CN110312145A - The method of interactive game, storage medium are carried out based on live streaming barrage and spectators - Google Patents

The method of interactive game, storage medium are carried out based on live streaming barrage and spectators Download PDF

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Publication number
CN110312145A
CN110312145A CN201910732863.0A CN201910732863A CN110312145A CN 110312145 A CN110312145 A CN 110312145A CN 201910732863 A CN201910732863 A CN 201910732863A CN 110312145 A CN110312145 A CN 110312145A
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China
Prior art keywords
barrage
information
game
spectators
live streaming
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Granted
Application number
CN201910732863.0A
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Chinese (zh)
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CN110312145B (en
Inventor
邱松
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Xiamen fire pigeon Network Co.,Ltd.
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Xiamen Xinghai Infinite Technology Co Ltd
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Priority to CN201910732863.0A priority Critical patent/CN110312145B/en
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/254Management at additional data server, e.g. shopping server, rights management server
    • H04N21/2541Rights Management
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/433Content storage operation, e.g. storage operation in response to a pause request, caching operations
    • H04N21/4331Caching operations, e.g. of an advertisement for later insertion during playback
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Databases & Information Systems (AREA)
  • Computer Security & Cryptography (AREA)
  • General Engineering & Computer Science (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)

Abstract

This application involves the method for interactive game, storage medium is carried out based on live streaming barrage and spectators, belong to internet direct seeding technique field, default game is broadcast live to spectators including the use of live streaming software in method;Obtain the barrage data of barrage server push;Barrage data are parsed, the feedback information that spectators are directed to game is therefrom obtained;It is carried out feedback information as input triggering game, to realize the interactive game with spectators.The application can be such that spectators participate in interactive game, strengthen interacting for main broadcaster and spectators during live streaming, improve programme televised live effect.

Description

The method of interactive game, storage medium are carried out based on live streaming barrage and spectators
Technical field
The invention belongs to internet direct seeding technique fields, in particular to a kind of to carry out interacting trip with spectators based on live streaming barrage The method of play, storage medium.
Background technique
Network direct broadcasting is a kind of interconnection that at most a spectators user of the live video streaming by main broadcaster user watches It is net system.Various live streaming platforms provide relevant network direct broadcasting service, and at present in amusement class live streaming platform, main broadcaster is generally logical Performance of talent and art is crossed as live content, and is interacted based on this with spectators' expansion, this interaction mode is relatively simple, with audience interaction Property is not strong.
Summary of the invention
To be overcome the problems, such as present in the relevant technologies at least to a certain extent, the application provides a kind of based on live streaming barrage Carry out the method for interactive game, storage medium with spectators, help to be promoted in network direct broadcasting with audience interaction.
In order to achieve the above object, the application adopts the following technical scheme that
In a first aspect,
The application provides a kind of method for carrying out interactive game based on live streaming barrage and spectators, and this method includes
Default game is broadcast live to spectators using live streaming software;
Obtain the barrage data of barrage server push;
The barrage data are parsed, the feedback information that spectators are directed to the game is therefrom obtained;
The feedback information is triggered the game as input to carry out, to realize the interactive game with spectators.
Optionally, the barrage data for obtaining barrage server push, comprising:
Receive the live streaming platform information and direct broadcasting room information of typing;
Socket connection is initiated to the barrage server based on the live streaming platform information and direct broadcasting room information;
After successful connection, Xiang Suoshu barrage server sends the authorization data packet for verifying, to establish communication connection;
The plug-flow data that barrage server is sent are received by the communication connection, to obtain the barrage data.
Optionally, after the live streaming platform information and direct broadcasting room information for receiving typing, it is based on the live streaming platform information And before direct broadcasting room information initiates socket connection to the barrage server, further includes:
According to the live streaming platform information and direct broadcasting room message reference live page;
Corresponding main broadcaster's information is crawled from the live page;
Based on authorization data packet described in main broadcaster's information architecture.
Optionally, described that the barrage data are parsed, the feedback information that spectators are directed to the game is therefrom obtained, Include:
Received plug-flow data are successively cached to specified spatial cache;
Individual barrage data packet is cut into from data cached based on preset rules;
Parsing identification is carried out to the barrage data packet, to obtain the feedback information.
Optionally, after being cut into individual barrage data packet from data cached based on preset rules, to the bullet Curtain data packet carries out before parsing identification, further includes:
Completeness check is carried out to the barrage data packet based on preset rules.
It is optionally, described to trigger the game progress for the feedback information as input, comprising:
The feedback information is imported into message packets, the message packets are distributed to game process, to trigger trip Play carries out, wherein rule building of the message packets based on the game.
Optionally, the building and distribution of the message packets are realized based on protobuf agreement.
It optionally, further include the barrage data being parsed barrage data, and the information for including is by information category Show main broadcaster.
Optionally, the information category includes text barrage information, present information and information of marching into the arena.
Second aspect,
The application provides a kind of readable storage medium storing program for executing, is stored thereon with executable program, and the executable program is processed The step of device realizes method described above when executing.
The application use above technical scheme, at least have it is following the utility model has the advantages that
By obtaining feedback information from the barrage data pushed in barrage server, triggered feedback information as input Game carries out, and spectators is made to participate in interactive game, strengthens interacting for main broadcaster and spectators during live streaming, improves programme televised live Effect.
Other advantages, target and feature of the invention will be illustrated in the following description to a certain extent, and And to a certain extent, based on will be apparent to those skilled in the art to investigating hereafter, Huo Zheke To be instructed from the practice of the present invention.Target and other advantages of the invention can be wanted by following specification, right Specifically noted structure is sought in book and attached drawing to be achieved and obtained.
Detailed description of the invention
Attached drawing is used to provide to the technical solution of the application or further understanding for the prior art, and constitutes specification A part.Wherein, the attached drawing for expressing the embodiment of the present application is used to explain the technical side of the application together with embodiments herein Case, but do not constitute the limitation to technical scheme.
Fig. 1 is the stream of the method based on live streaming barrage and spectators' progress interactive game provided in the application one embodiment Journey schematic diagram;
Fig. 2 introduces surface chart for the default game in the application one embodiment;
Fig. 3 is classification display interface figure of the barrage data in the application one embodiment comprising information.
Specific embodiment
To keep the purposes, technical schemes and advantages of the application clearer, the technical solution of the application will be carried out below Detailed description.Obviously, described embodiments are only a part of embodiments of the present application, instead of all the embodiments.Base Embodiment in the application, those of ordinary skill in the art are obtained all without making creative work Other embodiment belongs to the range that the application is protected.
Live streaming platform has main broadcaster's quantity of intelligence and art on the low side especially in terms of entertaining class at present, so most of main broadcaster's meeting Worried for daily live content, interactive high live content can increase the participation of spectators, and then can attract big The user of amount and a large amount of present income.The application proposes a kind of side that interactive game is carried out based on live streaming barrage and spectators thus Method, user carry out real-time game interaction by live streaming and main broadcaster while watching live streaming, both ensure that live content in this way, The participation of spectators is increased further through this interaction.
As shown in Figure 1, the method that interactive game is carried out based on live streaming barrage and spectators in the application, including walk as follows It is rapid:
Default game is broadcast live to spectators using live streaming software in step S110.
During being broadcast live, using the live streaming software of live streaming platform, by its screen capture function, by default game Interface to spectators' live broadcast exhibition (such as default game shown in Fig. 2 introduce interface), make spectators are broadcast live and know game Rule and participation method, and then so that live streaming spectators is passed through the participation method known and participate in game with rule.
Step S120 obtains the barrage data of barrage server push.It is well known that during network direct broadcasting, live streaming Barrage can be obtained by the way that the barrage server of platform is broadcast live.In the step, the barrage server push of live streaming platform is obtained Barrage data, barrage data here refer to that game starts the plug-flow data of rear barrage server, include spectators in these data Participate in game and the information such as barrage and present for sending out.
Step S130, parses barrage data obtained in step S120, therefrom obtains spectators for the anti-of game Feedforward information.For being once broadcast live, the data packet of barrage server push contains much information, by obtaining in the step The parsing of the barrage data taken identifies, therefrom obtains the feedback information for game.
Step S140 is carried out feedback information as input triggering game, to realize the interactive game with spectators.
The technical solution of the application will be anti-by obtaining feedback information from the barrage data pushed in barrage server Feedforward information is carried out as input triggering game, and spectators is made to participate in interactive game, strengthens main broadcaster and spectators during live streaming Interaction, improves programme televised live effect.
The technical solution of the application in order to facilitate understanding is below described in detail the application with a specific embodiment.
In this embodiment, the method for carrying out interactive game based on live streaming barrage and spectators in the application passes through a kind of live streaming Software is assisted to realize.
Main broadcaster is first turned on preset interactive game in live streaming auxiliary software, the live streaming software provided using live streaming platform Screen capture function the game is broadcast live to spectators, so that spectators is will appreciate that the rule and participation method of the game.And then spectators are logical Live streaming barrage is crossed to participate in game.
And on the backstage of live streaming auxiliary software, system need to connect the barrage server of the live streaming platform, to obtain its push Barrage data.The barrage data acquisition of different live streaming platforms has different connection acquisition modes, can be provided based on platform Relevant interface come realize obtain.
In this embodiment, system receives the live streaming platform information and direct broadcasting room information of main broadcaster's typing first;
System is based on the live streaming platform information and direct broadcasting room information and initiates socket connection to barrage server later (socket connection), namely initiated the connection to the corresponding barrage server of the live streaming platform;
After barrage server and system successful connection, system and then the authentication to barrage server transmission for verifying Data packet, to establish communication connection;Final system receives the plug-flow that barrage server is sent by the communication connection, to obtain bullet Curtain data.
It should be noted that authorization data packet has different generating modes in different scenes in the above process, it is specific one Under scene, after the live streaming platform information and direct broadcasting room information for receiving typing, socket connection is being initiated to barrage server Before, system can crawl corresponding master from the live page according to live streaming platform information and direct broadcasting room message reference live page Information is broadcast, main broadcaster's information architecture authorization data packet is based on.
It, can be in a manner of multithreading to obtained barrage number after system receives the plug-flow acquisition barrage data that server is sent According to being parsed, the feedback information that spectators are directed to game is therefrom obtained.And due to the difference of network environment, a certain moment plug-flow passes The case where defeated data are possible and imperfect, have packet splicing appearance, influences the parsing of barrage data.
For this purpose, in this embodiment, when parsing, takes memory to overstock strategy, and the receiving thread of system is by received plug-flow number According to being successively cached to specified spatial cache, even if having in this way packet splicing also can automatic sewing, ensure that data are complete;System later Cutting thread can be cut into individual barrage data packet from data cached based on preset rules.
It should be noted that preset rules here are corresponding with live streaming platform, for example, the packet feature for the fish platform that struggles against Exactly each packet front 8 byte contains the length as two, that is to say, that preceding 4 byte is as rear 4 byte, according to this A feature can from memory one by one be cut into individual packet.
And in order to guarantee the validity for the barrage data packet being cut into, it is being cut into from data cached based on preset rules After individual barrage data packet, in the embodiment, system can also be carried out the barrage data packet being cut into based on preset rules Completeness check.
Later, the barrage data packet that system passes through verification carries out parsing identification, to obtain feedback information.
Furthermore it should be noted that due under practical different scenes, when live streaming is concurrent, and barrage amount can there are great differences, Cutting thread in the above process can be according to specific situation adjust automatically cutting speed, to guarantee effective progress of the above process.Example Such as, big scale of construction main broadcaster has very more concurrent barrage amounts when connection, and information can be generated if it could not handle in time So as to cause memory spilling, cutting speed will be improved according to the scene by cutting thread at this time for accumulation, be occurred to avoid overflowing.
Finally, the feedback information that system identifies parsing is carried out as input triggering game.Specifically, in the embodiment In, feedback information is imported message packets by system, message packets are distributed to game process, to trigger game progress, In, rule building of the message packets based on game.
For example, needing present data format in a default game, it is necessary to which constructing one will include spectators ID, present Corresponding feedback information is imported the message packets, distributed again later by the message packets of the information such as title, unit price, quantity To game process.
And in order to realize the distribution of message packets in the case where minimal consumption resource, can be used has interception for stream The protobuf agreement of compression optimization characteristic, to realize the building and distribution of above-mentioned message packets.
For convenient for more intuitively understand the application based on live streaming barrage and spectators carry out interactive game application scenario, under The interactive game involved in the application is illustrated.
Such as lighting game, if in rule if rank of nobility's PK whole audience of main broadcaster's setting, the present of rank of nobility user's brush is whole It is included in rank of nobility side, if plug-flow occurs without the rank of nobility, system can send request user information instruction automatically, and use current Family present data buffer storage, and countdown is opened, if getting user's rank of nobility's information within the scope of countdown, it is tired to carry out data Add, is calculated automatically without rank of nobility's algorithm if time-out, the lighting amount of money, which reaches 10,000 or more, can trigger flame effect algorithm, make Entire interface is more dynamic, transfers direct broadcasting room atmosphere.
Such as virus infection game again, rule are that main broadcaster sets after present starts registration, user send corresponding present from It is dynamic to be added, start after being poisoned, corresponding group number be converted by one side's brush present of poison automatically, system can automatically record it is all The present of field and company kill data, and MVP can be automatically become by reaching a certain amount of, to the last successfully eat chicken for one.
In addition, the technical solution of the application also achieves barrage assistant's function in another specific embodiment.
In this embodiment, after getting barrage data, system parses barrage data, and by barrage data packet The information contained shows main broadcaster by information category.Specifically, the classification display interface figure of information as shown in Figure 3, information category Including text barrage information, present information and information of marching into the arena.Based on barrage assistant's function, sense that main broadcaster can slip in time and not It thanks to the present or the barrage content for seeing important spectators' hair in time that spectators send, is effectively carried out with guaranteeing to interact,
In another embodiment, the application provides also a kind of readable storage medium storing program for executing, is stored thereon with executable program, The step of above method is realized when executable code processor executes.
About the readable storage medium storing program for executing in above-described embodiment, the execution program of storage has executed the concrete mode of operation It is described in detail in the embodiment of the method, no detailed explanation will be given here.
The foregoing is only a preferred embodiment of the present invention, but scope of protection of the present invention is not limited thereto, Within the technical scope disclosed by the invention, any changes or substitutions that can be easily thought of by any those skilled in the art, should all contain Lid is within protection scope of the present invention.Therefore, protection scope of the present invention should be subject to the protection scope in claims.

Claims (10)

1. a kind of method that interactive game is carried out based on live streaming barrage and spectators, including
Default game is broadcast live to spectators using live streaming software;
Obtain the barrage data of barrage server push;
The barrage data are parsed, the feedback information that spectators are directed to the game is therefrom obtained;
The feedback information is triggered the game as input to carry out, to realize the interactive game with spectators.
2. the method according to claim 1, wherein the barrage data for obtaining barrage server push, packet It includes:
Receive the live streaming platform information and direct broadcasting room information of typing;
Socket connection is initiated to the barrage server based on the live streaming platform information and direct broadcasting room information;
After successful connection, Xiang Suoshu barrage server sends the authorization data packet for verifying, to establish communication connection;
The plug-flow data that barrage server is sent are received by the communication connection, to obtain the barrage data.
3. according to the method described in claim 2, it is characterized in that, in the live streaming platform information and direct broadcasting room information for receiving typing Later, it before initiating socket connection to the barrage server based on the live streaming platform information and direct broadcasting room information, also wraps It includes:
According to the live streaming platform information and direct broadcasting room message reference live page;
Corresponding main broadcaster's information is crawled from the live page;
Based on authorization data packet described in main broadcaster's information architecture.
4. according to the method described in claim 2, therefrom obtaining it is characterized in that, described parse the barrage data Spectators are directed to the feedback information of the game, comprising:
Received plug-flow data are successively cached to specified spatial cache;
Individual barrage data packet is cut into from data cached based on preset rules;
Parsing identification is carried out to the barrage data packet, to obtain the feedback information.
5. according to the method described in claim 4, it is characterized in that, being cut into from data cached individually based on preset rules Barrage data packet after, before carrying out parsing identification to the barrage data packet, further includes:
Completeness check is carried out to the barrage data packet based on preset rules.
6. according to the method described in claim 4, it is characterized in that, described trigger the trip for the feedback information as input Play carries out, comprising:
By the feedback information import message packets, the message packets are distributed to game process, with trigger game into Row, wherein rule building of the message packets based on the game.
7. according to the method described in claim 6, it is characterized in that, realizing the message packets based on protobuf agreement Building and distribution.
8. the method according to claim 1, wherein further including being parsed to the barrage data, and by bullet The information that curtain data include shows main broadcaster by information category.
9. according to the method described in claim 8, it is characterized in that, the information category includes text barrage information, present letter It ceases and information of marching into the arena.
10. a kind of readable storage medium storing program for executing, is stored thereon with executable program, which is characterized in that the executable program is processed The step of any one of claim 1-9 the method is realized when device executes.
CN201910732863.0A 2019-08-09 2019-08-09 Method and storage medium for interactive game with audience based on live bullet screen Active CN110312145B (en)

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