CN110339560B - Vehicle-mounted game method and device - Google Patents

Vehicle-mounted game method and device Download PDF

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Publication number
CN110339560B
CN110339560B CN201910727373.1A CN201910727373A CN110339560B CN 110339560 B CN110339560 B CN 110339560B CN 201910727373 A CN201910727373 A CN 201910727373A CN 110339560 B CN110339560 B CN 110339560B
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China
Prior art keywords
vehicle
skill
game
user
skill release
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Active
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CN201910727373.1A
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Chinese (zh)
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CN110339560A (en
Inventor
钱文
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Guangzhou Xiaopeng Motors Technology Co Ltd
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Guangzhou Xiaopeng Motors Technology Co Ltd
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Priority to CN201910727373.1A priority Critical patent/CN110339560B/en
Publication of CN110339560A publication Critical patent/CN110339560A/en
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/302Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the application provides a vehicle-mounted game method and device, wherein the method comprises the following steps: and when available skills exist in a game scene currently operated by an on-board system of the vehicle, responding to the operation of a user on the vehicle, and releasing the available skills to a skill release object. According to the embodiment of the application, the control of skill release in the vehicle-mounted game is realized, and the game experience of the vehicle-mounted game is improved.

Description

Vehicle-mounted game method and device
Technical Field
The present application relates to the field of vehicle-mounted game technology, and in particular, to a vehicle-mounted game method, a vehicle-mounted game device, a vehicle, and a computer-readable storage medium.
Background
With the development of intelligent automobiles, the automobile is not just a vehicle, but can also bear a certain entertainment function, such as on-board games in the automobile.
In the existing vehicle-mounted game, a game picture changing along with the surrounding environment in the game can be displayed on a screen, but the change is not enough shocking, and the experience of being in the scene is difficult to bring
Disclosure of Invention
In view of the above, a method and apparatus for providing an in-vehicle game that overcomes or at least partially solves the above-described problems has been proposed, comprising:
A method of in-vehicle gaming, the method comprising:
and when available skills exist in a game scene currently operated by an on-board system of the vehicle, responding to the operation of a user on the vehicle, and releasing the available skills to a skill release object.
Optionally, the step of releasing the available skills to a skill-releasing object in response to a user operation of the vehicle comprises:
releasing the available skills to a skill release object in response to a user's operation of the vehicle, and controlling an electronic control unit in the vehicle to respond to the skill release effect.
Optionally, before the step of releasing the available skills to skill release object, the method further comprises:
and determining the skill release object by adopting a default selection mode.
Optionally, before the step of releasing the available skills to skill release object, the method further comprises:
user input is received and a skill release object is determined based on the user input.
Optionally, the step of controlling the electronic control unit in the vehicle in response to the skill release effect according to the operation comprises:
determining the position of a game user corresponding to the skill release object in a vehicle;
And controlling the electronic control unit to respond to the skill release effect according to the position.
Optionally, the controlling the electronic control unit to respond to the skill release effect according to the target position includes:
the control electronics control unit performs a lamp flicker variation in response to the skill release effect.
Optionally, the controlling light in the vehicle in response to the skill release effect includes:
when the available skills exist a light effect, controlling the lamp in the vehicle to respond to the light effect through any one or more changes including the change of the flicker brightness, the change of the flicker frequency and the change of the flicker color.
Optionally, the controlling the electronic control unit to respond to the skill release effect according to the target position includes:
the control electronics control unit performs a shock feedback in response to the skill release effect.
Optionally, the step of controlling the response of the shock feedback to the skill release effect in the vehicle comprises:
and when the available skills have an attack effect, controlling components including a seat and a safety belt in the vehicle to perform vibration feedback.
Optionally, before the step of releasing the available skills to skill release object, the method further comprises:
Skill selection is performed when the available skills have a plurality.
An in-vehicle gaming device, the device comprising:
and the skill releasing module is used for responding to the operation of the user on the vehicle when the available skill exists in the game scene currently operated by the vehicle-mounted system of the vehicle, and releasing the available skill to the skill releasing object.
A vehicle comprising a processor, a memory and a computer program stored on the memory and capable of running on the processor, which when executed by the processor implements the steps of the in-vehicle gaming method as described above.
A computer readable storage medium having stored thereon a computer program which when executed by a processor implements the steps of a vehicle-mounted gaming method as described above.
The embodiment of the application has the following advantages:
in the embodiment of the application, when the available skills exist in the game scene of the current running of the vehicle-mounted system of the vehicle, the available skills are released to the skill release object in response to the operation of the user on the vehicle, so that the skill release control in the vehicle-mounted game is realized, and the game experience of the vehicle-mounted game is improved.
Drawings
In order to more clearly illustrate the technical solutions of the present application, the drawings that are needed in the description of the present application will be briefly described below, it being obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort to a person skilled in the art.
FIG. 1 is a flow chart of steps of a method for in-vehicle gaming provided by an embodiment of the present application;
FIG. 2 is a schematic view of a preset area of a steering wheel according to an embodiment of the present application;
FIG. 3 is a schematic diagram of a mechanical key according to an embodiment of the present application;
FIG. 4 is a schematic illustration of a sliding operation provided by an embodiment of the present application;
FIG. 5 is a flow chart of steps of another method of in-vehicle gaming provided by an embodiment of the present application;
fig. 6 is a schematic structural diagram of an in-vehicle game device according to an embodiment of the present application.
Detailed Description
In order that the above-recited objects, features and advantages of the present application will become more readily apparent, a more particular description of the application will be rendered by reference to the appended drawings and appended detailed description. It will be apparent that the described embodiments are some, but not all, embodiments of the application. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to be within the scope of the application.
Referring to fig. 1, a flowchart illustrating steps of a vehicle-mounted game method according to an embodiment of the present application may be applied to a vehicle-mounted system, and may specifically include the following steps:
step 101, when available skills exist in a game scene currently operated by an on-board system of a vehicle, responding to the operation of a user on the vehicle, and releasing the available skills to a skill releasing object.
With the continuous development of technologies such as automatic driving and intelligent entertainment systems, vehicles not only bear the great duty of traveling, but also are indispensable new entertainment tools for the masses. The current vehicle can carry the vehicle-mounted central control screen and can be connected with the external equipment through wires or wirelessly, so that a user can directly play the vehicle-mounted game on the vehicle-mounted central control screen and can play the vehicle-mounted game through the external equipment, the vehicle can bear the weight of traveling, different types of vehicle-mounted games can be provided for the user, and the vehicle-using experience of the user is improved.
When the vehicle is parked for a long time, the user can interact with the vehicle-mounted system by utilizing the entertainment function in the vehicle, or can perform entertainment interaction among the users in the vehicle, and a plurality of users can interact with the vehicle-mounted system. Specifically, the user in the vehicle can play the vehicle-mounted game through voice, can also play the vehicle-mounted game through touching the vehicle-mounted central control screen, and can also play the vehicle-mounted game through the control equipment of the vehicle.
As an example, the in-vehicle game may include a racing game, and other games besides the racing game may be included on the in-vehicle system, which is not limited herein.
The vehicle-mounted system may Display the running game through a Display device, where the Display device may include a vehicle-mounted central control screen, a secondary driving screen, a HUD (head up Display), and a Virtual Reality (VR) headset.
In practical application, the vehicle-mounted system is provided with a vehicle-mounted game, and an application program icon of the vehicle-mounted game is displayed on the central control large screen, and a person in the vehicle can start the vehicle-mounted game by clicking the application program icon.
In the game process, if available skills exist in the currently running game scene, such as acceleration skills, barrier crossing skills, attack skills and defense skills, the user can control the vehicle-mounted game to release the available skills to the skill release object by operating the vehicle, such as clicking a button on a steering wheel.
Specifically, when a shortcut key is set on a steering wheel of a vehicle, the steering wheel simulates a command for releasing skills when a user presses the shortcut key, and then sends the command to a game terminal to control the skills to be released.
For example, when the state that the helium in the current scene is full is detected, the helium can be released by pressing a shortcut key, so that the acceleration of the racing car is realized; for another example, a card crossing the obstacle in the current scene is detected, and the obstacle can be directly crossed by pressing a shortcut key; for another example, when an available offensive weapon is detected in the current scenario, the weapon may be released by pressing a shortcut key; for another example, when the current scene is detected to encounter an attack, the shortcut key can be pressed to release the shield for defending.
Of course, when no shortcut key is provided on the steering wheel of the vehicle, skill release may be controlled by combining keys, such as pressing an up key or a down key or a left key or a right key simultaneously.
The skill release object can be a virtual game object controlled by a user, and is displayed in a display device in a local or whole form of the virtual game object, for example, under a first person viewing angle, the content of the display device is presented in a main control viewing angle of the user, the immersion experience of the user is enhanced, and only a local part of a game role, for example, a cab of a virtual racing car object, can be seen in an interface; and under the third person's viewing angle, the whole virtual game object can be presented in the display device, so that the control difficulty and dizziness of the user are reduced, the action sense of the picture is emphasized, and the mode is particularly shown, and the developer can select according to the game content.
Further, the virtual game object may be set by acquiring account information after the user logs in to the in-vehicle system of the vehicle, and then determining personalized game information corresponding to the user according to the account information.
In practical application, account information after a user logs in a vehicle-mounted system of a vehicle can be obtained in different modes. The user can input a corresponding account number and a corresponding password in a vehicle-mounted central control screen of the vehicle or scan a code to log in, such as scanning a two-dimensional code, a bar code and the like, so that the vehicle-mounted system can acquire the account information of the user, the vehicle-mounted system can acquire the account information of the user through voice recognition, such as the user can input a specific number sequence through voice, so that the vehicle-mounted system can recognize voiceprint information of the user to acquire login information of the user.
In a specific implementation, the account information may be account information of a vehicle or account information of a vehicle-mounted game in a vehicle-mounted game, wherein when the account information is account information of the vehicle, after a user logs in the account in a vehicle-mounted system, the vehicle-mounted system can acquire user data corresponding to the account, such as setting information of the vehicle, game information in the vehicle-mounted game, and the like; when the account information is the account information of the vehicle-mounted game in the vehicle-mounted game, the account information can comprise game information of a user in the vehicle-mounted game, different account information can correspond to different vehicle-mounted games, and one account information can also correspond to a plurality of different vehicle-mounted games. The account information of the vehicle is different from the account information of the vehicle-mounted game in that the account information of the vehicle may include information on the setting of the vehicle by the user, such as charging information of the vehicle, travel information of the user, setting information of the vehicle, etc., and the account information of the vehicle-mounted game includes only data content of the user in the game. In the embodiment of the present application, account information of a vehicle is exemplified, and it is understood that the present application is not limited thereto.
After the account information of the user is determined, the vehicle-mounted system can obtain personalized game information corresponding to the user according to the account information, so that the user can play the vehicle-mounted game according to the personalized game information, the game forms in the vehicle-mounted game process are enriched, and the interestingness of the vehicle-mounted game is improved.
For example, when the user selects face recognition login account information, the camera of the vehicle can acquire the image information of the user, acquire the face information of the user from the image information, then match the face information with preset face information, and when the matching is successful, the login is successful, and the vehicle-mounted system can determine account information corresponding to the user according to the login information, so that personalized game information of the user in the vehicle-mounted game is obtained according to the account information. In the starting stage of the vehicle-mounted game, personalized game information displayed by the vehicle-mounted system can be default game information or game information after the user goes offline last time, and the user can adopt current game information to play the vehicle-mounted game, such as playing the vehicle-mounted game by using current virtual character images, virtual props and the like; after personalized setting, the vehicle-mounted game can be played, such as selecting other virtual character images or other virtual props to play the vehicle-mounted game; the vehicle-mounted system can be selected to play the vehicle-mounted game according to the recommended game information of the current user information of the user, and if the vehicle-mounted system can recommend different virtual character images or different virtual props for the user, the user can play the vehicle-mounted game after selecting.
In order to ensure the safety of the vehicle and personnel in the vehicle, before starting the vehicle-mounted game, the vehicle-mounted system can detect whether the vehicle is in the P gear (parking gear), if not, a prompt message can be displayed on the central control large screen, and after the user adjusts the vehicle to the P gear, the vehicle-mounted game is started.
In an embodiment of the present application, before the step of releasing the available skills to skill release object, the method may further include the steps of:
and determining the skill release object by adopting a default selection mode.
When a plurality of virtual game objects exist, a user can trigger the vehicle-mounted game to select the skill release object in a default selection mode by pressing a designated key on the steering wheel, and if the user presses a down key on the steering wheel, the user can select the virtual game object closest to the default as the skill release object.
For example, in a racing game, a user in a primary driving position controls a first virtual racing object, the first virtual racing object having an attack prop, such as a cannonball, and a plurality of second virtual racing objects are presented in front of the first virtual racing object, and in response to the user in the primary driving position can press an up key on a steering wheel, the in-vehicle game can determine the second virtual racing object closest to the first virtual racing object and release the attack prop for the closest second virtual racing object.
In an embodiment of the present application, before the step of releasing the available skills to skill release object, the method may further include the steps of:
user input is received and a skill release object is determined based on the user input.
When a plurality of virtual game objects exist, a user can actively select a skill release object, for example, through operating a direction key on a steering wheel, movement of an operation focus in the vehicle-mounted game is controlled, and then the object where the operation focus is located is selected as the skill release object, and for example, the user moves a sight focus, a vehicle-mounted system can detect the sight focus of the user, and then the virtual game object corresponding to the sight focus is selected as the skill release object in the vehicle-mounted game.
For skill release object selection by operating a steering wheel, the skill release object selection can be performed by detecting a control operation acting on a preset area of the steering wheel, generating an operation instruction matched with the control operation, and then responding to the operation instruction.
The preset area may include mechanical buttons, a touch pad, a rotation control, and the like on the steering wheel, and the control operation includes a touch operation, a pressing operation, and a sliding operation.
Specifically, the operation instruction may be input through the steering wheel in the following manner:
step 11, detecting at least one control operation acting in the preset area of the steering wheel;
in the embodiment of the application, after the in-vehicle game is played, the in-vehicle system can detect at least one control operation acting on the preset area of the steering wheel. In the embodiment of the present application, the mechanical buttons are described as an example, and it is understood that the present application is not limited thereto.
In a specific implementation, as shown in a schematic diagram of a steering wheel in fig. 2, a schematic diagram of a mechanical key in fig. 3, preset areas may be set at the left and right ends of the steering wheel, different mechanical keys may be set in the preset areas, a touch point may be set in each mechanical key, the touch point is hidden in the key and is not exposed outside the key, a user may touch the surface of the mechanical key and not press the mechanical key to implement touch operation, may touch the surface of the mechanical key and press the mechanical key to implement press operation, may also continuously touch a plurality of different mechanical key surfaces to form a touch route of a circular slide bar to implement sliding operation, for example, 4 mechanical keys are set on one side of the steering wheel, and each key corresponds to one touch point, no operation is implemented when the user singly touches one touch point, and when the user strokes the surface of 4 mechanical keys in a clockwise or anticlockwise manner, the two adjacent touch points are connected, and the 4 touch points form a circular sliding route.
It should be noted that, in the embodiment of the present application, mechanical buttons are set at two ends of the steering wheel for example, and it is understood that, under the guidance of the concept of the embodiment of the present application, those skilled in the art may also set mechanical buttons at other positions of the steering wheel, or set other input controls, touch pads, etc. for performing control operations, which is not limited in this aspect of the present application.
In a specific implementation, the control operation may include a touch operation, a press operation, and a slide operation. The touch operation may be a control operation of touching the surface of the mechanical key but not pressing the mechanical key, and the pressing operation may be a control operation of pressing the mechanical key. The sliding operation can be to touch points arranged on different mechanical keys to form a graph with a certain shape, for example, 4 different mechanical keys on a steering wheel can form a circular combined key, when a user slides clockwise on the 4 mechanical keys, the touch points can be triggered, so that every two touch points are connected with each other to form a circular sliding route, and the sliding operation is realized.
Specifically, the steering wheel may include preset areas disposed at the left and right ends, each preset area may include a plurality of different mechanical keys, each mechanical key may be provided with a touch point, and when the touch point is touched alone, no control operation is input. When the in-vehicle game is started, the user can input different control operations through mechanical keys on the steering wheel, so that the in-vehicle system can detect at least one control operation acting on a preset area of the steering wheel.
In an example of the embodiment of the present application, as shown in a schematic diagram of a sliding operation in fig. 4, a preset area may include a sliding area, where the sliding area may be an area that is formed by a plurality of mechanical keys with touch points and is used for inputting a sliding instruction, and a user may connect two adjacent touch points by sliding the mechanical keys and combine the two adjacent touch points into a sliding route with a certain shape to input the sliding operation.
Step 12, determining the priority of the at least one control operation;
in a specific implementation, after at least one control operation acting on a preset area of the steering wheel is detected, the vehicle-mounted system can determine the priority corresponding to each control operation, so that corresponding operation instructions can be generated according to the priority corresponding to the control operation, when the control operation input by a user conflicts, the situation that the vehicle-mounted system cannot generate the corresponding control instructions is avoided, the response timeliness of the vehicle-mounted system in the vehicle-mounted game process is guaranteed, and the game smoothness of the user is further guaranteed.
Step 13, generating an operation instruction matched with the control operation according to the priority corresponding to the at least one control operation;
In the embodiment of the application, after the priority of at least one control operation is determined, the operation instruction matched with the control operation can be generated according to the priority corresponding to the at least one control operation, so that on one hand, the problem that when the control operation input by a user conflicts, the vehicle-mounted system cannot generate the corresponding control instruction is avoided, the response timeliness of the vehicle-mounted system in the vehicle-mounted game process is ensured, the game fluency of the user is further ensured, and on the other hand, the operation modes of the user are enriched through various operation modes, and the game experience of the user is further improved.
Different control modes can be corresponding to different vehicle-mounted games, and the control modes can comprise that a single control operation corresponds to a single operation instruction, a plurality of control operations correspond to one operation instruction and the like.
In an alternative embodiment of the present application, step 13 may comprise the following sub-steps:
in sub-step 131, the target control operation with the highest priority is determined, and an operation instruction matched with the target control operation is generated.
In a specific implementation, when the virtual game object is controlled through only one control operation, the priority corresponding to the control operation may be preset, and when the priority corresponding to the first control operation is higher than the priority corresponding to the second control operation, a control instruction matched with the first control operation is generated, so that the target control operation with the highest priority may be determined, and an operation instruction matched with the target control operation may be generated.
In an example of the embodiment of the present application, the priority corresponding to the pressing operation is higher than the priority of the touch operation, and when the user touches the mechanical key surface and presses the mechanical key before lifting, the vehicle-mounted system can detect the touch operation and the pressing operation acting on the mechanical key at the same time, and since the priority of the pressing operation is higher than the priority of the touch operation, that is, the vehicle-mounted system can generate a pressing instruction matched with the pressing operation and cancel the touch operation, the corresponding touch instruction is not generated even if the touch is released.
In another example of the embodiment of the present application, the priority corresponding to the sliding operation is higher than the priority of the touch operation, and when the user touches the surfaces of different mechanical keys and touches the touch points on each mechanical key and lifts up and releases the touch points, the vehicle-mounted system may detect a plurality of touch operations and one sliding operation.
In another alternative embodiment of the present application, step 13 may comprise the following sub-steps:
And a sub-step 132 of generating operation instructions corresponding to the control operations when the priorities corresponding to the control operations are the same.
In a specific implementation, when the virtual game object can be controlled through a plurality of control operations, priorities corresponding to the control operations may be the same, and the vehicle-mounted system may generate operation instructions corresponding to the control operations respectively, for example, when the control operations are touch operations, then touch instructions corresponding to the touch operations are generated; when the control operation is a pressing operation, a pressing instruction corresponding to the pressing operation is generated; when the control operation is a sliding operation, generating a sliding instruction corresponding to the sliding operation; also, in some in-vehicle games, a combination instruction may also be generated, such as when the control operation includes a slide operation and a press operation, a first combination instruction may be generated; when the control operation includes a plurality of pressing operations, a second combination instruction or the like may be generated.
In an example of the embodiment of the present application, when a user inputs a plurality of pressing operations through different mechanical keys in a preset area of a steering wheel, the vehicle-mounted system may detect the plurality of pressing operations, and since priorities of the pressing operations are the same, a first pressing instruction and a second pressing instruction may be generated, and a combination instruction may also be generated; when a user inputs a plurality of touch operations through different mechanical keys in a preset area of the steering wheel, the vehicle-mounted system can detect the plurality of touch operations, and a first touch instruction and a second touch instruction can be generated and a combined instruction which is similar to the implementation of the plurality of pressing operations and is not repeated because the priority of each touch operation is the same; when the user inputs the sliding operation through different mechanical keys in the preset area of the steering wheel and inputs the pressing operation through one mechanical key, the vehicle-mounted system can detect the sliding operation and the pressing operation, and can generate a sliding instruction and a pressing instruction and also can generate a combined instruction, for example, the sliding instruction can release a first skill of the virtual game object, the pressing instruction can release a second skill of the virtual game object, or can release a special skill of the virtual game object through the pressing instruction, and the skill release power can be adjusted through the sliding instruction.
It should be noted that the embodiments of the present application include, but are not limited to, the foregoing examples, and it is understood that, under the guidance of the concept of the embodiments of the present application, those skilled in the art may set the priority of the control operation according to the actual situation, which is not limited to this aspect of the present application.
In an alternative embodiment of the present application, different touch durations may correspond to different touch operations, and the vehicle-mounted system may generate different touch instructions according to the different touch durations.
In a specific implementation, the vehicle-mounted system may determine a touch duration corresponding to the touch operation, and generate a first touch instruction when the touch duration is greater than a first preset touch threshold and less than a second preset touch threshold; and when the touch time is greater than or equal to a second preset touch threshold, generating a second touch instruction. The first preset touch threshold is a touch activation threshold, touch operation can be input when the touch time of a user touching the mechanical key is longer than the activation threshold, and the first preset touch threshold and the second preset touch threshold are the sum of a fixed value and an adjusting value.
In an example of the embodiment of the present application, the first preset touch threshold may be 50ms±10ms, and the second preset touch threshold may be 500ms±100ms, so when the user touches the surface of the mechanical key and does not press the mechanical key, if the touch duration is 50ms±10ms < t <500ms±100ms, the vehicle-mounted system may generate a short touch instruction; if the touch duration is T: the touch is more than or equal to 500ms plus or minus 100ms, and the vehicle-mounted system can generate a long touch instruction and keep long pressing action continuously effective. When the user touches and lifts, the vehicle-mounted system can generate a corresponding touch instruction.
In an alternative embodiment of the present application, different pressing durations may correspond to different pressing operations, and the vehicle-mounted system may generate different pressing instructions according to the different pressing durations.
In a specific implementation, the vehicle-mounted system may determine a pressing duration corresponding to a preset key in a preset area, and generate a first pressing instruction when the pressing duration is greater than a first preset pressing threshold and less than a second preset pressing threshold; and when the pressing time is greater than or equal to a second preset pressing threshold value, generating a second pressing instruction. The first preset pressing threshold is a pressing activation threshold, when the pressing time of the mechanical key pressed by the user is longer than the activation threshold, the pressing operation can be input, and the first preset pressing threshold and the second preset pressing threshold are the sum of a fixed value and an adjusting value.
In an example of the embodiment of the present application, the first preset pressing threshold may be 50ms±10ms, and the second preset pressing threshold may be 500ms±100ms, so when the user presses the surface of the mechanical key and does not press the mechanical key, if the pressing duration is 50ms±10ms < t <500ms±100ms, the vehicle-mounted system may generate a short pressing instruction; if the pressing duration is T: the touch is more than or equal to 500ms plus or minus 100ms, and the vehicle-mounted system can generate a long pressing instruction and keep the long pressing action continuously effective. When the user presses and lifts, the vehicle-mounted system can generate a corresponding pressing instruction.
It should be noted that the embodiments of the present application include, but are not limited to, the foregoing examples, and it is understood that, under the guidance of the idea of the embodiments of the present application, those skilled in the art may set the touch instruction, the pressing instruction, and the touch duration and the pressing duration according to actual situations, which is not limited in this aspect of the present application.
It should be noted that, in the embodiment of the present application, the steering wheel input control command is taken as an example for illustration, it is to be understood that, under the guidance of the idea of the embodiment of the present application, those skilled in the art may set the input control commands of the accelerator pedal, and the brake pedal, which is not limited in this respect.
For example, in a racing game, a user in a main driving position controls a first virtual racing object, a plurality of second virtual racing objects exist in front of the first virtual racing object, when skill release is to be performed, a focus icon can be displayed in a game interface, the user in the main driving position can control movement of the focus icon by operating up, down, left and right keys of a steering wheel, and when the focus icon is controlled to move to a certain second virtual racing object, the user can control skill release to the second virtual racing object, such as rapid key control skill release on the steering wheel pressed by the user.
For another example, in a racing game, a user in a main driving position controls a first virtual racing object, a plurality of second virtual racing objects exist in front of the first virtual racing object, when skill release is to be performed, a focus icon can be displayed in a game interface, a sight focus of the user in the main driving position for a central large screen can be detected, the position of the sight focus is mapped to a coordinate position of a game scene in a vehicle-mounted game, the focus icon is moved to the coordinate position, and the user can control skill release of the second virtual racing object in the coordinate position.
It should be noted that, the in-vehicle game may run among a plurality of vehicles, and the skill release object may be a virtual game object corresponding to a game user in a non-own vehicle. When a plurality of vehicles are involved, one of the vehicles can be used as a first vehicle, the other vehicles are used as second vehicles, the first vehicle can be a host vehicle and is responsible for establishing interactive connection for the vehicle-mounted game, a connection request of at least one second vehicle is received, interactive connection with the second vehicle is established, the second vehicle can be a participating vehicle, after the second vehicle starts the vehicle-mounted game, whether the corresponding host vehicle establishes the interactive connection of the vehicle-mounted game in a certain range can be searched through corresponding functions in an entertainment interactive interface, when the corresponding interactive connection exists, the connection request is sent to the host vehicle, and after the host vehicle responds, the interactive connection of the vehicle-mounted game can be established with the first vehicle, so that data can be mutually transmitted with the first vehicle.
In one embodiment, the vehicle-mounted system may receive a bluetooth matching instruction sent by at least one second vehicle, and establish a vehicle-mounted game connection with the second vehicle in response to the bluetooth matching instruction.
In a specific implementation, communication connection can be established between each vehicle through Bluetooth, after a first vehicle starts a vehicle-mounted game, in a certain range, a second vehicle can search for vehicle-mounted game connection established by the first vehicle through Bluetooth and send a Bluetooth matching instruction to the first vehicle, so that after the first vehicle receives the Bluetooth matching instruction, vehicle-mounted game connection with at least one second vehicle can be established, and then users in each vehicle can perform multi-vehicle linkage of the vehicle-mounted game, so that the vehicle-mounted game has higher interactivity, and game experience of the users is improved.
In another embodiment, the on-board system of the first vehicle may initiate a wireless hotspot for the on-board game, and receive a hotspot connection instruction for the wireless hotspot sent by at least one second vehicle; and responding to the hot spot connection instruction, and establishing vehicle-mounted game connection with the second vehicle.
In a particular implementation, a first vehicle may create a wireless hotspot through an in-vehicle system so that other vehicles may join the hotspot. When the first vehicle creates a wireless hot spot aiming at the vehicle-mounted game, a hot spot connection instruction sent by at least one second vehicle can be received, when the hot spot connection instruction is successfully matched, the hot spot connection instruction can be responded, and vehicle-mounted game connection with at least one second vehicle is established, so that a small local area network can be formed between the first vehicle and at least one second vehicle, the vehicles in the local area network can mutually transmit data, and users in the vehicles can carry out multi-vehicle linkage of the vehicle-mounted game, so that the vehicle-mounted game has more interactivity, and the game experience of the users is improved.
In an embodiment of the present application, before the step of releasing the available skills to skill release object, the method may further include the steps of:
skill selection is performed when the available skills have a plurality.
When a plurality of available skills exist, a user can control the vehicle-mounted game to perform skill selection through operating a direction key on the steering wheel.
For example, in a racing game, a user in a main driving position controls a first virtual racing object, the first virtual racing object currently has a plurality of available skills, such as acceleration skills, crossing obstacle skills, attack skills and defending skills, when an obstacle is blocked in front of the first virtual racing object in a game scene, the user in the main driving position can operate left and right buttons on a steering wheel, select crossing obstacle skills from the plurality of available skills, and further can control the first virtual racing object to directly cross an obstacle.
For another example, in a racing game, a user in a main driving position controls a first virtual racing object, where the first virtual racing object currently has a plurality of available skills, such as acceleration skills, crossing obstacle skills, attack skills, and defending skills, and when the first virtual racing object is continuously attacked by other virtual racing objects in a game scene, the user in the main driving position can operate left and right buttons on a steering wheel, and defending skills are selected from the plurality of available skills, so that continuous attack of other virtual racing objects on the first virtual racing object can be prevented.
In the embodiment of the application, when the available skills exist in the game scene of the current running of the vehicle-mounted system of the vehicle, the available skills are released to the skill release object in response to the operation of the user on the vehicle, so that the skill release control in the vehicle-mounted game is realized, and the game experience of the vehicle-mounted game is improved.
Referring to fig. 5, a flowchart illustrating steps of another vehicle-mounted game method according to an embodiment of the present application may be applied to a vehicle-mounted system, and may specifically include the following steps:
step 501, when available skills exist in a game scene currently operated by an on-board system of a vehicle, responding to the operation of a user on the vehicle, and releasing the available skills to a skill releasing object;
step 502, control an electronic control unit in a vehicle to respond to a skill release effect.
In order to create a real skill release effect, the vehicle-mounted system can call the hardware capability of the vehicle through an electronic control unit (ECU, electronic Control Unit) to respond, such as controlling atmosphere lamps, safety belts, suspension systems and the like, and the response can be to respond to a game user corresponding to a skill release object in the vehicle, can also respond to a game user releasing the skill in the vehicle, and can also respond to both the skill release object and the vehicle to different degrees.
The response to the skill release effect may be performed simultaneously with the skill release, or may be performed after the skill release, based on the result of the skill release, for example, if the skill is released to a certain skill release target, but the skill does not hit the skill release target, the response may not be performed.
In an embodiment of the present application, step 502 may include the following sub-steps:
determining the position of a game user corresponding to the skill release object in a vehicle; and controlling the electronic control unit to respond to the skill release effect according to the position.
In a specific implementation, the position of the skill release object in the vehicle can be determined first, and then the component corresponding to the position can be controlled by the electronic control unit to respond.
For example, in a racing game, if the skill release object is a game user in the co-pilot position, the component controlling the co-pilot position may respond.
In an embodiment of the present application, the step of controlling the electronic control unit to respond to the skill release effect according to the location may include the following sub-steps:
the control electronics control unit performs a lamp flicker variation in response to the skill release effect.
When a light effect exists in the available skills, the light fixture in the vehicle can be controlled to respond to the light effect by any one or more of the changes including the change of the flicker brightness, the change of the flicker frequency and the change of the flicker color.
The change of the flicker brightness can be adjusted according to the duration of the available skill, and specifically, the method can comprise the steps of controlling the flicker brightness to gradually decrease, controlling the flicker brightness to gradually increase and controlling the alternation of the flicker brightness, for example, the duration of the available skill is 5s, and the flicker brightness of the lamp can gradually decrease along with the decrease of the duration.
For the change of the flicker frequency, the skill attribute of the available skill can be combined to adjust, for example, for the attack skill, the stronger the attack force is, the higher the flicker frequency of the lamp is, the weaker the attack force is, the lower the flicker frequency of the lamp is, the stronger the acceleration effect is, the higher the flicker frequency of the lamp is, the weaker the acceleration effect is, the lower the flicker frequency of the lamp is, and of course, the flicker frequency can be adjusted by combining the moving speed of the skill releasing object before and after the skill releasing, for example, in a racing game, when the game speed is 150km/h, the rolling speed of the atmosphere lamp in the vehicle is 0.5s from 1 to 10, and after the game speed is under the attack skill, the speed of the atmosphere lamp in the vehicle is reduced to 100km/h, and the rolling speed of the atmosphere lamp in the vehicle is 1s from 1 to 10.
For the change of the flashing color, the skill type of the available skills can be combined to adjust, for example, when the available skills are attack skills, the flashing color of the lamp can be red, when the available skills are defense skills, the flashing color of the lamp can be blue, and when the available skills are acceleration skills, the flashing color of the lamp can be white. The blinking color of the lamp can be combined with other attribute information related to the blinking color in the game scene, for example, a virtual racing object selected by a user in a racing game is a red SUV (sport utility vehicle, suburban utility vehicle), the blinking color of the lamp is red when the skill is released, a virtual racing object selected by the user is a white MPV (multi-Purpose Vehicles), and the blinking color of the lamp is white when the skill is released.
In an embodiment of the present application, the step of controlling the electronic control unit to respond to the skill release effect according to the target position may include the following sub-steps:
the control electronics control unit performs a shock feedback in response to the skill release effect.
And when the available skills have an attack effect, controlling components including a seat and a safety belt in the vehicle to perform vibration feedback.
In a specific implementation, if the available skill has an attack effect, for example, the available skill is an attack prop such as a shell, vibration feedback can be performed by controlling components including a seat and a safety belt in the vehicle.
Specifically, the vehicle components can be controlled to perform vibration feedback when the available skills with the attack effect are received, or after the available skills with the attack effect are received, attack information such as injury values caused by the available skills or attack strength of the possible skills can be determined, then different levels of vibration feedback can be adopted according to the attack information, and different levels of vibration feedback can correspond to different vibration ranges and/or vibration frequencies.
For example, in a racing game, a first virtual racing object is attacked by a shell, and the shell directly hits the tail of the car, so that a high-level vibration feedback level can be determined, and then high-frequency vibration of a seat, a safety belt and a car body suspension system can be controlled simultaneously. When the second virtual racing car object is attacked by the shell, the second virtual racing car object is dodged, and the shell only hits the rearview mirror, so that only the safety belt can be controlled to vibrate at a low frequency.
It should be noted that, for simplicity of description, the method embodiments are shown as a series of acts, but it should be understood by those skilled in the art that the embodiments are not limited by the order of acts, as some steps may occur in other orders or concurrently in accordance with the embodiments. Further, those skilled in the art will appreciate that the embodiments described in the specification are presently preferred embodiments, and that the acts are not necessarily required by the embodiments of the application.
Referring to fig. 6, a schematic structural diagram of an in-vehicle game device according to an embodiment of the present application may specifically include the following modules:
a skill release module 601, configured to release available skills to a skill release object in response to a user operation on a vehicle when the available skills exist in a game scenario currently operated by an on-board system of the vehicle, where in an embodiment of the present application, the skill release module 601 includes:
and the release response sub-module is used for responding to the operation of a user on the vehicle, releasing the available skills to a skill release object and controlling an electronic control unit in the vehicle to respond to the skill release effect.
In an embodiment of the application, the apparatus further comprises:
and the default selection module is used for determining the skill release object by adopting a default selection mode.
In an embodiment of the application, the apparatus further comprises:
and the active selection module is used for receiving user input and determining a skill release object according to the user input.
In one embodiment of the present application, the release response submodule includes:
the position determining unit is used for determining the position of the game user corresponding to the skill releasing object in the vehicle;
and the position control response unit is used for controlling the electronic control unit to respond to the skill release effect according to the position.
In one embodiment of the present application, the position control response unit includes:
and the light response subunit is used for controlling the electronic control unit to execute the lamp flickering change to respond to the skill release effect.
In an embodiment of the present application, the light response subunit is specifically configured to, when controlling the electronic control unit to execute the lamp flicker change to respond to the skill release effect:
when the available skills exist a light effect, controlling the lamp in the vehicle to respond to the light effect through any one or more changes including the change of the flicker brightness, the change of the flicker frequency and the change of the flicker color.
In one embodiment of the present application, the position control response unit includes:
and the vibration response subunit is used for controlling the electronic control unit to execute vibration feedback to respond to the skill release effect.
In an embodiment of the present application, the vibration response subunit is specifically configured to, when the control electronic control unit performs vibration feedback to respond to the skill release effect:
and when the available skills have an attack effect, controlling components including a seat and a safety belt in the vehicle to perform vibration feedback.
In an embodiment of the application, the apparatus further comprises:
and the skill selection module is used for selecting the skills when the available skills have a plurality of skills.
For the device embodiments, since they are substantially similar to the method embodiments, the description is relatively simple, and reference is made to the description of the method embodiments for relevant points.
An embodiment of the present application also provides an electronic device that may include a processor, a memory, and a computer program stored on the memory and capable of running on the processor, the computer program implementing the steps of the method of the above-described in-vehicle game when executed by the processor.
An embodiment of the present application also provides a computer-readable storage medium on which a computer program is stored, which when executed by a processor, implements the steps of the method of the above-described in-vehicle game.
In this specification, each embodiment is described in a progressive manner, and each embodiment is mainly described by differences from other embodiments, and identical and similar parts between the embodiments are all enough to be referred to each other.
It will be apparent to those skilled in the art that embodiments of the present application may be provided as a method, apparatus, or computer program product. Accordingly, embodiments of the present application may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, embodiments of the application may take the form of a computer program product on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, etc.) having computer-usable program code embodied therein.
Embodiments of the present application are described with reference to flowchart illustrations and/or block diagrams of methods, terminal devices (systems), and computer program products according to embodiments of the application. It will be understood that each flow and/or block of the flowchart illustrations and/or block diagrams, and combinations of flows and/or blocks in the flowchart illustrations and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing terminal device to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing terminal device, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
While preferred embodiments of the present application have been described, additional variations and modifications in those embodiments may occur to those skilled in the art once they learn of the basic inventive concepts. It is therefore intended that the following claims be interpreted as including the preferred embodiment and all such alterations and modifications as fall within the scope of the embodiments of the application.
Finally, it is further noted that relational terms such as first and second, and the like are used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Moreover, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or terminal that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or terminal. Without further limitation, an element defined by the phrase "comprising one … …" does not exclude the presence of other like elements in a process, method, article or terminal device comprising the element.
The above description of a vehicle-mounted game method and apparatus has been provided, and specific examples have been applied to illustrate the principles and embodiments of the present application, and the above examples are only used to help understand the method and core idea of the present application; meanwhile, as those skilled in the art will have variations in the specific embodiments and application scope in accordance with the ideas of the present application, the present description should not be construed as limiting the present application in view of the above.

Claims (9)

1. A method of in-vehicle gaming, the method comprising:
when available skills exist in a game scene currently operated by a vehicle-mounted system of a vehicle, responding to the operation of a user on the vehicle, and releasing the available skills to a skill releasing object;
wherein the step of releasing the available skills to a skill-releasing object in response to a user operation of the vehicle comprises:
releasing the available skills to a skill release object in response to a user's operation of the vehicle, and controlling an electronic control unit in the vehicle to respond to the skill release effect;
wherein the step of controlling the electronic control unit in the vehicle to respond to the skill release effect comprises:
determining the position of a game user corresponding to the skill release object in a vehicle;
controlling the electronic control unit to respond to the skill release effect according to the location, including any one or more of: the electronic control unit is controlled to execute lamp flickering change to respond to the skill releasing effect, and is controlled to execute vibration feedback to respond to the skill releasing effect;
when the shortcut key is pressed by the user, a command of simulating skill release of the steering wheel is sent to the game end so as to control skill release.
2. The method of claim 1, wherein prior to the step of releasing the available skills to skill release object, the method further comprises:
and determining the skill release object by adopting a default selection mode.
3. The method of claim 1, wherein prior to the step of releasing the available skills to skill release object, the method further comprises:
user input is received and a skill release object is determined based on the user input.
4. The method of claim 1, wherein the step of controlling the electronic control unit to perform a lamp flicker variation responsive to a skill release effect comprises:
when the available skills exist a light effect, controlling the lamp in the vehicle to respond to the light effect through any one or more changes including the change of the flicker brightness, the change of the flicker frequency and the change of the flicker color.
5. The method of claim 1, wherein the step of controlling the response of the shock feedback to the skill-release effect in the vehicle comprises:
and when the available skills have an attack effect, controlling components including a seat and a safety belt in the vehicle to perform vibration feedback.
6. The method of claim 1, wherein prior to the step of releasing the available skills to skill release object, the method further comprises:
skill selection is performed when the available skills have a plurality.
7. An in-vehicle gaming device, the device comprising:
the skill releasing module is used for responding to the operation of a user on the vehicle when available skills exist in a game scene currently operated by the vehicle-mounted system of the vehicle, and releasing the available skills to a skill releasing object;
wherein the skill release module comprises:
the release response sub-module is used for responding to the operation of a user on the vehicle, releasing the available skills to a skill release object and controlling an electronic control unit in the vehicle to respond to the skill release effect;
wherein the release response submodule includes:
the position determining unit is used for determining the position of the game user corresponding to the skill releasing object in the vehicle;
the position control response unit is used for controlling the electronic control unit to respond to the skill release effect according to the position;
wherein the position control response unit comprises any one or more of the following subunits:
The light response subunit is used for controlling the electronic control unit to execute the lamp flickering change to respond to the skill release effect;
a vibration response subunit for controlling the electronic control unit to execute vibration feedback to respond to the skill release effect;
when the shortcut key is pressed by the user, a command of simulating skill release of the steering wheel is sent to the game end so as to control skill release.
8. A vehicle comprising a processor, a memory and a computer program stored on the memory and executable on the processor, the computer program implementing the steps of the in-vehicle gaming method of any one of claims 1 to 6 when executed by the processor.
9. A computer-readable storage medium, on which a computer program is stored, which computer program, when being executed by a processor, implements the steps of the in-vehicle game method according to any one of claims 1 to 6.
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