CN110753900B - 具有手指运动感测的电子控制器 - Google Patents
具有手指运动感测的电子控制器 Download PDFInfo
- Publication number
- CN110753900B CN110753900B CN201880039971.3A CN201880039971A CN110753900B CN 110753900 B CN110753900 B CN 110753900B CN 201880039971 A CN201880039971 A CN 201880039971A CN 110753900 B CN110753900 B CN 110753900B
- Authority
- CN
- China
- Prior art keywords
- finger
- user
- proximity
- controller
- curl
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- B—PERFORMING OPERATIONS; TRANSPORTING
- B25—HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
- B25J—MANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
- B25J13/00—Controls for manipulators
- B25J13/02—Hand grip control means
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/014—Hand-worn input/output arrangements, e.g. data gloves
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Robotics (AREA)
- Mechanical Engineering (AREA)
- Position Input By Displaying (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US201762520958P | 2017-06-16 | 2017-06-16 | |
| US62/520,958 | 2017-06-16 | ||
| PCT/US2018/037952 WO2018232375A1 (en) | 2017-06-16 | 2018-06-15 | Electronic controller with finger motion sensing |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| CN110753900A CN110753900A (zh) | 2020-02-04 |
| CN110753900B true CN110753900B (zh) | 2024-08-27 |
Family
ID=64656960
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN201880039971.3A Active CN110753900B (zh) | 2017-06-16 | 2018-06-15 | 具有手指运动感测的电子控制器 |
Country Status (6)
| Country | Link |
|---|---|
| US (1) | US10874939B2 (https=) |
| EP (1) | EP3652619B1 (https=) |
| JP (1) | JP7143336B2 (https=) |
| KR (1) | KR102599441B1 (https=) |
| CN (1) | CN110753900B (https=) |
| WO (1) | WO2018232375A1 (https=) |
Families Citing this family (16)
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|---|---|---|---|---|
| US10639543B2 (en) * | 2018-03-23 | 2020-05-05 | Valve Corporation | Handheld controllers with touch-sensitive controls |
| USD908798S1 (en) * | 2018-05-18 | 2021-01-26 | Valve Corporation | Game controller |
| US10824244B2 (en) * | 2018-11-19 | 2020-11-03 | Facebook Technologies, Llc | Systems and methods for transitioning between modes of tracking real-world objects for artificial reality interfaces |
| EP3677997B1 (en) * | 2019-01-03 | 2021-10-13 | HTC Corporation | Electronic system and controller |
| WO2020176723A1 (en) * | 2019-02-28 | 2020-09-03 | Valve Corporation | Sensor fusion algorithms for a handheld controller that includes a force sensing resistor (fsr) |
| KR102225783B1 (ko) * | 2019-03-13 | 2021-03-15 | 한림대학교 산학협력단 | 햅틱 컨트롤러 및 이를 이용한 햅틱 피드백 제공 시스템 및 방법 |
| WO2021133073A1 (ko) * | 2019-12-23 | 2021-07-01 | 주식회사 후본 | 멀티모달 인터페이스 기반의 햅틱 장치 |
| US11529564B2 (en) * | 2020-10-19 | 2022-12-20 | Htc Corporation | Hand strap and hand controller assembly |
| US11556168B2 (en) | 2021-01-11 | 2023-01-17 | Microsoft Technology Licensing, Llc | Multilayer controller |
| US11726552B1 (en) * | 2021-04-30 | 2023-08-15 | Meta Platforms Technologies, Llc | Systems and methods for rendering a trigger finger |
| US11504615B1 (en) * | 2021-05-18 | 2022-11-22 | Valve Corporation | Electronic controller with linear hand strap adjuster |
| WO2024158074A1 (ko) * | 2023-01-27 | 2024-08-02 | 엘지전자 주식회사 | 휴대용 컨트롤러 |
| CN116476101A (zh) * | 2023-06-25 | 2023-07-25 | 云南涟浪机器人科技有限公司 | 一种用于工业机器人的控制器及工业机器人 |
| JP2025018173A (ja) * | 2023-07-26 | 2025-02-06 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、およびゲーム処理方法 |
| US20260030824A1 (en) * | 2024-07-25 | 2026-01-29 | Nio Technology (Anhui) Co., Ltd. | Realtime interactions between a user and an in-vehicle assistant system |
| WO2026065998A1 (zh) * | 2024-09-29 | 2026-04-02 | 海信视像科技股份有限公司 | 头戴显示设备的手柄 |
Citations (1)
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| WO2016140924A1 (en) * | 2015-03-01 | 2016-09-09 | Tactical Haptics | Embedded grasp sensing devices, systems, and methods |
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