weapon is used for indicating that the parts are assembled on the target weapon;
step S1614, determining whether the assembly is completed, if yes, executing step S1616, and if not, executing step S1608, for example, whether a click operation is detected on the assembly completed button, and whether a click operation is detected on the assembly cancelled button;
and step S1616, displaying the target weapon with the parts assembled.
Further, for the sake of understanding, the practical application in the specific hand-game FPS game scene is taken as an example, and the contents are as follows:
it should be noted that, in the existing game of hand-game FPS, the above-ground weapon is picked up to replace the main and auxiliary weapons of the backpack of the player, which is completely replaced, that is, the player must give up one of the main and auxiliary weapons before picking up the above-ground weapon, and the player can disassemble the retrievable weapon by the control method of the virtual prop, thereby reducing the complicated steps in the configuration process.
For further illustration, alternatively, as shown in FIG. 17, for example, after the player clicks on an aboveground weapon 1702, a disassemble button 1704 pops up; after the player clicks the disassemble button 1704 again, optionally based on the scenario shown in fig. 17, continuing with the scenario shown in fig. 18, the image 1802 of the component part of the weapon, such as the gun body, the cartridge clip, the skin, the sticker, the pendant, the collimating mirror, the sight bead, etc. (the mark "-" indicates none) is automatically displayed, and the player can selectively place one or more component parts to pick up the weapon on his/her backpack in fig. 18;
in addition, optionally based on the scenario shown in fig. 17, continuing with the example shown in fig. 19, after the player has picked up some parts from the disassembled weapon, the player can see the assembled effect at backpack interface 1902, and the player can drag the main or auxiliary weapon to be assembled to the assembly area in backpack interface 1902, and then drag the new collimating mirror, new skin, etc. to be installed to the assembly area in backpack interface 1902.
By the embodiment provided by the application, the control method of the virtual prop is applied to a specific hand game FPS game scene, so that a player can disassemble a retrievable weapon, only obtain components such as a sight, a sight glass, skin, bullets, a pendant and the like on the weapon, and can install the components on the weapon without replacing the whole weapon, and the effect of freely combining the weapons in the game can be achieved.
It should be noted that for simplicity of description, the above-mentioned method embodiments are shown as a series of combinations of acts, but those skilled in the art will recognize that the present invention is not limited by the order of acts, as some steps may occur in other orders or concurrently in accordance with the invention. Further, those skilled in the art should also appreciate that the embodiments described in the specification are preferred embodiments and that the acts and modules referred to are not necessarily required by the invention.
According to another aspect of the embodiment of the invention, a control device of the virtual prop is further provided, wherein the control device is used for implementing the control method of the virtual prop. As shown in fig. 20, the apparatus includes:
a display unit 2002, configured to display a first virtual attack prop to be picked up in a target game application, where the first virtual attack prop is a virtual attack prop allowed to be picked up by a virtual character object, and the first virtual attack prop includes a prop body and a prop accessory;
a first obtaining unit 2004, configured to obtain, in a target game application, a first interactive operation performed by a virtual character object, where the first interactive operation is used to request to disassemble a first virtual attack prop;
a first response unit 2006, configured to respond to the first interactive operation, display, in the target game application, a first identifier of the item body and a second identifier of the item accessory;
a second obtaining unit 2008, configured to obtain, in the target game application, a second interactive operation performed by the virtual character object on the second identifier, where the second interactive operation is used to request to obtain a prop accessory;
a second response unit 2010 for controlling the virtual character object to pick up the trackware part in response to the second interactive operation.
Optionally, the control device of the virtual item may be but not limited to be applied in a First-person Shooting game (FPS) scene, and may also be but not limited to be applied in other game scenes with accessories that can be assembled or disassembled to pick up the virtual item, such as a Third-person Shooting game (TPS) scene, an adventure game scene, a role playing scene, and the like.
Optionally, in this embodiment, the virtual attack prop may be, but is not limited to, a virtual attack prop that can be assembled or disassembled. For example, the virtual firearms can be assembled or disassembled with firearms accessories, and the like, and for example, the virtual combined props can be combined (assembled) or recombined (disassembled) for multiple virtual combined props to obtain new virtual props.
Optionally, in this embodiment, the prop accessory may be, but not limited to, an accessory with attribute addition, such as a telescope, a bullet, a clip, a handle, etc., or an accessory without attribute addition, such as a graffiti element, a gun skin, a prop skin, a special effect, etc.
Optionally, in this embodiment, the identifier may be, but not limited to, distinguish between the property body and the property accessory by using different colors, characters, or individual elements, and further, in order to distinguish between the property accessories, the identifier may also be, but not limited to, assigned with a more detailed difference, for example, a special effect with a more significant distinguishing effect is added. The interactive operation may be, but is not limited to, an operation for selecting the identifier, such as a mouse click command operation, an image recognition command operation, an audio command operation, a touch command operation, and the like.
It should be noted that, in the target game application, a first virtual attack prop to be picked up in front of the virtual character object is displayed, where the first virtual attack prop in front of the virtual character object may be but is not limited to indicate that the first virtual attack prop is in an operation range of the virtual character object, and further, in a case where the first virtual attack prop includes a prop accessory, a disassembly identifier may be but is not limited to be displayed on the first virtual attack prop, so as to trigger a first interactive operation of disassembling the first virtual attack prop on the disassembly identifier.
Furthermore, the method can also be, but is not limited to, displaying only the first virtual attack prop without displaying any identifier representing disassembly, and further directly triggering a first interactive operation for disassembling the first virtual attack prop on the first virtual attack prop;
further, responding to the first interactive operation, displaying a prop body and a prop accessory in the target game application, and respectively displaying a first identifier and a second identifier on the prop body and the prop accessory, wherein the first identifier and the second identifier are used for obtaining the interactive operation, for example, triggering the second interactive operation through the second identifier, and further responding to the second interactive operation, controlling the virtual character object to pick up the prop accessory; for another example, a third interactive operation is triggered through the first identifier, and further in response to the third interactive operation, the virtual character object is controlled to pick up the first virtual attack prop, where the picking up of the first virtual attack prop may be, but is not limited to, representing that the whole first virtual attack prop including all prop accessories is picked up, and may also be, but is not limited to, representing that the first virtual attack prop except all prop accessories is removed.
For a specific embodiment, reference may be made to an example shown in the control device of the virtual prop, which is not described herein again.
Through the embodiment provided by the application, the first virtual attack prop to be picked up is displayed in the target game application, wherein the first virtual attack prop is a virtual attack prop which is allowed to be picked up by a virtual character object, and comprises a prop body and a prop accessory; acquiring a first interactive operation executed by a virtual character object in a target game application, wherein the first interactive operation is used for requesting to disassemble a first virtual attack prop; responding to the first interactive operation, and displaying a first identification of the prop body and a second identification of the prop accessory in the target game application; acquiring a second interactive operation executed by the virtual character object on a second identifier in the target game application, wherein the second interactive operation is used for requesting to acquire a prop accessory; and responding to the second interactive operation, controlling the virtual character object to pick up the accessory of the prop, selectively obtaining the prop body and/or the accessory of the prop in the virtual attack prop by using a mode of disassembling the first virtual attack prop to be picked up, and disassembling the virtual attack prop to obtain the prop body and/or the accessory of the prop in the virtual attack prop without picking up the virtual attack prop, thereby achieving the purpose of reducing the complexity of obtaining the prop body and/or the accessory of the prop in the virtual attack prop, and further achieving the technical effect of improving the control efficiency of the virtual prop.
As an alternative, the first obtaining unit 2004 includes:
the first display module is used for displaying a first virtual button in the target game application under the condition that the distance between the virtual character object and the first virtual attack prop is smaller than or equal to a preset distance threshold, wherein the first virtual button is used for prompting the disassembly of the first virtual attack prop;
and the first acquisition module is used for acquiring the first interactive operation of the virtual character object on the first virtual button in the target game application.
For a specific embodiment, reference may be made to the example shown in the above control method for the virtual prop, and details are not described herein in this example.
As an alternative, the first obtaining unit 2004 includes:
the second acquisition module is used for acquiring a first interactive operation executed by the virtual character object on the first virtual attack prop in the target game application; or
The third acquisition module is used for acquiring a third interactive operation executed by the virtual character object on the first virtual attack prop in the target game application, wherein the third interactive operation is used for triggering and displaying a second virtual button, and the second virtual button is used for prompting the disassembly of the first virtual attack prop; displaying a second virtual button in the target game application in response to the third interactive operation; and acquiring the first interactive operation of the virtual character object on the second virtual button in the target game application.
For a specific embodiment, reference may be made to the example shown in the above control method for the virtual prop, and details are not described herein in this example.
As an optional scheme, the apparatus further comprises:
and the third response unit is used for responding to the second interactive operation and assembling the picked up prop accessory to the second virtual attack prop under the condition that the second virtual attack prop allows the prop accessory to be assembled, wherein the second virtual attack prop is a virtual attack prop currently used by the virtual character object.
For a specific embodiment, reference may be made to the example shown in the above control method for the virtual prop, and details are not described herein in this example.
As an alternative, the third response unit includes:
a first response module for, in a case where the prop accessory includes a plurality of accessories, in response to a second interaction operation performed in sequence on each of the plurality of accessories, fitting each accessory in sequence to a second virtual attack prop.
For a specific embodiment, reference may be made to the example shown in the above control method for the virtual prop, and details are not described herein in this example.
As an optional scheme, the apparatus further comprises:
a fourth response unit, configured to, in a case that the third virtual attack prop allows the prop accessory to be assembled, in response to the second interaction operation, assemble the picked-up prop accessory to the third virtual attack prop, where the third virtual attack prop is a virtual attack prop that is obtained by the virtual character object and is not currently used; or alternatively
And the fifth response unit is used for responding to the second interactive operation and assembling the picked up prop accessory to a third virtual attack prop under the condition that the second virtual attack prop does not allow the prop accessory to be assembled and the third virtual attack prop allows the prop accessory to be assembled, wherein the second virtual attack prop is a currently used virtual attack prop of the virtual character object, and the third virtual attack prop is a virtual attack prop which is obtained by the virtual character object and is not currently used.
For a specific embodiment, reference may be made to the example shown in the above control method for the virtual prop, and details are not described herein in this example.
As an optional scheme, the apparatus further comprises:
a third obtaining unit, configured to obtain, in the target game application, a fourth interactive operation performed on a third virtual button after controlling the virtual character object to pick up the gadget, where the third virtual button is a virtual button of a virtual backpack of the virtual character object, and the fourth interactive operation is used to open the virtual backpack;
after the virtual character object is controlled to pick up the accessory of the road tool, responding to a fourth interactive operation, and displaying an operation interface of the virtual backpack in the target game application, wherein the accessory of the road tool is displayed in the operation interface;
a fourth obtaining unit, configured to, after controlling the virtual character object to pick up the accessory, obtain, on the operation interface, a fifth interactive operation performed on the accessory under a condition that a second virtual attack prop is displayed on the operation interface, where the fifth interactive operation is used to request that the accessory is assembled to the second virtual attack prop, and the second virtual attack prop is a virtual attack prop currently used by the virtual character object;
and a fifth obtaining unit, configured to, after controlling the virtual character object to pick up the prop accessory, mount the prop accessory to the second virtual attack prop in response to a fifth interactive operation in a case where the second virtual attack prop allows the prop accessory to be mounted.
For a specific embodiment, reference may be made to the example shown in the above control method for the virtual prop, and details are not described herein in this example.
As an optional scheme, the apparatus further comprises:
a fourth obtaining module, configured to obtain, on the operation interface, a sixth interactive operation performed on the prop accessory when a third virtual attack prop is displayed on the operation interface, where the sixth interactive operation is used to request the prop accessory to be assembled to the third virtual attack prop, and the third virtual attack prop is a virtual attack prop that is obtained by the virtual character object and is not currently used;
and the second response module is used for responding to the sixth interactive operation to assemble the prop accessory on the third virtual attack prop under the condition that the third virtual attack prop allows the prop accessory to be assembled.
For a specific embodiment, reference may be made to the example shown in the above control method for the virtual prop, and details are not described herein in this example.
According to another aspect of the embodiment of the present invention, there is also provided an electronic device for implementing the control method of the virtual item, as shown in fig. 21, the electronic device includes a memory 2102 and a processor 2104, the memory 2102 stores a computer program, and the processor 2104 is configured to execute the steps in any one of the method embodiments through the computer program.
Optionally, in this embodiment, the electronic device may be located in at least one network device of a plurality of network devices of a computer network.
Optionally, in this embodiment, the processor may be configured to execute the following steps by a computer program:
s1, displaying a first virtual attack prop to be picked up in the target game application, wherein the first virtual attack prop is a virtual attack prop which is allowed to be picked up by a virtual character object, and comprises a prop body and a prop accessory;
s2, acquiring a first interactive operation executed by the virtual character object in the target game application, wherein the first interactive operation is used for requesting to disassemble a first virtual attack prop;
s3, responding to the first interactive operation, and displaying a first identifier of the prop body and a second identifier of the prop accessory in the target game application;
s4, acquiring a second interactive operation executed by the virtual character object on the second identifier in the target game application, wherein the second interactive operation is used for requesting to acquire a prop accessory;
and S5, controlling the virtual character object to pick up the track tool accessory in response to the second interactive operation.
Alternatively, it can be understood by those skilled in the art that the structure shown in fig. 21 is only an illustration, and the electronic device may also be a terminal device such as a smart phone (e.g., an Android phone, an iOS phone, etc.), a tablet computer, a palmtop computer, a Mobile Internet Device (MID), a PAD, and the like. Fig. 21 is a diagram showing a structure of the electronic apparatus. For example, the electronic device may also include more or fewer components (e.g., network interfaces, etc.) than shown in FIG. 21, or have a different configuration than shown in FIG. 21.
The memory 2102 may be configured to store software programs and modules, for example, program instructions/modules corresponding to the method and apparatus for controlling the virtual item in the embodiment of the present invention, and the processor 2104 executes various functional applications and data processing by running the software programs and modules stored in the memory 2102, that is, the method for controlling the virtual item is implemented. The memory 2102 may include high speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid state memory. In some instances, the memory 2102 may further include memory located remotely from the processor 2104, which may be connected to a terminal over a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof. The memory 2102 may be specifically, but not limited to, configured to store information such as the first interactive operation, the first identifier, the second identifier, and the second interactive operation. As an example, as shown in fig. 21, the memory 2102 may include, but is not limited to, a display unit 2002, a first obtaining unit 2004, a first responding unit 2006, a second obtaining unit 2008, and a second responding unit 2010 in the control device of the virtual prop. In addition, the system may further include, but is not limited to, other module units in the control device of the virtual item, which is not described in detail in this example.
Optionally, the transmission device 2106 is used for receiving or transmitting data via a network. Examples of the network may include a wired network and a wireless network. In one example, the transmission device 2106 includes a Network adapter (NIC) that can be connected to a router via a Network cable and other Network devices to communicate with the internet or a local area Network. In one example, the transmission device 2106 is a Radio Frequency (RF) module, which is used to communicate with the internet in a wireless manner.
In addition, the electronic device further includes: a display 2108 for displaying the first interactive operation, the first identifier, the second interactive operation and other information; and a connection bus 2110 for connecting the respective module parts in the electronic apparatus.
In other embodiments, the terminal device or the server may be a node in a distributed system, where the distributed system may be a blockchain system, and the blockchain system may be a distributed system formed by connecting a plurality of nodes through a network communication. The nodes may form a Peer-To-Peer (Peer To Peer, abbreviated as P2P) network, and any type of computing device, such as a server, a terminal, and other electronic devices, may become a node in the blockchain system by joining the Peer-To-Peer network.
According to an aspect of the application, a computer program product or computer program is provided, comprising computer instructions, the computer instructions being stored in a computer readable storage medium. A processor of the computer device reads the computer instructions from the computer-readable storage medium, and executes the computer instructions, so that the computer device executes the control method for the virtual prop provided in the above-mentioned various optional implementation manners of the aspect of dismantling the first virtual attack prop or the aspect of controlling the virtual character object to pick up the accessory of the prop, wherein the computer program is configured to execute the steps in any of the method embodiments when running.
Alternatively, in the present embodiment, the above-mentioned computer-readable storage medium may be configured to store a computer program for executing the steps of:
s1, displaying a first virtual attack prop to be picked up in the target game application, wherein the first virtual attack prop is a virtual attack prop which is allowed to be picked up by a virtual character object, and comprises a prop body and a prop accessory;
s2, acquiring a first interactive operation executed by the virtual character object in the target game application, wherein the first interactive operation is used for requesting to disassemble the first virtual attack prop;
s3, responding to the first interactive operation, and displaying the first mark of the prop body and the second mark of the prop accessory in the target game application;
s4, acquiring a second interactive operation executed by the virtual character object on the second identifier in the target game application, wherein the second interactive operation is used for requesting to acquire a prop accessory;
and S5, controlling the virtual character object to pick up the track tool accessory in response to the second interactive operation.
Alternatively, in this embodiment, a person skilled in the art may understand that all or part of the steps in the methods of the foregoing embodiments may be implemented by a program instructing hardware associated with the terminal device, where the program may be stored in a computer-readable storage medium, and the storage medium may include: flash disks, Read-Only memories (ROMs), Random Access Memories (RAMs), magnetic or optical disks, and the like.
The above-mentioned serial numbers of the embodiments of the present invention are only for description, and do not represent the advantages and disadvantages of the embodiments.
The integrated unit in the above embodiments, if implemented in the form of a software functional unit and sold or used as a separate product, may be stored in the above computer-readable storage medium. Based on such understanding, the technical solution of the present invention may be substantially or partially implemented in the prior art, or all or part of the technical solution may be embodied in the form of a software product stored in a storage medium, and including instructions for causing one or more computer devices (which may be personal computers, servers, or network devices) to execute all or part of the steps of the method according to the embodiments of the present invention.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the several embodiments provided in the present application, it should be understood that the disclosed client may be implemented in other manners. The above-described embodiments of the apparatus are merely illustrative, and for example, a division of a unit is merely a division of a logic function, and an actual implementation may have another division, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
Units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.

Claims (15)

1. A control method of a virtual prop is characterized by comprising the following steps:
displaying a first virtual attack prop to be picked up in a target game application, wherein the first virtual attack prop is a virtual attack prop which is allowed to be picked up by a virtual character object, and the first virtual attack prop comprises a prop body and a prop accessory;
acquiring a first interactive operation executed by the virtual character object in the target game application, wherein the first interactive operation is used for requesting to disassemble the first virtual attack prop;
responding to the first interactive operation, and displaying a first identifier of the prop body and a second identifier of the prop accessory in the target game application;
acquiring a second interactive operation executed by the virtual character object on the second identifier in the target game application, wherein the second interactive operation is used for requesting to acquire the prop accessory;
controlling the virtual character object to pick up the prop accessory in response to the second interaction.
2. The method of claim 1, wherein the first interactive operation performed to obtain the virtual character object in the target game application comprises:
displaying a first virtual button in the target game application under the condition that the distance between the virtual character object and the first virtual attack prop is smaller than or equal to a preset distance threshold, wherein the first virtual button is used for prompting to disassemble the first virtual attack prop;
and acquiring the first interactive operation of the virtual character object on the first virtual button in the target game application.
3. The method of claim 1, wherein the first interactive operation performed in the target game application to acquire the virtual character object comprises:
acquiring the first interactive operation executed by the virtual character object on the first virtual attack prop in the target game application; or
Acquiring a third interactive operation executed by the virtual character object on the first virtual attack prop in the target game application, wherein the third interactive operation is used for triggering and displaying a second virtual button, and the second virtual button is used for prompting to disassemble the first virtual attack prop; displaying a second virtual button in the target gaming application in response to the third interactive operation; and acquiring the first interactive operation executed by the virtual character object on the second virtual button in the target game application.
4. The method of claim 1, further comprising:
and under the condition that a second virtual attack prop allows the prop accessory to be assembled, in response to the second interaction operation, assembling the picked up prop accessory to the second virtual attack prop, wherein the second virtual attack prop is a currently used virtual attack prop of the virtual character object.
5. The method of claim 4, wherein fitting the picked up prop accessory to the second virtual attack prop in response to the second interaction comprises:
in the case where the prop accessory comprises a plurality of accessories, in response to the second interaction being performed in sequence on each of the plurality of accessories, fitting each of the accessories in sequence onto the second virtual attack prop.
6. The method of claim 1, further comprising:
under the condition that a third virtual attack prop allows the prop accessory to be assembled, in response to the second interaction operation, assembling the picked up prop accessory to the third virtual attack prop, wherein the third virtual attack prop is a virtual attack prop obtained by the virtual character object but not currently used; or
And under the condition that a second virtual attack prop does not allow the prop accessory to be assembled and a third virtual attack prop allows the prop accessory to be assembled, assembling the picked up prop accessory to the third virtual attack prop in response to the second interactive operation, wherein the second virtual attack prop is a currently used virtual attack prop of the virtual character object, and the third virtual attack prop is a virtual attack prop obtained by the virtual character object but not currently used.
7. The method of claim 1, wherein after said controlling the avatar object to pick up the prop accessory, the method further comprises:
acquiring a fourth interactive operation executed on a third virtual button in the target game application, wherein the third virtual button is a virtual button of a virtual backpack of the virtual character object, and the fourth interactive operation is used for opening the virtual backpack;
responding to the fourth interactive operation, displaying an operation interface of the virtual backpack in the target game application, wherein the prop accessory is displayed in the operation interface;
acquiring a fifth interactive operation executed on the prop accessory on the operation interface under the condition that a second virtual attack prop is displayed on the operation interface, wherein the fifth interactive operation is used for requesting to assemble the prop accessory onto the second virtual attack prop, and the second virtual attack prop is a virtual attack prop currently used by the virtual character object;
in the event that the second virtual attack prop allows the fitting of the prop accessory, fitting the prop accessory onto the second virtual attack prop in response to the fifth interaction.
8. The method of claim 7, further comprising:
under the condition that a third virtual attack prop is displayed on the operation interface, acquiring a sixth interactive operation executed on the prop accessory on the operation interface, wherein the sixth interactive operation is used for requesting to assemble the prop accessory onto the third virtual attack prop, and the third virtual attack prop is a virtual attack prop which is acquired by the virtual character object and is not currently used;
in the event that the third virtual attack prop allows the fitting of the prop accessory, fitting the prop accessory onto the third virtual attack prop in response to the sixth interaction.
9. A control device of a virtual prop, comprising:
the system comprises a display unit, a first virtual attack prop and a second virtual attack prop, wherein the display unit is used for displaying the first virtual attack prop to be picked up in a target game application, the first virtual attack prop is a virtual attack prop which is allowed to be picked up by a virtual character object, and the first virtual attack prop comprises a prop body and a prop accessory;
a first obtaining unit, configured to obtain, in the target game application, a first interactive operation executed by the virtual character object, where the first interactive operation is used to request to disassemble the first virtual attack prop;
a first response unit, configured to display, in response to the first interactive operation, a first identifier of the prop body and a second identifier of the prop accessory in the target game application;
a second obtaining unit, configured to obtain, in the target game application, a second interactive operation performed by the virtual character object on the second identifier, where the second interactive operation is used to request to obtain the prop accessory;
a second response unit, configured to control the virtual character object to pick up the prop accessory in response to the second interaction operation.
10. The apparatus of claim 9, wherein the first obtaining unit comprises:
a first display module, configured to display a first virtual button in the target game application when a distance between the virtual character object and the first virtual attack prop is less than or equal to a preset distance threshold, where the first virtual button is used to prompt to disassemble the first virtual attack prop;
a first obtaining module, configured to obtain, in the target game application, the first interactive operation performed on the first virtual button by the virtual character object.
11. The apparatus of claim 9, wherein the first obtaining unit comprises:
a second obtaining module, configured to obtain, in the target game application, the first interactive operation that is performed on the first virtual attack prop by the virtual character object; or
A third obtaining module, configured to obtain, in the target game application, a third interactive operation that is performed on the first virtual attack prop by the virtual character object, where the third interactive operation is used to trigger display of a second virtual button, and the second virtual button is used to prompt disassembly of the first virtual attack prop; displaying a second virtual button in the target gaming application in response to the third interactive operation; and acquiring the first interactive operation executed by the virtual character object on the second virtual button in the target game application.
12. The apparatus of claim 9, further comprising:
and a third response unit, configured to, in a case that a second virtual attack prop allows the prop accessory to be assembled, in response to the second interaction operation, assemble the picked up prop accessory to the second virtual attack prop, where the second virtual attack prop is a virtual attack prop currently used by the virtual character object.
13. The apparatus of claim 12, wherein the third response unit comprises:
a first response module for, in a case where the prop accessory includes a plurality of accessories, in response to the second interaction operation being performed in sequence on each of the plurality of accessories, fitting each accessory in sequence onto the second virtual attack prop.
14. A computer-readable storage medium, comprising a stored program, wherein the program is operable to perform the method of any one of claims 1 to 8.
15. An electronic device comprising a memory and a processor, characterized in that the memory has stored therein a computer program, the processor being arranged to execute the method of any of claims 1 to 8 by means of the computer program.
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CN117618904A (en) * 2022-08-18 2024-03-01 腾讯科技(深圳)有限公司 Virtual prop using method, device, equipment and medium

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