CN107583275B - Method, server, equipment, coin pushing game machine and medium for live game - Google Patents

Method, server, equipment, coin pushing game machine and medium for live game Download PDF

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Publication number
CN107583275B
CN107583275B CN201710691274.3A CN201710691274A CN107583275B CN 107583275 B CN107583275 B CN 107583275B CN 201710691274 A CN201710691274 A CN 201710691274A CN 107583275 B CN107583275 B CN 107583275B
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Prior art keywords
coin
data
pushing
live broadcast
game machine
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CN107583275A (en
Inventor
谢俊
张文明
陈少杰
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Wuhan Douyu Network Technology Co Ltd
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Wuhan Douyu Network Technology Co Ltd
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Priority to CN201710691274.3A priority Critical patent/CN107583275B/en
Priority to PCT/CN2017/107856 priority patent/WO2019033557A1/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/258Client or end-user data management, e.g. managing client capabilities, user preferences or demographics, processing of multiple end-users preferences to derive collaborative data

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Databases & Information Systems (AREA)
  • Computer Graphics (AREA)
  • Signal Processing (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Coin-Freed Apparatuses For Hiring Articles (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The invention discloses a method, a server, equipment, a coin pushing game machine and a medium for live broadcasting games, wherein the method is applied to a live broadcasting platform server and comprises the following steps: obtaining gift sending data of audience users in a live broadcast room; sending a coin dropping instruction to a coin pushing game machine communicated with the live broadcast platform server based on the gift sending data; receiving the coin pushing-off data sent by the coin pushing game machine, wherein the coin pushing-off data is the data of the coins pushed off from the coin stacking platform after the coin pushing game machine executes the coin dropping instruction; and determining reward data which needs to be returned to the spectator user according to the game currency pushdown data. The invention solves the technical problem of single live broadcast type in the prior art, provides a new live broadcast type and enriches the live broadcast forms.

Description

Method, server, equipment, coin pushing game machine and medium for live game
Technical Field
The invention relates to the technical field of internet, in particular to a method, a server, equipment, a coin pushing game machine and a medium for live game.
Background
Due to the real-time, interactive and entertaining nature of live platforms, more and more viewers enjoy learning, entertainment and making friends on live platforms. And correspondingly, more and more anchor broadcasters set up own live broadcast rooms on the live broadcast platform to accumulate fans and audiences.
The live broadcast types provided on the current live broadcast platform include live broadcast of network games, live broadcast of singing, live broadcast of gourmet and the like, and the live broadcast of character activity sites and live broadcast of computer screen display pictures are common.
Therefore, the technical problem of single live broadcast type exists in the prior art.
Disclosure of Invention
The embodiment of the application provides a method, a server, equipment, a coin pushing game machine and a medium for live game, and solves the technical problem that the live type is single in the prior art.
In a first aspect, the present application provides a method for live-broadcasting a game, where the method is applied to a live-broadcasting platform server, and includes:
obtaining gift sending data of audience users in a live broadcast room;
sending a coin dropping instruction to a coin pushing game machine communicated with the live broadcast platform server based on the gift sending data;
receiving the coin pushing-off data sent by the coin pushing game machine, wherein the coin pushing-off data is the data of the coins pushed off from the coin stacking platform after the coin pushing game machine executes the coin dropping instruction;
and determining reward data which needs to be returned to the spectator user according to the game currency pushdown data.
Optionally, the obtaining gift-offering data of audience users in a live broadcast room includes: monitoring gift giving behavior in the live broadcast room; if gift sending data of the audience user is obtained, stopping obtaining the gift sending data in the live broadcast room within a preset time length; the receiving of the coin pushing data sent by the coin pushing game machine comprises: and receiving the coin pushing-off data sent by the coin pushing game machine, wherein the coin pushing-off data is the data of the coins pushed off from the coin stacking platform within the preset time length.
Optionally, the method further includes: receiving a live video of the coin pushing game machine sent by a camera unit, wherein a shooting object of the camera unit is the coin pushing game machine; and sending the live broadcast video to a viewer end corresponding to the live broadcast room.
In a second aspect, a method for playing a live game is provided, where the method is applied in a spectator side, and includes:
receiving gift sending operation executed by audience users in a live broadcast room of a live broadcast coin pushing game machine;
sending the gift sending data to a live broadcast platform server based on the gift sending operation;
receiving reward data returned by the live broadcast platform server; the reward data is related to the obtained coin pushing-off data after the coin pushing-off game machine executes the coin dropping instruction; the coin dropping instruction is an instruction sent to the coin pushing game machine by the live broadcast platform server based on the gift sending data.
In a third aspect, a method for a live game is provided, the method being applied to a pusher game machine and including:
receiving a coin dropping instruction sent by a live broadcast platform server;
executing the coin dropping instruction, and dropping the game coins to a game coin stacking platform;
pushing the game coins on the game coin stacking platform, and acquiring game coin pushing data of the game coins pushed down from the game coin stacking platform;
and sending the coin pushing data to the live broadcast platform server.
In a fourth aspect, a live platform server is provided, including:
the acquisition module is used for acquiring gift sending data of audience users in a live broadcast room;
the sending module is used for sending a coin dropping instruction to a coin pushing game machine communicated with the live broadcast platform server based on the gift sending data;
the receiving module is used for receiving the coin pushing-off data sent by the coin pushing game machine, wherein the coin pushing-off data is the data of the coins pushed off from the coin stacking platform after the coin pushing game machine executes the coin dropping instruction;
and the determining module is used for determining the reward data which needs to be returned to the spectator user according to the game currency pushdown data.
In a fifth aspect, a live platform server is provided, which includes a memory, a processor, and a computer program stored on the memory and executable on the processor, and when the processor executes the program, the processor implements the following steps:
obtaining gift sending data of audience users in a live broadcast room;
sending a coin dropping instruction to a coin pushing game machine communicated with the live broadcast platform server based on the gift sending data;
receiving the coin pushing-off data sent by the coin pushing game machine, wherein the coin pushing-off data is the data of the coins pushed off from the coin stacking platform after the coin pushing game machine executes the coin dropping instruction;
and determining reward data which needs to be returned to the spectator user according to the game currency pushdown data.
In a sixth aspect, an electronic device is provided, which includes a memory, a processor, and a computer program stored on the memory and executable on the processor, and when the processor executes the program, the processor implements the following steps:
receiving gift sending operation executed by audience users in a live broadcast room of a live broadcast coin pushing game machine;
sending the gift sending data to a live broadcast platform server based on the gift sending operation;
receiving reward data returned by the live broadcast platform server; the reward data is related to the obtained coin pushing-off data after the coin pushing-off game machine executes the coin dropping instruction; the coin dropping instruction is an instruction sent to the coin pushing game machine by the live broadcast platform server based on the gift sending data.
In a seventh aspect, a pusher game machine is provided, which comprises a memory, a processor and a computer program stored on the memory and operable on the processor, wherein the processor executes the program to implement the following steps:
receiving a coin dropping instruction sent by a live broadcast platform server;
executing the coin dropping instruction, and dropping the game coins to a game coin stacking platform;
pushing the game coins on the game coin stacking platform, and acquiring game coin pushing data of the game coins pushed down from the game coin stacking platform;
and sending the coin pushing data to the live broadcast platform server.
In an eighth aspect, there is provided a computer readable storage medium having stored thereon a computer program which when executed by a processor performs the steps of:
obtaining gift sending data of audience users in a live broadcast room;
sending a coin dropping instruction to a coin pushing game machine communicated with the live broadcast platform server based on the gift sending data;
receiving the coin pushing-off data sent by the coin pushing game machine, wherein the coin pushing-off data is the data of the coins pushed off from the coin stacking platform after the coin pushing game machine executes the coin dropping instruction;
and determining reward data which needs to be returned to the spectator user according to the game currency pushdown data.
One or more technical solutions provided in the embodiments of the present application have at least the following technical effects or advantages:
the method, the server, the equipment, the coin pushing game machine and the medium provided by the embodiment of the application set the direct broadcast platform server to send the coin dropping instruction to the coin pushing game machine after obtaining gift sending data of audience users in a direct broadcast room, so that the coin pushing game machine is controlled to drop coins and push coins, the coin dropping data returned by the coin pushing game machine is obtained, and rewards are returned to the audience users sending gifts according to the coin dropping data, so that the audience users can play the coin pushing game machine by sending gifts in the direct broadcast room, a new direct broadcast type is provided, and direct broadcast forms are enriched.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present invention, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are some embodiments of the present invention, and it is obvious for those skilled in the art to obtain other drawings based on the drawings without creative efforts.
FIG. 1 is a schematic diagram of the system of the embodiment of the application;
FIG. 2 is a flowchart of a method for server-side live game playing in an embodiment of the present application;
FIG. 3 is a flow chart of a method of spectator-side live game in an embodiment of the present application;
FIG. 4 is a flow chart of a method of live gaming on the slot machine side in an embodiment of the present application;
fig. 5 is a schematic structural diagram of a live broadcast platform server in the third embodiment of the present application;
fig. 6 is a schematic structural diagram of a live broadcast platform server in the fourth embodiment of the present application;
FIG. 7 is a schematic structural diagram of an electronic device in an embodiment of the present application;
FIG. 8 is a schematic structural diagram of a slot machine according to an embodiment of the present application;
fig. 9 is a schematic structural diagram of a computer-readable storage medium 900 in an embodiment of the present application.
Detailed Description
The embodiment of the application provides a method, a server, equipment, a coin pushing game machine and a medium for live broadcast games, solves the technical problem that the live broadcast type is single in the prior art, provides a new live broadcast type, and enriches the live broadcast form.
In order to solve the technical problems, the general idea of the embodiment of the application is as follows:
a method for playing games in a live broadcast platform server comprises the following steps:
obtaining gift sending data of audience users in a live broadcast room;
sending a coin dropping instruction to a coin pushing game machine communicated with the live broadcast platform server based on the gift sending data;
receiving the coin pushing-off data sent by the coin pushing game machine, wherein the coin pushing-off data is the data of the coins pushed off from the coin stacking platform after the coin pushing game machine executes the coin dropping instruction;
and determining reward data which needs to be returned to the spectator user according to the game currency pushdown data.
Specifically, the direct broadcast platform server is arranged to send a coin dropping instruction to the coin pushing game machine after obtaining gift sending data of audience users in a direct broadcast room, so that coins and coins of the coin pushing game machine are controlled to drop, game coin dropping data returned by the coin pushing game machine is obtained, and rewards are returned to the audience users sending gifts according to the game coin dropping data, so that the audience users can play the coin pushing game machine by sending gifts in the direct broadcast room, a new direct broadcast type is provided, and a direct broadcast form is enriched.
In order to better understand the technical solution, the technical solution will be described in detail with reference to the drawings and the specific embodiments.
The method provided by the embodiment of the application is applied to the system shown in fig. 1, and as shown in fig. 1, the system comprises a live platform server 101, a pusher game machine 102 and a spectator end electronic device 103. The live broadcast platform server 101 and the viewer-side electronic device 103 may be connected through a wired or wireless connection, which is not limited herein; the direct broadcast platform server 101 and the pusher game machine 102 may also be connected by wire or wireless, and is not limited herein.
Example one
As shown in fig. 2, this embodiment provides a method for live game, where the method is applied to a live platform server 101, and includes:
step S201, obtaining gift sending data of audience users in a live broadcast room;
step S202, sending a coin dropping instruction to a coin pushing game machine communicated with the live broadcast platform server based on the gift sending data;
step S203, receiving the pushing data of the game coins sent by the pushing game machine, wherein the pushing data of the game coins is the data of the game coins pushed down from the game coin stacking platform after the pushing game machine executes the coin dropping instruction;
and step S204, determining reward data needing to be returned to the spectator user according to the game currency pushdown data.
In this embodiment, the live broadcast platform server 101 may be a computer device, a cloud, or a group of computer devices, which is not limited herein.
The detailed implementation steps of the method for live game provided by the present application are described in detail below with reference to fig. 2:
first, step S201 is executed to obtain gift sending data of audience users in a live broadcast room.
In this embodiment of the application, the gift sending data is data used for representing that a viewer user sends a gift in the live broadcast room, and is data sent to the live broadcast platform server 101 by the viewer-side electronic device 103 corresponding to the live broadcast room. The gift sending data may include: the value of the gift or the type of gift sent by the viewer user.
Specifically, the spectator-side electronic device 103, upon receiving a gift-sending operation performed by the spectator user in the live room of the live-feed pusher game machine, generates and sends gift-sending data to the live platform server 101 based on the gift-sending operation. The present sending operation may be an operation of the viewer user clicking a present icon in a live broadcast room, or an operation of the viewer user inputting a present code in the live broadcast room, which is not limited herein.
Then, step S202 is executed, and a coin-dropping instruction is sent to the coin-pushing game machine 102 communicating with the live broadcast platform server based on the gift-delivery data.
In this embodiment, the live broadcast platform server 101 may be configured to be connected to one or more coin pushing game machines 102, where each coin pushing game machine 102 corresponds to one live broadcast room, and the spectator user sends a coin dropping instruction to the coin pushing game machine corresponding to the live broadcast room that sends the gift in which live broadcast room the gift is sent.
In the implementation process, there are various forms of sending the coin-dropping instruction to the coin-pushing game machine 102 based on the gift-sending data, and two forms are listed as follows:
first, the coin drop amount represented by the coin drop instruction is related to the number of times the gift-offering data is received.
For example, each time the live broadcast platform server 101 receives the gift data, it sends a coin-dropping instruction to the coin-pushing game machine 102, and the coin-pushing game machine 102 drops one coin.
Second, the coin-drop amount represented by the coin-drop instruction is related to the gift value in the received gift data.
For example, after receiving the gift sending data, the live broadcast platform server 101 determines the number of dropped coins according to the gift value represented by the gift data, and then sends a coin dropping instruction carrying the number of dropped coins to the coin pushing game machine 102, where the coin pushing game machine 102 controls to drop the coins corresponding to the number of dropped coins.
Of course, in the specific implementation process, the random determination of the number of the lost coins may also be set to further increase the entertainment, which is not limited herein.
Next, step S203 is executed to receive the medal pushing-off data sent by the medal pushing game machine 102, where the medal pushing-off data is the data of the medals pushed off from the medal stacking platform after the medal pushing game machine executes the medal dropping instruction.
Specifically, the pusher game machine 102 is provided with a coin drop module, a game coin stacking platform, and a pushing structure. When the coin pushing game machine 102 receives the coin dropping instruction, the coin dropping instruction is executed, and the coin dropping module is controlled to drop the game coins to the game coin stacking platform; then, the pushing structure may push the medals on the medal stacking platform in a triggered or regular manner, and when a medal falls off from the medal stacking platform, the medal pushing game machine 102 acquires medal pushing data of the medal pushed off from the medal stacking platform, and sends the medal pushing data to the live broadcast platform server 101.
Further, the medal drop data may include: the number of dropped tokens or the weight of dropped tokens.
In a specific implementation process, the pusher game machine 102 may obtain the token drop data in various ways, and two ways are listed as follows:
first, a sensed part is preset on the medal, and a sensing part is preset on the pusher game machine 102.
For example, a chip is provided on each token in advance, and a sensing part capable of sensing the chip is provided on the token pushing game machine 102, and when a token falls to the sensing part, the sensing part can obtain the number of the fallen tokens by sensing the chip.
Second, a weighing component is preset on the pusher game machine 102.
For example, since each token has a similar weight, a weighing unit may be preset on the pusher game machine 102, and when a token falls onto the weighing unit, the weight of the fallen token can be weighed, and the number of fallen tokens can be calculated from the single weight of each token.
Of course, the number of the dropped game pieces can be captured by the camera unit in the specific implementation process to obtain the game piece pushing data, which is not limited and not listed.
Then, step S204 is executed to determine bonus data to be returned to the spectator user according to the medal drop data.
In a specific implementation, the reward data may be a reward returned to the viewer user, a gift returned to the viewer user, or a reward returned to a host designated by the viewer user, which is not limited and is not listed here.
Further, the spectator user may be awarded a prize of corresponding value based on the number or weight of the dropped coins, or may be awarded a fixed prize for each coin dropped, again without limitation.
In the embodiment of the application, because a plurality of spectator users may send gifts simultaneously in the same live broadcast room, in order to avoid the situation that the current coin drop and the pushed and dropped game coin belong to which spectator user cannot be distinguished, the embodiment also sets that only one spectator user in the live broadcast room can send the gift to control the coin drop of the coin-pushing game machine 102 within a period of time, so as to ensure the benefit of each spectator client sending the gift. In the specific implementation process, there are many ways of controlling only one user within a period of time, and two are listed as examples below:
first, when receiving the gift data, the receiving of the gift sent by other audience users is stopped within a preset time length.
Specifically, the obtaining gift sending data of audience users in a live room comprises: monitoring gift giving behavior in the live broadcast room; if gift sending data of the audience user is obtained, stopping obtaining the gift sending data in the live broadcast room within a preset time length; the receiving of the coin pushing data sent by the coin pushing game machine comprises: and receiving the coin pushing-off data sent by the coin pushing game machine, wherein the coin pushing-off data is the data of the coins pushed off from the coin stacking platform within the preset time length.
That is, the game coins pushed down within the preset time length all belong to, and when the preset time length is started, the gift sending data is sent to the audience user corresponding to the audience end of the live broadcast platform server.
Second, the time is divided into a plurality of time intervals in advance, and the audience of the audience user who performs the gift sending operation first in each time interval can send the gift sending data to the live broadcast platform client 101.
For example, in the live room, a gift can be sent every 2 minutes to control the pusher game machine. For example, 12: 00-12:02 is a time period, and 12:02-12:04 is a time period. And the spectator user who firstly executes the gift sending operation in each time interval can send the gift sending data to the client of the live broadcast platform, and the game coins dropped by the coin pushing game machine in the time interval all belong to the spectator user.
In this embodiment, in order to improve the entertainment and participation of the user and facilitate the user to determine whether the present is required to be delivered and to select the time for delivering the present, the method may further include: receiving a live video of the coin pushing game machine sent by a camera unit, wherein a shooting object of the camera unit is the coin pushing game machine; and sending the live broadcast video to a viewer end corresponding to the live broadcast room.
Specifically, the coin-operated game machine 102 is provided with a camera unit, which takes the coin-operated game machine 102 as a camera object, transmits the acquired video of the coin-operated game machine to the live broadcast platform server 101 in real time, and the live broadcast platform server 101 transmits the video to the spectator end in the live broadcast room corresponding to the coin-operated game machine 102, so that the spectator user entering the live broadcast room can see the real-time video of the coin-operated game machine 102 on the spectator end electronic device, and the user can determine whether to send a gift according to the condition of the coin-operated game machine, and can see the process of pushing the coin-operated game machine in the live broadcast room after sending the gift.
The method provided by the embodiment of the present application is described in a specific example from the point of view of interaction between the live platform server 101, the pusher game machine 102 and the viewer-side electronic device 103, with reference to the system shown in fig. 1:
firstly, a user A enters a live broadcast room B on a mobile phone; the live broadcast room B is playing a real-time video of the pusher game machine. The user A clicks a gift sending icon on the mobile phone, and then sends gift sending data to the live broadcast platform server 101;
then, the direct broadcast platform server 101 generates and sends a coin dropping instruction to a coin pushing game machine C corresponding to the Susan direct broadcast room B;
next, the coin pushing game machine C executes the coin dropping instruction and controls the coin dropping module to drop the game coins to the game coin stacking platform; then, the pushing structure pushes the game coins on the game coin stacking platform, and when the game coins fall off from the game coin stacking platform, the game coin pushing game machine C obtains game coin pushing data and sends the game coin pushing data to the direct broadcast platform server 101;
at the moment, the whole processes of coin dropping and coin pushing of the coin pushing game machine C are shot by the camera unit and played in the live broadcast room B in real time, so that the user A can feel the whole coin pushing process;
then, the live broadcast platform server 101 determines that the bonus points to be returned to the user a are required according to the coin roll-off data.
Specifically, the direct broadcast platform server is arranged to send a coin dropping instruction to the coin pushing game machine after obtaining gift sending data of audience users in a direct broadcast room, so that coins and coins of the coin pushing game machine are controlled to drop, game coin dropping data returned by the coin pushing game machine is obtained, and rewards are returned to the audience users sending gifts according to the game coin dropping data, so that the audience users can play the coin pushing game machine by sending gifts in the direct broadcast room, a new direct broadcast type is provided, and a direct broadcast form is enriched.
Based on the same inventive concept, the present application provides a method for live game at the spectator-side electronic device 103 in fig. 1, which is detailed in embodiment two.
Example two
As shown in fig. 3, the present embodiment provides a method for a live game, where the method is applied to a spectator-side electronic device 103, and includes:
step S301, receiving gift sending operation executed by audience users in a live broadcast room of a live broadcast coin pushing game machine;
step S302, based on the gift sending operation, sending gift sending data to a live broadcast platform server;
step S303, receiving reward data returned by the live broadcast platform server; the reward data is related to the obtained coin pushing-off data after the coin pushing-off game machine executes the coin dropping instruction; the coin dropping instruction is an instruction sent to the coin pushing game machine by the live broadcast platform server based on the gift sending data.
The spectator electronic device 103 may be a desktop computer, a smart phone, a tablet computer, or a smart watch, but is not limited thereto.
Since the method described in this embodiment and the method of a live game described in this embodiment are based on the same inventive concept, and the method steps on the electronic device 103 side of the spectator terminal have been described in the first embodiment, those skilled in the art can understand the specific implementation manner of the method of this embodiment and various variations thereof based on the method described in the first embodiment of this application, and therefore, for the brevity of the description, detailed description is not provided here.
Based on the same inventive concept, the present application provides a method for live game on the side of the pusher game machine 102 in fig. 1, which is detailed in the third embodiment.
EXAMPLE III
As shown in fig. 4, the present embodiment provides a method of a live game, which is applied to a pusher game machine 102, and includes:
step S401, receiving a coin dropping instruction sent by a live broadcast platform server;
step S402, executing the coin dropping instruction, and dropping the game coins to a game coin stacking platform;
step S403, pushing the game coins on the game coin stacking platform, and acquiring the game coin pushing data of the game coins pushed down from the game coin stacking platform;
and S404, sending the game currency push-off data to the live broadcast platform server.
Since the method described in this embodiment and the method of the live game described in this embodiment are based on the same inventive concept, and the method steps on the side of the pusher game machine 102 have been described in the first embodiment, those skilled in the art can understand the specific implementation manner of the method of this embodiment and its various modifications based on the method described in the first embodiment, and therefore, for the brevity of the description, detailed description is not given here.
Based on the same inventive concept, the application provides an embodiment of the device corresponding to the first embodiment, and the details are shown in the fourth embodiment.
Example four
This embodiment provides a live platform server, as shown in fig. 5, including:
an obtaining module 501, configured to obtain gift sending data of a viewer user in a live broadcast room;
a sending module 502, configured to send a coin dropping instruction to a coin pushing game console in communication with the live broadcast platform server based on the gift sending data;
a receiving module 503, configured to receive token pushing-off data sent by the token pushing game machine, where the token pushing-off data is data of tokens pushed off from a token stacking platform after the token pushing game machine executes the token dropping instruction;
a determining module 504, configured to determine, according to the token pushdown data, bonus data that needs to be returned to the spectator user.
In this embodiment of the application, the live broadcast platform server may be a computer device, a cloud, or a group of computer devices, which is not limited herein.
Since the device described in this embodiment is a device used for implementing a method for playing a live game in this embodiment, a person skilled in the art can understand a specific implementation manner of the device of this embodiment and various variations thereof based on the method described in the first embodiment of this application, and therefore a detailed description of how to implement the method in this embodiment of this application is omitted here. The equipment used by those skilled in the art to implement the methods in the embodiments of the present application is within the scope of the present application.
Based on the same inventive concept, the application provides a corresponding live broadcast platform server in the embodiment, which is detailed in the fifth embodiment.
EXAMPLE five
As shown in fig. 6, the present embodiment provides a live platform server, which includes a memory 610, a processor 620, and a computer program 611 stored in the memory 620 and operable on the processor 620, wherein the processor 620 implements the following steps when executing the computer program 611:
obtaining gift sending data of audience users in a live broadcast room;
sending a coin dropping instruction to a coin pushing game machine communicated with the live broadcast platform server based on the gift sending data;
receiving the coin pushing-off data sent by the coin pushing game machine, wherein the coin pushing-off data is the data of the coins pushed off from the coin stacking platform after the coin pushing game machine executes the coin dropping instruction;
and determining reward data which needs to be returned to the spectator user according to the game currency pushdown data.
In particular, when the processor 620 executes the computer program 611, any one of the first embodiment can be implemented.
Since the live platform server described in this embodiment is a device used for implementing the method for live game in the first embodiment of the present application, based on the method described in the first embodiment of the present application, a person skilled in the art can understand a specific implementation manner of the live platform server in this embodiment and various variations thereof, so that a detailed description of how the live platform server implements the method in the embodiment of the present application is omitted here. The equipment used by those skilled in the art to implement the methods in the embodiments of the present application is within the scope of the present application.
Based on the same inventive concept, the application provides the electronic device corresponding to the second embodiment, which is described in detail in the sixth embodiment.
EXAMPLE six
As shown in fig. 7, the present embodiment provides an electronic device, which includes a memory 710, a processor 720 and a computer program 711 stored in the memory 720 and running on the processor 720, wherein the processor 720 executes the computer program 711 to implement the following steps:
receiving gift sending operation executed by audience users in a live broadcast room of a live broadcast coin pushing game machine;
sending the gift sending data to a live broadcast platform server based on the gift sending operation;
receiving reward data returned by the live broadcast platform server; the reward data is related to the obtained coin pushing-off data after the coin pushing-off game machine executes the coin dropping instruction; the coin dropping instruction is an instruction sent to the coin pushing game machine by the live broadcast platform server based on the gift sending data.
In a specific implementation, the processor 720 may implement any of the second embodiment when executing the computer program 711.
Since the electronic device described in this embodiment is a device used for implementing a method for playing a live game in the second embodiment of the present application, based on the method described in the second embodiment of the present application, a person skilled in the art can understand a specific implementation manner of the electronic device in this embodiment and various variations thereof, so that a detailed description of how the electronic device implements the method in the embodiment of the present application is omitted here. The equipment used by those skilled in the art to implement the methods in the embodiments of the present application is within the scope of the present application.
Based on the same inventive concept, the application provides a coin pushing game machine corresponding to the third embodiment, which is shown in the seventh embodiment in detail.
EXAMPLE seven
As shown in fig. 8, the present embodiment provides a slot-pushing game machine, comprising a memory 810, a processor 820 and a computer program 811 stored on the memory 820 and operable on the processor 820, wherein the processor 820 implements the following steps when executing the computer program 811:
receiving a coin dropping instruction sent by a live broadcast platform server;
executing the coin dropping instruction, and dropping the game coins to a game coin stacking platform;
pushing the game coins on the game coin stacking platform, and acquiring game coin pushing data of the game coins pushed down from the game coin stacking platform;
and sending the coin pushing data to the live broadcast platform server.
In a specific implementation, when the processor 820 executes the computer program 811, any one of the third embodiment may be implemented.
Since the pusher game machine described in this embodiment is a device used in a method for implementing a live game in the third embodiment of the present application, a person skilled in the art can understand a specific implementation manner of the game machine of this embodiment and various variations thereof based on the method described in the third embodiment of the present application, and therefore, how to implement the method in the embodiment of the present application on the game machine is not described in detail here. The equipment used by those skilled in the art to implement the methods in the embodiments of the present application is within the scope of the present application.
Based on the same inventive concept, the application provides a storage medium corresponding to the embodiment described in detail in the eighth embodiment.
Example eight
As shown in fig. 9, the present implementation provides a computer-readable storage medium 900 having a computer program 911 stored thereon, the computer program 911 when executed by a processor implementing the steps of:
obtaining gift sending data of audience users in a live broadcast room;
sending a coin dropping instruction to a coin pushing game machine communicated with the live broadcast platform server based on the gift sending data;
receiving the coin pushing-off data sent by the coin pushing game machine, wherein the coin pushing-off data is the data of the coins pushed off from the coin stacking platform after the coin pushing game machine executes the coin dropping instruction;
and determining reward data which needs to be returned to the spectator user according to the game currency pushdown data.
In a specific implementation, the computer program 911 may be implemented by a processor to implement any one of the embodiments.
As will be appreciated by one skilled in the art, embodiments of the present invention may be provided as a method, system, or computer program product. Accordingly, the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, the present invention may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
The present invention is described with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems), and computer program products according to embodiments of the invention. It will be understood that each flow and/or block of the flow diagrams and/or block diagrams, and combinations of flows and/or blocks in the flow diagrams and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
While preferred embodiments of the present invention have been described, additional variations and modifications in those embodiments may occur to those skilled in the art once they learn of the basic inventive concepts. Therefore, it is intended that the appended claims be interpreted as including preferred embodiments and all such alterations and modifications as fall within the scope of the invention.
It will be apparent to those skilled in the art that various changes and modifications may be made in the present invention without departing from the spirit and scope of the invention. Thus, if such modifications and variations of the present invention fall within the scope of the claims of the present invention and their equivalents, the present invention is also intended to include such modifications and variations.

Claims (10)

1. A method for playing games in a live broadcast mode is applied to a live broadcast platform server and comprises the following steps:
obtaining gift sending data of audience users in a live broadcast room;
sending a coin dropping instruction to a coin pushing game machine communicated with the live broadcast platform server once each gift sending data is obtained; the coin dropping quantity represented by the coin dropping instruction is related to the gift sending data;
receiving the coin pushing-off data sent by the coin pushing game machine, wherein the coin pushing-off data is the data of the coins pushed off from the coin stacking platform after the coin pushing game machine executes the coin dropping instruction;
determining reward data to be returned to the spectator user according to the coin pushdown data; wherein the reward data is a reward returned to a host designated by the viewer user.
2. The method of claim 1,
the obtaining gift delivery data of audience users in a live broadcast room comprises: monitoring gift giving behavior in the live broadcast room; if gift sending data of the audience user is obtained, stopping obtaining the gift sending data in the live broadcast room within a preset time length;
the receiving of the coin pushing data sent by the coin pushing game machine comprises: and receiving the coin pushing-off data sent by the coin pushing game machine, wherein the coin pushing-off data is the data of the coins pushed off from the coin stacking platform within the preset time length.
3. The method of claim 1, further comprising:
receiving a live video of the coin pushing game machine sent by a camera unit, wherein a shooting object of the camera unit is the coin pushing game machine;
and sending the live broadcast video to a viewer end corresponding to the live broadcast room.
4. A method for playing a live game is applied to spectator-side electronic equipment, and comprises the following steps:
receiving gift sending operation executed by audience users in a live broadcast room of a live broadcast coin pushing game machine;
sending gift sending data to a live broadcast platform server every time the gift sending operation is acquired;
receiving reward data returned by the live broadcast platform server; the reward data is related to the obtained coin pushing-off data after the coin pushing-off game machine executes the coin dropping instruction; the coin dropping instruction is an instruction sent to the coin pushing game machine by the live broadcast platform server based on the gift sending data; the coin dropping quantity represented by the coin dropping instruction is related to the gift sending data; wherein the reward data is a reward returned to a host designated by the viewer user.
5. A method of live gaming, the method being applied to a slot machine, comprising:
receiving a coin dropping instruction sent by a live broadcast platform server; the coin dropping quantity represented by the coin dropping instruction is related to gift sending data; wherein each currency-dropping instruction is derived from the gift-sending data;
executing the coin dropping instruction, and dropping the game coins to a game coin stacking platform;
pushing the game coins on the game coin stacking platform, and acquiring game coin pushing data of the game coins pushed down from the game coin stacking platform;
sending the coin pushing data to the live broadcast platform server; wherein the bet pushdown data is associated with reward data, the reward data being a reward returned to an anchor designated by a spectator user.
6. A live platform server, comprising:
the acquisition module is used for acquiring gift sending data of audience users in a live broadcast room;
the sending module is used for sending a coin dropping instruction to a coin pushing game machine communicated with the live broadcast platform server once the gift sending data is obtained; the coin dropping quantity represented by the coin dropping instruction is related to the gift sending data;
the receiving module is used for receiving the coin pushing-off data sent by the coin pushing game machine, wherein the coin pushing-off data is the data of the coins pushed off from the coin stacking platform after the coin pushing game machine executes the coin dropping instruction;
the determining module is used for determining reward data needing to be returned to the spectator user according to the game currency pushdown data; wherein the reward data is a reward returned to a host designated by the viewer user.
7. A live platform server comprising a memory, a processor and a computer program stored on the memory and executable on the processor, wherein the processor implements the following steps when executing the program:
obtaining gift sending data of audience users in a live broadcast room;
sending a coin dropping instruction to a coin pushing game machine communicated with the live broadcast platform server once each gift sending data is obtained; the coin dropping quantity represented by the coin dropping instruction is related to the gift sending data;
receiving the coin pushing-off data sent by the coin pushing game machine, wherein the coin pushing-off data is the data of the coins pushed off from the coin stacking platform after the coin pushing game machine executes the coin dropping instruction;
determining reward data to be returned to the spectator user according to the coin pushdown data; wherein the reward data is a reward returned to a host designated by the viewer user.
8. An electronic device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, wherein the processor when executing the program performs the steps of:
receiving gift sending operation executed by audience users in a live broadcast room of a live broadcast coin pushing game machine;
sending gift sending data to a live broadcast platform server once receiving the gift sending operation;
receiving reward data returned by the live broadcast platform server; the reward data is related to the obtained coin pushing-off data after the coin pushing-off game machine executes the coin dropping instruction; the coin dropping instruction is an instruction sent to the coin pushing game machine by the live broadcast platform server based on the gift sending data; the coin dropping quantity represented by the coin dropping instruction is related to the gift sending data; wherein the reward data is a reward returned to a host designated by the viewer user.
9. A slot-pushing gaming machine comprising a memory, a processor, and a computer program stored on the memory and executable on the processor, wherein the processor when executing the program implements the steps of:
receiving a coin dropping instruction sent by a live broadcast platform server; the coin dropping quantity represented by the coin dropping instruction is related to gift sending data; wherein each currency-dropping instruction is derived from the gift-sending data;
executing the coin dropping instruction, and dropping the game coins to a game coin stacking platform;
pushing the game coins on the game coin stacking platform, and acquiring game coin pushing data of the game coins pushed down from the game coin stacking platform;
sending the coin pushing data to the live broadcast platform server; wherein the bet pushdown data is associated with reward data, the reward data being a reward returned to an anchor designated by a spectator user.
10. A computer-readable storage medium, on which a computer program is stored, which program, when executed by a processor, carries out the steps of:
obtaining gift sending data of audience users in a live broadcast room;
sending a coin dropping instruction to a coin pushing game machine communicated with the live broadcast platform server once the gift sending data is obtained; the coin dropping quantity represented by the coin dropping instruction is related to the gift sending data;
receiving the coin pushing-off data sent by the coin pushing game machine, wherein the coin pushing-off data is the data of the coins pushed off from the coin stacking platform after the coin pushing game machine executes the coin dropping instruction;
determining reward data to be returned to the spectator user according to the coin pushdown data; wherein the reward data is a reward returned to a host designated by the viewer user.
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