CN111068301A - 儿童网络互动社交游戏机 - Google Patents
儿童网络互动社交游戏机 Download PDFInfo
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- CN111068301A CN111068301A CN201811226021.XA CN201811226021A CN111068301A CN 111068301 A CN111068301 A CN 111068301A CN 201811226021 A CN201811226021 A CN 201811226021A CN 111068301 A CN111068301 A CN 111068301A
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- children
- game
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- game machine
- interactive social
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/847—Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
- A63F2300/1031—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/572—Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Computer Networks & Wireless Communication (AREA)
- Electrically Operated Instructional Devices (AREA)
Abstract
本发明公开了一种全新的网络化的儿童互动社交、学习、游戏机。它由显示输出(棋盘和状态显示灯等),声音互动(麦克风和扬声器等),网络模块(WIFI、蓝牙等)、输入采集(IC/ID读卡器,物理按键等)、上位手机App(可选)和网络服务器程序组成。使用时,儿童可以直接通过网络或者上位手机App连接到服务器,从而与其他玩家建立连接,通过麦克风和扬声器进行沟通,从而增进社交联系,而且可以通过输入采集模块进行游戏输入,经过服务器的协调运算,将其结果显示在双方或者多方的显示输出区域。通过这样的游戏机,一方面避免了孩子长时间使用电脑屏幕影响视力,另一方面又能为孩子营造一个社交互动的游戏、学习环境。
Description
技术领域
本发明涉及儿童教育娱乐领域,特别是涉及儿童社交性教育娱乐领域。
背景技术
二十年前,小霸王学习机风靡全国,成为国内电脑辅助学习的先驱,最近随着移动设备的普及,基于移动平板电脑的学习机变得越来越普及,在线教育也成为了时下一种流行的教育培训方式。同时随着信息技术的发展,一方面大量的软件、硬件技术被应用于娱乐、教育领域,如跳舞毯、无线飞鼠、VR设备、体感设备等使游戏的互动方式变得多样化,但是这些都需要借助视频输出设备向用户输出信息;另一方面也产生了大量的IoT设备,它们可以独立连接到互联网与用户进行互动,但这些IoT设备目前都还功能单一,如网络摄像头、智能电灯等。儿童是一个特殊的群体,视力正处于发育期,长期注视屏幕影响儿童的视力发育,而且沉溺于游戏会影响儿童的社交能力。因此我们需要寻求一种融合各种信息投术,不借助视频输出,能够促使儿童进行社交交流,并且通过游戏的方式进行学习和交流的新设备。
发明内容
本发明主要解决的技术问题是提供一种儿童网络互动社交游戏机,能够使儿童不需要观看视频输出,而能够与他人进行游戏互动。为解决上述技术问题,本发明采用的一个技术方案是:通过互联网联结多个玩家,不需要外置视频显示器,将实时的游戏输出,语音交流输出到每个人的游戏机上。游戏关系的建立可以通过上位手机App或者直接通过在游戏机的读卡器上扫描其他用户的身份识别卡来实现,使用网络服务器,来保存用户信息和协调游戏进程。游戏机的棋盘区域的若干位置上有状态灯,用于标记游戏玩家所处状态,用户通过语音、按键或者在读卡器上扫描指令卡输入指令,用户通过游戏机上的麦克风和扬声器与他人进行交流对话。游戏棋盘具有可定制化组件,棋盘本身有位置标记,玩家通过商定棋盘布局,可以实现多种不同玩法。每台设备配有若干张身份识别卡对应于该设备,设备的所有者可以把该卡片分享给好友,好友可以通过该卡片置于游戏机的读卡器上来呼叫该卡片对应的游戏机。
附图说明
图1 为本发明的外观示意图。
Claims (7)
1.一种儿童网络互动社交游戏机,其特征在通过互联网联结多个玩家,不需要外置视频显示器,将实时的游戏输出,语音交流输出到每个人的游戏机上。
2.根据权利要求1所述的儿童网络互动社交游戏机,其特征在于每台设备配有若干张身份识别卡对应于该设备,设备的所有者可以把该卡片分享给好友,好友可以通过该卡片置于游戏机的读卡器上来呼叫该卡片对应的游戏机,该功能类似于记有电话号码的名片和使用电话号码拔打对方电话。
3.游戏关系的建立可以通过上位手机App或者直接通过在游戏机的读卡器上扫描其他用户的身份识别卡来实现。
4.根据权利要求1所述的儿童网络互动社交游戏机,其特征在于游戏机的棋盘区域的若干位置上有状态灯,用于标记游戏玩家所处状态。
5.根据权利要求1所述的儿童网络互动社交游戏机,其特征在于游戏棋盘具有可定制化组件,棋盘本身有位置标记,玩家通过商定棋盘布局,可以实现多种不同玩法。
6.根据权利要求1所述的儿童网络互动社交游戏机,其特征在于用户指令的输入可以通过语音、按键或者在读卡器上扫描指令卡。
7.根据权利要求1所述的儿童网络互动社交游戏机,其特征在于需要一个网络服务器,用来保存用户信息和协调游戏进程。
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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CN201811226021.XA CN111068301A (zh) | 2018-10-22 | 2018-10-22 | 儿童网络互动社交游戏机 |
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CN201811226021.XA CN111068301A (zh) | 2018-10-22 | 2018-10-22 | 儿童网络互动社交游戏机 |
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CN111068301A true CN111068301A (zh) | 2020-04-28 |
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CN201811226021.XA Pending CN111068301A (zh) | 2018-10-22 | 2018-10-22 | 儿童网络互动社交游戏机 |
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2018
- 2018-10-22 CN CN201811226021.XA patent/CN111068301A/zh active Pending
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