CN109260703A - True man's gunbattle game information exchange method based on AR scene - Google Patents

True man's gunbattle game information exchange method based on AR scene Download PDF

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Publication number
CN109260703A
CN109260703A CN201811135479.4A CN201811135479A CN109260703A CN 109260703 A CN109260703 A CN 109260703A CN 201811135479 A CN201811135479 A CN 201811135479A CN 109260703 A CN109260703 A CN 109260703A
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CN
China
Prior art keywords
information
game
scene
smart phone
enemy
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
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CN201811135479.4A
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Chinese (zh)
Inventor
雷米佳
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Chongqing Fifth Dimension Technology Co Ltd
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Chongqing Fifth Dimension Technology Co Ltd
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Priority to CN201811135479.4A priority Critical patent/CN109260703A/en
Publication of CN109260703A publication Critical patent/CN109260703A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • A63F2300/1031Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Environmental & Geological Engineering (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The invention discloses a kind of true man's gunbattle game information exchange method based on AR scene, including S1: smart phone destroys the step of enemy's information and blood volume information by mobile communications network access server, synchronous player's GPS information;S2: smart phone is established by bluetooth module and game clothes and is communicated to connect, and the step of synchronous blood volume information;S3: smart phone and game gun are established and are communicated to connect, and synchronize the step of destroying enemy's information and blood volume information;S4: game gun and sighting device are established and are communicated to connect, and synchronize the step of destroying enemy's information and blood volume information.Its effect is: system structure is simple, networking is convenient, using smart phone by game gun and game garment equipped with effect connection, the freedom degree of gun is higher, reduces the interference to player, can efficiently obtain the information of being hit by a bullet of game clothes in time, oneself can be timely feedbacked again destroys enemy's situation, it can also realize that the AR of scene of game shows that synchronizing information is instant using smart phone, player experience sense is stronger.

Description

True man's gunbattle game information exchange method based on AR scene
Technical field
The present invention relates to technical field of electronic control, and in particular to a kind of true man's gunbattle game information friendship based on AR scene Mutual method.
Background technique
With the development of Entertainment industry, true man's gunbattle game favor by more and more players.The prior art In, true man's gunbattle often uses paintball attack mode or laser strikes mode.For laser strikes mode, game player is past The dedicated helmet and clothes are set toward needing to dress.
For in true man's gunbattle rifle, the helmet, for vest this three big device, the existing helmet only has mostly is hit by a bullet The function of detection, processor setting need wired connection on vest perhaps rifle between rifle and the helmet or between rifle and vest, The movement affected in game process plays, usually because the loosening of connecting line causes game to stop.
In addition, being often all individual soldier's equipment, lacking information communication between each other in existing game station, it is difficult in real time The situation of being hit by a bullet of enemy, the case where being easy to appear game cheat are controlled, and game effect is not true to nature enough.
Summary of the invention
To solve the above-mentioned problems, the present invention provides a kind of true man's gunbattle game information exchange method based on AR scene, This method is linked together game gun and game clothes by smart phone, using the powerful communication function of smart phone and The AR of data-handling capacity, the Real-time Feedback and scene of game that achieve game data is shown, improves the experience of game Degree.
To achieve the goals above, the technical solution adopted by the present invention is as follows:
A kind of true man's gunbattle game information exchange method based on AR scene, key be the following steps are included:
S1: smart phone destroys enemy's information and blood volume by mobile communications network access server, synchronous player's GPS information The step of information;
S2: smart phone is established by bluetooth module and game clothes and is communicated to connect, and the step of synchronous blood volume information, when When game clothes are hit by the bullet information that enemy issues, the blood volume information changes;
S3: smart phone and game gun are established and are communicated to connect, and synchronize the step of destroying enemy's information and blood volume information;
S4: game gun and sighting device are established and are communicated to connect, and synchronize the step of destroying enemy's information and blood volume information.
Optionally, when player enters playground, by server initiation blood volume information, it is at full blood state, The full blood state corresponds at most hit number.Can also be using blood volume as the vital values of player, rather than correspondence can be hit Middle number, different firearms can configure different extent of injury, can at most hit number and be injured and be servo-actuated according to firearms.
Optionally, the game gun also to server provide equipment GPS information, server according to equipment GPS information and Player's GPS information, and the real scene image for combining smart phone camera to obtain generates the equipment search based on AR scene and draws Information is led, and is shown by the smart phone.
Optionally, it when game starts, is carried out by bullet amount information of the server to all equipments in playground initial Change, when smart phone is accessed game gun by player, smart phone is by remaining bullet amount synchronizing information to game gun and aiming On device.
Optionally, the sighting device uses line holographic projections sighting device, is provided with foresight position on the line holographic projections sighting device Display module destroys enemy's information display module, blood volume information display module and remaining bullet amount information display module.
Optionally, the game garment, which is loaded onto, is provided with aerosol producer, when being hit number and reaching preset threshold, smog Generator issues smog to prompt player to fall in battle.
Optionally, the trigger of a game gun is often pulled, the residue bullet amount information is gradually reduced, when game gun Remaining bullet amount information is lower than preset threshold, provides bullet amount on the sighting device and uses up warning note.
Optionally, it is described destroy enemy information include hit condition prompt information and destroy enemy quantity statistics information.
Optionally, the game clothes include game helmet and gaming vest, are passed through between game helmet and gaming vest The connection of 6P cable interface, gaming vest will hit information and be transferred on game helmet, then upload to intelligence by game helmet again In energy mobile phone.
Optionally, it is provided with light bar on game helmet and gaming vest, when game helmet or gaming vest are by enemy When the bullet information of sending is hit, the light bar issues light prompt.
Remarkable result of the invention is:
System structure is simple, and networking is convenient, is connected game gun and game garment equipped with effect using smart phone, gun Freedom degree is higher, reduces the interference to player, can efficiently obtain the information and anti-in time of being hit by a bullet of game clothes in time That presents oneself destroys enemy's situation, moreover it is possible to realize that the AR of scene of game shows that synchronizing information is instant using smart phone, player experience sense It is relatively strong.
Detailed description of the invention
Fig. 1 is information flow direction figure of the invention;
The network topology structure figure of Fig. 2 to realize the present invention;
Fig. 3 is the display interface effect picture of line holographic projections sighting device in specific embodiment.
Specific embodiment
To keep technical problem solved by the invention, technical solution and advantage clearer, below in conjunction with attached drawing and tool Body embodiment is described in detail, and description here does not mean that all themes corresponding to the specific example stated in embodiment All refer in the claims.
As shown in Figure 1, a kind of true man's gunbattle game information exchange method based on AR scene, comprising the following steps:
S1: smart phone destroys enemy's information and blood volume by mobile communications network access server, synchronous player's GPS information The step of information;
S2: smart phone is established by bluetooth module and game clothes and is communicated to connect, and the step of synchronous blood volume information, when When game clothes are hit by the bullet information that enemy issues, the blood volume information changes;
S3: smart phone and game gun are established and are communicated to connect, and synchronize the step of destroying enemy's information and blood volume information;
S4: game gun and sighting device are established and are communicated to connect, and synchronize the step of destroying enemy's information and blood volume information.
The above method in the specific implementation can be using system shown in Fig. 2 realization, in the present embodiment, game gun master It is used to issue firing signal, while the installation carrier as smart phone and sighting device, game garment is pretended to shoot object, main It is used to obtain the firing signal of enemy's sending, game clothes include the helmet and vest, and 6P cable is used between the helmet and vest Interface connection, player can only helmet, can also wear the helmet and vest simultaneously, be mainly used for realizing between the helmet and vest The synchronization of blood volume information, player have dressed game clothes and have carried smart phone admission, lead between game helmet and smart phone It crosses Bluetooth pairing and establishes wireless communication, smart phone is connect by mobile communications network with server, and player's original state is all set For full blood state, by taking blood volume item shown in Fig. 3 as an example, 5 life of each player's virtual configuration are every to concentrate primary, life reduction It one, concentrates 5 times, is then considered as and falls in battle.1 vital values, player's life can also be configured according to scene of game needs, each player Value enters severely injured state after emptying, teammate can save, but 3 times or 5 times are only saved within one innings.
It is both provided with light bar on the helmet and vest, when game helmet or gaming vest are hit by the bullet information that enemy issues When middle, light bar issues light prompt, smoke generator is additionally provided on the helmet, when the number hit reaches preset threshold value, then Smog signal is issued to fall in battle.
Game clothes are according to the state hit, through bluetooth module Real-time Feedback blood volume into smart phone, smart phone One side and server sync, it is on the other hand also by game gun that blood volume information is same convenient for destroying enemy's situation condition to enemy's feedback It walks on sighting device, is shown by sighting device line holographic projections, grasp the blood volume of itself in real time convenient for player.
When game starts, game gun can directly be issued to player, can also be randomly placed in scene of game for playing Family searches, and GPS module is configured in the control circuit of game gun, and game gun also provide equipment GPS information to server, Server is according to equipment GPS information and player's GPS information, and the real scene image for combining smart phone camera to obtain generates Equipment based on AR scene searches guidance information, and is shown by the smart phone, searches equipment convenient for player, makes it in son When bullet is used up, game can be continued to participate in by searching other equipments.
Game article is replaced in order to facilitate player, the mounting base of smart phone, mounting base are set on the game gun Using detachable connector wired connection, after player searches game gun, it may be convenient to which smart phone is erected at game On gun, such game gun and game clothes will pass through the smart phone and establish communication link composition Single-soldier system, Player can have operational efficiency.
System is uniformly controlled for the bullet amount of each equipment, when game starts, by server in playground The bullet amount information of all equipments initialized, when smart phone is accessed game gun by player, smart phone will be remaining On bullet amount synchronizing information to game gun and sighting device, often pull the trigger of a game gun, the residue bullet amount information by Secondary reduction, when the remaining bullet amount information of game gun is lower than preset threshold, providing bullet amount on the sighting device uses up warning note.
As seen in Figure 3, sighting device uses line holographic projections sighting device, is provided with foresight on the line holographic projections sighting device Position display module destroys enemy's information display module, blood volume information display module and remaining bullet amount information display module, here Destroy enemy information include hit condition prompt information and destroy enemy quantity statistics information.
Player will search game gun and connect with smart phone, smart phone can automatically by player destroy enemy information, Then relevant information is shown by sighting device into game gun, is convenient for player by blood volume information and remaining bullet amount synchronizing information Itself situation, rational fight strategy are grasped in real time.
Based on the above method, the present invention can using smart phone to game clothes and game gun carry out effectively management and Control, realizes the synchronous transfer and display of various signals, the helmet is connect with vest by 6P cable interface, can be according to player's need It chooses whether to need to dress vest, the helmet and smart phone by bluetooth connection, avoids existing wired connection mode to rifle Branch use process interferes, and game gun and smart phone use detachable wired connection, that is, facilitates the fixation of mobile phone, The transmission of information is facilitated again, and each Single-soldier system is connected by mobile communications network with server, mutual work The interaction that war situation can be implemented can be realized accurate strike using line holographic projections sighting device, and the lamp on the helmet is utilized after hitting Band provides prompt, can provide prompt information of falling in battle when falling in battle using smoke generator, and the Combat Condition of player can also be thrown by holography Shadow sighting device real-time display, enemy position and various game articles can also realize that the guidance of AR scene is searched by smart phone Rope, scene of game is true to nature, and experience sense is full.
Finally, it should be noted that foregoing description is the preferred embodiment of the present invention, those skilled in the art exist Under enlightenment of the invention, without prejudice to the purpose of the present invention and the claims, multiple similar expressions can be made, this The transformation of sample is fallen within the scope of protection of the present invention.

Claims (10)

1. a kind of true man's gunbattle game information exchange method based on AR scene, it is characterised in that the following steps are included:
S1: smart phone destroys enemy's information and blood volume information by mobile communications network access server, synchronous player's GPS information The step of;
S2: smart phone is established by bluetooth module and game clothes and is communicated to connect, and the step of synchronous blood volume information, works as game When clothes are hit by the bullet information that enemy issues, the blood volume information changes;
S3: smart phone and game gun are established and are communicated to connect, and synchronize the step of destroying enemy's information and blood volume information;
S4: game gun and sighting device are established and are communicated to connect, and synchronize the step of destroying enemy's information and blood volume information.
2. true man's gunbattle game information exchange method according to claim 1 based on AR scene, it is characterised in that: player When into playground, by server initiation blood volume information, it is at full blood state, which corresponds at most Number can be hit.
3. true man's gunbattle game information exchange method according to claim 1 based on AR scene, it is characterised in that: described Game gun also provide equipment GPS information to server, and server combines intelligence according to equipment GPS information and player's GPS information The real scene image that energy mobile phone camera obtains generates the equipment based on AR scene and searches guidance information, and passes through the intelligence Mobile phone is shown.
4. true man's gunbattle game information exchange method according to claim 1 based on AR scene, it is characterised in that: game It when beginning, is initialized by bullet amount information of the server to all equipments in playground, when player is by smart phone When accessing game gun, smart phone will be on remaining bullet amount synchronizing information to game gun and sighting device.
5. true man's gunbattle game information exchange method according to claim 1 to 4 based on AR scene, feature exist In: the sighting device uses line holographic projections sighting device, is provided with foresight position display module on the line holographic projections sighting device, destroys enemy Information display module, blood volume information display module and remaining bullet amount information display module.
6. true man's gunbattle game information exchange method according to claim 1 based on AR scene, it is characterised in that: described Game garment, which is loaded onto, is provided with aerosol producer, and when being hit number and reaching preset threshold, aerosol producer issues smog to mention Show that player falls in battle.
7. true man's gunbattle game information exchange method according to claim 1 based on AR scene, it is characterised in that: every button The trigger of a dynamic game gun, the residue bullet amount information are gradually reduced, when the remaining bullet amount information of game gun is lower than pre- If threshold value, bullet amount is provided on the sighting device and uses up warning note.
8. true man's gunbattle game information exchange method according to claim 1 based on AR scene, it is characterised in that: described Destroy enemy information include hit condition prompt information and destroy enemy quantity statistics information.
9. true man's gunbattle game information exchange method according to claim 1 based on AR scene, it is characterised in that: described Game clothes include game helmet and gaming vest, are connected between game helmet and gaming vest by 6P cable interface, game Vest will hit information and be transferred on game helmet, then be uploaded in smart phone by game helmet again.
10. true man's gunbattle game information exchange method according to claim 9 based on AR scene, it is characterised in that: It is provided with light bar on game helmet and gaming vest, when game helmet or gaming vest are hit by the bullet information that enemy issues When, the light bar issues light prompt.
CN201811135479.4A 2018-09-28 2018-09-28 True man's gunbattle game information exchange method based on AR scene Pending CN109260703A (en)

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Publication number Priority date Publication date Assignee Title
CN110270090A (en) * 2019-06-26 2019-09-24 西安再续战火企业管理有限公司 A kind of game synchronization system and synchronous method
CN112057856A (en) * 2020-09-17 2020-12-11 网易(杭州)网络有限公司 Information prompting method and device and terminal equipment
CN112669578A (en) * 2020-12-18 2021-04-16 上海影创信息科技有限公司 Interested object warning method and system based on sound source in afterglow area
CN117899496A (en) * 2023-05-16 2024-04-19 上海屏云科技有限公司 Game picture generation method and system with reality enhancement function

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110270090A (en) * 2019-06-26 2019-09-24 西安再续战火企业管理有限公司 A kind of game synchronization system and synchronous method
CN112057856A (en) * 2020-09-17 2020-12-11 网易(杭州)网络有限公司 Information prompting method and device and terminal equipment
CN112057856B (en) * 2020-09-17 2024-01-30 网易(杭州)网络有限公司 Information prompting method, device and terminal equipment
CN112669578A (en) * 2020-12-18 2021-04-16 上海影创信息科技有限公司 Interested object warning method and system based on sound source in afterglow area
CN112669578B (en) * 2020-12-18 2022-04-19 上海影创信息科技有限公司 Interested object warning method and system based on sound source in afterglow area
CN117899496A (en) * 2023-05-16 2024-04-19 上海屏云科技有限公司 Game picture generation method and system with reality enhancement function

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Application publication date: 20190125