CN110841290A - Processing method and device of virtual prop, storage medium and electronic device - Google Patents

Processing method and device of virtual prop, storage medium and electronic device Download PDF

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Publication number
CN110841290A
CN110841290A CN201911089692.0A CN201911089692A CN110841290A CN 110841290 A CN110841290 A CN 110841290A CN 201911089692 A CN201911089692 A CN 201911089692A CN 110841290 A CN110841290 A CN 110841290A
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CN
China
Prior art keywords
virtual
prop
shooting
target
game scene
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Pending
Application number
CN201911089692.0A
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Chinese (zh)
Inventor
刘智洪
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Priority to CN201911089692.0A priority Critical patent/CN110841290A/en
Publication of CN110841290A publication Critical patent/CN110841290A/en
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Abstract

The invention discloses a method and a device for processing a virtual item, a storage medium and an electronic device. Wherein, the method comprises the following steps: displaying a virtual throwing prop controlled by a target virtual operation object in a game scene of a target shooting game; in the event that the virtual throw prop is thrown onto a first location in the game scene, displaying a first virtual container prop on the first location; displaying an identifier of a first virtual shooting prop in a game scene under the condition that a target virtual operation object touches the first virtual container prop, wherein the first virtual container prop is provided with the first virtual shooting prop; under the condition that the identification of the first virtual shooting prop is touched, the first virtual shooting prop is configured to the target virtual operation object, so that the purpose that the virtual operation object can actively initiate to obtain the virtual prop in the game process is achieved, and the technical problem that the virtual prop is obtained in the game in the prior art is solved.

Description

Processing method and device of virtual prop, storage medium and electronic device
Technical Field
The invention relates to the field of games, in particular to a method and a device for processing virtual props, a storage medium and an electronic device.
Background
In the current shooting game, if two parties cannot compete in each battle and are not willing to enter the other party to camp, the condition of ammunition exhaustion often occurs, only one can piece together when ammunition is exhausted, or the ammunition recovers the weapon state after death, but the situation is not good experience, and the situation is that the two parties fight respectively in each battle.
In the current map shooting game, as the living space becomes smaller, the weapon equipment of the living player is exhausted, and when no more weapons can be picked up in the living space, the system can add some equipment to the living player by means of an airdrop delivery supply box, so that the player can continue fighting. But the system issues the equipment with great uncertainty, and the equipment can not be obtained according to the requirements of the players.
In view of the above problems, no effective solution has been proposed.
Disclosure of Invention
The embodiment of the invention provides a method and a device for processing a virtual item, a storage medium and an electronic device, which are used for at least solving the technical problem of acquiring the unicity of the virtual item in a game in the prior art.
According to an aspect of the embodiment of the present invention, a method for processing a virtual item is provided, including: displaying a virtual throwing prop controlled by a target virtual operation object in a game scene of a target shooting game; in the event the virtual throw prop is thrown onto a first location in the game scene, displaying a first virtual container prop on the first location; displaying an identifier of a first virtual shooting prop in the game scene under the condition that the target virtual operation object touches the first virtual container prop, wherein the first virtual container prop is provided with the first virtual shooting prop; and under the condition that the identifier of the first virtual shooting prop is touched, configuring the first virtual shooting prop to the target virtual operation object.
According to another aspect of the embodiments of the present invention, there is also provided a processing apparatus of a virtual item, including: the first display unit is used for displaying the virtual throwing prop controlled by the target virtual operation object in a game scene of the target shooting game; a second display unit to display a first virtual container prop on a first location in the game scene if the virtual throw prop is thrown onto the first location; the third display unit is used for displaying an identifier of a first virtual shooting prop in the game scene under the condition that the target virtual operation object touches the first virtual container prop, wherein the first virtual container prop is provided with the first virtual shooting prop; and the first configuration unit is used for configuring the first virtual shooting prop to the target virtual operation object under the condition that the identifier of the first virtual shooting prop is touched.
According to another aspect of the embodiment of the present invention, there is also provided a computer-readable storage medium, in which a computer program is stored, where the computer program is configured to execute the processing method of the virtual prop when running.
According to another aspect of the embodiments of the present invention, there is also provided an electronic apparatus, including a memory, a processor, and a computer program stored on the memory and executable on the processor, where the processor executes the processing method of the virtual prop through the computer program.
In the embodiment of the invention, the virtual throwing prop controlled by the target virtual operation object is displayed in the game scene of the target shooting game; in the event that the virtual throw prop is thrown onto a first location in the game scene, displaying a first virtual container prop on the first location; displaying an identifier of a first virtual shooting prop in a game scene under the condition that a target virtual operation object touches the first virtual container prop, wherein the first virtual container prop is provided with the first virtual shooting prop; under the condition that the identification of the first virtual shooting prop is touched, the first virtual shooting prop is configured to the target virtual operation object, and the purpose that the virtual operation object can actively initiate to obtain the virtual prop in the game process is achieved, so that the technical effect that the prop obtained by the virtual operation object can be obtained according to the configuration of the system, and the virtual prop can be actively obtained by requesting the system according to needs is achieved, and the technical problem that the virtual prop is single in the game in the prior art is solved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
FIG. 1 is a schematic diagram of an application environment of an alternative method for processing a virtual item, according to an embodiment of the present invention;
FIG. 2 is a flow chart of a method for processing an optional virtual item, according to an embodiment of the present invention;
FIG. 3 is a schematic diagram of an alternative virtual object of operation holding a virtual throwing prop according to an embodiment of the present invention;
figure 4 is a schematic illustration of smoke signals generated in an alternative first position in accordance with embodiments of the present invention;
FIG. 5 is a schematic diagram of an alternative display of a first virtual container prop, according to an embodiment of the present invention;
FIG. 6 is a schematic diagram of an alternative method for displaying an identification of a first virtual shooting prop in a game scenario, according to an embodiment of the present invention;
FIG. 7 is a schematic diagram of a detection area of an alternative virtual container prop, according to an embodiment of the present invention;
FIG. 8 is a flow chart of an alternative method for calling airdrop supply boxes in a shooting game in accordance with the preferred embodiment of the present invention;
FIG. 9 is an alternative parabolic schematic according to the preferred embodiment of the present invention;
FIG. 10 is a schematic structural diagram of a processing device for an optional virtual item, according to an embodiment of the present invention;
fig. 11 is a schematic structural diagram of an electronic device of a selectable method for processing a virtual item according to an embodiment of the present invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
According to an aspect of the embodiment of the present invention, a method for processing a virtual item is provided, and optionally, as an optional implementation manner, the method for processing a virtual item may be, but is not limited to be, applied to an environment as shown in fig. 1.
According to an aspect of the embodiment of the present invention, a method for processing a virtual item is provided, optionally, as an optional implementation manner, the method for processing a virtual item may be but is not limited to be applied to a system for processing a virtual item in a hardware environment as shown in fig. 1, where the system for processing a virtual item may include but is not limited to terminal device 102, network 110, and server 112. The terminal device 102 runs a game client, and is configured to control a target virtual character to complete a game task in a game scene.
The terminal device 102 may include, but is not limited to: a human-computer interaction screen 104, a processor 106 and a memory 108. The man-machine interaction screen 104 is used for acquiring a man-machine interaction instruction through a man-machine interaction interface and is also used for presenting a game picture in a game task; the processor 106 is used for responding to the human-computer interaction instruction, and controlling the target virtual operation object to execute a specified operation so as to complete a game task. The memory 108 is used for storing the attribute information of the target virtual operation object, the attribute information of the virtual throwing prop controlled by the target virtual operation object, the attribute information of the first virtual shooting prop configured by the target virtual operation object, the identification information of the first virtual shooting prop, and the attribute information of the first virtual container prop. Here, the server may include but is not limited to: the system comprises a database 114 and a processing engine 116, wherein the processing engine 116 is configured to call a virtual object-throwing property stored in the database 114, display a first virtual container property at a first position when the virtual object-throwing property is thrown to the first position, display an identifier of a first virtual shooting property in the first virtual container property in a game scene when a target virtual operation object touches the first virtual container property, and configure the first virtual shooting property to the target virtual operation object when the identifier of the first virtual shooting property is touched. In order to avoid at the end of recreation, under the condition that the goods and materials of virtual shooting stage property lack, can appear the delay of the fight time of both sides of fighting, because the bullet of shooting stage property lacks promptly, can't shoot the fight, under the condition that both sides are unwilling to walk out respective place formation, lead to the unable victory or defeat of differentiating of recreation fast, thereby reach at the end of recreation, the both sides of fighting carry out the shooting operation under the condition that no bullet carries out the shooting operation, the new virtual stage property that can call out temporarily carries out the shooting operation, make the fight can continue, and differentiate the victory or defeat, the dead time in the combat has been reduced.
The specific process comprises the following steps: an interactive interface of a game client running a game task (as shown in fig. 1, a shooting game is adopted, and a target virtual character snipes a target object at a far position) is displayed on a human-computer interaction screen 104 in the terminal device 102. In steps S102-S108, it is obtained that the virtual throwing item is thrown to the first position in the game scene, the target virtual operation object touches the first virtual container item, and the identifier of the first virtual shooting item is touched, and the throwing, touching, and touching are sent to the server 112 through the network 110. Determining, at the server 112, that the virtual throwing prop is thrown to a first position in the game scene, displaying a first virtual container prop in the terminal device 102, determining that the target virtual operation object touches the first virtual container prop, displaying an identifier of the first virtual shooting prop in the terminal device 102, determining that the identifier of the first virtual shooting prop is touched, configuring the first virtual shooting prop to the target virtual operation object, and returning a configuration result to the terminal device 102.
Then, as in steps S114-S116, terminal device 102, in the event that it is determined that the virtual throwing prop is thrown to a first location in the game scene, obtains a first virtual container prop displayed at the first location; under the condition that the target virtual operation object is determined to touch the first virtual container prop, acquiring an identifier for displaying the first virtual shooting prop in a game scene; under the condition that the identification of the first virtual shooting prop is determined to be touched, the first virtual shooting prop is configured to a target virtual operation object, so that in the game process, the virtual prop is only configured anytime and anywhere through a system, and the virtual operation object can only obtain the corresponding virtual prop at a specified position according to the configuration of the system. Therefore, the virtual operation object can actively send a request for acquiring the virtual prop to the system at any time, and further the effect of increasing the activity of the virtual operation object is achieved.
Optionally, as an optional implementation manner, as shown in fig. 2, the processing method of the virtual item includes:
step S202, displaying the virtual throwing prop controlled by the target virtual operation object in the game scene of the target shooting game.
Step S204, in the case that the virtual throwing prop is thrown to a first position in the game scene, a first virtual container prop is displayed on the first position.
And step S206, displaying the identification of the first virtual shooting prop in a game scene under the condition that the target virtual operation object touches the first virtual container prop, wherein the first virtual container prop is provided with the first virtual shooting prop.
Step S208, under the condition that the identifier of the first virtual shooting prop is touched, the first virtual shooting prop is configured to the target virtual operation object.
Optionally, in this embodiment, the processing method of the virtual item may be applied to, but not limited to, game applications that require shooting items to assist a target virtual character in a game scene to complete a game task, such as a remote shooting game application, a racing game application, and the like. The Game application may be a Multiplayer Online tactical sports Game (MOBA) or a Single-Player Game (SPG). It should be noted that the types of game applications described above may include, but are not limited to, at least one of the following: two-dimensional (2D) game applications, Three-dimensional (3D) game applications, Virtual Reality (VR) game applications, Augmented Reality (AR) game applications, Mixed Reality (MR) game applications. The above is merely an example, and the present embodiment is not limited to this.
Optionally, in this embodiment, the virtual throwing prop controlled by the target virtual operation object may include, but is not limited to: grenade props, javelin props, shot props. That is, the target virtual operation object may throw a grenade prop or a shot prop. The shape of the virtual throwing prop can be a circular shape or a rectangular shape. The target virtual operation object can conveniently hold the virtual throwing prop in the hand. It should be noted that the virtual object has no lethality, when the virtual object is thrown at a certain position, a smoke signal is generated, after the smoke signal disappears, the first virtual container object is displayed at the position, when the virtual object touches the virtual container object, the identifier of the first virtual object is displayed in the game scene, and when the identifier of the first virtual object is touched, the target virtual object can obtain the first virtual object. In other words, the target virtual operation object will generate a shooting prop by throwing the virtual throwing prop. So that the target operation object controls the shooting prop to play a shooting game.
Optionally, in this embodiment, the virtual throwing prop controlled by the target virtual operation object is displayed in a game scene after the target shooting game runs for a predetermined time; or displaying a first virtual container prop on a first position in the game scene if the virtual throwing prop is thrown to the first position and the running time of the target shooting game exceeds a preset time length.
It should be noted that the system may configure the virtual throwing prop for each virtual operation object in the game before the game starts, and each virtual operation object may control the corresponding virtual throwing prop within a predetermined time period in the whole game process. For example, there are 100 virtual operands in the game, and the 100 virtual operand configurations of the system can control the virtual throwing prop at the beginning of the game, which can be used to summon the virtual shooting prop.
It should be noted that, in this embodiment, the system may configure a virtual throwing prop for summoning the virtual shooting prop for each virtual operation object that survives at the moment in the game in the case where the range of engagement of the game is narrowed to a predetermined range. That is, the virtual throwing prop is displayed on the display screen of the game client. For example, when a game is started, there are 100 virtual operation objects participating in the game, and each of the 100 virtual operation objects may be a team, 4 virtual operation objects may play a team, 5 virtual operation objects may play a team, and a specified number of people who do not have the virtual operation objects may be a team. In each case, when the game starts, 100 virtual operation objects can move in a game scene of 100 square meters, but when 10 virtual operation objects remain as the game progresses, the system can configure the virtual throwing prop for the 10 operation objects in the game, so that the virtual operation objects call the shooting prop.
In practical application, along with the progress of a game, under the condition that only two players (virtual operation objects) in the game are left, at the moment, the two players do not have bullets for shooting props, the shooting operation cannot be carried out to continue the game, and the nearby virtual cutter is not willing to be selected for fighting, so that victory or victory can not be determined at one time. That is, the game player can summon the shooting prop at any time in the game process.
Optionally, in this embodiment, the first virtual container prop is displayed at the first position. That is, where the target virtual operation object throws the virtual throw prop onto a first location in the game scene, a first virtual container prop will be displayed on the first location. In practical application, the player throws the hand grenade-shaped prop at point a, and a supply box (a first virtual container prop) is displayed at point a. As shown in fig. 3, the virtual operation object holds a schematic diagram of a virtual throwing prop.
The displaying of the first virtual container prop at the first position may include: playing the target animation at the first position; and after the target animation is played to finish the meeting, displaying the first virtual container prop at the first position. That is, after the target virtual operation object throws the virtual throwing prop at the point a, the target animation is played at the point a, and after the playing of the target animation is finished, the virtual container prop is displayed at the point a. The target animation may be a smoke signal, i.e. a smoke signal is released at point a. As shown in fig. 4, a schematic of the smoke signal is generated in the first position.
Optionally, in this embodiment, when the target virtual operation object touches the first virtual container prop, an identifier of the first virtual shooting prop is displayed in a game scene, as shown in fig. 5, a schematic diagram of the first virtual container prop is displayed. The virtual shooting prop can be obtained by touching the mark through the virtual operation object. The virtual shooting prop can be controlled to continue fighting. The touch operation may include, but is not limited to, clicking, double clicking, long pressing, and the like.
Optionally, in this embodiment, displaying the identifier of the first virtual shooting item in the game scene may include: randomly selecting a first virtual shooting item from a predetermined set of virtual shooting items; an identification of a first virtual shooting item is displayed in a game scene. As shown in FIG. 6, a schematic view of displaying an identification of a first virtual shooting item in a game scene.
Through the embodiment provided by the application, the virtual throwing prop controlled by the target virtual operation object is displayed in the game scene of the target shooting game; in the event that the virtual throw prop is thrown onto a first location in the game scene, displaying a first virtual container prop on the first location; displaying an identifier of a first virtual shooting prop in a game scene under the condition that a target virtual operation object touches the first virtual container prop, wherein the first virtual container prop is provided with the first virtual shooting prop; under the condition that the identification of the first virtual shooting prop is touched, the first virtual shooting prop is configured to the target virtual operation object, and the purpose that the virtual operation object can actively initiate to obtain the virtual prop in the game process is achieved, so that the technical effect that the prop obtained by the virtual operation object can be obtained according to the configuration of the system, and the virtual prop can be actively obtained by requesting the system according to needs is achieved, and the technical problem that the virtual prop is single in the game in the prior art is solved.
As an alternative, after the virtual throwing item is thrown to a first position in the game scene, displaying in the game scene that the virtual throwing item is in a cooled state, wherein the virtual throwing item is configured to be unable to be thrown in the cooled state, and the cooled duration of the cooled state is configured to be the target duration; upon arrival of the target duration, displaying in the game scene that the virtual throwing prop is in a throwing-enabled state, wherein the virtual throwing prop is configured to be allowed to be thrown in the throwing-enabled state.
That is to say, the displayed virtual throwing prop has a state that the prop cannot be thrown, that is, the virtual shooting prop cannot be summoned at the moment, and when the target duration is passed, the virtual throwing prop is allowed to be thrown to summon the virtual shooting prop.
As an optional scheme, after configuring the first virtual shooting prop to the target virtual operation object, the method may further include: displaying the virtual throwing prop in a game scene under the condition that the virtual throwing prop is in a throwing-allowed state; under the condition that the virtual throwing prop is thrown to a second position in the game scene, displaying a second virtual container prop on the second position, wherein a second virtual shooting prop is arranged in the second virtual container prop; displaying the identifier of the second virtual shooting prop in a game scene under the condition that the target virtual operation object touches the second virtual container prop; and under the condition that the first virtual shooting prop is not used and the identifier of the second virtual shooting prop is touched, displaying second prompt information in the game scene, wherein the second prompt information is used for prompting that the second virtual shooting prop cannot be configured to the target virtual operation object.
Specifically, the virtual throwing prop may be allowed to be thrown for a plurality of times, and when the virtual throwing prop is thrown at point B, a second virtual container prop is displayed at point B, and a second virtual shooting prop is disposed in the second virtual container prop. The identification of the second virtual shooting item is displayed in the game scene, and under the condition that the first virtual shooting item is not used and the identification of the second virtual shooting item is touched, second prompt information is displayed in the game scene, wherein the second prompt information is used for prompting that the second virtual shooting item cannot be configured for a target virtual operation object, so that a player can be prevented from stockpiling the shooting item for continuous killing, if the player is not used all the time, the current shooting item can be replaced when the player can use the airdrop box to obtain the skill again next time, and the player can only obtain one extra continuous killing skill at most.
As an optional scheme, after displaying the identifier of the second virtual shooting item in the game scene, the method may further include: and under the condition that the first virtual shooting prop is used and the identifier of the second virtual shooting prop is touched, configuring the second virtual shooting prop to the target virtual operation object.
Specifically, only when the shooting prop obtained by the virtual operation object in the same way is used, a new virtual shooting prop can be obtained, and then the player can be ensured to obtain an extra continuous killing skill.
As an optional scheme, after configuring the first virtual shooting prop to the target virtual operation object, the method may further include: displaying the virtual throwing prop in a game scene under the condition that the virtual throwing prop is in a throwing-allowed state; in the event that the virtual throw prop is thrown to a third location in the game scene, displaying a third virtual container prop at the third location; displaying an identifier of a third virtual shooting prop in a game scene under the condition that the target virtual operation object touches the third virtual container prop, wherein the third virtual container prop is provided with the third virtual shooting prop; and under the conditions that the number of the target virtual shooting props is less than a preset threshold value and the identification of the third virtual shooting props is touched, configuring the third virtual shooting props to the target virtual operation object, wherein the target virtual shooting props comprise unused virtual shooting props configured to the target virtual operation object, and the prop types of the target virtual shooting props are the same as those of the first virtual shooting props.
Specifically, in the above alternative embodiment, the target virtual operation object may throw at any time when the virtual throwing prop is allowed to throw, but only the virtual shooting prop obtained in the last throwing operation may be used, and the virtual shooting props obtained in each time are all of the same type. For example, it may be rifles that are all fired at a distance of 50 meters.
As an optional scheme, after displaying the identifier of the third virtual shooting item in the game scene, the method may further include: and displaying second prompt information in the game scene under the conditions that the number of the target virtual shooting props is equal to or larger than a preset threshold value and the identification of the third virtual shooting prop is touched, wherein the second prompt information is used for prompting that the third virtual shooting prop cannot be configured to the target virtual operation object.
As an optional scheme, after displaying the first virtual container prop at the first position, the method may further include: under the condition that the first collision detection area collides with the second collision detection area, it is determined that the target virtual operation object touches the first virtual container prop, wherein the first collision detection area is a collision detection area configured for the target virtual operation object, and the second collision detection area is a collision detection area configured for the first virtual container prop. As shown in fig. 7, a schematic diagram of the detection area of the virtual container prop.
As an optional scheme, after configuring the first virtual shooting prop to the target virtual operation object, the method may further include: and in the case that the target virtual operation object moves to the fourth position in the game scene, controlling the first virtual shooting prop to continuously shoot at the second virtual operation object in the target shooting game, wherein the first virtual shooting prop is configured to allow continuous shooting.
The invention also provides a preferred embodiment which provides a method for calling the airdrop supply box in the shooting game (corresponding to a processing method of the virtual prop).
For a better understanding of the preferred embodiment, the following is explained:
a mobile terminal: generally referred to as the handset side, including but not limited to all handheld portable game devices.
Shooting game: including, but not limited to, first person shooter games, third person shooter games, and the like, all games that use hot arms to conduct remote attacks.
Air-drop supply tank: by dropping a large box from the air, the player then supplements the combat power by picking up a weapon or prop inside the box.
As shown in fig. 8, a flow chart of a method for calling an airdrop supply tank in a shooting game. The specific description is as follows:
step 1, starting;
in step 1, the guest running on the terminal is turned on and enters the game to start the game.
Step 2, selecting an air-drop supply box;
in step 2, the skill with the drop-in supply box is selected.
It should be noted that, in step 1-2, the player (target virtual operation object) first needs to click to use the airdrop replenishment box, and at this time, a weapon similar to the grenade is switched, that is, the weapon is changed, but only the weapon generates harmless smoke signals, and when the player clicks the grenade, a highlighted display is displayed on the ground to mark the place where the grenade will land on, and this implementation is simpler to obtain the current direction of the player, and the initial velocity and the gravitational acceleration of the planning configuration, a parabola can be calculated, as shown in fig. 9, when the player clicks the firing key and does not loosen the hand, the player can select the landing point, and the parabola is calculated in one frame by the system and then immediately presents the final landing point.
Step 3, judging whether to use air-drop supply, if so, executing step 4, and if not, executing step 2 to re-determine whether to select an air-drop supply box;
step 4, displaying a grenade signal bomb;
step 5, judging whether the player throws the signal bomb, if so, executing step 6, and if not, returning to step 4;
step 6, generating smoke at the floor;
in step 6, the player throws out a smoke, which is actually a special effect display.
Step 7, judging whether the smoke disappears, if so, executing step 8, and if not, returning to step 6;
step 8, displaying the airdrop boxes;
step 9, judging whether the player approaches and touches the airdrop box, if so, executing step 10, and if not, returning to step 8;
step 10, displaying a desirable virtual shooting prop;
step 11, judging whether the player picks up the game, if so, executing step 12, and if not, returning to step 10;
step 12, the player obtains the continuous killing skill;
step 13, judging whether the player uses the acquired continuous killing skill, if so, executing step 14, and if not, returning to step 12;
step 14, skill release;
and 15, ending.
For a better understanding of the above scheme, the above steps can be summarized as follows:
the method comprises the following steps: selecting the skill with an air-drop supply box, and entering the game to start the game;
step two: the player firstly needs to click and use the airdrop supply box, a weapon similar to the grenade is switched out at this time, the weapon is actually changed, only the weapon generates harmless smoke signals, when the player clicks the grenade, a highlight display is displayed on the ground to mark the place where the grenade will land, the realization mode is simple, namely the current direction of the player is obtained, and a parabola can be calculated by combining the initial speed and the gravitational acceleration of planning configuration, as shown in fig. 9.
The player may select the touchdown point when he clicks the fire key and does not release his hand, and the parabola is calculated within one frame by the system and then immediately presents the final touchdown point.
Step three: the player throws out the box to generate smoke, and the smoke is a special effect and can be used as a signal to prompt that the airdrop box can be generated when the smoke disappears;
step four: the airdrop box freely falls to the ground, and the implementation mode is that a planned configuration height is obtained above a smoke point, and then the airdrop box freely falls to the ground;
step five: when a player approaches an air-drop box, skill equipment in the box can appear, and the realization mode is that a collision detection box provided by a unity engine is mounted on a model of the air-drop box;
when the player approaches the box, the collision detection with the collision box on the player triggers corresponding logic, and the logic is a UI for real-time consecutive prize killing.
Step six: the player can pick up successfully after clicking the UI;
step seven: the player can then use this picked skill at any time and any place;
step eight: and after the cooling time of the supply box is over, the air drop supply can be used again.
With the above preferred embodiment, a method of adding weapons by way of air drop replenishment and calling for air drops is proposed, which is presumably a method in which a player can specify a location to designate a time at which random items will appear, because the items are temporarily added midway, and therefore the types and numbers of items added are random and not determined by the player, thereby increasing the uncertainty and play of the game battle. But also brings endless possibilities and fun for the game because of the uncertainty of the combat supplies.
It should be noted that, for simplicity of description, the above-mentioned method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present invention is not limited by the order of acts, as some steps may occur in other orders or concurrently in accordance with the invention. Further, those skilled in the art should also appreciate that the embodiments described in the specification are preferred embodiments and that the acts and modules referred to are not necessarily required by the invention.
According to another aspect of the embodiment of the present invention, there is also provided a processing apparatus for a virtual item, which is used for implementing the processing method for a virtual item. As shown in fig. 10, the processing device of the virtual item includes: a first display unit 1001, a second display unit 1003, a third display unit 1005, and a first configuration unit 1007.
A first display unit 1001 for displaying a virtual throwing prop controlled by a target virtual operation object in a game scene of a target shooting game.
A second display unit 1003 for displaying the first virtual container prop on the first position in the game scene in a case where the virtual throwing prop is thrown to the first position.
A third display unit 1005, configured to display an identifier of the first virtual shooting item in the game scene when the target virtual operation object touches the first virtual container item, where the first virtual container item is provided with the first virtual shooting item.
The first configuration unit 1007 is configured to configure the first virtual shooting prop to the target virtual operation object when the identifier of the first virtual shooting prop is touched.
Optionally, the second display unit 1003 may include: the playing module is used for playing the target animation at the first position; and the first display module is used for displaying the first virtual container prop at a first position after the target animation is played to finish a meeting.
Alternatively, the third display unit 1005 may include: the selection module is used for randomly selecting a first virtual shooting item from a preset virtual shooting item set; and the second display module is used for displaying the identification of the first virtual shooting prop in the game scene.
With the above-described apparatus, the first display unit 1001 displays a virtual throw item controlled by a target virtual operation object in a game scene of a target shooting game; the second display unit 1003 displays the first virtual container prop on the first position in the game scene in a case where the virtual throwing prop is thrown to the first position; the third display unit 1005 displays an identifier of the first virtual shooting item in a game scene when the target virtual operation object touches the first virtual container item, wherein the first virtual container item is provided with the first virtual shooting item; the first configuration unit 1007 configures the first virtual shooting prop to the target virtual operation object when the identifier of the first virtual shooting prop is touched. The purpose that the virtual operation object can actively initiate to obtain the virtual prop in the game process is achieved, so that the prop obtained by the virtual operation object can be obtained according to the configuration of the system, the technical effect that the virtual prop can be actively obtained by requesting the system according to the requirement is achieved, and the technical problem that the virtual prop is obtained in the game in the prior art is solved.
As an optional scheme, the method may further include:
a fourth display unit to display in the game scene that the virtual throwing item is in a cooled state after the virtual throwing item is thrown to the first position in the game scene, wherein the virtual throwing item is configured to be unable to be thrown in the cooled state, and the cooled duration of the cooled state is configured to be the target duration; and a fifth display unit for displaying that the virtual throwing prop is in a throwing-allowed state in the game scene when the target duration is reached, wherein the virtual throwing prop is configured to be allowed to be thrown in the throwing-allowed state.
As an optional scheme, the method may further include:
a sixth display unit, configured to display the virtual throwing prop in the game scene when the virtual throwing prop is in a throwing-permitted state after the first virtual shooting prop is configured to the target virtual operation object;
the seventh display unit is used for displaying a second virtual container prop at a second position under the condition that the virtual throwing prop is thrown to the second position in the game scene, wherein the second virtual container prop is provided with a second virtual shooting prop;
the eighth display unit is used for displaying the identifier of the second virtual shooting prop in a game scene under the condition that the target virtual operation object touches the second virtual container prop;
and the ninth display unit is used for displaying second prompt information in the game scene under the condition that the first virtual shooting prop is not used and the identifier of the second virtual shooting prop is touched, wherein the second prompt information is used for prompting that the second virtual shooting prop cannot be configured to the target virtual operation object.
As an optional scheme, the method may further include:
and the second configuration unit is used for configuring the second virtual shooting prop to the target virtual operation object under the condition that the first virtual shooting prop is used and the identifier of the second virtual shooting prop is touched after the identifier of the second virtual shooting prop is displayed in the game scene.
As an optional scheme, the method may further include:
a tenth display unit, configured to display the virtual throwing prop in the game scene when the virtual throwing prop is in a throwing-permitted state after the first virtual shooting prop is configured to the target virtual operation object;
in the event that the virtual throw prop is thrown to a third location in the game scene, displaying a third virtual container prop at the third location;
the eleventh display unit is used for displaying the identifier of the third virtual shooting prop in a game scene under the condition that the target virtual operation object touches the third virtual container prop, wherein the third virtual container prop is provided with the third virtual shooting prop;
and the third configuration unit is used for configuring the third virtual shooting prop to the target virtual operation object under the conditions that the number of the target virtual shooting props is smaller than a preset threshold value and the identifier of the third virtual shooting prop is touched, wherein the target virtual shooting prop comprises the unused virtual shooting props configured to the target virtual operation object, and the prop type of the target virtual shooting prop is the same as that of the first virtual shooting prop.
As an optional scheme, the method may further include:
and a twelfth display unit, configured to display, after displaying the identifier of the third virtual shooting item in the game scene, second prompt information in the game scene when the number of the target virtual shooting items is equal to or greater than the predetermined threshold and the identifier of the third virtual shooting item is touched, where the second prompt information is used to prompt that the third virtual shooting item cannot be configured to the target virtual operation object.
As an optional scheme, the method may further include:
the determining unit is used for determining that the target virtual operation object touches the first virtual container prop under the condition that the first collision detection area collides with the second collision detection area after the first virtual container prop is displayed at the first position, wherein the first collision detection area is a collision detection area configured for the target virtual operation object, and the second collision detection area is a collision detection area configured for the first virtual container prop.
As an optional scheme, the method may further include:
and the control unit is used for controlling the first virtual shooting prop to continuously shoot to a second virtual operating object in the target shooting game under the condition that the target virtual operating object moves to a fourth position in the game scene after the first virtual shooting prop is configured to the target virtual operating object, wherein the first virtual shooting prop is configured to allow continuous shooting.
According to another aspect of the embodiment of the present invention, there is also provided an electronic device for implementing the method for processing the virtual item, as shown in fig. 11, the electronic device includes a memory 1102 and a processor 1104, the memory 1102 stores therein a computer program, and the processor 1104 is configured to execute the steps in any one of the method embodiments through the computer program.
Optionally, in this embodiment, the electronic apparatus may be located in at least one network device of a plurality of network devices of a computer network.
Optionally, in this embodiment, the processor may be configured to execute the following steps by a computer program:
s1, displaying the virtual throwing prop controlled by the target virtual operation object in the game scene of the target shooting game;
s2, in the event that the virtual throw item is thrown to a first location in the game scene, displaying a first virtual container item at the first location;
s3, displaying the identification of the first virtual shooting prop in a game scene under the condition that the target virtual operation object touches the first virtual container prop, wherein the first virtual container prop is provided with the first virtual shooting prop;
and S4, under the condition that the identifier of the first virtual shooting prop is touched, configuring the first virtual shooting prop to the target virtual operation object.
Alternatively, it can be understood by those skilled in the art that the structure shown in fig. 11 is only an illustration, and the electronic device may also be a terminal device such as a smart phone (e.g., an Android phone, an iOS phone, etc.), a tablet computer, a palm computer, a Mobile Internet Device (MID), a PAD, and the like. Fig. 11 is a diagram illustrating a structure of the electronic device. For example, the electronic device may also include more or fewer components (e.g., network interfaces, etc.) than shown in FIG. 11, or have a different configuration than shown in FIG. 11.
The memory 1102 may be configured to store software programs and modules, such as program instructions/modules corresponding to the method and apparatus for processing virtual items in the embodiment of the present invention, and the processor 1104 executes various functional applications and data processing by running the software programs and modules stored in the memory 1102, that is, implements the method for processing virtual items. The memory 1102 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 1102 can further include memory located remotely from the processor 1104 and such remote memory can be coupled to the terminal via a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof. The memory 1102 may be specifically used for but not limited to attribute information of the first virtual shooting item, attribute information of the second virtual shooting item, attribute information of the first virtual container item, attribute information of the second virtual container item, and attribute information of the target virtual operation object. As an example, as shown in fig. 11, the memory 1102 may include, but is not limited to, a first display unit 1001, a second display unit 1003, a third display unit 1005, and a first configuration unit 1007 in the processing device including the virtual item. In addition, the system may further include, but is not limited to, other module units in the processing apparatus of the virtual item, which is not described in this example again.
Optionally, the transmitting device 1106 is used for receiving or transmitting data via a network. Examples of the network may include a wired network and a wireless network. In one example, the transmission device 1106 includes a Network adapter (NIC) that can be connected to a router via a Network cable to communicate with the internet or a local area Network. In one example, the transmission device 1106 is a Radio Frequency (RF) module, which is used for communicating with the internet in a wireless manner.
In addition, the electronic device further includes: a display 1108 for displaying a display interface in the game; and a connection bus 1110 for connecting the respective module parts in the above-described electronic apparatus.
According to a further aspect of an embodiment of the present invention, there is also provided a computer-readable storage medium having a computer program stored thereon, wherein the computer program is arranged to perform the steps of any of the above method embodiments when executed.
Alternatively, in the present embodiment, the above-mentioned computer-readable storage medium may be configured to store a computer program for executing the steps of:
s1, displaying the virtual throwing prop controlled by the target virtual operation object in the game scene of the target shooting game;
s2, in the event that the virtual throw item is thrown to a first location in the game scene, displaying a first virtual container item at the first location;
s3, displaying the identification of the first virtual shooting prop in a game scene under the condition that the target virtual operation object touches the first virtual container prop, wherein the first virtual container prop is provided with the first virtual shooting prop;
and S4, under the condition that the identifier of the first virtual shooting prop is touched, configuring the first virtual shooting prop to the target virtual operation object.
Alternatively, in this embodiment, a person skilled in the art may understand that all or part of the steps in the methods of the foregoing embodiments may be implemented by a program instructing hardware associated with the terminal device, where the program may be stored in a computer-readable storage medium, and the storage medium may include: flash disks, Read-Only memories (ROMs), Random Access Memories (RAMs), magnetic or optical disks, and the like.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
The integrated unit in the above embodiments, if implemented in the form of a software functional unit and sold or used as a separate product, may be stored in the above computer-readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for causing one or more computer devices (which may be personal computers, servers, network devices, etc.) to execute all or part of the steps of the method according to the embodiments of the present invention.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the several embodiments provided in the present application, it should be understood that the disclosed client may be implemented in other manners. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one type of division of logical functions, and there may be other divisions when actually implemented, for example, a plurality of units or components may be combined or may be integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.

Claims (23)

1. A method for processing a virtual item is characterized by comprising the following steps:
displaying a virtual throwing prop controlled by a target virtual operation object in a game scene of a target shooting game;
in the event the virtual throw prop is thrown onto a first location in the game scene, displaying a first virtual container prop on the first location;
displaying an identifier of a first virtual shooting prop in the game scene under the condition that the target virtual operation object touches the first virtual container prop, wherein the first virtual container prop is provided with the first virtual shooting prop;
and under the condition that the identifier of the first virtual shooting prop is touched, configuring the first virtual shooting prop to the target virtual operation object.
2. The method of claim 1, wherein said displaying a first virtual container prop at said first location comprises:
playing a target animation at the first position;
and after the target animation is played to finish a meeting, displaying the first virtual container prop at the first position.
3. The method of claim 1, wherein after the virtual throwing prop is thrown at a first location in the game scene, the method further comprises:
displaying in the game scene that the virtual throwing prop is in a cooled state, wherein the virtual throwing prop is configured to be unable to be thrown in the cooled state, a cooling duration of the cooled state being configured as a target duration;
displaying, in the game scene, the virtual throwing prop in a throwing-enabled state when the target duration is reached, wherein the virtual throwing prop is configured to be allowed to be thrown in the throwing-enabled state.
4. The method of claim 1, wherein after said configuring the first virtual firing prop to the target virtual operational object, the method further comprises:
displaying the virtual throwing prop in the game scene if the virtual throwing prop is in a throwing-allowed state;
displaying a second virtual container prop on a second position in the game scene under the condition that the virtual throwing prop is thrown to the second position, wherein a second virtual shooting prop is arranged in the second virtual container prop;
displaying the identifier of the second virtual shooting item in the game scene under the condition that the target virtual operation object touches the second virtual container item;
and under the condition that the first virtual shooting prop is not used and the identifier of the second virtual shooting prop is touched, displaying second prompt information in the game scene, wherein the second prompt information is used for prompting that the second virtual shooting prop cannot be configured to the target virtual operation object.
5. The method of claim 4, wherein after displaying the identification of the second virtual shooting prop in the game scene, the method further comprises:
and under the condition that the first virtual shooting prop is used and the identifier of the second virtual shooting prop is touched, configuring the second virtual shooting prop to the target virtual operation object.
6. The method of claim 1, wherein after said configuring the first virtual firing prop to the target virtual operational object, the method further comprises:
displaying the virtual throwing prop in the game scene if the virtual throwing prop is in a throwing-allowed state;
in the event the virtual throw prop is thrown to a third location in the game scene, displaying a third virtual container prop on the third location;
displaying an identifier of a third virtual shooting prop in the game scene under the condition that the target virtual operation object touches the third virtual container prop, wherein the third virtual container prop is provided with the third virtual shooting prop;
and under the condition that the number of the target virtual shooting props is less than a preset threshold value and the identification of the third virtual shooting prop is touched, configuring the third virtual shooting prop to the target virtual operation object, wherein the target virtual shooting prop comprises the unused virtual shooting prop configured to the target virtual operation object, and the prop type of the target virtual shooting prop is the same as that of the first virtual shooting prop.
7. The method of claim 6, wherein after displaying the identification of the third virtual shooting prop in the game scene, the method further comprises:
and displaying second prompt information in the game scene under the conditions that the number of the target virtual shooting props is equal to or larger than the preset threshold value and the identification of the third virtual shooting prop is touched, wherein the second prompt information is used for prompting that the third virtual shooting prop cannot be configured to the target virtual operation object.
8. The method of any one of claims 1-7, wherein after displaying the first virtual container prop at the first location, the method further comprises:
and under the condition that a first collision detection area collides with a second collision detection area, determining that the target virtual operation object touches the first virtual container prop, wherein the first collision detection area is a collision detection area configured for the target virtual operation object, and the second collision detection area is a collision detection area configured for the first virtual container prop.
9. The method of any one of claims 1 to 7, wherein after configuring the first virtual shooting prop to the target virtual operation object, the method further comprises:
controlling the first virtual shooting prop to continuously shoot at a second virtual operating object in the target shooting game in the case that the target virtual operating object moves to a fourth position in the game scene, wherein the first virtual shooting prop is configured to allow continuous shooting.
10. The method of any of claims 1-7, wherein displaying the identification of the first virtual shooting prop in the game scene comprises:
randomly selecting the first virtual shooting prop from a predetermined set of virtual shooting props;
displaying the identifier of the first virtual shooting item in the game scene.
11. The method according to any one of claims 1 to 7, comprising:
displaying the virtual throwing prop controlled by the target virtual operation object in a game scene after the target shooting game runs for a preset time; or
Displaying the first virtual container prop on the first location if the virtual throw prop is thrown onto the first location in the game scene and the runtime of the targeted shooting game exceeds a predetermined length of time.
12. A device for processing a virtual item, comprising:
the first display unit is used for displaying the virtual throwing prop controlled by the target virtual operation object in a game scene of the target shooting game;
a second display unit to display a first virtual container prop on a first location in the game scene if the virtual throw prop is thrown onto the first location;
the third display unit is used for displaying an identifier of a first virtual shooting prop in the game scene under the condition that the target virtual operation object touches the first virtual container prop, wherein the first virtual container prop is provided with the first virtual shooting prop;
and the first configuration unit is used for configuring the first virtual shooting prop to the target virtual operation object under the condition that the identifier of the first virtual shooting prop is touched.
13. The apparatus of claim 12, wherein the second display unit comprises:
the playing module is used for playing the target animation at the first position;
and the first display module is used for displaying the first virtual container prop at the first position after the target animation is played to finish a meeting.
14. The apparatus of claim 12, further comprising:
a fourth display unit to display in the game scene that the virtual throwing prop is in a cooled state after the virtual throwing prop is thrown at a first position in the game scene, wherein the virtual throwing prop is configured to be unable to be thrown in the cooled state, and a cooling duration of the cooled state is configured to be a target duration;
a fifth display unit to display the virtual throwing prop in a throwing-allowed state in the game scene when the target duration is reached, wherein the virtual throwing prop is configured to be allowed to be thrown in the throwing-allowed state.
15. The apparatus of claim 12, further comprising:
a sixth display unit, configured to display the virtual throwing prop in the game scene when the virtual throwing prop is in a throwing-allowed state after the first virtual shooting prop is configured to the target virtual operation object;
a seventh display unit, configured to display a second virtual container prop on a second position in the game scene when the virtual throwing prop is thrown to the second position, where a second virtual shooting prop is set in the second virtual container prop;
the eighth display unit is used for displaying the identifier of the second virtual shooting item in the game scene under the condition that the target virtual operation object touches the second virtual container item;
a ninth display unit, configured to display second prompt information in the game scene when the first virtual shooting prop is not used and an identifier of the second virtual shooting prop is touched, where the second prompt information is used to prompt that the second virtual shooting prop cannot be configured to the target virtual operation object.
16. The apparatus of claim 15, further comprising:
and the second configuration unit is used for configuring the second virtual shooting prop to the target virtual operation object under the condition that the first virtual shooting prop is used and the identifier of the second virtual shooting prop is touched after the identifier of the second virtual shooting prop is displayed in the game scene.
17. The apparatus of claim 12, further comprising:
a tenth display unit, configured to display the virtual throwing item in the game scene when the virtual throwing item is in a throwing-allowed state after the first virtual shooting item is configured to the target virtual operation object;
in the event the virtual throw prop is thrown to a third location in the game scene, displaying a third virtual container prop on the third location;
an eleventh display unit, configured to display an identifier of a third virtual shooting item in the game scene when the target virtual operation object touches the third virtual container item, where the third virtual container item is provided with the third virtual shooting item;
and the third configuration unit is used for configuring the third virtual shooting prop to the target virtual operation object under the condition that the number of the target virtual shooting props is smaller than a preset threshold value and the identifier of the third virtual shooting prop is touched, wherein the target virtual shooting prop comprises unused virtual shooting props configured to the target virtual operation object, and the prop type of the target virtual shooting prop is the same as that of the first virtual shooting prop.
18. The apparatus of claim 17, further comprising:
a twelfth display unit, configured to display, after displaying the identifier of the third virtual shooting item in the game scene, second prompt information in the game scene when the number of the target virtual shooting items is equal to or greater than the predetermined threshold and the identifier of the third virtual shooting item is touched, where the second prompt information is used to prompt that the third virtual shooting item cannot be configured to the target virtual operation object.
19. The apparatus of any one of claims 12 to 18, further comprising:
the determining unit is configured to determine that the target virtual operation object touches the first virtual container prop after the first virtual container prop is displayed at the first position and when a first collision detection area collides with a second collision detection area, where the first collision detection area is a collision detection area configured to the target virtual operation object, and the second collision detection area is a collision detection area configured to the first virtual container prop.
20. The apparatus of any one of claims 12 to 18, further comprising:
a control unit, configured to control the first virtual shooting prop to continuously shoot at a second virtual operating object in the target shooting game when the target virtual operating object moves to a fourth position in the game scene after the first virtual shooting prop is configured to the target virtual operating object, wherein the first virtual shooting prop is configured to allow continuous shooting.
21. The apparatus according to any one of claims 12 to 18, wherein the third display unit comprises:
the selection module is used for randomly selecting the first virtual shooting prop from a preset virtual shooting prop set;
and the second display module is used for displaying the identification of the first virtual shooting prop in the game scene.
22. A storage medium comprising a stored program, wherein the program when executed performs the method of any one of claims 1 to 11.
23. An electronic device comprising a memory and a processor, characterized in that the memory has stored therein a computer program, the processor being arranged to execute the method of any of claims 1 to 11 by means of the computer program.
CN201911089692.0A 2019-11-08 2019-11-08 Processing method and device of virtual prop, storage medium and electronic device Pending CN110841290A (en)

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