CN104346508A - Method allowing interaction with pen pals in online games - Google Patents

Method allowing interaction with pen pals in online games Download PDF

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Publication number
CN104346508A
CN104346508A CN201310332498.7A CN201310332498A CN104346508A CN 104346508 A CN104346508 A CN 104346508A CN 201310332498 A CN201310332498 A CN 201310332498A CN 104346508 A CN104346508 A CN 104346508A
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China
Prior art keywords
player
servomechanism
event
message event
pen friend
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CN201310332498.7A
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Chinese (zh)
Inventor
邱富造
戴立伟
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PLAYCOO Corp
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PLAYCOO Corp
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Priority to CN201310332498.7A priority Critical patent/CN104346508A/en
Publication of CN104346508A publication Critical patent/CN104346508A/en
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Abstract

The invention relates to a method allowing interaction with pen pals in online games. The method is characterized in that after a first device is linked with a server, a first player logs in, a second device is linked to the server and a second player logs in and after the server determines that the first player creates a message event and the player can read the message event, the server determines that the second player triggers a special event when reading the message event and obtains a special status. The special event can be specified by the first player, determined by a player relation between the first player and the second player or determined through a player parameter of the first player. The method has the advantages that a novel interactive mechanism is provided for players, and games are imparted better interestingness and variableness to attract the players accordingly.

Description

With the method for pen friend's interaction in game on line
Technical field
The invention relates to a kind of method with pen friend's interaction in game on line, when its espespecially a kind of player reads the message event from pen friend, the special efficacy event person relevant to pen friend will be triggered in the lump.
Background technology
In general game on line; player can reach the interaction with other players via operation-roles action or through the speech of role's status; thus in player mind, role can be considered the extension of player's status; player is represented in the virtual world of game; make player when making a speech through role's status; usually can take the role image itself managed into account, and cannot speak one's mind freely.
Therefore, the concept of " message in a bottle " is introduced in game on line, make player can send message anonymously, and make other players can obtain this anonymous message randomly, just as the message in a bottle of entity is thrown into marine after writing, to waft unforeseen place through ocean, and by unforeseen other people pick up, its unforeseen character can allow player produce the impression of a kind of stimulation or romance, anonymity also can allow player express to experience in the heart, the chance of making friends with pen friend between player anonymously can be provided by this in game, through from the past different acquaintances and interactive model, increase the feeling of freshness of player, the community attractive force being different from the relation such as trade council or general good friend is provided simultaneously, the degree of sticking together of player to game be can further improve.
As No. 201112157, Taiwan patent announcement " love dating system and method ", namely in its love set up is made friends, utilize the mechanism of message in a bottle, match member randomly, make member can be anonymous or do not carry out letter with other members specific or specific anonymously and exchange, in addition, also E-mail or bitcom is had to provide the letter chat feature of similar message in a bottle on the market, the QQ mailbox that such as company of Chinese Tengxun provides or the service of micro-letter (WeChat) bitcom, there is the function of " drift bottle " by name, user can emulate the mode of message in a bottle, the message sent is obtained randomly, and the message that other users send can be obtained randomly, and increase the chance of other users of understanding.
But, only has the mechanism that simplex message comes and goes, after player filters out the pen friend comparatively agreed with oneself gradually, along with the feeling of freshness of message in a bottle mechanism disappears, also can reduce gradually the attractive force of player, and be difficult to maintain the degree of sticking together of player to game, in view of this, the present inventor is utilizing message in a bottle pattern to make friends with pen friend and is coming and going through message with outside the function of pen friend's interaction, add when reading message and trigger special efficacy in the lump and make player obtain the effect of special state, special state can be that the external form of change player is (such as stealthy, become toy or change sex etc.) to produce interesting effect, or make player obtain forward gain effect, negative sense gain effect or special stage property are to change the difficulty etc. when player plays, increase the variability of game, maintenance can attract player to continue to drop into the feeling of freshness of game.
Special state or special stage property can be specified by the player sending message, player can determine to help or mischief the object of pen friend or the unknown, also oneself may be made to obtain reward simultaneously, and can come and go in simple message between transmission and increase different interactive models, in addition, special state or special stage property also can be determined by the relation between player, such as two people because of talk mutually very joyous and become fixing transmit the pen friend of message after, the message received from pen friend can make the player of the collection of letters or both sides all obtain extra forward gain effect or special stage property, in game can by forward gain effect or special stage property as award to encourage player to make friends with pen friend, relative also can be linked by the interaction between player and increase the community attractive force in game, help the operation of game, separately, special state or special stage property also can by sending the parameters of message player as camp, race, occupation, the decisions such as grade, can provide player under the state of anonymity, understand the role of pen friend, also the topic exchanged between both sides can be become, also can be used as the power that player makes role upgrade.
Therefore, two steps are mainly comprised in the game on line that the present invention proposes with the method for pen friend's interaction, after first player sets up message event, special efficacy event will be triggered in the lump when the second player reads this message event, and make the second player or the first player obtain special state or special stage property, promote the interaction between the first player and the second player by this, and the entertaining increased in game and change.
Summary of the invention
Fundamental purpose of the present invention, is to provide a kind of method with pen friend's interaction in game on line, and player can trigger special efficacy event in time reading the message event set up by other players, to represent special-effect, encourages to make friends with between player pen friend and interactive with pen friend by this.
Secondary objective of the present invention, be to provide a kind of method with pen friend's interaction in game on line, the special efficacy event that player triggers can be specified by the player setting up message event or be specified by the parameter of system according to player both sides' relation or the player that sets up message event, recreational with what increase that player obtains in message event thus.
In order to reach above-mentioned censured each object and effect, present invention is disclosed a kind of method with pen friend's interaction in game on line, it is online to a servomechanism in a first device and one first player is logined and one second device is online to a servomechanism and carries out after one second player is logined, after this servomechanism judges that this first player sets up a message event, one second player can read this event, when this servomechanism judges that this second player can make this second player trigger a special efficacy event when reading this message event.
As this first player and the built vertical pen friend's relation of this second player, this first player can specify and this message event is sent to this second player, and when this first player and this second player not yet set up pen friend's relation, this servomechanism can list this message event in a message event sets, and when second player's initiative obtains a message event or this servomechanism initiatively by this message event by this message event sets in take out and be sent to this second player, make this second player can read this message event and trigger this special efficacy event, the special-effect of showing after triggering special efficacy event may make both sides or wherein a player obtain forward gain effect, negative sense gain effect, change outward appearance or obtain special stage property, and encourage player to set up and read message event, increase interactive frequency.
This special efficacy event also can be specified by this first player, determined by the communication number of times whether setting up pen friend's relation between this first player and this second player and determine, determined by a player parameters of this first player or collected by this second player this message event set up by this first player, and increase the change of game, and it is more how recreational to make can to bring player through the interaction transmitting message event between pen friend.
The beneficial effect implementing the present invention's generation is: the present invention proposes a kind of method with pen friend's interaction in game on line, the special efficacy event triggered in the lump when reading the message event of first player's foundation through the second player, the second player or the first player is made to obtain special state or special stage property, and specified by the first player or determine special efficacy event by servomechanism according to the relation of both sides or the player parameters of the first player, the interaction between the first player and the second player can be reached by the present invention, set up the community relation between player, increase entertaining and the change of game simultaneously, contribute to playing the attractive force maintained player.
Accompanying drawing explanation
Figure 1A: it is the assembly annexation schematic diagram of first embodiment of the invention;
Figure 1B: it is pen friend's interaction step process flow diagram of first embodiment of the invention;
Fig. 2 A: it is pen friend's interaction step process flow diagram of second embodiment of the invention;
Fig. 2 B: it is pen friend's interaction step process flow diagram of third embodiment of the invention;
Fig. 2 C: it is pen friend's interaction step process flow diagram of fourth embodiment of the invention; And
Fig. 3: it is the friend-making flow chart of steps of fifth embodiment of the invention.
[figure number is to as directed]
1 first device
10 first players
2 second devices
20 second players
3 servomechanisms
Embodiment
In order to make architectural feature of the present invention and effect of reaching have a better understanding and awareness, spy's preferred embodiment and coordinate detailed description, is described as follows:
The present invention is a kind of method with pen friend's interaction in game on line, its characteristic is: when the second player reads the message event of first player's foundation, to special efficacy event be triggered in the lump and make the second player or the first player obtain special state or special stage property, special efficacy event can be specified by the first player or is determined according to the relation of both sides or the player parameters of the first player by servomechanism, by the mechanism of special efficacy event, the interactive model between the first player and the second player can be increased, also the interest in playing and variability can be strengthened, player is made to obtain better game experiencing.
First refer to Figure 1A, it is assembly annexation schematic diagram and pen friend's interaction step process flow diagram of first embodiment of the invention; As shown in Figure 1A, comprise first device 1,1 second device 2 and a servomechanism 3 with the assembly of pen friend's interaction in game on line of the present invention, before steps flow chart of the present invention starts, this first device 1 is online to this servomechanism 3 and one first player 10 is logined, and this second device 2 is also online to this servomechanism 3 and one second player 20 is logined.
As shown in Figure 1B, comprise with its step of method of pen friend's interaction in game on line of the present invention:
Step ST10: the first player sets up message event; And
Step ST20: the second player reads message event and triggers special event.
In step ST10, this first player 10 can obtain special stage property as blank letter paper and empty bottle in game, synthesizes another stage property message in a bottle in blank letter paper input characters with empty bottle, and namely this servomechanism 3 stores the message event that this first player 10 sets up; This message event is obtained by this second player 20 and opens subsequently, namely step ST20 is entered, this servomechanism 3 judges that this second player 20 reads this message event and triggers a special event, this special event can make this second player 20 obtain a special state or a special stage property, make this first player 10 obtain a special state or a special stage property, or produces other special-effects.
Through the connection configuration of said modules and the enforcement of steps flow chart, the present invention can make player beyond the message event reading other players foundation, additional triggers one special event and obtain a special state or a special stage property, be different from the mode only transmitting message event, player can be made to obtain feeling of freshness.
The approach that this second player 20 obtains this message event comprises: specified by this first player 10 and send to, should the requirement of the second player 20 provide and deliver at random by the automated randomized dispensing of this servomechanism 3 or by this servomechanism 3, and this special event can be specified by this first player 10 or determined by the player parameters of this servomechanism 3 according to this player relationship or this first player 10, determining that the method for this special event produces difference by making the process step of pen friend's interaction, referring to the following second to the 4th embodiment.
Figure 1A please be coordinated to consult Fig. 2 A, and it is pen friend's interaction step process flow diagram of second embodiment of the invention; This special event in the present embodiment is specified by this first player 10, and step ST11 is added to steps such as step ST17 in abovementioned steps ST10 (being equivalent to the step ST100 in the present embodiment) with step ST20, to take a step forward the determining step carried out in this message event of dispensing to describe the different Distribution path of this message event and this servomechanism 3, as shown in the figure, comprise with its step of method of pen friend's interaction in game on line of the present invention:
Step ST100: the first player sets up message event and specifies special event;
Step ST11: servomechanism lists message event in message event sets;
Step ST12: life period value is less than life period higher limit;
Step ST13: take out time numerical value and be less than taking-up number of times higher limit;
Step ST14: message event deleted by servomechanism;
Step ST15: the second player requires message event;
Whether the step ST16: the first player lists in the blacklist of the second player;
Step ST17: servomechanism does not take out message event; And
Step ST20: the second player reads message event and triggers special event.
The step ST10 of the first embodiment is equivalent in the step ST100 of the present embodiment, and add the action of being specified this special event by this first player 10, when this first player 10 utilizes the blank letter paper of special stage property and empty bottle to write message in a bottle to set up message event, this special efficacy event will triggered by self or other players reading this message event can be specified in the lump, specify the mode of this special efficacy event can pass through in game and to select different letter paper or empty bottle when setting up message event or carry out in option mode, this first player 10 writes message in a bottle and after specifying this special efficacy event, namely this servomechanism 3 stores this message event that this first player 10 sets up and the setting of specifying this special event.
As previously mentioned, the approach that this second player 20 obtains this message event comprises: specified by this first player 10 and send to, should the requirement of the second player 20 provide and deliver at random by the automated randomized dispensing of this servomechanism 3 or by this servomechanism 3, if this second player 20 is the pen friend of this first player 10 or this first player 10 hold the message in a bottle previously sent to by this second player 20, this message event can be specified by this first player 10 and be delivered to this second player 20, then directly can enter step ST20 after step ST100, this message event is directly delivered to this second player 20 by this servomechanism 3, when this second player 20 opens and reads this message event, namely this special efficacy event that this first player 10 specifies in step ST100 is triggered, and make this first player 10 or this second player 20 obtain a special state, obtain a special stage property or trigger other special-effects, this special state may be a forward gain effect, one negative sense gain effect or change the apparent parameter of this first player 10 or this second player 20, such as, after this second player 20 triggers this special efficacy event, this first player 10 or this second player 20 obtain blood volume, magic power, attack, phylactic power defensive power or the isoparametric forward of empirical value or negative sense addition or outward appearance become other sexes, race etc., or obtain through the special stage property that just can obtain interactive with pen friend, and other effects may reach task condition etc. for making this first player 10 or this second player 20, through being specified this special efficacy event by this first player 10 and specifying the mode sending to this second player 20, this first player 10 can select to help this second player 20 or to this second player 20 mischief, or make this first player 10 self obtain award, and reach and encourage to carry out various interaction between player and its pen friend and increase the recreational effect that this message impact can bring.
If this second player 20 is not the pen friend of this first player 10 and this first player 10 selection makes this message event deliver to other players with the message in a bottle pattern of providing and delivering at random, this message event should can be provided and delivered at random by the automated randomized dispensing of this servomechanism 3 or by this servomechanism 3 in the requirement of the second player 20, now this servomechanism 3 is before this message event of dispensing, should first check its reading times and life period, the message event that reading times or life period reach the upper limit will be deleted by this servomechanism 3, to reduce the consumption to this servomechanism 3 system effectiveness.Can be provided and delivered at random by this servomechanism 3 for making this message event, this first player 10 can use the function of message in a bottle of dishing out after setting up this message event, namely step ST11 is entered, this message event is listed in this message event sets by this servomechanism 3, this the second player 20 is distributed at random in order to follow-up, and before this message event is taken out dispensing, in this message event sets, first need check reading times and the life period of this message event, as in step ST12, this servomechanism 3 judges whether a life period value of this message event is less than a life period higher limit, in step ST13, this servomechanism 3 judges whether a taking-up time numerical value of this message event is less than a taking-up number of times higher limit, the order of step ST12 and step ST13 can be exchanged, if this life period value equals (or being greater than) this life period higher limit, maybe this taking-up time numerical value equals this taking-up number of times higher limit, namely enters step ST14, deletes this message event by this servomechanism 3, if this life period value is less than this life period higher limit and this taking-up time numerical value is less than this taking-up number of times higher limit, can require that this servomechanism 3 provides and delivers a message event at random to enter step ST16 through step ST15 by this second player 20, or directly enter step ST16, to judge whether this first player 10 lists in a blacklist of the second player 20 by this servomechanism 3 in step ST16 by this message event of the random dispensing of this servomechanism 3 to arbitrary player, if this first player 10 lists in this blacklist, namely enter step ST17, this servomechanism 3 does not take out this message event and is distributed to this second player 20, if and this first player 10 does not list in this blacklist, then this servomechanism 3 can provide and deliver this message event to this second player 20, this second player 20 can open this message event and enter step ST20, and this servomechanism 3 judges that this second player 20 reads this message event and triggers this special efficacy event.
Through the enforcement of above-mentioned steps flow process, when the present invention can make player that its message event can be specified to be read, the special efficacy event that player self or other players reading message event obtain, and through specifying the mode of special efficacy event to offer help to the player or non-particular player that become pen friend or carrying out mischief or make self obtain rewarding, and entertainment effect can be brought to player and encourage player and its pen friend interactive.
Figure 1A please be coordinated to consult Fig. 2 B, and it is pen friend's interaction step process flow diagram of third embodiment of the invention, this special event in the present embodiment determined by the player relationship between this first player 10 and this second player 20, namely, when this first player 10 is the pen friend of this second player 20, this second player 20 can trigger this special efficacy event and obtain a special state, and after abovementioned steps ST10, add step ST11 to steps such as step ST17, to take a step forward the determining step carried out in this message event of dispensing to describe the different Distribution path of this message event and this servomechanism 3, and step ST20 is extended for the step of step ST21 to step ST24, as shown in the figure, comprise with its step of method of pen friend's interaction in game on line of the present invention:
Step ST10: the first player sets up message event;
Step ST11: servomechanism lists message event in message event sets;
Step ST12: life period value is less than life period higher limit;
Step ST13: take out time numerical value and be less than taking-up number of times higher limit;
Step ST14: message event deleted by servomechanism;
Step ST15: the second player requires message event;
Whether the step ST16: the first player lists in the blacklist of the second player;
Step ST17: servomechanism does not take out message event;
Step ST21: the second player reads message event;
Whether the step ST22: the first player lists in pen friend's list of the second player;
The player relationship of the step ST231: the first player and the second player is pen friend's relation, and the second player triggers special efficacy event;
The player relationship of the step ST232: the first player and the second player is pen friend's relation, counting communication number of times;
Step ST233: the second player triggers special efficacy event according to communication number of times; And
The player relationship of the step ST24: the first player and the second player is stranger's relation, and the second player does not trigger special efficacy event.
The Main Differences of the present embodiment and the second embodiment is, this special efficacy event of the present embodiment be can't help this first player 10 and is specified, therefore in step ST10, this first player 10 only sets up this message event, and do not specify this special efficacy event, and step ST21 need judge this first player 10 and this player relationship of this second player 20 could determine whether trigger this special efficacy event via step ST22 after reading this message event.All the other step ST11 to step ST16 are identical with the second embodiment with step ST17, repeat no more in this.
In step ST21, this servomechanism 3 judges that the second player 20 reads this message event; Due in the present embodiment, this special efficacy event is determined by this player relationship between this first player 10 and this second player 20, therefore enter step ST22 in step ST21, judge whether this first player 10 lists in pen friend's list of this second player 20 by this servomechanism 3; If this first player 10 does not list in this pen friend's list, this first player 10 is stranger's relation with this player relationship of this second player 20, enters step ST24 and makes this second player 20 not trigger this special efficacy event; And if this first player 10 lists in this pen friend's list, this first player 10 is pen friend's relation with this player relationship of this second player 20, step ST231 or step ST232 can be carried out, in step ST231, this second player 20 triggers a special efficacy event and makes this first player 10 or this second player 20 obtain a special state, step ST232 then first counts a communication number of times, this communication number of times reflects the accumulative number of times collecting the message event that this first player 10 sets up of this second player 20, and in step ST233, can trigger this special efficacy event according to this communication number of times.
Through the enforcement of above-mentioned steps flow process, a special event is triggered during the present invention's player can be made to read message event that its pen friend sends to, generation make player both sides or wherein a side obtain the special-effect such as special state or special stage property, therefore game developer can be set as a forward gain state by by this special state making player obtain after the triggering of this special efficacy event, encourage to make friends with pen friend between player with special state or special stage property etc., in addition, the special efficacy event that game developer obtains under can setting different communication number of times, and can pass through setting effect preferably forward gain state give high communication number of times, encourage communication between player and its pen friend, or set forward and negative sense gain-state, to increase change and the entertaining of game.
Figure 1A please be coordinated to consult Fig. 2 C, and it is pen friend's interaction step process flow diagram of fourth embodiment of the invention; This special event in the present embodiment determined by the player parameters of servomechanism 3 according to this first player 10, and step ST11 is added to steps such as step ST17 in abovementioned steps ST10 and step ST20 (being equivalent to the step ST200 in the present embodiment), to take a step forward the determining step carried out in this message event of dispensing to describe the different Distribution path of this message event and this servomechanism 3, as shown in the figure, comprise with its step of method of pen friend's interaction in game on line of the present invention:
Step ST10: the first player sets up message event;
Step ST11: servomechanism lists message event in message event sets;
Step ST12: life period value is less than life period higher limit;
Step ST13: take out time numerical value and be less than taking-up number of times higher limit;
Step ST14: message event deleted by servomechanism;
Step ST15: the second player requires message event;
Whether the step ST16: the first player lists in the blacklist of the second player;
Step ST17: servomechanism does not take out message event; And
Step ST200: the second player reads message event and complies with the player parameters triggering special event of the first player.
In the present embodiment, this special event, it is identical with the 3rd embodiment, in step ST10, this first player 10 only sets up this message event, and do not specify this special efficacy event, and different from second and third embodiment be in, judge that this message event that this first player 10 sets up can be distributed to this second player 20 and be opened by this second player 20 in step ST16, namely step ST200 is entered, this servomechanism 3 judges that this second player 20 reads this message event and to the player parameters of the first player 10 this second player 20 should be made to trigger this special event and make this second player 20 obtain a special state, this player parameters can be camp's parameter, a kind of family parameter, one professional parameter, one class parameter, one technical ability parameter, one equipment parameter or trade council's parameter, if such as this first player 10 is same camp with this second player 20, when race or trade council, this first player 10 or this second player 20 can be made to obtain the higher or long-term forward gain state of effect, or the occupation of this first player 10 is when being the auxiliary profession of the operation of this second player 20, this first player 10 or this second player 20 can be made to obtain the higher or long-term forward gain state of effect, or the grade of this first player 10 higher time, this first player 10 or this second player 20 can be made to obtain the higher or long-term forward gain state of effect, or this first player 10 is when having a certain technical ability or hold a certain equipment, this first player 10 or this second player 20 is made to obtain corresponding special state, this special state that this second player 20 obtains after namely can pass through and reading this message event obtains the information about this first player 10, and the topic that can be used as between both sides the understanding helped between both sides, and this special state obtained when if the grade of player is higher or this special stage property better, also player can be encouraged to upgrade.
Through the enforcement of above-mentioned steps flow process, a special event is triggered during the present invention's player can be made to read message event that other players send to, this special event is determined by the player parameters of other players sending message event, and contributes to player and understand other players of sending message event or make mutually to encourage between player to supervise lifting grade.
In addition, also provide the mode adding pen friend, refer to Fig. 3 in the present invention, it is the friend-making flow chart of steps of first embodiment of the invention; After the step of making friends betides abovementioned steps ST20 (the first embodiment or the second embodiment), step ST24 (the 3rd embodiment) or step ST200 (the 4th embodiment), as shown in the figure, its step of method of making friends with pen friend in game on line of the present invention comprises:
Whether the step ST30: the first player lists in pen friend's list of the second player;
The player relationship of the step ST31: the first player and the second player is pen friend's relation;
The player relationship of the step ST32: the first player and the second player is stranger's relation;
Pen friend's quantitative value of pen friend's list of the step ST33: the second player is less than pen friend's quantitatively limit value;
Step ST34: do not allow the pen friend's list the first player being added the second player; And
Step ST35: allow the pen friend's list the first player being added the second player.
The step of the pen friend of making friends with of the present invention betides after this second player 20 reads this message event, first judge that whether this first player 10 has been the pen friend of this second player 20, judge that whether own the pen friend of this second player is full again: in step ST30, according to pen friend's list of this second player 20, this servomechanism 3 judges whether this first player 10 lists in this pen friend's list; If this first player 10 has listed in this pen friend's list, namely enter step ST31, this servomechanism 3 judges that the player relationship between this first player 10 and this second player 20 is pen friend's relation, and do not need to repeat to add pen friend, flow process can terminate; If this first player 10 does not list in this pen friend's list, then enter step ST32, this servomechanism 3 judges that this player relationship between this first player 10 and this second player 20 is stranger's relation, and whether can carry out step ST33 full to judge this pen friend's list of this second player 20; In step ST33, this servomechanism 3 judges whether pen friend's quantitative value of this pen friend's list is less than a pen friend quantitatively limit value; If this pen friend's quantitative value equals this pen friend quantitatively limit value, namely enter step ST34, this servomechanism 3 does not allow this first player 10 to add this pen friend's list, and namely flow process terminates; If this pen friend's quantitative value is less than this pen friend quantitatively limit value, namely step ST35 is entered, this servomechanism 3 allows this first player 10 to add this pen friend's list, this first player 10 can be added this pen friend's list by this servomechanism 3 automatically, or initiatively this first player 10 is added this pen friend's list by this second player 20.
If this second player 20 cannot increase this first player 10 newly because this pen friend's list is full be pen friend, the stage property that can pass through other players of deleting in this pen friend's list or obtain this pen friend extendible quantitatively limit value is to expand this pen friend quantitatively limit value, when this pen friend's quantitative value decline or this pen friend quantitatively limit value rise and make this pen friend's quantitative value namely be less than this pen friend quantitatively after limit value, namely this servomechanism 3 allows this second player 20 that this first player 10 is added this pen friend's list.
Through the enforcement of above-mentioned steps flow process, the present invention can make player that other players are added pen friend's list, so as follow-up and become pen friend other players between transmit message event and trigger special efficacy event, and the link of setting up interpersonal relation between player can be made, to strengthen the community attractive force of playing.
In sum, system of the present invention proposes a kind of method with pen friend's interaction in game on line, the special efficacy event triggered in the lump when reading the message event of first player's foundation through the second player, the second player or the first player is made to obtain special state or special stage property, and specified by the first player or determine special efficacy event by servomechanism according to the relation of both sides or the player parameters of the first player, the interaction between the first player and the second player can be reached by the present invention, set up the community relation between player, increase entertaining and the change of game simultaneously, contribute to playing the attractive force maintained player.
Above is only preferred embodiment of the present invention and oneself, not be used for limiting scope of the invention process, all equalizations of doing according to shape, structure, feature and the spirit described in the claims in the present invention scope change and modify, and all should be included in right of the present invention.

Claims (10)

1. in a game on line with the method for pen friend's interaction, it is characterized in that, is online to a servomechanism when a first device and makes one first player login this servomechanism, and when one second device is online to this servomechanism and makes one second player login this servomechanism, the step of the method comprises:
This servomechanism stores the message event that this first player sets up; And
This servomechanism judges that this second player reads this message event, and makes this second player trigger a special efficacy event.
2. in game on line as claimed in claim 1 with the method for pen friend's interaction, it is characterized in that, after this servomechanism judges that this first player sets up a message event, its step comprises further:
This servomechanism is specified according to this first player and this message event is sent to this second player.
3. in game on line as claimed in claim 1 with the method for pen friend's interaction, it is characterized in that, after this servomechanism judges that this first player sets up a message event, its step comprises further:
This servomechanism lists this message event in a message event sets; And
This servomechanism takes out this message event at random by this message event sets and is sent to this second player.
4. in game on line as claimed in claim 3 with the method for pen friend's interaction, it is characterized in that, after this servomechanism lists this message event in a message event sets, its step comprises further:
When this servomechanism judge one of this message event take out time numerical value reached a taking-up number of times higher limit or a life period oneself reach a life period higher limit time, delete this message event.
5. in game on line as claimed in claim 3 with the method for pen friend's interaction, it is characterized in that, after this servomechanism lists this message event in a message event sets, its step comprises further:
When this servomechanism judges that this first player lists in a blacklist of this second player, namely do not take out this message event.
6. in game on line as claimed in claim 1 with the method for pen friend's interaction, it is characterized in that, wherein this special efficacy event is specified by this first player, is specified by this servomechanism according to a player parameters of this first player, to be specified by this servomechanism according to the player relationship that this first player and this second player ask or comply with by this servomechanism the communication number of times that this second player collects this message event set up by this first player and specifies in time setting up this message event.
7. in game on line as claimed in claim 6 with the method for pen friend's interaction, it is characterized in that, wherein this player parameters is camp's parameter of this first player, a kind of family parameter, a professional parameter, a class parameter, a technical ability parameter, equipment parameter or trade council's parameter.
8. in game on line as claimed in claim 6 with the method for pen friend's interaction, it is characterized in that, wherein this player relationship is judged as pen friend's relation or stranger's relation by this servomechanism according to pen friend's list of this second player.
9. in game on line as claimed in claim 1 with the method for pen friend's interaction, it is characterized in that, judge that this second player reads this message event in this servomechanism, and make after this second player triggers a special efficacy event, its step comprises further:
According to pen friend's list of this second player, this servomechanism judges that the player relationship between this first player and this second player is stranger's relation; And
This servomechanism judges that pen friend's quantitative value of this relation list does not reach pen friend's higher limit, namely allows this first player to add this pen friend's list.
10. in game on line as claimed in claim 1 with the method for pen friend's interaction, it is characterized in that, wherein this special efficacy event makes this second player or this first player obtain a forward gain effect, a negative sense gain effect, a special stage property or changes an apparent parameter of this second player.
CN201310332498.7A 2013-07-30 2013-07-30 Method allowing interaction with pen pals in online games Pending CN104346508A (en)

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Application publication date: 20150211