CN110384929B - Game interaction method, device, medium and electronic equipment - Google Patents

Game interaction method, device, medium and electronic equipment Download PDF

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Publication number
CN110384929B
CN110384929B CN201910497626.0A CN201910497626A CN110384929B CN 110384929 B CN110384929 B CN 110384929B CN 201910497626 A CN201910497626 A CN 201910497626A CN 110384929 B CN110384929 B CN 110384929B
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instruction information
identity
level
information
action content
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CN110384929A (en
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李云飞
张前川
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Beijing ByteDance Network Technology Co Ltd
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Beijing ByteDance Network Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The present disclosure provides a game interaction method, apparatus, medium, and electronic device, the method including: building a social group based on the object, the social group including a first identity and a second identity; in the first identity area, obtaining the level of instruction information, wherein the level of the instruction information is related to the levels of the first identity and the second identity, and each level of the instruction information comprises different types of instruction information. And selecting the level of the instruction information, acquiring the instruction information under the corresponding level, and forming first action content according to the instruction information, wherein the instruction information comprises first instruction information and second instruction information, the first instruction information is used for forming the first action content, and the second instruction information is used for checking a second action instruction acquired from a second identity area. The method increases the social interaction performance of the group, increases the interestingness among games, expands the video transmission capacity and the powder suction capacity, and improves the quality and experience of the games.

Description

Game interaction method, device, medium and electronic equipment
Technical Field
The disclosure relates to the technical field of computers, and in particular relates to a game interaction method, device, medium and electronic equipment.
Background
With the development of internet technology, especially the coming of the mobile internet era, the development of applications of various APPs at the mobile phone end is promoted, such as social APP, media APP and game APP, while most of the existing game APPs are in a mode of interacting with programs, and lack of interactivity and sociability between people, especially lack of game APPs for interaction between multiple friends. For interactive games, the question bank of the game is an important unit, the single question bank can lack entertainment persistence, and players can lose interest after playing for a period of time, so that it becomes very urgent to construct a level question bank related to the player level.
BRIEF SUMMARY OF THE PRESENT DISCLOSURE
The present disclosure is directed to a game interaction method, apparatus, medium, and electronic device, which can solve at least one of the above-mentioned problems. The specific scheme is as follows:
according to a specific implementation manner of the present disclosure, in a first aspect, the present disclosure provides a game interaction method, applied to a client, including:
building a social group based on an object, the social group comprising a first identity and a second identity;
in a first identity area, obtaining a level of instruction information, the level of instruction information being related to the levels of the first identity and the second identity, each level of instruction information containing different types of instruction information, the different types of instruction information including: the system comprises famous human instruction information, movie and television instruction information, animal instruction information, literature instruction information or occupational instruction information.
And selecting the level of the instruction information, acquiring the instruction information under the corresponding level, and forming first action content according to the instruction information, wherein the instruction information comprises first instruction information and second instruction information, the first instruction information is used for forming the first action content, and the second instruction information is used for checking a second action instruction acquired from a second identity area.
Optionally, the obtaining, in the first identity area, the level of the instruction information includes:
automatically identifying level information of the first identity in a first identity area;
and providing the level of the instruction information available for acquisition according to the level information of the first identity.
Optionally, the providing, according to the level information of the first identity, an instruction information level available for acquisition includes:
providing an instruction information level available for retrieval when the level information of the first identity reaches a specified level, the instruction information level comprising a self-created level.
Optionally, the selecting a level of the instruction information, obtaining instruction information at a corresponding level, and forming a first action content according to the instruction information includes:
selecting the instruction information of the self-creation type level in a first identity area;
acquiring the input self-created first instruction information and second instruction information in an instruction information input area;
and forming the first action content according to the self-created first instruction information.
According to a specific implementation manner of the present disclosure, in a second aspect, the present disclosure provides a game interaction method, applied to a client, including:
building a social group based on an object, the social group comprising a first identity and a second identity; the first identity and the second identity have different ranks;
in a second identity area, acquiring first action content, generating third instruction information for selection according to the first action content, and generating a second action instruction after selecting the third instruction information; the first action content is related to the level of instruction information, the instruction information comprises first instruction information and second instruction information, the first instruction information is used for forming first action content, and the second instruction information is used for checking the second action instruction.
Optionally, the obtaining the first action content in the second identity area, and generating third instruction information for selection according to the first action content includes:
in the second identity area, acquiring the first action content and automatically identifying the grade information of the second identity;
and if the grade information of the second identity is matched with the grade of the instruction information, generating third instruction information for selection according to the first action content.
Optionally, the obtaining, in the second identity area, the first action content and automatically identifying the level information of the second identity include:
if the grade information of the second identity reaches a specified grade;
in the second identity area, acquiring instruction information corresponding to the first action content, and forming second action content according to the instruction information;
and uploading the second action content to a server.
According to a third aspect of the present disclosure, there is provided a game interaction apparatus applied to a client, including:
a construction unit for constructing a social group based on an object, the social group comprising a first identity and a second identity;
an obtaining unit, configured to obtain, in a first identity area, a level of instruction information, where the level of instruction information is related to levels of the first identity and the second identity, and each level of instruction information includes instruction information of different types, where the instruction information of different types includes: the system comprises famous human instruction information, movie and television instruction information, animal instruction information, literature instruction information or occupational instruction information.
And the selecting unit is used for selecting the level of the instruction information, acquiring the instruction information under the corresponding level, and forming first action content according to the instruction information, wherein the instruction information comprises first instruction information and second instruction information, the first instruction information is used for forming the first action content, and the second instruction information is used for checking a second action instruction acquired from a second identity area.
According to a fourth aspect of the present disclosure, there is provided a game interaction apparatus applied to a client, including:
a construction unit for constructing a social group based on an object, the social group comprising a first identity and a second identity; the first identity and the second identity have different ranks;
the second identity unit is used for acquiring first action content in a second identity area, generating third instruction information for selection according to the first action content, and generating a second action instruction after selecting the third instruction information; the first action content is related to the level of instruction information, the instruction information comprises first instruction information and second instruction information, the first instruction information is used for forming first action content, and the second instruction information is used for checking the second action instruction.
According to a fifth aspect thereof, the present disclosure provides a computer readable storage medium having stored thereon a computer program which, when executed by a processor, implements the method of any of the above.
According to a sixth aspect thereof, there is provided an electronic device, comprising: one or more processors; storage means for storing one or more programs which, when executed by the one or more processors, cause the one or more processors to carry out a method as claimed in any preceding claim.
Compared with the prior art, the scheme of the embodiment of the disclosure at least has the following beneficial effects: the game interaction method, the game interaction device, the game interaction medium and the electronic equipment are provided, the interaction performance of social contact of a group is improved by providing an offline interaction game among a certain group and by means of one-person performance and guessing by other people, the interestingness of the game is improved by setting question banks of different levels according to the level of a player, meanwhile, the design of self-created questions is improved, the player is more interesting, meanwhile, a game participant can share videos of performers to other platforms, the video transmission capacity and the powder absorption capacity are improved, the quality and experience of the game are improved, and the market value is higher.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and, together with the description, serve to explain the principles of the disclosure. It should be apparent that the drawings in the following description are merely examples of the disclosure and that other drawings may be derived by those of ordinary skill in the art without inventive effort. In the drawings:
FIG. 1 illustrates an application scenario diagram of a game interaction method according to an embodiment of the present disclosure;
FIG. 2 shows a flow diagram of a method of game interaction according to an embodiment of the present disclosure;
FIG. 3 is a schematic diagram illustrating a game interaction apparatus according to an embodiment of the present disclosure;
fig. 4 shows an electronic device connection structure schematic according to an embodiment of the present disclosure.
Detailed Description
To make the objects, technical solutions and advantages of the present disclosure clearer, the present disclosure will be described in further detail with reference to the accompanying drawings, and it is apparent that the described embodiments are only a part of the embodiments of the present disclosure, rather than all embodiments. All other embodiments, which can be derived by one of ordinary skill in the art from the embodiments disclosed herein without making any creative effort, shall fall within the scope of protection of the present disclosure.
The terminology used in the embodiments of the present disclosure is for the purpose of describing particular embodiments only and is not intended to be limiting of the disclosure. As used in the disclosed embodiments and the appended claims, the singular forms "a", "an", and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise, and "a plurality" typically includes at least two.
It should be understood that the term "and/or" as used herein is merely one type of association that describes an associated object, meaning that three relationships may exist, e.g., a and/or B may mean: a exists alone, A and B exist simultaneously, and B exists alone. In addition, the character "/" herein generally indicates that the former and latter related objects are in an "or" relationship.
It should be understood that, although the terms first, second, third, etc. may be used in the embodiments of the present disclosure to describe \8230; \8230, these \8230; should not be limited to these terms. These terms are used only to distinguish between \8230; \8230. For example, a first of the methods may be referred to as a second of the methods 823082308230auspices, and 8230may also be referred to as a third of the methods 8230, similarly, the second one (8230) \\8230; also known as the first one (8230); 8230).
The words "if", as used herein may be interpreted as "at \8230; \8230whenor" when 8230; \8230when or "in response to a determination" or "in response to a detection", depending on the context. Similarly, the phrases "if determined" or "if detected (a stated condition or event)" may be interpreted as "when determined" or "in response to a determination" or "when detected (a stated condition or event)" or "in response to a detection (a stated condition or event)", depending on the context.
It should also be noted that the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a good or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such good or apparatus. Without further limitation, an element defined by the phrases "comprising one of \8230;" does not exclude the presence of additional like elements in an article or device comprising the element.
Alternative embodiments of the present disclosure are described in detail below with reference to the accompanying drawings.
Example 1
As shown in fig. 1, an application scenario diagram according to an embodiment of the present disclosure is an offline multiplayer game scenario, and specifically includes a performer role and a plurality of members, where the performer and the members operate clients installed on terminal devices through the terminal devices such as mobile phones, and the clients perform data communication with each other through the internet while maintaining data communication with a server. The method is characterized in that a special application scene is that a friend gathering guess question and a performer perform actions, members shoot the performance actions of the performer through a terminal camera, and select answers provided by the performer terminal according to the performance actions, and a certain money reward can be obtained if the answers are selected correctly. But not limited to this only application scenario, and it should be understood that any scenario that can be applied to this embodiment is included, and for convenience of description, this embodiment is described by taking the application scenario of the above-mentioned performance interaction guess as an example.
As shown in fig. 2, according to an embodiment of the present disclosure, the present disclosure provides a game interaction method, applied to a client, including the following method steps:
step S202: a social group is constructed based on the object, the social group including a first identity and a second identity.
The method for constructing the social group comprises the step of constructing the social group based on a face brushing mode, a face-to-face mode, a code scanning mode, a nearby person mode or a group number mode of an object through a mobile terminal. The mobile terminal can be a hardware terminal with a video camera, such as a mobile phone, a computer, a PAD and the like, the action of a performer is shot through the camera, the performer enters a room and the like, the mobile terminal needs to be capable of being connected with a network, all terminals form a social group through the network, and the terminals participate in game interaction under a client side.
The object is a virtual or real character capable of participating in an interactive game, such as a person who actually plays the game, or a virtual person distributed by a computer, participates in interaction with other people in ways of performing, answering and the like, and the interaction is based on client-side interaction.
The social group refers to a specific group of people, which together complete a task or a theme in the same scene, and in the process of completing the task or the theme, the group mode is formed by mutual communication and cooperation, so that communication and interaction among members are realized, and the entertainment is improved.
Specifically, after all objects participating in game interaction enter a room, the client allocates an identity to all players, wherein the identity of a performer is a homeowner and only one player is available. The rest of the persons are member identities, the performers display the subject content by actuating the performance presentation terminals, and the members guess possible answers by the performance content and select from the given alternative answers. The correct answer may also be entered via a custom input box.
The performers can rotate, a homeowner designates a certain member as a performer, the question bank pushes the question to the newly determined performer client at the moment, the new performer performs action performance according to the question, the rest persons are member roles, the performer displays the content of the question through the action performance display terminal, and the members guess possible answers through the performance content and select from given alternative answers.
One application scenario is that in a party mode (corresponding to a friend party, or a group entertainment), a game group is constructed among a specific group of people, such as a social group in units of rooms, including but not limited to one person establishing a room, and inviting other people to enter or jointly enter a specific room through a specific manner, where the specific access manner includes but is not limited to a face brushing access manner, a face-to-face access manner, a code scanning access manner, a person nearby search access manner, or a search group number access manner.
The face brushing access mode is that the face characteristics of performers or other members are shot through a camera of the mobile terminal, and the performers are allowed to enter a room after the performers are obtained. The face-to-face and code-scanning entering mode is similar to the clustering mode in WeChat, and the details are not repeated. The person who searches nearby is a person who obtains nearby or accurately plays a game by detecting a GPS positioning device carried by the mobile terminal, and clicks to enter the same room as the player. After searching the group number to create a room for the homeowner, the room is given a number, e.g., 223448, by which others enter the room.
Another scenario is that while a particular group of people is playing the game, others enter the room in which the game is being played by photographing the face of the player or searching for nearby game groups, and certainly entering the room requires the consent of the designated homeowner.
Step S204: in a first identity area, obtaining a level of instruction information, the level of instruction information being related to the levels of the first identity and the second identity, each level of instruction information containing different types of instruction information, the different types of instruction information including: the system comprises famous human instruction information, movie and television instruction information, animal instruction information, literature instruction information or occupational instruction information.
The first identity area is a display page of the game client, has different display contents and operation buttons for different identity IDs, and is used for a person entering the page to perform a series of activities through action instructions such as performance and touch control. For example, after the first character (performer character) is assigned, the character will go from the client to its display page, which is a first identity area that is distinct from the display pages of the other members, including identity display areas, e.g., to tell you are performers, to show the subject area, to tell you what the subject is performing, e.g., performing peacock tail. A start show button is also included and clicked into a video show mode.
The level of the instruction information is obtained, and is usually pushed to the client through the server. The server is a remote server which provides various data supports for the members participating in the game and can be a cloud or a local server. Various titles and answers for games, and videos received and uploaded, etc. are mainly stored.
The instruction information refers to content information for a game, which is transmitted when the server and the client communicate, and may be, for example, a game title, a game answer, or a performance video. The instruction information includes first instruction information and second instruction information. The first instruction information can be a game title, for example, the peacock is shown to spread its tail as the first instruction information, the second instruction information can be a correct answer to the game, for example, the peacock spreads its tail, and the game title and the game answer are both sent to the interface of the performer client.
The server side pushes an answer game range to the first identity area of the client side, wherein the answer game range is an action range of performer performance and is also a range of guessing questions by members of the guessing questions. The title range is stored in a title library in advance and is checked. Topic ranges include, but are not limited to, the following categories:
famous person instruction information: the performance content and the answers are famous names in ancient and modern countries, such as Zhuge Liang, sunwukong, and the like;
video instruction information: the performance content and the answers are all film names in the ancient and modern countries, such as Tatannik number, western notes and the like;
animal instruction information: the performance content and the answers are both animal names, such as monkey, tiger, etc.
Literature class instruction information: the performance content and the answers are literature books, idioms and the like in ancient and modern countries, such as peacocks and the like.
Occupation instruction information: the content and answers of the performance are of various occupations, such as military, farmer, etc.
The instruction information can be classified according to the difficulty degree of the titles, including but not limited to more than 3 grades, and the specific division rule is not limited, for example, the titles in terms and words are relatively easy and can be divided into one grade; the idiom type questions are difficult and can be divided into two levels; the class of the posterity is difficult and can be classified into three grades and the like. The method can also be used for grading in the field of installation, for example, professional topics are simple and are classified into one grade; the titles of film and television names are difficult to distinguish into two levels; the literature subjects are more functional and can be divided into three levels.
The first identity and the second identity are also classified in a grading manner, the classification standard is not specifically limited, and the classification can be performed according to the online time length, the activity degree, the empirical value and the like.
Optionally, the obtaining, in the first identity area, the level of the instruction information includes:
step S2041: and automatically identifying the grade information of the first identity in the first identity area. And evaluating the grade of the first identity by identifying the ID information of the first identity and calling the information of registration time, activity and the like of the first identity.
Step S2042: and providing the level of the instruction information available for acquisition according to the level information of the first identity.
The grade information of the first identity is set corresponding to the acquired quantity of the grades of the titles, for example, the higher the grade of the first identity is, the more grades of the titles can be performed.
Specifically, step S2042 includes: providing an instruction information level available for retrieval when the level information of the first identity reaches a specified level, the instruction information level comprising a self-created level.
At the moment, the user can be considered as the highest level of the first identity, after the highest level is reached, the user can create performance questions, design performance answers and guess performance actions by other people.
Step S206: and selecting the level of the instruction information, acquiring the instruction information at the corresponding level, and forming first action content according to the instruction information, wherein the instruction information comprises first instruction information and second instruction information, the first instruction information is used for forming the first action content, and the second instruction information is used for checking a second action instruction acquired from a second identity area.
After selecting the instruction information of a certain level, the server can push the titles under the corresponding level.
The first action content is video action content performed by a performer, after the game starts, the video action content is captured by the mobile terminal cameras of the performer, and then uploaded to the client, and for example, the video content performing peacock spreading its tail is the first action content.
The second action instruction refers to a touch submitted action instruction, and is a touch submitted action of an answer which is selected from a member client interface and possibly matched with the first action content after a member watches the video content, wherein the answer is selected by the member and then submitted to a performer interface, the correct answer of the performer interface can be matched and checked with the answer transmitted by the member, and if the answer is correct, a certain reward value is fed back. For example, when the member finishes watching the video performance of peacock spreading its tail, the member displays four idioms of peacock spreading its tail, golden cock independence, palmtop and dragon flying tiger on the interface of the client, and the user selects one to submit the presentation according to cognition.
Optionally, the selecting the level of the instruction information, acquiring the instruction information at the corresponding level, and forming the first action content according to the instruction information includes:
step S2061: selecting the instruction information of the self-creation type level in a first identity area;
step S2062: acquiring the input self-created first instruction information and second instruction information in an instruction information input area;
step S2063: and forming the first action content according to the self-created first instruction information.
Optionally, the method further includes step S208: and in the second identity area, acquiring the first action content, generating third instruction information for selection according to the first action content, and generating the second action instruction after selecting the third instruction information.
The second identity area is another display page of the game client, and has different display contents and operation buttons for different identity IDs, so that a person entering the page can perform a series of activities through action instructions such as performance and touch control. For example, after the second character (member character) is assigned, the member character enters its own display page from the client, the display page is a second identity area, which is distinguished from the display page of the first identity area, and includes an identity display area, for example, informing you that it is member one, a video viewing area is performed (by shooting and displaying the mobile terminal at the performer), for example, peacock is performed. The system also comprises an answer area which is displayed at any position on the periphery of the video watching area and is used for the members to select and submit, such as displaying four idiom answers of peacock spreading its tail, golden chicken independence, palmtop and dragon flying tiger.
The third instruction information refers to answers for the members to select, the third instruction information is generated together with the questions and stored in the server, and the third instruction information is pushed to a member interface for the members to select, for example, peacock tail opening, golden chicken independence, palmetto and dragon-flying tiger leap are answers for selecting for performing peacock tail opening actions, namely the third instruction information. And generating a second action instruction after the third instruction information is selected and submitted by the member.
Optionally, the step S208 includes:
step S2081: in the second identity area, acquiring the first action content and automatically identifying the grade information of the second identity;
step S2082: and if the grade information of the second identity is matched with the grade of the instruction information, generating third instruction information for selection according to the first action content.
Step S2083: if the grade information of the second identity reaches a specified grade; in the second identity area, acquiring instruction information corresponding to the first action content, and forming second action content according to the instruction information; and uploading the second action content to a server.
The second action content is the action content with the highest level of second identity and performs according to the designed theme, and the performing form is similar to the first action content.
Optionally, the game interaction method further includes the following steps: judging whether the second action instruction is matched with the second instruction information; and if the identity areas are matched, sending experience values to the second identity areas. The method specifically comprises the following steps:
and the first identity area calls a timing unit, and a time period for receiving the second action instruction is preset.
After the game is started, the performer calls the terminal timing unit through the client to start answer timing, and specifies a certain answer time, for example, the time period is 60s, and the members can submit answers at any time.
Secondly, after the time period is finished, counting the matching condition of the second instruction information and the second action instruction.
And after the specified answering time is over, the client compares the answers of the members with the standard answers and feeds the answers back to the member pages according to the comparison result.
And thirdly, generating the experience value according to the matching condition and sending the experience value to the second identity area.
Experience value refers to a numerically represented virtual unit that a client awards to an actor or member, which may be gold, game pieces, points, etc., for the purpose of promoting the rank of the actor or member or the payout equivalent for participation in a high-level game. One way to obtain this experience value is to answer a sufficient number of questions.
Optionally, the empirical value is inversely proportional to the time length of receiving the second action command. For example, more coins are obtained that are answered faster than full.
Optionally, the method further comprises the following steps: and recording the shooting information of the mobile terminal in the second identity area, and sharing the shooting information to a third party.
The third party includes but is not limited to short video film APP such as tremble, fast hand, watermelon video and the like, or social type APP such as WeChat, nailing and the like. By sharing the recorded performance information to the third-party client, the propagation effect of the game can be increased, more people can enjoy the performance content, and more ginseng and interactive games are attracted.
According to the method, through providing an offline interactive game among a certain group, through the way of performing by one person and guessing by other people, the social interaction performance of the group is improved, through setting question banks with different grades according to the grade of a player, the interestingness of the game is improved, meanwhile, the design of self-created questions is increased, the player is enabled to have more fun, meanwhile, game participants can share videos of the performer to other platforms, the video transmission capacity and the powder suction capacity are expanded, the quality and experience of the game are improved, and the market value is higher.
Example 2
As shown in fig. 1, an application scenario diagram according to an embodiment of the present disclosure is an offline multiplayer game scenario, and specifically includes a performer role and a plurality of members, the performer and the members operate clients installed on a terminal device through the terminal device such as a mobile phone, and the clients perform data communication through the internet while maintaining data communication with a server. The method is characterized in that a special application scene is that a friend meets guesses questions and performers perform actions, members shoot the performers through terminal cameras, answers provided by performer terminals are selected according to the performance actions, and a certain gold coin reward can be obtained if the answers are correctly selected. But not limited to this only application scenario, it should be understood that any scenario that can be applied to this embodiment is included, and for convenience of explanation, this embodiment is described by taking the application scenario of the above-mentioned interactive question of performance as an example. The embodiment is similar to embodiment 1 in the explanation of the method steps for implementing the method steps as described in embodiment 1 based on the same names and meanings, and has the same technical effects as embodiment 1, and thus the description thereof is omitted.
As shown in fig. 3, according to a specific embodiment of the present disclosure, the present disclosure provides a game interaction apparatus, which is applied to a client, and includes a constructing unit 302, an obtaining unit 304, a selecting unit 306, and a generating unit 308, specifically as follows:
the construction unit 302: a social group is constructed based on an object, the social group including a first identity and a second identity.
The acquisition unit 304: in a first identity area, obtaining a level of instruction information, the level of instruction information being related to the levels of the first identity and the second identity, each level of instruction information containing different types of instruction information, the different types of instruction information including: the system comprises famous human instruction information, movie and television instruction information, animal instruction information, literature instruction information or occupational instruction information.
Optionally, the obtaining unit 304 is further configured to:
first, in a first identity area, automatically identifying the grade information of the first identity. And evaluating the grade of the first identity by identifying the ID information of the first identity and calling the information of registration time, activity and the like of the first identity.
And secondly, providing the level of the instruction information available for acquisition according to the level information of the first identity.
The level information of the first identity is set corresponding to the acquired number of the theme levels, for example, the higher the level of the first identity is, the more the theme levels can be performed.
And thirdly, when the grade information of the first identity reaches a specified grade, providing an instruction information grade available for acquisition, wherein the instruction information grade comprises a self-creation grade.
At the moment, the user can be considered as the highest level of the first identity, and after the highest level is reached, the user can create a performance subject, design a performance answer and guess a performance action by other people.
The selection unit 306: and selecting the level of the instruction information, acquiring the instruction information under the corresponding level, and forming first action content according to the instruction information, wherein the instruction information comprises first instruction information and second instruction information, the first instruction information is used for forming the first action content, and the second instruction information is used for checking a second action instruction acquired from a second identity area.
Optionally, the selecting unit 306 is further configured to:
firstly, in a first identity area, selecting the instruction information of the self-creation level;
secondly, acquiring the input self-created first instruction information and second instruction information in an instruction information input area;
and thirdly, forming the first action content according to the self-created first instruction information.
Optionally, the method further includes the generating unit 308: and in the second identity area, acquiring the first action content, generating third instruction information for selection according to the first action content, and generating the second action instruction after selecting the third instruction information.
Optionally, the generating unit 308 is further configured to:
firstly, acquiring the first action content in the second identity area, and automatically identifying the grade information of the second identity;
and secondly, if the grade information of the second identity is matched with the grade of the instruction information, generating third instruction information for selection according to the first action content.
Thirdly, if the grade information of the second identity reaches the specified grade; in the second identity area, acquiring instruction information corresponding to the first action content, and forming second action content according to the instruction information; and uploading the second action content to a server.
The second action content is the action content with the highest level of second identity and performs according to the designed theme, and the performance form is similar to the first action content.
Optionally, the game interaction device further comprises a determining unit: the second action instruction is used for judging whether the second action instruction is matched with the second instruction information; and if the two identity areas are matched, sending an experience value to the second identity area. The method specifically comprises the following steps:
and the first identity area calls a timing unit, and a time period for receiving the second action instruction is preset.
Secondly, after the time period is over, the matching condition of the second instruction information and the second action instruction is counted.
And thirdly, generating the experience value according to the matching condition and sending the experience value to the second identity area.
Optionally, the empirical value is inversely proportional to the time length of receiving the second action command. For example, a question may be answered faster than a full answer with more money.
Optionally, the method further comprises the following steps: and recording the shooting information of the mobile terminal in the second identity area, and sharing the shooting information to a third party.
This device is through providing the interactive game between a certain crowd offline, through one person's performance, the mode of other people's guess, the social interactive performance of group has been increased, the problem bank through setting up different grades according to player's grade, the interest of recreation has been increased, and simultaneously, the design of creating the type problem certainly has been increased, make the player have enjoyment more, the participant of playing simultaneously can share other platforms with player's video, video transmission ability and powder suction ability have been enlarged, the quality and the experience of recreation have been promoted, higher market value has.
Example 3
As shown in fig. 4, the present embodiment provides an electronic device, which is used for game interaction, and includes: at least one processor; and a memory communicatively coupled to the at least one processor; wherein, the first and the second end of the pipe are connected with each other,
the memory stores instructions executable by the one processor to cause the at least one processor to perform the method steps of the above embodiments.
Example 4
The disclosed embodiments provide a non-volatile computer storage medium having stored thereon computer-executable instructions that may perform the method steps as described in the embodiments above.
Example 5
Referring now to FIG. 4, shown is a block diagram of an electronic device suitable for use in implementing embodiments of the present disclosure. The terminal device in the embodiments of the present disclosure may include, but is not limited to, a mobile terminal such as a mobile phone, a notebook computer, a digital broadcast receiver, a PDA (personal digital assistant), a PAD (tablet computer), a PMP (portable multimedia player), a vehicle terminal (e.g., a car navigation terminal), and the like, and a stationary terminal such as a digital TV, a desktop computer, and the like. The electronic device shown in fig. 4 is only an example, and should not bring any limitation to the functions and the scope of use of the embodiments of the present disclosure.
As shown in fig. 4, the electronic device may include a processing means (e.g., a central processing unit, a graphics processor, etc.) 401 that may perform various appropriate actions and processes according to a program stored in a Read Only Memory (ROM) 402 or a program loaded from a storage means 408 into a Random Access Memory (RAM) 403. In the RAM 403, various programs and data necessary for the operation of the electronic apparatus are also stored. The processing device 401, the ROM 402, and the RAM 403 are connected to each other through a bus 405. An input/output (I/O) interface 405 is also connected to bus 405.
Generally, the following devices may be connected to the I/O interface 405: input devices 406 including, for example, a touch screen, touch pad, keyboard, mouse, camera, microphone, accelerometer, gyroscope, etc.; output devices 405 including, for example, a Liquid Crystal Display (LCD), speakers, vibrators, or the like; storage 408 including, for example, tape, hard disk, etc.; and a communication device 405. The communication means 405 may allow the electronic device to communicate with other devices wirelessly or by wire to exchange data. While fig. 4 illustrates an electronic device having various means, it is to be understood that not all illustrated means are required to be implemented or provided. More or fewer devices may be alternatively implemented or provided.
In particular, according to an embodiment of the present disclosure, the processes described above with reference to the flowcharts may be implemented as computer software programs. For example, embodiments of the present disclosure include a computer program product comprising a computer program embodied on a computer-readable medium, the computer program comprising program code for performing the method illustrated by the flow chart. In such an embodiment, the computer program may be downloaded and installed from a network via the communication device 405, or installed from the storage device 408, or installed from the ROM 402. The computer program performs the above-described functions defined in the methods of the embodiments of the present disclosure when executed by the processing device 401.
It should be noted that the computer readable medium in the present disclosure can be a computer readable signal medium or a computer readable storage medium or any combination of the two. A computer readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples of the computer readable storage medium may include, but are not limited to: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the present disclosure, a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. In contrast, in the present disclosure, a computer readable signal medium may comprise a propagated data signal with computer readable program code embodied therein, either in baseband or as part of a carrier wave. Such a propagated data signal may take any of a variety of forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A computer readable signal medium may be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device. Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to: electrical wires, optical cables, RF (radio frequency), etc., or any suitable combination of the foregoing.
The computer readable medium may be embodied in the electronic device; or may be separate and not incorporated into the electronic device.
Computer program code for carrying out operations for aspects of the present disclosure may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, smalltalk, C + +, and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any type of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet service provider).
The flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present disclosure. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
The units described in the embodiments of the present disclosure may be implemented by software or hardware. Where the name of an element does not in some cases constitute a limitation on the element itself.

Claims (11)

1. A game interaction method is applied to a client side and is characterized by comprising the following steps:
building a social group based on an object, the social group comprising a first identity and a second identity;
in a first identity area, obtaining a level of instruction information, the level of instruction information being related to the levels of the first identity and the second identity, each level of instruction information containing different types of instruction information, the different types of instruction information including: the system comprises famous human instruction information, movie and television instruction information, animal instruction information, literature instruction information or occupational instruction information;
and selecting the level of the instruction information, acquiring the instruction information at the corresponding level, and forming first action content according to the instruction information, wherein the instruction information comprises first instruction information and second instruction information, the first instruction information is used for forming the first action content, and the second instruction information is used for checking a second action instruction acquired from a second identity area.
2. The method of claim 1, wherein obtaining the level of instruction information in the first identity area comprises:
automatically identifying grade information of the first identity in a first identity area;
and providing the level of the instruction information available for acquisition according to the level information of the first identity.
3. The method of claim 2, wherein providing a level of instructional information available for retrieval based on the level information of the first identity comprises:
providing an instruction information level available for retrieval when the level information of the first identity reaches a specified level, the instruction information level comprising a self-created level.
4. The method of claim 3, wherein the selecting the level of the instruction information, and obtaining the instruction information at the corresponding level, and forming the first action content according to the instruction information comprises:
selecting the instruction information of the self-creation type level in a first identity area;
acquiring self-created first instruction information and self-created second instruction information of the input self-created level instruction information in an instruction information input area;
and forming the first action content according to the self-created first instruction information.
5. A game interaction method is applied to a client side and is characterized by comprising the following steps:
building a social group based on an object, the social group comprising a first identity and a second identity; the first identity and the second identity have different ranks;
in a second identity area, acquiring first action content, generating third command information for selection according to the first action content, and generating a second action command after the third command information is selected; the first action content is related to the level of instruction information, the instruction information comprises first sub-instruction information and second sub-instruction information, the level of the instruction information is related to the level of the first identity and the level of the second identity, the level of each instruction information comprises different types of instruction information, the first sub-instruction information is used for forming first action content, and the second sub-instruction information is used for checking the second action instruction.
6. The method of claim 5, wherein the obtaining the first action content in the second identity area and generating third component instruction information for selection according to the first action content comprises:
in the second identity area, acquiring the first action content and automatically identifying the grade information of the second identity;
and if the grade information of the second identity is matched with the grade of the instruction information, generating third sub instruction information for selection according to the first action content.
7. The method of claim 6, wherein the obtaining of the first action content and the automatic identification of the rating information of the second identity in the second identity area comprises:
if the grade information of the second identity reaches a specified grade;
in the second identity area, acquiring instruction information corresponding to the first action content, and forming second action content according to the instruction information;
and uploading the second action content to a server.
8. A game interaction device is applied to a client side and is characterized by comprising:
a construction unit for constructing a social group based on an object, the social group comprising a first identity and a second identity;
an obtaining unit, configured to obtain, in a first identity area, a level of instruction information, where the level of instruction information is related to a level of the first identity and a level of the second identity, and each level of instruction information includes instruction information of different types, where the instruction information of different types includes: the system comprises famous human instruction information, movie and television instruction information, animal instruction information, literature instruction information or occupational instruction information;
and the selecting unit is used for selecting the level of the instruction information, acquiring the instruction information under the corresponding level, and forming first action content according to the instruction information, wherein the instruction information comprises first instruction information and second instruction information, the first instruction information is used for forming the first action content, and the second instruction information is used for checking a second action instruction acquired from a second identity area.
9. A game interaction device is applied to a client side and is characterized by comprising:
a construction unit for constructing a social group based on an object, the social group comprising a first identity and a second identity; the first identity and the second identity have different ranks;
the second identity unit is used for acquiring first action content in a second identity area, generating third command information for selection according to the first action content, and generating a second action command after selecting the third command information; the first action content is related to the level of instruction information, the instruction information comprises first sub-instruction information and second sub-instruction information, the level of the instruction information is related to the level of the first identity and the level of the second identity, the level of each instruction information comprises different types of instruction information, the first sub-instruction information is used for forming first action content, and the second sub-instruction information is used for checking the second action instruction.
10. A computer-readable storage medium, on which a computer program is stored, which program, when being executed by a processor, carries out the method according to any one of claims 1 to 7.
11. An electronic device, comprising:
one or more processors;
storage means for storing one or more programs which, when executed by the one or more processors, cause the one or more processors to carry out the method of any one of claims 1 to 7.
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