CN111111174B - Operation method and device of virtual prop, storage medium and electronic device - Google Patents

Operation method and device of virtual prop, storage medium and electronic device Download PDF

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Publication number
CN111111174B
CN111111174B CN201911275739.2A CN201911275739A CN111111174B CN 111111174 B CN111111174 B CN 111111174B CN 201911275739 A CN201911275739 A CN 201911275739A CN 111111174 B CN111111174 B CN 111111174B
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virtual
target
props
prop
shooting
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CN111111174A (en
Inventor
刘智洪
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Abstract

The invention discloses an operation method and device of a virtual prop, a storage medium and an electronic device. Wherein, the method comprises the following steps: displaying a game picture of a currently running game in the target game application; and under the condition that the distance between the virtual operation object and the virtual container prop is smaller than the preset distance, displaying a virtual equipment list in the target game application, assembling a group of virtual accessory props on the target virtual shooting props and configuring the target virtual shooting props assembled with the group of virtual accessory props to the virtual operation object under the condition that the virtual operation object is configured with a first virtual shooting prop and target touch operation executed on the virtual equipment list is obtained. The invention solves the technical problem of low efficiency of acquiring fully-matched virtual props in the prior art.

Description

Operation method and device of virtual prop, storage medium and electronic device
Technical Field
The invention relates to the field of computers, in particular to an operation method and device of a virtual prop, a storage medium and an electronic device.
Background
In a virtual game scenario, various virtual props are often set to match players, such as shooting props, magic props, armed props, and the like. The virtual props are usually allowed to be provided with different types of accessories or auxiliary props, such as muzzles, stock, sighting telescope and the like of shooting props, and magic gemstones, characters and the like of magic props.
In the prior art, players usually need to obtain a plurality of accessories or auxiliary props of different types to increase the power or control of the virtual props, but it is very difficult for the players to match all the accessories or auxiliary props that the virtual props allow to be assembled, and then have one or more fully matched virtual props (virtual props with all the accessories or auxiliary props).
That is, there is the problem in the prior art that the efficiency of acquiring a fully-matched virtual item is low.
In view of the above problems, no effective solution has been proposed.
Disclosure of Invention
The embodiment of the invention provides an operation method and device of a virtual item, a storage medium and an electronic device, which are used for at least solving the technical problem that the acquisition efficiency of a fully-matched virtual item is low in the prior art.
According to an aspect of the embodiment of the present invention, there is provided an operation method of a virtual item, including: displaying a game picture of a currently running game in the target game application; displaying a virtual equipment list in the target game application under the condition that the distance between the virtual operation object and the virtual container prop is less than a preset distance, wherein the virtual equipment list is used for displaying a group of virtual equipment identifications, and the virtual equipment represented by the group of virtual equipment identifications comprises a target virtual shooting prop and a group of virtual accessory props allowed to be assembled on the target virtual shooting prop; and under the condition that the virtual operation object is provided with a first virtual shooting prop and target touch operation executed on the virtual equipment list is obtained, assembling the group of virtual accessory props onto the target virtual shooting prop, and configuring the target virtual shooting prop assembled with the group of virtual accessory props to the virtual operation object.
According to another aspect of the embodiments of the present invention, there is also provided an operating device of a virtual item, including: a first display unit for displaying a game screen of a currently running game in a target game application; a second display unit, configured to display a virtual equipment list in the target game application when a distance between a virtual operation object and a virtual container prop is less than a predetermined distance, where the virtual equipment list is used to display a set of virtual equipment identifiers, and a virtual equipment represented by the set of virtual equipment identifiers includes a target virtual shooting prop and a set of virtual accessory props allowed to be fitted to the target virtual shooting prop; and the assembling unit is used for assembling the group of virtual accessory props to the target virtual shooting props and configuring the target virtual shooting props assembled with the group of virtual accessory props to the virtual operation object under the condition that the virtual operation object is configured with a first virtual shooting prop and target touch operation executed on the virtual equipment list is obtained.
According to another aspect of the embodiment of the present invention, there is also provided a computer-readable storage medium, in which a computer program is stored, where the computer program is configured to execute the operation method of the virtual prop when running.
According to another aspect of the embodiments of the present invention, there is also provided an electronic apparatus, including a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor executes the operation method of the virtual prop through the computer program.
In the embodiment of the invention, a game picture of a current running game is displayed in a target game application, a virtual equipment list is displayed in the target game application when the distance between a virtual operation object and a virtual container prop is less than a preset distance, and a target virtual shooting prop assembled with the virtual equipment list is assembled on the target virtual shooting prop and configured to the virtual operation object in a way that the virtual operation object is configured with a first virtual shooting prop and a target touch operation executed on the virtual equipment list is acquired, so that the target virtual shooting prop and the virtual equipment prop assembled on the target virtual shooting prop are acquired at one time, and the aim that the target virtual shooting prop and the virtual equipment prop assembled on the target virtual shooting prop are not required to be respectively collected is achieved The purpose of the fully matched target virtual shooting prop is achieved, the technical effect of improving the efficiency of obtaining the fully matched target virtual shooting prop is achieved, and the technical problem that the obtaining efficiency of the fully matched virtual prop is low in the prior art is solved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
FIG. 1 is a schematic diagram of an application environment of a method of operating an optional virtual item, according to an embodiment of the invention;
FIG. 2 is a schematic diagram of a flow chart of a method of operation of an optional virtual prop, according to an embodiment of the present invention;
FIG. 3 is a schematic diagram of a method of operation of an alternative virtual prop, according to an embodiment of the present invention;
FIG. 4 is a schematic diagram of another alternative method of operation of a virtual prop, according to an embodiment of the present invention;
FIG. 5 is a schematic diagram of another alternative method of operation of a virtual prop, according to an embodiment of the present invention;
FIG. 6 is a schematic diagram of another alternative method of operation of a virtual prop, according to an embodiment of the present invention;
FIG. 7 is a schematic diagram of another alternative method of operation of a virtual prop, according to an embodiment of the present invention;
FIG. 8 is a schematic diagram of another alternative method of operation of a virtual prop, according to an embodiment of the present invention;
FIG. 9 is a schematic diagram of another alternative method of operation of a virtual prop, according to an embodiment of the present invention;
FIG. 10 is a schematic structural diagram of an alternative operating device for a virtual prop, according to an embodiment of the present invention;
fig. 11 is a schematic structural diagram of an alternative electronic device according to an embodiment of the invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
According to an aspect of the embodiment of the present invention, there is provided an operation method of a virtual item, optionally, as an optional implementation manner, the operation method of the virtual item may be applied to, but is not limited to, an environment as shown in fig. 1. The system may include, but is not limited to, a user equipment 102, a network 110, and a server 112, wherein the user equipment 102 may include, but is not limited to, a display 108, a processor 106, and a memory 104, and wherein the display 108 may include, but is not limited to, a sensor capable of recognizing a touch operation.
The specific process comprises the following steps: step S102, the user equipment 102 acquires a target touch operation generated on a target touch screen through a sensor which is arranged in the display 108 and can identify the touch operation; S104-S106, the user equipment 102 sends the target touch operation to the server 112 through the network 110; s108, the server 112 searches for data corresponding to the target touch operation through the database 114, and processes the target touch operation through the processing engine 116, so as to generate corresponding assembled related animation data; in steps S110 to S112, the server 112 sends the assembled related animation data to the user device 102 through the network 110, the processor 106 in the user device 102 assembles a set of virtual accessory props onto the target virtual shooting props according to the assembled related animation data, configures the target virtual shooting props assembled with the set of virtual accessory props to virtual operation objects, displays the virtual operation objects on the display 108, and stores the animation data in the memory 104. The animation data may be, but is not limited to being, stored in the server 112 or the user device 102.
Optionally, in this embodiment, the operation method of the virtual item may be, but is not limited to, applied in the server 112, and is used to assist the application client in performing searching, identifying, and processing instructions on the target touch operation. The application client may be but not limited to run in the user equipment 102, and the user equipment 102 may be but not limited to a mobile phone, a tablet computer, a notebook computer, a PC, and other terminal equipment supporting running of the application client. The server 112 and the user device 102 may implement data interaction through a network, which may include but is not limited to a wireless network or a wired network. Wherein, this wireless network includes: bluetooth, WIFI, and other networks that enable wireless communication. Such wired networks may include, but are not limited to: wide area networks, metropolitan area networks, and local area networks. The above is merely an example, and this is not limited in this embodiment.
Optionally, as an optional implementation manner, as shown in fig. 2, the operation method of the virtual item includes:
s202, displaying a game picture of a currently running game in a target game application;
s204, under the condition that the distance between the virtual operation object and the virtual container prop is smaller than a preset distance, displaying a virtual equipment list in the target game application, wherein the virtual equipment list is used for displaying a group of virtual equipment identifications, and the virtual equipment represented by the group of virtual equipment identifications comprises a target virtual shooting prop and a group of virtual accessory props allowed to be assembled on the target virtual shooting prop;
and S206, under the condition that the virtual operation object is provided with the first virtual shooting prop and the target touch operation executed on the virtual equipment list is obtained, assembling a group of virtual accessory props on the target virtual shooting prop, and configuring the target virtual shooting prop with the group of virtual accessory props to the virtual operation object.
Optionally, in this embodiment, the operation method of the virtual item may be applied to, but not limited to, a game application, such as a shooting game application. In the process of running a shooting game task, game players participating in the shooting game task can obtain a target virtual shooting prop and a group of virtual accessory props of all types which can be assembled on the target virtual shooting prop from the virtual container props, so that the aim of obtaining the fully-matched (virtual props assembled with all types of accessories or auxiliary props) target virtual shooting props without respectively collecting the target virtual shooting props and allowing the virtual accessory props to be assembled on the target virtual shooting props is fulfilled, and the technical effect of improving the efficiency of obtaining the fully-matched target virtual shooting props is achieved.
Alternatively, in this embodiment, the Game application may be a Multiplayer Online tactical sports Game (MOBA) application, or may also be a Single-Player Game (SPG) application. The types of gaming applications described above may include, but are not limited to, at least one of: two-dimensional (2D) game applications, Three-dimensional (3D) game applications, Virtual Reality (VR) game applications, Augmented Reality (AR) game applications, Mixed Reality (MR) game applications. The above is merely an example, and the present embodiment is not limited to this.
Further, the Shooting Game application may be a Third Person Shooting Game (TPS) application, which is executed from the perspective of a Third-party character object other than a virtual character controlled by a current player, or a First Person Shooting Game (FPS) application, which is executed from the perspective of a virtual character controlled by a current player. Correspondingly, the sound source virtual object for generating sound during the game task running process may be, but is not limited to: a virtual Character (also referred to as a Player Character) controlled by each game application client by a Player, a Non-Player Character (NPC), a property object (such as a gun) controlled by the virtual Character, and a carrier object (such as a vehicle) controlled by the virtual Character. The above is merely an example, and this is not limited in this embodiment. It should be noted that, a game screen of a currently running one game is displayed in the target game application, and in a case where a distance between the virtual operation object and the virtual container prop is less than a predetermined distance, a virtual equipment list is displayed in the target game application, where the virtual equipment list is used to display a set of virtual equipment identifiers, a virtual equipment represented by the set of virtual equipment identifiers includes a target virtual shooting prop and a set of virtual accessory props allowed to be fitted to the target virtual shooting prop, and in a case where the virtual operation object is provided with a first virtual shooting prop and a target touch operation performed on the virtual equipment list is acquired, the set of virtual accessory props are fitted to the target virtual shooting prop, and the target virtual shooting prop provided with the set of virtual accessory props is configured to the virtual operation object.
Alternatively, the virtual operation object may include, but is not limited to, a current manipulation object of the client, an friend manipulation object, an enemy manipulation object, and the like. The virtual container item may include, but is not limited to, various types of virtual container items, such as a supply box, etc., provided in a game currently running. The sources of the virtual container prop may include, but are not limited to, leaving behind the dead virtual operation object, randomly or specifically generating, randomly or specifically dropping, and the like. The list of virtual equipments may be, but is not limited to, a weapon equipment location for displaying a virtual manipulation object, an accessory condition of a weapon of the virtual manipulation object, a status of a weapon of the virtual manipulation object (e.g., damage level, bullet remaining, etc.), a usage condition of a weapon of the virtual manipulation object (e.g., a primary weapon is a weapon being used or used with highest priority, and a secondary weapon is a weapon not being used or used with second priority). The virtual accessory props may, but are not limited to, allowing fitting onto virtual equipment, wherein the virtual accessory props may, but are not limited to, include multiple types, and the same type may, but is not limited to, not allowing fitting onto the same virtual equipment. Specifically, the virtual accessory prop may be, but is not limited to, at least one of the following: weapon accessories (muzzle, stock, sighting telescope, etc.), enhanced props (gems, chips, etc.), etc.
It should be noted that, a game screen of a currently running one game is displayed in the target game application, and in a case where a distance between the virtual operation object and the virtual container prop is less than a predetermined distance, a virtual equipment list is displayed in the target game application, where the virtual equipment list is used to display a set of virtual equipment identifiers, a virtual equipment represented by the set of virtual equipment identifiers includes a target virtual shooting prop and a set of virtual accessory props allowed to be fitted to the target virtual shooting prop, and in a case where the virtual operation object is provided with a first virtual shooting prop and a target touch operation performed on the virtual equipment list is acquired, the set of virtual accessory props are fitted to the target virtual shooting prop, and the target virtual shooting prop provided with the set of virtual accessory props is configured to the virtual operation object. Alternatively, a set of virtual accessory props may be, but is not limited to, a set of different types of virtual accessory props, and the number of a set of virtual accessory props may be, but is not limited to, the same as the number of virtual accessory props that may be fitted to a target virtual shooting prop. Alternatively, the first virtual firing prop may be, but is not limited to, a primary weapon, a secondary weapon, or other weapon configured for the virtual operation object. Wherein, the primary weapon is the weapon with the highest priority among all weapons configured by the virtual operation object, and the secondary weapon can be but is not limited to the weapon with lower priority than the primary weapon; wherein the priority may include, but is not limited to, drop priority, use priority, install accessory priority, and the like; other weapons may include, but are not limited to, weapons that are in a different armed position from the primary and secondary weapons, such as grenades, flares, handguns, and the like.
For further example, optionally, as shown in fig. 3, in step S302: determining that a player (virtual operation object) moves to a box (virtual container prop), then judging whether the player approaches the box (judging whether the distance between the player and the virtual container prop is smaller than a preset distance) as step S304, and returning to step S302 to continuously determine whether the player moves to the virtual container prop in the case that the player is determined not to approach the box; in a case where it is determined that the player approaches the box, as by step S306, a list of accessories (virtual accessory list) is displayed; further, in step S308, it is determined whether the current player 'S weapon position is empty, and in case the player' S weapon position is empty, in step S310, a new weapon (target virtual shooting prop) and accessories (a set of virtual accessory props) in the box are picked up and the accessories are loaded to the new weapon; if the weapon location of the player is not empty, in step S312, it is determined whether there is an instruction to pick up a new weapon, and if there is no instruction to pick up a new weapon, that is, if an instruction to not pick up is obtained, the process returns to step S306, and continues to display the equipment list; in the case where the instruction to pick up is acquired, the weapon of the current player (first virtual shooting prop) is detached as by step S314, and step S310 is executed to pick up a new weapon and accessories in the box and to load the accessories to the new weapon. For further illustration, alternatively, as shown in FIG. 4, assume that the target gaming application is a MOBA-type gaming application. Wherein the virtual container prop is a limited number of equipment replenishment boxes 402 generated at random or fixed times in the game map of the above-described MOBA-type game application.
Through the embodiment, by means of the mode that the virtual operation object is provided with the first virtual shooting prop and the target touch operation executed on the virtual equipment list is obtained, the set of virtual accessory props are assembled on the target virtual shooting prop, and the target virtual shooting prop provided with the set of virtual accessory props is configured for the virtual operation object, the fully-matched virtual shooting prop can be obtained through the virtual operation object at one time, and the technical effect of improving the efficiency of obtaining the fully-matched target virtual shooting prop is achieved.
As an alternative, the method for configuring a target virtual shooting prop equipped with a set of virtual accessory props to a virtual operation object comprises the following steps:
and under the condition that the virtual operation object is set to allow configuration of N virtual shooting props, and the number of the virtual shooting props configured on the virtual operation object is less than N, configuring a target virtual shooting prop equipped with a group of virtual accessory props to the virtual operation object, wherein the configured virtual shooting props comprise a first virtual shooting prop, the target virtual shooting prop and the configured virtual shooting props are jointly set to allow switched use by the virtual operation object, and N is a natural number more than 1.
It should be noted that, in the case that the virtual operation object is set to allow configuration of N virtual shooting properties, and the number of virtual shooting properties that the virtual operation object has configured is less than N, the target virtual shooting properties equipped with a set of virtual accessory properties are configured to the virtual operation object, where the configured virtual shooting properties include a first virtual shooting property, the target virtual shooting properties and the configured virtual shooting properties are set together to allow switched use by the virtual operation object, and N is a natural number greater than 1.
Further by way of example, assume that the virtual operation object is set to allow the configuration of 3 virtual shooting props, and the current virtual operation object has been configured with 2 virtual shooting props; and further configuring the target virtual shooting props assembled with a group of virtual accessory props to the virtual operation object, configuring 3 virtual shooting props for the current virtual operation object, and selectively using the current 3 virtual shooting props by the virtual operation object through switching operation.
By the embodiment, the effect of improving the compatibility between the virtual shooting props currently configured by the virtual operation object and the target virtual shooting props is realized by configuring the target virtual shooting props equipped with the group of virtual accessory props to the virtual operation object under the condition that the virtual operation object is set to allow the configuration of N virtual shooting props and the number of the virtual shooting props configured by the virtual operation object is less than N.
As an alternative, the method for configuring a target virtual shooting prop equipped with a set of virtual accessory props to a virtual operation object comprises the following steps:
in the case that the virtual operation object is set to allow configuration of N virtual shooting props, and the number of virtual shooting props configured on the virtual operation object is N, configuring a target virtual shooting prop equipped with a group of virtual accessory props to the virtual operation object, and replacing the target virtual shooting prop with one of the configured virtual shooting props, wherein the configured virtual shooting props comprise a first virtual shooting prop, the target virtual shooting prop and the virtual shooting props except one of the configured virtual shooting props are jointly set to allow switched use by the virtual operation object, and N is a natural number greater than 1.
It should be noted that, the virtual operation object is set to allow configuration of N virtual shooting properties, and the current virtual operation object has been configured with N virtual shooting properties, then the target virtual shooting property equipped with a set of virtual accessory properties is configured to the virtual operation object, and the configuration relationship of one virtual shooting property of the N virtual shooting properties configured to the virtual operation object is released, where the configured virtual shooting properties include the first virtual shooting property, and the target virtual shooting property and the virtual shooting properties other than the one virtual shooting property of the configured virtual shooting properties are set together to allow switched use by the virtual operation object, and N is a natural number greater than 1. Alternatively, one virtual shooting item that is released (replaced) may be, but is not limited to, a primary weapon or other weapon, and in the case where one virtual shooting item that is released (replaced) is a primary weapon (other weapon), the target virtual shooting item that is allocated to the virtual operation object is a primary weapon (other weapon).
Further by way of example, assume that the virtual operation object is set to allow the configuration of 3 virtual shooting props, and the current virtual operation object has been configured with 3 virtual shooting props; and further configuring the target virtual shooting props equipped with a group of virtual accessory props to the virtual operation object, and discarding 1 virtual shooting prop in the 3 virtual shooting props configured on the virtual operation object. In particular, virtual shooting props (such as other weapons) that are not to be used by the virtual operands may be, but are not limited to, discarded. In addition, the current virtual operation object is still configured with 3 virtual shooting props, and the virtual operation object can selectively use the current 3 virtual shooting props through switching operation.
Through the embodiment, the effect of improving the compatibility of the virtual shooting props currently configured by the virtual operation object and the target virtual shooting props is realized by configuring the target virtual shooting props equipped with a group of virtual accessory props to the virtual operation object and replacing one of the configured virtual shooting props with the target virtual shooting props under the condition that the virtual operation object is set to allow the configuration of N virtual shooting props and the number of the virtual shooting props configured by the virtual operation object is N.
As an alternative, replacing a target virtual firing prop with one of the deployed virtual firing props comprises:
s1, replacing the target virtual shooting prop by the first virtual shooting prop when the first virtual shooting prop is a virtual shooting prop currently used by the virtual operation object, wherein the target virtual shooting prop is set as the virtual shooting prop currently used by the virtual operation object; or
And S2, replacing the target virtual shooting prop by a virtual shooting prop except the first virtual shooting prop in the configured virtual shooting props when the first virtual shooting prop is the virtual shooting prop currently used by the virtual operation object.
It should be noted that, in the case that the first virtual shooting prop is a virtual shooting prop currently used by the virtual operation object, the target virtual shooting prop is replaced by the first virtual shooting prop, where the target virtual shooting prop is set as the virtual shooting prop currently used by the virtual operation object, or in the case that the first virtual shooting prop is the virtual shooting prop currently used by the virtual operation object, the target virtual shooting prop is replaced by one of the virtual shooting props, except for the first virtual shooting prop, in the configured virtual shooting props.
By way of further example, optionally, as shown in FIG. 5, assume that the first virtual firing prop is a primary weapon in weapon list 504 of virtual operation object 502, and that the virtual firing prop currently used by virtual operation object 502 is the first virtual firing prop. Then target virtual shooting prop 506 is replaced with the first virtual shooting prop and the first virtual shooting prop is discarded.
By way of further example, and optionally as shown in FIG. 6, assume that the first virtual shooting item is master weapon 610 in weapon list 604 of virtual operation object 602, and the virtual shooting item currently used by virtual operation object 602 is the first virtual shooting item. Target virtual firing prop 606 replaces secondary weapon 608 in weapon list 604 of virtual operand 602 and secondary weapon 608 is discarded.
Through this embodiment, utilize under the condition that first virtual shooting stage property is the virtual shooting stage property of virtual operation object current use, replace first virtual shooting stage property with the virtual shooting stage property of target or under the condition that first virtual shooting stage property is the virtual shooting stage property of virtual operation object current use, replace the mode of a virtual shooting stage property except that first virtual shooting stage property in the virtual shooting stage property that has configured with the virtual shooting stage property of target, realized improving the rationality of the virtual shooting stage property replacement mode of target.
As an alternative, replacing a target virtual firing prop with one of the deployed virtual firing props comprises:
s1, replacing the target virtual shooting prop by the first virtual shooting prop when the virtual operation object is set to allow 2 virtual shooting props to be configured, the virtual shooting props configured by the virtual operation object comprise the first virtual shooting prop and the second virtual shooting prop, and the first virtual shooting prop is a virtual shooting prop currently used by the virtual operation object, wherein the target virtual shooting prop is set as the virtual shooting prop currently used by the virtual operation object;
and S2, switching from displaying the first virtual shooting item to displaying the target virtual shooting item in the target game application.
It should be noted that, in the case that the virtual operation object is set to allow 2 virtual shooting properties to be configured, the virtual shooting properties that the virtual operation object has configured include a first virtual shooting property and a second virtual shooting property, and the first virtual shooting property is a virtual shooting property currently used by the virtual operation object, the target virtual shooting property is replaced by the first virtual shooting property, wherein the target virtual shooting property is set as the virtual shooting property currently used by the virtual operation object, and the display of the first virtual shooting property is switched to the display of the target virtual shooting property in the target game application.
By further example, optionally, assuming that the first virtual shooting item is a main weapon in a weapon list of the virtual operation object, and the virtual shooting item currently used by the virtual operation object is the first virtual shooting item, and the number of virtual shooting items that the virtual operation object has been configured with is 2, the maximum number of virtual operation objects that are set as the allowable configuration is reached. Replacing the target virtual shooting item with the first virtual shooting item, discarding the first virtual shooting item, and switching from displaying the first virtual shooting item to displaying the target virtual shooting item in the target game application.
Through this embodiment, the utilization is set up to allow to dispose 2 virtual shooting props at virtual operation object, the virtual shooting props that virtual operation object has been disposed include first virtual shooting props and second virtual shooting props, and under the condition that first virtual shooting props are the virtual shooting props of virtual operation object current use, the mode of first virtual shooting props is replaced with the virtual shooting props of target, through the virtual shooting props of configuration at the virtual operation object of definite, the effect of the virtual shooting props of reduction target replaces the first virtual shooting props degree of difficulty has been realized.
As an optional scheme, in a case that the virtual operation object is configured with a first virtual shooting prop and obtains a target touch operation performed on the virtual equipment list, assembling a set of virtual accessory props onto the target virtual shooting prop, and configuring the target virtual shooting prop assembled with the set of virtual accessory props to the virtual operation object, the method includes:
and under the condition that the virtual operation object is configured with a first virtual shooting prop and first touch operation executed on a target virtual equipment identifier displayed in the virtual equipment list is obtained, assembling a group of virtual accessory props onto the target virtual shooting prop, and configuring the target virtual shooting prop assembled with the group of virtual accessory props to the virtual operation object, wherein the target touch operation comprises the first touch operation, and the target virtual equipment identifier is used for representing the target virtual shooting prop.
It should be noted that, when the virtual operation object is configured with the first virtual shooting prop and obtains the first touch operation performed on the target virtual equipment identifier displayed in the virtual equipment list, the set of virtual accessory props is assembled onto the target virtual shooting prop, and the target virtual shooting prop assembled with the set of virtual accessory props is configured to the virtual operation object, where the target touch operation includes the first touch operation, and the target virtual equipment identifier is used to represent the target virtual shooting prop.
For further example, optionally, as shown in fig. 7, when obtaining that the first touch operation is performed, the target virtual equipment identifier 704 displayed in the virtual equipment list 702 configures the target virtual shooting prop to the virtual operation object 706, and assembles a set of virtual accessory props onto the target virtual shooting prop. Wherein the target virtual shooting props equipped with a set of virtual accessory props correspond to target virtual equipment identification 704.
Through the embodiment, a group of virtual accessory props are assembled on the target virtual shooting props in a mode that the target virtual shooting props assembled with the group of virtual accessory props are configured for the virtual operation objects under the condition that the first virtual shooting props are configured for the virtual operation objects and the first touch operation executed on the target virtual equipment identifications displayed in the virtual equipment list is obtained, and the target virtual shooting props are configured for the virtual operation objects, a plurality of assembling steps are achieved through the first touch operation, and the effect of improving the assembling efficiency of the target virtual shooting props and the virtual accessory props is achieved.
As an optional scheme, in a case that the virtual operation object is configured with a first virtual shooting prop and obtains a target touch operation performed on the virtual equipment list, assembling a set of virtual accessory props onto the target virtual shooting prop, and configuring the target virtual shooting prop assembled with the set of virtual accessory props to the virtual operation object, the method includes:
under the condition that a virtual operation object is configured with a first virtual shooting prop, a first touch operation executed on a target virtual equipment identifier displayed in a virtual equipment list is acquired, and a second touch operation executed on a group of virtual accessory identifiers displayed in the virtual equipment list is acquired, the group of virtual accessory props are assembled on the target virtual shooting prop, and the target virtual shooting prop assembled with the group of virtual accessory props is configured to the virtual operation object, wherein the target touch operation comprises the first touch operation and the second touch operation, the target virtual equipment identifier is used for representing the target virtual shooting prop, and the group of virtual accessory identifiers is used for representing the group of virtual accessory props in a one-to-one correspondence manner.
It should be noted that, when a virtual operation object is configured with a first virtual shooting prop, a first touch operation performed on a target virtual equipment identifier displayed in a virtual equipment list is acquired, and a second touch operation performed on a set of virtual accessory identifiers displayed in the virtual equipment list is acquired, a set of virtual accessory props is assembled onto the target virtual shooting prop, and the target virtual shooting prop assembled with the set of virtual accessory props is configured to the virtual operation object, where the target touch operation includes the first touch operation and the second touch operation, the target virtual equipment identifier is used for representing the target virtual shooting prop, and the set of virtual accessory identifiers is used for representing the set of virtual accessory props in a one-to-one correspondence manner.
For further example, optionally, as shown in fig. 8, in a case that a set of virtual accessory identifiers 804 displayed in the virtual equipment list 802 obtains that the second touch operation is performed, the set of virtual accessory identifiers 804 is configured to the target virtual shooting item configured by the virtual operation object 806. Wherein the set of virtual accessories mounted on the target virtual shooting prop corresponds to the set of virtual accessory identifications 804.
Through the embodiment, a group of virtual accessory props are assembled on the target virtual shooting props in a mode that the target virtual shooting props assembled with the group of virtual accessory props are configured for the virtual operation objects under the condition that the first virtual shooting props are configured for the virtual operation objects and the first touch operation executed on the target virtual equipment identifications displayed in the virtual equipment list is obtained, and the target virtual shooting props are configured for the virtual operation objects, a plurality of assembling steps are achieved through the first touch operation, and the effect of improving the assembling efficiency of the target virtual shooting props and the virtual accessory props is achieved.
As an alternative, in a case that the distance between the virtual operation object and the virtual container prop is less than a predetermined distance, displaying a virtual equipment list in the target game application includes:
s1, displaying a target interaction object in the target game application under the condition that the distance between the virtual operation object and the virtual container prop is smaller than a preset distance, wherein the target interaction object is used for displaying a virtual equipment list corresponding to the virtual container prop;
and S2, displaying the virtual equipment list in the target game application under the condition that the third touch operation executed on the target interactive object is acquired.
It should be noted that, when the distance between the virtual operation object and the virtual container item is less than the predetermined distance, the target interaction object is displayed in the target game application, where the target interaction object is used to display a virtual equipment list corresponding to the virtual container item, and when the third touch operation performed on the target interaction object is obtained, the virtual equipment list is displayed in the target game application.
Further illustratively, optionally, as shown in fig. 9, in a case where virtual operation object 902 is not in or in contact with the circular range of virtual container prop 904, then it may be determined that the distance between virtual operation object 902 and virtual container prop 904 is less than a predetermined distance; in the event virtual operand 902 is at or in contact with the circular extent of virtual container prop 904, then it may be determined that virtual operand 902 is at a distance from virtual container prop 904 that is greater than or equal to a predetermined distance.
Further by way of example, optionally, in a case where the distance between the virtual operation object and the virtual container prop is less than a predetermined distance, an identifier (target interaction object) of "whether to open a box" is displayed, and in a case where the third touch operation is performed on the identifier, the virtual equipment list is displayed in the target game application.
By means of the embodiment, the effect of reducing the probability of displaying the virtual equipment list when the virtual equipment list is not wanted to be displayed is achieved by means of displaying the target interaction object in the target game application when the distance between the virtual operation object and the virtual container prop is smaller than the predetermined distance.
As an alternative, a set of virtual accessory props includes all of the different types of virtual accessory props that are allowed to fit to the target virtual shooting prop, where each virtual accessory prop in the set of virtual accessory props corresponds to a different type.
It should be noted that a set of virtual accessory props includes all the different types of virtual accessory props that are allowed to be fitted to the target virtual shooting prop, where each virtual accessory prop in a set of virtual accessory props corresponds to a different type.
By way of further example, assuming that the target virtual shooting prop is a blocking gun, accessory types for the blocking gun may include, but are not limited to, muzzle type, scope type, stock type. Muzzle types may include, but are not limited to, muzzle compensators, silencers, flame traps, and the like, among others. Further, optionally, the blocking gun is only allowed to be fitted with different types of accessories, in other words, the blocking gun is only allowed to be fitted with one muzzle type, one scope type, and one stock type of accessories.
Through this embodiment, the effect of improving the efficiency of obtaining a fully configured target virtual shooting prop is achieved by using a manner in which a set of virtual accessory props includes all different types of virtual accessory props that are allowed to be assembled to the target virtual shooting prop.
As an alternative, at least one virtual accessory prop in the set of virtual accessory props is arranged to allow fitting onto the first virtual shooting prop, and the slot on the first virtual shooting prop for fitting the at least one virtual accessory prop is empty.
It should be noted that at least one virtual accessory prop in the set of virtual accessory props is set to allow to be assembled to the first virtual shooting prop, and the slot on the first virtual shooting prop for assembling the at least one virtual accessory prop is empty. Optionally, the slot being empty may be, but is not limited to, that the current first virtual shooting prop is not equipped with at least one virtual accessory prop, or is not equipped with a virtual accessory prop of the same type as the at least one virtual accessory prop
By further way of example, optionally, a virtual accessory prop captured in a virtual container prop may be, but is not limited to being, allowed to fit on a first virtual shooting prop.
Through this embodiment, utilize at least one virtual accessory stage property in a set of virtual accessory stage property to be set up to allow to assemble to first virtual shooting stage property on, and the slot position that is used for assembling at least one virtual accessory stage property on the first virtual shooting stage property is the empty mode, has realized the effect that improves the flexibility degree of virtual accessory stage property assembly.
It should be noted that, for simplicity of description, the above-mentioned method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present invention is not limited by the order of acts, as some steps may occur in other orders or concurrently in accordance with the invention. Further, those skilled in the art should also appreciate that the embodiments described in the specification are preferred embodiments and that the acts and modules referred to are not necessarily required by the invention.
According to another aspect of the embodiment of the invention, an operating device of the virtual prop is further provided, wherein the operating device is used for implementing the operating method of the virtual prop. As shown in fig. 10, the apparatus includes:
a first display unit 1002 for displaying a game screen of a currently running game in a target game application;
a second display unit 1004, configured to display a virtual equipment list in the target game application in a case that the distance between the virtual operation object and the virtual container prop is less than a predetermined distance, where the virtual equipment list is used to display a set of virtual equipment identifications, and the virtual equipment represented by the set of virtual equipment identifications includes a target virtual shooting prop and a set of virtual accessory props allowed to be fitted onto the target virtual shooting prop;
an assembling unit 1006, configured to assemble a set of virtual accessory props onto the target virtual shooting prop and configure the target virtual shooting prop assembled with the set of virtual accessory props to the virtual operation object when the virtual operation object is configured with the first virtual shooting prop and the target touch operation performed on the virtual equipment list is obtained.
Optionally, in this embodiment, the operating device of the virtual item may be applied to, but not limited to, a game application, such as a shooting game application. In the process of running a shooting game task, game players participating in the shooting game task can obtain a target virtual shooting prop and a group of virtual accessory props of all types which can be assembled on the target virtual shooting prop from the virtual container props, so that the aim of obtaining the fully-matched (virtual props assembled with all types of accessories or auxiliary props) target virtual shooting props without respectively collecting the target virtual shooting props and allowing the virtual accessory props to be assembled on the target virtual shooting props is fulfilled, and the technical effect of improving the efficiency of obtaining the fully-matched target virtual shooting props is achieved.
Alternatively, in this embodiment, the Game application may be a Multiplayer Online tactical sports Game (MOBA) application, or may also be a Single-Player Game (SPG) application. The types of gaming applications described above may include, but are not limited to, at least one of: two-dimensional (2D) game applications, Three-dimensional (3D) game applications, Virtual Reality (VR) game applications, Augmented Reality (AR) game applications, Mixed Reality (MR) game applications. The above is merely an example, and the present embodiment is not limited to this.
Further, the Shooting Game application may be a Third Person Shooting Game (TPS) application, which is executed from the perspective of a Third-party character object other than a virtual character controlled by a current player, or a First Person Shooting Game (FPS) application, which is executed from the perspective of a virtual character controlled by a current player. Correspondingly, the sound source virtual object for generating sound during the game task running process may be, but is not limited to: a virtual Character (also referred to as a Player Character) controlled by each game application client by a Player, a Non-Player Character (NPC), a property object (such as a gun) controlled by the virtual Character, and a carrier object (such as a vehicle) controlled by the virtual Character. The above is merely an example, and this is not limited in this embodiment. It should be noted that, a game screen of a currently running one game is displayed in the target game application, and in a case where a distance between the virtual operation object and the virtual container prop is less than a predetermined distance, a virtual equipment list is displayed in the target game application, where the virtual equipment list is used to display a set of virtual equipment identifiers, a virtual equipment represented by the set of virtual equipment identifiers includes a target virtual shooting prop and a set of virtual accessory props allowed to be fitted to the target virtual shooting prop, and in a case where the virtual operation object is provided with a first virtual shooting prop and a target touch operation performed on the virtual equipment list is acquired, the set of virtual accessory props are fitted to the target virtual shooting prop, and the target virtual shooting prop provided with the set of virtual accessory props is configured to the virtual operation object.
Alternatively, the virtual operation object may include, but is not limited to, a current manipulation object of the client, an friend manipulation object, an enemy manipulation object, and the like. The virtual container item may include, but is not limited to, various types of virtual container items, such as a supply box, etc., provided in a game currently running. The sources of the virtual container prop may include, but are not limited to, leaving behind the dead virtual operation object, randomly or specifically generating, randomly or specifically dropping, and the like. The list of virtual equipments may be, but is not limited to, a weapon equipment location for displaying a virtual manipulation object, an accessory condition of a weapon of the virtual manipulation object, a status of a weapon of the virtual manipulation object (e.g., damage level, bullet remaining, etc.), a usage condition of a weapon of the virtual manipulation object (e.g., a primary weapon is a weapon being used or used with highest priority, and a secondary weapon is a weapon not being used or used with second priority). The virtual accessory props may, but are not limited to, allowing fitting onto virtual equipment, wherein the virtual accessory props may, but are not limited to, include multiple types, and the same type may, but is not limited to, not allowing fitting onto the same virtual equipment. Specifically, the virtual accessory prop may be, but is not limited to, at least one of the following: weapon accessories (muzzle, stock, sighting telescope, etc.), enhanced props (gems, chips, etc.), etc.
The first display unit is used for displaying a game picture of a currently running game in the target game application; a second display unit, configured to display a virtual equipment list in the target game application in a case that a distance between the virtual operation object and the virtual container prop is less than a predetermined distance, where the virtual equipment list is configured to display a set of virtual equipment identifiers, and a set of virtual accessory props allowed to be fitted onto the target virtual shooting prop are included in the virtual equipment represented by the set of virtual equipment identifiers; and the assembling unit is used for assembling a group of virtual accessory props on the target virtual shooting props and configuring the target virtual shooting props assembled with the group of virtual accessory props to the virtual operation object under the condition that the virtual operation object is configured with the first virtual shooting props and the target touch operation executed on the virtual equipment list is obtained. Alternatively, a set of virtual accessory props may be, but is not limited to, a set of different types of virtual accessory props, and the number of a set of virtual accessory props may be, but is not limited to, the same as the number of virtual accessory props that may be fitted to a target virtual shooting prop. Alternatively, the first virtual firing prop may be, but is not limited to, a primary weapon, a secondary weapon, or other weapon configured for the virtual operation object. Wherein, the primary weapon is the weapon with the highest priority among all weapons configured by the virtual operation object, and the secondary weapon can be but is not limited to the weapon with lower priority than the primary weapon; wherein the priority may include, but is not limited to, drop priority, use priority, install accessory priority, and the like; other weapons may include, but are not limited to, weapons that are in a different armed position from the primary and secondary weapons, such as grenades, flares, handguns, and the like.
For a specific embodiment, reference may be made to the example shown in the above area dynamic adjustment method, and details in this example are not described herein again.
Through the embodiment, by means of the mode that the virtual operation object is provided with the first virtual shooting prop and the target touch operation executed on the virtual equipment list is obtained, the set of virtual accessory props are assembled on the target virtual shooting prop, and the target virtual shooting prop provided with the set of virtual accessory props is configured for the virtual operation object, the fully-matched virtual shooting prop can be obtained through the virtual operation object at one time, and the technical effect of improving the efficiency of obtaining the fully-matched target virtual shooting prop is achieved.
As an alternative, the assembling unit 1006 includes:
the device comprises a first assembly module, a second assembly module and a third assembly module, wherein the first assembly module is used for configuring a target virtual shooting prop assembled with a group of virtual accessory props to a virtual operation object under the condition that the virtual operation object is set to allow configuration of N virtual shooting props, and the number of the virtual shooting props configured to the virtual operation object is less than N, the configured virtual shooting props comprise first virtual shooting props, the target virtual shooting prop and the configured virtual shooting props are jointly set to allow switching use by the virtual operation object, and N is a natural number greater than 1.
For a specific embodiment, reference may be made to the example shown in the above area dynamic adjustment method, and details in this example are not described herein again.
As an alternative, the assembling unit 1006 includes:
and the second assembling module is used for configuring the target virtual shooting props assembled with a group of virtual accessory props to the virtual operation object and replacing the target virtual shooting props with one of the configured virtual shooting props under the condition that the virtual operation object is set to allow configuration of N virtual shooting props and the number of the virtual shooting props configured by the virtual operation object is N, wherein the configured virtual shooting props comprise the first virtual shooting props, the target virtual shooting props and the virtual shooting props except one of the configured virtual shooting props are jointly set to allow switching use by the virtual operation object, and N is a natural number greater than 1.
For a specific embodiment, reference may be made to the example shown in the above area dynamic adjustment method, and details in this example are not described herein again.
As an alternative, the second assembling module includes:
the first replacing submodule is used for replacing the first virtual shooting prop with the target virtual shooting prop under the condition that the first virtual shooting prop is a virtual shooting prop currently used by the virtual operation object, wherein the target virtual shooting prop is set as the virtual shooting prop currently used by the virtual operation object; or
And the second replacing submodule is used for replacing the target virtual shooting prop with a virtual shooting prop except the first virtual shooting prop in the configured virtual shooting props under the condition that the first virtual shooting prop is the virtual shooting prop currently used by the virtual operation object.
For a specific embodiment, reference may be made to the example shown in the above area dynamic adjustment method, and details in this example are not described herein again.
As an alternative, the second assembling module includes:
a third replacing submodule, configured to replace the target virtual shooting prop with the first virtual shooting prop when the virtual operation object is set to allow configuration of 2 virtual shooting props, the virtual shooting props already configured by the virtual operation object include the first virtual shooting prop and the second virtual shooting prop, and the first virtual shooting prop is a virtual shooting prop currently used by the virtual operation object, wherein the target virtual shooting prop is set as the virtual shooting prop currently used by the virtual operation object;
and the switching submodule is used for switching the display of the first virtual shooting prop to the display of the target virtual shooting prop in the target game application.
For a specific embodiment, reference may be made to the example shown in the above area dynamic adjustment method, and details in this example are not described herein again.
As an alternative, the assembling unit 1006 includes:
and the third assembling module is used for assembling a group of virtual accessory props on the target virtual shooting props and configuring the target virtual shooting props assembled with the group of virtual accessory props to the virtual operation object under the condition that the virtual operation object is configured with the first virtual shooting props and the first touch operation executed on the target virtual equipment marks displayed in the virtual equipment list is obtained, wherein the target touch operation comprises the first touch operation, and the target virtual equipment marks are used for representing the target virtual shooting props.
For a specific embodiment, reference may be made to the example shown in the above area dynamic adjustment method, and details in this example are not described herein again.
As an alternative, the assembling unit 1006 includes:
and the fourth assembling module is used for assembling the group of virtual accessory props to the target virtual shooting props and configuring the target virtual shooting props assembled with the group of virtual accessory props to the virtual operation object under the conditions that the virtual operation object is configured with the first virtual shooting props, the first touch operation executed on the target virtual accessory marks displayed in the virtual equipment list is acquired, and the second touch operation executed on the group of virtual accessory marks displayed in the virtual equipment list is acquired, wherein the target touch operation comprises the first touch operation and the second touch operation, the target virtual accessory marks are used for representing the target virtual shooting props, and the group of virtual accessory marks are used for representing the group of virtual accessory props in one-to-one correspondence.
For a specific embodiment, reference may be made to the example shown in the above area dynamic adjustment method, and details in this example are not described herein again.
As an alternative, the second display unit 1004 includes:
the first display module is used for displaying a target interaction object in the target game application under the condition that the distance between the virtual operation object and the virtual container prop is smaller than a preset distance, wherein the target interaction object is used for displaying a virtual equipment list corresponding to the virtual container prop;
and the second display module is used for displaying the virtual equipment list in the target game application under the condition of acquiring the third touch operation executed on the target interactive object.
For a specific embodiment, reference may be made to the example shown in the above area dynamic adjustment method, and details in this example are not described herein again.
As an alternative, a set of virtual accessory props includes all of the different types of virtual accessory props that are allowed to fit to the target virtual shooting prop, where each virtual accessory prop in the set of virtual accessory props corresponds to a different type.
For a specific embodiment, reference may be made to the example shown in the above area dynamic adjustment method, and details in this example are not described herein again.
As an alternative, at least one virtual accessory prop in the set of virtual accessory props is arranged to allow fitting onto the first virtual shooting prop, and the slot on the first virtual shooting prop for fitting the at least one virtual accessory prop is empty.
For a specific embodiment, reference may be made to the example shown in the above area dynamic adjustment method, and details in this example are not described herein again.
According to another aspect of the embodiment of the present invention, there is also provided an electronic device for implementing the operation method of the virtual prop, as shown in fig. 11, the electronic device includes a memory 1102 and a processor 1104, the memory 1102 stores therein a computer program, and the processor 1104 is configured to execute the steps in any one of the method embodiments through the computer program.
Optionally, in this embodiment, the electronic apparatus may be located in at least one network device of a plurality of network devices of a computer network.
Optionally, in this embodiment, the processor may be configured to execute the following steps by a computer program:
s1, displaying the game picture of the current running game in the target game application;
s2, displaying a virtual equipment list in the target game application under the condition that the distance between the virtual operation object and the virtual container prop is less than the preset distance, wherein the virtual equipment list is used for displaying a group of virtual equipment identifications, and the virtual equipment represented by the group of virtual equipment identifications comprises a target virtual shooting prop and a group of virtual accessory props allowed to be assembled on the target virtual shooting prop;
and S3, when the virtual operation object is configured with the first virtual shooting prop and the target touch operation executed on the virtual equipment list is acquired, assembling a group of virtual accessory props on the target virtual shooting prop, and configuring the target virtual shooting prop assembled with the group of virtual accessory props to the virtual operation object.
Alternatively, it can be understood by those skilled in the art that the structure shown in fig. 11 is only an illustration, and the electronic device may also be a terminal device such as a smart phone (e.g., an Android phone, an iOS phone, etc.), a tablet computer, a palm computer, a Mobile Internet Device (MID), a PAD, and the like. Fig. 11 is a diagram illustrating a structure of the electronic device. For example, the electronic device may also include more or fewer components (e.g., network interfaces, etc.) than shown in FIG. 11, or have a different configuration than shown in FIG. 11.
The memory 1102 may be configured to store software programs and modules, such as program instructions/modules corresponding to the method and apparatus for operating a virtual item in the embodiment of the present invention, and the processor 1104 executes various functional applications and data processing by running the software programs and modules stored in the memory 1102, that is, implements the above-described method for operating a virtual item. The memory 1102 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 1102 can further include memory located remotely from the processor 1104 and such remote memory can be coupled to the terminal via a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof. The memory 1102 may be specifically, but not limited to, used for storing information such as game screens, virtual equipment lists, and target operations. As an example, as shown in fig. 11, the memory 1102 may include, but is not limited to, a first display unit 1002, a second display unit 1004, and an assembly unit 1006 in the operating device of the virtual prop. In addition, the system may further include, but is not limited to, other module units in the operation device of the virtual item, which is not described in detail in this example.
Optionally, the transmitting device 1106 is used for receiving or transmitting data via a network. Examples of the network may include a wired network and a wireless network. In one example, the transmission device 1106 includes a Network adapter (NIC) that can be connected to a router via a Network cable to communicate with the internet or a local area Network. In one example, the transmission device 1106 is a Radio Frequency (RF) module, which is used for communicating with the internet in a wireless manner.
In addition, the electronic device further includes: a display 1108 for displaying the game screen and the virtual equipment list; and a connection bus 1110 for connecting the respective module parts in the above-described electronic apparatus.
According to a further aspect of an embodiment of the present invention, there is also provided a computer-readable storage medium having a computer program stored thereon, wherein the computer program is arranged to perform the steps of any of the above method embodiments when executed.
Alternatively, in the present embodiment, the above-mentioned computer-readable storage medium may be configured to store a computer program for executing the steps of:
s1, displaying the game picture of the current running game in the target game application;
s2, displaying a virtual equipment list in the target game application under the condition that the distance between the virtual operation object and the virtual container prop is less than the preset distance, wherein the virtual equipment list is used for displaying a group of virtual equipment identifications, and the virtual equipment represented by the group of virtual equipment identifications comprises a target virtual shooting prop and a group of virtual accessory props allowed to be assembled on the target virtual shooting prop;
and S3, when the virtual operation object is configured with the first virtual shooting prop and the target touch operation executed on the virtual equipment list is acquired, assembling a group of virtual accessory props on the target virtual shooting prop, and configuring the target virtual shooting prop assembled with the group of virtual accessory props to the virtual operation object.
Alternatively, in this embodiment, a person skilled in the art may understand that all or part of the steps in the methods of the foregoing embodiments may be implemented by a program instructing hardware associated with the terminal device, where the program may be stored in a computer-readable storage medium, and the storage medium may include: flash disks, Read-Only memories (ROMs), Random Access Memories (RAMs), magnetic or optical disks, and the like.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
The integrated unit in the above embodiments, if implemented in the form of a software functional unit and sold or used as a separate product, may be stored in the above computer-readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for causing one or more computer devices (which may be personal computers, servers, network devices, etc.) to execute all or part of the steps of the method according to the embodiments of the present invention.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the several embodiments provided in the present application, it should be understood that the disclosed client may be implemented in other manners. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one type of division of logical functions, and there may be other divisions when actually implemented, for example, a plurality of units or components may be combined or may be integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.

Claims (15)

1. An operation method of a virtual prop is characterized by comprising the following steps:
displaying a game picture of a currently running game in the target game application;
displaying a virtual equipment list in the target game application when the distance between the virtual operation object and the virtual container prop is less than a preset distance, wherein the virtual equipment list is used for displaying a set of virtual equipment identifications, and the virtual equipment represented by the set of virtual equipment identifications comprises a target virtual shooting prop and a set of virtual accessory props allowed to be assembled on the target virtual shooting prop;
and under the condition that the virtual operation object is configured with a first virtual shooting prop and target touch operation executed on the virtual equipment list is obtained, assembling the group of virtual accessory props onto the target virtual shooting prop, and configuring the target virtual shooting prop assembled with the group of virtual accessory props to the virtual operation object.
2. The method according to claim 1, characterized in that said configuring of said target virtual shooting props equipped with said set of virtual accessory props to said virtual operation object comprises:
and under the condition that the virtual operation object is set to allow configuration of N virtual shooting props, and the number of virtual shooting props configured by the virtual operation object is less than N, configuring the target virtual shooting props equipped with the set of virtual accessory props to the virtual operation object, wherein the configured virtual shooting props comprise the first virtual shooting prop, the target virtual shooting props and the configured virtual shooting props are jointly set to allow switching use by the virtual operation object, and N is a natural number greater than 1.
3. The method according to claim 1, characterized in that said configuring of said target virtual shooting props equipped with said set of virtual accessory props to said virtual operation object comprises:
under the condition that the virtual operation object is set to allow configuration of N virtual shooting props, and the number of virtual shooting props configured by the virtual operation object is N, the target virtual shooting props equipped with the set of virtual accessory props are configured to the virtual operation object, and the target virtual shooting props are replaced by one of the configured virtual shooting props, wherein the configured virtual shooting props comprise the first virtual shooting props, the target virtual shooting props and virtual shooting props except the one of the configured virtual shooting props are jointly set to allow switching use by the virtual operation object, and N is a natural number greater than 1.
4. The method of claim 3, wherein replacing the target virtual firing prop with one of the configured virtual firing props comprises:
replacing the target virtual shooting prop with the first virtual shooting prop when the first virtual shooting prop is a virtual shooting prop currently used by the virtual operation object, wherein the target virtual shooting prop is set as the virtual shooting prop currently used by the virtual operation object; or
And under the condition that the first virtual shooting prop is the virtual shooting prop currently used by the virtual operation object, replacing one virtual shooting prop except the first virtual shooting prop in the configured virtual shooting props with the target virtual shooting prop.
5. The method of claim 3, wherein replacing the target virtual firing prop with one of the configured virtual firing props comprises:
replacing the target virtual shooting prop by the first virtual shooting prop when the virtual operation object is set to allow configuration of 2 virtual shooting props, the virtual shooting props configured by the virtual operation object comprise the first virtual shooting prop and a second virtual shooting prop, and the first virtual shooting prop is a virtual shooting prop currently used by the virtual operation object, wherein the target virtual shooting prop is set as the virtual shooting prop currently used by the virtual operation object;
switching from displaying the first virtual shooting prop to displaying the target virtual shooting prop in the target game application.
6. The method according to any one of claims 1 to 5, wherein, in a case where the virtual operation object is configured with a first virtual shooting prop and a target touch operation performed on the virtual equipment list is acquired, fitting the set of virtual accessory props onto the target virtual shooting prop and configuring the target virtual shooting prop fitted with the set of virtual accessory props to the virtual operation object comprises:
and under the condition that the virtual operation object is configured with the first virtual shooting prop and first touch operation executed on a target virtual equipment identifier displayed in the virtual equipment list is acquired, assembling the group of virtual accessory props onto the target virtual shooting prop, and configuring the target virtual shooting prop assembled with the group of virtual accessory props to the virtual operation object, wherein the target touch operation comprises the first touch operation, and the target virtual equipment identifier is used for representing the target virtual shooting prop.
7. The method according to any one of claims 1 to 5, wherein, in a case where the virtual operation object is configured with a first virtual shooting prop and a target touch operation performed on the virtual equipment list is acquired, fitting the set of virtual accessory props onto the target virtual shooting prop and configuring the target virtual shooting prop fitted with the set of virtual accessory props to the virtual operation object comprises:
under the condition that the virtual operation object is configured with the first virtual shooting prop, a first touch operation executed on a target virtual equipment identifier displayed in the virtual equipment list is acquired, and a second touch operation executed on a group of virtual accessory identifiers displayed in the virtual equipment list is acquired, the group of virtual accessory props is assembled on the target virtual shooting prop, and the target virtual shooting prop assembled with the group of virtual accessory props is configured to the virtual operation object, wherein the target touch operation comprises the first touch operation and the second touch operation, the target virtual equipment identifier is used for representing the target virtual shooting prop, and the group of virtual accessory identifiers is used for representing the group of virtual accessory props in a one-to-one correspondence manner.
8. The method of any one of claims 1 to 5, wherein displaying a list of virtual equipment in the target game application in the event that the virtual operation object is less than a predetermined distance from a virtual container prop comprises:
displaying a target interaction object in the target game application under the condition that the distance between a virtual operation object and a virtual container prop is smaller than a preset distance, wherein the target interaction object is used for displaying the virtual equipment list corresponding to the virtual container prop;
and displaying the virtual equipment list in the target game application under the condition that a third touch operation performed on the target interaction object is acquired.
9. The method of any one of claims 1-5, wherein the set of virtual accessory props includes all different types of virtual accessory props permitted to be allocated to the target virtual shooting prop, wherein each virtual accessory prop in the set of virtual accessory props corresponds to one of the different types.
10. The method of any one of claims 1 to 5, wherein at least one virtual accessory prop of the set of virtual accessory props is arranged to allow fitting onto the first virtual shooting prop, and the slot on the first virtual shooting prop for fitting the at least one virtual accessory prop is empty.
11. An operating device of a virtual prop, comprising:
a first display unit for displaying a game screen of a currently running game in a target game application;
a second display unit, configured to display a virtual equipment list in the target game application if a distance between a virtual operation object and a virtual container prop is less than a predetermined distance, where the virtual equipment list is configured to display a set of virtual equipment identifiers, and virtual equipment represented by the set of virtual equipment identifiers includes a target virtual shooting prop and a set of virtual accessory props allowed to be fitted onto the target virtual shooting prop;
and the assembling unit is used for assembling the group of virtual accessory props to the target virtual shooting props and configuring the target virtual shooting props assembled with the group of virtual accessory props to the virtual operation object under the condition that the virtual operation object is configured with a first virtual shooting prop and target touch operation executed on the virtual equipment list is obtained.
12. The apparatus of claim 11, wherein the assembly unit comprises:
a first assembling module, configured to configure the target virtual shooting prop equipped with the set of virtual accessory props to the virtual operation object when the virtual operation object is set to allow configuration of N virtual shooting props, and the number of virtual shooting props configured by the virtual operation object is less than N, where the configured virtual shooting props include the first virtual shooting prop, the target virtual shooting prop and the configured virtual shooting props are jointly set to allow switching use by the virtual operation object, and N is a natural number greater than 1.
13. The apparatus of claim 11, wherein the assembly unit comprises:
and a second assembling module, configured to, in a case that the virtual operation object is set to allow configuration of N virtual shooting properties and the number of virtual shooting properties that the virtual operation object has been configured with is N, configure the target virtual shooting properties that are equipped with the set of virtual accessory properties to the virtual operation object and replace the target virtual shooting properties with one of the configured virtual shooting properties, where the configured virtual shooting properties include the first virtual shooting properties, and the target virtual shooting properties and the virtual shooting properties other than the one virtual shooting property in the configured virtual shooting properties are set together to allow switching use by the virtual operation object, where N is a natural number greater than 1.
14. A computer-readable storage medium comprising a stored program, wherein the program when executed performs the method of any of claims 1 to 10.
15. An electronic device comprising a memory and a processor, characterized in that the memory has stored therein a computer program, the processor being arranged to execute the method of any of claims 1 to 10 by means of the computer program.
CN201911275739.2A 2019-12-12 2019-12-12 Operation method and device of virtual prop, storage medium and electronic device Active CN111111174B (en)

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