CN110582005B - Interaction method, live broadcast system, electronic equipment and device with storage function - Google Patents

Interaction method, live broadcast system, electronic equipment and device with storage function Download PDF

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Publication number
CN110582005B
CN110582005B CN201910833565.0A CN201910833565A CN110582005B CN 110582005 B CN110582005 B CN 110582005B CN 201910833565 A CN201910833565 A CN 201910833565A CN 110582005 B CN110582005 B CN 110582005B
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virtual object
anchor
interactive interface
game
server
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CN110582005A (en
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曾衍
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Guangzhou Cubesili Information Technology Co Ltd
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Guangzhou Cubesili Information Technology Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/239Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests
    • H04N21/2393Interfacing the upstream path of the transmission network, e.g. prioritizing client content requests involving handling client requests
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/44Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream, rendering scenes according to MPEG-4 scene graphs
    • H04N21/4402Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream, rendering scenes according to MPEG-4 scene graphs involving reformatting operations of video signals for household redistribution, storage or real-time display
    • H04N21/440227Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream, rendering scenes according to MPEG-4 scene graphs involving reformatting operations of video signals for household redistribution, storage or real-time display by decomposing into layers, e.g. base layer and one or more enhancement layers
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/485End-user interface for client configuration

Abstract

The application provides an interaction method, a live broadcast system, electronic equipment and a storage device. The method comprises the following steps: the server matches an anchor terminal and a spectator terminal; the method comprises the steps that a first virtual object and a second virtual object are obtained by a main broadcasting end, and a third virtual object and a fourth virtual object are obtained by a spectator end; the server sends the fourth virtual object to the anchor end and sends the second virtual object to the audience end; the anchor end renders the first and fourth virtual objects to a first interactive interface, the first interactive interface has a first controlled object, the audience end renders the third and second virtual objects to a second interactive interface, and the second interactive interface has a second controlled object; the method comprises the steps that a first controlled object is controlled by a broadcaster end to move, collision results of the first controlled object and first and fourth virtual objects are obtained, a second controlled object is controlled by a spectator end to move, and collision results of the second controlled object and second and third virtual objects are obtained; and the server generates a competition result according to the collision result. Live interaction between the anchor and the audience can be increased.

Description

Interaction method, live broadcast system, electronic equipment and device with storage function
Technical Field
The present application relates to the field of live broadcast technologies, and in particular, to an interaction method, a live broadcast system, an electronic device, and an apparatus having a storage function.
Background
With the development of internet technology and the application development of intelligent devices, live broadcast platforms have diversified live broadcast contents, such as online entertainment or live game broadcast.
In the current live broadcast technology, the interaction mode of the anchor and the audience is mainly to interact with the anchor through the anchor, or the audience interacts with the audience through the modes of gift sending, public screen speaking, wheat connection and the like, and the interaction is lack of interestingness.
Disclosure of Invention
The technical problem mainly solved by the application is to provide an interaction method, a live broadcast system, electronic equipment and a device with a storage function, so that the interaction between a main broadcast and audiences is increased, and the interestingness of live broadcast interaction is improved.
In order to solve the technical problem, the application provides an interaction method. The interaction method is used for a live broadcast system, the live broadcast system comprises a server and a plurality of user sides, and the interaction method comprises the following steps: the server matches an anchor end and a spectator end participating in interaction from the plurality of user ends according to the game requests of the plurality of user ends; the anchor side acquires a first virtual object and a second virtual object and sends the second virtual object to the server, and the audience side acquires a third virtual object and a fourth virtual object and sends the fourth virtual object to the server; the server sends the fourth virtual object to the anchor side, and the server sends the second virtual object to the audience side; the anchor end renders a game layer on a live broadcast interface to form a first interactive interface, renders the first virtual object and the fourth virtual object to the first interactive interface, wherein the first interactive interface is provided with a first controlled object, and the audience end renders the game layer on the live broadcast interface to form a second interactive interface, renders the third virtual object and the second virtual object to the second interactive interface, wherein the second interactive interface is provided with a second controlled object; the anchor end controls the first controlled object to move in the first interactive interface and judges whether the first controlled object collides with the first virtual object or the fourth virtual object, and the audience end controls the second controlled object to move in the second interactive interface and judges whether the second controlled object collides with the second virtual object or the third virtual object; if the first controlled object collides with the first virtual object or the fourth virtual object, the anchor end renders a preset special effect to the first interactive interface, eliminates the first virtual object and/or the fourth virtual object from the first interactive interface, and updates a first score, and if the second controlled object collides with the third virtual object or the second virtual object, the viewer end renders a preset special effect to the second interactive interface, eliminates the third virtual object and/or the second virtual object from the second interactive interface, and updates a second score; the server acquires the first integral from the anchor terminal, acquires the second integral from the audience terminal, and generates a competition result of the anchor terminal and the audience terminal according to the first integral and the second integral.
In order to solve the technical problem, the application provides an interaction method. The interaction method is used for an anchor terminal, and comprises the following steps: sending a game request to a server so that the server matches a spectator terminal according to the game request; acquiring a first virtual object, and acquiring a fourth virtual object from the audience through the server; the anchor terminal renders a game layer on a live broadcast interface to form a first interactive interface, and renders the first virtual object and the fourth virtual object to the first interactive interface, wherein the first interactive interface is provided with a first controlled object; controlling the first controlled object to move in the first interactive interface, and judging whether the first controlled object collides with the first virtual object or the fourth virtual object; if the first controlled object collides with the first virtual object or the fourth virtual object, rendering a preset special effect to the first interactive interface, eliminating the first virtual object and/or the fourth virtual object from the first interactive interface, and updating a first score; and sending the first integral to the server so that the server generates a competition result of the anchor terminal and the audience terminal according to the first integral and a second integral of the audience terminal.
In order to solve the technical problem, the application provides a live broadcast system. The live broadcast system comprises a server and a plurality of user sides, wherein the server matches an anchor terminal and a spectator terminal participating in interaction from the plurality of user sides according to game requests of the plurality of user sides; the anchor side acquires a first virtual object and a second virtual object and sends the second virtual object to the server, and the audience side acquires a third virtual object and a fourth virtual object and sends the fourth virtual object to the server; the server sends the fourth virtual object to the anchor side, and the server sends the second virtual object to the audience side; the anchor end renders a game layer on a live broadcast interface to form a first interactive interface, renders the first virtual object and the fourth virtual object to the first interactive interface, wherein the first interactive interface is provided with a first controlled object, and the audience end renders the game layer on the live broadcast interface to form a second interactive interface, renders the third virtual object and the second virtual object to the second interactive interface, wherein the second interactive interface is provided with a second controlled object; the anchor end controls the first controlled object to move in the first interactive interface and judges whether the first controlled object collides with the first virtual object or the fourth virtual object, and the spectator end controls the second controlled object to move in the second interactive interface and judges whether the second controlled object collides with the second virtual object or the third virtual object; if the first controlled object collides with the first virtual object or the fourth virtual object, the anchor end renders a preset special effect to the first interactive interface, eliminates the first virtual object and/or the fourth virtual object from the first interactive interface, and updates a first score, and if the second controlled object collides with the third virtual object or the second virtual object, the viewer end renders a preset special effect to the second interactive interface, eliminates the third virtual object and/or the second virtual object from the second interactive interface, and updates a second score; the server acquires the first integral from the anchor terminal, acquires the second integral from the audience terminal, and generates a competition result of the anchor terminal and the audience terminal according to the first integral and the second integral.
In order to solve the technical problem, the application provides an electronic device. The electronic device comprises a processor and communication circuitry, the processor coupled with the communication circuitry; the communication circuit is used for sending a game request to a server so that the server matches a spectator terminal according to the game request; the processor is used for acquiring a first virtual object; the communication circuit is further configured to obtain, by the server, a fourth virtual object from the viewer side; the processor is further used for rendering a game layer on a live interface to form a first interactive interface, and rendering the first virtual object and the fourth virtual object to the first interactive interface, wherein the first interactive interface is provided with a first controlled object; the processor is further used for controlling the first controlled object to move in the first interactive interface and judging whether the first controlled object collides with the first virtual object or the fourth virtual object; if the first controlled object collides with the first virtual object or the fourth virtual object, the processor is further configured to render a preset special effect to the first interactive interface, eliminate the first virtual object and/or the fourth virtual object from the first interactive interface, and update a first score; the processor is further configured to send the first score to the server, so that the server generates a competition result between the electronic device and the spectator according to the first score and the second score of the spectator.
In order to solve the above technical problem, the present application provides a device with a storage function. The device with storage function stores program data, which can be executed to implement the above-mentioned interaction method.
Compared with the prior art, the beneficial effects of this application are: the anchor and the audience can directly conduct live broadcast interaction of games, the anchor and the audience are interacted through processes of scoring, prop using, game playing and the like in the game process, and interestingness of live broadcast interaction can be increased.
Drawings
FIG. 1 is a schematic structural diagram of an embodiment of a live broadcast system of the present application;
FIG. 2 is a schematic flow chart diagram illustrating an embodiment of an interaction method of the present application;
FIG. 3 is a schematic view of an interactive interface of the live system of the embodiment of FIG. 1;
FIG. 4 is a flowchart illustrating a step S205 in the interaction method of the embodiment of FIG. 2;
FIG. 5 is a flowchart illustrating the step S206 in the interaction method of the embodiment in FIG. 2;
FIG. 6 is a schematic view of an interactive interface of the live system of the embodiment of FIG. 1;
FIG. 7 is a schematic view of an interactive interface of the live system of the embodiment of FIG. 1;
FIG. 8 is a schematic flow chart diagram illustrating an embodiment of an interaction method of the present application;
FIG. 9 is a schematic flow chart diagram illustrating an embodiment of an interaction method of the present application;
FIG. 10 is a schematic flow chart of a collision detection method in the interaction method of the present application;
FIG. 11 is a schematic structural diagram of an embodiment of an electronic device of the present application;
FIG. 12 is a schematic diagram of an embodiment of an apparatus for storing data;
FIG. 13 is a partial flow diagram of an embodiment of an interaction method of the present application;
fig. 14 is a schematic specific flowchart of step S205 in the interaction method in fig. 2.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The present application first proposes a game interaction method, which can be applied to the live broadcast system 10 shown in fig. 1. The live system 10 includes a server 13 and a plurality of clients (not shown), including a host 11 and a viewer 12.
In the live broadcasting process, the anchor terminal 11 and the viewer terminal 12 establish connection with the server 13, so that the anchor terminal 11 and the viewer terminal 12 perform live broadcasting through the server 13.
The terminal device corresponding to the anchor terminal 11 may be an electronic device such as a smart phone, a tablet computer, a notebook computer, a computer, or a wearable device, and the terminal device corresponding to the viewer terminal 12 may be an electronic device such as a smart phone, a tablet computer, a notebook computer, a computer, or a wearable device.
The anchor terminal 11 and the viewer terminal 12 may establish wireless connection such as WIFI, bluetooth, or ZigBee with the server 13.
Further, the plurality of user terminals further includes a viewer terminal 23, and the viewer terminal 23 can view the live broadcast process of the anchor terminal 11 and the viewer terminal 12.
As shown in fig. 2, the interaction method of the present embodiment includes the following steps:
step S201: the server 13 matches the host 11 and the audience 12 participating in the interaction from the plurality of user terminals according to the game requests of the plurality of user terminals.
Usually more than two clients send game requests to the server 13, if the total amount of controlled objects (e.g. virtual objects, game elements, etc.) in the interactive interface is less than the number of clients sending game requests to the server 13, the server 13 needs to match the host 11 and the spectator 12 participating in the interaction from the multiple clients.
Specifically, the server 13 may obtain game requests from a plurality of user terminals, and match the game requests using preset rules to obtain the anchor terminal 11 and the audience terminal 12 from the plurality of user terminals.
The preset rule may be: the anchor terminals that simultaneously send game requests to the server 13 in the same time period are added to the same anchor list, and the anchor terminals are randomly or sequentially obtained from the anchor list according to the sending time of the game requests.
In other application scenarios, it is also possible to obtain the anchor terminal that first sends the game request as the anchor terminal 11, and then obtain the identification information of the spectator terminal 12 from the game request of the anchor terminal 11, so as to obtain the spectator terminal 12 according to the identification information.
Further, anchor terminal 11 may also connect to audience terminal 12, so that anchor terminal 11 interacts with audience terminal 12 in the video stream.
Step S202: the anchor terminal 11 acquires the first virtual object and the second virtual object and transmits the second virtual object to the server 13, and the viewer terminal 12 acquires the third virtual object and the fourth virtual object and transmits the fourth virtual object to the server 13.
Wherein the first virtual object and the third virtual object may be a first type of game item and the second virtual object and the fourth virtual object may be a second type of game item.
Before starting a game, anchor terminal 11 may obtain a first type of game item and a second type of game item (as shown in fig. 3) by purchasing and the like, and send the second type of game item to server 13, where server 13 records the second type of game item purchased by anchor terminal 11; further, anchor 11 may also send purchase information for the first type of game item to server 13, so that server 13 manages the use of the first type of game item.
Similarly, spectator 12 may obtain the first type of game item and the second type of game item by purchasing and the like before starting the game, and send the second type of game item to server 13, and server 13 records the second type of game item purchased by spectator 12. Spectator end 12 may also send purchase information for the second type of game items to server 13, so that server 13 governs the use of the second type of game items.
The first game props can be reward props, such as elimination props and welfare props (red diamonds, royal horses, micro signals and the like), and different rendering effects of the reward props in the game interface are different, such as a specific discrimination degree in the falling process, so that the anchor can be distinguished; the second game type prop can be a punished prop, wherein the punished prop can be a bomb, a frozen prop, a dead prop and the like, and different punished props have different rendering effects in the game interface, for example, a specific distinction degree can be visually observed in the falling process, so that the anchor can be distinguished.
Step S203: the server 13 sends the fourth virtual object to the broadcaster side 11 and the server 13 sends the second virtual object to the viewer side 12.
Server 13 transmits the second type of game item from spectator 12 to anchor 11 and transmits the second type of game item from anchor to spectator 12.
Step S204: the anchor terminal 11 renders the game layer on the live broadcast interface to form a first interactive interface, and renders the first virtual object and the fourth virtual object to the first interactive interface, where the first interactive interface is provided with a first controlled object, and the spectator terminal 12 renders the game layer on the live broadcast interface to form a second interactive interface, and renders the third virtual object and the second virtual object to the second interactive interface, where the second interactive interface is provided with a second controlled object.
Alternatively, the present embodiment may implement the step S204 by the method shown in fig. 14. The method of the present embodiment includes steps S1401 and S1402.
Step S1401: in the interaction process, the anchor terminal 11 obtains a first rendering rule of the first virtual object on the first interactive interface, and obtains a second rendering rule of the audience terminal on the fourth virtual object through the server 13.
Step S1402: the anchor terminal 11 renders the first virtual object to the first interactive interface according to the first rendering rule, and renders the fourth virtual object to the first interactive interface according to the second rendering rule.
For example, in the interaction process, the anchor sets a rendering rule of the reward item at anchor terminal 11, and anchor terminal 11 renders the reward item on the first interaction interface according to the rendering rule; the anchor sets up the rendering rule of punishing the props at anchor end 11, then anchor end 11 sends the rendering rule to server 13, server 13 sends the rendering rule of punishing the props and punishing the props to audience end 12, audience end 12 renders the punishing props on the second interactive interface according to the rendering rule.
The rendering rules include, for example, a descending speed of the game item, a number of plays at a time, and a number of plays.
The viewer-side 12 may obtain the rendering rules of the second virtual object and the third virtual object in a similar manner.
Wherein the first controlled object and the second controlled object may be bullets, airplanes, etc.
Step S205: the anchor terminal 11 controls the first controlled object to move in the first interactive interface and determines whether the first controlled object collides with the first virtual object or the fourth virtual object, and the spectator terminal 12 controls the second controlled object to move in the second interactive interface and determines whether the second controlled object collides with the second virtual object or the third virtual object.
The anchor terminal 11 obtains a first control instruction of the anchor, and controls the first controlled object to move in the first interactive interface according to the first control instruction, for example, the anchor terminal 11 controls a bullet to move upward in the first interactive interface, and makes a relative motion with the first virtual object and the fourth virtual object that descend, as shown in fig. 7.
In addition, the anchor terminal 11 may also control the number and the moving speed of the first controlled object in the first interactive interface according to different first control instructions of the anchor terminal, for example, touch instructions with different durations.
Step S206: if the first controlled object collides with the first virtual object or the fourth virtual object, the anchor end renders the preset special effect to the first interactive interface, eliminates the first virtual object and/or the fourth virtual object from the first interactive interface, and updates the first score, and if the second controlled object collides with the third virtual object or the second virtual object, the audience end renders the preset special effect to the second interactive interface, eliminates the third virtual object and/or the second virtual object from the second interactive interface, and updates the second score.
In an application scenario, the first virtual object of this embodiment includes eliminating a prop, and this embodiment may implement step S206 by the method shown in fig. 4, where the method of this embodiment includes steps S401 to S403.
Step S401: the anchor terminal 11 controls the first controlled object to move in the first interactive interface.
Step S402: the anchor terminal 11 obtains the distance between the first controlled object and the eliminated prop.
Step S403: if the distance is smaller than the preset distance, the anchor terminal 11 determines that the first controlled object collides with the elimination prop, the anchor terminal 11 renders the preset frozen special effect to the first interactive interface, eliminates the first virtual object and/or the fourth virtual object displayed in the first interactive interface within the preset time, and increases the first score of the anchor terminal 11.
And if the first distance between the first controlled object and the eliminating prop is less than the preset distance, the first controlled object is considered to collide with the eliminating prop. For example, if a bullet collides with a prop elimination object, anchor terminal 11 displays a freezing effect at the coordinate position of the prop elimination object in the first interactive interface, and diffuses the freezing effect to the entire first interactive interface; the elimination time for eliminating the prop can be determined by the grade of eliminating the prop, and within the elimination time range, the automatically falling first virtual object and second virtual object will be automatically eliminated, and the first integral of the anchor terminal 11 is increased.
Further, the fourth virtual object of this embodiment includes bomb property, frozen property and dead property, the first virtual object further includes welfare property, and this embodiment further includes steps S404 to S407.
Step S404: if the distance between the first controlled object and the bomb property is smaller than the preset distance, the anchor terminal 11 judges that the first controlled object collides with the bomb property, the anchor terminal 11 renders the preset visual special effect and the preset sound special effect to the first interactive interface, eliminates the first controlled object and the bomb property from the first interactive interface, and reduces the first integral of the anchor terminal 11.
If the distance between the first controlled object and the bomb property is smaller than the preset distance, the first controlled object is considered to collide with the bomb property, namely if the bomb property is hit by the first controlled object, a certain visual special effect and a certain sound special effect can be generated, in addition, the bomb explosion effect can be displayed at the coordinate position of the corresponding bomb property, the server 13 deducts the first score and the blood volume of the main broadcast according to the scoring rule of the game, and when the blood volume is deducted, the game is ended.
Step S405: if the distance between the first controlled object and the benefit prop is smaller than the preset distance, the anchor terminal 11 determines that the first controlled object collides with the benefit prop, the anchor terminal 11 renders the preset special effect to the first game interface, and removes the benefit prop from the first game interface, thereby increasing the benefit of the anchor terminal 11.
If the distance between the first controlled object and the welfare prop is smaller than the preset distance, the first controlled object is considered to collide with the welfare prop; the welfare property comprises: anchor benefits (red diamond, royal horse, micro signal, etc.); when a first controlled object collides with a benefit prop, the anchor terminal 11 obtains the ID of the benefit prop and sends the ID to the server 13, the server 13 makes corresponding reward registration and score statistics, for example, the benefits (red diamond, royal horse, micro signal, etc.) released by the anchor terminal 11 are displayed at the end of the game, and the benefits are issued to the wallet of the anchor in the form of benefit tickets.
In other embodiments, the reward item may also be an official welfare (red diamond, royal horse, carousel lottery ticket).
Step S406: if the distance between the first controlled object and the frozen prop is smaller than the preset distance, the anchor terminal 11 judges that the first controlled object collides with the frozen prop, and the anchor terminal 11 renders the preset frozen special effect to the first game interface and reduces the moving speed of the first controlled object.
If the distance between the first controlled object and the frozen prop is smaller than the preset distance, it is considered that if the first controlled object collides with the frozen prop, a freezing effect is displayed at the coordinate position of the frozen prop and is spread to the whole first interactive interface, the freezing time is determined by the grade of the frozen prop, and in the freezing time range, the transmission speed and the moving speed of the first controlled object are slowed down by the anchor terminal 11 in a coordinate calculation mode.
Step S407: if the distance between the first controlled object and the disabled prop is smaller than the preset distance, the anchor terminal 11 determines that the first controlled object and the disabled prop collide, the anchor terminal 11 renders the preset frozen character to the first game interface, and prohibits updating the first score within the preset time.
If the distance between the first controlled object and the disabled prop is smaller than the preset distance, the first controlled object is considered to collide with the disabled prop, a freezing effect is displayed at the coordinate position of the disabled prop and is diffused to the whole first interactive interface, the time of failure is determined by the grade of the disabled prop, and in the time range of failure, any game prop collided by the first controlled object is not counted into a first score until the countdown is finished.
Further, the first virtual object further includes a treatment prop, and the method of this embodiment further includes step S408.
Step S408: if the distance between the first controlled object and the treatment prop is smaller than the preset distance, the anchor terminal 11 determines that the first controlled object and the treatment prop collide, and the anchor terminal 11 increases the energy of the anchor to increase the number or the moving speed of the first controlled object.
For example, if the distance between the first controlled object and the treatment prop is smaller than the preset distance, it is considered that after the first controlled object and the treatment prop collide, the increase of the blood volume of the anchor may be triggered, and the more the treatment prop collides, the more the blood volume increases, and the blood volume is not increased until the blood volume is full. Wherein the blood volume may be used to increase the number or the moving speed of the first controlled object.
The interaction method of the audience 12 is similar to that of the anchor 13 and will not be described in detail here.
In other embodiments, the play items are not limited to the play items described above; the game props can be obtained in the live game process and are rendered to a game interface, so that the game competition difficulty is increased, and the interest of live game is improved.
Step S207: the server 13 obtains the first score from the anchor terminal 11 and the second score from the audience terminal 12, and generates a competition result between the anchor terminal 11 and the audience terminal 12 according to the first score and the second score.
Specifically, the present embodiment may implement step S206 by the method as shown in fig. 5, and the method of the present embodiment includes step S501 to step S503.
Step S501: the server 13 acquires the first points from the anchor terminal 11 at preset time intervals and acquires the second points from the viewer terminal 12 at preset time intervals.
The anchor terminal 11 transmits the first score to the server 13, and the viewer terminal 12 transmits the second score to the server 12, so as to prevent data loss during the score transmission process, the anchor terminal 11 and the viewer terminal 12 retry the data transmission failure or perform network disconnection and reconnection recovery, etc.
Step S502: the first and second points are compared to form a point ranking.
Step S503: the score rankings are sent to the anchor 11 and the viewer 12.
Further, the server 13 transmits the first score of the anchor terminal 11 to the viewer terminal 12, and transmits the second score of the viewer terminal 12 to the anchor terminal 11.
In this way, the anchor end 11 and the viewer end 12 can view the points and the ranking at preset time intervals (as shown in fig. 6).
Different from the prior art, the interaction method is adopted in the embodiment, the anchor and the audience can directly conduct live broadcast interaction of the game, and the interaction between the anchor and the audience is increased through processes of scoring, using props, playing and the like in the game process. The interest of live game is increased.
In the live broadcast process, a main broadcast and audiences are subjected to game interaction and a game PK, and the game is live broadcast to generate more live broadcast contents through the games of happy interplanetary, outsiders together, mini bears together and the like; in the game interaction process, awards (red diamonds, royal horses, micro-signals and the like) are issued by the official and the anchor to cause a pop point, and at the moment, the anchor and audiences can purchase various game props, bullets, energy and the like in the game process to play with the anchor, so that more contents in live broadcast ecology are generated, and the development of the live broadcast ecology is promoted.
As shown in fig. 8, the anchor of the anchor terminal 11 starts a star wars play game, selects to fight with the audience, and then locally obtains punished props, awarded props and treatment props, and simultaneously forwards the punished props to the audience terminal 12 through the server 13; the anchor end 11 starts the game, renders the game props to a game interface, carries out point counting, sends the point to the server 13 according to preset time, carries out point counting after finishing the game, and the server 13 respectively carries out the division counting of the anchor and the audience according to the point counting of the anchor end 11 and the point counting of the audience end 12; the server 13 updates the list ranking according to the point statistics of the anchor terminal 11 and the point statistics of the audience terminal 12 to obtain the competitive results of the anchor and the audience, and simultaneously, the list ranking can be shared to a third party.
Further, if a plurality of spectator terminals 12 participate in the game, the average points of the spectator terminals participating in the game need to be counted, the average points are compared with the points of the anchor terminal 11, and if the anchor terminal 11 wins, the anchor can additionally obtain a certain reward from the participation pool of the spectators; if the anchor side 11 loses, the viewer can receive a specific return prize from the anchor bonus pool.
The list comprises a ranking list, a main broadcasting list and a week list, wherein the ranking list is a game ranking obtained by a main broadcasting or audience participating in the round of ranking; the anchor list is a ranking formed by game credits of players obtained by an anchor who starts the game playing method; the week list is used for counting the points participation ranking of the players in the week.
The spectator end 12 may obtain the free participation ticket by means not limited to: 1) the system can enter a specified live broadcast room to obtain free participation tickets through official release characteristics and full service broadcast; 2) the viewer or the anchor may give a free participation ticket in the form of a gift; 3) the audience obtains free participation tickets through sharing, but the sharing for the first participation of the new equipment is only limited to be effective, and the audience not obtaining the free participation tickets needs to charge a specific fee if the audience participates in the free participation tickets.
Further, in another embodiment, as shown in fig. 13, the game interaction method of the present embodiment further includes step S1301 to step S1303 on the basis of the above embodiment.
Step S1301: the anchor terminal 11 obtains the video stream of the anchor and sends the video stream and the updated first interactive interface to the server 13, and the viewer terminal 12 sends the updated second interactive interface to the server 13.
Step S1302: the server 13 transmits the video stream to a plurality of user terminals and transmits the information related to the first interactive interface or the information related to the second interactive interface to other viewer terminals 23 in the plurality of user terminals.
The related information comprises interface elements of the interactive interface, virtual objects, rendering rules of the virtual objects and the like.
The server 13 may push the information related to the first interactive interface or the information related to the second interactive interface to the viewer's terminal 23 at random or according to the selection of the viewer's terminal 23.
Step S1303: the other spectator terminal 23 locally generates the first interactive interface or the second interactive interface based on the relevant information.
In this embodiment, both the audience 12 participating in the interactive interaction and the audience 23 not participating in the game interaction in the live broadcast room can see the video stream of the main broadcast, and the audience 23 can randomly or selectively view the interactive interface of the main broadcast 11 or the audience 12 participating in the interactive interaction at the local end, so that the interest of the interaction can be improved.
The present application further proposes a game interaction method for the anchor terminal 11. As shown in fig. 9, the interactive method of the present embodiment includes the following steps:
step S901: a game request is sent to the server 11 so that the server matches the spectator 12 according to the game request.
Step S902: the first virtual object is acquired and the fourth virtual object is acquired from the viewer side 12 via the server 11.
Step S903: the anchor terminal 11 renders the game layer on the live interface to form a first interactive interface, and renders the first virtual object and the fourth virtual object to the first interactive interface, where the first interactive interface is provided with a first controlled object.
Step S904: and controlling the first controlled object to move in the first interactive interface, and judging whether the first controlled object collides with the first virtual object or the fourth virtual object.
Step S905: and if the first controlled object collides with the first virtual object or the fourth virtual object, rendering the preset special effect to the first interactive interface, eliminating the first virtual object and/or the fourth virtual object from the first interactive interface, and updating the first integral.
Step S906: the first credits are sent to the server 13 so that the server 13 generates a result of the competition between the anchor terminal 11 and the spectator terminal 12 based on the first credits and the second credits of the spectator terminal 12.
The interaction process of the viewer side 12 is similar to that of the anchor side 11 and will not be described in detail here.
Further, the present embodiment may implement the collision detection between the controlled object and the virtual object in a manner as shown in fig. 10, and the method of the present embodiment includes the following steps:
step S1001: and acquiring the controlled object and the virtual object in the interactive interface.
Step S1002: and acquiring a first coordinate value of the center point of the controlled object and a second coordinate value of the center point of the virtual object.
For example, the shapes of the controlled object and the virtual object may be set to be circular, the center point of the circular is used as the center point, and the anchor acquires a first coordinate value of the center point of the controlled object and a second coordinate value of the center point of the virtual object.
Of course, in other embodiments, the shapes of the controlled object and the virtual object may be set to other axisymmetric or centrosymmetric patterns.
Step S1003: and acquiring the distance between the controlled object and the virtual object according to the first coordinate value and the second coordinate value.
Step S1004: and if the distance is smaller than the preset distance, judging that the controlled object and the virtual object collide.
Wherein the preset distance is greater than or equal to the sum of the radius of the controlled object and the radius of the virtual object.
The first virtual object and the second virtual object can be obtained in the interaction process, so that the interaction difficulty is increased, and the interestingness of live broadcast interaction is further increased.
The present application further provides a live broadcast system, as shown in fig. 1, a live broadcast system 10 includes a server 13 and a plurality of user terminals, the server 13 matches an anchor terminal 11 and a spectator terminal 12 participating in interaction from the plurality of user terminals according to game requests of the plurality of user terminals; the anchor terminal 11 acquires a first virtual object and a second virtual object and sends the second virtual object to the server 13, and the viewer terminal 12 acquires a third virtual object and a fourth virtual object and sends the fourth virtual object to the server 13; the server 13 sends the fourth virtual object to the anchor terminal 11, and the server 13 sends the second virtual object to the audience terminal 12; the anchor terminal 11 renders a game layer on the live broadcast interface to form a first interactive interface, and renders a first virtual object and a fourth virtual object to the first interactive interface, wherein the first interactive interface is provided with a first controlled object, the spectator terminal 13 renders the game layer on the live broadcast interface to form a second interactive interface, and renders a third virtual object and a second virtual object to the second interactive interface, and the second interactive interface is provided with a second controlled object; the anchor terminal 11 controls the first controlled object to move in the first interactive interface and determines whether the first controlled object collides with the first virtual object or the fourth virtual object, and the spectator terminal 12 controls the second controlled object to move in the second interactive interface and determines whether the second controlled object collides with the second virtual object or the third virtual object; if the first controlled object collides with the first virtual object or the fourth virtual object, the anchor end 11 renders the preset special effect to the first interactive interface, eliminates the first virtual object and/or the fourth virtual object from the first interactive interface, and updates the first score, and if the second controlled object collides with the third virtual object or the second virtual object, the viewer end 12 renders the preset special effect to the second interactive interface, eliminates the third virtual object and/or the second virtual object from the second interactive interface, and updates the second score; the server 13 obtains the first score from the anchor terminal 11 and the second score from the audience terminal 12, and generates a competition result between the anchor terminal 11 and the audience terminal 12 according to the first score and the second score.
The live system 10 is also used to implement the above-mentioned interaction method, which is not described herein.
The electronic device of an embodiment is further proposed, as shown in fig. 11, the electronic device 30 includes a processor 310 and a communication circuit 320, the processor 310 is coupled to the communication circuit 320; the communication circuit 320 is used for sending a game request to the server so that the server matches out the spectator terminal according to the game request; the processor 310 is configured to obtain a first virtual object; the communication circuit 320 is further configured to obtain a fourth virtual object from the viewer through the server; the processor 310 is further configured to render the game layer on the live interface to form a first interactive interface, and render the first virtual object and the fourth virtual object to the first interactive interface, where the first interactive interface is provided with a first controlled object; the processor 310 is further configured to control the first controlled object to move in the first interactive interface, and determine whether the first controlled object collides with the first virtual object or the fourth virtual object, and if the first controlled object collides with the first virtual object or the fourth virtual object, the processor 310 is further configured to render the preset special effect to the first interactive interface, eliminate the first virtual object and/or the fourth virtual object from the first interactive interface, and update the first score; the processor 310 is further configured to send the first score to the server, so that the server generates a competition result between the electronic device 30 and the spectator according to the first score and the second score of the spectator.
The electronic device 30 is further configured to implement the above-mentioned interaction method, which is not described herein in detail.
The processor 310 may also be referred to as a Central Processing Unit (CPU). The processor 310 may be an integrated circuit chip having signal processing capabilities. The processor 310 may also be a general purpose processor, a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), an off-the-shelf programmable gate array (FPGA) or other programmable logic device, discrete gate or transistor logic, discrete hardware components.
As shown in fig. 12, the apparatus 40 with storage function of this embodiment is used to store the related data 420 and the program data 410 of the above embodiment, where the related data 420 at least includes the above virtual object, the controlled object, the interactive interface, and the like, and the program data 410 can be executed by the method of the above method embodiment. The related data 420 and the program data 410 have been described in detail in the above method embodiments, and are not described herein again.
The device 40 with storage function of the present embodiment can be, but is not limited to, a usb disk, an SD card, a PD optical drive, a mobile hard disk, a mass floppy drive, a flash memory, a multimedia memory card, a server, etc.
Different from the prior art, the interaction method in the embodiment of the application comprises the following steps: the server matches an anchor end and a spectator end participating in interaction from the plurality of user ends according to the game requests of the plurality of user ends; the anchor side acquires a first virtual object and a second virtual object and sends the second virtual object to the server, and the audience side acquires a third virtual object and a fourth virtual object and sends the fourth virtual object to the server; the server sends the fourth virtual object to the anchor side, and the server sends the second virtual object to the audience side; the anchor end renders a game layer on a live broadcast interface to form a first interactive interface, renders the first virtual object and the fourth virtual object to the first interactive interface, wherein the first interactive interface is provided with a first controlled object, and the audience end renders the game layer on the live broadcast interface to form a second interactive interface, renders the third virtual object and the second virtual object to the second interactive interface, wherein the second interactive interface is provided with a second controlled object; the anchor end controls the first controlled object to move in the first interactive interface and judges whether the first controlled object collides with the first virtual object or the fourth virtual object, and the audience end controls the second controlled object to move in the second interactive interface and judges whether the second controlled object collides with the second virtual object or the third virtual object; if the first controlled object collides with the first virtual object or the fourth virtual object, the anchor end renders a preset special effect to the first interactive interface, eliminates the first virtual object and/or the fourth virtual object from the first interactive interface, and updates a first score, and if the second controlled object collides with the third virtual object or the second virtual object, the viewer end renders a preset special effect to the second interactive interface, eliminates the third virtual object and/or the second virtual object from the second interactive interface, and updates a second score; the server acquires the first integral from the anchor terminal, acquires the second integral from the audience terminal, and generates a competition result of the anchor terminal and the audience terminal according to the first integral and the second integral. The anchor and the audience can directly conduct live broadcast interaction of games, the anchor and the audience are interacted through processes of scoring, prop using, game playing and the like in the game process, and interestingness of live broadcast interaction can be increased.
In addition, if the above functions are implemented in the form of software functions and sold or used as a standalone product, the functions may be stored in a storage medium readable by a mobile terminal, that is, the present application also provides a storage device storing program data, which can be executed to implement the method of the above embodiments, the storage device may be, for example, a usb disk, an optical disk, a server, etc. That is, the present application may be embodied as a software product, which includes several instructions for causing an intelligent terminal to perform all or part of the steps of the methods described in the embodiments.
In the description of the present application, reference to the description of the terms "one embodiment," "some embodiments," "an example," "a specific example," or "some examples," etc., means that a particular feature, structure, material, or characteristic described in connection with the embodiment or example is included in at least one embodiment or example of the present application. In this specification, the schematic representations of the terms used above are not necessarily intended to refer to the same embodiment or example. Furthermore, the particular features, structures, materials, or characteristics described may be combined in any suitable manner in any one or more embodiments or examples. Furthermore, various embodiments or examples and features of different embodiments or examples described in this specification can be combined and combined by one skilled in the art without contradiction.
Furthermore, the terms "first", "second" and "first" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance or implicitly indicating the number of technical features indicated. Thus, a feature defined as "first" or "second" may explicitly or implicitly include at least one such feature. In the description of the present application, "plurality" means at least two, e.g., two, three, etc., unless specifically limited otherwise.
Any process or method descriptions in flow charts or otherwise described herein may be understood as representing modules, segments, or portions of code which include one or more executable instructions for implementing specific logical functions or steps of the process, and the scope of the preferred embodiments of the present application includes other implementations in which functions may be executed out of order from that shown or discussed, including substantially concurrently or in reverse order, depending on the functionality involved, as would be understood by those reasonably skilled in the art of the present application.
The logic and/or steps represented in the flowcharts or otherwise described herein, such as an ordered listing of executable instructions that can be viewed as implementing logical functions, can be embodied in any computer-readable medium for use by or in connection with an instruction execution system, apparatus, or device (e.g., a personal computer, server, network device, or other system that can fetch the instructions from the instruction execution system, apparatus, or device and execute the instructions). For the purposes of this description, a "computer-readable medium" can be any means that can contain, store, communicate, propagate, or transport the program for use by or in connection with the instruction execution system, apparatus, or device. More specific examples (a non-exhaustive list) of the computer-readable medium would include the following: an electrical connection (electronic device) having one or more wires, a portable computer diskette (magnetic device), a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber device, and a portable compact disc read-only memory (CDROM). Additionally, the computer-readable medium could even be paper or another suitable medium upon which the program is printed, as the program can be electronically captured, via for instance optical scanning of the paper or other medium, then compiled, interpreted or otherwise processed in a suitable manner if necessary, and then stored in a computer memory. The above description is only for the purpose of illustrating embodiments of the present application and is not intended to limit the scope of the present application, and all modifications of equivalent structures and equivalent processes, which are made by the contents of the specification and the drawings of the present application or are directly or indirectly applied to other related technical fields, are also included in the scope of the present application.

Claims (10)

1. An interaction method is used for a live broadcast system, the live broadcast system comprises a server and a plurality of user terminals, and the interaction method comprises the following steps:
the server matches an anchor end and a spectator end participating in interaction from the plurality of user ends according to the game requests of the plurality of user ends;
the anchor side acquires a first virtual object and a second virtual object and sends the second virtual object to the server, and the audience side acquires a third virtual object and a fourth virtual object and sends the fourth virtual object to the server;
the server sends the fourth virtual object to the anchor side, and the server sends the second virtual object to the audience side;
wherein the first virtual object is used for reducing the game difficulty of the anchor end or increasing the credit of the anchor end, and the second virtual object is used for increasing the game difficulty of the audience end or reducing the credit of the audience end; the third virtual object is used for reducing the game difficulty of the spectator end or increasing the credits of the spectator end, and the fourth virtual object is used for increasing the game difficulty of the anchor end or reducing the credits of the anchor end;
the anchor end renders a game layer on a live broadcast interface to form a first interactive interface, renders the first virtual object and the fourth virtual object to the first interactive interface, wherein the first interactive interface is provided with a first controlled object, and the audience end renders the game layer on the live broadcast interface to form a second interactive interface, renders the third virtual object and the second virtual object to the second interactive interface, wherein the second interactive interface is provided with a second controlled object;
the anchor end controls the first controlled object to move in the first interactive interface and judges whether the first controlled object collides with the first virtual object or the fourth virtual object, and the spectator end controls the second controlled object to move in the second interactive interface and judges whether the second controlled object collides with the second virtual object or the third virtual object;
if the first controlled object collides with the first virtual object or the fourth virtual object, the anchor end renders a preset special effect to the first interactive interface, eliminates the first virtual object and/or the fourth virtual object from the first interactive interface, and updates a first score, and if the second controlled object collides with the third virtual object or the second virtual object, the viewer end renders a preset special effect to the second interactive interface, eliminates the third virtual object and/or the second virtual object from the second interactive interface, and updates a second score;
the server acquires the first integral from the anchor terminal, acquires the second integral from the audience terminal, and generates a competition result of the anchor terminal and the audience terminal according to the first integral and the second integral;
generating a list ranking based on the competition result and sharing the list ranking to a third party, wherein the list comprises a ranking list, a main broadcasting list and a week list, and the ranking list is a game ranking obtained by the main broadcasting end or the audience end participating in the current round; the anchor list is a ranking formed by game credits of players obtained by an anchor who starts the game playing method; the week list is used for counting the points participating in ranking within a week.
2. The interaction method according to claim 1, wherein the first virtual object includes a prop elimination object and a bomb prop, the anchor controls the first controlled object to move in the first interaction interface, and the step of determining whether the first controlled object collides with the first virtual object or the fourth virtual object includes:
the anchor end controls the first controlled object to move in the first interactive interface;
if the distance between the first controlled object and the eliminating prop is smaller than a preset distance, the anchor terminal judges that the first controlled object and the eliminating prop collide;
if the distance between the first controlled object and the bomb prop is smaller than the preset distance, the anchor terminal judges that the first controlled object and the bomb prop collide;
the step of rendering a preset special effect to the first interactive interface and eliminating the first virtual object and/or the fourth virtual object from the first interactive interface by the anchor terminal, and updating the first score includes:
the anchor terminal renders a preset freezing special effect to the first interactive interface, eliminates the first virtual object and/or the fourth virtual object displayed in the first interactive interface within a preset time, and increases a first integral of the anchor terminal;
and the anchor terminal renders a preset visual special effect and a preset sound special effect to the first interactive interface, eliminates the first controlled object and the bomb property from the first interactive interface and reduces a first integral of the anchor terminal.
3. The interactive method of claim 2, wherein the first virtual object further comprises a welfare prop, the interactive method further comprising:
if the distance between the first controlled object and the benefit prop is smaller than a preset distance, the anchor terminal judges that the first controlled object and the benefit prop collide;
and the anchor terminal renders a preset special effect to the first interactive interface, eliminates the benefit prop from the first interactive interface and increases the benefit of the anchor terminal.
4. The interactive method of claim 2, wherein the step of the server generating the competition result between the anchor and the audience according to the first score and the second score comprises:
the server acquires the first point from the anchor terminal at preset time intervals and acquires the second point from the audience terminal at the preset time intervals;
comparing the first score and the second score to form a score ranking;
and sending the score ranking to the anchor end and the audience end.
5. The interaction method according to claim 1, wherein the step of the anchor rendering the first virtual object and the fourth virtual object to the first interactive interface comprises:
in the interaction process, the anchor terminal obtains a first rendering rule of the first virtual object on the first interaction interface, and obtains a second rendering rule of the audience terminal on the fourth virtual object through the server;
and the anchor terminal renders the first virtual object to the first interactive interface according to the first rendering rule and renders the fourth virtual object to the first interactive interface according to the second rendering rule.
6. The interaction method according to claim 1, further comprising:
the anchor terminal acquires a video stream of the anchor and sends the video stream and the updated first interactive interface to the server, and the audience terminal sends the updated second interactive interface to the server;
the server sends the video stream to the plurality of user terminals, and sends the related information of the first interactive interface or the related information of the second interactive interface to other audience terminals in the plurality of user terminals;
and the other audience terminals locally generate the first interactive interface or the second interactive interface according to the related information.
7. An interaction method, for an anchor side, the interaction method comprising:
sending a game request to a server so that the server matches a spectator terminal according to the game request;
acquiring a first virtual object, and acquiring a fourth virtual object from the audience through the server;
the anchor end renders a game layer on a live broadcast interface to form a first interactive interface, and renders the first virtual object and the fourth virtual object to the first interactive interface, wherein the first interactive interface is provided with a first controlled object, the first virtual object is used for reducing the game difficulty of the anchor end or increasing the score of the anchor end, and the fourth virtual object is used for increasing the game difficulty of the anchor end or reducing the score of the anchor end;
controlling the first controlled object to move in the first interactive interface, and judging whether the first controlled object collides with the first virtual object or the fourth virtual object;
if the first controlled object collides with the first virtual object or the fourth virtual object, rendering a preset special effect to the first interactive interface, eliminating the first virtual object and/or the fourth virtual object from the first interactive interface, and updating a first score;
sending the first point to the server, so that the server generates a competition result of the anchor terminal and the audience terminal according to the first point and a second point of the audience terminal;
generating a list ranking based on the competition result and sharing the list ranking to a third party, wherein the list comprises a ranking list, a main broadcasting list and a week list, and the ranking list is a game ranking obtained by the main broadcasting end or the audience end participating in the current round; the anchor list is a ranking formed by game credits of players obtained by an anchor who starts the game playing method; the week list is used for counting the points participating in ranking within a week.
8. A live broadcast system is characterized by comprising a server and a plurality of user terminals, wherein the server matches an anchor terminal and a spectator terminal participating in interaction from the plurality of user terminals according to game requests of the plurality of user terminals;
the anchor side acquires a first virtual object and a second virtual object and sends the second virtual object to the server, and the audience side acquires a third virtual object and a fourth virtual object and sends the fourth virtual object to the server;
the server sends the fourth virtual object to the anchor side, and the server sends the second virtual object to the audience side;
wherein the first virtual object is used for reducing the game difficulty of the anchor end or increasing the credit of the anchor end, and the second virtual object is used for increasing the game difficulty of the audience end or reducing the credit of the audience end; the third virtual object is used for reducing the game difficulty of the spectator end or increasing the credits of the spectator end, and the fourth virtual object is used for increasing the game difficulty of the anchor end or reducing the credits of the anchor end;
the anchor end renders a game layer on a live broadcast interface to form a first interactive interface, renders the first virtual object and the fourth virtual object to the first interactive interface, wherein the first interactive interface is provided with a first controlled object, and the audience end renders the game layer on the live broadcast interface to form a second interactive interface, renders the third virtual object and the second virtual object to the second interactive interface, wherein the second interactive interface is provided with a second controlled object;
the anchor end controls the first controlled object to move in the first interactive interface and judges whether the first controlled object collides with the first virtual object or the fourth virtual object, and the spectator end controls the second controlled object to move in the second interactive interface and judges whether the second controlled object collides with the second virtual object or the third virtual object;
if the first controlled object collides with the first virtual object or the fourth virtual object, the anchor end renders a preset special effect to the first interactive interface, eliminates the first virtual object and/or the fourth virtual object from the first interactive interface, and updates a first score, and if the second controlled object collides with the third virtual object or the second virtual object, the viewer end renders a preset special effect to the second interactive interface, eliminates the third virtual object and/or the second virtual object from the second interactive interface, and updates a second score;
the server acquires the first integral from the anchor terminal, acquires the second integral from the audience terminal, and generates a competition result of the anchor terminal and the audience terminal according to the first integral and the second integral;
generating a list ranking based on the competition result and sharing the list ranking to a third party, wherein the list comprises a ranking list, a main broadcasting list and a week list, and the ranking list is a game ranking obtained by the main broadcasting end or the audience end participating in the current round; the anchor list is a ranking formed by game credits of players obtained by an anchor who starts the game playing method; the week list is used for counting the points participating in ranking within a week.
9. An electronic device comprising a processor and communication circuitry, the processor coupled with the communication circuitry; the communication circuit is used for sending a game request to a server so that the server matches a spectator terminal according to the game request; the processor is used for acquiring a first virtual object; the communication circuit is further configured to obtain, by the server, a fourth virtual object from the viewer side; the processor is further configured to render a game layer on a live broadcast interface to form a first interactive interface, and render the first virtual object and the fourth virtual object to the first interactive interface, where the first interactive interface is provided with a first controlled object, the first virtual object is used to reduce a game difficulty of a main broadcast end or increase credits of the main broadcast end, and the fourth virtual object is used to increase a game difficulty of the main broadcast end or reduce credits of the main broadcast end; the processor is further configured to control the first controlled object to move in the first interactive interface, and determine whether the first controlled object collides with the first virtual object or the fourth virtual object; if the first controlled object collides with the first virtual object or the fourth virtual object, the processor is further configured to render a preset special effect to the first interactive interface, eliminate the first virtual object and/or the fourth virtual object from the first interactive interface, and update a first score; the processor is further configured to send the first score to the server, so that the server generates a competition result between the electronic device and the spectator according to the first score and a second score of the spectator, generates a list ranking based on the competition result, and shares the list ranking to a third party, where the list ranking includes a field list, an anchor list and a week list, and the field list is a game ranking obtained by the anchor or the spectator participating in the current round; the anchor list is a ranking formed by game credits of players obtained by an anchor who starts the game playing method; the week list is used for counting the points participating in ranking within a week.
10. An apparatus having a storage function, characterized in that program data are stored, which can be executed to implement the interaction method of any one of claims 1-7.
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