CN110270090A - A kind of game synchronization system and synchronous method - Google Patents
A kind of game synchronization system and synchronous method Download PDFInfo
- Publication number
- CN110270090A CN110270090A CN201910559654.0A CN201910559654A CN110270090A CN 110270090 A CN110270090 A CN 110270090A CN 201910559654 A CN201910559654 A CN 201910559654A CN 110270090 A CN110270090 A CN 110270090A
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- China
- Prior art keywords
- game
- server
- player
- setting
- club
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
Abstract
The invention discloses a kind of game synchronization system and synchronous method, which includes server, game clothes and the end PC;The end PC is used to receive the operational order of user, obtained by operational order is clicked on the display page at the end PC as user;Server is used in response to operational order, to be configured game clothes and the end PC to realize data interaction;Each parameter value of game clothes each in game process is fed back to server in real time for working according to the setting of server by game clothes;The end PC is also used to bind each game clothes with player, wherein each player's binding has corresponding club, and each parameter value of each game clothes is synchronized update and is checked to the ranking of club;The beneficial effect is that: player can carry out real time inspection by the end PC, accomplish synchronous with scene and check the ranking of corresponding player place club, realisation good, strong sense of reality, and then promote user experience.
Description
Technical field
The present invention relates to game technical fields, and in particular to a kind of game synchronization system and synchronous method.
Background technique
Line Imitating CS game is quickly grown in recent years, and the victory or defeat of match is realized by way of simulation, is only limitted to list
Pure sensor sensing calculates game parameter information, and competition area are all adaptation to local conditions, and result of the match carries out artificial after being
Statistics.So the mode expected in the prior art with everybody is there is also certain gap, the sense of reality is poor, and data seriously lag,
It cannot be synchronized in real time with scene, be unfavorable for being compared between different players, while other player not can be carried out real-time sight
It sees, understand the game situation of other players, experience sense is bad.
Summary of the invention
Goal of the invention of the invention is: providing a kind of a kind of game synchronization system synchronous on site and the side of synchronization
Method.
First aspect: a kind of game synchronization system carries out the trip of data interaction including server and with the server
Costume dress and the end PC;
The end PC is used to receive the operational order of user, the display page of the operational order by user at the end PC
Obtained by upper click;
The server is used in response to the operational order, to be configured the game clothes and the end PC with reality
Existing data interaction;
The game clothes are used to be worked according to the setting of the server, and in real time by institute each in game process
Each parameter value for stating game clothes feeds back to the server;
The end PC is also used to bind each game clothes with player, wherein each player binding has pair
The club answered, and each parameter value of each game clothes is synchronized into update and the ranking of club is looked into
It sees.
Preferably, a kind of game synchronization system, further includes wechat small routine end, and wechat small routine end is used
In:
The registration and login of player;
Binding/unbundlings of the game clothes and player;
The inquiry of the binding/unbundlings and ranking of the club and player;
The inquiry of player personal data.
Preferably, the server is also used to:
Increase the quantity of club in server;
The club is shown and managed;
All players are shown and managed;
Row upgrading is put into the game garment;
The administrator of the server is set.
Preferably, the operational order includes playing method setting instruction and imports map instructions:
Instruction setting play mode is arranged according to the playing method in the server, and the play mode includes red blue confrontation mould
Formula and jungle are sought survival mode;
When red indigo plant confrontation mode, all players are divided into two teams by the server, and are carried out individual/all parameters and set
It sets, the parameter setting includes vital values setting, and the cartridge clip of game clothes is arranged, and outdoor mode/indoor mode setting, rule is set
It sets and is arranged with the time;
Jungle seek survival mode when, the player that the server increase has been bound, and the ginseng of individual/all is carried out to each player
Number setting, the parameter setting include vital values setting, outdoor mode/indoor mode setting and time setting;
The server imports preset map in the end PC according to the importing map instructions.
Preferably, described to import preset map, it specifically includes:
After starting game, the server obtains the essential information of player in wechat small routine end, and by the base
This Information locating is into the map.
Second aspect: a kind of game synchronization method, it is characterised in that: applied to a kind of game synchronization described in first aspect
System, which comprises
The end PC receives the operational order of user, and the operational order clicks institute on the display page at the end PC by user
?;
Server is in response to the operational order, to be configured to the game clothes and the end PC to realize that data are handed over
Mutually;
Game clothes work according to the setting of the server, and in real time by the game garment each in game process
Each parameter value of dress feeds back to the server;
The end PC to be bound by each game clothes with player, wherein each player's binding has corresponding club,
And each parameter value of each game clothes is synchronized into update and the ranking of club is checked.
Preferably, the method also includes:
The registration and login of wechat small routine end progress player;
Binding/unbundlings of the wechat small routine end to the game clothes and player;
Binding/the unbundlings and ranking of the club and player are inquired in wechat small routine end;
Inquiry of the wechat small routine end to player personal data.
Preferably, the method also includes:
Increase the quantity of club in server;
The club is shown and managed;
All players are shown and managed;
Row upgrading is put into the game garment;
The administrator of the server is set.
Preferably, the operational order includes playing method setting instruction and imports map instructions:
Instruction setting play mode is arranged according to the playing method in the server, and the play mode includes red blue confrontation mould
Formula and jungle are sought survival mode;
When red indigo plant confrontation mode, all players are divided into two teams by the server, and are carried out individual/all parameters and set
It sets, the parameter setting includes vital values setting, and the cartridge clip of game clothes is arranged, and outdoor mode/indoor mode setting, rule is set
It sets and is arranged with the time;
Jungle seek survival mode when, the player that the server increase has been bound, and the ginseng of individual/all is carried out to each player
Number setting, the parameter setting include vital values setting, outdoor mode/indoor mode setting and time setting;
The server imports preset map in the end PC according to the importing map instructions.
Preferably, described to import preset map, it specifically includes:
After starting game, the server obtains the essential information of player in wechat small routine end, and by the base
This Information locating is into the map.
By adopting the above technical scheme, a kind of game synchronization system proposed by the present invention and synchronous method are had the advantage that,
By the way that actual game clothes and the end PC and server are carried out data interaction, select andding set for game is carried out, and by player
While real-time Data Transmission to server in game process, other players can carry out real time inspection by the end PC, accomplish
The ranking of club where synchronizing and checking corresponding player with scene, realisation good, strong sense of reality, and then promote user's body
It tests.
Detailed description of the invention
Fig. 1 is a kind of system block diagram of game synchronization system provided by the embodiment of the present invention;
Fig. 2 is a kind of schematic diagram of the display page at the end PC provided by the embodiment of the present invention;
Fig. 3 is the schematic diagram of volume adjustment in Fig. 2;
Fig. 4 is the schematic diagram that electricity is read in Fig. 2;
Fig. 5 is the schematic diagram that upgrading is equipped in Fig. 2;
Fig. 6 is a kind of schematic diagram of the homepage at wechat small routine end provided by the embodiment of the present invention;
Fig. 7 is the schematic diagram that equipment is bound in Fig. 2;
Fig. 8 is a kind of schematic diagram of the display page of server provided by the embodiment of the present invention;
Fig. 9 is the display schematic diagram of red indigo plant confrontation mode in the embodiment of the present invention;
Figure 10 is that jungle is sought survival the display schematic diagram of mode in the embodiment of the present invention;
Figure 11 is the schematic diagram that map is imported in the embodiment of the present invention;
Figure 12 is the schematic diagram of real-time situation in the embodiment of the present invention;
Figure 13 is a kind of flow chart of game synchronization method provided in an embodiment of the present invention.
Specific embodiment
Specific embodiments of the present invention are described more fully below, it should be noted that the embodiments described herein is served only for illustrating
Illustrate, is not intended to restrict the invention.In the following description, in order to provide a thorough understanding of the present invention, a large amount of spies are elaborated
Determine details.It will be apparent, however, to one skilled in the art that: this hair need not be carried out using these specific details
It is bright.In other instances, in order to avoid obscuring the present invention, well known circuit, software or method are not specifically described.
Throughout the specification, meaning is referred to " one embodiment ", " embodiment ", " example " or " example "
: a particular feature, structure, or characteristic described in conjunction with this embodiment or example is comprised at least one embodiment of the invention.
Therefore, the phrase " in one embodiment ", " in embodiment ", " example " occurred in each place of the whole instruction
Or " example " is not necessarily all referring to the same embodiment or example.Furthermore, it is possible in any suitable combination and or sub-portfolio will be specific
Feature, structure or characteristic combine in one or more embodiment or examples.In addition, those of ordinary skill in the art should manage
Solution, diagram is provided to the purpose of explanation provided herein, and diagram is not necessarily drawn to scale.
With reference to the accompanying drawing, the present invention is described in detail.
Refering to what is shown in Fig. 1, a kind of game synchronization system, carries out data interaction including server and with the server
Game clothes and the end PC;In application, the quantity at game clothes and the end PC be it is multiple, no longer limit herein.
The end PC is used to receive the operational order of user, the display page of the operational order by user at the end PC
Obtained by upper click;
Specifically, it can refer to a kind of display page at the end PC provided by Fig. 2, show multiple choosings on the display page
, user can check and be arranged according to their own situation, it is every to click the corresponding operational order of an option generation, it needs
Illustrate, include at least one sub- option under each option, is also generated when which is clicked corresponding with the sub- option
Operational order.
The server is used in response to the operational order, to be configured the game clothes and the end PC with reality
Existing data interaction;
Specifically, the game clothes include tactical vest, the tactics helmet, plinker 1 and plinker 2, each game garment
It is installed with corresponding number, plinker 1 can be simulation machine gun, and plinker 2 can be simulation pistol;With reference to Fig. 2, show on the page
Option includes:
Equipment is introduced: including equipment operation comment information and drillmaster's text information, equipment here inside the option
Refer to the game clothes;
Playing method setting: which kind of game mode player selects;
Volume adjustment: the end PC controls tactical vest volume by server, with reference to Fig. 3;
Electricity read: the end PC by server acquisition tactical vest, the tactics helmet, plinker 1 and plinker 2 electricity,
With reference to Fig. 4;
Equipment upgrading: the end PC carries out program upgrading to tactical vest by server, is inserted with Internet of Things network interface card in tactical vest
(Serial Number Range can be set, tactical vest and Internet of Things network interface card correspond), must input authorization code, the authorization code before upgrading
The card number that Internet of Things network interface card can be used, with reference to Fig. 5;
One-key start: equipment (can be set Serial Number Range to open in ideal case in closing with one-key start
It is dynamic, can the multiple equipments of one-key start);
One key is closed: equipment can be closed with a key in switch on condition (Serial Number Range can be set to open in a start-up situation
It is dynamic);
Ranking list: the end PC can inquire the history military success that this club played (this military success can be stored in local);It needs
It is noted that the display page corresponding to above-mentioned each option will not enumerate herein.
The game clothes are used to be worked according to the setting of the server, and in real time by institute each in game process
Each parameter value for stating game clothes feeds back to the server;
Specifically, in game process, for example, the volume adjustment of equipment, electricity reading, the tactics helmet, plinker and equipment
Each situation feed back to the server, the military success situation convenient for real-time number and each player in statistics game in this way.
The end PC is also used to bind each game clothes with player, wherein each player binding has pair
The club answered, and each parameter value of each game clothes is synchronized into update and the ranking of club is looked into
It sees.
Specifically, binding here equips option with reference to the binding in Fig. 2, i.e., each player has affiliated club,
It may include multiple players under each club;In application, the setting of club can be configured by geographical location;It certainly can not also
Player's binding is carried out by territory restriction.
Using the above scheme, by the way that actual game clothes and the end PC and server are carried out data interaction, game is carried out
Select and set, and while by real-time Data Transmission of the player in game process to server, other players can pass through
The end PC carries out real time inspection, accomplishes synchronous with scene and checks the ranking of corresponding player place club, realisation good, really
Sense is strong, and then promotes user experience.
Further, in order to improve the flexibility of this system, the game situation of other players is understood convenient for player, it is described
A kind of game synchronization system further includes wechat small routine end, and wechat small routine end is used for:
The registration and login of player.
Binding/unbundlings of the game clothes and player;
The inquiry of the binding/unbundlings and ranking of the club and player;
The inquiry of player personal data.
Specifically, the information to be filled in of registration includes: account, password, confirmation password, game name, verifying cell-phone number letter
Breath finally obtains the wechat head portrait of player, its homepage, a kind of wechat small routine end with reference to provided by Fig. 6 are entered after login
Homepage, the homepage include three buttons;First: club's search;Second: individual center;Third: history war
Achievement;
Club's search: input club names can get club on the server, and click enters to input game
The number of clothes is bound, binding success, has a button that can unbind below;
Ranking list: 100 ranking lists before national club, daily 0 point of update ranking;
Individual center includes integral, grade badge, history military success;
Integral: it kills other player and is integrated;
Grade badge: corresponding TIER icon
History military success: obtaining the history military success in preset time from server, for nearest 5 days, at will clicks one
Military success is entered, and the page shows current player game name, is killed number, is hit number, killed by whom, if the information such as MVP, this
A page can share wechat circle of friends, QQ etc. with one-key sharing.
By the addition at above-mentioned wechat small routine end, binding mode is at least two kinds, and one is systems to generate name at random
Information binding equipment;One is player by player's small routine carry out equipment binding (binding has a delete key that can delete binding,
Bound device can show player title (i.e. gamer alias), wechat head portrait (i.e. the wechat head portrait of player), TIER icon,
Can refer to shown in Fig. 7, Fig. 7 shows 6 players and binds windows, specific each club according to equipment quantity come display window,
Window is shown when unbound waits player's binding, and object for appreciation can be shown above by wechat small routine bound device in player
Family's grade correspondence image, the wechat image of player, gamer alias;, can be with if if player does not pass through the binding of wechat small routine
Equipment number and gamer alias are filled in by lower section;(wechat image and player levels image generate at random, are applying for random binding
Program obtains picture);There is a X in the upper right corner after each player's binding, that is unbinding.
Further, in order to enrich the function of this system, the server is also used to:
Increase the quantity of club in server;
The club is shown and managed;
All players are shown and managed;
Row upgrading is put into the game garment;
The administrator of the server is set.
Wherein, increase club: increasing club's account, password;It is logged in mainly as the end PC;
Club list: increased club shows herein, and at will clicking has addition equipment, more on the right side of a club
Change 4 kinds of equipment, sweep equipment, history military success buttons;It adds equipment and mainly adds Internet of Things card information, to pass through with equipment
Network is communicated;
List of players: wechat small routine player registers information can delete player information;
Equipment upgrading: later period tactical vest more fresh code storeroom can carry out online upgrading by the end PC;
System setting: it is exactly the priority assignation on backstage, super keepe and administrator can be set;It is particularly shown the page
As shown in Figure 8.
The present embodiment is illustrated with common two operational orders of player, and the operational order includes playing method setting
Instruction and importing map instructions:
Instruction setting play mode is arranged according to the playing method in the server, and the play mode includes red blue confrontation mould
Formula and jungle are sought survival mode;
When red indigo plant confrontation mode, all players are divided into two teams by the server, and are carried out individual/all parameters and set
It sets, the parameter setting includes vital values setting, and the cartridge clip of game clothes is arranged, and outdoor mode/indoor mode setting, rule is set
It sets and is arranged with the time;
Its page is as shown in figure 9, team's name of every team can be inputted by the end PC;The player of every team can be passed through increasing by drillmaster
Add button to be arbitrarily arranged, game can be started after setting or carries out checking for real-time situation.
Jungle seek survival mode when, the player that the server increase has been bound, and the ginseng of individual/all is carried out to each player
Number setting, the parameter setting include vital values setting, outdoor mode/indoor mode setting and time setting, and the page is as schemed
Shown in 10;
The server imports preset map in the end PC according to the importing map instructions;
It is described to import preset map, it specifically includes:
After starting game, the server obtains the essential information of player in wechat small routine end, and by the base
This Information locating is into the map;
It imports preset map and imports site response effect figure, shown after beginning game is arranged in playing method;Pass through acquisition
Player information (head portrait and title) on player's wechat small routine navigates in map;Its page is as shown in figure 11, setting
It can start game after good or carry out checking for real-time situation.
Further, the page of real-time situation can refer to shown in Figure 12.
Inventive concept based on above system, with reference to shown in Figure 13, a kind of game synchronization that the embodiment of the present invention also provides
Method, applied to a kind of game synchronization system described above, implementation, which can be found in, to be described above, which comprises
The end S101, PC receives the operational order of user, and the operational order is by user on the display page at the end PC
Click gained.
Specifically, multiple options are shown on the display page, user can check and be arranged according to their own situation,
It is every to click the corresponding operational order of an option generation, it should be noted that it include at least one sub- option under each option,
Also operational order corresponding with the sub- option is generated when the sub- option is clicked.
S102, server is in response to the operational order, to be configured the game clothes and the end PC to realize
Data interaction.
Specifically, the game clothes include tactical vest, the tactics helmet, plinker 1 and plinker 2, each game garment
It is installed with corresponding number, plinker 1 can be simulation machine gun, and plinker 2 can be simulation pistol;Show the option packet on the page
It includes:
Equipment is introduced: including equipment operation comment information and drillmaster's text information, equipment here inside the option
Refer to the game clothes;
Playing method setting: which kind of game mode player selects;
Volume adjustment: the end PC controls tactical vest volume by server;
Electricity read: the end PC by server acquisition tactical vest, the tactics helmet, plinker 1 and plinker 2 electricity;
Equipment upgrading: the end PC carries out program upgrading to tactical vest by server, is inserted with Internet of Things network interface card in tactical vest
(Serial Number Range can be set, tactical vest and Internet of Things network interface card correspond), must input authorization code, the authorization code before upgrading
The card number of Internet of Things network interface card can be used;
One-key start: equipment (can be set Serial Number Range to open in ideal case in closing with one-key start
It is dynamic, can the multiple equipments of one-key start);
One key is closed: equipment can be closed with a key in switch on condition (Serial Number Range can be set to open in a start-up situation
It is dynamic);
Ranking list: the end PC can inquire the history military success that this club played (this military success can be stored in local);It needs
It is noted that the display page corresponding to above-mentioned each option will not enumerate herein.
S103, game clothes work according to the setting of the server, and in real time will be each described in game process
Each parameter value of game clothes feeds back to the server.
Specifically, in game process, for example, the volume adjustment of equipment, electricity reading, the tactics helmet, plinker and equipment
Each situation feed back to the server, the military success situation convenient for real-time number and each player in statistics game in this way.
The end S104, PC is bound by each game clothes with player, wherein each player's binding has corresponding all
Happy portion, and each parameter value of each game clothes is synchronized into update and the ranking of club is checked.
Specifically, binding here, i.e., each player have affiliated club, may include multiple objects for appreciation under each club
Family;In application, the setting of club can be configured by geographical location;Certainly player's binding can also be carried out without geographical restrictions.
It is carried out by using the above method by the way that actual game clothes and the end PC and server are carried out data interaction
Game is select and set, and while by real-time Data Transmission of the player in game process to server, other players can
Real time inspection is carried out by the end PC, accomplish synchronous with scene and checks the ranking of corresponding player place club, it is realisation good,
Strong sense of reality, and then promote user experience.
In use, the method also includes:
The registration and login of wechat small routine end progress player;
Binding/unbundlings of the wechat small routine end to the game clothes and player;
Binding/the unbundlings and ranking of the club and player are inquired in wechat small routine end;
Inquiry of the wechat small routine end to player personal data.
Wechat small routine end is added in this method, wherein registration the information to be filled in include: account, password, confirmation it is close
Code, game name, verifying cell-phone number information, finally obtain the wechat head portrait of player, its homepage, the homepage are entered after login
Include three buttons;First: club's search;Second: individual center;Third: history military success;
Club's search: input club names can get club on the server, and click enters to input game
The number of clothes is bound, binding success, has a button that can unbind below;
Ranking list: 100 ranking lists before national club, daily 0 point of update ranking;
Individual center includes integral, grade badge, history military success;
Integral: it kills other player and is integrated;
Grade badge: corresponding TIER icon
History military success: obtaining the history military success in preset time from server, for nearest 5 days, at will clicks one
Military success is entered, and the page shows current player game name, is killed number, is hit number, killed by whom, if the information such as MVP, this
A page can share wechat circle of friends, QQ etc. with one-key sharing.
By the addition at above-mentioned wechat small routine end, binding mode is at least two kinds, and one is systems to generate name at random
Information binding equipment;One is player by player's small routine carry out equipment binding (binding has a delete key that can delete binding,
Bound device can show player title (i.e. gamer alias), wechat head portrait (i.e. the wechat head portrait of player), TIER icon.
By the above method, the flexibility of application is improved, the game situation of other players, such player are understood convenient for player
It can also be checked in game process, carry out the removable intelligence of data interaction eventually with server equivalent to increase one
End.
In the present embodiment, the method also includes:
Increase the quantity of club in server;
The club is shown and managed;
All players are shown and managed;
Row upgrading is put into the game garment;
The administrator of the server is set.
It should be noted that the executing subject of the above method is server, wherein increase club: increasing club accounts
Number, password;It is logged in mainly as the end PC;
Club list: increased club shows herein, and at will clicking has addition equipment, more on the right side of a club
Change 4 kinds of equipment, sweep equipment, history military success buttons;It adds equipment and mainly adds Internet of Things card information, to pass through with equipment
Network is communicated;
List of players: wechat small routine player registers information can delete player information;
Equipment upgrading: later period tactical vest more fresh code storeroom can carry out online upgrading by the end PC;
System setting: it is exactly the priority assignation on backstage, super keepe and administrator can be set.
The present embodiment is illustrated with common two operational orders of player, and the operational order includes playing method setting
Instruction and importing map instructions:
Instruction setting play mode is arranged according to the playing method in the server, and the play mode includes red blue confrontation mould
Formula and jungle are sought survival mode;
When red indigo plant confrontation mode, all players are divided into two teams by the server, and are carried out individual/all parameters and set
It sets, the parameter setting includes vital values setting, and the cartridge clip of game clothes is arranged, and outdoor mode/indoor mode setting, rule is set
It sets and is arranged with the time;
Wherein, team's name of every team can be inputted by the end PC;The player of every team can be random by increasing button by drillmaster
Setting can start game or carry out checking for real-time situation after setting.
Jungle seek survival mode when, the player that the server increase has been bound, and the ginseng of individual/all is carried out to each player
Number setting, the parameter setting include vital values setting, outdoor mode/indoor mode setting and time setting;
The server imports preset map in the end PC according to the importing map instructions;
It is described to import preset map, it specifically includes:
After starting game, the server obtains the essential information of player in wechat small routine end, and by the base
This Information locating is into the map;
It imports preset map and imports site response effect figure, shown after beginning game is arranged in playing method;Pass through acquisition
Player information (head portrait and title) on player's wechat small routine navigates in map;Can start after setting game or
Carry out checking for real-time situation.
In specific application, the self-defined information of player is sent the method also includes, wechat small routine end to the clothes
Business device.
Specifically, in game process, it is most important that fairness, therefore in game process, if player has found other objects for appreciation
When family has cheating to happen, reporting for information can be carried out, the self-defined information includes video, audio, picture and text letter
One of breath is a variety of, is made everybody and exercises supervision to this, is conducive to bring fair game environment.
Finally, it should be noted that the above embodiments are only used to illustrate the technical solution of the present invention., rather than its limitations;To the greatest extent
Pipe present invention has been described in detail with reference to the aforementioned embodiments, those skilled in the art should understand that: its according to
So be possible to modify the technical solutions described in the foregoing embodiments, or to some or all of the technical features into
Row equivalent replacement;And these are modified or replaceed, various embodiments of the present invention technology that it does not separate the essence of the corresponding technical solution
The range of scheme should all cover within the scope of the claims and the description of the invention.
Claims (10)
1. a kind of game synchronization system, it is characterised in that: carry out the trip of data interaction including server and with the server
Costume dress and the end PC;
The end PC is used to receive the operational order of user, operational order point on the display page at the end PC by user
Hit gained;
The server is used in response to the operational order, to be configured the game clothes and the end PC to realize number
According to interaction;
The game clothes are used to be worked according to the setting of the server, and in real time by the trip each in game process
Each parameter value of costume dress feeds back to the server;
The end PC is also used to bind each game clothes with player, wherein each player's binding has corresponding
Club, and each parameter value of each game clothes is synchronized into update and the ranking of club is checked.
2. a kind of game synchronization system according to claim 1, it is characterised in that: it further include wechat small routine end, it is described
Wechat small routine end is used for:
The registration and login of player;
Binding/unbundlings of the game clothes and player;
The inquiry of the binding/unbundlings and ranking of the club and player;
The inquiry of player personal data.
3. a kind of game synchronization system according to claim 2, it is characterised in that: the server is also used to:
Increase the quantity of club in server;
The club is shown and managed;
All players are shown and managed;
Row upgrading is put into the game garment;
The administrator of the server is set.
4. a kind of game synchronization system according to claim 2 or 3, it is characterised in that: the operational order includes playing method
Setting instruction and importing map instructions:
Instruction setting play mode is arranged according to the playing method in the server, the play mode include red blue confrontation mode and
Jungle is sought survival mode;
When red indigo plant confrontation mode, all players are divided into two teams by the server, and carry out individual/entirety parameter setting, institute
Stating parameter setting includes vital values setting, the cartridge clip setting of game clothes, the setting of outdoor mode/indoor mode, rule setting and
Time setting;
Jungle seek survival mode when, the player that the server increase has been bound, and individual/all parameters are carried out to each player and are set
It sets, the parameter setting includes vital values setting, outdoor mode/indoor mode setting and time setting;
The server imports preset map in the end PC according to the importing map instructions.
5. a kind of game synchronization system according to claim 4, it is characterised in that: it is described to import preset map,
It specifically includes:
After starting game, the server obtains the essential information of player in wechat small routine end, and by the basic letter
Breath navigates in the map.
6. a kind of game synchronization method, it is characterised in that: applied to a kind of game synchronization any in claim 1 to 5
System, which comprises
The end PC receives the operational order of user, obtained by the operational order is clicked on the display page at the end PC as user;
Server is in response to the operational order, to be configured the game clothes and the end PC to realize data interaction;
Game clothes work according to the setting of the server, and in real time by the game clothes each in game process
Each parameter value feeds back to the server;
The end PC is bound by each game clothes with player, wherein each player's binding has corresponding club, and will
Each parameter value of each game clothes synchronizes update and checks to the ranking of club.
7. a kind of game synchronization method according to claim 6, it is characterised in that: the method also includes:
The registration and login of wechat small routine end progress player;
Binding/unbundlings of the wechat small routine end to the game clothes and player;
Binding/the unbundlings and ranking of the club and player are inquired in wechat small routine end;
Inquiry of the wechat small routine end to player personal data.
8. a kind of game synchronization method according to claim 7, it is characterised in that: the method also includes:
Increase the quantity of club in server;
The club is shown and managed;
All players are shown and managed;
Row upgrading is put into the game garment;
The administrator of the server is set.
9. a kind of game synchronization method according to claim 7 or 8, it is characterised in that: the operational order includes playing
Method setting instruction and importing map instructions:
Instruction setting play mode is arranged according to the playing method in the server, the play mode include red blue confrontation mode and
Jungle is sought survival mode;
When red indigo plant confrontation mode, all players are divided into two teams by the server, and carry out individual/entirety parameter setting, institute
Stating parameter setting includes vital values setting, the cartridge clip setting of game clothes, the setting of outdoor mode/indoor mode, rule setting and
Time setting;
Jungle seek survival mode when, the player that the server increase has been bound, and individual/all parameters are carried out to each player and are set
It sets, the parameter setting includes vital values setting, outdoor mode/indoor mode setting and time setting;
The server imports preset map in the end PC according to the importing map instructions.
10. a kind of game synchronization method according to claim 9, it is characterised in that: it is described to import preset map,
It specifically includes:
After starting game, the server obtains the essential information of player in wechat small routine end, and by the basic letter
Breath navigates in the map.
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