CN112616061B - Live interaction method and device, live server and storage medium - Google Patents

Live interaction method and device, live server and storage medium Download PDF

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Publication number
CN112616061B
CN112616061B CN202011408794.7A CN202011408794A CN112616061B CN 112616061 B CN112616061 B CN 112616061B CN 202011408794 A CN202011408794 A CN 202011408794A CN 112616061 B CN112616061 B CN 112616061B
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Prior art keywords
game
content
live
interaction
server
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CN112616061A (en
Inventor
张忠义
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Guangdong Oppo Mobile Telecommunications Corp Ltd
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Guangdong Oppo Mobile Telecommunications Corp Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/472End-user interface for requesting content, additional data or services; End-user interface for interacting with content, e.g. for content reservation or setting reminders, for requesting event notification, for manipulating displayed content
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/81Monomedia components thereof
    • H04N21/8166Monomedia components thereof involving executable data, e.g. software
    • H04N21/8173End-user applications, e.g. Web browser, game

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Databases & Information Systems (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • Information Transfer Between Computers (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)

Abstract

The application discloses a live interaction method, a live interaction device, a live server and a storage medium, wherein the live interaction method is applied to the live server and comprises the following steps: acquiring appointed interaction information sent by a spectator client in a live broadcast process of transmitting game live broadcast content from a game server to the spectator client, wherein the appointed interaction information is used for participating in an appointed interaction task, and the appointed interaction task comprises adjusting an object to be adjusted in the game live broadcast content; when the task condition of the appointed interaction task is met, acquiring adjustment content corresponding to the object to be adjusted based on the appointed interaction information; and adjusting the object to be adjusted in the game live content based on the adjustment content. The method can promote the participation degree of audiences in the anchor and increase the interactivity and the interestingness of live broadcast.

Description

Live interaction method and device, live server and storage medium
Technical Field
The application relates to the technical field of internet, in particular to a live interaction method, a live interaction device, a live server and a storage medium.
Background
With the rapid development of internet technology, multimedia live broadcasting is widely focused by people in a novel form and rich in content, and with the gradual increase of users watching live broadcasting, the functions of a live broadcasting platform are also continuously developed. In order to increase the interaction effect in live broadcast, some interaction modes are generally adopted to realize interaction between audience and anchor. However, the interactivity of the current live interaction mode is still to be improved.
Disclosure of Invention
In view of the above problems, the application provides a live interaction method, a live interaction device, a live server and a storage medium.
In a first aspect, an embodiment of the present application provides a live interaction method, applied to a live server, where the method includes: acquiring appointed interaction information sent by a spectator client in a live broadcast process of transmitting game live broadcast content from a game server to the spectator client, wherein the appointed interaction information is used for participating in an appointed interaction task, and the appointed interaction task comprises adjusting an object to be adjusted in the game live broadcast content; when the task condition of the appointed interaction task is met, acquiring adjustment content corresponding to the object to be adjusted based on the appointed interaction information; and adjusting the object to be adjusted in the game live content based on the adjustment content.
In a second aspect, an embodiment of the present application provides a live interaction method, applied to a game server, where the method includes: when a live game is played by a live client, transmitting the game content of the game to the live client in real time, and transmitting the game live content of the game to a live server for live broadcast; when an adjustment request sent by the live broadcast server is received, adjusting an object to be adjusted in the live game content based on adjustment content carried in the adjustment request under the condition that the game content is not adjusted, wherein the adjustment content is determined according to interaction information sent by a client of a spectator when the live broadcast server meets task conditions of an appointed interaction task.
In a third aspect, an embodiment of the present application provides a live interaction device, applied to a live server, where the device includes: the system comprises an information acquisition module, a content acquisition module and a content adjustment module, wherein the information acquisition module is used for acquiring appointed interaction information sent by a client of a spectator in a live broadcast process of transmitting game live broadcast content from a game server to the client of the spectator, the appointed interaction information is used for participating in an appointed interaction task, and the appointed interaction task comprises adjustment of an object to be adjusted in the game live broadcast content; the content acquisition module is used for acquiring adjustment content corresponding to the object to be adjusted based on the appointed interaction information when the task condition of the appointed interaction task is met; the content adjusting module is used for adjusting the object to be adjusted in the game live broadcast content based on the adjusting content.
In a fourth aspect, an embodiment of the present application provides a live interaction device, applied to a game server, where the device includes: the system comprises a content transmission module and a request response module, wherein the content transmission module is used for transmitting game content of a game to a host client in real time when the game is live broadcast by the host client, and transmitting the game live broadcast content of the game to a live broadcast server for live broadcast; the request response module is used for adjusting the object to be adjusted in the game live broadcast content based on the adjustment content carried in the adjustment request under the condition that the game content is not adjusted when the adjustment request sent by the live broadcast server is received, wherein the adjustment content is determined according to the interaction information sent by the audience client when the live broadcast server meets the task condition of the appointed interaction task.
In a fifth aspect, an embodiment of the present application provides a live broadcast server, including: one or more processors; a memory; one or more applications, wherein the one or more applications are stored in the memory and configured to be executed by the one or more processors, the one or more applications configured to perform the live interaction method provided in the first aspect above.
In a sixth aspect, an embodiment of the present application provides a game server, including: one or more processors; a memory; one or more applications, wherein the one or more applications are stored in the memory and configured to be executed by the one or more processors, the one or more applications configured to perform the live interaction method provided in the second aspect above.
In a seventh aspect, an embodiment of the present application provides a computer readable storage medium, where a program code is stored, where the program code is capable of being invoked by a processor to perform the live interaction method provided in the first aspect.
In an eighth aspect, an embodiment of the present application provides a computer readable storage medium having program code stored therein, where the program code is capable of being invoked by a processor to perform the live interaction method provided in the second aspect
According to the scheme provided by the application, the appointed interaction information sent by the audience client is obtained in the live broadcast process of transmitting the game live broadcast content from the game server to the audience client, the appointed interaction information is used for participating in the appointed interaction task, the appointed interaction task comprises adjusting the object to be adjusted in the game live broadcast content, when the task condition of the appointed interaction task is met, the adjustment content corresponding to the object to be adjusted is obtained based on the appointed interaction information, and the object to be adjusted in the game live broadcast content is adjusted based on the adjustment content. Therefore, the audience can adjust the game live broadcast content transmitted to the audience client through participating in the interaction task, and the enthusiasm of the audience to participate in the interaction is improved, so that the interaction degree in the live broadcast is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments will be briefly described below, it being obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1 shows a schematic view of a scenario provided by an embodiment of the present application.
Fig. 2 shows a flowchart of a live interaction method according to an embodiment of the application.
Fig. 3 shows a flowchart of a live interaction method according to another embodiment of the application.
Fig. 4 shows a display effect diagram according to another embodiment of the present application.
Fig. 5 shows another display effect diagram provided by another embodiment of the present application.
Fig. 6 shows a flowchart of a live interaction method according to a further embodiment of the application.
Fig. 7 shows a display effect diagram according to still another embodiment of the present application.
Fig. 8 shows a display effect diagram according to still another embodiment of the present application.
Fig. 9 shows a flowchart of a live interaction method according to still another embodiment of the present application.
Fig. 10 shows a flowchart of a live interaction method according to yet another embodiment of the application.
Fig. 11 shows another schematic view of a scenario provided by an embodiment of the present application.
Fig. 12 is a flow chart illustrating a live interaction method in the scene shown in fig. 11.
Fig. 13 shows a block diagram of a live interaction device according to an embodiment of the application.
Fig. 14 shows a block diagram of a live interaction device according to another embodiment of the application.
Fig. 15 is a block diagram of a live server for performing a live interaction method according to an embodiment of the present application.
Fig. 16 is a block diagram of a game server for performing a live interaction method according to an embodiment of the present application.
Fig. 17 is a storage unit for storing or carrying program code for implementing a live interaction method according to an embodiment of the present application.
Detailed Description
In order to enable those skilled in the art to better understand the present application, the following description will make clear and complete descriptions of the technical solutions according to the embodiments of the present application with reference to the accompanying drawings.
With the rapid development of internet technology, multimedia live broadcasting is more and more frequently occurring in people's lives. The multimedia live broadcast comprises game live broadcast, outdoor live broadcast, eating broadcast and the like. Among them, live games attract more and more spectators due to the multitude of game players. To increase the interaction effect in live broadcast, some interaction modes are usually adopted to realize interaction between audience and anchor, for example, the user can send a barrage to participate in interaction, and for example, the user can participate in interaction with anchor, and the like. However, in these modes, the audience still cannot directly participate in the live broadcast process, which affects the live broadcast content, so that interactivity is relatively poor, and user experience is affected.
In order to solve the problems, the inventor provides the live broadcast interaction method, the live broadcast interaction device, the live broadcast server and the storage medium, which are provided by the embodiment of the application, so that the audience can participate in an interaction task to adjust the game live broadcast content transmitted to the audience client, and the enthusiasm of the audience to participate in the interaction is improved, so that the interaction degree in live broadcast is improved. The specific live interaction method is described in detail in the following embodiments.
The application scenario provided by the embodiment of the application is described below.
In some embodiments, referring to fig. 1, fig. 1 shows a schematic diagram of an application scenario provided by an embodiment of the present application, where the application scenario includes: a live server 100, a game server 200, a hosting terminal 300, and a spectator terminal 400. Wherein the live broadcast server 100, the game server 200, the anchor terminal 300 and the audience terminal 400 are located in a wireless network or a wired network, the live broadcast server 100 and the game server 200, the anchor terminal 300 and the audience terminal 400 can perform data interaction, and in addition, the game server 200 can also perform data interaction with the anchor terminal 300. In some embodiments, the number of anchor terminals 300 (only one shown in fig. 1) and the number of audience terminals 400 (only one shown in fig. 1) may not be limited, and the audience terminals 400 and the anchor terminals 300 may use the live server 100 as a transmission medium and implement data interaction with each other through the internet.
In the embodiment of the present application, the live server 100 and the game server 200 may be separate servers, or may be a server cluster, or may be a local server, or may be a cloud server, and the specific server type may not be limited in the embodiment of the present application. The anchor terminal 300 and the audience terminal 400 may be mobile phones, smart phones, notebook computers, desktop computers, tablet computers, personal digital assistants (Personal Digital Assistant, PDA), media players, smart televisions, wearable electronic devices, etc., and specific types of terminal devices may not be limiting in the embodiments of the present application.
In some embodiments, a live client may be installed in the anchor terminal 300, where the live client is used to implement an anchor to live content to be live. The live client may be a computer Application (APP) installed on the anchor terminal 300, or may be a Web client, which may refer to an Application developed based on a Web architecture. In some embodiments, when the user logs in at the live client through an account, all information corresponding to the account may be stored in the storage space of the live server 100. The information corresponding to the account comprises information input by a user through the client, information received by the user through the client and the like.
In some embodiments, an audience client may be installed in the audience terminal 300, where the audience client is configured to receive live content and present the live content. The viewer client may be a computer Application (APP) installed on the viewer terminal 400, or may be a Web client, which may refer to an Application developed based on a Web architecture. In some embodiments, the user logs in at the viewer client through an account, and all information corresponding to the account may be stored in the storage space of the live server 100. The information corresponding to the account comprises information input by a user through the client, information received by the user through the client and the like.
In some embodiments, when a live game is required, the host may run the game and initiate the live game through a host client installed on the host terminal 300; the game server 200 may transmit relevant data of the game to the hosting terminal 300 in real time for the hosting to play the game, and the game server 200 may generate a live game content for live broadcasting of the game currently, and transmit the live game content to the live broadcasting server 100; the live broadcast server 100 may retransmit the live game content transmitted by the game server 200 to the spectator client 400, so as to enable the spectator client 400 to obtain the live game content, so that the spectator can view the live game content. In this embodiment, the game server 200 generates a live game content and transmits the live game content to the live broadcast server 100, thereby realizing live game, and reducing the processing amount of the anchor terminal 300. In addition, when the user participates in the interactive task of adjusting the content of the live game, the game picture seen by the host is not changed, so that the live game interestingness is increased, and the normal game experience of the host is not influenced.
It should be noted that, the user may switch between two roles of the anchor and the viewer, for example, the user may act as the anchor when the user is on the live in the live broadcast room, and may act as the viewer when the user is watching the live broadcast in the live broadcast room of the other user.
In some embodiments, the above application scenario may be a live broadcast scenario of a cloud game, where the game actually runs on the game server 200, and the hosting terminal 300 simply receives a game audio/video stream transmitted by the game server 200, and simultaneously sends a control command to control the game, and sends the generated control data to the game server 200. In a live broadcast scene of a cloud game, the game server 200 is responsible for processing and rendering most of the games, and then transmits a game stream picture for a host player to interact with the player to the host player terminal 300 through an instant messaging (RTC, real-Time Communication) transmission protocol, and game operation data generated by the host player terminal 300 are also transmitted to the game server 200 in Real time; the game runs on the game server 200, the game server 200 encodes the audio and the picture of the game and then transmits the encoded audio and picture to the game server 100 and the game server 300 in real time through the RTC transmission protocol, thereby realizing the live broadcast scene of the cloud game. In the live broadcast scene, since the live broadcast content is from the game server 200, the live broadcast content is customized secondarily, and the live broadcast game content is changed according to the interactive task participated by the audience, so that the live broadcast interestingness is improved, and the game experience of the host is not influenced.
The live interaction method provided by the embodiment of the application is described in detail below.
Referring to fig. 2, fig. 2 is a flow chart illustrating a live interaction method according to an embodiment of the application. In a specific embodiment, the live interaction method is applied to a live interaction device 600 as shown in fig. 13 and a live server 100 (fig. 15) configured with the live interaction device 600. The specific flow of this embodiment will be described below by taking a live server as an example. The following details about the procedure shown in fig. 2, the live interaction method specifically may include the following steps:
step S110: in the live broadcast process of transmitting the game live broadcast content from the game server to the audience client, acquiring appointed interaction information sent by the audience client, wherein the appointed interaction information is used for participating in an appointed interaction task, and the appointed interaction task comprises adjusting an object to be adjusted in the game live broadcast content.
In the embodiment of the application, the game live content is the content provided to the audience client for playing. When the live broadcast of the game is realized, the live broadcast client can send a live broadcast request to the live broadcast server when the live broadcast of the game is initiated, and the live broadcast request can carry the game and the information of the live broadcast. After the live broadcast server receives the live broadcast request, the live broadcast request can be synchronized with the game server, and the game server responds to the live broadcast request and transmits game live broadcast content corresponding to the game in progress of the host player to the live broadcast server. And the live broadcast server transmits the game live broadcast content transmitted by the game server to the audience client side so as to be played by the audience client side, thereby realizing the anchor. The live game content may be a video stream corresponding to the game content, and may include a game screen, a game sound, and the like. The live game content is transmitted to the live game server through the live game server so as to be live, so that the live game content can be secondarily manufactured in some scenes without influencing the game content actually displayed by the host client, namely, the game experience of the host is not influenced.
In some embodiments, the live broadcast server may also obtain, from the anchor client, a video image collected by a local camera thereof transmitted by the anchor client, and may also obtain audio data collected by a local microphone thereof transmitted by the anchor client, so as to realize live broadcast of game content by the anchor, and simultaneously, live broadcast of images and sounds of the anchor. It will be appreciated that in this manner, the live game content is transmitted by the game server to the live broadcast server, and the sound generated and the captured image by the anchor are transmitted by the anchor client to the live broadcast server, and the live broadcast server may transmit the live game content transmitted by the game server and the image and sound transmitted by the anchor client to the audience client together for viewing by the audience.
In the embodiment of the application, the live broadcast server can also acquire the appointed interaction information sent by the audience client in the live broadcast process of transmitting the game live broadcast content to the audience client. The specified interaction information is used for participating in a specified interaction task, and the specified interaction task can be to-be-adjusted objects in the live game content.
In some implementations, the specified interactive task may be an interactive task initiated by a live server or a hosting client. The above object to be adjusted may be a role skin, a role equipment, a role skill special effect, a game background sound effect, a game picture style, etc. of a game role in the game live broadcast content, and the specific object to be adjusted may be determined according to the initiated interactive task, which is not limited to the above, but may be other, for example, a live broadcast viewing angle, etc. Through carrying out the interaction task in the live broadcast process, the user can participate in the interaction task so as to adjust corresponding objects in the live broadcast content of the game and improve the participation degree of the audience.
In some embodiments, the above specified interaction information may include gift data, barrage data, voting data, etc., and the specific interaction information may not be limited, but may be other interaction information that may be counted. It can be understood that when each audience client participates in a specified interaction task, specified interaction information is sent to the live broadcast server, and the live broadcast server can determine how to adjust the object to be adjusted according to the specified interaction information sent by all the audience clients.
In some embodiments, the live server needs to acquire live content in time as the game is live. Optionally, the live broadcast server and the game server can communicate by using an RTC communication protocol, so before the live broadcast stream starts to be transmitted, the live broadcast server can establish an RTC communication connection with the game server, and the communication connection is used for receiving the live game content transmitted by the game server. Of course, the communication connection may also be used to transmit other interaction information between the live server and the game server, such as an adjustment request for an object to be adjusted, etc.
Step S120: and when the task condition of the appointed interaction task is met, acquiring the adjustment content corresponding to the object to be adjusted based on the appointed interaction information.
In the embodiment of the application, the interactive task is generally set with a task end condition, and the condition can be a task condition of the appointed interactive task. The above task conditions may include: the time length of the task reaches the preset time length, the number of the appointed interaction information reaches the preset number, the score corresponding to the appointed exchange information reaches the preset score, and the like. The specific task conditions can be determined according to actual requirements and scenes.
When the task condition of the appointed interaction task is met, the live broadcast server can acquire the adjustment content corresponding to the object to be adjusted based on the appointed interaction information sent by all audience clients. The live broadcast server can determine the adjustment content corresponding to the received interaction information according to the rule corresponding to the appointed interaction task.
The rule corresponding to the specified interaction task may be determined according to different interaction tasks, and the specific rule may not be limited. For example, the rule may be that a target skin with the most specified interaction information corresponding to the skin is selected, that is, the selected adjustment content is the target skin; for another example, the rule may be to select a target sound effect with the highest score of the specified interaction information corresponding to the sound effect, that is, the selected adjustment content is the target sound effect. The adjustment content of the object to be adjusted is determined through the appointed interaction information sent by all the clients, so that all the clients can participate in the adjustment of the object to be adjusted by sending the appointed interaction information, and the enthusiasm of users for participating in interaction tasks is improved.
Step S130: and adjusting the object to be adjusted in the game live content based on the adjustment content.
In the embodiment of the application, after determining the adjustment content, the live broadcast server can adjust the object to be adjusted in the live game content based on the adjustment content. The live broadcast server can adjust the content of the object to be adjusted to the determined adjustment content.
In some embodiments, the live broadcast server may adjust the object to be adjusted in the transmitted live game content by itself, and the live broadcast server may also request the game server to adjust the object to be adjusted in the live game content. After the adjustment of the object to be adjusted in the live game content, the live game content transmitted to all audience clients is the adjusted live game content, if the object to be adjusted is an object (such as role skin) related to a game picture, each frame of picture transmitted is an adjusted picture image, and if the object to be adjusted is an object (such as game sound effect) related to game sound, each frame of audio transmitted is adjusted audio. Therefore, the audience clients participate in the interaction task together, the change of the objects to be adjusted in the live game content seen by the audience is realized, the enthusiasm of the users to participate in the live interaction is effectively improved, and the interactivity in the live broadcast process is further improved.
The live broadcast interaction method provided by the embodiment of the application can realize that the audience can adjust the game live broadcast content transmitted to the audience client by participating in the interaction task, thereby improving the enthusiasm of the audience to participate in the interaction, and further improving the interaction degree in the live broadcast; furthermore, the live broadcast server adjusts the game live broadcast content which needs to be transmitted to the audience client for display, so that the game content of the host is not influenced, namely the game experience of the host is not influenced, and the audience does not influence the progress, fairness and the like of the game because of the interaction task.
Referring to fig. 3, fig. 3 is a flow chart illustrating a live interaction method according to another embodiment of the application. The live interaction method is applied to the live server, and will be described in detail with respect to the flow shown in fig. 3, and the live interaction method specifically includes the following steps:
step S210: in the live broadcast process of transmitting the game live broadcast content from the game server to the audience client, acquiring appointed interaction information sent by the audience client, wherein the appointed interaction information is used for participating in an appointed interaction task, and the appointed interaction task comprises adjusting an object to be adjusted in the game live broadcast content.
Step S220: and when the task condition of the appointed interaction task is met, acquiring the adjustment content corresponding to the object to be adjusted based on the appointed interaction information.
In the embodiment of the present application, the step S210 and the step S220 may refer to the content of the foregoing embodiment, and are not described herein.
Step S230: judging whether the object to be adjusted is a preset object or not, wherein the preset object is a preset object which can be adjusted by the live broadcast server.
Since some content of the game is usually protected by a game manufacturer, modification permission of some content may also be provided to the live server, so that the live server may modify corresponding content in live content of the game. Thus, the live server may be adjustable for some of the game content, while there is also some content that is not. In the embodiment of the application, the adjustable object of the live broadcast server can be preset for the live broadcast server to decide when the object to be adjusted is adjusted.
For example, since the skin, skill effect, picture style, etc. of the game are very important, the game manufacturer will not normally reveal them to other manufacturers, but the game background effect is less important, so the preset object may include the game background effect, the character skin, character skill effect, and game picture style of the game character, etc. do not belong to the preset object. For example, if the object to be adjusted is character skin, the live broadcast server needs to send an adjustment request to the game server to request the game server to adjust the live game content accordingly.
In the embodiment of the application, the live broadcast server can judge whether the object to be adjusted is a preset object so as to determine whether the object to be adjusted needs to adjust the game live broadcast content through the game server. If the object to be adjusted is a preset object, the live broadcast server has the adjusting authority for the object to be adjusted in the live broadcast content of the game, and the object to be adjusted can be adjusted; if the object to be adjusted is not the preset object, the live broadcast server does not have the adjusting authority for the object to be adjusted in the live broadcast content of the game, and the object to be adjusted cannot be adjusted.
Step S240: and if the object is not the preset object, sending an adjustment request to the game server, wherein the adjustment request is used for requesting the game server to adjust the object to be adjusted in the live game content based on the adjustment content.
In the embodiment of the application, after judging whether the object to be adjusted is the preset object, if the object to be adjusted is not the preset object, the live broadcast server can generate the adjustment request based on the adjustment content determined above, so that the adjustment request carries information of the adjustment content, for example, the object to be adjusted is the role skin, the adjustment content is the skin A, and the adjustment request can carry identification information of the skin A, so that the game server can know what adjustment is performed on the object to be adjusted after receiving the adjustment request. Accordingly, after receiving the adjustment request, the game server can adjust the object to be adjusted in the live game content based on the adjustment content.
In some embodiments, the above adjustment request may only request the game server to adjust the game live content provided to the spectator client, but not the game content of the anchor client. For example, referring to fig. 4 and 5, in the scene of changing the skin of the character, if the current character in the game is the character B, after changing the skin of the character B from the skin B1 to the skin B2 in the above manner, the skin of the character B in the game interface 701 displayed on the device of the host player is still the skin B1, and the skin of the character B in the live interface 702 displayed on the client of the viewer is the changed skin B2.
Step S250: and receiving the adjusted game live content transmitted by the game server.
In the embodiment of the application, after the live broadcast server sends the adjustment request to the game server, the subsequently received game live broadcast content is the adjusted game live broadcast content, so that the adjustment of the live broadcast content for providing to the audience client is completed.
Step S260: and if the target is the preset object, adjusting the object to be adjusted in the game live broadcast content transmitted by the game server on the basis of the adjustment content in the live broadcast server.
In the embodiment of the application, after judging whether the object to be adjusted is the preset object, if the object to be adjusted is judged to be the preset object, the live broadcast server can locally adjust the object to be adjusted in the game live broadcast content transmitted by the game server based on the determined adjustment content, so that the game live broadcast content which is subsequently received by the audience and used for playing is the adjusted game live broadcast content.
In some embodiments, the live broadcast server may store various adjustment contents of each preset object, for locally adjusting the object to be adjusted in the live game content. For example, if the preset object includes character skin, the live server may store various character skins of the game; for another example, if the preset object includes a game sound effect, the live server may store various game sound effect data of the game.
When the object to be adjusted is the skin of the character, and the above-determined adjustment content is the skin B, the live broadcast server may detect the character in the game screen through an artificial intelligence technology when locally adjusting the skin of the character in the live game content, and then cover the skin B in a mapping manner.
In some embodiments, if the object to be adjusted is a preset object, the live broadcast server may also regenerate the corresponding adjustment content, replace the object to be adjusted in the live game content, and then retrieve the new live game content. For example, the object to be adjusted is a role skin, the live server can detect a game role in a game picture, model the game role, recreate the skin corresponding to the adjustment content, replace the role skin in the original picture, and recode a new game picture.
The live broadcast interaction method provided by the embodiment of the application can realize that the audience can adjust the game live broadcast content transmitted to the audience client through participating in the interaction task, and promote the enthusiasm of the audience to participate in the interaction, thereby promoting the interaction degree in the live broadcast. In addition, the objects to be adjusted are divided into objects which can be adjusted at the live broadcast server and objects which cannot be adjusted at the live broadcast server, so that the adjustment of the game live broadcast content provided to the audience client can be realized under the condition that the game server needs to protect some game content.
Referring to fig. 6, fig. 6 is a flow chart illustrating a live interaction method according to another embodiment of the application. The live interaction method is applied to the live server, and will be described in detail with respect to the flow shown in fig. 6, and the live interaction method specifically includes the following steps:
Step S310: and acquiring a designated interaction task to be initiated in the live broadcast process of transmitting the game live broadcast content from the game server to the audience client.
Step S320: and sending the task information of the appointed interaction task to a client of a spectator, wherein the task information is used for indicating to participate in the appointed interaction task by sending the appointed interaction information, and the appointed interaction task comprises adjusting an object to be adjusted in the live game content.
In the embodiment of the application, in the live broadcast process, the live broadcast server can acquire the appointed interaction task to be initiated, and then issue the appointed interaction task so as to allow the user to participate in the appointed interaction task.
In some embodiments, the anchor client may send a task request specifying an interactive task to the live server, and the live server may receive the task request and send task information specifying the interactive task to each viewer client in response to the task request. Therefore, the audience client can display the task information, so that the user can know the relevant information of the appointed interaction task, for example, referring to fig. 7, after the direct broadcast server issues the appointed interaction task, the direct broadcast program displayed by the audience client can include the task information A1 so as to prompt the user to replace the color skin by brushing the gift.
Step S330: and acquiring the appointed interaction information sent by the audience client.
Step S340: and when the task condition of the appointed interaction task is met, determining the score of each candidate content in the plurality of candidate contents corresponding to the object to be adjusted based on the appointed interaction information.
In the embodiment of the application, when the task condition of the appointed interaction task is met, the live broadcast server can determine the adjustment content corresponding to the object to be adjusted based on the received appointed interaction information, and can determine the score of each content for adjusting the object to be adjusted according to the received appointed interaction information so as to determine the adjustment content for adjusting the object to be adjusted this time. It will be appreciated that the content that each viewer wishes to adjust is different, so that when they send the specified interaction information, the content that they support or select is also different, and by determining the score of each candidate content, and then determining the final adjusted content based on the score, the enthusiasm of the user to participate in the interaction task can be improved.
In some embodiments, the determining, by the live broadcast server, a score of each candidate content in the plurality of candidate contents corresponding to the object to be adjusted based on the received specified interaction information may include:
Based on the received appointed interaction information, acquiring at least one interaction data of gift data, bullet screen number and voting data corresponding to each candidate content; and obtaining the score of each candidate content based on the interaction data corresponding to each candidate content. The candidate content is content which can be used for adjusting the object to be adjusted.
In this embodiment, the specified interactive information may be at least one of a gift, a transmitted barrage, and a vote. When the appointed interaction information comprises a plurality of types of information, determining the score of each type of interaction information corresponding to each candidate content according to each type of interaction information; and then giving weight to various types of interaction information, and carrying out weighted summation on the scores of each type of interaction information of each candidate content to obtain the score of each candidate content. Taking the specific interaction information including gifts and votes as an example, the gift score of each candidate content can be determined according to the gift data, and the vote score of each candidate content can be determined according to the vote data; and then, weighting and summing the gift score and the voting score of each candidate content according to the weight of the gift data and the weight of the voting data to obtain the score of each candidate content. For example, the gift data has a weight of 0.7 and the voting data has a weight of 0.3, then the score of each candidate content may be: gift scores 0.7+ vote scores 0.2. The weights of the various interaction information can be preset, and the specific weight size can be not limited.
For gift data, the total price of the gift can be converted into a score; aiming at the barrage data, barrages containing keywords of different candidate contents can be screened out, and then the barrages are converted into scores according to the number of the barrages; for voting data, the voting data for each candidate content may be converted into a score.
In the above manner, when determining the scores of various types of interaction information according to the specified interaction information, if a certain type of interaction information further includes various types of data, the scores of each type of data may be calculated respectively, and then the scores of the various types of data may be weighted and summed according to the weights of the various types of data set in advance to obtain the scores thereof. For example, when the interactive information is a gift, the prices of the gift are generally different, and the scores of the different gift can be proportional to the prices of the gift, that is, the more expensive the price is, the higher the weight corresponding to the score corresponding to the gift is, and by this way, the user can be effectively guided to give the gift.
Of course, the manner in which the score of each candidate content is specifically calculated may not be limited.
Step S350: and determining candidate contents meeting a preset score condition from the plurality of candidate contents based on the score of each candidate content, and taking the candidate contents as adjustment contents corresponding to the object to be adjusted.
In the embodiment of the application, when determining the sum of the scores of each candidate content, the live broadcast server can determine the candidate content meeting the preset score condition from a plurality of candidate contents based on the score of each candidate content, and the selected candidate content can be used as the adjustment content corresponding to the object to be adjusted.
In some embodiments, the preset scoring condition may be that the score is highest, that is, the score corresponding to a candidate content is highest, and the candidate content is the adjustment content; the preset score condition may be that the score is greater than a target threshold, and the target threshold may be determined according to the score of each item of candidate content actually calculated, or may be preset. Through the method, the scores of the candidate contents are calculated according to the interaction information, and then the adjustment content is determined, so that the enthusiasm of the user for participating in the interaction task can be effectively improved.
In some embodiments, after the specified interaction task is started, the live broadcast server may also calculate the score of each candidate content in real time, and send the score to each viewer client, so that the viewer client knows the current score, so that the viewer further participates in the interaction, and the interactivity is further improved. For example, referring to fig. 8, when the interactive task is designated as a skin replacement task, the viewer client may display the scores corresponding to the skins in a form of a comparison bar A2 according to the scores corresponding to the skins sent by the live broadcast server, and the longer the comparison bar is, the higher the score is, so that the viewer can conveniently learn the score condition of the skins.
Step S360: and adjusting the object to be adjusted in the game live content based on the adjustment content.
In the embodiment of the present application, step S360 may refer to the content of the foregoing embodiment, and will not be described herein.
The live broadcast interaction method provided by the embodiment of the application can realize that the audience can adjust the game live broadcast content transmitted to the audience client through participating in the interaction task, and promote the enthusiasm of the audience to participate in the interaction, thereby promoting the interaction degree in the live broadcast. In addition, when the live broadcast server determines the adjustment content, the score of each candidate content is determined according to the appointed interaction information, and then the candidate content which is finally used for adjusting the object to be adjusted is determined according to the score, so that the user is more likely to participate in the interaction task, and the interactivity of the live broadcast process is improved.
Referring to fig. 9, fig. 9 is a flow chart illustrating a live interaction method according to still another embodiment of the present application. The live interaction method is applied to the game server, and will be described in detail with respect to the flow shown in fig. 9, and the live interaction method specifically includes the following steps:
step S410: when a live game is played by a host client, the game content of the game is transmitted to the host client in real time, and the game live content of the game is transmitted to a live broadcast server for live broadcast.
Step S420: when an adjustment request sent by the live broadcast server is received, adjusting an object to be adjusted in the live game content based on adjustment content carried in the adjustment request under the condition that the game content is not adjusted, wherein the adjustment content is determined according to interaction information sent by a client of a spectator when the live broadcast server meets task conditions of an appointed interaction task.
In the embodiment of the application, the game server can transmit the game content to the anchor client according to the game of the anchor live broadcast and transmit the game live broadcast content for being transmitted to the audience client to the live broadcast server. In the live broadcast process, the audience can adjust the game live broadcast content transmitted to the audience client through participating in the interaction task, and the enthusiasm of the audience to participate in the interaction is improved, so that the interaction degree in the live broadcast is improved. In addition, the game server adjusts the game live content provided to the audience client, but does not adjust the game content of the host, so that the adjustment of the live content can be completed under the condition of not affecting the game content seen by live broadcast.
Referring to fig. 10, fig. 10 is a flow chart illustrating a live interaction method according to still another embodiment of the present application. The live interaction method is applied to a game live system, and the game live system comprises the following steps: live server, game server, spectator client and anchor client. The following details about the flowchart shown in fig. 10, the live interaction method specifically may include the following steps:
the anchor client executes step S510 to send a game live request to the live server.
The live broadcast server executes step S520: and responding to the live broadcast request, and requesting the game server to transmit the live game content.
The game server performs step S530 to transmit the game content of the game to the anchor client in real time.
The game server executes step S540 to transmit the game live content of the game to the live server for live broadcast.
The live server performs step S550 of transmitting the game live content from the game server to the spectator client.
The live broadcast server executes step S560 to obtain the specified interaction information sent by the client of the audience.
Step S570 is executed by the live broadcast server, where, when the task condition of the specified interaction task is satisfied, the adjustment content corresponding to the object to be adjusted is obtained based on the specified interaction information.
The live server performs step S580, and sends an adjustment request to the game server.
The game server executes step S590 to adjust the object to be adjusted in the live game content.
In some cloud game scenarios of interaction tasks for changing skin, please refer to fig. 11 and fig. 12 at the same time, the game actually runs on the game server 200, and the hosting terminal 300 only receives the game audio/video stream transmitted by the game server 200, and simultaneously sends a control command to control the game, and sends the generated control data to the game server 200. In a live broadcast scene of a cloud game, the game server 200 is responsible for processing and rendering most of the games, and then transmits a game stream picture for a host player to interact with the player to the host player terminal 300 through an instant messaging (RTC, real-Time Communication) transmission protocol, and game operation data generated by the host player terminal 300 are also transmitted to the game server 200 in Real time; the game runs on the game server 200, the game server 200 encodes the audio and the picture of the game and then transmits the encoded audio and picture to the game server 100 and the game server 300 in real time through the RTC transmission protocol, thereby realizing the live broadcast scene of the cloud game. In the live broadcast scene, since the live broadcast content is from the game server 200, the live broadcast content is customized secondarily, and the live broadcast game content is changed according to the interactive task participated by the audience, so that the live broadcast interestingness is improved, and the game experience of the host is not influenced.
When an interactive task of changing skin is carried out, a main broadcasting client initiates game live broadcasting, and a game character is selected to play; the game server sends skin information of the skin of the character to the live broadcast server, wherein the skin information is generated according to the replaceable skin of the character of the current game character; the live broadcast server generates a corresponding gift according to the received skin information, so that a viewer can vote for the skin of a favorite role by sending the gift to perform an interaction task, and the interaction task can be actively initiated by a host client, a viewer client or automatically initiated by a background of the live broadcast server; the audience client sends corresponding gifts, so that skin voting for the favorite roles is realized by sending the gifts; the direct broadcast server counts the skin with highest score, specifically, the gift data corresponding to the skin of each character in a designated period can be counted, and the skin with highest score is selected according to the gift data of the gift; if the skin with the highest score is consistent with the current skin, not processing the skin, and waiting for voting of the next round; if the highest score is inconsistent with the current skin, the character skin is replaced.
In the above scene, the game server can produce different replaceable character skins, so that live broadcast contents are richer and more interesting; the audience can change the live game content by sending the gift, so that the audience has more participation; in the traditional game live broadcast, only when the host plays a wonderful operation, the audience can spontaneously send gift, and the scheme can initiate the audience to vote for the favorite skin by sending the gift, so that nodes for sending the gift by the audience are increased; in addition, the game server can push different game pictures for the live broadcast server and the live broadcast server respectively, and the live broadcast game pictures can be deeply customized without changing pictures seen by the live broadcast, so that the live broadcast interestingness is increased, and the normal game experience of the live broadcast is not influenced.
Referring to fig. 13, a block diagram of a live interaction device 600 according to an embodiment of the application is shown. The live interaction device 600 is applied to the live server, and the live interaction device 600 includes: an information acquisition module 610, a content acquisition module 620, and a content adjustment module 630. The information obtaining module 610 is configured to obtain, in a live broadcast process of transmitting a live game content from a game server to a viewer client, specified interaction information sent by the viewer client, where the specified interaction information is used to participate in a specified interaction task, and the specified interaction task includes adjusting an object to be adjusted in the live game content; the content obtaining module 620 is configured to obtain, based on the specified interaction information, adjustment content corresponding to the object to be adjusted when the task condition of the specified interaction task is satisfied; the content adjustment module 630 is configured to adjust the object to be adjusted in the live game content based on the adjustment content.
In some implementations, the content adjustment module 630 may be specifically configured to: sending an adjustment request to the game server, wherein the adjustment request is used for requesting the game server to adjust the object to be adjusted in the live game content based on the adjustment content; and receiving the adjusted game live content transmitted by the game server.
In this embodiment, the content adjustment module 630 may also be configured to: judging whether the object to be adjusted is a preset object or not, wherein the preset object is a preset object which can be adjusted by the live broadcast server; and if the object is not the preset object, executing the step of sending the adjustment request to the game server.
In this embodiment, the content adjustment module 630 may also be configured to: and if the target is the preset object, adjusting the object to be adjusted in the game live broadcast content transmitted by the game server on the basis of the adjustment content in the live broadcast server.
In some implementations, the content acquisition module 620 may be specifically configured to: determining the score of each candidate content in the plurality of candidate contents corresponding to the object to be adjusted based on the appointed interaction information; and determining candidate contents meeting a preset score condition from the plurality of candidate contents based on the score of each candidate content, and taking the candidate contents as adjustment contents corresponding to the object to be adjusted.
In this embodiment, the content obtaining module 620 determines, based on the specified interaction information, a score of each candidate content in the plurality of candidate contents corresponding to the object to be adjusted, and may include: based on the appointed interaction information, acquiring at least one interaction data of gift data, bullet screen number and voting data corresponding to each candidate content; and obtaining the score of each candidate content based on the interaction data corresponding to each candidate content.
In some embodiments, the live interaction device 600 may further include: and a connection establishment module. The connection establishment module is used for establishing communication connection of an instant messaging RTC with the game server before the appointed interaction information sent by the audience client is obtained in the process of transmitting the game live broadcast content transmitted by the game server to the audience client for live broadcast, and the communication connection is used for receiving the game live broadcast content transmitted by the game server.
In some embodiments, the live interaction device 600 may further include: the task acquisition module and the task sending module. The task acquisition module is used for acquiring a specified interactive task to be initiated; the task sending module is used for sending the task information of the appointed interactive task to the audience client, and the task information is used for indicating to participate in the appointed interactive task by sending the appointed interactive information.
In some embodiments, the object to be adjusted may include character skin, character equipment, character skill effects, game background sound effects, or game picture styles.
Fig. 14 is a block diagram illustrating a live interaction device 500 according to another embodiment of the application. The live interaction device 500 is applied to the live server described above, and the live interaction device 500 includes: the system comprises a content transmission module 510 and a request response module 520, wherein the content transmission module 510 is used for transmitting the game content of the game to a hosting client in real time and transmitting the game live content of the game to a live broadcast server for live broadcast when the hosting client plays the game; the request response module 520 is configured to, when receiving an adjustment request sent by the live broadcast server, adjust an object to be adjusted in the live game content based on adjustment content carried in the adjustment request without adjusting the game content, where the adjustment content is determined according to interaction information sent by a client of a spectator when the live broadcast server meets a task condition of a specified interaction task.
It will be clearly understood by those skilled in the art that, for convenience and brevity of description, the specific working process of the apparatus and modules described above may refer to the corresponding process in the foregoing method embodiment, which is not repeated herein.
In several embodiments provided by the present application, the coupling of the modules to each other may be electrical, mechanical, or other.
In addition, each functional module in each embodiment of the present application may be integrated into one processing module, or each module may exist alone physically, or two or more modules may be integrated into one module. The integrated modules may be implemented in hardware or in software functional modules.
In summary, according to the scheme provided by the application, the appointed interaction information sent by the audience client is obtained in the live broadcast process of transmitting the game live broadcast content from the game server to the audience client, the appointed interaction information is used for participating in the appointed interaction task, the appointed interaction task comprises adjusting the object to be adjusted in the game live broadcast content, when the task condition of the appointed interaction task is met, the adjustment content corresponding to the object to be adjusted is obtained based on the appointed interaction information, and the object to be adjusted in the game live broadcast content is adjusted based on the adjustment content. Therefore, the audience can adjust the game live broadcast content transmitted to the audience client through participating in the interaction task, and the enthusiasm of the audience to participate in the interaction is improved, so that the interaction degree in the live broadcast is improved.
Fig. 15 is a block diagram illustrating a live server according to an embodiment of the present application. The live server 100 may be a conventional server, cloud server, or the like. The live server 100 in the present application may include one or more of the following components: a processor 110, a memory 120, and one or more application programs, wherein the one or more application programs may be stored in the memory 120 and configured to be executed by the one or more processors 110, the one or more program(s) configured to perform the method as described in the foregoing method embodiments.
Processor 110 may include one or more processing cores. The processor 110 connects various parts within the overall live server 100 using various interfaces and lines, performs various functions of the live server 100 and processes data by executing or executing instructions, programs, code sets, or instruction sets stored in the memory 120, and invoking data stored in the memory 120. Alternatively, the processor 110 may be implemented in hardware in at least one of digital signal processing (Digital Signal Processing, DSP), field programmable gate array (Field-Programmable Gate Array, FPGA), programmable logic array (Programmable Logic Array, PLA). The processor 110 may integrate one or a combination of several of a central processing unit (Central Processing Unit, CPU), an image processor (Graphics Processing Unit, GPU), and a modem, etc. The CPU mainly processes an operating system, a user interface, an application program and the like; the GPU is used for being responsible for rendering and drawing of display content; the modem is used to handle wireless communications. It will be appreciated that the modem may not be integrated into the processor 110 and may be implemented solely by a single communication chip.
The Memory 120 may include a random access Memory (Random Access Memory, RAM) or a Read-Only Memory (Read-Only Memory). Memory 120 may be used to store instructions, programs, code, sets of codes, or sets of instructions. The memory 120 may include a stored program area and a stored data area, wherein the stored program area may store instructions for implementing an operating system, instructions for implementing at least one function (such as a touch function, a sound playing function, an image playing function, etc.), instructions for implementing the various method embodiments described below, etc. The storage data area may also store data created by the live server 100 in use (e.g., phonebook, audio-video data, chat log data), etc.
Referring to fig. 16, a block diagram of a game server according to an embodiment of the present application is shown. The game server 200 may be a conventional server, cloud server, or the like. The game server 200 of the present application may include one or more of the following components: a processor 210, a memory 220, and one or more application programs, wherein the one or more application programs may be stored in the memory 220 and configured to be executed by the one or more processors 210, the one or more program(s) configured to perform the method as described in the foregoing method embodiments.
Processor 210 may include one or more processing cores. The processor 210 connects various parts within the overall game server 200 using various interfaces and lines, performs various functions of the game server 200 and processes data by executing or executing instructions, programs, code sets, or instruction sets stored in the memory 220, and invoking data stored in the memory 220. Alternatively, the processor 210 may be implemented in hardware in at least one of digital signal processing (Digital Signal Processing, DSP), field programmable gate array (Field-Programmable Gate Array, FPGA), programmable logic array (Programmable Logic Array, PLA). The processor 210 may integrate one or a combination of several of a central processing unit (Central Processing Unit, CPU), an image processor (Graphics Processing Unit, GPU), and a modem, etc. The CPU mainly processes an operating system, a user interface, an application program and the like; the GPU is used for being responsible for rendering and drawing of display content; the modem is used to handle wireless communications. It will be appreciated that the modem may not be integrated into the processor 210 and may be implemented solely by a single communication chip.
The Memory 220 may include a random access Memory (Random Access Memory, RAM) or a Read-Only Memory (Read-Only Memory). Memory 220 may be used to store instructions, programs, code, sets of codes, or sets of instructions. The memory 220 may include a stored program area and a stored data area, wherein the stored program area may store instructions for implementing an operating system, instructions for implementing at least one function (such as a touch function, a sound playing function, an image playing function, etc.), instructions for implementing the various method embodiments described below, etc. The storage data area may also store data created by the game server 200 in use (e.g., phonebook, audio-video data, chat log data), etc.
Referring to fig. 17, a block diagram of a computer readable storage medium according to an embodiment of the present application is shown. The computer readable medium 800 has stored therein program code which can be invoked by a processor to perform the methods described in the method embodiments described above.
The computer readable storage medium 800 may be an electronic memory such as a flash memory, an EEPROM (electrically erasable programmable read only memory), an EPROM, a hard disk, or a ROM. Optionally, the computer readable storage medium 800 comprises a non-volatile computer readable medium (non-transitory computer-readable storage medium). The computer readable storage medium 800 has storage space for program code 810 that performs any of the method steps described above. The program code can be read from or written to one or more computer program products. Program code 810 may be compressed, for example, in a suitable form.
Finally, it should be noted that: the above embodiments are only for illustrating the technical solution of the present application, and are not limiting; although the application has been described in detail with reference to the foregoing embodiments, it will be appreciated by those of ordinary skill in the art that: the technical scheme described in the foregoing embodiments can be modified or some technical features thereof can be replaced by equivalents; such modifications and substitutions do not drive the essence of the corresponding technical solutions to depart from the spirit and scope of the technical solutions of the embodiments of the present application.

Claims (10)

1. A live interaction method, characterized in that it is applied to a live server, the method comprising:
acquiring appointed interaction information sent by a spectator client in a live broadcast process of transmitting game live broadcast content from a game server to the spectator client, wherein the appointed interaction information is used for participating in an appointed interaction task, and the appointed interaction task comprises adjusting an object to be adjusted in the game live broadcast content;
when the task condition of the appointed interaction task is met, acquiring at least two interaction data of gift data, bullet screen number and voting data corresponding to each candidate content in a plurality of candidate contents based on the appointed interaction information;
Determining the score of each interaction data corresponding to each candidate content based on the interaction data corresponding to each candidate content;
the score of each interaction data corresponding to each candidate content is weighted and summed based on the weight of each interaction data, so that the score of each candidate content is obtained, wherein if the at least two types of interaction data comprise gift data, the score of the gift data is a score obtained by weighting and summing the score of each gift based on the weight of each gift in the gift data, and the weight of each gift is positively correlated with the price of each gift;
determining candidate contents meeting preset score conditions from the plurality of candidate contents based on the scores of the candidate contents, and taking the candidate contents as adjustment contents corresponding to the object to be adjusted;
judging whether the object to be adjusted is a preset object or not, wherein the live broadcast server has an adjusting authority provided by a game manufacturer on the preset object;
if the target is not the preset target, sending an adjustment request to the game server, wherein the adjustment request is used for requesting the game server to adjust the target to be adjusted in the live game content based on the adjustment content, and not adjusting the game content of the anchor client;
Receiving the adjusted game live content transmitted by the game server;
and if the target is the preset object, adjusting the object to be adjusted in the game live broadcast content transmitted by the game server on the basis of the adjustment content in the live broadcast server.
2. The method of claim 1, wherein prior to the obtaining the specified interaction information sent by the spectator client during the live transmission of the game live content from the game server to the spectator client, the method further comprises:
and establishing communication connection of an instant communication RTC with the game server, wherein the communication connection is used for receiving the game live broadcast content transmitted by the game server.
3. The method of claim 1, wherein prior to said obtaining the specified interaction information sent by the viewer client, the method further comprises:
acquiring a designated interaction task to be initiated;
and sending the task information of the appointed interaction task to a client of a spectator, wherein the task information is used for indicating to participate in the appointed interaction task by sending the appointed interaction information.
4. The method of claim 1, wherein the object to be adjusted comprises character skin, character equipment, character skill effects, game background sound effects, or game picture styles.
5. A live interaction method, applied to a game server, comprising:
when a live game is played by a live client, transmitting the game content of the game to the live client in real time, and transmitting the game live content of the game to a live server for live broadcast;
when an adjustment request sent by the live broadcast server is received, under the condition that the game content is not adjusted, adjusting an object to be adjusted in the game live broadcast content based on the adjustment content carried in the adjustment request, wherein the adjustment content is determined according to appointed interaction information sent by a client of a spectator when the live broadcast server meets the task condition of an appointed interaction task, the adjustment request is sent by the live broadcast server when the live broadcast server determines that the object to be adjusted is not a preset object, and the live broadcast server has adjustment authority provided by a game manufacturer for the preset object; the tuning content is determined by the live server by:
based on the appointed interaction information, acquiring at least two interaction data of gift data, bullet screen number and voting data corresponding to each candidate content in the plurality of candidate contents; determining the score of each interaction data corresponding to each candidate content based on the interaction data corresponding to each candidate content; the score of each interaction data corresponding to each candidate content is weighted and summed based on the weight of each interaction data, so that the score of each candidate content is obtained, wherein if the at least two types of interaction data comprise gift data, the score of the gift data is a score obtained by weighting and summing the score of each gift based on the weight of each gift in the gift data, and the weight of each gift is positively correlated with the price of each gift; and determining candidate contents meeting a preset score condition from the plurality of candidate contents based on the score of each candidate content, and taking the candidate contents as adjustment contents corresponding to the object to be adjusted.
6. A live interaction device, for application to a live server, the device comprising: an information acquisition module, a content acquisition module and a content adjustment module, wherein,
the information acquisition module is used for acquiring appointed interaction information sent by the audience client in the live broadcast process of transmitting the game live broadcast content from the game server to the audience client, wherein the appointed interaction information is used for participating in an appointed interaction task, and the appointed interaction task comprises adjusting an object to be adjusted in the game live broadcast content;
the content acquisition module is used for acquiring at least two interactive data of gift data, barrage number and voting data corresponding to each candidate content in the plurality of candidate contents based on the appointed interaction information when the task condition of the appointed interaction task is met; determining the score of each interaction data corresponding to each candidate content based on the interaction data corresponding to each candidate content; the score of each interaction data corresponding to each candidate content is weighted and summed based on the weight of each interaction data, so that the score of each candidate content is obtained, wherein if the at least two types of interaction data comprise gift data, the score of the gift data is a score obtained by weighting and summing the score of each gift based on the weight of each gift in the gift data, and the weight of each gift is positively correlated with the price of each gift; determining candidate contents meeting preset score conditions from the plurality of candidate contents based on the scores of the candidate contents, and taking the candidate contents as adjustment contents corresponding to the object to be adjusted;
The content adjustment module is used for judging whether the object to be adjusted is a preset object, wherein the live broadcast server has adjustment authority provided by a game manufacturer on the preset object; if the target is not the preset target, sending an adjustment request to the game server, wherein the adjustment request is used for requesting the game server to adjust the target to be adjusted in the live game content based on the adjustment content, and not adjusting the game content of the anchor client; receiving the adjusted game live content transmitted by the game server; and if the target is the preset object, adjusting the object to be adjusted in the game live broadcast content transmitted by the game server on the basis of the adjustment content in the live broadcast server.
7. A live interaction device for use with a game server, the device comprising: a content transmission module and a request response module, wherein,
the content transmission module is used for transmitting the game content of the game to the hosting client in real time when the game is live broadcast by the hosting client, and transmitting the game live broadcast content of the game to the live broadcast server for live broadcast;
The request response module is used for adjusting an object to be adjusted in the game live broadcast content based on adjustment content carried in the adjustment request when the adjustment request sent by the live broadcast server is received, wherein the adjustment content is determined according to appointed interaction information sent by a client of a spectator when the live broadcast server meets task conditions of appointed interaction tasks, the adjustment request is sent by the live broadcast server when the live broadcast server determines that the object to be adjusted is not a preset object, and the live broadcast server has adjustment authority provided by a game manufacturer for the preset object; the tuning content is determined by the live server by:
based on the appointed interaction information, acquiring at least two interaction data of gift data, bullet screen number and voting data corresponding to each candidate content in the plurality of candidate contents; determining the score of each interaction data corresponding to each candidate content based on the interaction data corresponding to each candidate content; the score of each interaction data corresponding to each candidate content is weighted and summed based on the weight of each interaction data, so that the score of each candidate content is obtained, wherein if the at least two types of interaction data comprise gift data, the score of the gift data is a score obtained by weighting and summing the score of each gift based on the weight of each gift in the gift data, and the weight of each gift is positively correlated with the price of each gift; and determining candidate contents meeting a preset score condition from the plurality of candidate contents based on the score of each candidate content, and taking the candidate contents as adjustment contents corresponding to the object to be adjusted.
8. A live server, comprising:
one or more processors;
a memory;
one or more applications, wherein the one or more applications are stored in the memory and configured to be executed by the one or more processors, the one or more applications configured to perform the method of any of claims 1-4.
9. A game server, comprising:
one or more processors;
a memory;
one or more applications, wherein the one or more applications are stored in the memory and configured to be executed by the one or more processors, the one or more applications configured to perform the method of claim 5.
10. A computer readable storage medium having stored therein program code which is callable by a processor to perform the method according to any one of claims 1-5.
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