CN113797534A - Self-adaptive method and device for maintaining fluency of picture - Google Patents

Self-adaptive method and device for maintaining fluency of picture Download PDF

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Publication number
CN113797534A
CN113797534A CN202111140919.7A CN202111140919A CN113797534A CN 113797534 A CN113797534 A CN 113797534A CN 202111140919 A CN202111140919 A CN 202111140919A CN 113797534 A CN113797534 A CN 113797534A
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China
Prior art keywords
rendering
picture
frame
level
application
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Pending
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CN202111140919.7A
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Chinese (zh)
Inventor
彭康
赵立新
李建良
郭子文
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Beijing Yunyou Interactive Network Technology Co ltd
Online Tuyoo Beijing Technology Co ltd
Original Assignee
Beijing Yunyou Interactive Network Technology Co ltd
Online Tuyoo Beijing Technology Co ltd
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Application filed by Beijing Yunyou Interactive Network Technology Co ltd, Online Tuyoo Beijing Technology Co ltd filed Critical Beijing Yunyou Interactive Network Technology Co ltd
Priority to CN202111140919.7A priority Critical patent/CN113797534A/en
Publication of CN113797534A publication Critical patent/CN113797534A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/30Creation or generation of source code
    • G06F8/38Creation or generation of source code for implementing user interfaces
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/535Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for monitoring, e.g. of user parameters, terminal parameters, application parameters, network parameters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/538Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering

Abstract

An adaptive method, apparatus, computing device, and computer-readable storage medium for maintaining fluency in a picture are provided. Wherein the method comprises: distributing different rendering levels to the equipment according to the system information of the equipment; after the application is started, the rendering time of each frame of picture is detected; and dynamically adjusting the rendering level of the application according to the rendering time of each frame of picture. The rendering process of each frame of picture is monitored, so that the picture can be adjusted more timely and accurately, the blocking or dead blocking condition of the picture can be greatly reduced under the condition that other influence factors are not required to be considered, and the smooth and stable picture is maintained.

Description

Self-adaptive method and device for maintaining fluency of picture
Technical Field
The present application relates to the field of computer technologies, and in particular, to an adaptive method, an adaptive device, a computing device, and a computer-readable storage medium for maintaining fluency of a picture.
Background
Currently, social platform based mini-games can be played without the need to specifically download a game APP. For example, a mini-game on a wechat platform is an application that can be used without downloading an installation, in such a way that the user does not have to care about the problem of installing too many applications.
However, when a 3D real-time battle demonstration is performed on a wechat mini-game, for example, due to insufficient platform performance, different character data of players battle, hardware differences between devices, and the like, problems of screen stuttering and long-time jamming are likely to occur, resulting in poor user experience. Because factors such as the performance of the WeChat platform, the performance of equipment, external influences and the like cannot be controlled by game manufacturers, the optimization of the factors is almost impossible. Therefore, a solution to the problem of game jamming in applets is needed.
Disclosure of Invention
In view of the above, embodiments of the present application provide an adaptive method, apparatus, computing device and computer-readable storage medium for maintaining fluency of a picture, so as to solve the technical defects in the prior art.
According to a first aspect of the embodiments of the present application, there is provided an adaptive method for maintaining fluency of a picture, including:
distributing different rendering levels to the equipment according to the information of the equipment;
after the application is started, the rendering time of each frame of picture is detected;
and dynamically adjusting the rendering level of the application according to the rendering time of each frame of picture.
According to a second aspect of the embodiments of the present application, there is provided an adaptive apparatus for maintaining fluency of a picture, including:
the level allocation unit is used for allocating different rendering levels to the equipment according to the system information of the equipment;
the timing unit is used for detecting the rendering time of each frame of picture after the application is started;
and the control unit is used for dynamically adjusting the rendering level of the application according to the rendering time of each frame of picture.
According to a third aspect of embodiments of the present application, there is provided a computing device comprising a memory, a processor, and computer instructions stored on the memory and executable on the processor, the processor implementing the steps of the adaptive method for maintaining smoothness of a picture when executing the instructions.
According to a fourth aspect of embodiments of the present application, there is provided a computer-readable storage medium storing computer instructions which, when executed by a processor, implement the steps of the adaptive method for maintaining fluency in a picture.
In the embodiment of the application, the rendering levels are divided by counting the information of the equipment, the rendering time of each frame of an application picture is calculated in real time in the application running process, and the rendering levels are dynamically reduced or improved according to the rendering time. In the embodiment of the application, the rendering process of each frame of picture is monitored, so that the picture can be adjusted more timely and accurately, the blocking or deadlocking condition of the picture can be greatly reduced, and the smooth and stable picture is maintained; meanwhile, the picture elements are divided into a plurality of rendering levels, and the corresponding rendering levels under different rendering time consumption are formulated, so that the influence of other influence factors on the picture stagnation is not required to be considered.
Drawings
FIG. 1 is a schematic diagram of a prior art process of developing an electronic game to be implemented;
FIG. 2 is a flowchart illustrating an adaptive method for maintaining fluency of a frame according to an embodiment of the present disclosure;
FIG. 3 is a schematic flow chart illustrating an adaptive method for maintaining fluency in a picture according to an embodiment of the present disclosure;
FIG. 4 is a schematic structural diagram of an adaptive apparatus for maintaining fluency in a picture according to an embodiment of the present application;
Detailed Description
Reference will now be made in detail to embodiments of the present application, examples of which are illustrated in the accompanying drawings, wherein like or similar reference numerals refer to the same or similar elements or elements having the same or similar function throughout. The embodiments described below with reference to the drawings are exemplary only for the purpose of explaining the present application and are not to be construed as limiting the present application. The step numbers in the following embodiments are provided only for convenience of illustration, the order between the steps is not limited at all, and the execution order of each step in the embodiments can be adapted according to the understanding of those skilled in the art.
Unless defined otherwise, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this application belongs. The terminology used herein is for the purpose of describing embodiments of the present application only and is not intended to be limiting of the application.
Before the embodiments of the present application are explained in detail, terms and expressions mentioned in the embodiments of the present application will be explained first, and the terms and expressions mentioned in the embodiments of the present application will be used for the following explanation.
With the rapid development of internet technology, the means of people for leisure and entertainment are more and more diversified after work and study. Among them, the electronic game is an entertainment activity realized by relying on the terminal device, and is widely popular with users due to rich game contents and changeable game experience. Referring to fig. 1, fig. 1 is a schematic diagram illustrating a process from development to implementation of an electronic game in the related art, in which a subject involved mainly includes a game developer 110, a game platform 120 and a user 130.
Game developer 110 refers to a producer of an electronic game, and may include, for example, at least one of an enterprise, a group, or an individual who produces electronic game software. The game platform 120 refers to an operation platform of an electronic game, and in some embodiments, the game platform 120 may refer to an operating system, for example, a Web Player platform, a PC platform, an IOS platform, an Android platform, or the like; in some embodiments, the game platform 120 may also refer to software or web pages with game playing functionality, such as UPLAY, EPIC Games, snowstorm game platforms, Origin, Stemm, WeGame, etc.; in some embodiments, the game platform 120 may also refer to a background server of the game, and the background server may be configured as an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing services such as cloud service, a cloud database, cloud computing, cloud storage, and the like; in some embodiments, the game platform 120 may also refer to a dedicated system designed for a hardware device such as a home game machine or a multi-function palm game machine.
User 130 is a player of an electronic game and user 130 may run the electronic game through a terminal device. In some embodiments, the terminal device may be any one of a home game console, a multi-function palm game console, a smart phone, a tablet computer, a notebook computer, or a desktop computer.
After a piece of electronic game is made by the game developer 110, resources of the game, such as compressed packages including game applications, environment configurations, registries, and the like, may be uploaded to the corresponding game platform 120 for distribution, and a user may play an online game on the game platform 120 or download a corresponding game installation package to a terminal device through the game platform 120 for playing. Of course, it is understood that the game developer 110 may also make adjustments to the game content through the game platform 120, such as performing version updates, BUG maintenance, and the like.
For a wide range of users 130, whether an electronic game is popular or not, the gaming experience is the most interesting part. The game experience is not only related to the quality of the game itself, but also related to the performance of the hardware equipment used by the user, namely the hardware environment in which the electronic game runs. If the hardware device used by the user is not good in performance, the effect of the game running may be greatly affected. For example, when a 3D game is run on a wechat game platform, due to the limitation of platform resources and the difference of character data of players fighting, the problems of unsmooth picture and long-time blocking are likely to occur in different devices. Since the WeChat platform resources, device performance, and other external influencing factors cannot be controlled by game manufacturers, optimization of these factors is almost impossible, and if no good method is available to solve the problem, user experience is greatly influenced, resulting in user loss.
In the prior art, to avoid the picture of the electronic device being stuck, an average frame rate manner is mostly adopted, that is, the average frame rate within a period of time is counted and compared with a threshold frame rate, and then the level of rendering is adjusted, such as CN107398070A, CN105160697A, and the like. In addition, in the prior art, the rendering modes are not distinguished according to the conditions of the devices, so that the conditions that the assigned levels are unreasonable when the rendering levels are adjusted can be caused.
Based on this, the embodiments of the present application provide an adaptive method and apparatus for maintaining smoothness of a screen, and a computer device, which can be applied to a mobile phone, a tablet computer, a game machine, and the like, for example, a device that can implement human-computer interaction and has a touch function. The touch terminal comprises a touch screen and a processor, wherein the touch screen is used for presenting a starting page and receiving instruction operation aiming at the starting page.
The following embodiments are described in detail in the following paragraphs, and the adaptive method and apparatus, computing device and computer-readable storage medium for maintaining fluency of a picture provided by the present application are described in detail.
Fig. 2 is a flowchart illustrating an adaptive method for maintaining fluency of a picture according to an embodiment of the present application, including the following steps:
step S202: distributing different rendering levels to the equipment according to the information of the equipment;
in a specific embodiment, system information of different devices is acquired, the system information including but not limited to brand and model of the devices, type and version number of an operating system, model of a processor, and the like, different rendering levels are generated according to the different device information, and the different rendering levels are allocated to the different devices;
further, the equipment is divided into a high level, a middle level and a low level according to the system information of the equipment; dividing the rendering level into a plurality of levels, specifically, dividing the rendering level into 10 levels;
further, matching different equipment levels with rendering levels; specifically, a rendering level of [1-5] is set for a low-level device, a rendering level of [3-7] is set for a medium-level device, and a rendering level of [6-10] is set for a high-level device.
Those skilled in the art should know that the above-mentioned dividing manner of the levels is merely exemplary and not exhaustive, and those skilled in the art may divide the device and the rendering level according to actual requirements and implement the corresponding relationship, which is not described herein again.
In another specific implementation, the system information of the current device is obtained when the application is started, and a corresponding rendering level is selected for the application according to the system information of the current device.
In the step, various devices are matched with the rendering levels in advance, when the device of a user runs an application, the appropriate rendering level is directly selected for the current device, and the situation that a picture is blocked when the application is started is avoided.
Step S204: after the application is started, the rendering time of each frame of picture is detected;
in this step, the application detects the rendering time of each frame of picture, rather than counting the average frame rate over a period of time.
Specifically, the application includes a timer, and the actually consumed time is counted after each rendering schedule execution is completed.
Step S206: and dynamically adjusting the rendering level of the application according to the rendering time of each frame of picture.
In a specific embodiment, as shown in fig. 3, the rendering time of each frame of picture is compared with a first threshold T;
if the rendering time of each frame of picture is greater than or equal to the threshold value T, the fact that the rendering time of the previous frame is too long is indicated, and a pause phenomenon is about to occur, so that the rendering level is reduced before the rendering of the next frame of picture is performed; when the next frame is rendered, the data needing to be rendered is reduced, the probability of inching is smaller, and the real-time adjustment of the rendering level is realized.
If the rendering time of each frame of picture is less than the threshold value T, the rendering time of the previous frame is within the specified time, and the rendering quality can be further improved, so that the rendering level is restored or improved before the rendering of the next frame of picture is carried out; furthermore, the rendering grade can be restored after the frame rendering time is stable, for example, when the single frame rendering time in continuous N (N is more than or equal to 2) periods is less than the threshold value T, the rendering grade is restored or promoted, so that the back-and-forth change of the rendering grade is avoided.
Furthermore, in the process of running the game application, the running state of the game application is influenced by a plurality of factors, and in order to keep the running state stable and avoid the phenomenon of similar acupuncture caused by overlarge quality difference of pictures when the rendering level is adjusted, the game application is adjusted within the range of the rendering level of the current equipment when the rendering level is reduced or increased. For example, when a device is started up in an application, as described in step S202, it is located as a middle-level device, and its corresponding rendering level is [3-7 ]; and then when the monitored rendering time of each frame of picture is less than the threshold value T, the current rendering level needs to be promoted, and the promoted maximum level is 7, and similarly, when the rendering time of each frame of picture is greater than the threshold value T and the current rendering level needs to be reduced, the reduced maximum level is 3. Similarly, the same adjustment method is adopted for the low-level device and the high-level device, and details are not repeated here.
In another specific embodiment, the different rendering levels include different rendering configuration files, and the rendering configuration files configure elements of the screen.
Further, the configuration file includes a number of elements; specifically, the number of elements is sequentially reduced from a high rendering level to a low rendering level, and when the rendering level is raised, the number of elements in the next rendering frame is increased, and a configuration containing a larger number of elements is selected; when the rendering level is lowered, the number of elements in the rendering frame is reduced, and a configuration containing a smaller number of elements is selected.
Further, the configuration file also comprises element attributes; specifically, the element attributes may include, but are not limited to, a priority of appearance of the element, a trajectory, a position, a scaling factor, a scaling range, a minimum rotation angle, a rotation range, a minimum movement distance, a movement range, a movement speed, and the like;
further, the configuration file also includes animation styles of the elements; in particular, the animated version of an element may include, but is not limited to, zoom animation, fade animation, rotation animation, displacement animation, quality of animation, and the like;
those skilled in the art can configure different configuration files for different rendering levels according to actual requirements, and are not limited herein. The mode of grading rendering through the configuration file has high flexibility, and the grading of rendering, the corresponding relation between the picture elements and the rendering grade, the rendering range contained in the rendering grade and the like can be customized at will according to the specific project conditions.
In the above embodiment, the rendering grades are divided by counting the system information of the device, and the rendering time of each frame of the picture is calculated in real time in the application running process, so that the rendering input data is adjusted in real time; when the rendering level is divided, different configuration files are formulated for different levels, so that the level range of elements which can be rendered in the next frame is dynamically controlled, the rendering range is automatically reduced when the rendering time of the frame is too long, and the rendering range is expanded in a delayed manner after the rendering efficiency is improved. The embodiment of the application is dynamically adaptive according to the real-time performance condition of the equipment, the occurrence of blocking and blocking conditions can be greatly reduced, the smoothness and stability of the picture are well maintained, the conditions such as the equipment and the system environment do not need to be considered, the rendering strategy is directly adjusted according to the actual rendering condition, and the rendering can be more stable and efficient.
Corresponding to the above method embodiment, the present application further provides an embodiment of an adaptive apparatus for maintaining fluency of a picture, and fig. 4 shows a schematic structural diagram of the apparatus. As shown in fig. 4, the apparatus includes:
the level allocation unit is used for allocating different rendering levels to the equipment according to the system information of the equipment;
the timing unit is used for detecting the rendering time of each frame of picture after the application is started;
and the control unit is used for dynamically adjusting the rendering level of the application according to the rendering time of each frame of picture.
Optionally, the control unit further includes:
the judging unit is used for judging whether the rendering time of each frame of picture is greater than a first threshold value or not, and if the rendering time of each frame of picture is greater than or equal to the first threshold value, the rendering level of the application is reduced; and if the value is smaller than the first threshold value, the rendering level of the application is promoted.
Optionally, the rank allocating unit further includes:
the level dividing unit is used for dividing the rendering level into a high level, a middle level and a low level according to system information of equipment; and reading system information of the current equipment when the application is started, and selecting a corresponding rendering level for the application according to the system information.
Optionally, the control unit further includes:
and the level limiting unit is used for adjusting the rendering level within the range of the current equipment when the rendering level is reduced or increased.
Optionally, the ranking unit further includes:
and the rendering configuration files configure elements of the picture corresponding to different rendering levels.
The foregoing is a schematic diagram of an adaptive apparatus for maintaining smoothness of a frame according to the present embodiment. It should be noted that the technical solution of the adaptive apparatus for maintaining fluency of pictures and the technical solution of the adaptive method for maintaining fluency of pictures belong to the same concept, and details of the technical solution of the adaptive apparatus for maintaining fluency of pictures, which are not described in detail, can be referred to the description of the technical solution of the adaptive method for maintaining fluency of pictures.
An embodiment of the present application further provides a computing device, which includes a memory, a processor, and computer instructions stored in the memory and executable on the processor, wherein the processor executes the instructions to implement the steps of the adaptive method for maintaining fluency of a picture.
The above is an illustrative scheme of a computing device of the present embodiment. It should be noted that the technical solution of the computing device and the technical solution of the adaptive method for maintaining the fluency of the picture belong to the same concept, and details that are not described in detail in the technical solution of the computing device can be referred to the description of the technical solution of the adaptive method for maintaining the fluency of the picture.
An embodiment of the present application further provides a computer-readable storage medium storing computer instructions, which when executed by a processor, implement the steps of the adaptive method for maintaining fluency in a picture as described above.
The above is an illustrative scheme of a computer-readable storage medium of the present embodiment. It should be noted that the technical solution of the storage medium and the technical solution of the adaptive method for maintaining the fluency of the picture described above belong to the same concept, and for details that are not described in detail in the technical solution of the storage medium, reference may be made to the description of the technical solution of the adaptive method for maintaining the fluency of the picture described above.
The foregoing description of specific embodiments of the present application has been presented. Other embodiments are within the scope of the following claims. In some cases, the actions or steps recited in the claims may be performed in a different order than in the embodiments and still achieve desirable results. In addition, the processes depicted in the accompanying figures do not necessarily require the particular order shown, or sequential order, to achieve desirable results. In some embodiments, multitasking and parallel processing may also be possible or may be advantageous.
The computer instructions comprise computer program code which may be in the form of source code, object code, an executable file or some intermediate form, or the like. The computer-readable medium may include: any entity or device capable of carrying the computer program code, recording medium, usb disk, removable hard disk, magnetic disk, optical disk, computer Memory, Read-Only Memory (ROM), Random Access Memory (RAM), electrical carrier wave signals, telecommunications signals, software distribution medium, and the like. It should be noted that the computer readable medium may contain content that is subject to appropriate increase or decrease as required by legislation and patent practice in jurisdictions, for example, in some jurisdictions, computer readable media does not include electrical carrier signals and telecommunications signals as is required by legislation and patent practice.
It should be noted that, for the sake of simplicity, the above-mentioned method embodiments are described as a series of acts or combinations, but those skilled in the art should understand that the present application is not limited by the described order of acts, as some steps may be performed in other orders or simultaneously according to the present application. Further, those skilled in the art should also appreciate that the embodiments described in the specification are preferred embodiments and that the acts and modules referred to are not necessarily required in this application.
In the above embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
The preferred embodiments of the present application disclosed above are intended only to aid in the explanation of the application. Alternative embodiments are not exhaustive and do not limit the invention to the precise embodiments described. Obviously, many modifications and variations are possible in light of the above teaching. The embodiments were chosen and described in order to best explain the principles of the application and its practical applications, to thereby enable others skilled in the art to best understand and utilize the application. The application is limited only by the claims and their full scope and equivalents.

Claims (9)

1. An adaptive method for maintaining fluency in a picture, comprising:
distributing different rendering levels to the equipment according to the system information of the equipment;
after the application is started, the rendering time of each frame of picture is detected;
and dynamically adjusting the rendering level of the application according to the rendering time of each frame of picture.
2. The method of claim 1, wherein dynamically adjusting a rendering level of an application according to a rendering time of the each frame of picture, further comprises:
and judging whether the rendering time of each frame of picture is greater than a first threshold value, and if so, reducing the rendering level of the application.
3. The method of claim 1 or 2, wherein dynamically adjusting a rendering level of a device according to the rendering time of each frame of picture, further comprises:
and judging whether the rendering time of each frame of picture is less than a first threshold value, and if so, increasing the rendering level of the application.
4. The method of claim 1, wherein assigning different rendering levels to the device based on the information of the device further comprises:
dividing the rendering grade into a high grade, a middle grade and a low grade according to system information of equipment;
and reading system information of the current equipment when the application is started, and selecting a corresponding rendering level for the application according to the system information.
5. The method of claim 4, the dynamically adjusting a rendering level of an application according to a rendering time of the each frame of picture further comprising:
when the rendering level is lowered or raised, the adjustment is carried out within the range of the rendering level of the current equipment.
6. The method of claim 4, further comprising:
the different rendering levels include different rendering configuration files that configure elements of the screen.
7. An adaptive apparatus for maintaining fluency in a picture, comprising:
the level allocation unit is used for allocating different rendering levels to the equipment according to the system information of the equipment;
the timing unit is used for detecting the rendering time of each frame of picture after the application is started;
and the control unit is used for dynamically adjusting the rendering level of the application according to the rendering time of each frame of picture.
8. A computing device comprising a memory, a processor, and computer instructions stored on the memory and executable on the processor, wherein the processor implements the steps of the method of claims 1-6 when executing the instructions.
9. A computer-readable storage medium storing computer instructions, which when executed by a processor, perform the steps of the method of claims 1-6.
CN202111140919.7A 2021-09-30 2021-09-30 Self-adaptive method and device for maintaining fluency of picture Pending CN113797534A (en)

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CN114840859A (en) * 2021-12-21 2022-08-02 许磊 Streaming media system of general data
CN115942131A (en) * 2023-02-09 2023-04-07 蔚来汽车科技(安徽)有限公司 Method for guaranteeing vehicle all-round viewing function, cabin system, vehicle and storage medium

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