CN111111182B - Game view angle determining method, device and server - Google Patents

Game view angle determining method, device and server Download PDF

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Publication number
CN111111182B
CN111111182B CN201911312286.6A CN201911312286A CN111111182B CN 111111182 B CN111111182 B CN 111111182B CN 201911312286 A CN201911312286 A CN 201911312286A CN 111111182 B CN111111182 B CN 111111182B
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user
game
identity
users
determining
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CN111111182A (en
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王麒俨
王恺
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Beijing ELEX Technology Co Ltd
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Beijing ELEX Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The application relates to the technical field of mobile phone games, in particular to a game view angle determining method, a game view angle determining device and a server. The method comprises the following steps: determining a game identity of a first user of the plurality of users; when the game identity of the first user meets a preset condition, associating at least one view angle of the first user with the first user, wherein the at least one user comprises users except the first user in the plurality of users; and sending picture data to the mobile terminal corresponding to the first user at least according to the view angle of the at least one user so as to enable the mobile terminal corresponding to the first user to present at least one game picture under the view angle of the at least one user.

Description

Game view angle determining method, device and server
Technical Field
The application relates to the technical field of mobile phone games, in particular to a game view angle determining method, a game view angle determining device and a server.
Background
The mobile game refers to game software running on the mobile phone, and comprises a stand-alone game and a network game. With the development of science and technology, the functions of the mobile phone game are more and more powerful, and the mobile phone game is a web game comparable to a computer game.
In general, during a game, only a game screen under the view angle of a game character corresponding to a user is presented to the user. For some special users, such as game commentators, users formulated by game operation strategies in games, and the like, the overall game picture is inconvenient to see, or the operation of switching between pictures under different game viewing angles is tedious, so that the user experience is poor.
Disclosure of Invention
The application aims to provide a game view angle determining method, a game view angle determining device and a game view angle determining server, which can present game pictures under view angles of a plurality of users to the users when game roles of the users meet preset conditions, and improve user experience.
The first aspect of the application provides a game view angle determining method, which is applied to a server, and comprises the following steps:
determining a game identity of a first user of the plurality of users;
when the game identity of the first user meets a preset condition, associating at least one view angle of the first user with the first user, wherein the at least one user comprises users except the first user in the plurality of users;
and sending picture data to the mobile terminal corresponding to the first user at least according to the view angle of the at least one user so as to enable the mobile terminal corresponding to the first user to present at least one game picture under the view angle of the at least one user.
In one possible implementation, the determining the game identity of the first user of the plurality of users includes: at a beginning stage of a game, determining a game identity of the first user.
In one possible implementation, the determining the game identity of the first user of the plurality of users includes:
in game play, determining a game identity of the first user in response to a multi-view request of the first user.
In one possible implementation manner, the plurality of users are participating users of the first game, and the game identity of the first user accords with a preset condition, specifically, the game identity of the first user is a preset game role.
In one possible implementation, the at least one user and the first user belong to the same camp.
In one possible implementation manner, the game identity of the first user meets a preset condition, specifically, the game identity of the first user is a sightseeing user.
In one possible implementation, the at least one user is a user comprising a different camp.
In one possible implementation, the at least one user belongs to the same camp.
In a second aspect, there is provided a game angle-of-view determining apparatus provided to a server, the apparatus comprising:
a determining unit configured to determine a game identity of a first user among the plurality of users;
the association unit is used for associating at least one view angle of the first user when the game identity of the first user meets a preset condition, wherein the at least one user comprises users except the first user in the plurality of users;
and the sending unit is used for sending the picture data to the mobile terminal corresponding to the first user at least according to the view angle of the at least one user so as to enable the mobile terminal corresponding to the first user to present at least one game picture under the view angle of the at least one user.
In a third aspect of the present application, a server is provided, comprising a processor, a memory, and a transceiver; wherein executable code is stored in the memory, and the method of the first aspect is implemented when the processor executes the executable code.
The application has the following advantages: the game identity of the user can be judged, and when the game identity of the user accords with the preset condition, game pictures under the view angles of a plurality of other users can be presented for the user, so that the game experience of the user is improved.
Drawings
Fig. 1 is an application architecture diagram of a game view angle determining method according to an embodiment of the present application.
Fig. 2 is a flowchart of a game view angle determining method according to an embodiment of the present application.
Fig. 3 is a schematic structural diagram of a game view angle determining device according to an embodiment of the present application.
Fig. 4 is a schematic structural diagram of a server according to an embodiment of the present application.
Detailed Description
The following examples are illustrative of the application and are not intended to limit the scope of the application.
As shown in fig. 1, an application architecture diagram of a game view angle determining method provided by an embodiment of the present application includes a plurality of mobile terminals and a mobile game server. The mobile terminal can be a mobile phone, an IPAD (Internet protocol ad) and other terminals; the mobile terminal is provided with a client of the mobile game.
The mobile terminal and the mobile game server are connected through a network. The mobile game client installed on the mobile terminal can perform information interaction with the mobile game server to acquire picture data of the mobile game. And the mobile game client draws the rendered picture image according to the picture data by utilizing the computing resource provided by the mobile phone so as to refresh and display a screen of the mobile terminal.
The plurality of mobile terminals correspond to a plurality of users, respectively, which can be divided into two camps or more of the battle game to play the countermeasure in the game. The forefront character in a camp has knowledge of what teammates in the camp are facing in order to make relevant game play strategies to direct teammates in the camp to perform relevant game play. Game commentators also have a need to learn the game frames from multiple game character perspectives to conduct game commentary.
The embodiment of the application provides a game view angle determining method, which can present game pictures under a plurality of game role view angles for users corresponding to game roles meeting preset conditions and improve the game experience of the users.
Next, a specific description will be given of a game view angle determining method provided by the embodiment of the present application.
Example 1
In this embodiment, a specific description is given of a game view angle determining method provided by the present application with reference to fig. 2.
The execution subject of the method is a server. As shown in fig. 2, the method includes the following steps.
Step 200, determining a game identity of a first user of a plurality of users.
In one illustrative example, the determining the game identity of a first user of the plurality of users includes: at a beginning stage of a game, determining a game identity of the first user.
In the beginning stage of the game, the server can judge each game identity in the game so as to determine whether each game identity meets the preset condition.
In one example, the creator of the game room may set an application scenario of the game, which may be a game show scenario or a reject game show scenario. Wherein, when the game scene is a game show scene, the game identities include player game identities and game commentator identities. The server may determine the game identity of each user in the game room after each player enters the game room, before the game is formally played, i.e., the beginning of the game.
In one illustrative example, the determining the game identity of a first user of the plurality of users includes: in game play, determining a game identity of the first user in response to a multi-view request of the first user.
If a user wants to know the game screen at a plurality of views while the game is in progress, a multi-view request can be sent to the server. The server may determine the game identity corresponding to the user in response to the multi-view request to determine the game identity corresponding to the user.
In one example, the game commentator may also be a game player, or the game player may have a game commentator identity. After the game starts, a user who has both the identity of the game player and the identity of the game commentator can participate in the game. In one example, each user participating in the game may send a multi-view request to the server through the terminal that they use. The server may respond to the multi-view request by determining whether the user sending the multi-view request has a game commenter identity. In one example, multiple players participating in a game may only have a game player identity and a game commentator identity through which a user may send a multi-view request to a server through the terminal that they use. The server may confirm the identity of the user in response to the multi-view request.
Step 202, associating at least one view angle of the user for the first user when the game identity of the first user meets a preset condition, wherein the at least one user comprises users except the first user in the plurality of users.
In one illustrative example, the plurality of users are participating users of a first game, and the game identity of the first user meets a preset condition, specifically, the game identity of the first user is a preset game character.
In one example, the preset game character is a game character in the game that is responsible for game operation policy formulation.
In one example, the at least one user and the first user belong to the same camp. And sharing the pictures of the first user under the same game role view angle of the camp to the first user, so that the game fairness can be ensured.
In one specific example, a war game is taken as an example. For war games, the game characters for which the game operation strategy is formulated are usually the game characters with the highest rank in the same camp. The server can judge the game character with the highest rank in the same camp. The server may actively associate the game character with the highest rank perspective of other game characters in the same camp for that game character. The server may also be configured to associate, for the game character, a view of another game character in a matrix after confirming that the game character is indeed the highest rank game character in the matrix in response to a multi-view request for the highest rank game character.
In one specific example, it can be appreciated that the higher the game level, the more experienced the user will be. Users in the same camp typically consider the role of the highest ranking user in the camp as the game role for which the game operation policy is established. Therefore, the server can judge the game role corresponding to the user with the highest game level in the same camp. The server can actively associate the view angles of other game characters in the same camp with the game character corresponding to the user with the highest game grade. The server may also respond to a multi-view request of a user with the highest game level in a square, and when confirming that the user is indeed the user with the highest game level in the square, associate the game role corresponding to the user with the view angles of other game roles in the same square.
In one illustrative example, the game identity of the first user meets a preset condition, specifically the game identity of the first user is a sightseeing user.
The sightseeing user may be a game commenter. A game account number may be set for a game commentator, through which the game commentator may enter a game, and may view a game screen under the view of a plurality of game characters.
In one example, the game character corresponding to the spectator user may be a game character having both player identity and game commentator identity. After confirming that the game character is a game character having a player identity and a game commentator identity, the server may associate a game with a perspective of other game characters for the game character.
In one example, the at least one user is a user comprising a different camp.
In one example, the at least one user belongs to the same camp.
And 204, sending picture data to the mobile terminal corresponding to the first user at least according to the view angle of the at least one user so as to enable the mobile terminal corresponding to the first user to present at least one game picture under the view angle of the at least one user.
In one illustrative example, when the mobile terminal corresponding to the first user receives at least one game screen under the view angle of at least one user, the at least one game screen can be respectively displayed on at least one area of the display screen, wherein one game screen is displayed in one area for the first user to view. For example, a plurality of display areas may be displayed side by side on the upper portion of the display screen, and a game screen at one viewing angle may be displayed in each display area.
The method provided by the embodiment has the following advantages: the game identity of the user can be judged, and when the game identity of the user accords with the preset condition, game pictures under the view angles of a plurality of other users can be presented for the user, so that the game experience of the user is improved.
Example 2
The present embodiment provides a game view angle determining apparatus. The device is described in detail in connection with fig. 3.
As shown in fig. 3, the apparatus includes:
a determining unit 310, configured to determine a game identity of a first user among the plurality of users;
an associating unit 320, configured to associate, for the first user, a view angle of at least one user when the game identity of the first user meets a preset condition, where the at least one user includes users other than the first user among the plurality of users;
and a sending unit 330, configured to send, to the mobile terminal corresponding to the first user, screen data according to at least the perspective of the at least one user, so that the mobile terminal corresponding to the first user presents at least one game screen under the perspective of the at least one user.
The apparatus provided in this embodiment may be implemented with reference to the content described in embodiment 1, and will not be described herein.
The device provided by the embodiment has the following advantages: the game identity of the user can be judged, and when the game identity of the user accords with the preset condition, game pictures under the view angles of a plurality of other users can be presented for the user, so that the game experience of the user is improved.
Example 3
The present embodiment provides a server, as shown in fig. 4, including a processor 41, a memory 42, and a transceiver 43; wherein,,
the memory 42 stores executable code, and the processor 41 implements the method described in embodiment 1 when executing the executable code.
The server provided by the embodiment has the following advantages: the game identity of the user can be judged, and when the game identity of the user accords with the preset condition, game pictures under the view angles of a plurality of other users can be presented for the user, so that the game experience of the user is improved.
While the application has been described in detail in the foregoing general description and specific examples, it will be apparent to those skilled in the art that modifications and improvements can be made thereto. Accordingly, such modifications or improvements may be made without departing from the spirit of the application and are intended to be within the scope of the application as claimed.

Claims (7)

1. A game view determining method, applied to a server, comprising:
determining a game identity of a first user of the plurality of users;
when the game identity of the first user meets a preset condition, associating at least one view angle of the first user with the first user, wherein the at least one user comprises users except the first user in the plurality of users;
according to at least the view angle of the at least one user, sending picture data to the mobile terminal corresponding to the first user so that the mobile terminal corresponding to the first user presents at least one game picture under the view angle of the at least one user;
the determining the game identity of a first user of the plurality of users comprises:
determining a game identity of the first user at a beginning stage of a game;
the determining the game identity of a first user of the plurality of users comprises:
in game progress, determining a game identity of the first user in response to a multi-view request of the first user;
the plurality of users are participated users of the first game, and the game identity of the first user accords with a preset condition, specifically, the game identity of the first user is a preset game role.
2. The method of claim 1, wherein the at least one user and the first user are in the same camp.
3. The method according to claim 1, wherein the game identity of the first user meets a preset condition, in particular the game identity of the first user is a sightseeing user.
4. The method of claim 1, wherein the at least one user is a user comprising a different camp.
5. The method of claim 1, wherein the at least one user belongs to the same camp.
6. A game view angle determining apparatus provided in a server, the apparatus comprising:
a determining unit configured to determine a game identity of a first user among the plurality of users;
the association unit is used for associating at least one view angle of the first user when the game identity of the first user meets a preset condition, wherein the at least one user comprises users except the first user in the plurality of users;
a sending unit, configured to send picture data to a mobile terminal corresponding to the first user according to at least a viewing angle of the at least one user, so that the mobile terminal corresponding to the first user presents at least one game picture under the viewing angle of the at least one user;
determining a game identity of the first user at a beginning stage of a game;
in game progress, determining a game identity of the first user in response to a multi-view request of the first user;
the plurality of users are participated users of the first game, and the game identity of the first user accords with a preset condition, specifically, the game identity of the first user is a preset game role.
7. A server comprising a processor, a memory, and a transceiver; wherein,,
the memory has stored therein executable code which, when executed by the processor, implements the method of any of claims 1-5.
CN201911312286.6A 2019-12-18 2019-12-18 Game view angle determining method, device and server Active CN111111182B (en)

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CN111111182B true CN111111182B (en) 2023-10-27

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CN111672132B (en) * 2020-06-03 2024-03-29 西安万像电子科技有限公司 Game control method, game control device, server, and storage medium
CN111714882B (en) * 2020-06-15 2023-08-15 北京智明星通科技股份有限公司 Warfare method, warfare system and electronic equipment for fight game

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