CN110324651B - Live broadcast interaction method, server, live broadcast interaction system and storage medium - Google Patents

Live broadcast interaction method, server, live broadcast interaction system and storage medium Download PDF

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Publication number
CN110324651B
CN110324651B CN201910673736.8A CN201910673736A CN110324651B CN 110324651 B CN110324651 B CN 110324651B CN 201910673736 A CN201910673736 A CN 201910673736A CN 110324651 B CN110324651 B CN 110324651B
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anchor terminal
regular
anchor
live broadcast
image
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CN110324651A (en
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王天旸
王啸
陈成
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Guangzhou Cubesili Information Technology Co Ltd
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Guangzhou Cubesili Information Technology Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • General Engineering & Computer Science (AREA)
  • Databases & Information Systems (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application discloses a live broadcast interaction method, a server, a live broadcast interaction system and a storage medium, wherein the live broadcast interaction method comprises the following steps: sending game interface information to a first anchor terminal and a second anchor terminal, wherein the game interface comprises a balance board; presetting a plurality of regular images, and randomly generating the regular images moving to the balance plate on the balance plate according to a preset period; receiving operation information of a first anchor terminal or a second anchor terminal, and moving the position of the regular image according to the operation information until the regular image falls on a balance board or other regular images; and when the regular image falls to a place outside the balance board, sending game result information to the first anchor terminal and the second anchor terminal. Through the live broadcast interaction method, the interaction between the anchor broadcasts of different live broadcast rooms can be enhanced, live broadcast contents are richer, and the interest of network live broadcast is improved.

Description

Live broadcast interaction method, server, live broadcast interaction system and storage medium
Technical Field
The present application relates to the field of live broadcast application technologies, and in particular, to a live broadcast interaction method, a server, a live broadcast interaction system, and a storage medium.
Background
At present, the live broadcast mode of various live broadcast platforms is only anchor live broadcast, and the interaction between the anchor and audiences is that the anchor shows programs through a camera or a microphone. For game live broadcasting, live broadcasting is often performed on a game interface in a screen recording mode, and the live broadcasting mode has the defects that: firstly, the method belongs to a traditional live broadcast mode, and the interaction mode is single; secondly, the game is live through a screen recording mode, audiences only can watch the live broadcast, no interaction exists between different anchor broadcasts, and the audiences and the anchor broadcasts cannot well participate in the game and the live broadcast.
Disclosure of Invention
The application provides a live broadcast interaction method, a server, a live broadcast interaction system and a storage medium, which are used for solving the problem that in the prior art, interaction between a main broadcast and a main broadcast is less.
In order to solve the technical problem, a technical scheme adopted by the application is to provide a live broadcast interaction method, which comprises the following steps:
sending game interface information to a first anchor terminal and a second anchor terminal, wherein the game interface comprises a balance board;
presetting a plurality of regular images, and randomly generating the regular images moving to the balance plate on the balance plate according to a preset period;
receiving operation information of the first anchor terminal or the second anchor terminal, and moving the position of the regular image according to the operation information until the regular image falls on the balance board or other regular images;
and when the regular image falls to a place outside the balance board, sending game result information to the first anchor terminal and the second anchor terminal.
In order to solve the above technical problem, another technical solution adopted by the present application is to provide a server, where the server includes a processor and a memory; the memory stores a computer program, and the processor is used for executing the computer program to realize the steps of the live broadcast interaction method.
In order to solve the above technical problem, another technical solution adopted in the present application is to provide a live broadcast interaction method, where the live broadcast interaction method is applied to a live broadcast interaction system, the live broadcast interaction system at least includes a first anchor, a second anchor and a server, and the live broadcast interaction method includes:
the server sends game interface information to a first anchor terminal and a second anchor terminal, wherein the game interface comprises a balance board;
the server presets a plurality of regular images and randomly generates regular images moving to the balance plate on the balance plate according to a preset period;
the first anchor terminal or the second anchor terminal sends operation information to the server;
the server moves the position of the regular image according to the operation information until the regular image falls on the balance board or other random regular images;
when the regular image is still at a place outside the balance board, the server sends game result information to the first anchor terminal and the second anchor terminal.
In order to solve the technical problem, another technical scheme adopted by the application is to provide a live broadcast interactive system, wherein the live broadcast interactive system comprises a processor and a memory; the memory stores a computer program, and the processor is used for executing the computer program to realize the steps of the live broadcast interaction method.
In order to solve the above technical problem, another technical solution adopted by the present application is to provide a computer storage medium, wherein a computer program is stored, and when being executed, the computer program implements the steps of the live broadcast interaction method.
Different from the prior art, the beneficial effects of this application are: the server sends game interface information to the first anchor terminal and the second anchor terminal, wherein the game interface comprises a balance board; presetting a plurality of regular images, and randomly generating the regular images moving to the balance plate on the balance plate according to a preset period; receiving operation information of a first anchor terminal or a second anchor terminal, and moving the position of the regular image according to the operation information until the regular image falls on a balance board or other regular images; and when the regular image falls to a place outside the balance board, sending game result information to the first anchor terminal and the second anchor terminal. In the live broadcast interaction method, a first anchor and a second anchor alternately place regular images on a balance board; when the balance board cannot maintain balance, the server determines that the game is ended. Through the live broadcast interaction method, the interaction between the anchor broadcasts of different live broadcast rooms can be enhanced, live broadcast contents are richer, and the interest of network live broadcast is improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
Fig. 1 is a schematic flowchart of a live broadcast interaction method according to a first embodiment of the present application;
FIG. 2 is a schematic diagram of the structure of the game interface of FIG. 1;
fig. 3 is a flowchart illustrating a live broadcast interaction method according to a second embodiment of the present application;
fig. 4 is a schematic flowchart of a live broadcast interaction method according to a third embodiment of the present application;
FIG. 5 is a schematic structural diagram of an embodiment of a live interactive system provided in the present application;
FIG. 6 is a schematic block diagram of an embodiment of a server provided in the present application;
FIG. 7 is a schematic structural diagram of an embodiment of a computer storage medium provided in the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
Referring to fig. 1, fig. 1 is a schematic flowchart illustrating a live broadcast interaction method according to a first embodiment of the present application. The live broadcast interaction method of the embodiment is applied to a server, and specifically can be a live broadcast server.
As shown in the figure, the live broadcast interaction method of the embodiment specifically includes the following steps:
s101: and sending game interface information to the first anchor terminal and the second anchor terminal, wherein the game interface comprises a balance board.
Before the live game is started, the server can also match the game of the first anchor terminal and the second anchor terminal. Specifically, the server may receive a game start application generated and sent by the first anchor terminal and the second anchor terminal through the corresponding live interfaces. For example, the first anchor may directly select a game to be played through a live interface of the first anchor, such as "keep balance", so as to send a game start application to the server, or after entering a corresponding game interface, send a game start application by clicking a button such as "random matching", "friend fight", or the like.
The server may randomly match the first anchor terminal with the second anchor terminal according to the game start application, and specifically, the server may perform matching according to the gender of the anchor or matching conditions set by the anchor itself, or the like; if the anchor selects "friend fight", the server may also provide the anchor's friend list for selection, or randomly match online anchor friends on the friend list.
After the live game starts, the first anchor terminal uploads the first anchor information to the server, and the second anchor terminal uploads the second anchor information to the server. Based on the first anchor information and the second anchor information, the server generates and sends game interface information to the first anchor terminal and the second anchor terminal, so that the first anchor terminal and the second anchor terminal display corresponding game interfaces. The game interface 100 at least includes a balance board 11, see fig. 2.
S102: presetting a plurality of regular images, and randomly generating the regular images moving to the balance plate on the balance plate according to a preset period.
The server has preset regular images with various shapes, for example, the preset regular images include, but are not limited to: a square image, a rectangular image, a triangular image, an elliptical image, a trapezoidal image, a cross-shaped image, an arrow-shaped image, and the like. Wherein, the weight of each regular image is equal.
After the game is started, the game initiation interface is a horizontal, empty balance board 11. The server randomly generates a regular image 12 of one of the shapes, such as the trapezoidal regular image 12 in fig. 2, above the balance board 11 based on a preset period. In the case where the operation information of the anchor is not received, the regular image 12 moves downward at a preset speed until it is stationary at the balance board 11 or an area other than the balance board 11.
S103: and receiving the operation information of the first anchor terminal or the second anchor terminal, and moving the position of the regular image according to the operation information until the regular image falls on a balance board or other regular images.
Wherein, during the game, the server generates the regular image 12 at random according to S102 and causes the regular image 12 to fall onto the balance board 11. The first and second anchor participating in the game need to be able to keep the balance board 11 in balance at all times by adjusting the position or the rotation angle of the regular image 12.
For example, the server receives operation information of the first anchor terminal, wherein the operation information includes, but is not limited to, sound operation information and/or touch screen operation information. Specifically, the first anchor inputs the touch screen operation information by inputting the sound operation information to the first anchor terminal, or clicking the rotation button 13 in the game interface 100 or dragging the rule image 12 to move the horizontal position thereof. The server controls the falling position, falling speed and/or rotation angle of the regular image 12 according to the voice operation information and/or touch screen operation information.
When the current regular image 12 falls on the balance board 11, such as the cross-shaped regular image 12, or falls on the other regular image 12, such as the arrow-shaped regular image 12, the server determines whether the falling position of the current regular image 12 satisfies the still condition. The static conditions are embodied as follows: each regular image 12 is subjected to gravity, support forces, friction and/or pressure, etc. on the balancing plate 11, the composition of which follows physical principles; when the resultant force applied to the regular image 12 is 0, it is determined that the regular image 12 meets the static condition, and when the resultant force applied to the regular image 12 is not 0, the direction of the resultant force applied to the regular image 12 rolls or slides.
Similarly, the balance board 11 follows the physical principle that the middle point of the balance board 11 in the game interface 100 is fixed by a fixing part around which the balance board 11 can rotate. The fixing piece is used as a base point, the left end and the right end of the balance board 11 can generate torque for the fixing piece, and the server controls the state of the balance board 11 according to the torque difference generated at the two ends of the balance board 11.
Specifically, during the game, the server calculates a first moment of the regular image 12 of the left end of the balance board 11 to the fixed member, and calculates a second moment of the regular image 12 of the right end of the balance board 11 to the fixed member. Further, the server judges whether the difference value of the first moment and the second moment is greater than a preset moment threshold value; if yes, the balance board 11 does not satisfy the balance condition, and the balance board 11 will incline to the left or right until contacting the ground or the regular image on the balance board 11 slides out of the bearing range of the balance board 11. At this time, the server judges that the game is ended, and transmits the game result information to the first anchor terminal and the second anchor terminal.
And if the difference value of the first moment and the second moment is smaller than the preset moment threshold value, the server further judges the magnitude relation of the first moment and the second moment. When the first moment is equal to the second moment, the left end and the right end of the balance plate 11 are in the same horizontal line; when the first moment is larger than the second moment, the balance plate 11 inclines towards the left end; when the first moment is smaller than the second moment, the balance plate 11 is inclined to the right.
S104: and when the regular image falls to a place outside the balance board, sending game result information to the first anchor terminal and the second anchor terminal.
Wherein, the server receives the operation information of the first anchor terminal, and controls the regular image 12 according to the operation information of the first anchor terminal until the regular image falls to the balance board 11. If the regular image 12 falls or slides to a place outside the balance board 11, the server determines that the first anchor is a loser, and sends the game result information that the game of the first anchor fails and the game of the second anchor succeeds.
In this embodiment, the server sends game interface information to the first anchor terminal and the second anchor terminal, wherein the game interface comprises a balance board; presetting a plurality of regular images, and randomly generating the regular images moving to the balance plate on the balance plate according to a preset period; receiving operation information of a first anchor terminal or a second anchor terminal, and moving the position of the regular image according to the operation information until the regular image falls on a balance board or other regular images; and when the regular image falls to a place outside the balance board, sending game result information to the first anchor terminal and the second anchor terminal. In the live broadcast interaction method, a first anchor and a second anchor alternately place regular images on a balance board; when the balance board cannot maintain balance, the server determines that the game is ended. Through the live broadcast interaction method, the interaction between the anchor broadcasts of different live broadcast rooms can be enhanced, live broadcast contents are richer, and the interest of network live broadcast is improved.
As for S102 in the embodiment shown in fig. 1, the present application further proposes another specific live interaction method. Referring to fig. 3, fig. 3 is a flowchart illustrating a live broadcast interaction method according to a second embodiment of the present application.
In the embodiment of the live broadcast interaction method, if the first anchor terminal or the second anchor terminal cannot control the falling speed of the regular image 12 by inputting the operation information, the server may preset the operable time of each anchor terminal. For example, in the operation flow of the first anchor, the server sets the time from generation to falling of the rule image 12 to the balance board 11 to 10S; and after 10S, the server starts the operation process of the second anchor terminal and receives the operation information of the second anchor terminal.
The problem with the above live interaction method is that if the regular image 12 is not still on the balance board 11, it is still on the other regular images 12. At this time, the server needs to run the operation flow of 10S to start the operation flow of another anchor terminal, which results in a long game process and an excessively long waiting time between the anchor and the audience, thereby affecting the game experience. Therefore, the present embodiment provides a live broadcast interaction method for dynamically controlling operation flow time.
As shown in the figure, the live broadcast interaction method of the embodiment specifically includes the following steps:
s201: and receiving first operation information of the first anchor terminal in a first preset period, and starting a second preset period when the regular image is in contact with the balance board or other regular images.
In the game process, the server starts a first preset period, and the first preset period can be preset to 10S. In a first preset period, the server receives a first operation message of the first anchor terminal, and controls the position and the rotation direction of the regular image 12 based on the first operation message. When the regular image 12 contacts the balance board 11 or other regular images 12, the first preset period is ended, and the second preset period is started, that is, the operation flow of the second anchor terminal is started.
S202: and receiving second operation information of the second anchor terminal in a second preset period.
Wherein the server receives second operation information of the second anchor terminal within a second preset period, and controls the position and the rotation direction of the regular image 12 based on the second operation information. Before the regular image 12 contacts the balance board 11 or other regular images 12, if the balance board 11 does not satisfy the balance condition or the regular image 12 on the balance board 11 slides out of the bearing range of the balance board 11 because the static condition is not satisfied, the server determines that the first anchor terminal fails, and sends game result information that the game of the first anchor terminal fails and the game of the second anchor terminal succeeds.
In this embodiment, the server starts the next preset period, that is, the next operation flow, by judging that the falling regular image 12 contacts the balance board 11 or other regular images 12 as a time point, so as to accelerate the game progress and improve the tension degree of the game; further, the game judgment mechanism of the server can also ensure the fairness of the game and improve the game experience of the anchor.
To solve the above technical problem, the present application further provides another live broadcast interaction method, specifically referring to fig. 4 and fig. 5, fig. 4 is a schematic flow diagram of a third embodiment of the live broadcast interaction method provided by the present application, and fig. 5 is a schematic structural diagram of an embodiment of a live broadcast interaction system provided by the present application.
The live interactive method of the present embodiment is applied to a live interactive system 500, where the live interactive system 500 at least includes a first anchor 51, a second anchor 52 and a server 53, where the first anchor 51 and the second anchor 52 respectively establish communication connections with the server 53.
The live interactive method executed by the live interactive system 500 of the present embodiment includes the following steps:
s301: the server sends game interface information to the first anchor terminal and the second anchor terminal, wherein the game interface comprises a balance board.
S302: the server presets a plurality of regular images and randomly generates the regular images moving to the balance board on the balance board according to a preset period.
S303: and the first anchor terminal or the second anchor terminal sends the operation information to the server.
S304: the server moves the position of the regular image according to the operation information until the regular image falls on a balance board or other random regular image.
S305: when the regular image is stationary at a place other than the balance board, the server transmits game result information to the first anchor terminal and the second anchor terminal.
To implement the live broadcast interaction method of the foregoing embodiment, the present application provides a server, and specifically refer to fig. 6, where fig. 6 is a schematic structural diagram of an embodiment of the server provided in the present application.
The server 600 comprises a memory 61 and a processor 62, wherein the memory 61 is coupled to the processor 62.
The memory 61 is used for storing program data, and the processor 62 is used for executing the program data to implement the live interactive method of the above embodiment.
In the present embodiment, the processor 62 may also be referred to as a CPU (Central Processing Unit). The processor 62 may be an integrated circuit chip having signal processing capabilities. The processor 62 may also be a general purpose processor, a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), an off-the-shelf programmable gate array (FPGA) or other programmable logic device, discrete gate or transistor logic, discrete hardware components. A general purpose processor may be a microprocessor or the processor 62 may be any conventional processor or the like.
Please refer to fig. 7, fig. 7 is a schematic structural diagram of an embodiment of a computer storage medium provided in the present application, in which program data 71 is stored in the computer storage medium 700, and when the program data 71 is executed by a processor, the live broadcast interaction method of the above embodiment is implemented.
Embodiments of the present application may be implemented in software functional units and may be stored in a computer readable storage medium when sold or used as a stand-alone product. Based on such understanding, the technical solution of the present application may be substantially implemented or contributed by the prior art, or all or part of the technical solution may be embodied in a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, a network device, or the like) or a processor (processor) to execute all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
The above description is only for the purpose of illustrating embodiments of the present application and is not intended to limit the scope of the present application, and all modifications of equivalent structures and equivalent processes, which are made by the contents of the specification and the drawings of the present application or are directly or indirectly applied to other related technical fields, are also included in the scope of the present application.

Claims (10)

1. A live broadcast interaction method is characterized by comprising the following steps:
sending game interface information to a first anchor terminal and a second anchor terminal, wherein the game interface comprises a balance board;
presetting a plurality of regular images, and randomly generating the regular images moving to the balance plate on the balance plate according to a preset period;
receiving operation information of the first anchor terminal and the second anchor terminal in turn, and moving the positions of the regular images in turn according to the operation information of the first anchor terminal and the second anchor terminal until the regular images fall onto the balance board or other regular images, so that the first anchor terminal and the second anchor terminal can place the regular images on the balance board in a round-robin manner;
and when the regular image falls to a place outside the balance board, sending game result information to the first anchor terminal and the second anchor terminal.
2. The live interaction method of claim 1, wherein the step of sending game result information to the first anchor terminal and the second anchor terminal when the regular image falls to a place other than the balance board comprises:
calculating a first moment generated by the regular image at the left end of the balance plate to the middle point of the balance plate and a second moment generated by the regular image at the right end of the balance plate to the middle point of the balance plate;
judging whether the difference value of the first moment and the second moment is greater than a preset moment threshold value or not;
and if so, sending game result information to the first anchor terminal and the second anchor terminal.
3. The live interaction method of claim 1,
the step of receiving the operation information of the first anchor terminal and the second anchor terminal in turn comprises:
receiving operation information of the first anchor terminal;
the step of sending game result information to the first anchor terminal and the second anchor terminal includes:
and judging that the first anchor terminal is a loser, and sending game result information of the game failure of the first anchor terminal and the game success of the second anchor terminal.
4. The live broadcast interaction method of claim 3, wherein the step of receiving operation information of the first anchor or the second anchor and moving the position of the regular image according to the operation information comprises:
and controlling the falling position, falling speed and/or rotation angle of the regular image according to the sound operation information and/or touch screen operation information of the first anchor terminal.
5. The live interaction method as claimed in claim 1, wherein the preset period comprises a first preset period and a second preset period;
the step of receiving the operation information of the first anchor or the second anchor includes:
receiving first operation information of the first anchor terminal in the first preset period, and starting the second preset period when the regular image is in contact with the balance board or other regular images;
and receiving second operation information of the second anchor terminal in the second preset period.
6. The live interaction method of claim 1, wherein the regular image comprises: a square image, a rectangular image, a triangular image, an elliptical image, a trapezoidal image, a cross-shaped image, and an arrow-shaped image;
the step of dropping the regular image onto the balance board or other regular image comprises:
and if the falling position of the regular image does not meet the static condition, the regular image continuously rolls downwards until the position meets the static condition or rolls out of the range of the balance plate.
7. A server, comprising a processor and a memory; the memory has stored therein a computer program for execution by the processor to implement the steps of the live interaction method as claimed in any one of claims 1-6.
8. A live broadcast interaction method is applied to a live broadcast interaction system, the live broadcast interaction system at least comprises a first anchor terminal, a second anchor terminal and a server, and the live broadcast interaction method comprises the following steps:
the server sends game interface information to a first anchor terminal and a second anchor terminal, wherein the game interface comprises a balance board;
the server presets a plurality of regular images and randomly generates regular images moving to the balance plate on the balance plate according to a preset period;
the first anchor terminal and the second anchor terminal send operation information to the server in turn;
the server moves the positions of the regular images in turn according to the operation information of the first anchor terminal and the second anchor terminal until the regular images fall onto the balance board or other random regular images, so that the first anchor terminal and the second anchor terminal can place the regular images on the balance board in a round-robin manner;
when the regular image is still at a place outside the balance board, the server sends game result information to the first anchor terminal and the second anchor terminal.
9. A live interactive system, comprising a processor and a memory; stored in the memory is a computer program for execution by the processor to perform the steps of the live interaction method as claimed in claim 8.
10. A computer storage medium storing a computer program which, when executed, performs the steps of the live interaction method of any one of claims 1-6.
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