CN109771949A - A kind of method and system of the interior dynamic adjustment rendering grade of game - Google Patents
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- 238000009877 rendering Methods 0.000 title claims abstract description 87
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Abstract
A kind of method of the interior dynamic adjustment rendering grade of game, comprising the following steps: server receives the interactive information from game client, obtains the operation data of game;The current rendering grade of operation data setting game based on the received;According to user preference data, action data and the contextual data in game running, the default rendering grade of active client is adjusted.The system that also proposed a kind of interior dynamic adjustment rendering grade of game, which is characterized in that comprise the following modules: obtaining module, presetting module, adjust module.
Description
Technical field
The present invention relates to a kind of method of dynamic adjustment rendering grade in field of network game technology more particularly to game and
System.
Background technique
Grade is rendered for the subdivision in game in the prior art, usually there are several ranks such as high, medium and low, then basis
Handset capability defaults the unlatching rank of game, and open user's self-setting is given to render grade.But the prior art can not
The rendering grade of dynamic adjustment in real time, situations such as to solve game fever, Caton.
The method that the rendering grade in game can be dynamically adjusted therefore, it is necessary to one kind, to break through current fixed office
Limit, guarantee game fluency in advance under, allow player experience to have better game experiencing, the effect of more perfect game as far as possible
Fruit.
Summary of the invention
The purpose of the application is to solve the deficiencies in the prior art, provides a kind of method of interior dynamic adjustment rendering grade of game
And system, various rendering ranks can be dynamically adjusted according to conditions such as the operating conditions of game.
To achieve the goals above, the following technical solution is employed by the application.
Firstly, a kind of method that the application proposes interior dynamic adjustment rendering grade of game, comprising the following steps:
S100) server receives the interactive information from game client, obtains the operation data of game;
S200) operation data sets the current rendering grade of game based on the received;
S300 pre- to active client) according to user preference data, action data and the contextual data in game running
If rendering grade is adjusted.
Further, in the above method of the application, the step S100) further include following sub-step:
S101) to game current frame rate, client calorific value, currently the scene object precision that renders and quantity, current
Rendering personage's precision and quantity and current special efficacy grade monitor in real time;
S102 the data of monitoring) are sent to server in real time.
Further, in the above method of the application, the step S200) further include following sub-step:
S201) server determines current game scene according to the data received;
S202 the hardware data for) receiving game client, analyzes the performance of active client, determines corresponding rendering threshold
Value;
S203 it) scores the performance of client, according to the hardware grade for determining client that scores;
S204) according to hardware grade to personage's precision in current scene, global anaphase effect, special efficacy, scene illumination, yin
Shadow, LOD carry out rendering grade setting;
S205) server sends rendering grade setup parameter to game client.
Further, in the above method of the application, the step S300) further include following sub-step:
S301 the quantity and determination of other players in the occupation and skill data, scene of player's selection in game) are read
Whether player role is in movement;
S302) the rendering rank of high consumption effect is adjusted according to occupation and skill data;
S303) when other number of players are more than threshold value in scene, only rendering is with main player at a distance of in first distance
Other players;
S304) when determining that player moving, global rendering grade is further decreased.
Further, in the above method of the application, the step S301) in determine whether player role is in movement
Including obtaining the first position that current player role is presently in game, current player role is obtained every default second time
The second position being located at judges that current player role is movement if the second position is not identical as first position.
Further, in the above method of the application, the step S302) further include determine player's selection occupation and
The generic of technical ability reduces special efficacy if generic is active type and renders grade.
Further, in the above method of the application, the step S303) further include by every other player role with
Apart from current player role from being closely ranked up to remote distance, other player role ranking results are obtained.
Secondly, being comprised the following modules disclosed herein as well is the system that dynamically adjustment renders grade in a kind of game: obtaining
Module receives the interactive information from game client for server, obtains the operation data of game;Presetting module is used for
The current rendering grade of operation data setting game based on the received;Module is adjusted, for inclined according to the user in game running
Good data, action data and contextual data are adjusted the default rendering grade of active client.
Further, in the above system of the application, obtaining module further includes following submodule: monitoring module is used for
To game current frame rate, client calorific value, currently the scene object precision that renders and quantity, personage's essence of current rendering
Degree and quantity and current special efficacy grade are monitored in real time;Sending module, for the data of monitoring to be sent to service in real time
Device.
Further, in the above system of the application, presetting module further includes following submodule: receiving module is used for
Server determines current game scene according to the data received;Analysis module, for receiving the hardware data of game client,
The performance of active client is analyzed, determines corresponding rendering threshold value;Evaluation module scores for the performance to client,
According to the hardware grade for determining client that scores;Setting module, for according to hardware grade in current scene personage's precision,
Global anaphase effect, special efficacy, scene illumination, shade, LOD carry out rendering grade setting;Indicating module is used for server to game
Client sends rendering grade setup parameter.
Further, in the above system of the application, adjustment module further includes following submodule: identification module is used for
Read in game whether the quantity of other players and determining player role are located in the occupation and skill data, scene of player's selection
In movement;The first adjustment module, for being adjusted according to occupation and skill data to the rendering rank of high consumption effect;Second adjusts
Mould preparation block, for only rendering with main player at a distance of its in first distance when other number of players are more than threshold value in scene
He is player;Third adjusts module, for moving as determining player, further decreases global rendering grade.
Finally, the application also proposes a kind of computer readable storage medium, it is stored thereon with computer instruction.Above-metioned instruction
When being executed by processor, following steps are executed:
S100) server receives the interactive information from game client, obtains the operation data of game;
S200) operation data sets the current rendering grade of game based on the received;
S300 pre- to active client) according to user preference data, action data and the contextual data in game running
If rendering grade is adjusted.
Further, when processor executes above-metioned instruction, step S100) further include following sub-step:
S101) to game current frame rate, client calorific value, currently the scene object precision that renders and quantity, current
Rendering personage's precision and quantity and current special efficacy grade monitor in real time;
S102 the data of monitoring) are sent to server in real time.
Further, when processor executes above-metioned instruction, step S200) further include following sub-step:
S201) server determines current game scene according to the data received;
S202 the hardware data for) receiving game client, analyzes the performance of active client, determines corresponding rendering threshold
Value;
S203 it) scores the performance of client, according to the hardware grade for determining client that scores;
S204) according to hardware grade to personage's precision in current scene, global anaphase effect, special efficacy, scene illumination, yin
Shadow, LOD carry out rendering grade setting;
S205) server sends rendering grade setup parameter to game client.
Further, when processor executes above-metioned instruction, step S300) further include following sub-step:
S301 the quantity and determination of other players in the occupation and skill data, scene of player's selection in game) are read
Whether player role is in movement;
S302) the rendering rank of high consumption effect is adjusted according to occupation and skill data;
S303) when other number of players are more than threshold value in scene, only rendering is with main player at a distance of in first distance
Other players;
S304) when determining that player moving, global rendering grade is further decreased.
Further, processor execute above-metioned instruction when, step S301) in determine player role whether be in sports bag
The first position for obtaining that current player role is presently in game is included, obtains current player role institute every default second time
The second position being located at judges that current player role is movement if the second position is not identical as first position.
Further, when processor executes above-metioned instruction, step S302) it further include the occupation and skill for determining player's selection
The generic of energy reduces special efficacy if generic is active type and renders grade.
Further, processor execute above-metioned instruction when, step S303) further include by every other player role with away from
From current player role from closely to being ranked up with a distance from remote, obtaining other player role ranking results.
The application's has the beneficial effect that by the rendering grade of dynamic adjustment in real time, to solve the feelings such as game fever, Caton
Condition, guarantee game fluency in advance under, allow player to obtain better game experiencing.
Detailed description of the invention
Fig. 1 show the method flow diagram of dynamic adjustment rendering grade in game disclosed in the present application;
Fig. 2 show the flow chart of the submethod in the embodiment of the method for the application;
Fig. 3 show the flow chart of the submethod in the embodiment of the method for the application;
Fig. 4 show the flow chart of the submethod in the embodiment of the method for the application;
Fig. 5 show the structure chart of the system of dynamic adjustment rendering grade in game disclosed in the present application.
Specific embodiment
It is carried out below with reference to technical effect of the embodiment and attached drawing to the design of the application, specific structure and generation clear
Chu, complete description, to be completely understood by the purpose, scheme and effect of the application.It should be noted that the case where not conflicting
Under, the features in the embodiments and the embodiments of the present application can be combined with each other.
It should be noted that unless otherwise specified, when a certain feature referred to as " fixation ", " connection " are in another feature,
It can directly fix, be connected to another feature, and can also fix, be connected to another feature indirectly.In addition, this
The descriptions such as upper and lower, left and right used in application are only the mutual alignment pass relative to each component part of the application in attached drawing
For system.In the application and the "an" of singular used in the attached claims, " described " and "the" also purport
It is including most forms, unless the context clearly indicates other meaning.
In addition, unless otherwise defined, the technology of all technical and scientific terms used herein and the art
The normally understood meaning of personnel is identical.Term used in the description is intended merely to description specific embodiment herein, without
It is to limit the application.Term as used herein "and/or" includes the arbitrary of one or more relevant listed items
Combination.
It will be appreciated that though various elements may be described in this application using term first, second, third, etc., but
These elements should not necessarily be limited by these terms.These terms are only used to for same type of element being distinguished from each other out.For example, not taking off
In the case where the application range, first element can also be referred to as second element, and similarly, second element can also be referred to as
First element.Depending on context, word as used in this " if " can be construed to " ... when " or " when ...
When ".
Method flow diagram shown in referring to Fig.1, in one or more embodiments of the application, the application proposes a kind of trip
The method of dynamic adjustment rendering grade in play, comprising the following steps:
S100) server receives the interactive information from game client, obtains the operation data of game;
S200) operation data sets the current rendering grade of game based on the received;
S300 pre- to active client) according to user preference data, action data and the contextual data in game running
If rendering grade is adjusted.
Referring to submethod flow chart shown in Fig. 2, in one or more embodiments of the application, above-mentioned steps S100)
It can be realized by following sub-step:
S101) to game current frame rate, client calorific value, currently the scene object precision that renders and quantity, current
Rendering personage's precision and quantity and current special efficacy grade monitor in real time;
S102 the data of monitoring) are sent to server in real time.
Specifically, increase monitoring module during development of games, monitoring module reads the current frame per second of game, usual frame
Rate is smooth in 60 game runnings indicated above, a frame per second threshold value is set in last rendering adjustment, by rendering grade
Adjustment so that frame per second maintains on threshold value;Monitoring module calculates fever according to each component operating status of active client simultaneously
These data are sent to server by amount and the number of items in monitoring scene, number of person and current special efficacy grade in real time
For then further adjustment provides data basis, for determining whether current setting has the condition of adjustment, if current special efficacy
Grade is adjusted to minimum, then selects the rendering grade of adjustment sundry item.
Referring to submethod flow chart shown in Fig. 3, in one or more embodiments of the application, above-mentioned steps S200)
Further include following sub-step:
S201) server determines current game scene according to the data received;
S202 the hardware data for) receiving game client, analyzes the performance of active client, determines corresponding rendering threshold
Value;
S203 it) scores the performance of client, according to the hardware grade for determining client that scores;
S204) according to hardware grade to personage's precision in current scene, global anaphase effect, special efficacy, scene illumination, yin
Shadow, LOD carry out rendering grade setting;
S205) server sends rendering grade setup parameter to game client.
Specifically, judge what current game scene is according to the contextual data received, such as current scene is more people
PVP scene or single PVE transcript scene, while the hardware data of game client is received, it scores client performance, root
It is such as advanced, intermediate or rudimentary according to the grade that game client is divided into three or three or more that scores, for the visitor of each grade
There is corresponding rendering grade setting at family end for different scenes, for example, for being classified as rudimentary client, it will in PVP scene
Personage's precision, global anaphase effect, special efficacy, scene illumination, shade, LOD carry out rendering grade and are set as rudimentary, for other
The client of grade will carry out different rendering hierarchical subdivisions.
Referring to submethod flow chart shown in Fig. 4, in one or more embodiments of the application, above-mentioned steps S300)
It can be realized by following sub-step:
S301 the quantity and determination of other players in the occupation and skill data, scene of player's selection in game) are read
Whether player role is in movement;
S302) the rendering rank of high consumption effect is adjusted according to occupation and skill data;
S303) when other number of players are more than threshold value in scene, only rendering is with main player at a distance of in first distance
Other players;
S304) when determining that player moving, global rendering grade is further decreased.
Specifically, it is determined that it includes obtain that current player role is presently in game that whether player role, which is in movement,
One position obtains the second position that current player role is located at every default second time, if the second position and first
Position is not identical, then judges that current player role is movement, may be in state of hurrying on a journey for the player moved
Or combat situation will further reduce overall situation rendering grade to guarantee game fluency.Then, it is determined that player selects
Occupation and technical ability generic, occupation and technical ability classification are divided into active type and inactive type, such as active type is including fighting
The occupations such as scholar, assassin, rather than active type includes wizard, auxiliary, Master etc., is that discharging technical ability leads to for active type occupational characteristic
Often with displacement, player's more transformation angle in operation, rather than active type is then not usually required to be displaced, it only need to be in present bit
Release technical ability is set, does not need frequent transformation angle, therefore render grade when judgement generic then reduces special efficacy for active type, with
It is further ensured that game fluency.Further, other number of players threshold values in current scene are set, once it is more than the threshold
Value, by every other player role, from being closely ranked up to remote distance, to obtain other player angles apart from current player role
Color ranking results concurrently set a distance threshold as first distance, only render other players in distance threshold.
Function structure chart referring to Figure 5, in one or more embodiments of the application, disclosed herein as well is one
The system of dynamic adjustment rendering grade in kind game, comprises the following modules: acquisition module is received for server from game visitor
The interactive information at family end obtains the operation data of game;Presetting module, it is current for the setting game of operation data based on the received
Rendering grade;Module is adjusted, it is right for according to user preference data, action data and the contextual data in game running
The default rendering grade of active client is adjusted.
Further, in the above system of the application, obtaining module further includes following submodule: monitoring module is used for
To game current frame rate, client calorific value, currently the scene object precision that renders and quantity, personage's essence of current rendering
Degree and quantity and current special efficacy grade are monitored in real time;Sending module, for the data of monitoring to be sent to service in real time
Device.
Specifically, monitoring module reads the current frame per second of game, and usual frame per second is smooth in 60 game runnings indicated above,
A frame per second threshold value is set in last rendering adjustment, by the adjustment to rendering grade so that frame per second maintains on threshold value;
Simultaneously monitoring module calculated according to each component operating status of active client number of items in calorific value and monitoring scene,
These data are sent to server in real time as then further adjustment provides data base by number of person and current special efficacy grade
Plinth, if current special efficacy grade is adjusted to minimum, selects to adjust for determining whether current setting has the condition of adjustment
The rendering grade of whole sundry item.
Further, in the above system of the application, presetting module further includes following submodule: receiving module is used for
Server determines current game scene according to the data received;Analysis module, for receiving the hardware data of game client,
The performance of active client is analyzed, determines corresponding rendering threshold value;Evaluation module scores for the performance to client,
According to the hardware grade for determining client that scores;Setting module, for according to hardware grade in current scene personage's precision,
Global anaphase effect, special efficacy, scene illumination, shade, LOD carry out rendering grade setting;Indicating module is used for server to game
Client sends rendering grade setup parameter.
Specifically, receiving module judges that current game scene is according to the contextual data received, such as works as front court
Scape is more people PVP scenes or single PVE transcript scene, while receiving the hardware data of game client, to client performance into
Row scoring, it is such as advanced, intermediate or rudimentary according to the grade that game client is divided into three or three or more that scores, for every
The client of a grade has corresponding rendering grade setting for different scenes, for example, for being classified as rudimentary client,
Personage's precision, global anaphase effect, special efficacy, scene illumination, shade, LOD are subjected to rendering grade when PVP scene and are set as low
Grade, will carry out different rendering hierarchical subdivisions for the client of other grades.
Further, in the above system of the application, adjustment module further includes following submodule: identification module is used for
Read in game whether the quantity of other players and determining player role are located in the occupation and skill data, scene of player's selection
In movement;The first adjustment module, for being adjusted according to occupation and skill data to the rendering rank of high consumption effect;Second adjusts
Mould preparation block, for only rendering with main player at a distance of its in first distance when other number of players are more than threshold value in scene
He is player;Third adjusts module, for moving as determining player, further decreases global rendering grade.
Specifically, it is current including obtaining current player role in game to determine whether player role is in movement for identification module
Locating first position obtains the second position that current player role is located at every default second time, if the second
Set it is not identical as first position, then judge current player role be movement, may be to be in for the player moved
State of hurrying on a journey or combat situation will further reduce overall situation rendering grade to guarantee game fluency.Then, it is determined that
The occupation of player's selection and the generic of technical ability, are divided into active type and inactive type for occupation and technical ability classification, such as active
Type includes the occupations such as soldier, assassin, rather than active type includes wizard, auxiliary, Master etc., and active type occupational characteristic is to release
Put technical ability usually with displacement, player's more transformation angle in operation, rather than active type is then not usually required to be displaced, and only needs
Technical ability is discharged in current location, does not need frequent transformation angle, therefore when judgement generic then reduces special efficacy wash with watercolours for active type
Grade is contaminated, to be further ensured that game fluency.Further, other number of players threshold values in current scene are set, once
More than the threshold value, by every other player role, from being closely ranked up to remote distance, to obtain it apart from current player role
His player role ranking results, concurrently set a distance threshold as first distance, only render other in distance threshold
Player.
It should be appreciated that embodiments herein can be by computer hardware, the combination of hardware and software or by depositing
The computer instruction in non-transitory computer-readable memory is stored up to be effected or carried out.Standard program can be used in this method
Technology-include realized in computer program configured with the non-transitory computer-readable storage media of computer program, wherein
Configured in this way storage medium operates computer in a manner of specific and is predefined --- according to retouching in a particular embodiment
The method and attached drawing stated.Each program can with the programming language of level process or object-oriented come realize with computer system
Communication.However, if desired, the program can be realized with compilation or machine language.Under any circumstance, which can be compiling
Or the language explained.In addition, the program can be run on the specific integrated circuit of programming for this purpose.
Further, this method can be realized in being operably coupled to suitable any kind of computing platform, wrap
Include but be not limited to PC, mini-computer, main frame, work station, network or distributed computing environment, individual or integrated
Computer platform or communicated with charged particle tool or other imaging devices etc..The various aspects of the application can be to deposit
The machine readable code on non-transitory storage medium or equipment is stored up to realize no matter be moveable or be integrated to calculating
Platform, such as hard disk, optical reading and/or write-in storage medium, RAM, ROM, so that it can be read by programmable calculator, when
Storage medium or equipment can be used for configuration and operation computer to execute process described herein when being read by computer.This
Outside, machine readable code, or part thereof can be transmitted by wired or wireless network.When such media include combining microprocessor
Or when other data processors realization instruction or program of the step above, application as described herein includes that these and other are different
The non-transitory computer-readable storage media of type.When being programmed according to methods and techniques described herein, the application is also
Including computer itself.
Computer program can be applied to input data to execute function as described herein, to convert input data with life
At storing to the output data of nonvolatile memory.Output information can also be applied to one or more output equipments as shown
Device.In the application preferred embodiment, the data of conversion indicate physics and tangible object, including the object generated on display
Reason and the particular visual of physical objects are described.
Therefore, should be with descriptive sense rather than restrictive sense understands the specification and drawings.However, by apparent
It is:, can be to the application in the case where not departing from the broader spirit and scope of the application as described in claims
Make various modifications and change.
Other modifications are in spirit herein.Therefore, although disclosed technology may be allowed various modifications and substitution structure
It makes, but has shown that in the accompanying drawings and its some embodiments shown in being described in detail above.It will be appreciated, however, that not
It is intended to for the application to be confined to disclosed one or more concrete forms;On the contrary, its intention covers such as the appended claims
Defined in fall in all modifications, alternative constructions and equivalent in spirit and scope.
Claims (10)
1. a kind of method of dynamic adjustment rendering grade in game, which comprises the following steps:
S100) server receives the interactive information from game client, obtains the operation data of game;
S200) operation data sets the current rendering grade of game based on the received;
S300) according to user preference data, action data and the contextual data in game running, wash with watercolours is preset to active client
Dye grade is adjusted.
2. the method according to claim 1, wherein the step S100) further include following sub-step:
S101) to game current frame rate, client calorific value, currently the scene object precision and quantity, current wash with watercolours that render
The personage's precision and quantity of dye and current special efficacy grade monitor in real time;
S102 the data of monitoring) are sent to server in real time.
3. the method according to claim 1, wherein the step S200) further include following sub-step:
S201) server determines current game scene according to the data received;
S202 the hardware data for) receiving game client, analyzes the performance of active client, determines corresponding rendering threshold value;
S203 it) scores the performance of client, according to the hardware grade for determining client that scores;
S204) according to hardware grade in current scene personage's precision, global anaphase effect, special efficacy, scene illumination, shade,
LOD carries out rendering grade setting;
S205) server sends rendering grade setup parameter to game client.
4. according to the method described in claim 3, the it is characterized in that, step S300) further include following sub-step:
S301 quantity and determining player of the occupation of player's selection with other players in skill data, scene in game) are read
Whether role is in movement;
S302) the rendering rank of high consumption effect is adjusted according to occupation and skill data;
S303 it) when other number of players are more than threshold value in scene, only renders with main player at a distance of other in first distance
Player;
S304) when determining that player moving, global rendering grade is further decreased.
5. according to the method described in claim 4, the it is characterized in that, step S301) in determine whether player role is in
Movement includes obtaining the first position that current player role is presently in game, obtains current player every default second time
The second position that role is located at judges that current player role is movement if the second position is not identical as first position
's.
6. according to the method described in claim 4, the it is characterized in that, step S302) it further include the duty for determining player's selection
The generic of industry and technical ability reduces special efficacy if generic is active type and renders grade.
7. according to the method described in claim 4, the it is characterized in that, step S303) it further include by every other player angle
Color is, from being closely ranked up to remote distance, to obtain other player role ranking results apart from current player role.
8. the system of dynamic adjustment rendering grade in a kind of game, which is characterized in that comprise the following modules:
Module is obtained, the interactive information from game client is received for server, obtains the operation data of game;
Presetting module, the rendering grade current for the setting game of operation data based on the received;
Module is adjusted, for according to user preference data, action data and the contextual data in game running, to existing customer
The default rendering grade in end is adjusted.
9. system according to claim 8, which is characterized in that the acquisition module further includes following submodule:
Monitoring module, for game current frame rate, client calorific value, currently the scene object precision that renders and quantity,
The personage's precision and quantity of current rendering and current special efficacy grade monitor in real time;
Sending module, for the data of monitoring to be sent to server in real time.
10. a kind of computer readable storage medium, is stored thereon with computer instruction, it is characterised in that the instruction is held by processor
The step of method as described in any one of claims 1 to 7 is realized when row.
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Cited By (11)
Publication number | Priority date | Publication date | Assignee | Title |
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CN110339567A (en) * | 2019-07-17 | 2019-10-18 | 三星电子(中国)研发中心 | System resource configuration, scene prediction model training method and device |
CN110384929A (en) * | 2019-06-10 | 2019-10-29 | 北京字节跳动网络技术有限公司 | A kind of game interaction method, apparatus, medium and electronic equipment |
CN110860086A (en) * | 2019-11-08 | 2020-03-06 | 武汉微派网络科技有限公司 | Data processing method, readable storage medium and electronic device |
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CN116863058A (en) * | 2023-09-05 | 2023-10-10 | 湖南马栏山视频先进技术研究院有限公司 | Video data processing system based on GPU |
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CN110384929A (en) * | 2019-06-10 | 2019-10-29 | 北京字节跳动网络技术有限公司 | A kind of game interaction method, apparatus, medium and electronic equipment |
CN110384929B (en) * | 2019-06-10 | 2023-03-31 | 北京字节跳动网络技术有限公司 | Game interaction method, device, medium and electronic equipment |
CN112138377A (en) * | 2019-06-28 | 2020-12-29 | 北京智明星通科技股份有限公司 | Method and system for adjusting game APP rendering effect |
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CN110860086A (en) * | 2019-11-08 | 2020-03-06 | 武汉微派网络科技有限公司 | Data processing method, readable storage medium and electronic device |
CN111632382B (en) * | 2020-05-25 | 2021-06-25 | 腾讯科技(深圳)有限公司 | Game data synchronization method, device, computer and readable storage medium |
CN111632382A (en) * | 2020-05-25 | 2020-09-08 | 腾讯科技(深圳)有限公司 | Game data synchronization method, device, computer and readable storage medium |
CN112402980A (en) * | 2020-10-30 | 2021-02-26 | 天津亚克互动科技有限公司 | Game running adaptation method and device and electronic equipment |
CN112402980B (en) * | 2020-10-30 | 2023-05-09 | 天津亚克互动科技有限公司 | Game running adaptation method and device and electronic equipment |
CN112866562A (en) * | 2020-12-31 | 2021-05-28 | 上海米哈游天命科技有限公司 | Picture processing method and device, electronic equipment and storage medium |
CN113350787A (en) * | 2021-05-10 | 2021-09-07 | 广州三七极创网络科技有限公司 | Game role rendering method and device and electronic equipment |
CN113797534A (en) * | 2021-09-30 | 2021-12-17 | 在线途游(北京)科技有限公司 | Self-adaptive method and device for maintaining fluency of picture |
WO2023241186A1 (en) * | 2022-06-15 | 2023-12-21 | 腾讯科技(深圳)有限公司 | Virtual object control method and apparatus, and device, medium and program product |
CN116863058A (en) * | 2023-09-05 | 2023-10-10 | 湖南马栏山视频先进技术研究院有限公司 | Video data processing system based on GPU |
CN116863058B (en) * | 2023-09-05 | 2023-11-14 | 湖南马栏山视频先进技术研究院有限公司 | Video data processing system based on GPU |
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