CN110624246A - Virtual resource acquisition method and device, storage medium and electronic equipment - Google Patents

Virtual resource acquisition method and device, storage medium and electronic equipment Download PDF

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Publication number
CN110624246A
CN110624246A CN201911025133.3A CN201911025133A CN110624246A CN 110624246 A CN110624246 A CN 110624246A CN 201911025133 A CN201911025133 A CN 201911025133A CN 110624246 A CN110624246 A CN 110624246A
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China
Prior art keywords
virtual
virtual resource
game
team
members
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Granted
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CN201911025133.3A
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Chinese (zh)
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CN110624246B (en
Inventor
庄宇轩
孙静
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN201911025133.3A priority Critical patent/CN110624246B/en
Publication of CN110624246A publication Critical patent/CN110624246A/en
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02DCLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
    • Y02D10/00Energy efficient computing, e.g. low power processors, power management or thermal management

Abstract

The present disclosure provides a virtual resource acquisition method and apparatus, an electronic device, and a storage medium; relates to the technical field of virtual resource management. The virtual resource acquisition method comprises the following steps: the method comprises the steps that a game account number of a user on a game platform is obtained, and the user is added to a virtual resource purchasing interface corresponding to a team of the user on the game platform according to the game account number; acquiring virtual resources purchased by a plurality of members in the team in the virtual resource purchasing interface and corresponding distribution modes; and after the payment operation of the virtual resources is detected to be completed, the virtual resources and the corresponding distribution mode are sent to a game platform, so that the game platform distributes the virtual resources according to the distribution mode. The method and the system can enable a plurality of members to participate in the acquisition and distribution of the virtual resources together, save communication cost and improve processing efficiency.

Description

Virtual resource acquisition method and device, storage medium and electronic equipment
Technical Field
The present disclosure relates to the field of virtual resource management technologies, and in particular, to a virtual resource obtaining method, a virtual resource obtaining apparatus, an electronic device, and a computer-readable storage medium.
Background
With the continuous development of network and computer technologies, people's demands for resources are not limited to real resources, and the role of virtual resources in daily life and entertainment is more and more important. In some cases, users with consistent interests or goals need to coordinate the same task using virtual resources, for example, in online games, members of the same team need to coordinate with each other, and in such cases, the interaction between the game virtual equipment held by the members is critical.
However, the existing resource transfer platform can only satisfy the requirement that a single user selects and purchases the virtual resource required by the user, and when the users in the same group need to collaboratively purchase the virtual resource, the members need to communicate in advance, so that the communication cost is increased, and the purchase efficiency is reduced.
Therefore, it is desirable to provide a virtual resource acquisition method, which can implement the function of the members of the same team participating in the acquisition and allocation of virtual resources together in the team status.
It is to be noted that the information disclosed in the above background section is only for enhancement of understanding of the background of the present disclosure, and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
An object of the embodiments of the present disclosure is to provide a virtual resource obtaining method and apparatus, an electronic device, and a computer-readable storage medium, which can implement a function that, in a team forming state, each member in the same team participates in obtaining and allocating virtual resources together.
According to a first aspect of the present disclosure, a virtual resource obtaining method is provided, which is applied to a resource transfer platform, and includes:
the method comprises the steps that a game account number of a user on a game platform is obtained, and the user is added to a virtual resource purchasing interface corresponding to a team of the user on the game platform according to the game account number;
acquiring virtual resources purchased by a plurality of members in the team in the virtual resource purchasing interface and corresponding distribution modes;
and after the completion of the payment operation on the virtual resources is detected, sending the purchased virtual resources and the corresponding distribution mode to a game platform so that the game platform distributes the purchased virtual resources according to the distribution mode.
In an exemplary embodiment of the present disclosure, after obtaining the virtual resources purchased by the plurality of members in the team in the virtual resource purchasing interface and the corresponding allocation manner, the method further includes:
sending a payment mode selection message to a plurality of the members;
in response to the selected payment mode, a bill for payment is generated and distributed to one or more of the members.
In an exemplary embodiment of the disclosure, the generating and allocating a bill for payment to one or more of the members in response to the selected payment mode comprises:
and generating the payment bill of the virtual resource according to the distribution mode and distributing the payment bill to each corresponding member, generating the payment bill of the virtual resource in proportion and distributing the payment bill to a plurality of corresponding members, or generating the payment bill of the virtual resource and distributing the payment bill to one member. In an exemplary embodiment of the present disclosure, the adding the user to a virtual resource shopping interface corresponding to a team to which the user belongs in the game platform according to the game account number includes:
judging whether the user belongs to a team in the game platform or not according to the game account;
if so, inquiring whether the user joins a virtual resource purchasing interface corresponding to the team;
and when a confirmation response is received, adding the user to the virtual resource shopping interface.
In an exemplary embodiment of the present disclosure, the method further comprises:
and displaying the game account numbers of the plurality of members added to the virtual resource purchasing interface and the virtual resources acquired according to the distribution mode in the virtual resource purchasing interface. In an exemplary embodiment of the disclosure, after the obtaining of the virtual resources and the corresponding allocation manners purchased by the plurality of members in the team in the virtual resource purchasing interface, the method further includes:
sending the game account numbers of the members to the game platform so that the game platform joins the members to a virtual trial scene;
and sending the virtual resources and the corresponding distribution mode to the game platform so that the members can try the virtual resources in the virtual trial scene.
In an exemplary embodiment of the present disclosure, the sending the virtual resource and the corresponding allocation manner to the game platform includes;
setting a time interval;
and sending the virtual resources and the distribution mode to a game platform at every other time interval.
According to a second aspect of the present disclosure, there is provided a virtual resource obtaining method applied to a game platform, including:
sending in-game team formation information to a resource transfer platform so that the resource transfer platform adds a user to a virtual resource purchasing interface corresponding to the team;
and receiving the virtual resources and the corresponding distribution mode sent by the resource transfer platform, and sending the virtual resources to the corresponding members in the team according to the distribution mode.
According to a third aspect of the present disclosure, there is provided a virtual resource obtaining apparatus applied to a resource transfer platform, including:
the adding module is used for acquiring a game account number of a user on a game platform and adding the user to a virtual resource purchasing interface corresponding to a team of the user on the game platform according to the game account number;
the shopping module is used for acquiring virtual resources and corresponding distribution modes bought by a plurality of members in the team in the virtual resource shopping interface;
and the sending module is used for sending the purchased virtual resources and the corresponding distribution mode to a game platform after detecting that the payment operation on the virtual resources is finished, so that the game platform distributes the purchased virtual resources according to the distribution mode.
According to a fourth aspect of the present disclosure, there is provided a virtual resource acquiring apparatus applied to a game platform, including:
the sending module is used for sending in-game team formation information to the resource transfer platform so that the resource transfer platform adds the user to a virtual resource purchasing interface corresponding to the team;
and the receiving module is used for receiving the virtual resources sent by the resource transfer platform and the corresponding distribution mode and sending the virtual resources to the corresponding members in the team according to the distribution mode. According to a fifth aspect of the present disclosure, there is provided an electronic device comprising: a processor; and a memory for storing executable instructions of the processor; wherein the processor is configured to perform the method of any one of the above via execution of the executable instructions.
According to a sixth aspect of the present disclosure, there is provided a computer readable storage medium having stored thereon a computer program which, when executed by a processor, implements the method of any one of the above.
Exemplary embodiments of the present disclosure may have some or all of the following benefits:
in the virtual resource acquisition method provided by the exemplary embodiment of the disclosure, a game account of a user on a game platform is acquired, and the user is added to a virtual resource purchasing interface corresponding to a team of the user on the game platform according to the game account; acquiring virtual resources purchased by a plurality of members in the team in the virtual resource purchasing interface and corresponding distribution modes; and after the payment operation of the virtual resources is detected to be completed, the virtual resources and the corresponding distribution mode are sent to a game platform, so that the game platform distributes the virtual resources according to the distribution mode. On one hand, in the virtual resource acquisition method provided by the present exemplary embodiment, the resource transfer platform may add a plurality of members of the same team in the game platform to the same virtual resource shopping interface according to the game account, and the plurality of members may conveniently add the virtual resource to themselves and other members in the team through the virtual resource shopping interface, so that the operation is simple and fast, and the shopping efficiency is high. On the other hand, the method provided by the embodiment can realize that members among teams purchase virtual resources together, reduce communication required by the members for purchasing the virtual resources, and save communication cost and network bandwidth. Meanwhile, the matching degree of the virtual resources acquired by each member can be improved.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and together with the description, serve to explain the principles of the disclosure. It is to be understood that the drawings in the following description are merely exemplary of the disclosure, and that other drawings may be derived from those drawings by one of ordinary skill in the art without the exercise of inventive faculty.
Fig. 1 is a schematic diagram illustrating an exemplary system architecture to which a virtual resource acquisition method and apparatus according to an embodiment of the present disclosure may be applied;
FIG. 2 illustrates a schematic structural diagram of a computer system suitable for use with the electronic device used to implement embodiments of the present disclosure;
FIG. 3 schematically shows a flow diagram of a virtual resource acquisition method according to one embodiment of the present disclosure;
FIG. 4 schematically shows a flow diagram of a virtual resource acquisition method according to one embodiment of the present disclosure;
FIG. 5 is a schematic diagram schematically illustrating a process of applying the virtual resource acquisition method in a scene according to one embodiment of the present disclosure
FIG. 6 is a schematic diagram illustrating a popup interface in an application scenario querying whether a user joins a team according to an embodiment of the present disclosure;
FIG. 7 schematically illustrates a schematic view of a virtual resource shopping interface in an application scenario, according to an embodiment of the present disclosure;
FIG. 8 schematically illustrates a schematic view of a virtual try-out scenario interface in a gaming platform in an application scenario, according to an embodiment of the present disclosure;
FIG. 9 schematically illustrates a diagram of a payment mode selection interface in an application scenario, according to an embodiment of the present disclosure;
FIG. 10 schematically illustrates a block diagram of a virtual resource acquisition apparatus according to one embodiment of the present disclosure;
fig. 11 schematically shows a block diagram of a virtual resource acquisition apparatus according to one embodiment of the present disclosure.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many different forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of the disclosure. One skilled in the relevant art will recognize, however, that the subject matter of the present disclosure can be practiced without one or more of the specific details, or with other methods, components, devices, steps, and the like. In other instances, well-known technical solutions have not been shown or described in detail to avoid obscuring aspects of the present disclosure.
Furthermore, the drawings are merely schematic illustrations of the present disclosure and are not necessarily drawn to scale. The same reference numerals in the drawings denote the same or similar parts, and thus their repetitive description will be omitted. Some of the block diagrams shown in the figures are functional entities and do not necessarily correspond to physically or logically separate entities. These functional entities may be implemented in the form of software, or in one or more hardware modules or integrated circuits, or in different networks and/or processor devices and/or microcontroller devices.
Fig. 1 is a schematic diagram illustrating a system architecture of an exemplary application environment to which a virtual resource acquisition method and apparatus according to an embodiment of the present disclosure may be applied.
As shown in fig. 1, the system architecture 100 may include one or more of terminal devices 101, 102, 103, a network 104, and a server 105. The network 104 serves as a medium for providing communication links between the terminal devices 101, 102, 103 and the server 105. Network 104 may include various connection types, such as wired, wireless communication links, or fiber optic cables, to name a few. The terminal devices 101, 102, 103 may be various electronic devices having a display screen, including but not limited to desktop computers, portable computers, smart phones, tablet computers, and the like. It should be understood that the number of terminal devices, networks, and servers in fig. 1 is merely illustrative. There may be any number of terminal devices, networks, and servers, as desired for implementation. For example, server 105 may be a server cluster comprised of multiple servers, or the like.
The virtual resource obtaining method provided by the embodiment of the present disclosure may be executed by the terminal devices 101, 102, and 103, and accordingly, the virtual resource obtaining apparatus may be disposed in the terminal devices 101, 102, and 103. The virtual resource acquiring method provided by the embodiment of the present disclosure may also be executed by the server 105, and accordingly, the virtual resource acquiring apparatus may be disposed in the server 105. This is not particularly limited in the present exemplary embodiment. The method for acquiring the virtual resource of the multiple selection list provided by the embodiment of the disclosure may be executed by the terminal devices 101, 102, and 103 and the server 105 together, and accordingly, the virtual resource acquiring apparatus may be disposed in the terminal devices 101, 102, and 103 and the server 105.
For example, in this exemplary embodiment, a user may log in a resource transfer platform and bind a game account on the terminal devices 101, 102, and 103, and after the resource transfer platform acquires the game account of the user on the game platform, the resource transfer platform adds the user to a virtual resource shopping interface corresponding to a team to which the user belongs in the game platform through the network 104 according to the game account. Each member of the team added to the virtual resource shopping interface purchases a virtual resource for itself and other members of the same team in the interface. After the shopping is completed, the resource transfer platform acquires the virtual resources and the corresponding distribution modes purchased by the members in the team in the virtual resource shopping interface, and after the completion of the payment operation on the virtual resources is detected, the acquired virtual resources and the distribution modes are sent to the game platform through the network 104, so that the game platform distributes the acquired virtual resources to the corresponding members in the team according to the distribution modes.
FIG. 2 illustrates a schematic structural diagram of a computer system suitable for use in implementing the electronic device of an embodiment of the present disclosure.
It should be noted that the computer system 200 of the electronic device shown in fig. 2 is only an example, and should not bring any limitation to the functions and the scope of the application of the embodiments of the present disclosure.
As shown in fig. 2, the computer system 200 includes a Central Processing Unit (CPU)201 that can perform various appropriate actions and processes in accordance with a program stored in a Read Only Memory (ROM)202 or a program loaded from a storage section 208 into a Random Access Memory (RAM) 203. In the RAM 203, various programs and data necessary for system operation are also stored. The CPU201, ROM 202, and RAM 203 are connected to each other via a bus 204. An input/output (I/O) interface 205 is also connected to bus 204.
The following components are connected to the I/O interface 205: an input portion 206 including a keyboard, a mouse, and the like; an output section 207 including a display such as a Cathode Ray Tube (CRT), a Liquid Crystal Display (LCD), and the like, and a speaker; a storage section 208 including a hard disk and the like; and a communication section 209 including a network interface card such as a LAN card, a modem, or the like. The communication section 209 performs communication processing via a network such as the internet. A drive 210 is also connected to the I/O interface 205 as needed. A removable medium 211 such as a magnetic disk, an optical disk, a magneto-optical disk, a semiconductor memory, or the like is mounted on the drive 210 as necessary, so that a computer program read out therefrom is mounted into the storage section 208 as necessary.
The technical solution of the embodiment of the present disclosure is explained in detail below:
the present exemplary embodiment first provides a virtual resource obtaining method, which may be applied to a resource transfer platform side, and as shown in fig. 3, the virtual resource obtaining method may include the following steps:
step S310: the method comprises the steps that a game account number of a user on a game platform is obtained, and the user is added to a virtual resource purchasing interface corresponding to a team of the user on the game platform according to the game account number;
step S320: acquiring virtual resources purchased by a plurality of members in the team in the virtual resource purchasing interface and corresponding distribution modes;
step S330: and after the completion of the payment operation on the virtual resources is detected, sending the purchased virtual resources and the corresponding distribution mode to a game platform so that the game platform distributes the purchased virtual resources according to the distribution mode.
In the virtual resource obtaining method provided by the present exemplary embodiment, on the one hand, in the virtual resource obtaining method provided by the present exemplary embodiment, the resource transfer platform may add a plurality of members of the same team in the game platform to the same virtual resource shopping interface according to the game account number, and the plurality of members may conveniently add the virtual resource to themselves and other members in the team through the virtual resource shopping interface, so that the operation is simple and fast, and the shopping efficiency is high. On the other hand, the method provided by the embodiment can realize that members among teams purchase virtual resources together, reduce communication required by the members for purchasing the virtual resources, and save communication cost and network bandwidth. Meanwhile, the matching degree of the virtual resources acquired by each member can be improved.
Next, in another embodiment, the above steps are explained in more detail.
In step S310, a game account of a user on a game platform is obtained, and the user is added to a virtual resource shopping interface corresponding to a team of the user on the game platform according to the game account.
In this exemplary embodiment, an execution subject of the virtual resource obtaining method is a resource transfer platform, and is configured to complete transfer of ownership of a virtual resource. For example, the resource transfer platform may be a shopping platform, or may also be a platform that completes resource ownership transfer through other transaction means, which is not limited in this example embodiment.
In the present exemplary embodiment, the virtual resource is a resource such as a prop or equipment that is used by the user for operations such as decoration and battle. For example, the virtual resource may be equipment for realizing a certain skill or achieving a certain fighting effect, may also be used to dress the skin of the user game character, and may also be any other form of virtual resource, which is not limited in this exemplary embodiment.
In the embodiment, the game account is an account registered when the user logs in the game platform for the first time, and is used for logging in the user and playing a role in distinguishing and identifying the user in the game. The game account number may be a letter, a chinese character, a number, or a special character in a specific digit range, may also be any combination of the above letters, chinese characters, numbers, or special characters, and may also be a sequence in other forms that can perform a distinguishing and identifying function, and this exemplary embodiment is not particularly limited to this.
In this exemplary embodiment, the resource transfer platform obtains the game account of the user on the game platform, for example, the following steps are performed: and the resource transfer platform acquires the game account of the user on the game platform through the login operation of the user. It should be noted that the above scenario is only an exemplary illustration, and it also belongs to the protection scope of the present exemplary embodiment that the resource transfer platform acquires the game account number of the user on the game platform in other manners.
In this exemplary embodiment, the specific implementation of the user logging in the resource transfer platform may be as follows, for example: when a user logs in the resource transfer platform for the first time, a login account can be registered in the resource transfer platform and a login password is set, and then the user can log in the resource transfer platform through the registered login account and the set login password. If the user does not log in the application terminal of the resource transfer platform for the first time, the user can directly input the login account and the password to complete the login operation, or can complete the login by identifying the fingerprint, the face or other biological characteristics bound to the account, or can log in the resource transfer platform by other legal technical means, which is not limited in this exemplary embodiment.
In this exemplary embodiment, the login account and the login password of the user login resource transfer platform may be letters, chinese characters, numbers or special characters in a specific digit range, or may be any combination of the letters, the chinese characters, the numbers or the special characters, which is not limited in this exemplary embodiment.
In this example embodiment, a specific implementation that the user is added to a virtual resource shopping interface corresponding to a team to which the user belongs in the game platform according to the game account number may be as follows, for example: when the number of members in a certain team is not less than two, the game platform sends information of the members in the team to the resource transfer platform, wherein the information can comprise account number data, character zone service data and the like. After detecting that the user completes login operation and binds game account numbers, the resource transfer platform determines whether the user is in a team forming state in the game by judging whether the game account numbers bound by the user exist in member information sent by the game platform, if so, inquires whether the user is added into a purchase list of the team, and when receiving a confirmation response, adds the user into the purchase list of the team to which the user belongs. It should be noted that the above scenario is only an exemplary illustration, and the protection scope of the exemplary embodiment is not limited thereto.
In this exemplary embodiment, the virtual resource shopping interface is an interface for the members in the same team to cooperatively shop for virtual resources, account information of all the members participating in cooperative shopping and the obtained virtual resource list are displayed in the interface, and a user can shop for himself or other members through the member information in the virtual resource shopping interface. For example, the user may drag the virtual resource to be added to the corresponding virtual resource list of the target member, or click an add button in the virtual resource list of the target user to complete the operation of adding the virtual resource, or in addition, the process may be completed in other manners, which is not limited in this exemplary embodiment.
In step S320, the virtual resources purchased by the plurality of members in the team in the virtual resource purchasing interface and the corresponding allocation manner are obtained.
In the present exemplary embodiment, the allocation manner is a manner in which the plurality of members added to the virtual resource shopping interface allocate the virtual resource purchased by themselves among the members in the same team according to the game demand. The allocation may be implemented, for example, as follows: each member participating in the collaborative shopping can correspondingly add the virtual resource purchased by the member to the virtual resource list corresponding to each member in the virtual resource shopping interface according to the distribution mode. It should be noted that the above scenario is only an exemplary illustration, and the protection scope of the exemplary embodiment is not limited thereto.
In this example embodiment, the virtual resource obtaining method may further implement a function of trying the purchased virtual resource. For example, the specific implementation may be as follows: when a confirmation response of the user to the virtual resource shopping interface corresponding to the team is received, the resource transfer platform informs the game platform of adding the user to the virtual trial-rendering scene of the game while adding the user to the virtual resource shopping interface; in the process of purchasing virtual resources by each member, the resource transfer platform acquires the virtual resources purchased by a plurality of members in the team and the corresponding distribution modes, and sends the virtual resources to the virtual trial-rendering scene of the game platform for the members in the team to try the purchased virtual resources. It should be noted that the above scenario is only an exemplary illustration, and the protection scope of the exemplary embodiment is not limited thereto.
In this exemplary embodiment, the sending of the selected virtual resource and allocation manner to the virtual try-in scene in the game may be implemented as follows: setting a time interval; and sending the purchased virtual resources and the distribution mode to a virtual trial-smelting scene of the game platform at every other time interval. For example, a time interval of five seconds is set, and the purchased virtual resources and the allocation mode are sent to the virtual trial-rendering scene of the game platform every five seconds. It should be noted that the above scenario is only an exemplary illustration, and the protection scope of the exemplary embodiment is not limited thereto.
In this exemplary embodiment, the members in the team try the purchased virtual resources, and the specific implementation may be as follows: in a virtual trial-rendering scene interface of a game platform, a user can know the virtual resources purchased by the whole team and the virtual resources allocated to the user, and can try the virtual resources by clicking the virtual resources allocated to the user. It should be noted that the above scenario is only an exemplary illustration, and the protection scope of the exemplary embodiment is not limited thereto.
In this exemplary embodiment, after the trial is finished, each member in the team determines the purchased virtual resource and the corresponding allocation manner, and the resource transfer platform acquires the virtual resource and the corresponding allocation manner purchased by the plurality of members. The specific implementation can be as follows: and each member in the team can perform adjustment operations such as adding, deleting, redistributing and the like on the purchased virtual resources according to the actual trial situation of the virtual trial scene. And the resource transfer platform acquires the adjusted virtual resources purchased by each member and the corresponding distribution mode. It should be noted that the above scenario is only an exemplary illustration, and the protection scope of the exemplary embodiment is not limited thereto.
In step S330, after the payment operation for the virtual resource is detected to be completed, the purchased virtual resource and the corresponding allocation manner are sent to a game platform, so that the game platform allocates the purchased virtual resource according to the allocation manner.
In this example embodiment, the payment is a process of paying for the purchased virtual resource by one or more members of the team. The specific implementation can be as follows: after determining the virtual resources and the allocation mode of the shopping, each member in the team initiates a payment request, and the resource transfer platform responds to the payment request, sends a payment mode selection message to each member participating in the shopping and provides a corresponding payment bill according to the payment mode selected by one or more members. It should be noted that the above scenario is only an exemplary illustration, and the protection scope of the exemplary embodiment is not limited thereto.
In the present exemplary embodiment, the payment mode is classified according to the proportion of the virtual resource charge to be borne by each member of the team. For example, the payment mode may pay the virtual resource fee acquired by each member, may pay all the fees for a plurality of members together, or may pay all the fees for one member alone, which is not particularly limited in this exemplary embodiment.
In this exemplary embodiment, when the payment mode pays the virtual resource fee acquired by each member, for example, the payment mode may be as follows: if the total cost of the purchased virtual resources is 1000 yuan, and A, B, C are three members in the team, the costs of the virtual resources allocated to A, B, C are 300 yuan, 400 yuan and 300 yuan respectively according to the allocation method, the member a needs to pay 300 yuan, the member B needs to pay 400 yuan and the member C needs to pay 300 yuan. It should be noted that the above scenario is only an exemplary illustration, and the protection scope of the exemplary embodiment is not limited thereto.
In the present exemplary embodiment, when the payment mode collectively pays all fees to a plurality of members, the fees to be paid by the plurality of members may be different depending on the number of members participating in the payment and the distribution of the fees. Taking the total purchased virtual resource cost as 1200 yuan and A, B, C total three members in the team as an example, if the three members pay the total cost together and the payment ratio is 1:1:1, the member A, B, C needs to pay 400 yuan per person; if A, B two members pay all together in a ratio of 1:2, member A pays 400 yuan and member B pays 800 yuan, in addition, A, B two members may pay in other ratios. It should be noted that the above scenario is only an exemplary illustration, and the protection scope of the exemplary embodiment is not limited thereto.
In the present exemplary embodiment, when the payment mode is that one member pays the total fee independently, taking the total fee of the purchased virtual resources as 1200 yuan and A, B, C total three members in the team as an example, the payment mode may be as follows: if the member A chooses to pay the whole fee independently, the member A needs to pay 1200 yuan. It should be noted that the above scenario is only an exemplary illustration, and the protection scope of the exemplary embodiment is not limited thereto.
In this exemplary embodiment, after detecting that the payment process is completed, the resource transfer platform sends the purchased virtual resource and the corresponding allocation manner to the game platform, and the game platform sends the virtual resource to each member in the team according to the allocation manner.
Correspondingly, the embodiment also provides a virtual resource acquisition method, which can be applied to a game platform. Referring to fig. 4, the virtual resource acquiring method may include the following steps:
step S410: sending in-game team formation information to a resource transfer platform so that the resource transfer platform adds a user to a virtual resource purchasing interface corresponding to the team;
step S420: and receiving the virtual resources and the corresponding distribution mode sent by the resource transfer platform, and sending the virtual resources to the corresponding members in the team according to the distribution mode.
The details of each step in the virtual resource obtaining method applied to the game platform shown in fig. 4 have been described in detail in the corresponding virtual resource obtaining method applied to the resource transfer platform, and are not described herein again.
The virtual resource acquisition method in the present exemplary embodiment is further described below with reference to specific scenarios shown in fig. 5 to 9.
The specific application scenario is that members in the same team in a game together perform virtual resource purchasing, and mainly comprises a user, a game platform and a resource transfer platform, and the specific flow is shown in each step of fig. 5:
in step S510, in response to the login operation of the user, the user is added to the virtual resource shopping interface corresponding to the team.
In the specific scene, the users form a team in the game, and when the number of the team members is more than or equal to 2, the game platform sends the account data of the current team members and the district service data of the characters to the resource transfer platform. After the user finishes logging in and binds the game account number on the resource transfer platform, the resource transfer platform judges whether the game account number of the user is in the data received from the game platform. If yes, a popup as shown in fig. 6 appears to inquire whether the user joins in the collaborative shopping, and when a confirmation response is received, the user is joined to the virtual resource shopping interface corresponding to the team to which the user belongs. If not, the popup window does not appear, and the process is consistent with the normal purchasing process.
In step S520, each user who joins the virtual resource purchasing interface purchases a virtual resource for himself or for a teammate in the interface.
In this specific application scenario, after entering the same virtual resource shopping interface, the resource transfer platform displays the account information of other members in the common shopping mode in the virtual resource shopping interface as shown in fig. 7 according to the data received from the game platform, so that the user can shop the virtual resource for himself or for other members of the same team. The user can conveniently distribute the commodities to different members in a dragging mode.
In step S530, the virtual resource purchased in the game platform is tried.
In the specific application scenario, the virtual resources purchased in the game platform can be tried out. The specific implementation can be as follows: when one or more users in the same team enter the same virtual resource purchasing interface through the resource transfer platform, the resource transfer platform informs the game platform of the game account information of the one or more users through the interface, and the game platform automatically moves the users to the virtual trial-and-error scene shown in fig. 8 after receiving the game account information. In the virtual trial scene, the user can know the virtual resources purchased by the current whole team and the virtual resources allocated to the user, and can try out the virtual resources allocated to the user by clicking the virtual resources allocated to the user. Meanwhile, in the trial-rendering process, different games can provide trial-rendering services for users in different modes such as fight with a virtual opponent and the like according to actual conditions.
In step S540, payment for the purchased virtual resource is completed.
In this specific application scenario, after the user completes the purchase and tries to satisfy, the user may click a payment key on the resource transfer platform to initiate a payment request, and enter a payment interface as shown in fig. 9, where the payment interface may be selected in the following payment modes: the payment is carried out by each person, all the persons share the cost, and one person pays independently. If the payment mode of paying each bill is selected, the resource transfer platform automatically splits the purchased virtual resources to the corresponding team members, and each member needs to complete the payment of the current bill through the resource transfer platform; if a payment mode of 'sharing the cost by all' is selected, the resource transfer platform generates bills with equal money for each member to pay; if the payment mode of 'one person pays alone' is selected, the member who selects the mode completes the payment of the bill alone.
In step S550, the purchased virtual resource and the corresponding allocation method are sent to the game platform.
In the specific application scenario, after the payment process is completed, the resource transfer platform transmits the finally purchased virtual resource data and the distribution mode to the game platform, and after the game platform receives the data, the game platform delivers the purchased virtual resources to the corresponding team members in a mode of customizing each game.
In this specific application scenario, on the one hand, in the virtual resource acquisition method provided in this example embodiment, the resource transfer platform may add a plurality of members of the same team in the game platform to the same virtual resource shopping interface according to the game account, and the plurality of members may conveniently add virtual resources to themselves and other members in the team through the virtual resource shopping interface, so that the operation is simple and fast, and the shopping efficiency is high. On the other hand, the method provided by the embodiment can realize that members among teams purchase virtual resources together, reduce communication required by the members for purchasing the virtual resources, and save communication cost and network bandwidth. Meanwhile, the matching degree of the virtual resources acquired by each member can be improved.
It should be noted that although the various steps of the methods of the present disclosure are depicted in the drawings in a particular order, this does not require or imply that these steps must be performed in this particular order, or that all of the depicted steps must be performed, to achieve desirable results. Additionally or alternatively, certain steps may be omitted, multiple steps combined into one step execution, and/or one step broken down into multiple step executions, etc. In other embodiments of the present disclosure, services corresponding to each step may also be deployed in other manners, which is not particularly limited in this exemplary embodiment.
Further, in this example embodiment, a virtual resource obtaining apparatus is further provided, which is applicable to a resource transfer platform. Referring to fig. 10, the virtual resource acquiring apparatus 1000 may include an adding module 1010, a purchasing module 1020, and a sending module 1030. Wherein:
the adding module 1010 may be configured to acquire a game account of a user on a game platform, and add the user to a virtual resource shopping interface corresponding to a team of the user on the game platform according to the game account;
the shopping module 1020 may be configured to obtain virtual resources and corresponding allocation manners purchased by the plurality of members in the team in the virtual resource shopping interface;
the sending module 1030 may be configured to send the purchased virtual resources and the corresponding allocation manner to a game platform after detecting that the payment operation on the virtual resources is completed, so that the game platform allocates the purchased virtual resources according to the allocation manner.
The details of each module or unit of the virtual resource acquiring apparatus have been described in detail in the corresponding virtual resource acquiring method, and therefore are not described herein again.
Correspondingly, in the present exemplary embodiment, a virtual resource obtaining apparatus is further provided, which is applicable to a game platform. Referring to fig. 11, the virtual resource acquiring apparatus 1100 may include a transmitting module 1110 and a receiving module 1120. Wherein:
the sending module 1110 may be configured to send in-game team formation information to a resource transfer platform, so that the resource transfer platform adds a user to a virtual resource shopping interface corresponding to a team to which the user belongs;
the receiving module 1120 may be configured to receive the virtual resource and the corresponding allocation manner sent by the resource transfer platform, and send the virtual resource to the corresponding member in the team according to the allocation manner.
The details of each module or unit of the virtual resource acquiring apparatus have been described in detail in the corresponding virtual resource acquiring method, and therefore are not described herein again.
As another aspect, the present application also provides a computer-readable medium, which may be contained in the electronic device described in the above embodiments; or may exist separately without being assembled into the electronic device. The computer readable medium carries one or more programs which, when executed by an electronic device, cause the electronic device to implement the method as described in the embodiments below. For example, the electronic device may implement the steps shown in fig. 3 to 9, and the like.
It should be noted that although in the above detailed description several modules or units of the device for action execution are mentioned, such a division is not mandatory. Indeed, the features and functionality of two or more modules or units described above may be embodied in one module or unit, according to embodiments of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into embodiments by a plurality of modules or units.
It should be noted that the computer readable media shown in the present disclosure may be computer readable signal media or computer readable storage media or any combination of the two. A computer readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples of the computer readable storage medium may include, but are not limited to: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the present disclosure, a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. In contrast, in the present disclosure, a computer-readable signal medium may include a propagated data signal with computer-readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device. Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to: wireless, wire, fiber optic cable, RF, etc., or any suitable combination of the foregoing.
It will be understood that the present disclosure is not limited to the precise arrangements described above and shown in the drawings and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.

Claims (12)

1. A virtual resource acquisition method is applied to a resource transfer platform, and is characterized by comprising the following steps:
the method comprises the steps that a game account number of a user on a game platform is obtained, and the user is added to a virtual resource purchasing interface corresponding to a team of the user on the game platform according to the game account number;
acquiring virtual resources purchased by a plurality of members in the team in the virtual resource purchasing interface and corresponding distribution modes;
and after the completion of the payment operation on the virtual resources is detected, sending the purchased virtual resources and the corresponding distribution mode to a game platform so that the game platform distributes the purchased virtual resources according to the distribution mode.
2. The method according to claim 1, wherein after the virtual resources purchased by the plurality of members of the team in the virtual resource purchasing interface and the corresponding allocation manners are acquired, the method further comprises:
sending a payment mode selection message to a plurality of the members;
in response to the selected payment mode, a bill for payment is generated and distributed to one or more of the members.
3. The virtual resource acquisition method of claim 2 wherein generating and allocating a bill for payment to one or more of the members in response to the selected payment mode comprises:
and generating the payment bill of the virtual resource according to the distribution mode and distributing the payment bill to each corresponding member, generating the payment bill of the virtual resource in proportion and distributing the payment bill to a plurality of corresponding members, or generating the payment bill of the virtual resource and distributing the payment bill to one member.
4. The virtual resource acquisition method according to claim 1, wherein the adding the user to a virtual resource shopping interface corresponding to a team to which the user belongs in the game platform according to the game account number comprises:
judging whether the user belongs to a team in the game platform or not according to the game account;
if so, inquiring whether the user joins a virtual resource purchasing interface corresponding to the team;
and when a confirmation response is received, adding the user to the virtual resource shopping interface.
5. The virtual resource acquisition method according to claim 1, wherein the method further comprises:
and displaying the game account numbers of the plurality of members added to the virtual resource purchasing interface and the virtual resources acquired according to the distribution mode in the virtual resource purchasing interface.
6. The method according to claim 4, wherein after the acquiring of the virtual resources and the corresponding allocation manners purchased by the plurality of members of the team in the virtual resource purchasing interface, the method further comprises:
sending the game account numbers of the members to the game platform so that the game platform joins the members to a virtual trial scene;
and sending the virtual resources and the corresponding distribution mode to the game platform so that the members can try the virtual resources in the virtual trial scene.
7. The method for acquiring virtual resources according to claim 6, wherein the step of sending the virtual resources and the corresponding allocation modes to the game platform comprises;
setting a time interval;
and sending the virtual resources and the distribution mode to a game platform at every other time interval.
8. A virtual resource acquisition method is applied to a game platform and is characterized by comprising the following steps:
sending in-game team formation information to a resource transfer platform so that the resource transfer platform adds a user to a virtual resource purchasing interface corresponding to the team;
and receiving the virtual resources and the corresponding distribution mode sent by the resource transfer platform, and sending the virtual resources to the corresponding members in the team according to the distribution mode.
9. A virtual resource acquisition device is applied to a resource transfer platform and is characterized by comprising:
the adding module is used for acquiring a game account number of a user on a game platform and adding the user to a virtual resource purchasing interface corresponding to a team of the user on the game platform according to the game account number;
the shopping module is used for acquiring virtual resources and corresponding distribution modes bought by a plurality of members in the team in the virtual resource shopping interface;
and the sending module is used for sending the purchased virtual resources and the corresponding distribution mode to a game platform after detecting that the payment operation on the virtual resources is finished, so that the game platform distributes the purchased virtual resources according to the distribution mode.
10. A virtual resource acquisition device applied to a game platform is characterized by comprising:
the sending module is used for sending in-game team formation information to the resource transfer platform so that the resource transfer platform adds the user to a virtual resource purchasing interface corresponding to the team;
and the receiving module is used for receiving the virtual resources sent by the resource transfer platform and the corresponding distribution mode and sending the virtual resources to the corresponding members in the team according to the distribution mode.
11. A computer-readable storage medium, on which a computer program is stored, which, when being executed by a processor, carries out the method of any one of claims 1 to 8.
12. An electronic device, comprising:
a processor;
a memory for storing executable instructions of the processor;
wherein the processor is configured to perform the method of any of claims 1-8 via execution of the executable instructions.
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