CN111111182A - Game visual angle determining method and device and server - Google Patents

Game visual angle determining method and device and server Download PDF

Info

Publication number
CN111111182A
CN111111182A CN201911312286.6A CN201911312286A CN111111182A CN 111111182 A CN111111182 A CN 111111182A CN 201911312286 A CN201911312286 A CN 201911312286A CN 111111182 A CN111111182 A CN 111111182A
Authority
CN
China
Prior art keywords
user
game
identity
users
determining
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CN201911312286.6A
Other languages
Chinese (zh)
Other versions
CN111111182B (en
Inventor
王麒俨
王恺
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Beijing ELEX Technology Co Ltd
Original Assignee
Beijing ELEX Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Beijing ELEX Technology Co Ltd filed Critical Beijing ELEX Technology Co Ltd
Priority to CN201911312286.6A priority Critical patent/CN111111182B/en
Publication of CN111111182A publication Critical patent/CN111111182A/en
Application granted granted Critical
Publication of CN111111182B publication Critical patent/CN111111182B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The invention relates to the technical field of mobile phone games, in particular to a game visual angle determining method, a game visual angle determining device and a server. The method comprises the following steps: determining a gaming identity of a first user of a plurality of users; when the game identity of the first user meets a preset condition, associating a visual angle of at least one user for the first user, wherein the at least one user comprises users except the first user in the plurality of users; and sending picture data to the mobile terminal corresponding to the first user at least according to the visual angle of the at least one user, so that the mobile terminal corresponding to the first user presents at least one game picture under the visual angle of the at least one user.

Description

Game visual angle determining method and device and server
Technical Field
The invention relates to the technical field of mobile phone games, in particular to a game visual angle determining method, a game visual angle determining device and a server.
Background
The mobile phone game refers to game software running on a mobile phone, and comprises a stand-alone game and an online game. With the development of science and technology, the functions of the mobile phone game are more and more powerful, which is comparable to the web game of the computer game.
In general, only a game screen at the viewpoint of a game character corresponding to a user is presented to the user during a game. For some special users, such as game commentators, users who can make game operation strategies in games, and the like, it is inconvenient to see the global game picture, or the operation of switching between pictures in different game views is cumbersome, and the user experience is poor.
Disclosure of Invention
The invention aims to provide a game visual angle determining method, a game visual angle determining device and a game server, which can present game pictures of a plurality of user visual angles to a user when the game role of the user meets a preset condition, and improve user experience.
In a first aspect of the present invention, a method for determining a game perspective is provided, which is applied to a server, and the method includes:
determining a gaming identity of a first user of a plurality of users;
when the game identity of the first user meets a preset condition, associating a visual angle of at least one user for the first user, wherein the at least one user comprises users except the first user in the plurality of users;
and sending picture data to the mobile terminal corresponding to the first user at least according to the visual angle of the at least one user, so that the mobile terminal corresponding to the first user presents at least one game picture under the visual angle of the at least one user.
In one possible implementation, the determining the game identity of the first user of the plurality of users comprises: at a beginning stage of a game, a gaming identity of the first user is determined.
In one possible implementation, the determining the game identity of the first user of the plurality of users comprises:
and in the process of game playing, responding to the multi-view request of the first user, and determining the game identity of the first user.
In a possible implementation manner, the plurality of users are participating users of a first game, and the game identity of the first user meets a preset condition, specifically, the game identity of the first user is a preset game role.
In one possible implementation, the at least one user and the first user belong to the same camp.
In a possible implementation manner, the game identity of the first user meets a preset condition, specifically, the game identity of the first user is a spectator user.
In one possible implementation, the at least one user is a user comprising different camps.
In one possible implementation, the at least one user belongs to the same camp.
In a second aspect, there is provided a game perspective determining apparatus, provided in a server, the apparatus including:
a determining unit, configured to determine a game identity of a first user of the plurality of users;
the association unit is used for associating at least one user perspective for the first user when the game identity of the first user meets a preset condition, wherein the at least one user comprises users except the first user in the plurality of users;
and a sending unit, configured to send, according to at least the angle of view of the at least one user, screen data to the mobile terminal corresponding to the first user, so that the mobile terminal corresponding to the first user presents at least one game screen at the angle of view of the at least one user.
In a third aspect of the present invention, a server is provided, which includes a processor, a memory, and a transceiver; wherein the memory has stored therein executable code, which when executed by the processor, implements the method of the first aspect.
The invention has the following advantages: the game identity of the user can be judged, and when the game identity of the user meets the preset condition, game pictures under a plurality of other user visual angles can be presented for the user, so that the game experience of the user is improved.
Drawings
Fig. 1 is an application architecture diagram of a game perspective determination method according to an embodiment of the present invention.
Fig. 2 is a flowchart of a method for determining a game perspective according to an embodiment of the present invention.
Fig. 3 is a schematic structural diagram of a game perspective determining apparatus according to an embodiment of the present invention.
Fig. 4 is a schematic structural diagram of a server according to an embodiment of the present invention.
Detailed Description
The following examples are intended to illustrate the invention but are not intended to limit the scope of the invention.
As shown in fig. 1, an application architecture diagram of a game perspective determination method provided by an embodiment of the present invention includes a plurality of mobile terminals and a mobile game server. The mobile terminal can be a mobile phone, an IPAD and other terminals; the mobile terminal is provided with a client of the mobile game.
The mobile terminal and the mobile game server are connected through a network. The mobile game client installed on the mobile terminal can perform information interaction with the mobile game server to acquire the picture data of the mobile game. And the mobile phone game client draws a rendered picture image according to the picture data by utilizing the computing resources provided by the mobile phone, so that the screen of the mobile terminal can be refreshed and displayed.
The plurality of mobile terminals respectively correspond to a plurality of users, and the plurality of users can be divided into two or more camps of the group battle game to play a confrontation in the game. The head-brain character in one party camp has the function of knowing the situation faced by the teammates in the own party camp so as to make relevant game operation strategies to instruct the teammates in the own party camp to execute relevant game operations. The game commentators also have a need to understand the game images from multiple game character perspectives to perform game commentary.
The embodiment of the application provides a game view angle determining method, which can present game pictures at a plurality of game role view angles for a user corresponding to a game role meeting preset conditions, and improve the game experience of the user.
Next, a game perspective determination method provided by an embodiment of the present invention will be specifically described.
Example 1
In this embodiment, a method for determining a game perspective provided by the present invention is specifically described with reference to fig. 2.
The execution subject of the method is a server. As shown in fig. 2, the method includes the following steps.
Step 200, determining a gaming identity of a first user of a plurality of users.
In one illustrative example, the determining the gaming identity of the first user of the plurality of users comprises: at a beginning stage of a game, a gaming identity of the first user is determined.
In the starting stage of the game, the server can judge each game identity in the game to determine whether each game identity meets a preset condition.
In one example, a creator of a game room may set an application scene of a game, where the application scene may be a game showing scene or a game declining showing scene. When the scene of the game is a game display scene, the game identity comprises a player game identity and a game commentator identity. The server may determine the game identity of each user in the game room after each player enters the game room and before the game is formally played, i.e., at the beginning of the game.
In one illustrative example, the determining the gaming identity of the first user of the plurality of users comprises: and in the process of game playing, responding to the multi-view request of the first user, and determining the game identity of the first user.
When a user wants to know game pictures under multiple viewing angles during game playing, a multi-viewing-angle request can be sent to the server. The server may respond to the multi-view request and determine a game identity corresponding to the user to determine the game identity corresponding to the user.
In one example, the game commentator may also be a game player, or the game player may have the game commentator identity. After the game is started, users having both the identity of the game player and the identity of the game commentator may participate in the game. In one example, each user participating in the game may send a multi-view request to the server through the terminal it uses. The server may respond to the multi-view request by determining whether the user sending the multi-view request has a game commentator identity. In one example, a user with only a game player identity and a game commentator identity may send a multi-view request to a server through a terminal used by the user among a plurality of players participating in a game. The server may confirm the identity of the user in response to the multi-view request.
Step 202, when the game identity of the first user meets a preset condition, associating a view angle of at least one user for the first user, wherein the at least one user comprises users except the first user in the plurality of users.
In an illustrative example, the plurality of users are participating users of a first game, and the game identity of the first user meets a preset condition, specifically, the game identity of the first user is a preset game role.
In one example, the preset game character is a game character in the game, which is responsible for the game operation strategy.
In one example, the at least one user and the first user belong to the same camp. The pictures under the game role visual angle of the same battle of the first user are shared with the first user, so that the game fairness can be ensured.
In one specific example, a war-type game is illustrated. For war games, the game characters defined by game operation strategies are usually the highest military rank game characters in the same battle. The server can determine the highest game role in the same battle. The server may actively associate the highest military rank game character with the perspective of other game characters in the same battle of the game character. The server may be configured to, in response to a request for a multi-view angle from a highest military rank game character, confirm that the game character is indeed the highest military rank game character in one party, and then associate the view angle of another game character in the same party with the game character.
In one particular example, it can be appreciated that users with higher game levels have a greater game experience. Users in the same battle usually regard the role of the user with the highest game grade in the battle in the game as the game role established by the game operation strategy. Therefore, the server can determine the game character corresponding to the user with the highest game grade in the same battle. The server can actively associate the view angle of other game characters in the same battle of the game character for the game character corresponding to the user with the highest game level. The server may be configured to, in response to a request for a plurality of angles from a user with the highest game rank in one of the teams, associate an angle from one of the game characters to another of the game characters in the same team for the game character corresponding to the user when it is confirmed that the user is indeed the user with the highest game rank in one of the teams.
In an illustrative example, the game identity of the first user meets a preset condition, specifically, the game identity of the first user is a spectator user.
The spectator user may be a game commentator. A game account number may be set for the game commentator, and the game commentator may enter the game through the account number and view the game screen from the perspective of a plurality of game characters.
In one example, the game character corresponding to the spectator user may be a game character having both a player identity and a game commentator identity. The server may associate the game with the view angle of another game character for the game character after confirming that the game character is a game character having a player identity and a game commentator identity.
In one example, the at least one user is a user comprising a different camp.
In one example, the at least one user belongs to the same camp.
Step 204, sending picture data to the mobile terminal corresponding to the first user at least according to the view angle of the at least one user, so that the mobile terminal corresponding to the first user presents at least one game picture under the view angle of the at least one user.
In one illustrative example, when receiving at least one game screen from the perspective of at least one user, the mobile terminal corresponding to the first user may display at least one game screen on at least one area of the display screen, respectively, where one game screen is displayed in one area for the first user to view. For example, a plurality of display areas may be displayed side by side on the display screen, and a game screen at one viewing angle may be displayed in each display area.
The method provided by the embodiment has the following advantages: the game identity of the user can be judged, and when the game identity of the user meets the preset condition, game pictures under a plurality of other user visual angles can be presented for the user, so that the game experience of the user is improved.
Example 2
The embodiment provides a game visual angle determining device. The apparatus is described in detail with reference to fig. 3.
As shown in fig. 3, the apparatus includes:
a determining unit 310, configured to determine a game identity of a first user of the plurality of users;
an associating unit 320, configured to associate, when the game identity of the first user meets a preset condition, a perspective of at least one user for the first user, where the at least one user includes users other than the first user in the plurality of users;
a sending unit 330, configured to send, according to at least the angle of view of the at least one user, screen data to the mobile terminal corresponding to the first user, so that the mobile terminal corresponding to the first user presents at least one game screen at the angle of view of the at least one user.
The apparatus provided in this embodiment can be implemented by referring to the contents described in embodiment 1, and details are not described here.
The device provided by the embodiment has the following advantages: the game identity of the user can be judged, and when the game identity of the user meets the preset condition, game pictures under a plurality of other user visual angles can be presented for the user, so that the game experience of the user is improved.
Example 3
The present embodiment provides a server, as shown in fig. 4, including a processor 41, a memory 42, and a transceiver 43; wherein the content of the first and second substances,
the memory 42 stores executable code, and the processor 41 implements the method of embodiment 1 when executing the executable code.
The server provided by the embodiment has the following advantages: the game identity of the user can be judged, and when the game identity of the user meets the preset condition, game pictures under a plurality of other user visual angles can be presented for the user, so that the game experience of the user is improved.
Although the invention has been described in detail above with reference to a general description and specific examples, it will be apparent to one skilled in the art that modifications or improvements may be made thereto based on the invention. Accordingly, such modifications and improvements are intended to be within the scope of the invention as claimed.

Claims (10)

1. A game visual angle determining method is applied to a server and comprises the following steps:
determining a gaming identity of a first user of a plurality of users;
when the game identity of the first user meets a preset condition, associating a visual angle of at least one user for the first user, wherein the at least one user comprises users except the first user in the plurality of users;
and sending picture data to the mobile terminal corresponding to the first user at least according to the visual angle of the at least one user, so that the mobile terminal corresponding to the first user presents at least one game picture under the visual angle of the at least one user.
2. The method of claim 1, wherein determining the gaming identity of the first user of the plurality of users comprises:
at a beginning stage of a game, a gaming identity of the first user is determined.
3. The method of claim 1, wherein determining the gaming identity of the first user of the plurality of users comprises:
and in the process of game playing, responding to the multi-view request of the first user, and determining the game identity of the first user.
4. The method according to any one of claims 1 to 3, wherein the plurality of users are participating users of a first game, and the game identity of the first user meets a preset condition, specifically, the game identity of the first user is a preset game role.
5. The method of claim 4, wherein the at least one user and the first user belong to the same camp.
6. The method according to claim 1, wherein the game identity of the first user meets a preset condition, specifically, the game identity of the first user is a spectator user.
7. The method of claim 6, wherein the at least one user is a user comprising a different lineup.
8. The method of claim 6, wherein the at least one user belongs to the same camp.
9. A game view angle determination apparatus provided in a server, the apparatus comprising:
a determining unit, configured to determine a game identity of a first user of the plurality of users;
the association unit is used for associating at least one user perspective for the first user when the game identity of the first user meets a preset condition, wherein the at least one user comprises users except the first user in the plurality of users;
and a sending unit, configured to send, according to at least the angle of view of the at least one user, screen data to the mobile terminal corresponding to the first user, so that the mobile terminal corresponding to the first user presents at least one game screen at the angle of view of the at least one user.
10. A server comprising a processor, a memory, and a transceiver; wherein the content of the first and second substances,
the memory has stored therein executable code that when executed by the processor implements the method of any of claims 1-8.
CN201911312286.6A 2019-12-18 2019-12-18 Game view angle determining method, device and server Active CN111111182B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201911312286.6A CN111111182B (en) 2019-12-18 2019-12-18 Game view angle determining method, device and server

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201911312286.6A CN111111182B (en) 2019-12-18 2019-12-18 Game view angle determining method, device and server

Publications (2)

Publication Number Publication Date
CN111111182A true CN111111182A (en) 2020-05-08
CN111111182B CN111111182B (en) 2023-10-27

Family

ID=70498386

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201911312286.6A Active CN111111182B (en) 2019-12-18 2019-12-18 Game view angle determining method, device and server

Country Status (1)

Country Link
CN (1) CN111111182B (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111672132A (en) * 2020-06-03 2020-09-18 西安万像电子科技有限公司 Game control method, game control device, server, and storage medium
CN111714882A (en) * 2020-06-15 2020-09-29 北京智明星通科技股份有限公司 Fighting game viewing method, fighting system and electronic equipment

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104147781A (en) * 2014-07-29 2014-11-19 京东方科技集团股份有限公司 Electronic device, electronic system and electronic device control method
CN107343206A (en) * 2017-08-11 2017-11-10 北京铂石空间科技有限公司 Support video generation method, device, medium and the electronic equipment of various visual angles viewing
CN108762875A (en) * 2018-05-30 2018-11-06 维沃移动通信(深圳)有限公司 A kind of application program display methods and terminal
CN109331468A (en) * 2018-09-26 2019-02-15 网易(杭州)网络有限公司 Display methods, display device and the display terminal at game visual angle
CN109806596A (en) * 2019-03-20 2019-05-28 网易(杭州)网络有限公司 Game picture display methods and device, storage medium, electronic equipment
CN110180168A (en) * 2019-05-31 2019-08-30 网易(杭州)网络有限公司 A kind of display methods and device, storage medium and processor of game picture
CN110227254A (en) * 2019-06-21 2019-09-13 腾讯科技(深圳)有限公司 View angle switch control method and device, storage medium and electronic device

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104147781A (en) * 2014-07-29 2014-11-19 京东方科技集团股份有限公司 Electronic device, electronic system and electronic device control method
CN107343206A (en) * 2017-08-11 2017-11-10 北京铂石空间科技有限公司 Support video generation method, device, medium and the electronic equipment of various visual angles viewing
CN108762875A (en) * 2018-05-30 2018-11-06 维沃移动通信(深圳)有限公司 A kind of application program display methods and terminal
CN109331468A (en) * 2018-09-26 2019-02-15 网易(杭州)网络有限公司 Display methods, display device and the display terminal at game visual angle
CN109806596A (en) * 2019-03-20 2019-05-28 网易(杭州)网络有限公司 Game picture display methods and device, storage medium, electronic equipment
CN110180168A (en) * 2019-05-31 2019-08-30 网易(杭州)网络有限公司 A kind of display methods and device, storage medium and processor of game picture
CN110227254A (en) * 2019-06-21 2019-09-13 腾讯科技(深圳)有限公司 View angle switch control method and device, storage medium and electronic device

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111672132A (en) * 2020-06-03 2020-09-18 西安万像电子科技有限公司 Game control method, game control device, server, and storage medium
CN111672132B (en) * 2020-06-03 2024-03-29 西安万像电子科技有限公司 Game control method, game control device, server, and storage medium
CN111714882A (en) * 2020-06-15 2020-09-29 北京智明星通科技股份有限公司 Fighting game viewing method, fighting system and electronic equipment

Also Published As

Publication number Publication date
CN111111182B (en) 2023-10-27

Similar Documents

Publication Publication Date Title
CN112788358B (en) Video live broadcast method, video sending method, device and equipment for game match
WO2023029823A1 (en) Game picture display method and apparatus, device and storage medium
CN110755850B (en) Team forming method, device, equipment and storage medium for competitive game
CN111698567A (en) Game fighting method and device for live broadcast room
EP2352096A1 (en) Information processing device and information processing method
WO2016074325A1 (en) Audience grouping association method, apparatus and system
CN113115071B (en) Live broadcast room information pushing method, device, equipment and medium
JP6947560B2 (en) Game processing program, game processing method and game processing device
CN109195003B (en) Interaction method, system, terminal and device for playing game based on live broadcast
CN111625353B (en) Virtual resource distribution processing method, device, server and storage medium
CN110585734A (en) Mobile game fighting method, device and server
CN111111182B (en) Game view angle determining method, device and server
CN113272031A (en) Integrated interface for dynamic user experience
CN112138381A (en) Game data processing method and device, storage medium and electronic device
CN114201095A (en) Control method and device for live interface, storage medium and electronic equipment
CN110267056B (en) Live broadcast method, device system and computer storage medium
CN113542895B (en) Live broadcast method and device, computer equipment and storage medium
CN114288639A (en) Picture display method, providing method, device, equipment and storage medium
CN112295234B (en) Method and device for obtaining game props
CN110354496B (en) Electronic athletic event processing method and device, storage medium and electronic equipment
US10668384B2 (en) System using rule based techniques for handling gameplay restrictions
CN111111183A (en) Battle watching method and device for casual game objects and server
CN106411680B (en) Information interaction method and device
CN114710691B (en) Picture playing method and device, storage medium and electronic equipment
CN113633996B (en) Chat message transmission method and device, storage medium and electronic equipment

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant