CN110417728B - Online interaction method, device, medium and electronic equipment - Google Patents

Online interaction method, device, medium and electronic equipment Download PDF

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Publication number
CN110417728B
CN110417728B CN201910498440.7A CN201910498440A CN110417728B CN 110417728 B CN110417728 B CN 110417728B CN 201910498440 A CN201910498440 A CN 201910498440A CN 110417728 B CN110417728 B CN 110417728B
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instruction information
action
instruction
identity
content
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CN110417728A (en
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李云飞
张前川
唐建科
周泽新
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Beijing ByteDance Network Technology Co Ltd
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Beijing ByteDance Network Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/01Social networking
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L12/00Data switching networks
    • H04L12/02Details
    • H04L12/16Arrangements for providing special services to substations
    • H04L12/18Arrangements for providing special services to substations for broadcast or conference, e.g. multicast
    • H04L12/1813Arrangements for providing special services to substations for broadcast or conference, e.g. multicast for computer conferences, e.g. chat rooms
    • H04L12/1822Conducting the conference, e.g. admission, detection, selection or grouping of participants, correlating users to one or more conference sessions, prioritising transmission
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L12/00Data switching networks
    • H04L12/02Details
    • H04L12/16Arrangements for providing special services to substations
    • H04L12/18Arrangements for providing special services to substations for broadcast or conference, e.g. multicast
    • H04L12/185Arrangements for providing special services to substations for broadcast or conference, e.g. multicast with management of multicast group membership
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/07User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail characterised by the inclusion of specific contents
    • H04L51/10Multimedia information
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/52User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/06Protocols specially adapted for file transfer, e.g. file transfer protocol [FTP]
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality

Abstract

The present disclosure provides an online interaction method, apparatus, medium, and electronic device, the method comprising: establishing a social group with a secret key through a mobile terminal; receiving instruction information pushed by a server in a first identity area, wherein the instruction information comprises first instruction information and second instruction information, the first instruction information is used for recording first action content, and the second instruction information is used for checking a second action instruction obtained from a second identity area; forming a video file of the first action content through the mobile terminal; and storing the video file in a server. The method increases the social interaction performance of the group, increases the interestingness among games, expands the video transmission capacity and the powder suction capacity, and improves the quality and experience of the games.

Description

Online interaction method, device, medium and electronic equipment
Technical Field
The present disclosure relates to the field of computer technologies, and in particular, to an online interaction method, apparatus, medium, and electronic device.
Background
With the development of internet technology, especially the coming of the mobile internet era, the development of applications of various APPs at the mobile phone end is promoted, such as social APP, media APP and game APP, while most of the existing game APPs are in a mode of interacting with programs, and lack of interactivity and sociability between people and interactions between friends or acquaintances.
BRIEF SUMMARY OF THE PRESENT DISCLOSURE
An object of the present disclosure is to provide an online interaction method, apparatus, medium, and electronic device, which can solve at least one of the above-mentioned technical problems. The specific scheme is as follows:
according to a specific implementation manner of the present disclosure, in a first aspect, the present disclosure provides an online interaction method, applied to a client, including:
establishing a social group with a secret key through a mobile terminal;
in a first identity area, receiving instruction information pushed by a server, wherein the instruction information comprises first instruction information and second instruction information, the first instruction information is used for recording first action content, and the second instruction information is used for checking a second action instruction obtained from a second identity area;
forming a video file of the first action content through the mobile terminal;
and storing the video file in a server.
Optionally, the method further includes:
the first identity area receives the second action instruction and judges whether the second action instruction is matched with second instruction information, wherein the second instruction information is information matched with the first action content;
and if the second action instruction is matched with the second instruction information, sending an experience value to the second identity area.
Optionally, the key includes:
a biometric key, a scan code key, or a group code key.
Optionally, before receiving the instruction information pushed by the server in the first identity area, the method includes:
selecting a range of instruction information, the range of instruction information comprising: the system comprises famous human instruction information, movie and television instruction information, animal instruction information, literature instruction information or occupational instruction information.
Optionally, if the second action instruction matches the second instruction information, sending an experience value to the second identity area, including:
the first identity area calls a timing unit, and a time period for receiving the second action instruction is preset;
after the time period is over, counting the matching condition of the second instruction information and the second action instruction;
and generating the experience value according to the matching condition, and sending the experience value to the second identity area.
Optionally, the empirical value is inversely proportional to the time length of receiving the second action command.
According to a specific embodiment of the present disclosure, in a second aspect, the present disclosure provides an online interaction method, applied to a client, including:
acquiring a secret key for entering a social group, and entering the social group through the secret key;
in a second identity area, acquiring first action content, generating third instruction information for selection according to the first action content, and generating a second action instruction after the third instruction information is selected, wherein the first action content is first identity performance content which is pre-recorded through the first identity area;
and if the second action instruction is matched with the first action content, receiving an experience value sent by a first identity area.
Optionally, the key includes:
a biometric key, a scan code key, or a group code key.
Optionally, the empirical value is inversely proportional to the length of time for generating the second action command.
Optionally, the method further includes:
and in the second identity area, sharing the pre-recorded first identity performance content to a third party.
According to a third aspect of the present disclosure, there is provided an online interaction apparatus applied to a client, including:
the building unit is used for building a social group with a secret key through the mobile terminal;
the system comprises a first identity unit, a second identity unit and a third identity unit, wherein the first identity unit is used for receiving instruction information pushed by a server side in a first identity area, the instruction information comprises first instruction information and second instruction information, the first instruction information is used for recording first action content, and the second instruction information is used for checking a second action instruction acquired from a second identity area;
the recording unit is used for forming a video file of the first action content through the mobile terminal;
and the storage unit is used for storing the video file in a server.
According to a fourth aspect of the present disclosure, there is provided an online interaction apparatus applied to a client, including:
the access unit is used for acquiring a secret key for entering a social group and entering the social group through the secret key;
the second identity unit is used for acquiring first action content in a second identity area, generating third instruction information for selection according to the first action content, and generating a second action instruction after the third instruction information is selected, wherein the first action content is first identity performance content which is pre-recorded through the first identity area;
and the receiving unit is used for receiving the experience value sent by the first identity area if the second action instruction is matched with the first action content.
According to a fifth aspect thereof, the present disclosure provides a computer readable storage medium having stored thereon a computer program which, when executed by a processor, implements the method of any of the above.
According to a sixth aspect thereof, the present disclosure provides an electronic device, comprising: one or more processors; storage means for storing one or more programs which, when executed by the one or more processors, cause the one or more processors to carry out a method as claimed in any preceding claim.
Compared with the prior art, the scheme of the embodiment of the disclosure at least has the following beneficial effects: the method increases social interaction performance of groups by providing an online interactive game, storing a video file in a server after one person performs the game, logging other persons into a client to click to enter a performer video, guessing performance content, selecting a performance subject by the performer, increasing interest among games, sharing videos of the performer to other platforms by game participants, expanding video transmission capacity and powder suction capacity, improving quality and experience of the game, and having high market value.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and together with the description, serve to explain the principles of the disclosure. It is to be understood that the drawings in the following description are merely exemplary of the disclosure, and that other drawings may be derived from those drawings by one of ordinary skill in the art without the exercise of inventive faculty. In the drawings:
FIG. 1 illustrates an application scenario diagram of an online interaction method according to an embodiment of the present disclosure;
FIG. 2 shows a flow diagram of an online interaction method according to embodiment 1 of the present disclosure;
FIG. 3 shows a flow chart of an online interaction method according to embodiment 2 of the present disclosure;
FIG. 4 is a block diagram of an online interaction device according to embodiment 1 of the present disclosure;
FIG. 5 is a block diagram of an online interaction device according to embodiment 2 of the present disclosure;
fig. 6 shows an electronic device connection structure schematic according to an embodiment of the present disclosure.
Detailed Description
To make the objects, technical solutions and advantages of the present disclosure more apparent, the present disclosure will be described in further detail with reference to the accompanying drawings, and it is apparent that the described embodiments are only some embodiments of the present disclosure, not all embodiments. All other embodiments, which can be derived by one of ordinary skill in the art from the embodiments disclosed herein without making any creative effort, shall fall within the scope of protection of the present disclosure.
The terminology used in the embodiments of the disclosure is for the purpose of describing particular embodiments only and is not intended to be limiting of the disclosure. As used in the disclosed embodiments and the appended claims, the singular forms "a", "an", and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise, and "the plural" typically includes at least two.
It should be understood that the term "and/or" as used herein is merely one type of association that describes an associated object, meaning that three relationships may exist, e.g., a and/or B may mean: a exists alone, A and B exist simultaneously, and B exists alone. In addition, the character "/" herein generally indicates that the former and latter related objects are in an "or" relationship.
It should be understood that, although the terms first, second, third, etc. may be used in the embodiments of the present disclosure to describe \8230; \8230, these \8230; should not be limited to these terms. These terms are used only to distinguish between \8230; \8230. For example, a first 8230; may also be referred to as a second 8230; without departing from the scope of embodiments of the disclosure, similarly, the second one (8230) \\8230; also known as the first one (8230); 8230).
The words "if", as used herein may be interpreted as "at \8230; \8230whenor" when 8230; \8230when or "in response to a determination" or "in response to a detection", depending on the context. Similarly, the phrases "if determined" or "if detected (a stated condition or event)" may be interpreted as "when determined" or "in response to a determination" or "when detected (a stated condition or event)" or "in response to a detection (a stated condition or event)", depending on the context.
It is also noted that the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that an article or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such article or apparatus. Without further limitation, an element defined by the phrases "comprising one of \8230;" does not exclude the presence of additional like elements in an article or device comprising the element.
Alternative embodiments of the present disclosure are described in detail below with reference to the accompanying drawings.
Example 1
As shown in fig. 1, the application scenario diagram of the embodiment of the present disclosure is an online multiplayer game scenario, and specifically includes a performer role and a plurality of members, where the performer uploads performance content to a server in advance, and the members operate a client installed on the terminal device through terminal devices such as a mobile phone, log in a room of the performer, and open a video of the performer to perform question-guessing interaction. The answer provided by the performer's room is selected based on the performance action, and a certain monetary reward is obtained if the answer is selected correctly. But not limited to this only application scenario, it should be understood that any scenario that can be applied to this embodiment is included, and for convenience of explanation, this embodiment is described by taking the application scenario of the above-mentioned interactive question of performance as an example.
As shown in fig. 2, according to a specific embodiment of the present disclosure, the present disclosure provides an online interaction method, applied to a client, specifically including the following steps:
step S202: and constructing a social group with the secret key through the mobile terminal. Optionally, the key includes: a biometric key, a scan code key, or a group code key.
The key refers to a kind of credential that a homeowner needs to obtain permission to enter a social group, which is a person in the social group, and the credential may be a biometric type, a two-dimensional code type, a code type, and the like.
The biometric key comprises a face brushing mode, specifically, the face characteristics of the members are shot through a camera of the mobile terminal, the persons enter a room after the permission of the performers is obtained, for example, the friends perform face identity authentication in advance, and the persons enter the room of other persons at a higher level through integration. The code scanning entering mode is similar to the clustering mode in WeChat, and is not described in detail. The method comprises the steps of searching nearby people, obtaining nearby accessible game rooms by detecting a GPS positioning device carried by a mobile terminal, and clicking to enter the rooms of game performers. After searching the group number to create a room for the homeowner, the room is given a number, e.g., 223448, by which others enter the room. The member clicks to enter the room, and can randomly enter the recommended room, or search for a friend to enter the room of a friend, or enter the room of a concerned person, and enter the room to become the answering member.
The mobile terminal can be a hardware terminal with a video camera, such as a mobile phone, a computer, a PAD and the like, the action of a performer is shot through the camera, the performer enters a room and the like, the mobile terminal needs to be capable of being connected with a network, all terminals form a social group through the network, and the terminals participate in game interaction under a client side.
The social group refers to a specific group of people, which jointly complete a task or a theme in the same scene, and in the process of completing the task or the theme, the group is mutually communicated and matched to form a team mode, so that communication and interaction among members are realized, entertainment is improved, and the group can form virtual rooms, halls and other presentation forms at a client.
An application scenario is that a performer obtains game performance titles on line, makes performance videos according to titles in advance, stores the performance videos in a local or cloud end, establishes a game group by setting an entry threshold for the performer to own ID or video, for example, a social group taking a room as a unit, including but not limited to one person establishing a room, invites other people to enter the game group or enters a certain specified room through a specific mode, wherein the specific entry mode includes but not limited to a face-brushing entry mode, a code-scanning entry mode, a person entry mode near searching or a group number search entry mode.
Step S204: in the first identity area, receiving instruction information pushed by a server, wherein the instruction information comprises first instruction information and second instruction information, the first instruction information is used for recording first action content, and the second instruction information is used for checking a second action instruction obtained from a second identity area.
The first identity area is a display page of the game client, has different display contents and operation buttons for different identity IDs, and is used for a person entering the page to perform a series of activities through action instructions such as performance and touch control. For example, after the first character (performer character) is assigned, the character is moved from the client to its display page, which is a first identity area that is distinct from the display pages of other members, including identity display areas, such as to tell you are performers, show subject areas, to tell you what the subject is performing, such as performing peacock tail. A start performance button is also included and clicked into a video performance mode.
The server is a remote server providing various data supports for the members participating in the game, and can be a cloud or a local server. Various titles and answers for games, and videos received and uploaded, etc. are mainly stored.
The instruction information refers to content information for a game, which is transmitted when the server communicates with the client, and may be, for example, a game title, a game answer, or a performance video. The first instruction information can be game questions, for example, peacock is shown to be spread as the first instruction information, the second instruction information can be correct answers to the game, for example, peacock is shown to be spread, and the game questions and the game answers are sent to the interface of the performer client.
The first action content is video action content performed by the performer, the video action content is captured by the mobile terminal camera after the game is started and performed by the performer and then uploaded to the client, and for example, the video content performing peacock spreading is the first action content.
The second action instruction refers to a touch submitted action instruction, and is a touch submitted action of an answer which is selected from a member client interface and possibly matched with the first action content after a member watches the video content, wherein the answer is selected by the member and then submitted to a performer interface, the correct answer of the performer interface can be matched and checked with the answer transmitted by the member, and if the answer is correct, a certain reward value is fed back. For example, when the member finishes watching the video performance of peacock spreading its tail, the member displays four idioms of peacock spreading its tail, golden cock independence, palmtop and dragon flying tiger on the interface of the client, and the user selects one to submit the presentation according to cognition.
Step S206: and forming a video file of the first action content through the mobile terminal.
Specifically, the client assigns a role to all players, wherein the player role is the homeowner and only one player. The rest of the rooms entering the performer are member characters, the performer displays the content of the subject by acting on the performance display terminal, and the members guess possible answers by performing the content and select from given alternative answers. The correct answer may also be entered via a custom input box. The members can also perform the same theme as the homeowner, and upload the videos after the performance as the theme to the theme library.
Step S208: and storing the video file in a server.
Optionally, before receiving the instruction information pushed by the server in the first identity area, the method includes the following steps: selecting a range of instruction information, the range of instruction information comprising: the system comprises famous human instruction information, movie and television instruction information, animal instruction information, literature instruction information or occupational instruction information.
The server side pushes an answer game range to the first identity area of the client side, wherein the answer game range is an action range of performer performance and is also a member question guessing range of question guessing. The question range is stored in a question bank in advance and is checked. Topic ranges include, but are not limited to, the following categories:
famous person instruction information: the performance content and the answers are names of famous people in ancient and modern countries, such as Zhuge Liang, sunwukong and the like;
video instruction information: the performance content and the answers are all film names in the ancient and modern countries, such as Tatannik number, western notes and the like;
animal instruction information: both the show content and the answers are animal names, such as monkeys, tigers, etc.
Literature class instruction information: the performance contents and the answers are literature books, idioms and the like in ancient and modern countries, such as peacock spreading its tail.
Professional instruction information: the content and answers of the performance are of various occupations, such as military, farmer, etc.
Optionally, the method further includes the following step, step S210: the first identity area receives the second action instruction and judges whether the second action instruction is matched with second instruction information, wherein the second instruction information is information matched with the first action content; and if the second action instruction is matched with the second instruction information, sending an experience value to the second identity area.
And if the second action instruction is matched with the second instruction information, sending an experience value to the second identity area. Optionally, the method comprises the following steps:
step S2101: and the first identity area calls a timing unit and presets a time period for receiving the second action instruction.
After the performer records the performance video, the performer calls the terminal timing unit through the client to set a certain answering time, for example, the time period is 60s, and subsequent members must complete answering within 60s, otherwise, the members may submit answers at any time if correct answers are not given.
Step S2102: and after the time period is ended, counting the matching condition of the second instruction information and the second action instruction.
And after the specified answering time is over, the client compares the answers of the members with the standard answers and feeds the answers back to the member pages according to the comparison result.
Step S2103: and generating the experience value according to the matching condition, and sending the experience value to the second identity area.
Experience value refers to a numerically represented virtual unit that a client awards to a performer or member, which may be a gold coin, a game coin, a point value, or the like, for the purpose of promoting the performer's or member's rank or paying equivalents for participation in a high-level game. One way to obtain this experience value is to answer a sufficient number of questions.
Optionally, the empirical value is inversely proportional to the time length of receiving the second action command. For example, more coins are obtained that are answered faster than full.
According to the method, an online interactive game is provided, the video file is stored in the server after one person performs, other persons log in the client to click to enter the performer video, and then the performance content is guessed, so that the social interaction performance of groups is improved, the performance questions can be selected by the performer, the interestingness among games is improved, meanwhile, the videos of the performers can be shared by the game participants to other platforms, the video transmission capacity and the powder suction capacity are expanded, the quality and experience of the game are improved, and the online interactive game has high market value.
Example 2
As shown in fig. 1, the application scenario diagram of the embodiment of the present disclosure is an on-line multiplayer game scenario, and specifically includes a performer role and a plurality of members, where the performer uploads performance content to a server in advance, and the members operate a client installed on the terminal device through a terminal device such as a mobile phone, log in a room of the performer, and open a video of the performer to perform question-guessing interaction. The answer provided by the performer's room is selected based on the performance action, and a certain monetary reward is obtained if the answer is selected correctly. But not limited to this only application scenario, and it should be understood that any scenario that can be applied to this embodiment is included, and for convenience of description, this embodiment is described by taking the application scenario of the above-mentioned performance interaction guess as an example.
As shown in fig. 3, according to a specific embodiment of the present disclosure, the present disclosure provides an online interaction method, applied to a client, specifically including the following steps:
step S302: and acquiring a secret key for entering a social group, and entering the social group through the secret key. Optionally, the key includes: a biometric key, a scan code key, or a group code key.
The social group refers to a specific group of people, completes a task or a theme together in the same scene, and in the process of completing the task or the theme, the people communicate with each other and cooperate to form a team mode, so that communication and interaction among members are realized, entertainment is improved, and the group can form virtual rooms, halls and other display forms at a client.
The key is a kind of credential that a social group is a person and needs to obtain permission of a homeowner to enter the social group, and the credential may be a biometric type, a two-dimensional code type, a code type, or the like.
The biometric key comprises a face brushing mode, specifically is used for shooting facial features of members through a camera of the mobile terminal, and enters a room after the permission of a performer is obtained, for example, a friend performs facial identity authentication in advance, and has a higher level of entering other people's rooms through integration. The code scanning entering mode is similar to the clustering mode in WeChat, and is not described in detail. The method is characterized in that people nearby are searched by detecting a GPS positioning device carried by a mobile terminal, a nearby accessible game room is obtained, and the people enter the room of a game performer by clicking. After searching the group number to create a room for the homeowner, the room is given a number, e.g., 223448, by which others enter the room. The member clicks to enter the room, and can randomly enter the recommended room, or search for a friend to enter the room of a friend, or enter the room of a concerned person, and enter the room to become the answering member.
Step S304: and in a second identity area, acquiring the first action content, generating third instruction information for selection according to the first action content, and generating a second action instruction after selecting the third instruction information, wherein the first action content is first identity performance content which is pre-recorded through the first identity area.
The first action content is video action content performed by the performer, the video action content is captured by the mobile terminal camera after the game is started and performed by the performer and then uploaded to the client, and for example, the video content performing peacock spreading is the first action content.
The second action instruction refers to a touch submission action, and is a touch submission action of an answer which is selected from a member client interface and possibly matched with the first action content after the member watches the video content, wherein the answer is selected by the member and then submitted to a performer interface, the correct answer of the performer interface can be matched and checked with the answer transmitted by the member, and if the answer is correct, a certain reward value is fed back. For example, when the member finishes watching the video performance of peacock spreading its tail, the member can display four idioms of peacock spreading its tail, golden chicken independence, palmtop and dragon flying tiger on the client interface, and the user selects one to submit the idioms according to cognition.
The second identity area is a display page of the game client, has different display contents and operation buttons for different identity IDs, and is used for a person entering the page to perform a series of activities through action instructions such as performance and touch control. For example, the second character (member character) enters into its own display page from the client, the display page is a second identity area, including an identity display area, for example, informing you that it is member one, a video watching area is performed (by acquiring the mobile terminal with an offline video previously captured and stored by the performer), for example, a peacock is performed. The system also comprises an answering area which is displayed at any position on the periphery of the video watching area and is used for the members to select and submit, such as displaying four idiom answers of peacock spreading its tail, golden chicken independence, palmtop and dragon flying tiger.
The third instruction information refers to answers for the members to select, the third instruction information is generated together with the questions and stored in the server, and the third instruction information is pushed to a member interface for the members to select, for example, peacock tail opening, golden chicken independence, palmetto and dragon-flying tiger leap are answers for selecting for performing peacock tail opening actions, namely the third instruction information. And generating a second action instruction after the third instruction information is selected and submitted by the member.
The first identity area is a display page of the game client, has different display contents and operation buttons for different identity IDs, and is used for a person entering the page to perform a series of activities through action instructions such as performance and touch control. For example, after the first character (performer character) is assigned, the character is moved from the client to its display page, which is a first identity area that is distinct from the display pages of other members, including identity display areas, such as to tell you are performers, show subject areas, to tell you what the subject is performing, such as performing peacock tail. A start performance button is also included and clicked into a video performance mode.
Step S306: if the second action command matches the first action content, an empirical value is received from the first identity region.
Experience value refers to a numerically represented virtual unit that a client awards to a performer or member, which may be a gold coin, a game coin, a point value, or the like, for the purpose of promoting the performer's or member's rank or paying equivalents for participation in a high-level game. One way to obtain this experience value is to answer a sufficient number of questions.
Optionally, the empirical value is inversely proportional to the length of time the second motion instruction is received. For example, more coins are obtained that are answered faster than full.
Optionally, the obtaining a key for entering a social group, and entering the social group through the key, before including the following steps: and constructing a social group with the secret key through the mobile terminal.
The mobile terminal can be a hardware terminal with a video camera, such as a mobile phone, a computer, a PAD and the like, the action of a performer is shot through the camera, the performer enters a room and the like, the mobile terminal needs to be capable of being connected with a network, all terminals form a social group through the network, and the terminals participate in game interaction under a client side.
An application scenario is that a performer obtains a game performance topic on line, makes a performance video in advance according to the topic, stores the performance video in a local or cloud end, and establishes a game group by setting an entry threshold for the performer to enter the game group, for example, a social group taking a room as a unit includes but is not limited to one person establishing a room, invites other people to enter the room or enters a certain specified room through a specific mode, and the specific entry mode includes but is not limited to a face-brushing entry mode, a code-scanning entry mode, a person entry mode near searching vicinity or a group number search entry mode.
Optionally, the method further includes step S308: and in the second identity area, sharing the pre-recorded first identity performance content to a third party.
The third party includes but is not limited to short video film APP such as tremble, fast hand, watermelon video and the like, or social type APP such as WeChat, nailing and the like. The recorded performance information is shared to the third-party client, so that the propagation effect of the game can be increased, more people can enjoy the performance content, and more ginseng and interactive games are attracted.
According to the method, an online interactive game is provided, the video file is stored in the server after one person performs, other persons log in the client to click to enter the performer video, and then the performance content is guessed, so that the social interaction performance of groups is improved, the performance questions can be selected by the performer, the interestingness among games is improved, meanwhile, the videos of the performers can be shared by the game participants to other platforms, the video transmission capacity and the powder suction capacity are expanded, the quality and experience of the game are improved, and the online interactive game has high market value.
Example 3
As shown in fig. 1, the application scenario diagram of the embodiment of the present disclosure is an online multiplayer game scenario, and specifically includes a performer role and a plurality of members, where the performer uploads performance content to a server in advance, and the members operate a client installed on the terminal device through terminal devices such as a mobile phone, log in a room of the performer, and open a video of the performer to perform question-guessing interaction. The answer provided by the performer's room is selected based on the performance action, and a certain monetary reward is obtained if the answer is selected correctly. But not limited to this only application scenario, it should be understood that any scenario that can be applied to this embodiment is included, and for convenience of explanation, this embodiment is described by taking the application scenario of the above-mentioned interactive question of performance as an example. The embodiment correspondingly executes the method described in embodiment 1, and has the same technical effects as those of embodiment 1, and the explanation of the same technical features and technical effects is referred to embodiment 1, and will not be repeated herein.
As shown in fig. 4, according to a specific embodiment of the present disclosure, the present disclosure provides an online interaction apparatus, applied to a client, specifically including: a construction unit 402, a first identity unit 404, a recording unit 406, a storage unit 408, a selection unit 410, and a determination unit 412.
The building unit 402: and constructing a social group with the secret key through the mobile terminal. Optionally, the key includes: a biometric key, a scan code key, or a group code key.
First identity unit 404: in the first identity area, receiving instruction information pushed by a server, wherein the instruction information comprises first instruction information and second instruction information, the first instruction information is used for recording first action content, and the second instruction information is used for checking a second action instruction obtained from a second identity area.
The recording unit 406: and forming a video file of the first action content through the mobile terminal.
The storage unit 408: and storing the video file in a server.
Optionally, the method further includes the selecting unit 410: selecting a range of instruction information, the range of instruction information comprising: the system comprises famous human instruction information, movie and television instruction information, animal instruction information, literature instruction information or occupational instruction information.
Optionally, the method further includes the determining unit 412: the first identity area receives the second action instruction and judges whether the second action instruction is matched with second instruction information, wherein the second instruction information is information matched with the first action content; and if the second action instruction is matched with the second instruction information, sending an experience value to the second identity area.
Wherein, the judging unit 412 is further configured to:
and the first identity area calls a timing unit and presets a time period for receiving the second action instruction.
And after the time period is ended, counting the matching condition of the second instruction information and the second action instruction.
And generating the experience value according to the matching condition, and sending the experience value to the second identity area.
Optionally, the empirical value is inversely proportional to the length of time the second motion instruction is received. For example, more coins are obtained that are answered faster than full.
This device is through providing an online interactive game, show the back through one person and save the video file in the server, other people log on the client and click and get into the performer video, then guess the mode of performance content, the interactive performance of social group has been increased, the performance topic can be selected through the performer, the interest between the recreation has been increased, other platforms can be shared with the video of performer to the participant of the game simultaneously, video transmission ability and powder suction ability have been enlarged, the quality and the experience of recreation have been promoted, higher market value has.
Example 4
As shown in fig. 1, the application scenario diagram of the embodiment of the present disclosure is an on-line multiplayer game scenario, and specifically includes a performer role and a plurality of members, where the performer uploads performance content to a server in advance, and the members operate a client installed on the terminal device through a terminal device such as a mobile phone, log in a room of the performer, and open a video of the performer to perform question-guessing interaction. The answer provided by the performer's room is selected based on the performance action, and a certain monetary reward is obtained if the answer is selected correctly. But not limited to this only application scenario, it should be understood that any scenario that can be applied to this embodiment is included, and for convenience of explanation, this embodiment is described by taking the application scenario of the above-mentioned interactive question of performance as an example. The present embodiment correspondingly executes the method described in embodiment 2, and has the same technical effects as embodiment 2, and the explanation of the same technical features and technical effects is referred to embodiment 2, which is not repeated herein.
As shown in fig. 5, according to an embodiment of the present disclosure, the present disclosure provides an online interaction apparatus, applied to a client, and specifically includes an entering unit 502, a second identity unit 504, and a receiving unit 506:
the entry unit 502: and acquiring a secret key for entering a social group, and entering the social group through the secret key. Optionally, the key includes: a biometric key, a scan code key, or a group code key.
Second identity unit 504: and in a second identity area, acquiring the first action content, generating third instruction information for selection according to the first action content, and generating a second action instruction after selecting the third instruction information, wherein the first action content is first identity performance content which is pre-recorded through the first identity area.
The receiving unit 506: if the second action command matches the first action content, an empirical value is received from the first identity area.
Optionally, the empirical value is inversely proportional to the time length of receiving the second action command. For example, more coins are obtained that are answered faster than full.
Optionally, the entering unit 502 is further configured to: and constructing a social group with the secret key through the mobile terminal.
Optionally, the system further includes a sharing unit 508: and in the second identity area, sharing the pre-recorded first identity performance content to a third party.
This device is through providing an online interactive game, through one person performance after with video file storage in server, other people log on the client and click and get into the performer video, then guess the mode of performance content, the interactive performance of group's social contact has been increased, the performance topic can be selected through the performer, the interest between the recreation has been increased, the participant of playing simultaneously can share other platforms with the performer's video, video transmission ability and powder suction ability have been enlarged, the quality and the experience of recreation have been promoted, higher market value has.
Example 5
As shown in fig. 6, the present embodiment provides an electronic device, which is used for an interactive game, and the electronic device includes: at least one processor; and a memory communicatively coupled to the at least one processor; wherein the content of the first and second substances,
the memory stores instructions executable by the one processor to cause the at least one processor to perform the method steps of the above embodiments.
Example 6
The disclosed embodiments provide a non-volatile computer storage medium having stored thereon computer-executable instructions that may perform the method steps as described in the embodiments above.
Example 7
Referring now to FIG. 6, shown is a schematic diagram of an electronic device suitable for use in implementing embodiments of the present disclosure. The terminal device in the embodiments of the present disclosure may include, but is not limited to, a mobile terminal such as a mobile phone, a notebook computer, a digital broadcast receiver, a PDA (personal digital assistant), a PAD (tablet computer), a PMP (portable multimedia player), a vehicle terminal (e.g., a car navigation terminal), and the like, and a stationary terminal such as a digital TV, a desktop computer, and the like. The electronic device shown in fig. 6 is only an example, and should not bring any limitation to the functions and the scope of use of the embodiments of the present disclosure.
As shown in fig. 6, the electronic device may include a processing means (e.g., a central processing unit, a graphics processor, etc.) 601, which may perform various appropriate actions and processes according to a program stored in a Read Only Memory (ROM) 602 or a program loaded from a storage means 608 into a Random Access Memory (RAM) 603. In the RAM 603, various programs and data necessary for the operation of the electronic apparatus are also stored. The processing device 601, the ROM 602, and the RAM 603 are connected to each other via a bus 605. An input/output (I/O) interface 605 is also connected to bus 605.
Generally, the following devices may be connected to the I/O interface 605: input devices 606 including, for example, a touch screen, touch pad, keyboard, mouse, camera, microphone, accelerometer, gyroscope, etc.; an output device 605 including, for example, a Liquid Crystal Display (LCD), a speaker, a vibrator, etc.; storage 608 including, for example, magnetic tape, hard disk, etc.; and a communication device 605. The communication device 605 may allow the electronic device to communicate with other devices wirelessly or by wire to exchange data. While fig. 6 illustrates an electronic device having various means, it is to be understood that not all illustrated means are required to be implemented or provided. More or fewer devices may alternatively be implemented or provided.
In particular, according to an embodiment of the present disclosure, the processes described above with reference to the flowcharts may be implemented as computer software programs. For example, embodiments of the present disclosure include a computer program product comprising a computer program embodied on a computer readable medium, the computer program comprising program code for performing the method illustrated in the flow chart. In such an embodiment, the computer program may be downloaded and installed from a network via the communication device 605, or installed from the storage device 608, or installed from the ROM 602. The computer program, when executed by the processing device 601, performs the above-described functions defined in the methods of the embodiments of the present disclosure.
It should be noted that the computer readable medium in the present disclosure can be a computer readable signal medium or a computer readable storage medium or any combination of the two. A computer readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples of the computer readable storage medium may include, but are not limited to: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the present disclosure, a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. In contrast, in the present disclosure, a computer readable signal medium may include a propagated data signal with computer readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A computer readable signal medium may be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device. Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to: electrical wires, optical cables, RF (radio frequency), etc., or any suitable combination of the foregoing.
The computer readable medium may be embodied in the electronic device; or may exist separately without being assembled into the electronic device.
Computer program code for carrying out operations for aspects of the present disclosure may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, smalltalk, C + +, and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any type of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet service provider).
The flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present disclosure. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
The units described in the embodiments of the present disclosure may be implemented by software or hardware. Where the name of an element does not in some cases constitute a limitation on the element itself.

Claims (13)

1. An online interaction method is applied to a client, and is characterized by comprising the following steps:
establishing a social group with a secret key through a mobile terminal;
in a first identity area, receiving instruction information pushed by a server, wherein the instruction information comprises first instruction information and second instruction information, the first instruction information comprises a game title and is used for recording first action content, and the second instruction information comprises a correct answer of a game and is used for checking a second action instruction obtained from a second identity area;
forming a video file of the first action content through the mobile terminal;
storing the video file in a server;
wherein, in the first identity area, before receiving the instruction information pushed by the server, the method includes: selecting a range of instruction information, the range of instruction information comprising: the system comprises famous human instruction information, movie and television instruction information, animal instruction information, literature instruction information or occupational instruction information;
the method further comprises the following steps: and uploading the video performed by the user to a preset question bank as a question.
2. The method of claim 1, further comprising:
the first identity area receives the second action instruction and judges whether the second action instruction is matched with second instruction information, wherein the second instruction information is information matched with the first action content;
and if the second action instruction is matched with the second instruction information, sending an experience value to the second identity area.
3. The method of claim 1, wherein the key comprises:
a biometric key, a scan code key, or a group code key.
4. The method of claim 2, wherein sending an empirical value to the second identity area if the second action command matches the second instruction information comprises:
the first identity area calls a timing unit, and a time period for receiving the second action instruction is preset;
after the time period is over, counting the matching condition of the second instruction information and the second action instruction;
and generating the experience value according to the matching condition, and sending the experience value to the second identity area.
5. The method of claim 4, wherein the empirical value is inversely proportional to an amount of time the second action command is received.
6. An online interaction method is applied to a client, and is characterized by comprising the following steps:
acquiring a secret key entering a social group, and entering the social group through the secret key;
in a second identity area, acquiring first action content, generating third instruction information for selection according to the first action content, and generating a second action instruction after the third instruction information is selected, wherein the first action content is first identity performance content which is prerecorded by a performer through the first identity area according to instruction information pushed by a server; the instruction information comprises first instruction information and second instruction information, the first instruction information comprises a game title and is used for recording first action content, and the second instruction information comprises a correct answer of the game and is used for checking a second action instruction acquired from a second identity area; the range of the instruction information pushed by the server is selected by the performer, and the range of the instruction information comprises: the system comprises famous human instruction information, movie and television instruction information, animal instruction information, literature instruction information or occupational instruction information;
if the second action instruction is matched with the first action content, receiving an experience value sent by a first identity area;
the method further comprises the following steps: and uploading the video performed by the user to a preset question bank as a question.
7. The method of claim 6, wherein the key comprises:
a biometric key, a scan code key, or a group code key.
8. The method of claim 6, wherein the empirical value is inversely proportional to an amount of time the second action command is generated.
9. The method of claim 6, further comprising:
and in the second identity area, sharing the pre-recorded first identity performance content to a third party.
10. An online interaction device applied to a client, comprising:
the construction unit is used for constructing a social group with a secret key through the mobile terminal;
a selection unit configured to select a range of instruction information, the range of instruction information including: famous-human instruction information, movie and television instruction information, animal instruction information, literature instruction information or occupational instruction information;
the system comprises a first identity unit, a second identity unit and a third identity unit, wherein the first identity unit is used for receiving instruction information pushed by a server side in a first identity area, the instruction information comprises first instruction information and second instruction information, the first instruction information comprises a game title and is used for recording first action content, and the second instruction information comprises a correct answer of a game and is used for checking a second action instruction obtained from a second identity area;
the recording unit is used for forming a video file of the first action content through the mobile terminal;
the storage unit is used for storing the video file in a server;
the device is also used for uploading videos performed by the user to a preset question bank as questions.
11. An online interaction device applied to a client, comprising:
the access unit is used for acquiring a secret key for entering a social group and entering the social group through the secret key;
the second identity unit is used for acquiring first action content in a second identity area, generating third instruction information for selection according to the first action content, and generating a second action instruction after the third instruction information is selected, wherein the first action content is first identity performance content which is prerecorded by a performer through the first identity area according to instruction information pushed by a server; the instruction information comprises first instruction information and second instruction information, the first instruction information comprises a game title and is used for recording first action content, and the second instruction information comprises a correct answer of the game and is used for checking a second action instruction acquired from a second identity area; the range of the instruction information pushed by the server is selected by the performer, and the range of the instruction information comprises: the system comprises famous human instruction information, movie and television instruction information, animal instruction information, literature instruction information or occupational instruction information;
a receiving unit, configured to receive an experience value sent by a first identity area if the second action instruction matches the first action content;
the device is also used for uploading videos performed by the user to a preset question bank as questions.
12. A computer-readable storage medium, on which a computer program is stored, which program, when being executed by a processor, carries out the method according to any one of claims 1 to 9.
13. An electronic device, comprising:
one or more processors;
storage means for storing one or more programs which, when executed by the one or more processors, cause the one or more processors to carry out the method of any of claims 1 to 9.
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