CN112057856A - Information prompting method and device and terminal equipment - Google Patents

Information prompting method and device and terminal equipment Download PDF

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Publication number
CN112057856A
CN112057856A CN202010983216.XA CN202010983216A CN112057856A CN 112057856 A CN112057856 A CN 112057856A CN 202010983216 A CN202010983216 A CN 202010983216A CN 112057856 A CN112057856 A CN 112057856A
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China
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skill
mark
terminal
target
user interface
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CN202010983216.XA
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CN112057856B (en
Inventor
张泽权
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202010983216.XA priority Critical patent/CN112057856B/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth

Abstract

The invention provides an information prompting method, an information prompting device and terminal equipment. Wherein, the method comprises the following steps: responding to marking operation aiming at the target skill of the virtual character, and displaying a skill mark corresponding to the target skill on a first graphical user interface; the skill mark is used for representing release prompt information of the target skill; the skill indicia is synchronized to a second terminal of the associated one of the virtual characters to present the skill indicia at a second graphical user interface of the second terminal. In the mode, a player watching the second terminal can quickly determine the release prompt information of the target skill from the displayed skill mark, and the player can accurately carry out tactical coordination according to the release prompt information because the release prompt information can completely transmit the information, so that the transmission efficiency of the information and the success rate of the tactical coordination are increased, and the game experience of the player is improved.

Description

Information prompting method and device and terminal equipment
Technical Field
The invention belongs to the technical field of game data communication, and particularly relates to an information prompting method, an information prompting device and terminal equipment.
Background
In some multi-player cooperative shooting games, a virtual character controlled by a player can realize tactical cooperation by releasing skills, the player needs to inform teammates of names of skills to be released, release positions and release time before controlling the virtual character to release the skills, and the teammates control the virtual character of the teammates to move or release other skills according to the content informed by the player to realize tactical cooperation.
Generally, a player can inform the teammates of the above contents only in the form of voice or text, and the teammates can control the virtual characters of the teammates to operate only after hearing the voice or seeing the text. The information transmitted by voice or characters is not complete enough, the information transmission has certain hysteresis, the efficiency of the information transmission is not high, teammates are difficult to know the exact position and the exact time of the skill release, tactical coordination failure is easily caused, and the game experience of players is reduced.
Disclosure of Invention
In view of the above, an object of the present invention is to provide an information prompting method, an information prompting apparatus and a terminal device, so as to transmit information completely, increase transmission efficiency and success rate of tactical coordination, and thereby improve game experience of a player.
In a first aspect, an embodiment of the present invention provides an information prompting method, where a first terminal provides a first graphical user interface of a game, and display content of the first graphical user interface at least partially includes a game scene and a virtual character; the method comprises the following steps: responding to the marking operation aiming at the target skill of the virtual character, and displaying a skill mark corresponding to the target skill in a game scene; the skill mark is used for representing release prompt information of the target skill; the skill indicia is synchronized to a second terminal of the associated one of the virtual characters to present the skill indicia at a second graphical user interface of the second terminal.
In a preferred embodiment of the present invention, the method further includes: when a preset event is monitored, canceling the skill mark displayed in the first graphical user interface; wherein the preset event comprises one of the following events: and finishing releasing the target skill, and enabling the skill mark display time to reach the preset time or receiving a cancel display operation of the skill mark.
In a preferred embodiment of the present invention, the step of displaying the skill mark corresponding to the target skill on the first graphical user interface in response to the marking operation for the target skill of the virtual character includes: responding to the mark initialization operation, and displaying a preset initial mark in a first graphical user interface; in response to a skill selection operation, determining a target skill selected by the skill selection operation; and modifying the initial mark according to the release information of the target skill to obtain a skill mark corresponding to the target skill.
In a preferred embodiment of the present invention, the mark initialization operation and the skill selection operation are initiated by an external device communicatively connected to the first terminal; wherein, the external equipment comprises a mouse and a keyboard; alternatively, the mark-up initialization operation and the skill selection operation are initiated by a virtual control of the touch screen.
In a preferred embodiment of the present invention, the step of modifying the initial mark according to the release information of the target skill at least includes one of the following steps: marking the identity of the virtual role in the initial mark, wherein the identity is used for identifying a releaser of the target skill; adjusting the display position of the initial mark in the game scene to be the expected release position of the target skill; the expected release time of the target is noted in the initial mark.
In a preferred embodiment of the present invention, the display content of the first gui further includes a centering control; the step of adjusting the display position of the initial mark in the game scene to be the predicted release position of the target skill comprises: determining an expected release position of the target skill in the game scene based on the pointing direction of the quasi-center control; the initial mark is adjusted to the expected release position.
In a preferred embodiment of the present invention, the step of noting the expected release time of the target in the initial mark comprises: the predicted release time of the noted feature in the initial mark is the default timing value.
In a preferred embodiment of the present invention, the method further includes: in response to an adjustment operation directed to the default timer value, the projected release time of the target skill is set to the timer value corresponding to the adjustment operation.
In a preferred embodiment of the present invention, the method further includes: canceling the skill marker presented in the first graphical user interface in response to the arrival event of the projected release time.
In a preferred embodiment of the present invention, after the step of displaying the preset initial mark in the first graphical user interface, the method further includes: monitoring skill selection operation; and if the skill selection operation is not monitored within the specified time, canceling the initial mark displayed in the game scene.
In a preferred embodiment of the present invention, the step of canceling the display of the skill mark in the first graphical user interface includes: and playing preset animation and/or sound effect on the first graphical user interface, and canceling the display skill mark.
In a preferred embodiment of the present invention, the step of synchronizing the skill mark to the second terminal of the associated character of the virtual character includes: the skill indicia is sent to a server of the game such that the server synchronizes the skill indicia to the second terminal of the associated one of the virtual characters.
In a preferred embodiment of the present invention, the associated role is a role in the same team as the virtual role and/or a role pre-designated by the first terminal.
In a preferred embodiment of the present invention, the display level of the skill mark is higher than the scene object of the game scene.
In a preferred embodiment of the present invention, the method further includes: receiving an opposite terminal skill mark sent by a third terminal; the opposite terminal skill mark is used for representing release prompt information of the designated skill of the predicted release of the role corresponding to the third terminal; and displaying the opposite-end skill mark on the first graphical user interface based on the release prompt information of the opposite-end skill mark.
In a preferred embodiment of the present invention, the method further includes: when a preset event is monitored, canceling an opposite terminal skill mark displayed in a first graphical user interface; wherein the preset event comprises one of the following events: and the completion of the designated skill release, the display duration of the opposite terminal skill mark reaches the preset duration or the cancellation display operation of the opposite terminal skill mark is received.
In a second aspect, an embodiment of the present invention further provides an information prompting apparatus, where a first graphical user interface of a game is provided through a first terminal, and display content of the first graphical user interface at least partially includes a game scene and a virtual character; the device comprises: the skill mark display module is used for responding to the mark operation aiming at the target skill of the virtual character and displaying a skill mark corresponding to the target skill in a game scene; the skill mark is used for representing release prompt information of the target skill; and the skill mark synchronization module is used for synchronizing the skill marks to a second terminal of the associated role of the virtual role so as to display the skill marks on a second graphical user interface of the second terminal.
In a third aspect, an embodiment of the present invention further provides a terminal device, which includes a processor and a memory, where the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the steps of the information prompting method described above.
In a fourth aspect, embodiments of the present invention also provide a computer-readable storage medium storing computer-executable instructions, which, when invoked and executed by a processor, cause the processor to implement the steps of the information prompting method described above.
The embodiment of the invention has the following beneficial effects:
according to the information prompting method, the information prompting device and the terminal equipment, the first terminal responds to the marking operation aiming at the target skill and displays the skill mark corresponding to the target skill; and synchronizing the skill mark to the second terminal so that the second terminal displays the skill mark. The player watching the second terminal can quickly determine the release prompt information of the target skill from the displayed skill mark, and the player can accurately carry out tactical coordination according to the release prompt information because the release prompt information can completely transmit the information, so that the transmission efficiency of the information and the success rate of the tactical coordination are increased, and the game experience of the player is improved.
Additional features and advantages of the disclosure will be set forth in the description which follows, or in part may be learned by the practice of the above-described techniques of the disclosure, or may be learned by practice of the disclosure.
In order to make the aforementioned objects, features and advantages of the present disclosure more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, and it is obvious that the drawings in the following description are some embodiments of the present invention, and other drawings can be obtained by those skilled in the art without creative efforts.
FIG. 1 is a schematic diagram of a graphical user interface provided by an embodiment of the present invention;
fig. 2 is a flowchart of an information prompting method according to an embodiment of the present invention;
fig. 3 is a flowchart of another information prompting method according to an embodiment of the present invention;
FIG. 4 is a schematic diagram of a skill mark generation manner provided by an embodiment of the present invention;
FIG. 5 is a schematic diagram of another skill mark generation manner provided by the embodiment of the invention;
FIG. 6 is a diagram illustrating an adjustment of a default timer value according to an embodiment of the present invention;
FIG. 7 is a schematic diagram of a cancel show skill mark provided by an embodiment of the present invention;
FIG. 8 is a schematic diagram of a skill marker provided by an embodiment of the present invention;
fig. 9 is a schematic structural diagram of an information prompt apparatus according to an embodiment of the present invention;
fig. 10 is a schematic structural diagram of another information prompt device according to an embodiment of the present invention;
fig. 11 is a schematic structural diagram of a terminal device according to an embodiment of the present invention.
Detailed Description
To make the objects, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings, and it is apparent that the described embodiments are some, but not all embodiments of the present invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
At present, information transmitted by voice or characters is incomplete, teammates cannot know the exact position and the exact time released by skills easily, tactical coordination failure is caused easily, and therefore game experience of players is reduced. Based on this, the information prompting method, the information prompting device and the terminal device provided by the embodiment of the invention can be applied to devices which can realize human-computer interaction, such as a client, a server, a computer, a mobile phone, a tablet computer and the like, and are particularly suitable for shooting game scenes.
To facilitate understanding of the embodiment, a detailed description is first given of an information prompting method disclosed in the embodiment of the present invention.
The embodiment provides an information prompting method, wherein a first graphical user interface of a game is provided through a first terminal, and the display content of the first graphical user interface at least partially comprises a game scene and a virtual character. Referring to fig. 1, a schematic diagram of a graphical user interface is shown, as shown in fig. 1, a game scene in fig. 1 may be a battle scene of a shooting game, the game scene includes at least one virtual object (i.e., a virtual character), the virtual object may be disposed at a lower left of the first graphical user interface, and the virtual object may be disposed at other positions of the first graphical user interface besides the lower left, which is not limited herein.
Based on the above description, referring to the flowchart of an information prompting method shown in fig. 2, the information prompting method includes the following steps:
step S202, responding to the marking operation aiming at the target skill of the virtual character, and displaying a skill mark corresponding to the target skill in a game scene; wherein the skill mark is used for representing release prompt information of the target skill.
The virtual character may be a virtual character controlled by the first player at the first terminal, the virtual character being shown in a game scene of the first terminal. The target skills may be prepared for the virtual character to release, and the first player may perform tagging of the target skills via a mouse, keyboard, touch device, or other device connected to the first terminal. The marking operation may include at least one of: selecting a target skill from the skills that can be released by the virtual character, selecting an expected release position of the target skill, selecting an expected release time of the target skill, and the like.
The first terminal responds to the marking operation, a skill mark corresponding to the target skill can be shown in a game scene, and the release prompt information represented by the skill mark can include: an identification of the first player, the expected release location, and the expected release time. The position indicated by the skill mark can be the expected release position of the target skill, and the skill mark can also mark the identity and the expected release time by numbers or letters or colors.
Step S204, the skill mark is synchronized to the second terminal of the associated role of the virtual role, so that the skill mark is displayed on a second graphical user interface of the second terminal.
After the step of displaying the skill mark is completed, the first graphic user interface of the first terminal displays the skill mark on a second terminal of the associated character of the virtual character. The associated character may be a character in the same team as the virtual character, a character that views the virtual character, or a character designated by the first player.
After receiving the skill mark, the second terminal can display the skill mark in a second graphical user interface of the second terminal, so that a player watching the second terminal can visually confirm release prompt information of the target skill represented by the skill mark, and tactical coordination is performed according to the release prompt information.
According to the information prompting method provided by the embodiment of the invention, a first terminal responds to a marking operation aiming at a target skill and displays a skill mark corresponding to the target skill; and synchronizing the skill mark to the second terminal so that the second terminal displays the skill mark. The player watching the second terminal can quickly determine the release prompt information of the target skill from the displayed skill mark, and the player can accurately carry out tactical coordination according to the release prompt information because the release prompt information can completely transmit the information, so that the transmission efficiency of the information and the success rate of the tactical coordination are increased, and the game experience of the player is improved.
The embodiment provides another information prompting method, which is implemented on the basis of the embodiment; the present embodiment focuses on a specific implementation of canceling a skill mark presented in the first graphical user interface. As shown in fig. 3, another information prompting method is a flowchart, and the information prompting method in this embodiment includes the following steps:
step S302, responding to marking operation aiming at the target skill of the virtual character, and displaying a skill mark corresponding to the target skill on a first graphical user interface; wherein the skill mark is used for representing release prompt information of the target skill.
The marking operation comprises a marking initialization operation and a skill selection operation initiated by the first terminal. The mark initialization operation and the skill selection operation can be initiated through keys of a keyboard, buttons of a mouse, a screen of a touch device or buttons of other external devices, and the like. The components for initiating the mark initialization operation and the skill selection operation may be the same components or different components, and are not limited herein. The number of components that initiate the tag initialization operation and skill selection operation is also not limited. The first terminal may respond to the tagging operation and present the skill tag through step a 1-step A3:
step a1, in response to the mark initialization operation, displaying a preset initial mark in the first graphical user interface.
For the mark initialization operation and the skill selection operation, the operation may be performed by a non-touch device such as a touch device or a mouse or a keyboard. The method comprises the steps that operation mark initialization operation and skill selection operation are carried out on non-touch equipment, and the operation mark initialization operation and the skill selection operation can be initiated by external equipment in communication connection with a first terminal; wherein the external device includes a mouse and a keyboard. The external device may include a handle or the like in addition to the mouse and the keyboard.
Referring to fig. 4, a schematic diagram of a skill mark generation manner is shown, as shown in fig. 4, a left diagram in fig. 4 shows a preset initial mark in a first graphical user interface, where the first component is a right mouse button, and the mark initialization operation is a long-time pressing of the right mouse button. After the first terminal responds to the mark initialization operation, an initial mark can be displayed in the first graphical user interface, the position for displaying the initial mark can be preset by a player or preset by a game, and the position for displaying the initial mark in fig. 4 is the center of the first graphical user interface.
Step a2, in response to the skill selection operation, determines a target skill selected by the skill selection operation.
The component initiating the mark initialization operation on the non-touch device is referred to as a second component, as shown in fig. 4, the right diagram in fig. 4 illustrates how to respond to the skill selection operation, the second component is a right mouse button and an E keyboard button, and the skill selection operation is to press the E keyboard button while pressing the right mouse button for a long time. The first terminal may determine that the target skill is a skill corresponding to the E key of the keyboard in response to the skill selection operation.
If the mark initialization operation and the skill selection operation are initiated on the touch device, the mark initialization operation and the skill selection operation are initiated by a virtual control of the touch screen. Providing a virtual control on the touch device, and providing an initial mark at the alignment position in response to the touch operation of the mark control; determining a target skill in response to a selection operation of at least one skill; and modifying the initial mark according to the release information of the target skill to obtain a target skill mark.
It should be noted that the first device may always listen to the mark initialization operation, and if the selection operation is not performed within a specified time length (which may be set to 5 to 15 seconds), the first device may cancel the initial mark shown in the game scene, for example: monitoring skill selection operation of the second component; and if the skill selection operation is not monitored within the specified time, canceling the initial mark displayed in the game scene.
As shown in fig. 4, if the player releases the right mouse button without clicking the E key of the keyboard when the player presses the right mouse button for a long time, the first device may consider that the second component does not perform the skill selection operation by listening to the second component, that is, the first device does not listen to the skill selection operation for a specified time period. At this time, the player may be considered to abandon the skill mark generation operation, and the first device may cancel the initial mark displayed in the game scene.
And step A3, modifying the initial mark according to the release information of the target skill to obtain a skill mark corresponding to the target skill.
As shown in fig. 4, after the first terminal determines the target skill selected by the skill selection operation, the initial mark may be modified, and the mark located at the center of the first graphical user interface after modification in fig. 4 is the skill mark after modification of the initial mark.
According to the method provided by the embodiment of the invention, the first terminal can respond to the mark initialization operation of the player to initialize the initial mark, and then responds to the skill selection operation of the player to modify the initial mark to be the skill mark, so that the goal of displaying the skill mark is achieved, and the skill mark represents the release prompt information of the target skill.
In the process of modifying the initial mark, at least the display position of the initial mark may be modified, and different identifiers may be added to the initial mark to characterize the releaser and the expected release time of the target skill, for example, the step of modifying the initial mark according to the release information of the target skill at least includes one of the steps B1-B3:
step B1, the identity of the virtual character is marked in the initial label, and the identity is used to identify the releaser of the target skill.
The identity may be identified by different numbers, symbols, colors, or the like. For example: if the releaser of the target skill is player A, the name of player A may be marked with a number or symbol in the initial indicia. As another example, a team may have 4 players, player A being the third player, and may be marked with the initial indicia with the number 3. For another example, player a may select red as the color of his id, and pass the initial mark through the red to label his id. The above-mentioned identification method may be adopted only one, or may be adopted at the same time.
And step B2, adjusting the display position of the initial mark in the game scene to be the expected release position of the target skill.
The display position of the initial mark is generally a position inside the game or preset by the player, which is not generally an expected release position of the target skill, and therefore, the first terminal may adjust the display position of the initial mark through steps C1 to C2 according to the operation of the player:
and step C1, determining the expected release position of the target skill in the game scene based on the pointing direction of the centering control.
Referring to fig. 5, which is a schematic diagram of another skill mark generation manner, as shown in fig. 5, the display content of the first graphical user interface further includes a centering control, and the centering control may be arranged in the center of the game scene. The first terminal may use the location pointed to by the centering control as an expected release location of the target skill in the game scenario. As shown in fig. 5, the user may generate the initial mark by long-pressing the right mouse button, and drag the mouse while long-pressing the right mouse button to adjust the display position of the initial mark. And when the player releases the right button of the mouse, the operation of adjusting the initial mark is completed, and the position pointed by the adjusted centering control can be used as the expected release position in the game scene surface.
Step C2, adjust the initial flag to the expected release position.
After determining the expected release position, the first terminal may adjust the initial mark to the expected release position to obtain the position of the skill mark. According to the method provided by the embodiment of the invention, the expected release position of the target skill is determined through the pointing direction of the quasi-center control, and the player can quickly and accurately determine the expected release position, so that the experience degree of the player is improved.
Step B3, noting the expected release time of the target in the initial label.
In the step of noting the expected release time in the initial indicia, if the player does not provide an expected release time for the target skill, the first terminal may take a default timer value for the target skill as the expected release time, for example: the predicted release time of the noted feature in the initial mark is the default timing value.
A timer value may be understood as a countdown of the time until the skill indicia appears to disappear, which may inform the player that the target skill is released after the timer value ends to prepare the player for a tactical fit before the timer value ends. If the player does not manually set the timer value, a default timer value for the target skill preset in the game may be used as the expected release time for the target skill.
The player may also manually adjust a default timer value, which may be used as an expected release time for the target skill, for example: in response to an adjustment operation directed to the default timer value, the projected release time of the target skill is set to the timer value corresponding to the adjustment operation.
Referring to fig. 6, which is a schematic diagram illustrating an adjustment manner of a default timer value, as shown in fig. 6, the number 5 of the skill mark on the left side in fig. 6 is the default timer value, the shortest length of the timer value can be preset to 1 second, and the player can adjust the default timer value to 5 seconds of the skill display on the left side in fig. 6 by long pressing the right button of the mouse and scrolling the scroll wheel upwards.
According to the method provided by the embodiment of the invention, the player does not set the timing value, and the first terminal can take the default timing value as the expected release time of the target skill; the player can also adjust the default timing value and set the expected release time of the target skill as the timing value corresponding to the adjustment operation. Through the mode, the player can quickly set the expected release time of the target skill, and the first terminal can mark the expected release time of the target skill in the skill mark so as to be convenient for the player to view.
Step S304, synchronizing the skill mark to the second terminal of the associated role of the virtual role, so as to display the skill mark on a second graphical user interface of the second terminal.
The skill mark can be sent by the first terminal directly to a second terminal of the first terminal communication connection; the skill mark can also be sent by the first terminal to the server, and the server sends the skill mark to the second terminal. Wherein the skill mark may be sent to the server and sent by the server to the second terminal by: the skill indicia is sent to a server of the game such that the server synchronizes the skill indicia to the second terminal of the associated one of the virtual characters.
The server is in communication connection with the first terminal and the second terminal, the first terminal can send the skill mark to the server after generating the skill mark, and the server sends the received skill mark to the second terminal.
Here, a terminal of a role associated with the virtual role of the first terminal is referred to as a second terminal. The associated character may be a character in-line with the virtual character. For example: the virtual character a and the virtual character b are in the same team and are in the relationship of teammates or coaches, and then the virtual character a and the virtual character b are related characters.
The associated role may also be a role pre-designated for the first terminal. For example: the virtual character c and the virtual character d are in friend relationship, although the virtual character c and the virtual character d are not in the same team, the virtual character d is in the process of fighting the virtual character c, and the virtual character c can designate the virtual character d as the own associated character.
In order to make the player more comfortable with seeing the skill mark, the display level of the skill mark may be made higher than the scene object of the game scene. The scene objects with the display levels higher than the game scene mean that the skill marks cannot be shielded by the scene objects, and the skill marks can penetrate through the scene objects to be seen by the player, so that the player can see the skill marks without obstacles.
When the skill marks are displayed, different players can select different styles to display the skill marks, and the displayed skill marks can represent release prompt information of target skills. See figure 8 for a schematic representation of one skill marker. As shown in fig. 8, for the identities of the virtual characters in the prompt message, the first example in fig. 8 may represent the identities of different virtual characters by the skill marks in different grays, and the second example may display the identities of different virtual characters with different names on the skill marks. Although the patterns of the skill marks are different, the release prompt information of the target skill can be characterized.
Step S306, canceling the skill mark displayed in the first graphical user interface when a preset event is monitored; wherein the preset event comprises one of the following events: and finishing releasing the target skill, and enabling the skill mark display time to reach the preset time or receiving a cancel display operation of the skill mark.
The first device may assume that the skill mark is not necessary to continue the presentation and may cancel the presentation when a preset time occurs, the preset event including one of: and finishing releasing the target skill, and enabling the skill mark display time to reach the preset time or receiving a cancel display operation of the skill mark.
For example, when the skill mark display duration reaches a preset duration, the skill mark may be considered to have been released or to be released, and the displayed skill mark may be cancelled; if the skill mark cancellation display operation is received, the player can be considered not to release the target skill, and the skill mark can be cancelled; the target skill release completion may also cancel the show skill flag.
After the first terminal sets the expected release time, if the expected release time is reached, the target skill can be considered to be released, and the first terminal can no longer display the skill mark at the moment, so that the skill mark of the target skill which is released can be prevented from disturbing the sight of the player, such as: in response to an arrival event of the predicted release time, the skill markers shown in the game scene are cancelled.
After the first terminal sets the predicted release time, the predicted release time marked on the skill mark can be reduced along with the time, the predicted release time can be reset to zero as the arrival event of the predicted release time, when the predicted release time is reset to zero, the target skill is released at the moment, and the first terminal can cancel the skill mark shown in the game scene.
According to the method provided by the embodiment of the invention, if the expected release time is reached, which means that the virtual character releases the target skills, the first terminal can cancel the skill marks displayed in the first graphical user interface, so that the skill marks of the released target skills are prevented from disturbing the sight and fighting thinking of the player.
In the process of canceling the skill mark, the first terminal may play animation and sound effects to indicate to the player that the target skill has been released, which may be performed by: and playing preset animation and/or sound effect on the first graphical user interface, and canceling the display skill mark.
Referring to fig. 7, which is a schematic diagram of a cancellation display skill mark, fig. 7 is a schematic diagram of a countdown of the expected release time, and when the expected release time is changed from 5 seconds to 0 second, an animation or sound effect can be played on the first graphical user interface. According to the method provided by the embodiment of the invention, in the process of playing the animation or the sound effect, or after the animation or the sound effect is played, the skill display mark can be cancelled so as to prompt the player that the target skill is released.
The first terminal has a function of receiving and displaying the opposite terminal skill mark transmitted by other terminals besides the function of generating and transmitting the skill mark. The first terminal may receive the peer skill tag transmitted from the third terminal through the steps D1-D2 and present the peer skill tag in the first graphical user interface.
Step D1, receiving an opposite terminal skill mark sent by a third terminal; and the opposite terminal skill mark is used for representing release prompt information of the designated skill expected to be released by the role corresponding to the third terminal.
The skill mark of the opposite terminal may be a skill mark generated by a terminal other than the first terminal, which refers to a skill mark generated by a third terminal in this embodiment. The third terminal and the second terminal may be the same terminal or different terminals, and are not limited herein.
The third terminal sends an opposite terminal skill mark to the first terminal, where the opposite terminal skill mark may represent release prompt information of a specified skill expected to be released by a role corresponding to the third terminal, and may include at least one of: and the identity of the role corresponding to the third terminal, the expected release position of the designated skill or the expected release time of the designated skill and the like.
And D2, displaying the opposite-end skill mark on the first graphical user interface based on the release prompt information of the opposite-end skill mark.
After receiving the opposite-end skill mark, the first terminal may display the opposite-end skill mark on the first graphical user interface according to the release prompt information of the opposite-end skill mark, where a manner of displaying the opposite-end skill mark may be similar to the manner of displaying the skill mark described in this embodiment, and details are not repeated here. For example: and displaying the opposite terminal skill identification at the expected release position of the specified skill, and marking the identity identification of the role corresponding to the third terminal, the expected release time of the specified skill and the like on the opposite terminal skill identification.
After presenting the peer skill indicia, the first terminal may cancel presenting the peer skill indicia based on the monitored event, for example: when a preset event is monitored, canceling an opposite terminal skill mark displayed in a first graphical user interface; wherein the preset event comprises one of the following events: and the completion of the designated skill release, the display duration of the opposite terminal skill mark reaches the preset duration or the cancellation display operation of the opposite terminal skill mark is received.
Similar to the manner of canceling the displaying of the skill mark in step S306, when the first terminal monitors a preset event, the displaying of the opposite-end skill mark may also be cancelled, for example: if the designated skill release is completed, the necessity of displaying the skill mark of the opposite terminal is not presented; when the display duration of the skill mark of the opposite terminal reaches the preset duration, the skill mark of the opposite terminal can be considered to be released or the release is cancelled; and receiving the cancellation showing operation of the skill mark of the opposite terminal, and considering that the player of the third terminal does not want to release the specified skill. Based on the three conditions, the display of the opposite-end skill mark can be cancelled.
According to the method provided by the embodiment of the invention, the player can generate the skill mark which is provided with the countdown, the skill and the information of the player and can be seen by teammates of the player at a proper position, so that the player can quickly, accurately and simply tell other teammates about the skill, the position and the time to be released by the player. The skill mark contains the information of the affiliated player, so that teammates can distinguish conveniently, and after the countdown of the skill mark is finished, the disappeared animation can be played, so that the teammates can be prompted that the target skill is released.
Corresponding to the method embodiment, the embodiment of the invention provides an information prompting device, which provides a first graphical user interface of a game through a first terminal, wherein the display content of the first graphical user interface at least partially comprises a game scene and a virtual character; fig. 9 is a schematic structural diagram of an information presentation apparatus, which includes:
a skill mark presentation module 91 configured to present a skill mark corresponding to a target skill in a game scene in response to a marking operation for the target skill of the virtual character; the skill mark is used for representing release prompt information of the target skill;
a skill mark synchronization module 92 for synchronizing the skill mark to the second terminal of the associated character of the virtual character to present the skill mark at a second graphical user interface of the second terminal.
According to the information prompting device provided by the embodiment of the invention, the first terminal responds to the marking operation aiming at the target skill and displays the skill mark corresponding to the target skill; and synchronizing the skill mark to the second terminal so that the second terminal displays the skill mark. The player watching the second terminal can quickly determine the release prompt information of the target skill from the displayed skill mark, and the player can accurately carry out tactical coordination according to the release prompt information because the release prompt information can completely transmit the information, so that the transmission efficiency of the information and the success rate of the tactical coordination are increased, and the game experience of the player is improved.
Referring to the schematic structural diagram of another information prompting device shown in fig. 10, the device further includes a skill mark canceling module 93, connected to the skill mark presenting module 91, and configured to cancel the skill mark presented in the first graphical user interface when a preset event is monitored; wherein the preset event comprises one of the following events: and finishing releasing the target skill, and enabling the skill mark display time to reach the preset time or receiving a cancel display operation of the skill mark.
The skill mark display module is configured to display a preset initial mark in a first graphical user interface in response to a mark initialization operation; in response to a skill selection operation, determining a target skill selected by the skill selection operation; and modifying the initial mark according to the release information of the target skill to obtain a skill mark corresponding to the target skill.
The mark initialization operation and the skill selection operation are initiated by an external device in communication connection with the first terminal; wherein, the external equipment comprises a mouse and a keyboard; alternatively, the mark-up initialization operation and the skill selection operation are initiated by a virtual control of the touch screen.
The skill mark display module is used for at least one of the following: marking the identity of the virtual role in the initial mark, wherein the identity is used for identifying a releaser of the target skill; adjusting the display position of the initial mark in the first graphical user interface to be a predicted release position of the target skill; the expected release time of the target is noted in the initial mark.
The display content of the first graphical user interface further comprises a centering control; the skill mark display module is used for determining the predicted release position of the target skill in the game scene based on the pointing direction of the centering control; the initial mark is adjusted to the expected release position.
The skill mark display module is used for marking the predicted release time of the target skill in the initial mark as a default timing value.
The skill mark display module is further configured to set an expected release time of the target skill as a timing value corresponding to the adjustment operation in response to the adjustment operation for the default timing value.
The skill mark canceling module is configured to cancel the skill mark displayed in the first graphical user interface in response to the arrival event of the predicted release time.
Referring to the schematic structural diagram of another information prompting device shown in fig. 10, the device further includes an initial mark canceling module 94 connected to the skill mark presenting module 91 for monitoring skill selection operation; and if the skill selection operation is not monitored within the specified time, canceling the initial mark displayed in the first graphical user interface.
The skill mark canceling module is used for playing preset animation and/or sound effect on the first graphical user interface and canceling the displayed skill mark.
The skill mark synchronization module is configured to send the skill mark to a server of the game, so that the server synchronizes the skill mark to a second terminal of the associated character of the virtual character.
The associated role is a role in the same team as the virtual role and/or a role pre-designated by the first terminal.
The display level of the skill mark is higher than the scene object of the game scene.
Referring to the schematic structural diagram of another information prompting device shown in fig. 10, the device further includes an opposite-end skill mark presentation module 95, connected to the skill mark synchronization module 92, and configured to receive an opposite-end skill mark sent by a third terminal; the opposite terminal skill mark is used for representing release prompt information of the designated skill of the predicted release of the role corresponding to the third terminal; and displaying the opposite-end skill mark on the first graphical user interface based on the release prompt information of the opposite-end skill mark.
The opposite terminal skill mark display module is used for canceling the opposite terminal skill mark displayed in the first graphical user interface when a preset event is monitored; wherein the preset event comprises one of the following events: and the completion of the designated skill release, the display duration of the opposite terminal skill mark reaches the preset duration or the cancellation display operation of the opposite terminal skill mark is received.
The information prompting device provided by the embodiment of the invention has the same technical characteristics as the information prompting method provided by the embodiment, so that the same technical problems can be solved, and the same technical effects can be achieved.
The embodiment of the invention also provides terminal equipment, which is used for operating the information prompting method; referring to fig. 11, a schematic structural diagram of a terminal device includes a memory 100 and a processor 101, where the memory 100 is used to store one or more computer instructions, and the one or more computer instructions are executed by the processor 101 to implement the information prompting method.
Further, the terminal device shown in fig. 11 further includes a bus 102 and a communication interface 103, and the processor 101, the communication interface 103, and the memory 100 are connected through the bus 102.
The Memory 100 may include a high-speed Random Access Memory (RAM) and may further include a non-volatile Memory (non-volatile Memory), such as at least one disk Memory. The communication connection between the network element of the system and at least one other network element is realized through at least one communication interface 103 (which may be wired or wireless), and the internet, a wide area network, a local network, a metropolitan area network, and the like can be used. The bus 102 may be an ISA bus, PCI bus, EISA bus, or the like. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of illustration, only one double-headed arrow is shown in FIG. 11, but that does not indicate only one bus or one type of bus.
The processor 101 may be an integrated circuit chip having signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuits of hardware or instructions in the form of software in the processor 101. The Processor 101 may be a general-purpose Processor, and includes a Central Processing Unit (CPU), a Network Processor (NP), and the like; the device can also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field Programmable Gate Array (FPGA) or other Programmable logic device, a discrete Gate or transistor logic device, or a discrete hardware component. The various methods, steps and logic blocks disclosed in the embodiments of the present invention may be implemented or performed. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the method disclosed in connection with the embodiments of the present invention may be directly implemented by a hardware decoding processor, or implemented by a combination of hardware and software modules in the decoding processor. The software module may be located in ram, flash memory, rom, prom, or eprom, registers, etc. storage media as is well known in the art. The storage medium is located in the memory 100, and the processor 101 reads the information in the memory 100, and completes the steps of the method of the foregoing embodiment in combination with the hardware thereof.
The embodiment of the present invention further provides a computer-readable storage medium, where the computer-readable storage medium stores computer-executable instructions, and when the computer-executable instructions are called and executed by a processor, the computer-executable instructions cause the processor to implement the information prompting method, and specific implementation may refer to method embodiments, and is not described herein again.
The information prompting method, the information prompting device and the computer program product of the terminal device provided by the embodiment of the invention comprise a computer readable storage medium storing program codes, instructions included in the program codes can be used for executing the method in the previous method embodiment, and specific implementation can refer to the method embodiment, and is not described herein again.
It is clear to those skilled in the art that, for convenience and brevity of description, the specific working processes of the system and/or the apparatus described above may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again.
In addition, in the description of the embodiments of the present invention, unless otherwise explicitly specified or limited, the terms "mounted," "connected," and "connected" are to be construed broadly, e.g., as meaning either a fixed connection, a removable connection, or an integral connection; can be mechanically or electrically connected; they may be connected directly or indirectly through intervening media, or they may be interconnected between two elements. The specific meanings of the above terms in the present invention can be understood in specific cases to those skilled in the art.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, an electronic device, or a network device) to perform all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
In the description of the present invention, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc., indicate orientations or positional relationships based on the orientations or positional relationships shown in the drawings, and are only for convenience of description and simplicity of description, but do not indicate or imply that the device or element being referred to must have a particular orientation, be constructed and operated in a particular orientation, and thus, should not be construed as limiting the present invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above-mentioned embodiments are only specific embodiments of the present invention, which are used for illustrating the technical solutions of the present invention and not for limiting the same, and the protection scope of the present invention is not limited thereto, although the present invention is described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art can modify or easily conceive the technical solutions described in the foregoing embodiments or equivalent substitutes for some technical features within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the embodiments of the present invention, and they should be construed as being included therein. Therefore, the protection scope of the present invention shall be subject to the protection scope of the claims.

Claims (19)

1. An information prompting method is characterized in that a first graphical user interface of a game is provided through a first terminal, and the display content of the first graphical user interface at least partially comprises a game scene and a virtual character; the method comprises the following steps:
responding to marking operation aiming at the target skill of the virtual character, and displaying a skill mark corresponding to the target skill in the game scene; wherein the skill mark is used for representing release prompt information of the target skill;
synchronizing the skill indicia to a second terminal of the associated one of the virtual characters to present the skill indicia at a second graphical user interface of the second terminal.
2. The method of claim 1, further comprising:
canceling the skill mark displayed in the first graphical user interface when a preset event is monitored; wherein the preset event comprises one of: and completing the release of the target skill, and enabling the display duration of the skill mark to reach a preset duration or receiving a cancel display operation of the skill mark.
3. The method according to claim 1, wherein the step of presenting a skill mark corresponding to the target skill in the first graphical user interface in response to a marking operation for the target skill of the virtual character comprises:
responding to mark initialization operation, and displaying a preset initial mark in the first graphical user interface;
in response to a skill selection operation, determining a target skill selected by the skill selection operation;
and modifying the initial mark according to the release information of the target skill to obtain a skill mark corresponding to the target skill.
4. The method according to claim 3, wherein the tag initialization operation and the skill selection operation are initiated by an external device communicatively connected to the first terminal; wherein the external device comprises a mouse and a keyboard;
or the mark initialization operation and the skill selection operation are initiated by a virtual control of the touch screen.
5. The method of claim 3, wherein the step of modifying the initial mark according to the release information of the target skill comprises at least one of:
marking the identity of the virtual role in the initial mark, wherein the identity is used for identifying a releaser of the target skill;
adjusting the display position of the initial mark in the game scene to be the expected release position of the target skill;
and marking the expected release time of the target skill in the initial mark.
6. The method of claim 5, wherein the display content of the first graphical user interface further comprises a centering control;
adjusting the display position of the initial mark in the game scene to be the expected release position of the target skill, wherein the step comprises the following steps:
determining an expected release location of the target skill in the game scenario based on the orientation of the centering control;
adjusting the initial mark to the intended release position.
7. The method of claim 5, wherein the step of noting in the initial mark an expected release time of the target skill comprises:
and marking the predicted release time of the target skill as a default timing value in the initial mark.
8. The method of claim 7, further comprising:
and responding to the adjustment operation aiming at the default timing value, and setting the expected release time of the target skill as the timing value corresponding to the adjustment operation.
9. The method of claim 5, further comprising:
canceling the skill marker shown in the game scenario in response to an arrival event of the projected release time.
10. The method of claim 3, wherein after the step of presenting a preset initial mark in the first graphical user interface, the method further comprises:
monitoring the skill selection operation;
and if the skill selection operation is not monitored within a specified time, canceling the initial mark displayed in the first graphical user interface.
11. The method according to claim 2 or 9, wherein the step of canceling presentation of the skill mark in the first graphical user interface comprises:
and playing preset animation and/or sound effect on the first graphical user interface, and canceling the displaying of the skill mark.
12. The method of claim 1, wherein the step of synchronizing the skill tag to the second terminal of the associated one of the virtual characters comprises:
sending the skill indicia to a server of the game such that the server synchronizes the skill indicia to a second terminal of an associated character of the virtual character.
13. The method of claim 1, wherein the associated role is a role in-line with the virtual role and/or a role pre-designated by the first terminal.
14. The method of claim 1, wherein the skill indicia is displayed at a higher level than scene objects of the game scene.
15. The method of claim 1, further comprising:
receiving an opposite terminal skill mark sent by a third terminal; the opposite terminal skill mark is used for representing release prompt information of the designated skill of the predicted release of the role corresponding to the third terminal;
and displaying the opposite-end skill mark on the first graphical user interface based on the release prompt information of the opposite-end skill mark.
16. The method of claim 15, further comprising:
when a preset event is monitored, canceling the opposite terminal skill mark displayed in the first graphical user interface; wherein the preset event comprises one of: and completing the release of the appointed skill, and enabling the display time of the skill mark of the opposite terminal to reach the preset time or receiving the display canceling operation of the skill mark of the opposite terminal.
17. An information prompting device is characterized in that a first graphical user interface of a game is provided through a first terminal, and the display content of the first graphical user interface at least partially comprises a game scene and a virtual character; the device comprises:
a skill mark display module, configured to display, in response to a marking operation for a target skill of the virtual character, a skill mark corresponding to the target skill in the game scene; wherein the skill mark is used for representing release prompt information of the target skill;
and the skill mark synchronization module is used for synchronizing the skill mark to a second terminal of the associated role of the virtual role so as to display the skill mark on a second graphical user interface of the second terminal.
18. A terminal device comprising a processor and a memory, the memory storing computer-executable instructions executable by the processor, the processor executing the computer-executable instructions to perform the steps of the information prompting method of any one of claims 1-16.
19. A computer-readable storage medium having stored thereon computer-executable instructions that, when invoked and executed by a processor, cause the processor to perform the steps of the information prompting method of any one of claims 1-16.
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