CN110795004B - Social method and device - Google Patents

Social method and device Download PDF

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Publication number
CN110795004B
CN110795004B CN201911055138.0A CN201911055138A CN110795004B CN 110795004 B CN110795004 B CN 110795004B CN 201911055138 A CN201911055138 A CN 201911055138A CN 110795004 B CN110795004 B CN 110795004B
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group
application
user
target
headset
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CN110795004A (en
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高超
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Shanghai Zhangmen Science and Technology Co Ltd
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Shanghai Zhangmen Science and Technology Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance

Abstract

The application aims to provide a social method and device, wherein the method comprises the following steps: responding to an operation performed by a first user for entering a target headset group in the first application, and adding the first user into the target headset group; detecting whether the first user meets a triggering condition of a target social group corresponding to the target link group in a second application, wherein the second application and the first application are located in the same user equipment; and if the first user meets the triggering condition, sending group entering instruction information to the second application through application interface information provided by the second application, wherein the group entering instruction information is used for adding the first user into the target social group or inviting the first user to join the target social group. The method combines the wheat connecting function with the common group session function, forms a new social form, and realizes the balance between the dimensions of the two social forms of the platform and the general entertainment.

Description

Social method and device
Technical Field
The present application relates to the field of communications, and in particular, to a technique for social interaction.
Background
With the development of the age, social applications have become one of the most important tools in daily communications of people, there are multiple types of social applications in the prior art, an instant messaging application is the most popular type of social application, which supports an online chat function, and a continuous-time application is another emerging type of social application, which supports a long-connection-based multi-person real-time audio, video or audio-video interaction function, and the instant messaging application and the continuous-time application belong to two independent and different social forms.
Disclosure of Invention
An object of the present application is to provide a social method and apparatus.
According to one aspect of the present application, there is provided a social method applied to a first application in a user device, the method comprising:
responding to an operation performed by a first user for entering a target headset group in the first application, and adding the first user into the target headset group;
detecting whether the first user meets a triggering condition of a target social group corresponding to the target link group in a second application, wherein the second application and the first application are located in the same user equipment;
and if the first user meets the triggering condition, sending group entering instruction information to the second application through application interface information provided by the second application, wherein the group entering instruction information is used for adding the first user into the target social group or inviting the first user to join the target social group.
According to another aspect of the present application, there is provided a social method applied to a second application in a user device, the method comprising:
receiving group entering instruction information sent by a first application through application interface information provided by a second application, wherein the group entering instruction information is used for adding a first user into a target social group corresponding to a target link group in the second application or inviting the first user to join the target social group, and the first user is added into the target link group in the first application currently;
and executing the group entering instruction information.
According to another aspect of the present application, there is provided a social method applied to a third application in a user equipment, the method comprising:
responding to an operation performed by a first user for entering a target headset group, and adding the first user into the target headset group;
detecting whether the first user meets a triggering condition of joining a target social group corresponding to the target link group or not;
and if the first user meets the trigger condition, executing group entering instruction information, wherein the group entering instruction information is used for adding the first user into the target social group or inviting the first user to join the target social group.
According to one aspect of the present application, there is provided a social user device comprising:
the first application module is used for responding to the operation of entering the target headset group in the first application, which is executed by a first user, and adding the first user into the target headset group;
the second module is used for detecting whether the first user meets the triggering condition of a target social group corresponding to the target link group in a second application, wherein the second application and the first application are located in the same user equipment;
and the three modules are used for sending group entering instruction information to the second application through the application interface information provided by the second application if the first user meets the triggering condition, wherein the group entering instruction information is used for adding the first user into the target social group or inviting the first user to join the target social group.
According to another aspect of the present application, there is provided a social user device comprising:
the second module is used for receiving group entering instruction information sent by a first application through application interface information provided by a second application, wherein the group entering instruction information is used for adding a first user into a target social group corresponding to a target link group in the second application or inviting the first user to join the target social group, and the first user is added into the target link group in the first application currently;
And the two-two modules are used for executing the group entering instruction information.
According to another aspect of the present application, there is provided a social user device comprising:
a third module, configured to add a first user to a target headset group in response to an operation performed by the first user to enter the target headset group;
the third module is used for detecting whether the first user meets the triggering condition of joining the target social group corresponding to the target link group;
and the third module is used for executing group entering instruction information if the first user meets the triggering condition, wherein the group entering instruction information is used for adding the first user into the target social group or inviting the first user to join the target social group.
According to one aspect of the present application, there is provided a social device, wherein the device comprises:
a processor; and
a memory arranged to store computer executable instructions that, when executed, cause the processor to:
responding to an operation performed by a first user for entering a target headset group in the first application, and adding the first user into the target headset group;
Detecting whether the first user meets a triggering condition of a target social group corresponding to the target link group in a second application, wherein the second application and the first application are located in the same user equipment;
and if the first user meets the triggering condition, sending group entering instruction information to the second application through application interface information provided by the second application, wherein the group entering instruction information is used for adding the first user into the target social group or inviting the first user to join the target social group.
According to another aspect of the present application, there is provided a social device, wherein the device comprises:
a processor; and
a memory arranged to store computer executable instructions that, when executed, cause the processor to:
receiving group entering instruction information sent by a first application through application interface information provided by a second application, wherein the group entering instruction information is used for adding a first user into a target social group corresponding to a target link group in the second application or inviting the first user to join the target social group, and the first user is added into the target link group in the first application currently;
And executing the group entering instruction information.
According to another aspect of the present application, there is provided a social device, wherein the device comprises:
a processor; and
a memory arranged to store computer executable instructions that, when executed, cause the processor to:
responding to an operation performed by a first user for entering a target headset group, and adding the first user into the target headset group;
detecting whether the first user meets a triggering condition of joining a target social group corresponding to the target link group or not;
and if the first user meets the trigger condition, executing group entering instruction information, wherein the group entering instruction information is used for adding the first user into the target social group or inviting the first user to join the target social group.
According to one aspect of the present application, there is provided a computer readable medium storing instructions that, when executed, cause a system to:
responding to an operation performed by a first user for entering a target headset group in the first application, and adding the first user into the target headset group;
Detecting whether the first user meets a triggering condition of a target social group corresponding to the target link group in a second application, wherein the second application and the first application are located in the same user equipment;
and if the first user meets the triggering condition, sending group entering instruction information to the second application through application interface information provided by the second application, wherein the group entering instruction information is used for adding the first user into the target social group or inviting the first user to join the target social group.
According to another aspect of the present application, there is provided a computer readable medium storing instructions that, when executed, cause a system to:
receiving group entering instruction information sent by a first application through application interface information provided by a second application, wherein the group entering instruction information is used for adding a first user into a target social group corresponding to a target link group in the second application or inviting the first user to join the target social group, and the first user is added into the target link group in the first application currently;
and executing the group entering instruction information.
According to another aspect of the present application, there is provided a computer readable medium storing instructions that, when executed, cause a system to:
responding to an operation performed by a first user for entering a target headset group, and adding the first user into the target headset group;
detecting whether the first user meets a triggering condition of joining a target social group corresponding to the target link group or not;
and if the first user meets the trigger condition, executing group entering instruction information, wherein the group entering instruction information is used for adding the first user into the target social group or inviting the first user to join the target social group.
Compared with the prior art, the method combines the wheat connecting function with the common group session function to form a new social form, thereby realizing the balance between the dimensions of the two social forms of the platform and the universal entertainment; the quick switching between the wheat connecting group and the common social group can be realized; the method can present the wheat linking state of the user in the instant messaging application, so that the user can conveniently and quickly add the wheat linking group from the instant messaging application; the method solves the problems that in the prior art, the emotion of a user is low, the interest point cannot be found and instant feedback is not generated in the cold starting stage of the instant messaging application, and by combining the instant messaging function with the group session function, the user in the instant messaging application with loose and weaker relationship chain enters into the instant messaging social scene to quickly obtain the forward feedback in emotion, after pressurization, the user can return to the conventional instant messaging application at any time, a more stable and firm social relationship is established by the loose relationship chain, and the transition of the relationship can be born under the social scene of high pressure and low pressure by virtue of the group mechanism.
Drawings
Other features, objects and advantages of the present application will become more apparent upon reading of the detailed description of non-limiting embodiments, made with reference to the following drawings, in which:
FIG. 1 illustrates a method flow diagram for social networking applied to a first application in a user device, in accordance with one embodiment of the present application;
FIG. 2 illustrates a method flow diagram for social networking applied to a second application in a user device, in accordance with one embodiment of the present application;
FIG. 3 illustrates a method flow diagram for social networking applied to a third application in a user device, in accordance with one embodiment of the present application;
FIG. 4 illustrates a system method flow diagram for social networking in accordance with one embodiment of the present application;
FIG. 5 illustrates a presentation schematic of a social connection according to one embodiment of the present application;
FIG. 6 illustrates a presentation schematic of a social connection according to one embodiment of the present application;
FIG. 7 illustrates a presentation schematic of a social connection according to one embodiment of the present application;
FIG. 8 illustrates a presentation schematic of a social connection according to one embodiment of the present application;
FIG. 9 illustrates a presentation schematic of a social connection according to one embodiment of the present application;
FIG. 10 illustrates a presentation schematic of a social connection according to one embodiment of the present application;
FIG. 11 illustrates a block diagram of a social user device according to one embodiment of the present application;
FIG. 12 illustrates a social user device block diagram according to one embodiment of the present application;
FIG. 13 illustrates a block diagram of a social user device according to one embodiment of the present application;
FIG. 14 illustrates an exemplary system that may be used to implement various embodiments described herein.
The same or similar reference numbers in the drawings refer to the same or similar parts.
Detailed Description
The present application is described in further detail below with reference to the accompanying drawings.
In one typical configuration of the present application, the terminal, the device of the service network, and the trusted party each include one or more processors (CPUs), input/output interfaces, network interfaces, and memory.
The memory may include volatile memory in a computer-readable medium, random Access Memory (RAM) and/or nonvolatile memory, such as Read Only Memory (ROM) or flash memory (flash RAM). Memory is an example of computer-readable media.
Computer readable media, including both non-transitory and non-transitory, removable and non-removable media, may implement information storage by any method or technology. The information may be computer readable instructions, data structures, modules of a program, or other data. Examples of storage media for a computer include, but are not limited to, phase change memory (PRAM), static Random Access Memory (SRAM), dynamic Random Access Memory (DRAM), other types of Random Access Memory (RAM), read Only Memory (ROM), electrically Erasable Programmable Read Only Memory (EEPROM), flash memory or other memory technology, compact disc read only memory (CD-ROM), digital Versatile Discs (DVD) or other optical storage, magnetic cassettes, magnetic tape disk storage or other magnetic storage devices, or any other non-transmission medium, which can be used to store information that can be accessed by a computing device.
The device referred to in the present application includes, but is not limited to, a user device, a network device, or a device formed by integrating a user device and a network device through a network. The user equipment includes, but is not limited to, any mobile electronic product which can perform man-machine interaction with a user (such as man-machine interaction through a touch pad), for example, a smart phone, a tablet computer and the like, and the mobile electronic product can adopt any operating system, for example, an android operating system, an iOS operating system and the like. The network device comprises an electronic device capable of automatically performing numerical calculation and information processing according to a preset or stored instruction, and the hardware of the electronic device comprises, but is not limited to, a microprocessor, an Application Specific Integrated Circuit (ASIC), a Programmable Logic Device (PLD), a Field Programmable Gate Array (FPGA), a Digital Signal Processor (DSP), an embedded device and the like. The network device includes, but is not limited to, a computer, a network host, a single network server, a plurality of network server sets, or a cloud of servers; here, the Cloud is composed of a large number of computers or network servers based on Cloud Computing (Cloud Computing), which is a kind of distributed Computing, a virtual supercomputer composed of a group of loosely coupled computer sets. Including but not limited to the internet, wide area networks, metropolitan area networks, local area networks, VPN networks, wireless Ad Hoc networks (Ad Hoc networks), and the like. Preferably, the device may be a program running on the user device, the network device, or a device formed by integrating the user device and the network device, the touch terminal, or the network device and the touch terminal through a network.
Of course, those skilled in the art will appreciate that the above-described devices are merely examples, and that other devices now known or hereafter may be present as appropriate for the application, are intended to be within the scope of the present application and are incorporated herein by reference.
In the description of the present application, the meaning of "a plurality" is two or more, unless explicitly defined otherwise.
Fig. 1 shows a flowchart of a method of social networking applied to a first application in a user device, the method comprising step S11, step S12 and step S13, according to one embodiment of the present application. In step S11, a first application adds a first user to a target ligature group in response to an operation performed by the first user for entering the target ligature group in the first application; in step S12, a first application detects whether the first user meets a triggering condition of joining a target social group corresponding to the target link group in a second application, where the second application and the first application are located in the same user equipment; in step S13, if the first user meets the triggering condition, a first application sends group entering instruction information to the second application through application interface information provided by the second application, where the group entering instruction information is used to add the first user to the target social group or invite the first user to join the target social group.
In step S11, a first application adds a first user to a target ligature group in the first application in response to an operation performed by the first user for entering the target ligature group. In some embodiments, the ligature is a long-connection-based multi-person real-time audio, video or audio-video interaction, the ligature group is a ligature-based group, the ligature group does not strictly need to have established a friend relationship with each other, all or part of users in the ligature group can receive audio-video streams of other users in the group, and all or part of users in the ligature group can push own audio-video streams to other users in the group. The users in the headset group can be divided into a host, a headset and audiences according to the role difference in the headset, wherein the host can be any one or more users in the headset group, preferably, the host is a group host or an administrator of the headset group, the role of the host is equivalent to that of the host, the user can be actively invited to connect or approve the headset request of the current audience, the headset of a certain headset can be closed, the host can push own audio and video streams to all users in the headset group, the headset refers to the users participating in the current headset and in the headset interaction state, or can accept the headset invitation of the host, so that the host can be in the headset interaction state, the host and other headset can be received, the headset can be actively disconnected after the headset is disconnected, the host can only withdraw from the headset interaction state, the host and the other headset can not be disconnected from the host, the other group can not be disconnected from the host, the audience can not be forced to join in the other groups, and the other groups can not be disconnected from the host, the audio and video streams can not be forced to join in the other groups, and the audience can not be forced to join in the headset, and the other groups can not join in the headset, the headset interaction state can be carried out. In some embodiments, the first application is an application (such as a voice headset application, a headset video live broadcast application, a multi-person interactive video conference application, etc.) including a headset module, the first user may enter a target headset group in the first application by performing a predetermined operation (such as the first user clicking on a headset group in one or more headset groups currently presented by a public headset square page of the first application to enter the target headset group), the second application is an application (such as an online chat application) including an instant messaging module, the first user may also enter the target headset group in the second application by performing a predetermined operation (such as the first user clicking on a head portrait of a session object in a session page of the second application to enter the target headset group currently entered by the session object), after the first user enters the target headset group, the first user may present a headset page corresponding to the target headset group, the first user may see a main cast and a main cast in the headset group, and a main cast of the audio and a push may also be simultaneously pushed in the headset page.
In step S12, a first application detects whether the first user meets a triggering condition of joining a target social group corresponding to the target link group in a second application, where the second application and the first application are located in the same user equipment. In some embodiments, the first application detects whether the first user meets a trigger condition of joining a target social group corresponding to the target link group in the second application, where the trigger condition includes, but is not limited to, a time period when the first user enters the target link group reaching a predetermined time period threshold, a stay time period when the first user stays on the link page reaching a predetermined time period threshold, a time period when the first user stays in a link interaction state in the target link group reaching a predetermined time period threshold, and the like. In some embodiments, the target social group may be manually created by a group owner of the target ligature group, may be automatically created according to the target ligature group, may be automatically created when the target ligature group meets a predetermined condition, for example, when a time interval between a creation time of the target ligature group and a current time reaches a predetermined time interval threshold (for example, 3 days), a corresponding social group is automatically created for the target ligature group, or when a historical participation number of the target ligature group reaches a predetermined number threshold (for example, 30 persons), a corresponding social group is automatically created for the target ligature group. In some embodiments, the target link group in the first application needs to be mapped to the target social group in the second application, and the mapping relationship between the target link group and the target social group may be stored in the first application or the second application, or may be stored in a place on the user device other than the first application and the second application, or may be stored in a server corresponding to the first application or the second application.
In step S13, if the first user meets the triggering condition, a first application sends group entering instruction information to the second application through application interface information provided by the second application, where the group entering instruction information is used to add the first user to the target social group or invite the first user to join the target social group. In some embodiments, since the first application and the second application are two independent applications on the user device, in general, the first application and the second application are respectively located in two different processes, the first application needs to send group entering instruction information for joining the first user into the target social group or inviting the first user into the target social group to the second application by calling an application interface provided by the second application, and the second application executes the group entering instruction information after receiving the group entering instruction information, so as to achieve joining the first user into the target social group or inviting the first user into the target social group.
In some embodiments, the trigger condition includes, but is not limited to:
1) The time length of the first user entering the target link group reaches a preset first time length threshold value
For example, the first user enters the target link group for 10 minutes, and reaches a predetermined first time threshold (e.g., 10 minutes), and meets the trigger condition.
2) The stay time of the first user on the link page corresponding to the target link group reaches a preset second time threshold value
For example, the stay time of the first user on the link page corresponding to the target link group is 20 minutes, and reaches a predetermined second time threshold (for example, 20 minutes), so as to meet the trigger condition.
3) The duration of the first user in the link interaction state in the target link group reaches a preset third duration threshold value
For example, after the first user applies for the connection success in the target connection group, the first user starts to perform audio and video connection so as to enable the first user to be in the connection interaction state, and if the duration that the first user is in the connection interaction state in the target connection group is 30 minutes, the first user reaches a preset third duration threshold (for example, 30 minutes) and meets the triggering condition.
4) The speaking times of the first user in the target link group reach a preset time threshold value
For example, the number of utterances of the first user in the target link group is 10 times, and reaches a predetermined number of times threshold (for example, 10 times), and the trigger condition is satisfied.
5) The speaking time of the first user in the target link group reaches a preset fourth time threshold value
For example, the speaking duration of the first user in the target headset group is 15 minutes, and reaches a predetermined fourth time threshold (for example, 15 minutes), so as to meet the triggering condition.
6) Any combination of the above trigger conditions
In some embodiments, the step S11 includes: and a first application receives a request which is sent by the second application through application interface information provided by the first application and is generated in response to an operation which is executed by the first user in the second application and used for entering the target headset group, and the first user is added into the target headset group. In some embodiments, a first user performs a predetermined operation on a target social group or a target social object in a second application, maps the target social group to a corresponding target headset group or acquires a target headset group into which the target social object currently enters, generates a request for the first user to enter the target headset group, and sends the request to the first application by calling an application interface provided by the first application, and after the first application receives the request, adds the first user to the target headset group. For example, the first user clicks an avatar of a social object that has entered a certain ligature group in a session page of the second application, generates a request that the first user enters the ligature group that has entered the social object, and sends the request to the first application by calling an application interface provided by the first application, or clicks a social group that has a corresponding ligature group in a history chat log page of the second application, maps the social group to a corresponding ligature group first, then generates a request that the first user enters the ligature group that has entered the social object currently, and sends the request to the first application by calling an application interface provided by the first application.
In some embodiments, if the first user has joined the target social group, the method further comprises: and the first application responds to the switching operation executed by the first user on the link page corresponding to the target link group, and jumps to the group session page corresponding to the target social group in the second application from the link page. In some embodiments, if the first user has joined the target social group, the first user may jump from the headset page to a group session page corresponding to the target social group in the second application by performing a predetermined switching operation on the headset page. For example, as shown in fig. 5, the current page is a company room page in the first application, in which 8 company users currently enter the company room, and A, B, C, D, E, F, G, H respectively, the first user clicks a menu button located at the upper right corner of the company room page, and clicks a "enter group created for the company room" button in a pop-up menu, so that the current page can jump from the company room page to a group session page corresponding to a target social group "company one hundred million daily alive" in the second application, where the group session page shows head image information of a group member A, B, C being company and chat content of a group member B, where "company one hundred million daily alive" is a group name, "40" indicates the number of group members, "27 people in the group member are company" indicates that 27 group members are currently company, and here, a symbol "X" appearing in fig. 5 and subsequent figures indicates chat content of the user or release content in the social space.
In some embodiments, the method further comprises: and the first application responds to the minimization operation executed by the first user on the headset page corresponding to the target headset group, and sends floating window instruction information to the second application through the application interface information provided by the second application, wherein the floating window instruction information is used for minimizing the headset page into a floating window for presentation. In some embodiments, the first user performs a minimizing operation in the headset page, sends floating window instruction information to the second application through application interface information provided by the second application, minimizes the headset page to be a floating window for presentation in the second application, and switches the headset page from the foreground to the background at the same time, so that the headset page is invisible, the floating window instruction information includes, but is not limited to, characters and pictures to be displayed on the floating window, size information, shape information, position information and the like of the floating window, in addition, the floating window instruction information further includes identification information of the headset page in the first application, the subsequent first user can obtain the headset page corresponding to the identification information in the first application by clicking the floating window in the second application, so as to jump from the second application to the headset page in the first application, switch the headset page from the background back to the foreground, so that the headset page becomes visible, and in addition, when the headset page is minimized to be presented as the floating window, the first user can normally listen to the main and audio speaker in the target headset group.
Fig. 2 shows a flow chart of a method of social networking applied to a second application in a user device, the method comprising step S21 and step S22, according to one embodiment of the present application. In step S21, the second application receives group entering instruction information sent by the first application through application interface information provided by the second application, where the group entering instruction information is used to add a first user to a target social group corresponding to a target ligature group in the second application, or invite the first user to join the target social group, where the first user has been added to the target ligature group in the first application; in step S22, the second application executes the group entering instruction information.
In step S21, the second application receives group entering instruction information sent by the first application through application interface information provided by the second application, where the group entering instruction information is used to add a first user to a target social group corresponding to a target ligature group in the second application, or invite the first user to join the target social group, where the first user is currently added to the target ligature group in the first application. In some embodiments, the second application receives group entering instruction information sent by the first application through an application interface provided by the second application, so as to add the first user into the target social group or invite the first user into the target social group, where the group entering instruction information includes, but is not limited to, a target group, a target social group, and identification information of the first user in the first application, when the group entering instruction information does not include the target social group, the first application needs to acquire the target social group corresponding to the target group into which the first user currently enters in the first application, and if the identification information of the first user in the first application is different from the identification information of the second application, the first user identification information in the first application needs to be mapped to the first user identification information in the second application.
In step S22, the second application executes the group entering instruction information. In some embodiments, the second application executes the group entry instruction information to add the first user to the target social group or to invite the first user to the target social group. For example, the second application sends the group entering instruction information to a server corresponding to the second application, after the server receives the group entering instruction information, the first user is added to the target social group, and a message that the first user has been added to the target social group is sent to group members of the target social group, or the server sends a request for inviting the first user to join the target social group to the first user.
In some embodiments, the group entering instruction information includes identification information of the first user in the first application and the target headset group; wherein, the step S22 includes: the second application obtains the identification information of the first user in the second application according to the identification information of the first user in the first application; acquiring a target social group corresponding to the target link group in the second application according to the target link group; and executing the group entering instruction information according to the identification information of the first user in the second application and the target social group. In some embodiments, the group entering instruction information includes a target link group and identification information of the first user in the first application, a target social group corresponding to the target link group is found according to a mapping relation between the link group and the social group, and then the identification information of the first user in the second application is found according to a mapping relation between the identification information of the first user in the first application and the identification information of the first user in the second application, wherein the mapping relation can be preset, can be automatically generated according to a mapping rule, can be manually input by the first user, and then the identification information of the first user in the second application and a server corresponding to the second application are sent to the target social group so as to add the first user into the target social group or invite the first user to the target social group.
In some embodiments, the executing the group entry instruction information includes: a second application detecting whether the target social group has been created; if the group entering instruction information is created, executing the group entering instruction information; otherwise, creating the session group and executing the group entering instruction information. In some embodiments, it is detected whether the target social group is created, if not already created, the target social group is created first, and then the first user is automatically added to the target social group, preferably, when the target social group is created, the group owner of the target link group is also automatically added to the target social group as the group owner of the target social group.
In some embodiments, the method further comprises step S23 (not shown) and step S24 (not shown). In step S23, the second application obtains the headset group status information of the second user through the application interface information provided by the first application, where the headset group status information of the second user includes the headset group that the second user currently enters in the first application; in step S24, the second application presents the headset mark information corresponding to the second user according to the headset group status information. In some embodiments, the second application obtains, through an application interface provided by the first application, the headset group status information of the second user, where the second user may be a social friend of the first user, or may be a non-social friend of the first user in a certain social group, where the headset group status information of the second user includes a headset group currently entered by the second user in the first application, or may further include a headset interaction status of the second user in the headset group currently entered by the second user, and then, according to the headset group status information of the second user, present corresponding headset marking information in a specific page of the second application, where the headset marking information may be a certain specific visual control for marking that the second user currently enters a certain headset group, or for marking that the second user currently enters a certain headset group and the second user is in a headset interaction state in the headset group, where the second user is in a headset interaction state, and may also be a certain visual space with headset group information for marking that the second user currently enters the first user continuously, and then, the second user continuously enters the first user continuously in the first user continuously and continuously in the first user continuously in the first group.
In some embodiments, the step S23 includes: the second application presents the wheat connecting mark information on the head portrait of the second user according to the wheat connecting group state information; wherein the method further comprises: and responding to the operation, performed by the first user for the head portrait of the second user, for entering a headset group currently entered by the second user in the first application, generating a request for the first user to enter the headset group, and sending the request to the first application. In some embodiments, the first user performs a predetermined operation on the second user's head portrait or the headset marking information on the second user's head portrait, so as to generate a request for the first user to enter the headset group currently entered by the second user, and send the request to the first application, and after the first application receives the request, the first user is added to the headset group and jumps to a headset page corresponding to the headset group.
In some embodiments, the second user's avatar includes, but is not limited to:
1) An avatar of the second user presented in the social space of the first user
For example, as shown in fig. 8, the head portrait of the user A, B, C and chat content are presented in the circle of friends of the first user, wherein the head portrait of the user B is presented with a ligature mark of the user B for marking that the user B currently enters a ligature group.
2) The head portrait of the second user presented in the address book of the first user
For example, the second user's headset marking information is presented on the second user's avatar presented in the first user's address book for marking that the second user currently enters a headset group.
3) Head portraits of the second user presented in the first user's historic chat log
For example, as shown in fig. 6, the avatars of the user a and the user B and chat content are presented in the chat list page of the first user, wherein a ligature mark is presented on the avatars of the user B for marking that the user B currently enters a ligature group.
4) An avatar of the second user presented in a conversation page of the first user and the second user
For example, the second user's ligature mark information is presented on the second user's avatar presented in the private chat session page of the first user and the second user, for marking that the second user currently enters a ligature group.
5) Head portraits of the second user presented in group conversation pages corresponding to conversation groups in which the first user and the second user participate together
For example, as shown in fig. 7, the head portraits of the user a and the user B and the chat content are presented in a group chat detail page of the conversation group in which the first user and the second user participate together, wherein a ligature mark is presented on the head portraits of the user B for marking that the user B currently enters a ligature group, and meanwhile, a "27 people in the group member is being ligatured" is presented in the top of the page to indicate that 27 group members in the conversation group currently enter a ligature group, and the page also shows the head portraits of the group member A, B, C which is ligature, wherein "ligature one hundred million days alive" is a group name, and "40" indicates the number of group members.
In some embodiments, the method further comprises: the second application presents the related information of the wheat linking group corresponding to the session group in a group session page corresponding to the session group participated by the first user, wherein the related information of the wheat linking group comprises the number information of group members which currently enter the wheat linking group in the session group in the first application; responding to a preset operation of the first user on the information related to the headset group, entering a display page corresponding to the information related to the headset group, wherein the display page comprises each group member of the group members which currently enter the headset group in the first application in the session group and the headset group which each group member currently enters; and responding to the operation of the first user, which is executed in the display page, for entering a first connection group, and sending a request of the first user for entering the first connection group to the first application. In some embodiments, the group chat page of the session group in which the first user participates is presented with the information related to the ligature group corresponding to the session group, the information related to the ligature group is used for indicating how many group members currently enter a certain ligature group in the session group, wherein a plurality of group members can enter the same ligature group or can enter a plurality of different ligature groups, as shown in fig. 7, "27 people in the group members are in the ligature group" is presented in the group chat detail page of the session group at the top to indicate that 27 group members currently enter a certain ligature group in the session group, the group session page shows the head image of the group member A, B, C in the ligature group, the first user performs a predetermined operation (such as clicking operation) on the information related to the ligature group, jumps to the presentation page corresponding to the information related to the ligature group, is used for displaying in detail one or more group members currently entering a certain ligature group and the group currently entering each group member in the session group, as shown in fig. 7, the first user can perform a predetermined operation on the first user to send a request to the first user to join the ligature group, and the first user can jump to a certain ligature group, and send a request to the first user is received.
In some embodiments, the ligature group related information further comprises an avatar of at least one group member that has currently entered the ligature group. In some embodiments, the ligature group related information presented in the group session page further includes an avatar of one or more group members that have currently entered a certain ligature group. For example, as shown in fig. 7, the top-set presentation "27 of the group members are being connected" is presented in the group chat details page of the conversation group, and the top-set presentation of the head portraits of 3 of the 27 group members currently being connected (A, B, C) is also presented.
In some embodiments, the method further comprises: the second application displays the personal information of the one or more social friends which currently enter the company group in the first application on the top of the history chat record page; and responding to the operation, which is executed by the first user, of entering a second headset group currently entered by a target social friend in the one or more social friends aiming at the personal information of the target social friend, and sending a request of entering the second headset group by the first user to the first application. In some embodiments, the second application displays all the social friends currently entering a certain headset group or currently in a headset interaction state of the first user on the top of the historical chat log page, for example, as shown in fig. 9, displays all the social friends of the first user currently in a headset on the top of the historical chat log page, because the page width is limited, only part of the social friends C, D, E are currently displayed, the first user can switch to display other social friends currently in a headset through gesture sliding operation, the page also presents the head images and chat contents of the social friends C, D, E, the first user performs a predetermined operation (such as clicking operation, etc.) on a certain social friend currently displayed on the top, and can generate a request that the first user enters the headset group currently entering the social friends and send the request to the first application, and after the first application receives the request, the first user is added into the headset group and jumps to the headset page corresponding to the headset group.
In some embodiments, if the first user has joined the target social group, the method further comprises: and the second application responds to the switching operation executed by the first user on the group session page corresponding to the target social group, and jumps to the link page corresponding to the target link group in the first application from the group session page. In some embodiments, if the first user has joined the target social group, the first user may jump from the group session page to the link page of the target link group corresponding to the target social group in the first application by performing a predetermined switching operation on the group session page corresponding to the target social group. For example, the first user clicks a menu button located at the upper right corner of the group session page, and clicks a "enter a wheat linking room" button corresponding to the session group in the pop-up menu, so as to jump from the group session page to a wheat linking page corresponding to the target wheat linking group in the first application.
In some embodiments, the method further comprises: a second application receives floating window instruction information sent by the application interface information provided by the first application, wherein the floating window instruction information is used for minimizing a wheat connecting page corresponding to the target wheat connecting group into a floating window for presentation; generating and presenting the floating window according to the floating window instruction information; and responding to the maximization operation of the first user for the floating window, and jumping from the second application to a headset page corresponding to the target headset group in the second application. In some embodiments, the floating window instruction information includes, but is not limited to, characters and pictures to be displayed on the floating window, size information, shape information, position information and the like of the floating window, and the second application generates and presents the floating window which is globally suspended in the second application according to the received floating window instruction information, and at this time, the first user can also normally listen to audio streams pushed by the host and the link in the target link group. When a first user executes a preset maximization operation (such as clicking operation and the like) aiming at a floating window, according to identification information of a wheat connecting page in a first application, which is contained in floating window instruction information, a wheat connecting page corresponding to the identification information in the first application is obtained, so that the second application jumps to the wheat connecting page in the first application, the wheat connecting page is switched back to a foreground from a background, the wheat connecting page becomes visible, and the floating window is removed and canceled. For example, as shown in fig. 10, in the second application, the headset page corresponding to the headset group that the first user is joining is minimized to be presented as a floating window "in headset" that is globally floating in the second application, where the floating window is currently floating in a friend circle page, and the page also shows the head portrait and chat content of the user C, D, and then the first user can click on the floating window in the second application to jump to the corresponding headset page, so as to implement quick adjustment of the headset scene.
Fig. 3 shows a flowchart of a method of social networking applied to a third application in a user device, the method comprising step S31, step S32 and step S33, according to one embodiment of the present application. In step S31, a third application adds a first user to a target headset group in response to an operation performed by the first user to enter the target headset group; in step S32, the third application detects whether the first user meets a trigger condition for joining a target social group corresponding to the target link group; in step S33, if the first user meets the trigger condition, the third application executes group entering instruction information, where the group entering instruction information is used to add the first user to the target social group or invite the first user to join the target social group.
In some embodiments, the third application is an application including both a headset module and an instant messaging module, where the headset module is configured to implement a headset function (including functions related to a headset group), and the instant messaging module is configured to implement an instant messaging function (i.e., functions related to a target social group) that can be interacted and invoked with the headset module, and interaction between the headset module and the instant messaging module is the same as or similar to interaction between the first application and the second application in the foregoing embodiments, which is not repeated herein.
FIG. 4 illustrates a system method flow diagram for social networking in accordance with one embodiment of the present application.
As shown in fig. 4, in step S41, in response to an operation performed by a first user to enter a target link group in the first application, the first application adds the first user to the target link group, and step S41 is the same as or similar to step S11, and will not be repeated here; in step S42, the first application detects whether the first user meets a triggering condition of joining a target social group corresponding to the target link group in a second application, where the second application and the first application are located in the same user equipment, and step S42 is the same as or similar to the foregoing step S12, and is not repeated herein; in step S43, if the first user meets the triggering condition, the first application sends group entering instruction information to the second application through application interface information provided by the second application, where the group entering instruction information is used to add the first user to the target social group or invite the first user to join the target social group, and step S43 is the same as or similar to the foregoing step S13, and is not repeated herein; in step S44, the second application receives the group entering instruction information sent by the first application through the application interface information provided by the second application, and step S44 is the same as or similar to the foregoing step S21, which is not described herein again; in step S45, the second application executes the group entering instruction information, and step S45 is the same as or similar to step S22, and will not be described herein.
Fig. 11 shows a social user device according to one embodiment of the present application, the device comprising a one-to-one module 11, a two-to-two module 12 and a three-to-three module 13. A one-to-one module 11, configured to add a first user to a target headset group in the first application in response to an operation performed by the first user to enter the target headset group; a second module 12, configured to detect whether the first user meets a trigger condition for joining a target social group corresponding to the target link group in a second application, where the second application and the first application are located in the same user equipment; and a third module 13, configured to send group entering instruction information to the second application through application interface information provided by the second application if the first user meets the triggering condition, where the group entering instruction information is used to add the first user to the target social group or invite the first user to join the target social group.
And a one-to-one module 11, configured to add the first user to the target headset group in response to an operation performed by the first user to enter the target headset group in the first application. In some embodiments, the headset refers to real-time audio, video or audio-video interaction of multiple people, the headset group is a headset-based group, all or part of users in the headset group can receive audio-video streams of other users in the group, and all or part of users in the headset group can push own audio-video streams to other users in the group. The users in the headset group can be divided into a host, a headset and audiences according to the role difference in the headset, wherein the host can be any one or more users in the headset group, preferably, the host is a group host or an administrator of the headset group, the role of the host is equivalent to that of the host, the user can be actively invited to connect or approve the headset request of the current audience, the headset of a certain headset can be closed, the host can push own audio and video streams to all users in the headset group, the headset refers to the users participating in the current headset and in the headset interaction state, or can accept the headset invitation of the host, so that the host can be in the headset interaction state, the host and other headset can be received, the headset can be actively disconnected after the headset is disconnected, the host can only withdraw from the headset interaction state, the host and the other headset can not be disconnected from the host, the other group can not be disconnected from the host, the audience can not be forced to join in the other groups, and the other groups can not be disconnected from the host, the audio and video streams can not be forced to join in the other groups, and the audience can not be forced to join in the headset, and the other groups can not join in the headset, the headset interaction state can be carried out. In some embodiments, the first application is an application (such as a voice headset application, a headset video live broadcast application, a multi-person interactive video conference application, etc.) including a headset module, the first user may enter a target headset group in the first application by performing a predetermined operation (such as the first user clicking on a headset group in one or more headset groups currently presented by a headset group square page of the first application to enter the target headset group), the second application is an application (such as an online chat application) including an instant messaging module, the first user may further enter the target headset group in the second application by performing a predetermined operation (such as the first user clicking on a head of a session object in a session page of the second application to enter the target headset group currently entered by the session object), after the first user enters the target headset group, the first user may present a headset page corresponding to the target headset group, the first user may see a main and a main stream of a headset in the headset group, and the main stream of a listener and a headset may also be simultaneously pushed.
And a second module 12, configured to detect whether the first user meets a trigger condition for joining a target social group corresponding to the target link group in a second application, where the second application and the first application are located in the same user equipment. In some embodiments, the first application detects whether the first user meets a trigger condition of joining a target social group corresponding to the target link group in the second application, where the trigger condition includes, but is not limited to, a time period when the first user enters the target link group reaching a predetermined time period threshold, a stay time period when the first user stays on the link page reaching a predetermined time period threshold, a time period when the first user stays in a link interaction state in the target link group reaching a predetermined time period threshold, and the like. In some embodiments, the target social group may be manually created by a group owner of the target ligature group, may be automatically created according to the target ligature group, may be automatically created when the target ligature group meets a predetermined condition, for example, when a time interval between a creation time of the target ligature group and a current time reaches a predetermined time interval threshold (for example, 3 days), a corresponding social group is automatically created for the target ligature group, or when a historical participation number of the target ligature group reaches a predetermined number threshold (for example, 30 persons), a corresponding social group is automatically created for the target ligature group. In some embodiments, the target link group in the first application needs to be mapped to the target social group in the second application, and the mapping relationship between the target link group and the target social group may be stored in the first application or the second application, or may be stored in a place on the user device other than the first application and the second application, or may be stored in a server corresponding to the first application or the second application.
And a third module 13, configured to send group entering instruction information to the second application through application interface information provided by the second application if the first user meets the triggering condition, where the group entering instruction information is used to add the first user to the target social group or invite the first user to join the target social group. In some embodiments, since the first application and the second application are two independent applications on the user device, in general, the first application and the second application are respectively located in two different processes, the first application needs to send group entering instruction information for joining the first user into the target social group or inviting the first user into the target social group to the second application by calling an application interface provided by the second application, and the second application executes the group entering instruction information after receiving the group entering instruction information, so as to achieve joining the first user into the target social group or inviting the first user into the target social group.
In some embodiments, the trigger condition includes, but is not limited to:
1) The time length of the first user entering the target link group reaches a preset first time length threshold value
2) The stay time of the first user on the link page corresponding to the target link group reaches a preset second time threshold value
3) The duration of the first user in the link interaction state in the target link group reaches a preset third duration threshold value
4) The speaking times of the first user in the target link group reach a preset time threshold value
5) The speaking time of the first user in the target link group reaches a preset fourth time threshold value
6) Any combination of the above trigger conditions
The relevant triggering conditions are the same as or similar to those of the embodiment shown in fig. 1, and thus are not described in detail herein, and are incorporated by reference.
In some embodiments, the one-to-one module 11 is configured to: and receiving a request which is sent by the second application through the application interface information provided by the first application and is generated in response to the operation of the first user, which is executed in the second application and is used for entering the target headset group, and adding the first user into the target headset group. The related operations are the same as or similar to those of the embodiment shown in fig. 1, and thus are not described in detail herein, and are incorporated by reference.
In some embodiments, if the first user has joined the target social group, wherein the device is further to: and responding to the switching operation executed by the first user on the link page corresponding to the target link group, and jumping from the link page to a group session page corresponding to the target social group in the second application. The related operations are the same as or similar to those of the embodiment shown in fig. 1, and thus are not described in detail herein, and are incorporated by reference.
In some embodiments, the apparatus is further to: and responding to the minimization operation executed by the first user on the link page corresponding to the target link group, and sending floating window instruction information to the second application through the application interface information provided by the second application, wherein the floating window instruction information is used for minimizing the link page into a floating window for presentation. The related operations are the same as or similar to those of the embodiment shown in fig. 1, and thus are not described in detail herein, and are incorporated by reference.
Fig. 12 shows a social user device according to one embodiment of the present application, the device comprising a two-in-one module 21 and a two-in-two module 22. The second module 21 is configured to receive group entering instruction information sent by a first application through application interface information provided by a second application, where the group entering instruction information is used to add a first user to a target social group corresponding to a target link group in the second application, or invite the first user to join the target social group, where the first user has been added to the target link group in the first application; and the two-two module 22 is configured to execute the group entering instruction information.
The second module 21 is configured to receive group entering instruction information sent by a first application through application interface information provided by a second application, where the group entering instruction information is used to add a first user to a target social group corresponding to a target link group in the second application, or invite the first user to join the target social group, where the first user is currently added to the target link group in the first application. In some embodiments, the second application receives group entering instruction information sent by the first application through an application interface provided by the second application, so as to add the first user into the target social group or invite the first user into the target social group, where the group entering instruction information includes, but is not limited to, a target group, a target social group, and identification information of the first user in the first application, when the group entering instruction information does not include the target social group, the first application needs to acquire the target social group corresponding to the target group into which the first user currently enters in the first application, and if the identification information of the first user in the first application is different from the identification information of the second application, the first user identification information in the first application needs to be mapped to the first user identification information in the second application.
And the two-two module 22 is configured to execute the group entering instruction information. In some embodiments, the second application executes the group entry instruction information to add the first user to the target social group or to invite the first user to the target social group. For example, the second application sends the group entering instruction information to a server corresponding to the second application, after the server receives the group entering instruction information, the first user is added to the target social group, and a message that the first user has been added to the target social group is sent to group members of the target social group, or the server sends a request for inviting the first user to join the target social group to the first user.
In some embodiments, the group entering instruction information includes identification information of the first user in the first application and the target headset group; wherein, the two-two module 22 is used for: acquiring identification information of the first user in the second application according to the identification information of the first user in the first application; acquiring a target social group corresponding to the target link group in the second application according to the target link group; and executing the group entering instruction information according to the identification information of the first user in the second application and the target social group. The related operations are the same as or similar to those of the embodiment shown in fig. 2, and thus are not described in detail herein, and are incorporated by reference.
In some embodiments, the executing the group entry instruction information includes: a second application detecting whether the target social group has been created; if the group entering instruction information is created, executing the group entering instruction information; otherwise, creating the session group and executing the group entering instruction information. The related operations are the same as or similar to those of the embodiment shown in fig. 2, and thus are not described in detail herein, and are incorporated by reference.
In some embodiments, the apparatus further comprises a bi-tri module 23 (not shown) and a bi-tetra module 24 (not shown). The second and third modules 23 are configured to obtain, through application interface information provided by the first application, a headset group status information of a second user, where the headset group status information of the second user includes a headset group that the second user currently enters in the first application; and a second and fourth modules 24, configured to present the link mark information corresponding to the second user according to the link group status information. The implementation of the bi-tri module 23 and the bi-quad module 24 is the same as or similar to the embodiment of steps S23 and S24 in fig. 2, and thus is not described in detail herein, and is incorporated by reference herein.
In some embodiments, the bi-tri module 23 is configured to: presenting the wheat connecting mark information on the head portrait of the second user according to the wheat connecting group state information; wherein the method further comprises: and responding to the operation, performed by the first user for the head portrait of the second user, for entering a headset group currently entered by the second user in the first application, generating a request for the first user to enter the headset group, and sending the request to the first application. The related operations are the same as or similar to those of the embodiment shown in fig. 2, and thus are not described in detail herein, and are incorporated by reference.
In some embodiments, the second user's avatar includes, but is not limited to:
1) An avatar of the second user presented in the social space of the first user
2) The head portrait of the second user presented in the address book of the first user
3) Head portraits of the second user presented in the first user's historic chat log
4) An avatar of the second user presented in a conversation page of the first user and the second user
5) Head portraits of the second user presented in group conversation pages corresponding to conversation groups in which the first user and the second user participate together
Here, the head portraits of the related second users are the same as or similar to those of the embodiment shown in fig. 2, so that the description thereof will not be repeated, and are incorporated herein by reference.
In some embodiments, the apparatus is further to: presenting the related information of the headset group corresponding to the session group in a group session page corresponding to the session group participated by the first user, wherein the related information of the headset group comprises the number information of group members which currently enter the headset group in the first application in the session group; responding to a preset operation of the first user on the information related to the headset group, entering a display page corresponding to the information related to the headset group, wherein the display page comprises each group member of the group members which currently enter the headset group in the first application in the session group and the headset group which each group member currently enters; and responding to the operation of the first user, which is executed in the display page, for entering a first connection group, and sending a request of the first user for entering the first connection group to the first application. The related operations are the same as or similar to those of the embodiment shown in fig. 2, and thus are not described in detail herein, and are incorporated by reference.
In some embodiments, the ligature group related information further comprises an avatar of at least one group member that has currently entered the ligature group. The related operations are the same as or similar to those of the embodiment shown in fig. 2, and thus are not described in detail herein, and are incorporated by reference.
In some embodiments, the apparatus is further to: the personal information of the one or more social friends which currently enter the headset group in the first application is displayed on the top of the historical chat record page; and responding to the operation, which is executed by the first user, of entering a second headset group currently entered by a target social friend in the one or more social friends aiming at the personal information of the target social friend, and sending a request of entering the second headset group by the first user to the first application. The related operations are the same as or similar to those of the embodiment shown in fig. 2, and thus are not described in detail herein, and are incorporated by reference.
In some embodiments, if the first user has joined the target social group, wherein the device is further to: and responding to the switching operation executed by the first user on the group session page corresponding to the target social group, and jumping from the group session page to the wheat connecting page corresponding to the target wheat connecting group in the first application. The related operations are the same as or similar to those of the embodiment shown in fig. 2, and thus are not described in detail herein, and are incorporated by reference.
In some embodiments, the apparatus is further to: receiving floating window instruction information sent by the first application through the application interface information provided by the second application, wherein the floating window instruction information is used for minimizing a wheat connecting page corresponding to the target wheat connecting group into a floating window for presentation; generating and presenting the floating window according to the floating window instruction information; and responding to the maximization operation of the first user for the floating window, and jumping from the second application to a headset page corresponding to the target headset group in the second application. The related operations are the same as or similar to those of the embodiment shown in fig. 2, and thus are not described in detail herein, and are incorporated by reference.
Fig. 13 shows a social user device according to one embodiment of the present application, the device comprising a tri-one module 31, a tri-two module 32 and a tri-three module 33. A third module 31, configured to add the first user to the target headset group in response to an operation performed by the first user to enter the target headset group; a third and second module 32, configured to detect whether the first user meets a trigger condition for joining a target social group corresponding to the target link group; and a third module 33, configured to execute group entering instruction information if the first user meets the triggering condition, where the group entering instruction information is used to add the first user to the target social group or invite the first user to join the target social group.
In some embodiments, the third application is an application including both a headset module and an instant messaging module, where the headset module is configured to implement a headset function (including functions related to a headset group), and the instant messaging module is configured to implement an instant messaging function (i.e., functions related to a target social group) that can be interacted and invoked with the headset module, and interaction between the headset module and the instant messaging module is the same as or similar to interaction between the first application and the second application in the foregoing embodiments, which is not repeated herein.
FIG. 14 illustrates an exemplary system that can be used to implement various embodiments described herein.
In some embodiments, as shown in fig. 14, the system 300 can be implemented as any of the devices of each of the described embodiments. In some embodiments, system 300 can include one or more computer-readable media (e.g., system memory or NVM/storage 320) having instructions and one or more processors (e.g., processor(s) 305) coupled with the one or more computer-readable media and configured to execute the instructions to implement the modules to perform the actions described herein.
For one embodiment, the system control module 310 may include any suitable interface controller to provide any suitable interface to at least one of the processor(s) 305 and/or any suitable device or component in communication with the system control module 310.
The system control module 310 may include a memory controller module 330 to provide an interface to the system memory 315. Memory controller module 330 may be a hardware module, a software module, and/or a firmware module.
The system memory 315 may be used, for example, to load and store data and/or instructions for the system 300. For one embodiment, system memory 315 may include any suitable volatile memory, such as, for example, a suitable DRAM. In some embodiments, the system memory 315 may comprise a double data rate type four synchronous dynamic random access memory (DDR 4 SDRAM).
For one embodiment, system control module 310 may include one or more input/output (I/O) controllers to provide an interface to NVM/storage 320 and communication interface(s) 325.
For example, NVM/storage 320 may be used to store data and/or instructions. NVM/storage 320 may include any suitable nonvolatile memory (e.g., flash memory) and/or may include any suitable nonvolatile storage device(s) (e.g., one or more Hard Disk Drives (HDDs), one or more Compact Disc (CD) drives, and/or one or more Digital Versatile Disc (DVD) drives).
NVM/storage 320 may include storage resources that are physically part of the device on which system 300 is installed or which may be accessed by the device without being part of the device. For example, NVM/storage 320 may be accessed over a network via communication interface(s) 325.
Communication interface(s) 325 may provide an interface for system 300 to communicate over one or more networks and/or with any other suitable device. The system 300 may wirelessly communicate with one or more components of a wireless network in accordance with any of one or more wireless network standards and/or protocols.
For one embodiment, at least one of the processor(s) 305 may be packaged together with logic of one or more controllers (e.g., memory controller module 330) of the system control module 310. For one embodiment, at least one of the processor(s) 305 may be packaged together with logic of one or more controllers of the system control module 310 to form a System In Package (SiP). For one embodiment, at least one of the processor(s) 305 may be integrated on the same die as logic of one or more controllers of the system control module 310. For one embodiment, at least one of the processor(s) 305 may be integrated on the same die with logic of one or more controllers of the system control module 310 to form a system on chip (SoC).
In various embodiments, the system 300 may be, but is not limited to being: a server, workstation, desktop computing device, or mobile computing device (e.g., laptop computing device, handheld computing device, tablet, netbook, etc.). In various embodiments, system 300 may have more or fewer components and/or different architectures. For example, in some embodiments, system 300 includes one or more cameras, keyboards, liquid Crystal Display (LCD) screens (including touch screen displays), non-volatile memory ports, multiple antennas, graphics chips, application Specific Integrated Circuits (ASICs), and speakers.
The present application also provides a computer readable storage medium storing computer code which, when executed, performs a method as claimed in any preceding claim.
The present application also provides a computer program product which, when executed by a computer device, performs a method as claimed in any preceding claim.
The present application also provides a computer device comprising:
one or more processors;
a memory for storing one or more computer programs;
The one or more computer programs, when executed by the one or more processors, cause the one or more processors to implement the method of any preceding claim.
It should be noted that the present application may be implemented in software and/or a combination of software and hardware, for example, using Application Specific Integrated Circuits (ASIC), a general purpose computer or any other similar hardware device. In one embodiment, the software programs of the present application may be executed by a processor to implement the steps or functions as described above. Likewise, the software programs of the present application (including associated data structures) may be stored on a computer readable recording medium, such as RAM memory, magnetic or optical drive or diskette and the like. In addition, some steps or functions of the present application may be implemented in hardware, for example, as circuitry that cooperates with the processor to perform various steps or functions.
Furthermore, portions of the present application may be implemented as a computer program product, such as computer program instructions, which when executed by a computer, may invoke or provide methods and/or techniques in accordance with the present application by way of operation of the computer. Those skilled in the art will appreciate that the form of computer program instructions present in a computer readable medium includes, but is not limited to, source files, executable files, installation package files, etc., and accordingly, the manner in which the computer program instructions are executed by a computer includes, but is not limited to: the computer directly executes the instruction, or the computer compiles the instruction and then executes the corresponding compiled program, or the computer reads and executes the instruction, or the computer reads and installs the instruction and then executes the corresponding installed program. Herein, a computer-readable medium may be any available computer-readable storage medium or communication medium that can be accessed by a computer.
Communication media includes media whereby a communication signal containing, for example, computer readable instructions, data structures, program modules, or other data, is transferred from one system to another. Communication media may include conductive transmission media such as electrical cables and wires (e.g., optical fibers, coaxial, etc.) and wireless (non-conductive transmission) media capable of transmitting energy waves, such as acoustic, electromagnetic, RF, microwave, and infrared. Computer readable instructions, data structures, program modules, or other data may be embodied as a modulated data signal, for example, in a wireless medium, such as a carrier wave or similar mechanism, such as that embodied as part of spread spectrum technology. The term "modulated data signal" means a signal that has one or more of its characteristics set or changed in such a manner as to encode information in the signal. The modulation may be analog, digital or hybrid modulation techniques.
By way of example, and not limitation, computer-readable storage media may include volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer-readable instructions, data structures, program modules or other data. For example, computer-readable storage media include, but are not limited to, volatile memory, such as random access memory (RAM, DRAM, SRAM); and nonvolatile memory such as flash memory, various read only memory (ROM, PROM, EPROM, EEPROM), magnetic and ferromagnetic/ferroelectric memory (MRAM, feRAM); and magnetic and optical storage devices (hard disk, tape, CD, DVD); or other now known media or later developed computer-readable information/data that can be stored for use by a computer system.
An embodiment according to the present application comprises an apparatus comprising a memory for storing computer program instructions and a processor for executing the program instructions, wherein when the computer program instructions are executed by the processor
When the device is triggered to operate, the method and/or technical solution according to the various embodiments of the present application are based on the foregoing.
It will be evident to those skilled in the art that the present application is not limited to the details of the foregoing illustrative embodiments, and that the present application may be embodied in other specific forms without departing from the spirit or essential characteristics thereof. The present embodiments are, therefore, to be considered in all respects as illustrative and not restrictive, the scope of the application being indicated by the appended claims rather than by the foregoing description, and all changes which come within the meaning and range of equivalency of the claims are therefore intended to be embraced therein. Any reference sign in a claim should not be construed as limiting the claim concerned. Furthermore, it is evident that the word "comprising" does not exclude other elements or steps, and that the singular does not exclude a plurality. A plurality of units or means recited in the apparatus claims can also be implemented by means of one unit or means in software or hardware. The terms first, second, etc. are used to denote a name, but not any particular order.

Claims (15)

1. A social method applied to a first application in a user device, wherein the method comprises:
receiving a request, sent by a second application through application interface information provided by the first application, that a first user enters a target headset group in the first application, adding the first user into the target headset group, and presenting a headset page corresponding to the target headset group in the first application, wherein the second application maps the target social group into a corresponding target headset group or acquires the target headset group into which the target social object currently enters in response to a preset operation, executed by the first user, of the target social group or the target social object in the second application, and generates the request, wherein the first application is an application comprising a headset module, and the second application is an application comprising an instant messaging module;
detecting whether the first user meets a triggering condition of a target social group corresponding to the target link group in a second application, wherein the second application and the first application are located in the same user equipment, and a mapping relation exists between the target link group and the target social group;
If the first user meets the triggering condition, sending group entering instruction information to the second application through application interface information provided by the second application, wherein the group entering instruction information is used for adding the first user into the target social group or inviting the first user to join the target social group;
wherein, if the first user has joined the target social group, the method further comprises:
responding to the switching operation executed by the first user on the headset page corresponding to the target headset group, and jumping from the headset page to a group session page corresponding to the target social group in the second application;
wherein the trigger condition includes at least one of:
the time length of the first user entering the target link group reaches a preset first time length threshold; the stay time of the first user on the wheat connecting page corresponding to the target wheat connecting group reaches a preset second time threshold; the duration of the first user in the wheat connecting interaction state in the target wheat connecting group reaches a preset third duration threshold; the speaking times of the first user in the target link group reach a preset time threshold; and the speaking duration of the first user in the target link group reaches a preset fourth time duration threshold value.
2. The method of claim 1, wherein the method further comprises:
and responding to the minimization operation executed by the first user on the link page corresponding to the target link group, and sending floating window instruction information to the second application through the application interface information provided by the second application, wherein the floating window instruction information is used for minimizing the link page into a floating window for presentation.
3. A social method applied to a second application in a user device, wherein the method comprises:
receiving group entering instruction information sent by a first application through application interface information provided by a second application, wherein the group entering instruction information is used for adding a first user into a target social group corresponding to a target connecting group in the second application or inviting the first user to join the target social group, the first user is added into the target connecting group in the first application, the first application receives a request of the first user entering the target connecting group in the first application, sent by the second application through the application interface information provided by the first application, adding the first user into the target connecting group, presenting a connecting page corresponding to the target connecting group in the first application, wherein the second application responds to a preset operation executed by the first user for a target social group or a target social object in the second application, maps the target group into the corresponding target connecting group or acquires a target connecting group into which the target social object is currently entered, and generates the request; detecting whether the first user meets a triggering condition of a target social group corresponding to the target link group in a second application, wherein the second application and the first application are located in the same user equipment, the first application is an application comprising a link module, the second application is an application comprising an instant messaging module, and a mapping relationship exists between the target link group and the target social group; if the first user meets the triggering condition, sending the group entering instruction information to the second application through the application interface information provided by the second application;
Executing the group entering instruction information;
wherein, if the first user has joined the target social group, the method further comprises:
responding to a switching operation executed by the first user on a group session page corresponding to the target social group, and jumping from the group session page to a wheat connecting page corresponding to the target wheat connecting group in the first application;
wherein the trigger condition includes at least one of: the time length of the first user entering the target link group reaches a preset first time length threshold; the stay time of the first user on the wheat connecting page corresponding to the target wheat connecting group reaches a preset second time threshold; the duration of the first user in the wheat connecting interaction state in the target wheat connecting group reaches a preset third duration threshold; the speaking times of the first user in the target link group reach a preset time threshold; and the speaking duration of the first user in the target link group reaches a preset fourth time duration threshold value.
4. The method of claim 3, wherein the group entering instruction information includes identification information of the first user in the first application and the target headset group;
Wherein the executing the group entering instruction information includes:
acquiring identification information of the first user in the second application according to the identification information of the first user in the first application;
acquiring a target social group corresponding to the target link group in the second application according to the target link group;
and executing the group entering instruction information according to the identification information of the first user in the second application and the target social group.
5. The method of claim 3 or 4, wherein the executing the group entry instruction information comprises:
detecting whether the target social group has been created;
if the group entering instruction information is created, executing the group entering instruction information; otherwise, creating a session group and executing the group entering instruction information.
6. The method according to claim 3 or 4, wherein the method further comprises:
acquiring the headset group state information of a second user through the application interface information provided by the first application, wherein the headset group state information of the second user comprises a headset group which the second user currently enters in the first application;
and presenting the wheat connecting mark information corresponding to the second user according to the wheat connecting group state information.
7. The method of claim 6, wherein the presenting the headset mark information corresponding to the second user according to the headset group status information includes:
presenting the wheat connecting mark information on the head portrait of the second user according to the wheat connecting group state information;
wherein the method further comprises:
and responding to the operation, performed by the first user for the head portrait of the second user, for entering a headset group currently entered by the second user in the first application, generating a request for the first user to enter the headset group, and sending the request to the first application.
8. The method of claim 7, wherein the second user's avatar comprises any one of:
an avatar of the second user presented in the social space of the first user;
the head portrait of the second user presented in the address book of the first user;
an avatar of the second user presented in the first user's historical chat log;
an avatar of the second user presented in a conversation page of the first user and the second user;
and displaying the head portraits of the second user in a group conversation page corresponding to the conversation group in which the first user and the second user participate together.
9. The method of claim 6, wherein the method further comprises:
presenting the related information of the headset group corresponding to the session group in a group session page corresponding to the session group participated by the first user, wherein the related information of the headset group comprises the number information of group members which currently enter the headset group in the first application in the session group;
responding to a preset operation executed by the first user on the headset group related information, entering a display page corresponding to the headset group related information, wherein the display page comprises each group member of the session group, which currently enters the headset group in the first application, and the headset group, which each group member currently enters;
and responding to the operation of the first user, which is executed in the display page, for entering a first connection group, and sending a request of the first user for entering the first connection group to the first application.
10. The method of claim 9, wherein the ligature group related information further comprises an avatar of at least one group member that has currently entered the ligature group.
11. The method of claim 6, wherein the method further comprises:
Displaying personal information of one or more social friends which currently enter a company group in the first application on the top of the history chat record page;
and responding to the operation, which is executed by the first user, of entering a second headset group currently entered by a target social friend in the one or more social friends aiming at the personal information of the target social friend, and sending a request of entering the second headset group by the first user to the first application.
12. The method according to claim 3 or 4, wherein the method further comprises:
receiving floating window instruction information sent by the first application through the application interface information provided by the second application, wherein the floating window instruction information is used for minimizing a wheat connecting page corresponding to the target wheat connecting group into a floating window for presentation;
generating and presenting the floating window according to the floating window instruction information;
and responding to the maximization operation of the first user for the floating window, and jumping from the second application to a headset page corresponding to the target headset group in the second application.
13. A social method applied to a user device, wherein the method comprises:
A first application receives a request of a first user entering a target headset group in the first application, wherein the request is sent by a second application through application interface information provided by the first application, the first user is added into the target headset group, a headset page corresponding to the target headset group is presented in the first application, the second application maps the target social group into a corresponding target headset group or acquires the target headset group which the target social object currently enters in response to a preset operation of the first user in the second application for the target social group or the target social object, and the request is generated, wherein the first application is an application comprising a headset module, and the second application is an application comprising an instant messaging module;
the first application detects whether the first user meets a triggering condition of joining a target social group corresponding to the target link group in a second application, wherein the second application and the first application are located in the same user equipment, and a mapping relationship exists between the target link group and the target social group;
if the first user meets the triggering condition, the first application sends group entering instruction information to the second application through application interface information provided by the second application, wherein the group entering instruction information is used for adding the first user into the target social group or inviting the first user to join the target social group;
The second application receives group entering instruction information sent by the first application through application interface information provided by the second application;
the second application executes the group entering instruction information;
wherein, if the first user has joined the target social group, the method further comprises:
the first application responds to the switching operation executed by the first user on the headset page corresponding to the target headset group, and jumps from the headset page to a group session page corresponding to the target social group in the second application;
wherein the trigger condition includes at least one of:
the time length of the first user entering the target link group reaches a preset first time length threshold; the stay time of the first user on the wheat connecting page corresponding to the target wheat connecting group reaches a preset second time threshold; the duration of the first user in the wheat connecting interaction state in the target wheat connecting group reaches a preset third duration threshold; the speaking times of the first user in the target link group reach a preset time threshold; and the speaking duration of the first user in the target link group reaches a preset fourth time duration threshold value.
14. A social device, wherein the device comprises:
a processor; and
a memory arranged to store computer executable instructions which, when executed, cause the processor to perform the operations of the method of any one of claims 1 to 13.
15. A computer readable medium storing instructions that, when executed, cause a system to perform the operations of the method of any one of claims 1 to 13.
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