CN111729295A - Information control method and device for racing game and electronic equipment - Google Patents

Information control method and device for racing game and electronic equipment Download PDF

Info

Publication number
CN111729295A
CN111729295A CN202010540457.7A CN202010540457A CN111729295A CN 111729295 A CN111729295 A CN 111729295A CN 202010540457 A CN202010540457 A CN 202010540457A CN 111729295 A CN111729295 A CN 111729295A
Authority
CN
China
Prior art keywords
racing
virtual object
game
user interface
terminal device
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CN202010540457.7A
Other languages
Chinese (zh)
Other versions
CN111729295B (en
Inventor
吴昌文
江宇源
陈振华
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Netease Hangzhou Network Co Ltd
Original Assignee
Netease Hangzhou Network Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Netease Hangzhou Network Co Ltd filed Critical Netease Hangzhou Network Co Ltd
Priority to CN202010540457.7A priority Critical patent/CN111729295B/en
Publication of CN111729295A publication Critical patent/CN111729295A/en
Application granted granted Critical
Publication of CN111729295B publication Critical patent/CN111729295B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks

Abstract

The present disclosure provides an information control method, an apparatus and an electronic device for a racing game, wherein the method comprises: firstly, responding to a specified operation event triggered by second terminal equipment, and displaying an event identifier corresponding to the specified operation event on a first graphical user interface; the race score for the virtual object is then updated in response to the first trigger operation identified for the event. The method realizes the interaction between the players corresponding to the first terminal equipment and the second terminal equipment, the players cooperate closely to complete the racing game task, the interaction mode between the players in the racing game is enriched, simultaneously, the method is also beneficial for the skilled player to lead the novice player to participate in the game, and the game experience of the novice player is improved.

Description

Information control method and device for racing game and electronic equipment
Technical Field
The present disclosure relates to the technical field of racing games, and in particular, to an information control method and apparatus for a racing game, and an electronic device.
Background
The game mechanism of the racing game causes poor interactivity among players and difficult generation of strong cooperative relationship among the players, so that the racing game gives the game experience of the players as if playing a stand-alone game. In the related technology, the interaction mode among the players in the racing game is limited to relay racing among the players or cooperation and energy charging among the players. In terms of the whole game course, the interaction modes are very limited, the game experience is difficult to effectively improve, and in addition, the game is also difficult for a skilled player to lead a novice player to participate in the game, so that the novice player is difficult to participate in the game.
Disclosure of Invention
In view of this, an object of the present disclosure is to provide an information control method and apparatus for a racing game, and an electronic device, so as to enhance interaction between players and improve game experience.
In a first aspect, an embodiment of the present disclosure provides an information control method for a racing game, where a first graphical user interface is provided through a first terminal device, the first graphical user interface at least includes a virtual object, and movement of the virtual object is controlled by a second terminal device; the method comprises the following steps: responding to a specified operation event triggered by the second terminal device, and displaying an event identifier corresponding to the specified operation event on the first graphical user interface; updating the racing points of the virtual object in response to a first trigger operation identified for the event.
Further, the game scene picture displayed in the first graphical user interface is adjusted through the position change of the virtual object in the game scene, and the position change of the virtual object in the game scene is controlled through the second terminal device.
Further, the game scene picture displayed in the first graphical user interface is the same as the game scene picture displayed in the second graphical user interface provided by the second terminal device.
Further, the specified operation event is triggered by at least one of the following ways: and triggering the operation of the role skill of the virtual object through the second terminal equipment, controlling the virtual object to trigger the operation of the appointed prop through the second terminal equipment, and controlling the virtual object to pass through an appointed area through the second terminal equipment.
Further, the event identifier is provided with an integral increment value corresponding to the event identifier; the step of updating the racing integral of the virtual object in response to the first trigger operation aiming at the event identification comprises the following steps: and responding to the touch operation acted on the event identifier, and updating the racing integral of the virtual object according to the integral added value corresponding to the event identifier.
Further, the step of updating the racing score of the virtual object according to the score increase value corresponding to the event identifier includes: and updating the racing integral of the virtual object according to the triggering time of the touch operation and the integral added value corresponding to the event identifier.
Further, the event identifier is preset with a plurality of time periods; each time interval corresponds to an updating mode of the racing integral; the step of updating the racing integral of the virtual object according to the triggering time of the touch operation and the integral added value corresponding to the event identifier comprises the following steps: determining a time period to which the trigger time of the touch operation belongs; and updating the racing integral of the virtual object according to the determined updating mode corresponding to the time interval and the integral added value corresponding to the event identifier.
Furthermore, each event identifier is dynamically displayed with a timing sub identifier; the timing sub-identifier is used for indicating the time period to which the current time belongs.
Further, the updating mode includes a coefficient of an integral increment value corresponding to the event identifier; the step of updating the racing credits of the virtual objects according to the determined updating mode corresponding to the time interval and the credit added value corresponding to the event identifier comprises the following steps: multiplying the determined coefficient of the integral increment value corresponding to the time interval by the integral increment value corresponding to the event identifier to obtain a final increment value; and adding the final increment value to the racing point of the virtual object.
Further, an information sending control is displayed in the first graphical user interface; the method further comprises the following steps: and responding to a second trigger operation aiming at the information sending control, sending information corresponding to the second trigger operation to the second terminal equipment, and displaying the information corresponding to the second trigger operation through a second graphical user interface of the second terminal equipment.
Further, the method further comprises: and responding to the received information sent from the second terminal equipment, and displaying the received information on a first graphical user interface of the first terminal equipment.
In a second aspect, an embodiment of the present disclosure provides an information control apparatus for a racing game, where a first graphical user interface is provided through a first terminal device, the first graphical user interface at least includes a virtual object, and movement of the virtual object is controlled by a second terminal device; the device comprises: the identifier display module is used for responding to a specified operation event triggered by the second terminal equipment and displaying an event identifier corresponding to the specified operation event on the first graphical user interface; and the point updating module is used for responding to a first trigger operation aiming at the event identification and updating the racing points of the virtual object.
In a third aspect, the disclosed embodiment provides an electronic device, including a processor and a memory, where the memory stores machine executable instructions capable of being executed by the processor, and the processor executes the machine executable instructions to implement the information control method for a racing game according to any one of the above first aspects.
In a fourth aspect, the disclosed embodiments provide a machine-readable storage medium storing machine-executable instructions, which when invoked and executed by a processor, cause the processor to implement the information control method of a racing game of any one of the above first aspects.
According to the information control method, the information control device and the electronic equipment for the racing game, a first graphical user interface is provided through first terminal equipment, the first graphical user interface at least comprises a virtual object, and the movement of the virtual object is controlled by second terminal equipment; firstly, responding to a specified operation event triggered by second terminal equipment, and displaying an event identifier corresponding to the specified operation event on a first graphical user interface; the race score for the virtual object is then updated in response to the first trigger operation identified for the event. The method realizes the interaction between the players corresponding to the first terminal equipment and the second terminal equipment, the players cooperate closely to complete the racing game task, the interaction mode between the players in the racing game is enriched, simultaneously, the method is also beneficial for the skilled player to lead the novice player to participate in the game, and the game experience of the novice player is improved.
Additional features and advantages of the disclosure will be set forth in the description which follows, and in part will be obvious from the description, or may be learned by the practice of the disclosure. The objectives and other advantages of the disclosure will be realized and attained by the structure particularly pointed out in the written description and claims hereof as well as the appended drawings.
In order to make the aforementioned objects, features and advantages of the present disclosure more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the embodiments of the present disclosure or the technical solutions in the prior art, the drawings needed to be used in the description of the embodiments or the prior art will be briefly described below, and it is obvious that the drawings in the following description are some embodiments of the present disclosure, and other drawings can be obtained by those skilled in the art without creative efforts.
FIG. 1 is a flowchart of an information control method for a racing game according to an embodiment of the present disclosure;
FIG. 2 is a flowchart of an information control method of a racing game according to an embodiment of the disclosure;
FIG. 3 is a flowchart of an information control method of a racing game according to an embodiment of the disclosure;
FIG. 4 is a schematic diagram of an information control manner of a racing game according to an embodiment of the disclosure;
FIG. 5 is a schematic diagram illustrating an information control manner of a racing game according to an embodiment of the disclosure;
FIG. 6 is a schematic diagram illustrating a manner of updating a racing point according to an embodiment of the present disclosure;
FIG. 7 is a schematic diagram of QTE generation in a racing game according to an embodiment of the present disclosure;
FIG. 8 is a schematic view of an interaction of a racing game according to an embodiment of the present disclosure;
FIG. 9 is a flowchart of an information control method for a racing game according to an embodiment of the present disclosure;
FIG. 10 is a schematic diagram of a road book pointing control according to an embodiment of the present disclosure;
FIG. 11 is a schematic diagram of a road book pointing control according to an embodiment of the present disclosure;
FIG. 12 is a schematic diagram of a road book pointing control according to an embodiment of the present disclosure;
FIG. 13 is a schematic view of a virtual road according to an embodiment of the present disclosure;
FIG. 14 is a schematic illustration of a race map provided in accordance with an embodiment of the present disclosure;
FIG. 15 is a flowchart of an information control method for a racing game according to an embodiment of the present disclosure;
FIG. 16 is a schematic structural diagram of an information control apparatus of a racing game according to an embodiment of the present disclosure;
fig. 17 is a schematic structural diagram of an electronic device according to an embodiment of the present disclosure.
Detailed Description
To make the objects, technical solutions and advantages of the embodiments of the present disclosure more apparent, the embodiments of the present disclosure will be described clearly and completely with reference to the accompanying drawings, and it is to be understood that the described embodiments are only a part of the embodiments of the present disclosure, but not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments disclosed herein without making any creative effort, shall fall within the protection scope of the present disclosure.
At present, a mechanism of a racing game determines that strong cooperation relationship is difficult to generate among players, so that the racing game gives game experience of the players like playing a stand-alone game, and because the racing game is hard to be mastered integrally, the possibility that skilled players take novice players to participate in the game is greatly limited.
In the interactive mode of relay racing among players, two players play in a relay manner in front and back, one player plays when running, and the other player plays, in the interactive mode, because the players who play cannot concentrate on the game because the players who play are boring in the playing mode; additionally, if the player is less durable, the second stick player may directly quit the game if the first stick player does not perform well. In the interactive mode of carrying out cooperative energy charging among the players, the players respectively start games, and the skills can be unlocked when specified conditions are met, such as the distance is close enough or the mutual approval is mutually met, in the interactive mode, the main game experience of the players is also from racing, and the cooperation among the players is only a small auxiliary part; in addition, the two interaction modes in the related technologies are not beneficial to the participation of the novice player, so that the possibility that a skilled player leads the novice player to participate in the game is reduced.
Based on this, the information control method and apparatus for the racing game and the electronic device provided by the embodiments of the present disclosure may be applied to various game scenes, specifically, to interaction between players participating in the game, and especially, to interaction scenes between players participating in the racing game.
The information control method of the racing game in one embodiment of the disclosure can be operated on a terminal device or a server. The terminal device may be a local terminal device. When the information control method of the racing game runs on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an optional embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud games. Taking a cloud game as an example, a cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the game picture presenting main body are separated, the storage and the running of the information control method of the racing game are finished on a cloud game server, and the client equipment is used for receiving and sending data and presenting the game picture, for example, the client equipment can be display equipment with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; however, the terminal device performing the information processing is a cloud game server in the cloud. When a game is played, a player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the client device through a network, and finally the data are decoded through the client device and the game pictures are output.
In an alternative embodiment, the terminal device may be a local terminal device. Taking a game as an example, the local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through an electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player through holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
In an optional implementation manner, an embodiment of the present disclosure provides an information control method for a racing game, where a graphical user interface is provided by a first terminal device, where the first terminal device may be the aforementioned local terminal device, and may also be the aforementioned client device in a cloud interaction system.
For convenience of understanding, a hardware scenario of one embodiment of the present disclosure is introduced below, where the hardware scenario includes two terminal devices, such as two computers, and the two terminal devices are both installed with a same racing game client, and two players operating the two terminal devices can form a group by selecting virtual characters, and in a racing game, the two terminal devices respectively provide a graphical user interface, where the graphical user interface includes a virtual object, and the two game players respectively control the two terminal devices, and establish an association relationship through the virtual object, and complete a racing game task together in a close cooperation manner.
For convenience of understanding, a detailed description will be given first of all to an information control method of a racing game disclosed in one embodiment of the present disclosure, in which a first graphical user interface is provided through a first terminal device, the first graphical user interface includes at least one virtual object, and the movement of the virtual object is controlled by a second terminal device; the first terminal device and the second terminal device may be a mobile terminal, a television, a computer, a palm computer, etc.; the first graphical user interface may be understood as an operation user interface displayed in a graphical manner, and is used for realizing interaction between the first terminal device and a first player operating the first terminal device; the virtual object may be understood as a virtual game role or a virtual game vehicle included in the first graphical user interface, for example, a racing item of rally, which generally includes two roles of a driver and a pilot, in which the first terminal device may be a terminal device operated by a first player playing a pilot role; the second terminal device may be a terminal device operated by a second player playing a role of a driver; the virtual object included in the first graphical user interface of the first terminal device may be a vehicle in which a driver and a pilot are seated, the movement of the vehicle being controlled by the second terminal device; in addition, the player in an alternative embodiment may also be referred to as a user. As shown in fig. 1, the method comprises the steps of:
step S102, responding to the appointed operation event triggered by the second terminal equipment, and displaying an event identifier corresponding to the appointed operation event on the first graphical user interface.
The triggering of the specified operational event here is typically a second player operating a second terminal device, which may also be referred to as a game player; in the process of participating in a game, a second player usually needs to select a specific target to attack or execute a specific operation in a specific scene, and at this time, the second player needs to trigger the specified operation event through a second terminal device equipped with a game client to send a corresponding instruction, such as triggering a virtual object skill release, or controlling the virtual object to trigger a specified prop, and the like; in the racing game, the Event identifier may be an identifier corresponding to a specific operation displayed in the first graphical user interface after the second player controls the virtual object through the second terminal device, for example, if the racing item is a rally race, the second player controls the vehicle to release the skill through the second terminal device, then a QTE (Quick Time Event) corresponding to the vehicle release skill is displayed in the first graphical user interface, and in the racing item, the Event identifier is the QTE. In actual implementation, after the specified operation event is triggered by the second terminal device, the event identifier corresponding to the specified operation event is usually displayed in the first graphical user interface, and the event identifiers corresponding to different specified operation events may be the same or different.
And step S104, responding to the first trigger operation aiming at the event identification, and updating the racing integral of the virtual object.
For convenience of understanding, the following description takes the event identifier as QTE as an example, and the first trigger operation may be understood as an operation of clicking the QTE; the racing credits can be understood as the credit rewards obtained by the virtual objects every time the virtual objects complete a challenge or click once a QTE in the racing game; here, the first trigger operation is usually a first player operating a first terminal device, and after a time identifier corresponding to a specified operation event is displayed on the first graphical user interface, the first player may trigger the event identifier through the first terminal device, so as to update the racing points of the virtual object.
In an optional embodiment, a first graphical user interface is provided through the first terminal device, the first graphical user interface at least includes a virtual object, and the movement of the virtual object is controlled by the second terminal device; firstly, responding to a specified operation event triggered by second terminal equipment, and displaying an event identifier corresponding to the specified operation event on a first graphical user interface; the race score for the virtual object is then updated in response to the first trigger operation identified for the event. The method realizes the interaction between the players corresponding to the first terminal equipment and the second terminal equipment, the players cooperate closely to complete the racing game task, the interaction mode between the players in the racing game is enriched, simultaneously, the method is also beneficial for the skilled player to lead the novice player to participate in the game, and the game experience of the novice player is improved.
In an optional implementation mode, the method is implemented on the basis of the method of the embodiment; the method mainly describes a specific process of updating the racing credits of the virtual objects in response to a first trigger operation aiming at an event identifier, and specifically corresponds to the following step S204. The game scene picture displayed in the first graphical user interface is the same as the game scene picture displayed in the second graphical user interface provided by the second terminal equipment. The game scene screen is understood to be the content of the game screen displayed in the first graphical user interface, except for the respective operable control, and the content of the game screen usually includes a game scene, a virtual object, and the like. In actual implementation, the second terminal device can control the virtual object to move, so as to change the position of the virtual object in the game scene, and when the position of the virtual object changes, the game scene picture displayed in the first graphical user interface is usually adjusted accordingly; moreover, in order to ensure consistency of the acquired game related information among the players and facilitate instant interaction, the game scene pictures displayed in the first graphical user interface and the second graphical user interface are generally the same.
The specified operational event is triggered by at least one of the following: and triggering the operation of the role skill of the virtual object through the second terminal equipment, controlling the virtual object to trigger the operation of the appointed prop through the second terminal equipment, and controlling the virtual object to pass through the appointed area through the second terminal equipment. The character skills can be understood as skills possessed by the virtual object; the appointed prop can be understood as that after the virtual object triggers the prop, an event identifier corresponding to the triggered prop can be displayed on the first graphical user interface; the designated area may be understood as an event identifier corresponding to the area may be displayed on the first graphical user interface after the virtual object passes through the area; for example, in a racing project of rally, each vehicle generally has a corresponding role skill, such as flight skill, and the like, and a designated vehicle as a virtual object can be controlled to release the flight skill through the second terminal device, so as to trigger a designated operation event; or the second terminal device controls the vehicle to use the designated prop of nitrogen, so that strong acceleration is realized, and a designated operation event is triggered; or, the vehicle is controlled by the second terminal device to pass through an acceleration wall, an acceleration belt or a specific area in the track, etc., so as to trigger the specified operation event. In actual implementation, any one of the above triggering modes or any combination of the three triggering modes can be adopted to realize triggering of the specified operation event, so that the interaction times among players can be increased, and the interaction modes are enriched.
The event identifier is provided with an integral increment value corresponding to the event identifier; the integral increment value can be understood as an integral value which can be increased after a corresponding specified operation event is triggered by the second terminal equipment and is displayed in the first graphical user interface; in actual implementation, the event identifier is usually provided with an integral increase value corresponding to the event identifier, and the integral increase values corresponding to different event identifiers are usually different, such as "+ 50" or "+ 100", and may be specifically set according to actual requirements.
As shown in fig. 2, the method comprises the steps of:
step S202, responding to the appointed operation event triggered by the second terminal equipment, and displaying an event identifier corresponding to the appointed operation event on the first graphical user interface.
Step S204, responding to the touch operation acted on the event identifier, and updating the racing integral of the virtual object according to the integral added value corresponding to the event identifier.
For convenience of understanding, the following description still takes the racing item of the rally as an example, in actual implementation, a first player playing the role of a pilot may trigger an event identifier displayed in a first graphical user interface through a first terminal device, and increase a point increment value corresponding to the event identifier on the basis of a current racing point of a virtual object, thereby updating the racing point of the virtual object.
The step of updating the racing score of the virtual object according to the score increment value corresponding to the event identifier can be realized by the following step one:
step one, updating the racing integral of the virtual object according to the triggering time of the touch operation and the integral added value corresponding to the event identifier.
The trigger time may be understood as a specific time of the touch operation acting on the event identifier; when updating the racing integration, the trigger time of the touch operation is also considered, and the actually obtained integration increment values at different trigger times are usually different; in actual implementation, the racing integral of the virtual object needs to be updated according to the trigger time of the touch operation and the integral added value corresponding to the event identifier, and the method considering the trigger time improves the complexity of interaction among players and enriches the updating method of the racing integral.
The event identifier is usually preset with a plurality of time periods; each time interval corresponds to an updating mode of the racing integral; for example, the total duration of an event identifier, such as a QTE, is 5s, where 0s to 2s is a predetermined first time period, 2s to 4s is a predetermined second time period, and 4s to 5s is a predetermined third time period. In these three periods, each period usually has an updating manner of its corresponding racing point, which may be different, for example, the updating manner of the racing point corresponding to each period may be a different specified coefficient of the increased value of the point, etc.
Specifically, the first step can be realized by the following steps a to B:
step A, determining the time period of the trigger time of the touch operation.
In an optional embodiment, each event identifier is dynamically displayed with a timing sub identifier; the timing sub-identifier is used for indicating the time period to which the current time belongs, can assist a pilot to determine the time, the sequence and the like of the trigger event identifier, and is beneficial to improving the total score of a team. After the first player can trigger the event identifier displayed in the first graphical user interface through the first terminal device, first, a time period to which the trigger time belongs is determined according to the timing sub-identifier, for example, the total duration of one QTE is still 5s, where 0s to 2s is a preset first time period, 2s to 4s is a preset second time period, and 4s to 5s is a preset third time period, and if the trigger time of the touch operation is 3s, the specific time period to which the current trigger time belongs can be determined as the second time period through the timing sub-identifier.
And step B, updating the racing integral of the virtual object according to the updating mode corresponding to the determined time interval and the integral increment value corresponding to the event identifier.
In an alternative embodiment, the updating mode generally includes a coefficient of the integral increment value corresponding to the event identifier; specifically, the step B can be realized by the following steps a to B:
step a, multiplying the coefficient of the integral increment value corresponding to the determined time interval by the integral increment value corresponding to the event identifier to obtain a final increment value.
In an alternative embodiment, the final increment value may be obtained by multiplying the integral increment value corresponding to the event identifier by the integral increment value corresponding to the determined time period. For example, still taking the total duration of a QTE as 5s and the corresponding increase value of integration as 100, where 0s to 2s are the first preset time period, 2s to 4s are the second preset time period, and 4s to 5s are the third preset time period as an example, where the coefficient of the increase value of integration corresponding to the first time period may be 200%, and the final increase value obtained in the time period is that the coefficient is multiplied by the increase value of integration corresponding to the QTE, that is, 200% × 100 ═ 200; the coefficient of the integral increment value corresponding to the second time interval may be 80%, and the final increment value obtained corresponding to the time interval is obtained by multiplying the coefficient by the integral increment value corresponding to the QTE, that is, 80% by 100 is 80; the coefficient of the integral increment value corresponding to the third time interval may be 60%, and the final increment value obtained for the time interval is obtained by multiplying the coefficient by the integral increment value corresponding to the QTE, i.e., 60% by 100 to 60.
And b, adding the final added value into the racing integral of the virtual object.
And when the final added value corresponding to the time interval is obtained, adding the final added value into the racing integral of the virtual object so as to update the racing integral of the virtual object.
In an optional implementation manner, firstly, in response to a specified operation event triggered by a second terminal device, displaying an event identifier corresponding to the specified operation event on a first graphical user interface; and responding to the touch operation acted on the event identifier, and updating the racing integral of the virtual object according to the integral added value corresponding to the event identifier. The method realizes the interaction between the players corresponding to the first terminal equipment and the second terminal equipment, the players cooperate closely to complete the racing game task, the interaction mode between the players in the racing game is enriched, simultaneously, the method is also beneficial for the skilled player to lead the novice player to participate in the game, and the game experience of the novice player is improved.
In an optional embodiment, an information sending control is displayed in the first graphical user interface; the information sending control is used for sending preset information, such as interactive information or interactive emoticons and the like; as shown in fig. 3, the method comprises the steps of:
step S302, in response to the specified operation event triggered by the second terminal device, displaying an event identifier corresponding to the specified operation event on the first graphical user interface.
Step S304, responding to the first trigger operation aiming at the event identification, and updating the racing integral of the virtual object.
Step S306, in response to a second trigger operation for the information sending control, sending information corresponding to the second trigger operation to the second terminal device, and displaying the information corresponding to the second trigger operation through a second graphical user interface of the second terminal device.
In an optional implementation manner, the triggering of the second triggering operation may be a first player using a first terminal device, where the first player may trigger an information sending control displayed in a first graphical user interface through the first terminal device, and send information that needs to interact with a second player to the second terminal device, and after receiving the information, the second terminal device may display the information in a corresponding second graphical user interface, so that the second player may see the information through the second graphical user interface, thereby implementing interaction between the first player and the second player, and enriching interaction manners between players; for example, a first player operating a first terminal device may preset a plurality of different emoticons, and during a racing game, the first player may select a suitable emoticon, and then trigger an information sending control displayed in a first graphical user interface through the first terminal device, so as to send the selected emoticon to a second terminal device, as shown in fig. 4, a schematic diagram of an information control manner of a racing game is shown, and the received emoticon is displayed through a second graphical user interface of the second terminal device, so that the second player sees the emoticon through the second graphical user interface.
Step S308, in response to receiving the information sent from the second terminal device, displaying the received information on the first graphical user interface of the first terminal device.
In an optional implementation manner, a second player operating a second terminal device may also send information to the first terminal device through the second terminal device, and after receiving the information, the first terminal device may display the information in the corresponding first graphical user interface, so that the first player may see the information through the corresponding first graphical user interface, thereby implementing an interaction between the first player and the second player; for example, a second player using a second terminal device may also preset a plurality of different emoticons, and in the process of racing game, the second player may select a suitable emoticon, and then send the selected emoticon to the first terminal device through the second terminal device, and display the received emoticon through a first graphical user interface of the first terminal device, so that the first player sees the emoticon through the first graphical user interface, and thus the player can still perform emoticon interaction quickly in the game gap.
In an optional implementation manner, in response to a specified operation event triggered by the second terminal device, displaying an event identifier corresponding to the specified operation event on the first graphical user interface; updating the racing integral of the virtual object in response to a first trigger operation aiming at the event identifier; responding to a second trigger operation aiming at the information sending control, sending information corresponding to the second trigger operation to second terminal equipment, and displaying the information corresponding to the second trigger operation through a second graphical user interface of the second terminal equipment; in response to receiving the information sent from the second terminal device, the received information is displayed on a first graphical user interface of the first terminal device. The method realizes the interaction between the players corresponding to the first terminal equipment and the second terminal equipment, the players cooperate closely to complete the racing game task, the interaction mode between the players in the racing game is enriched, simultaneously, the method is also beneficial for the skilled player to lead the novice player to participate in the game, and the game experience of the novice player is improved.
To further understand the above embodiments, the following is further described by taking the racing program of rally as an example, in which two real players can be matched into a group, and the player and the pilot respectively play two roles, wherein the player is mainly responsible for driving the vehicle, and the pilot is mainly responsible for providing instant road guidance and other auxiliary operations, and finally the ranking is determined according to the total points obtained by the player and the pilot. In the initial corner-choosing stage, players can choose the role to play in the rally according to interests, generally, the driver tends to be qualified and the pilot is suitable for the novice; in the map-reading stage, namely the data loading stage, in the player data loading process, a first player playing the role of a pilot can view a complete map through a first graphical user interface, a road book guide point in a game can be marked on the map, and the first player can manually draw map marks in a road book input area to assist a driver to quickly judge a track and improve the road book guide efficiency. In the competition stage, the driver and the pilot cooperate to win points, the driver gains points by competing for the gold-coin props on the first racing track and the first racing track, and the pilot can obtain huge points by directing a road book or clicking QTE generated by strong acceleration of the vehicle as shown in another schematic diagram of the information control mode of the racing game shown in fig. 5.
When the vehicle is accelerated strongly, such as the vehicle releases skills, or uses nitrogen, or passes through an acceleration wall, QTEs with different quantities are usually generated, a pilot clicks the QTE to obtain corresponding points, each QTE is usually preset with a plurality of time periods, and each time period corresponds to an updating mode of the racing point; if the QTE is clicked in the attack time interval, an attack is also triggered to obtain double points; fig. 6 is a schematic diagram illustrating a racing point updating method, in which fig. 6 shows QTEs of three different sizes, and corresponding point increment values are +100, +50, and + 10; the QTE with the point increment value of +100 'can obtain randomly displayed scores of 60, 80 or 100 when the QTE is clicked in a non-attack time period, the duration of the QTE is 2s to 4s, the proportion of the attack time period is 20%, and double points, namely + 200', can be obtained when the QTE is clicked in the attack time period; the QTE with the point increment value of plus 50 can obtain randomly displayed scores of 30, 40 or 50 when the QTE is clicked in a non-attack time period, the duration of the QTE is 2s to 5s, the attack time period accounts for 30 percent, and double points, namely plus 100 percent, can be obtained when the QTE is clicked in an attack time period; the QTE with the score increment value of +10 can obtain randomly displayed scores of 10 or 20 when the QTE is clicked in a non-attack period, the duration of the QTE is 4s to 6s, the proportion of the attack period is 40 percent, and double scores, namely +20, can be obtained when the QTE is clicked in the attack period.
The correct road book of the pilot guides, namely the vehicle driving direction guided by the pilot is the same as the direction of the virtual road, so that the pilot can be guided to drive the vehicle, the vehicle skill can be charged, and the vehicle skill cooling time is reduced. When the rider releases skill or other strong acceleration, a large amount of QTE is generated, as shown in fig. 7, which is a schematic diagram of QTE generation in a racing game, and although the rider clicks on the QTE, the rider cannot charge the vehicle, but can obtain a large amount of points, which helps the team to win. When the vehicle is fast to the fork of the virtual road, the road book guide can be triggered, after the pilot selects the route, if the driver runs according to the route guided by the pilot, the 'close fit' is displayed, the pilot can obtain double points, and the driver can obtain an acceleration prop, such as an acceleration wall. If the driver does not drive according to the route guided by the pilot, the 'cooperation failure' is displayed, and the pilot and the driver do not add points.
The information control method of the racing game strengthens the cooperation relationship among the players, so that the contact among the players is tighter; in addition, the experience threshold of the racing game is reduced, so that a novice player can quickly experience the core fun of the racing game under the guidance of a skilled player; in addition, the real-time interaction among players can be realized, and the racing game is more changeable and interesting.
In an alternative embodiment, the player of the first terminal device and the player of the second terminal device select a virtual character; setting a virtual role corresponding to the first terminal device as a pilot; the virtual role corresponding to the second terminal device is a driver.
Fig. 8 is a schematic diagram illustrating an interactive mode of a racing game, the method includes the following steps:
step S802, the first terminal device responds to the map-reading triggering operation and provides a racing map on the first graphical user interface; responding to the marking operation on the racing map, and generating the racing map containing the marking identification of the marking operation; the race map is displayed on the graphical user interfaces of the first terminal device and the second terminal device during a race game phase.
Step S804, the second terminal equipment responds to the control operation aiming at the virtual object and controls the virtual object to move;
step 806, the first terminal device responds to an operation of triggering the character skill of the virtual object through the second terminal device, or controls the virtual object to trigger an operation of specifying a prop through the second terminal device, or controls the virtual object to pass through a specified area through the second terminal device; displaying an event identifier corresponding to the specified operation event on a first graphical user interface;
step S808, the first terminal device responds to the touch operation of the event identifier; determining a time period to which trigger time of touch operation belongs; multiplying the coefficient of the integral added value corresponding to the determined time period by the integral added value corresponding to the event identifier to obtain a final added value; and finally adding the value to the racing score of the virtual object.
Step S810, the first terminal equipment responds to a second trigger operation aiming at the information sending control, and sends information corresponding to the second trigger operation to the second terminal equipment;
in step S812, the second graphical user interface of the second terminal device displays information corresponding to the second trigger operation.
In step S814, the first terminal device responds to receiving the information sent from the second terminal device, and displays the received information on the first graphical user interface of the first terminal device.
Step S816, the first terminal device responds to the virtual object controlled by the second terminal device to move to the designated position, and a road book indication control is displayed in the first graphical user interface;
step S818, the first terminal device responds to the first touch operation applied to one of the plurality of sub-controls of the road book indication control, and determines a moving direction indication set by the sub-control corresponding to the first touch operation as a moving direction indication of the touch operation; generating road book indicating information according to the moving direction indication of the touch operation;
the road-book instruction information is used for prompting the player of the second terminal device to control the movement of the virtual object based on the road-book instruction information.
Step S820, the first terminal device sends the road book indicating information to the second terminal device;
in step S822, the second terminal device displays the received road sign instruction information on the second graphical user interface in response to the event of receiving the road sign instruction information.
In one embodiment of the present disclosure, as shown in fig. 9, the information control method of the racing game includes the following steps:
step S902, responding to a road book triggering event, and displaying a road book indication control in a first graphical user interface;
the road book triggering event can be triggered by a user or a system; when triggered by a user, the trigger can be triggered by the user of the first terminal equipment or the second terminal equipment; the specific operation may be triggered by a user triggering a certain control or executing a specific operation. The road book triggering event may be triggered by the system in order for the user to concentrate on the energy and the racing game itself; the system can monitor the game state of each virtual object in the racing game, and when the virtual object belongs to a certain specified game state, the system triggers a road book triggering event. The game state of the virtual object may specifically be a position of the virtual object in the game space, a speed, a course, and the like, at which the virtual object moves.
In an alternative embodiment, the system may trigger a road book triggering event when the virtual object moves to a specified location in the game scene. The road book triggering event can be triggered by controlling the virtual object to move to a specified position in a game scene through the second terminal equipment; the server can also judge that the virtual object moves to a specified position in the game scene to trigger; if the game scene pictures displayed in the graphical user interfaces respectively provided by the first client and the second client are the same, the virtual object can be judged to move to the specified position in the game scene through the first terminal device to trigger. The designated position may be determined based on a virtual road in the game scene. In a racing game, a racing road is generally provided in advance, the racing road includes a start point and an end point, and a virtual object starts from the start point and reaches the end point by moving through the racing road. The racing road usually has road types such as straight roads, curved roads, ramps, turnouts and the like; in order to better assist the user in controlling the movement of the virtual object if the road type of the road to be traveled in the future is different from the road type of the road currently being traveled during the movement of the virtual object, a road book trigger event needs to be triggered. And at the moment, displaying a road book indicating control in the first graphical user interface, wherein the road book indicating control is used for acquiring road book indicating information triggered by the user of the first terminal device, and after acquiring the road book indicating information triggered by the user of the first terminal device, sending the road book indicating information to the second terminal device for guiding the user of the second terminal device to control the movement of the virtual object.
The road book indication control may be in various forms, for example, the control may be a plurality of buttons, each button corresponds to one moving direction indication, and when a user clicks one of the buttons, the moving direction indication corresponding to the button is triggered on behalf of the user, that is, the road book indication information may be generated according to the moving direction indication. The road book indication control may also be an input area, and the user may input the movement direction indication in the input area, for example, draw the movement direction indication in the form of graffiti; the system may identify the trend of the graffiti, thereby determining a direction of movement indication; in addition, a rocker can be arranged in the input area, a user can control the movement of the rocker, and the movement direction indication is determined based on the movement direction of the rocker.
In order to further improve the frequency and the efficiency of interaction of the user, when responding to the road book triggering event, besides displaying the road book indication control, prompt information can be displayed, and the prompt information is used for: and prompting that the first terminal equipment is receiving the trigger operation aiming at the road book indication control. The prompt message can be displayed in a game scene, for example, in front of a road on which the game object is driving, so that the user can notice the prompt message to trigger a road book indication control; the prompt message can be implemented in various forms, for example, a striking mark, or a text message, such as "instruct the road book" or the like.
Step S904, responding to the trigger operation aiming at the road book indication control, and generating road book indication information;
the triggering operation of the road book indicating control is related to the control type of the road book indicating control; for example, when the road book indication control is a button, the user clicks the button, which can be regarded as the trigger operation of the road book indication control; when the road book indication control is an input area, a user inputs content, namely the content can be regarded as the trigger operation of the road book indication control; after the trigger operation is triggered, generating road book indicating information based on the trigger operation; the direction information is used to indicate the moving direction of the virtual object. The specific content of the road book indicating information can be determined according to the specific operation of the triggering operation; for example, the trigger operation is that the user clicks a button for turning to the right, and at this time, the moving direction instruction included in the road direction instruction information is the right turn.
Step S906, sending the road sign instruction information to the second terminal device, and displaying the road sign instruction information on a second graphical user interface provided by the second terminal device, where the road sign instruction information is used to prompt a user of the second terminal device to control the movement of the virtual object based on the road sign instruction information.
As can be seen from the above, after the user of the first terminal device triggers the triggering operation of the road book indicating control through the first terminal device, the road book indicating information is generated; the road book indicating information is then transmitted to the second terminal device to prompt a user of the second terminal device to control movement of the virtual object based on the road book indicating information. In this way, interaction among players in the racing game can be realized. The virtual role corresponding to the first terminal equipment can be understood as a virtual pilot, and the virtual role of the second terminal equipment object can be understood as a virtual driver; the virtual pilot generates road book indicating information by triggering the road book indicating control, and prompts a virtual driver to control the movement of the virtual object according to the road book indicating information based on the road book indicating information. The virtual object at this time can be understood as a virtual vehicle operated by a virtual driver.
In the information control method of the racing game, the first terminal equipment responds to a road book triggering event and displays a road book indicating control in a first graphical user interface; responding to the trigger operation aiming at the road book indication control to generate road book indication information; and then, the road book indicating information is sent to the second terminal equipment and displayed on a second graphical user interface provided by the second terminal equipment, and the road book indicating information is used for prompting a user of the second terminal equipment to control the movement of the virtual object based on the road book indicating information. In the mode, the racing game is interactively completed by a first terminal device and a second terminal device, the first terminal device generates road book indicating information by triggering a road book indicating control, and the information is displayed on the second terminal device so as to prompt a user of the second terminal device to control the virtual object to move based on the information; in the mode, the users of the first terminal equipment and the second terminal equipment cooperate closely to finish the racing game task together, so that the interaction modes among the players in the racing game are enriched, the proficient players can take novice players to participate in the game, and the game experience of the novice players is improved.
Next, a specific implementation manner of generating the road book instruction information based on the trigger operation of different road book instruction controls is described continuously. In an alternative embodiment, the road book indication control comprises a plurality of sub-controls; each sub control is provided with a moving direction indication of the virtual object corresponding to the sub control; the indication of the direction of movement of the virtual object may include one or more of: turning left, turning right, turning left and back, turning right and back, going straight ahead, going up a slope, going down a slope, etc.; wherein turning left and turning right is used to indicate a small degree of turning of the virtual object, such as turning less than about 90 degrees; turn around left and right back to indicate a large turn of the virtual object, such as a 180 degree turn; the forward straight going is used for indicating the virtual object to go straight ahead when there is a branch road in the front virtual road, the branch road comprises a road going straight ahead and also comprises a road turning around or turning around.
For convenience of understanding, as an example, fig. 10 shows a road book indication control in the first user graphical interface, where the road book indication control includes four sub-controls, and each sub-control is provided with a moving direction indication of a virtual object corresponding to the sub-control; the moving direction indication set by the first sub-control is turning around to the left; the moving direction set by the second sub control is indicated as turning left; the moving direction set by the third sub-control indicates turning to the right; the moving direction set by the fourth sub-control indicates turning around to the right. In addition, a prompt message of 'indicating a road book' is also displayed in the first user graphical interface to prompt a user of the first terminal device to trigger a road book indication control.
Based on the described road book indication control, when generating the road book indication information, the moving direction indication set by the sub-control corresponding to the first touch operation can be determined as the target moving direction indication in response to the first touch operation acting on one of the plurality of sub-controls; and generating road direction instruction information according to the target moving direction instruction. With continued reference to the example of fig. 10 above, if the user of the first terminal device triggers the third sub-control by a finger, then road-book indication information is generated based on the direction of movement of the third sub-control indicating "turn right" to prompt the user of the second terminal device to control the virtual object to turn right. In this case, the movement direction instruction included in the road direction instruction information is "turn right".
In an alternative embodiment, the road book indication control comprises a road book input area; the road book input area is used for receiving input content of a user of the first terminal equipment. As shown in fig. 11, the road book entry area is displayed in the lower right corner of the first user graphical interface; the user may perform a graffiti operation in the road book entry area. As in fig. 11, the user inputs a line like a semicircle in the road book input area by a finger, and an arrow indicates a drawing direction of the line; based on the contents of the input of the road book input operation, it can be recognized that the moving direction of the road book input operation is indicated as "turning right".
Besides the doodling operation, the road book input area can be provided with a control rocker, and a user of the first terminal device inputs contents by controlling the control rocker; for example, in fig. 12, a circle in the road book input area represents a joystick, an initial position of which is located at a dotted circle, and a user of the first terminal device moves after clicking the joystick, and the joystick moves according to the movement of the user contact; in fig. 12, the joystick reaches the solid line circle, and the dotted line with an arrow represents the moving trace of the joystick; the moving track of the joystick can be regarded as the input content of the user in the road book input area.
Based on the road book indication control, when generating the road book indication information, the target moving direction indication can be determined based on the content of the road book input operation input in response to the road book input operation acting on the road book input area; and generating road direction instruction information according to the target moving direction instruction. With continued reference to the example of fig. 11 or fig. 12 described above, the content of the input of the road book input operation in fig. 11 is a line resembling a semicircle, and it may be determined that the target moving direction is indicated as turning right; the contents of the input of the road book input operation in fig. 12 are the movement locus shifted leftward, and it can be determined that the target movement direction is indicated as turning leftward.
It should be noted that the road book input area may be implemented in various forms, for example, in the form of a window, a floating layer, or the like, and the road book input area may be provided with an area boundary or may not be provided with a boundary; for example, the road book input area is displayed in a floating layer form to prompt a user to perform drawing operation in the floating layer; for another example, the road book input area may not be provided with a boundary, and only the joystick in the display area may be used.
The triggering operation of the different road direction indication controls described above may trigger generation of road direction indication information, and may also evaluate the triggering operation. Whether the first touch operation is carried out on the control or the road book input operation is carried out in the road book input area, the moving direction indication which the user wants to send can be determined. Performing the following operations based on the determined movement direction indication: judging whether the moving direction indication meets a preset condition or not; and if the preset condition is met, updating the racing integral of the first terminal equipment, and/or supplementing energy to the skill of the subject of the virtual subject to reduce the skill cooling time of the skill of the subject. The above operations may be performed before the generation of the road direction instruction information, after the generation of the road direction instruction information, or simultaneously with the generation of the road direction instruction information.
The preset conditions can be used for judging whether the moving direction indication sent by the user is reasonable and correct. When judging whether the determined moving direction indication meets the preset condition, specifically judging whether the target moving direction indication is matched with a virtual road to be driven by a virtual object in the racing map; and if the two are matched, determining that the target moving direction indication meets the preset condition. For example, the virtual road on which the virtual object is going to run in the race map turns left, and at this time, the target moving direction indication also turns left, which indicates that the moving direction indication sent by the user is reasonable and correct; for another example, the virtual road on which the virtual object is going to run in the racing map is turned left, and the target moving direction indication is turned right at this time, which indicates that the moving direction indication sent by the user is unreasonable and wrong.
If the target movement direction indication is reasonable and correct, the racing integral of the first terminal equipment can be updated, and/or energy is supplemented to the skill of the subject of the virtual subject, so that the skill cooling time of the skill of the subject is reduced; when the indication of the target moving direction is reasonable and correct, the racing integral of the first terminal equipment can be increased; similarly, the second terminal device is also provided with a racing integral, and the final competition result of the team can be determined by the combination of the racing integral of the first terminal device and the racing integral of the second terminal device. In addition to updating the racing points of the first terminal device, energy can be supplemented to the subject skills of the virtual subject; virtual objects with different attributes usually have different corresponding object skills; for example, the subject skill may be a flight skill, an acceleration skill, or the like. The object skills of the virtual object can be used after being fully charged with energy, and the object skills can be used after waiting for the energy to be fully charged again; the energy is supplemented for the skill of the subject, the skill cooling time of the skill of the subject can be reduced, the use frequency of the skill of the subject in the competition process is increased, and the improvement of the final competition result is facilitated.
It will be appreciated that the subject skill of the virtual subject may be supplemented with energy while the racing score of the first terminal device is updated; or only updating the racing credits of the first terminal device or supplementing energy to the object skills of the virtual object, which may be determined according to the game plan.
In an optional embodiment, the method further comprises: judging whether the moving direction of the virtual object is matched with the moving direction indication contained in the road book indication information;
updating a racing score of the first terminal device if the direction of movement matches the direction of movement indication and/or supplementing energy to the subject skill of the virtual subject to reduce skill cooling time of the subject skill.
The second terminal device can be used for judging whether the moving direction of the virtual object is matched with the moving direction indication contained in the road book indication information; whether the moving direction of the virtual object is matched with the moving direction instruction contained in the road book instruction information can be judged through a game server; if the game scene pictures displayed in the graphical user interfaces respectively provided by the first client and the second client are the same, whether the moving direction of the virtual object is matched with the moving direction indication contained in the road book indication information or not can be judged through the first terminal equipment.
In an optional implementation manner, after the road book indicating information is sent to the second terminal device and displayed on a second graphical user interface provided by the second terminal device, a user of the second terminal device usually sees the road book indicating control and continues to control the virtual object to move, and then judges whether the moving direction of the virtual object controlled by the second terminal device is matched with the moving direction indication contained in the road book indicating information; if the direction of movement matches the direction of movement indication, the racing score of the first terminal device is updated and/or energy is supplemented to the subject skill of the virtual subject to reduce the skill cooling time of the subject skill.
If the moving direction of the virtual object controlled by the second terminal device is matched with the moving direction indication contained in the road book indication information, it is indicated that the user of the second terminal device controls the virtual object to move according to the road book indication information sent by the user of the first terminal device, the two users realize relatively close cooperation, and the road book indication information sent by the user of the first terminal device is accurate and reasonable, at the moment, the racing integral of the first terminal device can be updated, the racing integral of the second terminal device can be updated, and energy can be supplemented to the object skill of the virtual object, so that the skill cooling time of the object skill can be reduced. It will be appreciated that the subject skills of the virtual subject may also be supplemented with energy while the racing score of the first terminal device is updated.
The above-mentioned judgment of whether the moving direction of the virtual object matches the moving direction instruction included in the road direction instruction information may be generally applied before the branch road; for example, the branch includes a straight branch and a left-turn branch; if the moving direction indication included in the road direction indication information is a straight line and the moving direction of the virtual object is a straight line, the moving direction of the virtual object is described and matched with the moving direction indication included in the road direction indication information.
In order to further improve the game attention of the game player and improve the interest of the racing game, more ways for updating the racing credits can be arranged to improve the racing credits of the player. In an optional embodiment, after responding to the trigger operation for the road book indication control, the current position of the virtual object relative to the virtual road when the trigger operation is triggered may be acquired; and updating the racing integral of the first terminal equipment according to the current position of the virtual object relative to the virtual road.
Specifically, when the front of the virtual road is a curve turning to the left, one reference position may be determined at or near the curve position; when the triggering operation is triggered, the closer the distance between the current position of the virtual object relative to the virtual road and the reference position is, the higher the increasing score of the racing integral is; but if the current position of the virtual object relative to the virtual road exceeds the reference position, the racing integral is not updated. The player can be guided to realize limit operation by the mode, and the interest of the racing game is improved.
To facilitate player operation, the virtual road includes at least one target area; each target area corresponds to an updating mode of the racing integral; when the triggering operation is triggered, determining a target area to which the current position of the virtual object relative to the virtual road belongs; and updating the racing integral of the first terminal equipment according to the updating mode of the racing integral corresponding to the target area to which the current position belongs.
For ease of understanding, FIG. 13 is provided as an example; a virtual road is displayed in the first user graphical interface; three target areas, namely an area 1, an area 2 and an area 3 are arranged in the virtual road; the increase value of the racing score corresponding to the area 1 may be 5 minutes, for example, and the increase value of the racing score corresponding to the area 2 may be 2 times of the area 1 and 10 minutes, for example; the increase value of the racing score corresponding to the area 3 may be, for example, 2 times that of the area 2 and is 20 points; certainly, other updating modes of the racing credits can be set, namely the increase value of the racing credit corresponding to the area 1 is lower than the increase value of the racing credit corresponding to the area 2, and the increase value of the racing credit corresponding to the area 2 is lower than the increase value of the racing credit corresponding to the area 3; the closer to the curve of the virtual road, the higher the added value; so as to guide the player to realize limit operation and improve the interest of the game.
In order to enable the user of the first terminal device to send out more reasonable and accurate road book indication information, a race map can be provided for the user before the game starts, so that the user can identify the race map. Specifically, a racing map can be provided on the first graphical user interface in response to a map-up triggering operation; responding to the marking operation on the racing map, and generating the racing map containing the marking identification of the marking operation; the racing map is used for being displayed on a graphical user interface of the first terminal device and/or the second terminal device in a racing game stage.
The racing map comprises the structure and the extending direction of a virtual road, and the position of the road book indication operation needing to be triggered can be marked on the virtual road; FIG. 14 is an example of a race map with a diamond shaped identification on the virtual road to indicate that a triggering action of the road book indicator control would be triggered at that location. The user of the first terminal device and the user of the second terminal device can both trigger the map reading triggering operation and check the racing map. For the user of the first terminal device, since the user needs to send out the road book instruction information, in order to facilitate the user to send out more accurate and reasonable road book instruction information, a bidding operation may be performed on the racing map, and particularly at the position of the turnout, a turnout with a shorter route or a turnout with a smaller number of curves may be selected, and a tagging mark is set at these positions. In the racing game stage, a racing map containing marking marks can be arranged on a graphical user interface, and the marking marks can guide a user to select a correct turnout when the user has a turnout in front.
As shown in fig. 14, the dashed lines are labels for labeling operations, and the labels are disposed on the turnout; the annotation mark can also be placed anywhere else near the virtual road, such as a curve. During the race game stage, the race map containing the annotation tags may be displayed in whole or in part in a graphical user interface.
In order to avoid that the chart reading operation delays a player for a long time, the chart reading triggering operation can be triggered by the triggering operation of game data loading; for example, when a player clicks a game start button, loading of game data can be triggered, the racing map is displayed in the process of loading of the game data, and meanwhile, a labeling identifier of labeling operation is displayed on the racing map in response to the labeling operation of a user of the first terminal device on the racing map; the loading process of the game data usually lasts for about several seconds or half a minute, when the game data is loaded, the user is not allowed to continue marking operation, and the racing map containing the marking identification of the marking operation is generated in response to the event that the game data is loaded.
In the above-described embodiment, the information control method of the racing game is described from the perspective of the first terminal device. The virtual role corresponding to the first terminal equipment is a virtual pilot; continuing to describe the information control method of the racing game from the perspective of the second terminal device; the virtual role corresponding to the second terminal device is a virtual driver. Providing a second graphical user interface through the second terminal device, wherein the second graphical user interface at least comprises a virtual object, and the movement of the virtual object is controlled by the second terminal device; as shown in fig. 15, the method includes the steps of:
step S1502 of controlling movement of the virtual object in response to a control operation for the virtual object;
the control operation may be a touch operation performed on the virtual object, or may be a touch operation performed on a joystick corresponding to the virtual object.
Step S1504, in response to the event of receiving the road book indicating information, displaying the received road book indicating information on a graphical user interface; the road book indicating information is generated by the first terminal equipment;
the road book indication information is used for prompting a user of the second terminal device to control the movement of the virtual object based on the road book indication information. The road sign indicating information may be generated by the first terminal device based on the manner described in the foregoing embodiment, and after the first terminal device generates the road sign indicating information, the road sign indicating information is sent to the second terminal device.
In the information control method of the racing game, the first terminal equipment generates road book indicating information; the second terminal device controls the virtual object to move in response to a control operation for the virtual object; in response to an event that the road book indicating information is received, displaying the received road book indicating information on a graphical user interface; the road book instruction information is used for prompting a user of the second terminal device to control the movement of the virtual object based on the road book instruction information. In the mode, the racing game is interactively completed by a first terminal device and a second terminal device, the first terminal device generates road book indicating information, and the information is displayed on the second terminal device so as to prompt a user of the second terminal device to control the virtual object to move based on the information; in the mode, the users of the first terminal equipment and the second terminal equipment cooperate closely to finish the racing game task together, so that the interaction modes among the players in the racing game are enriched, the proficient players can take novice players to participate in the game, and the game experience of the novice players is improved.
The process of controlling the movement of the virtual object may be specifically implemented by the following steps: in response to a control operation for the virtual object, controlling the virtual object to move in the game scene displayed by the second graphical user interface; adjusting the position of the virtual object in the game scene displayed by the second graphical user interface according to the movement of the virtual object; and determining a game scene picture displayed in the second graphical user interface according to the position of the virtual object in the game scene.
The movement of the virtual object is controlled by the second terminal device, and along with the movement of the virtual object, the position of the virtual object in the game scene displayed on the second graphical user interface needs to be continuously adjusted; when the position of the virtual object changes, in order to provide a better viewing angle for the user of the second terminal device, the game scene picture displayed in the second image user interface needs to be continuously adjusted based on the position of the virtual object.
In order to facilitate interaction among players, in an alternative embodiment, the game scene picture displayed in the first graphical user interface is adjusted by position change of the virtual object in the game scene. That is, when the second terminal device controls the movement of the virtual object, the position of the virtual object in the game scene is changed, and the position change not only changes the game scene picture displayed in the second graphical user interface of the second terminal device, but also changes the game scene picture displayed in the first graphical user interface of the first terminal device. It can also be understood that, when the second terminal device controls the movement of the virtual object, the game scene picture displayed in the first graphical user interface of the first terminal device is always matched with the game scene picture displayed in the second graphical user interface of the second terminal device.
In an optional embodiment, the game scene displayed in the second graphical user interface is the same as the game scene displayed in the first graphical user interface. That is, when the second terminal device controls the movement of the virtual object, the game scene screen displayed in the second graphical user interface is continuously adjusted according to the movement of the virtual object, and the game scene screen displayed in the first graphical user interface is also continuously adjusted according to the movement of the virtual object, and the adjustment mode is the same, so that the game scene screen displayed in the first graphical user interface is the same as the game scene screen displayed in the second graphical user interface.
In addition, after the second terminal device receives the road sign instruction information, the user of the second terminal device may or may not control the virtual corresponding movement according to the movement mode instruction included in the road sign instruction information; in order to evaluate the degree of cooperation between the second terminal device and the user of the first terminal device, whether the moving direction of the virtual object in the preset time period is matched with the moving direction indication contained in the road book indication information can be judged; if the moving direction is matched with the moving direction indication, an acceleration prop is generated; responding to the trigger operation of the acceleration prop, and controlling the virtual object to move in an accelerated manner; and/or updating the racing integral of the second terminal equipment if the moving direction is matched with the moving direction indication.
The acceleration prop can be arranged on a virtual road, when the virtual object moves to the position of the acceleration prop, the acceleration prop can be triggered, and at the moment, the virtual object is controlled to move in an acceleration way; the acceleration prop may specifically be an acceleration wall, and when the second terminal device controls the virtual object to pass through the acceleration wall, the acceleration wall may be triggered to accelerate the virtual object. When the moving direction is matched with the moving direction indication, the racing integral of the second terminal equipment can be updated, and meanwhile, the racing integral of the first terminal equipment can be updated.
One embodiment of the present disclosure provides a schematic structural diagram of an information control apparatus of a racing game, in which a first graphical user interface is provided through a first terminal device, the first graphical user interface at least includes a virtual object, and movement of the virtual object is controlled by a second terminal device; as shown in fig. 16, the apparatus includes: the identifier display module 160 is configured to, in response to a specified operation event triggered by the second terminal device, display an event identifier corresponding to the specified operation event on the first graphical user interface; and a score updating module 161, configured to update the racing score of the virtual object in response to the first trigger operation identified for the event.
The information control device for the racing game provided by the embodiment of the disclosure provides a first graphical user interface through first terminal equipment, wherein the first graphical user interface at least comprises a virtual object, and the movement of the virtual object is controlled by second terminal equipment; firstly, responding to a specified operation event triggered by second terminal equipment, and displaying an event identifier corresponding to the specified operation event on a first graphical user interface; the race score for the virtual object is then updated in response to the first trigger operation identified for the event. The device realizes the interaction between the players corresponding to the first terminal equipment and the second terminal equipment, the players cooperate closely to complete the racing game task, the interaction mode between the players in the racing game is enriched, meanwhile, the device is also beneficial to the skilled player to lead the novice player to participate in the game, and the game experience of the novice player is improved.
In an optional embodiment, the game scene picture displayed in the first graphical user interface is adjusted through position change of the virtual object in the game scene, and the position change of the virtual object in the game scene is controlled through the second terminal device.
In an optional embodiment, the game scene displayed in the first graphical user interface is the same as the game scene displayed in the second graphical user interface provided by the second terminal device.
In an alternative embodiment, the specified operational event is triggered by at least one of the following: and triggering the operation of the role skill of the virtual object through the second terminal equipment, controlling the virtual object to trigger the operation of the appointed prop through the second terminal equipment, and controlling the virtual object to pass through the appointed area through the second terminal equipment.
In an optional embodiment, the event identifier is provided with an integral increment value corresponding to the event identifier; the credit update module 161 is further configured to: and responding to the touch operation acted on the event identifier, and updating the racing integral of the virtual object according to the integral added value corresponding to the event identifier.
In an optional embodiment, the integral update module 161 is further configured to: and updating the racing integral of the virtual object according to the triggering time of the touch operation and the integral added value corresponding to the event identifier.
In an optional embodiment, the event identifier is preset with a plurality of time periods; each time interval corresponds to an updating mode of the racing integral; the credit update module 161 is further configured to: determining a time period to which trigger time of touch operation belongs; and updating the racing integral of the virtual object according to the determined updating mode corresponding to the time interval and the integral added value corresponding to the event identifier.
In an optional embodiment, each event identifier is dynamically displayed with a timing sub identifier; the timing sub-identifier is used for indicating the time period to which the current time belongs.
In an optional embodiment, the updating manner includes a coefficient of the integral increment value corresponding to the event identifier; the credit update module 161 is further configured to: multiplying the coefficient of the integral added value corresponding to the determined time period by the integral added value corresponding to the event identifier to obtain a final added value; and finally adding the value to the racing score of the virtual object.
In an optional embodiment, an information sending control is displayed in the first graphical user interface; the apparatus is also configured to: and responding to a second trigger operation aiming at the information sending control, sending information corresponding to the second trigger operation to the second terminal equipment, and displaying the information corresponding to the second trigger operation through a second graphical user interface of the second terminal equipment.
In an alternative embodiment, the apparatus is further configured to: and responding to the received information sent from the second terminal equipment, and displaying the received information on a first image user interface of the first terminal equipment.
The implementation principle and the generated technical effect of the information control device for the racing game provided by one embodiment of the present disclosure are the same as those of the aforementioned information control method embodiment for the racing game, and for the sake of brief description, corresponding contents in the aforementioned information control method embodiment for the racing game may be referred to for the part not mentioned in the information control device embodiment for the racing game.
One embodiment of the present disclosure further provides an electronic device, as shown in fig. 17, the electronic device includes a processor 170 and a memory 171, the memory 171 stores machine executable instructions capable of being executed by the processor 170, and the processor 170 executes the machine executable instructions to implement the information control method of the racing game.
In an alternative embodiment, the electronic device shown in fig. 17 further comprises a bus 172 and a communication interface 173, and the processor 170, the communication interface 173 and the memory 171 are connected by the bus 172.
The Memory 171 may include a high-speed Random Access Memory (RAM) and may also include a non-volatile Memory (non-volatile Memory), such as at least one disk Memory. The communication connection between the network element of the system and at least one other network element is implemented through at least one communication interface 173 (which may be wired or wireless), and the internet, a wide area network, a local network, a metropolitan area network, etc. may be used. The bus 172 may be an ISA bus, a PCI bus, or an EISA bus, etc. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of illustration, only one double-headed arrow is shown in FIG. 17, but that does not indicate only one bus or one type of bus.
The processor 170 may be an integrated circuit chip having signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuits of hardware or instructions in the form of software in the processor 170. The Processor 170 may be a general-purpose Processor, and includes a Central Processing Unit (CPU), a Network Processor (NP), and the like; the device can also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field Programmable Gate Array (FPGA) or other Programmable logic device, a discrete Gate or transistor logic device, or a discrete hardware component. The various methods, steps, and logic blocks disclosed in the embodiments of the present disclosure may be implemented or performed. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the method disclosed in connection with the embodiments of the present disclosure may be directly implemented by a hardware decoding processor, or implemented by a combination of hardware and software modules in the decoding processor. The software module may be located in ram, flash memory, rom, prom, or eprom, registers, etc. storage media as is well known in the art. The storage medium is located in the memory 171, and the processor 170 reads the information in the memory 171 and completes the steps of the method of the foregoing embodiment in combination with the hardware thereof.
One embodiment of the present disclosure further provides a machine-readable storage medium, where the machine-readable storage medium stores machine-executable instructions, and when the machine-executable instructions are called and executed by a processor, the machine-executable instructions cause the processor to implement the information control method for racing games, where specific implementation may refer to method embodiments, and details are not described herein.
The information control method and apparatus for racing games and the computer program product of the electronic device provided in one embodiment of the present disclosure include a computer-readable storage medium storing a program code, where instructions included in the program code may be used to execute the method described in the foregoing method embodiment, and specific implementation may refer to the method embodiment, and will not be described herein again.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present disclosure may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present disclosure. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
Finally, it should be noted that: the above embodiments are merely specific examples of the present disclosure, which are intended to illustrate rather than limit the technical solutions of the present disclosure, and the scope of the present disclosure is not limited thereto, and although the present disclosure is described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art can modify or easily conceive of the technical solutions described in the foregoing embodiments or equivalent technical features thereof within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the embodiments of the present disclosure, and should be construed as being included therein. Therefore, the protection scope of the present disclosure shall be subject to the protection scope of the claims.

Claims (14)

1. An information control method of a racing game is characterized in that a first graphical user interface is provided through first terminal equipment, the first graphical user interface at least comprises a virtual object, and the movement of the virtual object is controlled by second terminal equipment; the method comprises the following steps:
responding to a specified operation event triggered by the second terminal device, and displaying an event identifier corresponding to the specified operation event on the first graphical user interface;
updating the racing points of the virtual object in response to a first trigger operation identified for the event.
2. The method of claim 1, wherein the game scene screen displayed in the first graphical user interface is adjusted by a change in position of the virtual object in the game scene, the change in position of the virtual object in the game scene being controlled by the second terminal device.
3. The method of claim 2, wherein the game scene displayed in the first graphical user interface is the same as the game scene displayed in the second graphical user interface provided by the second terminal device.
4. The method of claim 1, wherein the specified operational event is triggered by at least one of:
and triggering the operation of the role skill of the virtual object through the second terminal equipment, controlling the virtual object to trigger the operation of the appointed prop through the second terminal equipment, and controlling the virtual object to pass through an appointed area through the second terminal equipment.
5. The method according to claim 1, wherein the event identifier is provided with an integral increment value corresponding to the event identifier;
the step of updating the racing integral of the virtual object in response to the first trigger operation aiming at the event identification comprises the following steps: and responding to the touch operation acted on the event identifier, and updating the racing integral of the virtual object according to the integral added value corresponding to the event identifier.
6. The method of claim 5, wherein the step of updating the racing score of the virtual object according to the score increment value corresponding to the event identifier comprises:
and updating the racing integral of the virtual object according to the triggering time of the touch operation and the integral added value corresponding to the event identifier.
7. The method of claim 6, wherein the event identifier is preset for a plurality of time periods; each time interval corresponds to an updating mode of the racing integral;
the step of updating the racing integral of the virtual object according to the triggering time of the touch operation and the integral added value corresponding to the event identifier comprises the following steps:
determining a time period to which the trigger time of the touch operation belongs;
and updating the racing integral of the virtual object according to the determined updating mode corresponding to the time interval and the integral added value corresponding to the event identifier.
8. The method according to claim 7, wherein each event identifier is dynamically displayed with a timing sub-identifier; the timing sub-identifier is used for indicating the time period to which the current time belongs.
9. The method according to claim 7, wherein the updating manner comprises a coefficient of an integral increment value corresponding to the event identifier;
the step of updating the racing credits of the virtual objects according to the determined updating mode corresponding to the time interval and the credit added value corresponding to the event identifier comprises the following steps:
multiplying the determined coefficient of the integral increment value corresponding to the time interval by the integral increment value corresponding to the event identifier to obtain a final increment value;
and adding the final increment value to the racing point of the virtual object.
10. The method of claim 1, wherein an information sending control is displayed in the first graphical user interface; the method further comprises the following steps:
and responding to a second trigger operation aiming at the information sending control, sending information corresponding to the second trigger operation to the second terminal equipment, and displaying the information corresponding to the second trigger operation through a second graphical user interface of the second terminal equipment.
11. The method of claim 10, further comprising:
and responding to the received information sent from the second terminal equipment, and displaying the received information on a first graphical user interface of the first terminal equipment.
12. An information control device of a racing game is characterized in that a first graphical user interface is provided through a first terminal device, the first graphical user interface at least comprises a virtual object, and the movement of the virtual object is controlled by a second terminal device; the device comprises:
the identifier display module is used for responding to a specified operation event triggered by the second terminal equipment and displaying an event identifier corresponding to the specified operation event on the first graphical user interface;
and the point updating module is used for responding to a first trigger operation aiming at the event identification and updating the racing points of the virtual object.
13. An electronic device comprising a processor and a memory, the memory storing machine executable instructions executable by the processor, the processor executing the machine executable instructions to implement the information governance method of a racing game according to any one of claims 1 to 11.
14. A machine-readable storage medium having stored thereon machine-executable instructions which, when invoked and executed by a processor, cause the processor to implement the information governance method of a racing game of any one of claims 1-11.
CN202010540457.7A 2020-06-12 2020-06-12 Information control method and device for racing game and electronic equipment Active CN111729295B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202010540457.7A CN111729295B (en) 2020-06-12 2020-06-12 Information control method and device for racing game and electronic equipment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202010540457.7A CN111729295B (en) 2020-06-12 2020-06-12 Information control method and device for racing game and electronic equipment

Publications (2)

Publication Number Publication Date
CN111729295A true CN111729295A (en) 2020-10-02
CN111729295B CN111729295B (en) 2024-02-09

Family

ID=72649184

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202010540457.7A Active CN111729295B (en) 2020-06-12 2020-06-12 Information control method and device for racing game and electronic equipment

Country Status (1)

Country Link
CN (1) CN111729295B (en)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113398585A (en) * 2021-07-14 2021-09-17 网易(杭州)网络有限公司 Game interaction method and device
CN113633989A (en) * 2021-08-13 2021-11-12 网易(杭州)网络有限公司 Game object display control method and device and electronic equipment
CN113797532A (en) * 2021-09-22 2021-12-17 网易(杭州)网络有限公司 Information processing method and device and electronic equipment
WO2023272938A1 (en) * 2021-06-30 2023-01-05 网易(杭州)网络有限公司 Information processing method and apparatus for game, electronic device, and storage medium

Citations (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH09239154A (en) * 1996-03-05 1997-09-16 Sega Enterp Ltd Rally game device and memory medium therefor
US20080303790A1 (en) * 2005-09-08 2008-12-11 Kenjiro Morimoto Program for game apparatus, game apparatus, and recording medium storing program for game apparatus
CN104063573A (en) * 2013-03-20 2014-09-24 玩酷科技股份有限公司 Method for conducting cooperative behavior through joint efforts of multiple players
CN104346508A (en) * 2013-07-30 2015-02-11 玩酷科技股份有限公司 Method allowing interaction with pen pals in online games
CN106861186A (en) * 2017-01-24 2017-06-20 腾讯科技(深圳)有限公司 Object control method and apparatus in game application
CN107899237A (en) * 2017-12-06 2018-04-13 腾讯科技(深圳)有限公司 Control method and relevant device based on touch screen
CN108211349A (en) * 2018-02-12 2018-06-29 网易(杭州)网络有限公司 Information processing method, electronic equipment and storage medium in game
CN108434730A (en) * 2018-03-22 2018-08-24 网易(杭州)网络有限公司 Control method, device, storage medium, processor and the terminal of game object
CN108499106A (en) * 2018-04-10 2018-09-07 网易(杭州)网络有限公司 The treating method and apparatus of race games prompt message
CN108619722A (en) * 2018-05-03 2018-10-09 网易(杭州)网络有限公司 The route indicating means and device of race games
CN110124308A (en) * 2019-04-30 2019-08-16 腾讯科技(深圳)有限公司 The control method and device of virtual race car, storage medium and electronic device

Patent Citations (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH09239154A (en) * 1996-03-05 1997-09-16 Sega Enterp Ltd Rally game device and memory medium therefor
US20080303790A1 (en) * 2005-09-08 2008-12-11 Kenjiro Morimoto Program for game apparatus, game apparatus, and recording medium storing program for game apparatus
CN104063573A (en) * 2013-03-20 2014-09-24 玩酷科技股份有限公司 Method for conducting cooperative behavior through joint efforts of multiple players
CN104346508A (en) * 2013-07-30 2015-02-11 玩酷科技股份有限公司 Method allowing interaction with pen pals in online games
CN106861186A (en) * 2017-01-24 2017-06-20 腾讯科技(深圳)有限公司 Object control method and apparatus in game application
CN107899237A (en) * 2017-12-06 2018-04-13 腾讯科技(深圳)有限公司 Control method and relevant device based on touch screen
CN108211349A (en) * 2018-02-12 2018-06-29 网易(杭州)网络有限公司 Information processing method, electronic equipment and storage medium in game
CN108434730A (en) * 2018-03-22 2018-08-24 网易(杭州)网络有限公司 Control method, device, storage medium, processor and the terminal of game object
CN108499106A (en) * 2018-04-10 2018-09-07 网易(杭州)网络有限公司 The treating method and apparatus of race games prompt message
CN108619722A (en) * 2018-05-03 2018-10-09 网易(杭州)网络有限公司 The route indicating means and device of race games
CN110124308A (en) * 2019-04-30 2019-08-16 腾讯科技(深圳)有限公司 The control method and device of virtual race car, storage medium and electronic device

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2023272938A1 (en) * 2021-06-30 2023-01-05 网易(杭州)网络有限公司 Information processing method and apparatus for game, electronic device, and storage medium
CN113398585A (en) * 2021-07-14 2021-09-17 网易(杭州)网络有限公司 Game interaction method and device
CN113633989A (en) * 2021-08-13 2021-11-12 网易(杭州)网络有限公司 Game object display control method and device and electronic equipment
CN113797532A (en) * 2021-09-22 2021-12-17 网易(杭州)网络有限公司 Information processing method and device and electronic equipment

Also Published As

Publication number Publication date
CN111729295B (en) 2024-02-09

Similar Documents

Publication Publication Date Title
CN111729294B (en) Information control method and device for racing game and electronic equipment
CN111729295B (en) Information control method and device for racing game and electronic equipment
CN109865286B (en) Information processing method and device in game and storage medium
CN107551544B (en) Interactive game process playback system
US9155963B2 (en) Collaborative online ranking
JP7136851B2 (en) Gameplay Companion Application
US8882582B2 (en) Interactive computer game refresher elements
US11278807B2 (en) Game play companion application
US20220297016A1 (en) A marker in a message providing access to a full version of a video game
US8808090B2 (en) Game device, game control method, program, recording medium and game management device
US11806622B2 (en) Information display method and apparatus, electronic device, and computer storage medium
US10987593B2 (en) Dynamic interfaces for launching direct gameplay
US20110124409A1 (en) Graphical object customization based on performance metrics
JP2001038049A (en) Game device
WO2019134462A1 (en) Implementation method and apparatus for multi-people somatosensory dance, and electronic device and storage medium
CN113058267B (en) Virtual object control method and device and electronic equipment
US9586143B2 (en) Game control device, game control method, program, recording medium, and game system
JP6810456B2 (en) Game systems, game controls, and programs
CN109417651B (en) Generating challenges using location-based gaming companion applications
CN115396685B (en) Live interaction method and device, readable storage medium and electronic equipment
CN113398588A (en) Game interaction method and device
JP2021037369A (en) Game system
CN116992074A (en) Playing method, device, equipment and storage medium of game video
CN117018634A (en) Interactive control method and device for game and electronic equipment
CN117797465A (en) Game skill control method, game skill control device, electronic equipment and readable storage medium

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant