CN110302547A - Toy fighting system - Google Patents

Toy fighting system Download PDF

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Publication number
CN110302547A
CN110302547A CN201910586085.9A CN201910586085A CN110302547A CN 110302547 A CN110302547 A CN 110302547A CN 201910586085 A CN201910586085 A CN 201910586085A CN 110302547 A CN110302547 A CN 110302547A
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CN
China
Prior art keywords
toy
hit
attack
toy part
ontology
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CN201910586085.9A
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Chinese (zh)
Other versions
CN110302547B (en
Inventor
李德铭
李霄翰
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Guangzhou Aofei Animation Culture Communication Co Ltd
Alpha Group Co Ltd
Original Assignee
Guangzhou Aofei Animation Culture Communication Co Ltd
Alpha Group Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Guangzhou Aofei Animation Culture Communication Co Ltd, Alpha Group Co Ltd filed Critical Guangzhou Aofei Animation Culture Communication Co Ltd
Priority to CN201910586085.9A priority Critical patent/CN110302547B/en
Publication of CN110302547A publication Critical patent/CN110302547A/en
Application granted granted Critical
Publication of CN110302547B publication Critical patent/CN110302547B/en
Active legal-status Critical Current
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H17/00Toy vehicles, e.g. with self-drive; ; Cranes, winches or the like; Accessories therefor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H17/00Toy vehicles, e.g. with self-drive; ; Cranes, winches or the like; Accessories therefor
    • A63H17/26Details; Accessories

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  • Toys (AREA)

Abstract

The invention discloses a kind of toy fighting systems, comprising: at least two toy parts;Wherein, each toy part all has ontology, mobile devices, attack portion and is hit portion, and mobile devices are set on the body with band movable toy part traveling movement, and attack portion and the portion hit are all provided on the body;The shape of different attack portions is different, it is also different from the shape by portion of hitting that different attack portions matches, attack portion on each toy part can match with the portion hit on other toy parts, attack is applied to another toy part by the portion hit with after being hit in conjunction with portion on another toy part by the attack portion of one toy part.The present invention can be realized the confrontation operation of multiple toy parts to each other, increase the interest of toy by the way that attack portion is arranged on toy part and is hit portion.And by attack portion of different shapes and by the cooperation in portion of hitting, the victory or defeat between toy part, more craftsmenship are determined, and confrontation operation has more visual impact, more aobvious stimulation each other.

Description

Toy fighting system
Technical field
The present invention relates to toy technique field more particularly to a kind of toy fighting systems.
Background technique
Existing mainstream toy car lacks battle or head-on collision playing method mostly, only the endurance of game tempo and battery.In the market The seldom head-on collision type toy vehicle of quantity, only bumps against other side's key, by the vehicle for stopping other side, lacks feature-rich accessory, by with Machine does not have certain victory or defeat skill, while lacking visual impact yet.
Summary of the invention
The present invention is directed at least solve one of the technical problems existing in the prior art.For this purpose, the present invention proposes a kind of object for appreciation Has fighting system, to solve the problem of the single shortage craftsmenship of existing fighting toy playing method and visual impact.
A kind of toy fighting system according to an embodiment of the present invention, comprising: at least two toy parts;Wherein, each described Toy part all has ontology, mobile devices, attack portion and is hit portion, and the mobile devices are set on the body described in drive The traveling movement of toy part, the attack portion and the portion hit are all provided on the body;The shape of the different attack portions It is different, match from the different attack portions described in by portion of hitting shape it is also different, on each toy part The attack portion can on toy part described in other described in the portion hit match, the attack portion of a toy part With on another toy part described in hit in conjunction with portion after, attack is passed through into the portion hit and is applied to another toy Part.
Toy fighting system according to an embodiment of the present invention, by the way that attack portion is arranged on toy part and is hit portion, Neng Goushi The existing confrontation operation of multiple toy parts to each other, greatly increases the interest of toy.And by attack portion of different shapes and by Hit the cooperation in portion, in that case it can be decided that the victory or defeat between toy part, more craftsmenship, and confrontation operation has more visual impact each other Effect, more aobvious stimulation.
In some embodiments, the attack portion is fixedly installed on the ontology, the institute on a toy part When stating the portion the hit cooperation to match on attack portion and another toy part, the attack portion passes through the object for appreciation at place The traveling for having part is mobile, applies active force to the portion hit described in another toy part, with knock down or hit turn over it is another described Toy part.
In some embodiments, the attack portion is movably disposed on the ontology, when on a toy part The attack portion and another toy part on the portion hit that matches when cooperating, the work that the attack portion passes through itself It is dynamic, apply active force to the portion hit described in another toy part, turns over another toy part to knock down or hit.
In some embodiments, the portion hit is fixedly installed on the body or is movably disposed in described On body;
When the portion hit is movably disposed on the ontology, the portion hit has multiple change locations, The portion of being hit matches with a kind of attack portion at one change location, at another change location it is described hit portion with Another attack portion matches or mismatches with any attack portion.
In some embodiments, be provided on each toy part it is multiple and different it is described hit portion, it is multiple and different It is described to be matched by portion of hitting and multiple and different attack portions.
In some embodiments, toy fighting system further includes assembly parts, and the assembly parts connect on the body, institute Attack portion is stated to be located on the assembly parts.
Preferably, the portion hit is located on the assembly parts and/or the ontology.
Preferably, the ontology is detachably connected with assembly parts described in one or more.
Preferably, connection structure is equipped between the ontology and the assembly parts, the connection structure includes multiple docking Fixture block.
Preferably, the connection structure includes multiple fixture blocks, and one of them of the ontology and the assembly parts are equipped with Multiple fixture blocks, multiple fixture blocks are at least clipped in another opposite sides of the ontology and the assembly parts.
Preferably, the ontology includes vehicle bottom and vehicle shell, and the connection structure is located on the vehicle bottom, all objects for appreciation The vehicle Bottom Shape for having part is identical, and all toy parts have at least two variform vehicle shells, the vehicle Shell is fixedly connected or is detachably connected on the vehicle bottom.
Preferably, the mobile devices are located on the vehicle bottom, and the mobile devices have power output wheel, move with described Power output wheel connected regulating module, the actuator that is connected with the regulating module, the tune in at least two vehicle bottoms The speed ratio of fast component is different.
In some embodiments, toy fighting system further include: auxiliary drive device, the auxiliary drive device are located at institute State on assembly parts, the auxiliary drive device for drive the attack portion and/or it is described hit portion activity.
Preferably, the auxiliary drive device is matched with the mobile devices, to drive institute by the mobile devices State auxiliary drive device linkage.
In some embodiments, the attack portion in the toy fighting system includes at least two in following:
Shovel hits portion, and the shovel portion of hitting has at least one gradually upward from the front to the back in the driving direction of the toy part The shovel of extension hits face;
Portion is hit in torsion, and the torsion, which is hit portion and rotated relative to the ontology, to be arranged;
The portion of hitting is stuck up, the relatively described ontology in the portion of hitting that sticks up up and down reciprocatingly is swung.
Preferably, with it is described shovel the portion of hitting match described in by the portion of hitting be constitute the toy part bottom surface by shovel face;
With the torsion portion of hitting match described in by the portion of hitting be to protrude shin plate on the outside of the toy part;
With it is described stick up the portion of hitting match described in the portion hit be notch board, the notch board be equipped with supply described in sticks up what the portion of hitting protruded into Groove.
Preferably, described be formed in by shovel face is stuck up on the toy part in the portion of hitting with described, the side structure of the shin plate Face is hit at the shovel, the notch board is located at the lower section for turning round portion of hitting, equipped with the toy part for shoveling portion of hitting, equipped with described It turns round the toy part in portion of hitting, form circulation restraint relationship equipped with the toy part for sticking up the portion of hitting.
Additional aspect and advantage of the invention will be set forth in part in the description, and will partially become from the following description Obviously, or practice through the invention is recognized.
Detailed description of the invention
Above-mentioned and/or additional aspect of the invention and advantage will become from the description of the embodiment in conjunction with the following figures Obviously and it is readily appreciated that, in which:
Fig. 1 is the structural schematic diagram of toy fighting system in the embodiment of the present invention;
Fig. 2 is the partial structural diagram of toy part in the embodiment of the present invention;
Fig. 3 is the structural schematic diagram that attack portion is shovel hits portion in the embodiment of the present invention;
Fig. 4 is that attack portion is the structural schematic diagram for sticking up the portion of hitting in the embodiment of the present invention;
Fig. 5 is that attack portion is the structural schematic diagram for turning round portion of hitting in the embodiment of the present invention.
Appended drawing reference:
Toy fighting system 1000,
Toy part 100,
Ontology 10,
Vehicle bottom 11, vehicle shell 12,
Attack portion 30,
Shovel hit portion 31, shovel hit face 311, turn round hit portion 32, stick up the portion of hitting 33,
Hit portion 40,
By shovel face 41, shin plate 42, notch board 43, groove 431,
Assembly parts 50,
Mobile devices 60,
Connection structure 20,
Dock fixture block 21, fixture block 22,
First toy part 200,
Second toy part 300,
Third toy part 400.
Specific embodiment
The embodiment of the present invention is described below in detail, examples of the embodiments are shown in the accompanying drawings, wherein from beginning to end Same or similar label indicates same or similar element or element with the same or similar functions.Below with reference to attached The embodiment of figure description is exemplary, and for explaining only the invention, and is not considered as limiting the invention.
In the description of the present invention, it is to be understood that, term " on ", "lower", "front", "rear", "left", "right", " water It is flat ", "top", "bottom", "inner", "outside", the instructions such as " circumferential direction " orientation or positional relationship be orientation based on the figure or position Relationship is set, is merely for convenience of description of the present invention and simplification of the description, rather than the device or element of indication or suggestion meaning are necessary It with specific orientation, is constructed and operated in a specific orientation, therefore is not considered as limiting the invention.
In addition, defining " first ", the feature of " second " can explicitly or implicitly include one or more be somebody's turn to do Feature, for distinguishing Expressive Features, point of out-of-order, point of no weight.
In the description of the present invention, unless otherwise indicated, the meaning of " plurality " is two or more.
In the description of the present invention, it should be noted that unless otherwise clearly defined and limited, term " installation ", " phase Even ", " connection " shall be understood in a broad sense, for example, it may be being fixedly connected, may be a detachable connection, or be integrally connected;It can To be mechanical connection, it is also possible to be electrically connected;It can be directly connected, can also can be indirectly connected through an intermediary Connection inside two elements.For the ordinary skill in the art, above-mentioned term can be understood at this with concrete condition Concrete meaning in invention.
The toy fighting system 1000 of the embodiment of the present invention is described below with reference to Fig. 1 to Fig. 5.
As shown in Figure 1, a kind of toy fighting system 1000 according to an embodiment of the present invention, comprising: at least two toy parts 100.Wherein,
Each toy part 100 all has ontology 10, mobile devices 60, attack portion 30 and is hit portion 40, and mobile devices 60 are set With the band traveling movement of movable toy part 100 on ontology 10, attack portion 30 and is hit portion 40 and be each provided on ontology 10.
The shape of different attack portions 30 is different, and the shape by portion of hitting 40 to match from different attack portions 30 is also equal Difference, the attack portion 30 on each toy part 100 can match with the portion 40 of being hit on other toy parts 100, a toy Attack is applied to separately after portion 40 combined by the attack portion 30 of part 100 and being hit on another toy part 100 by being hit portion 40 One toy part 100.That is, driving downward driving of multiple toy parts 100 in mobile devices 60, can encounter one another and carry out Tangled warfare, the attack portion 30 of any toy part 100 can act on being hit in portion 40 of another toy part 100 when meeting, To realize the confrontation operation of two toy parts 100 and deciding.It is matching since the shape of different attack portions 30 is different To be hit portion 40 also different, also allow for the difference of attack effect brought by each attack portion 30, pass through attack effect and determine victory Condition of forsaking one's love or attack severity, can enrich the playing method of toy, more ornamental.
Toy fighting system 1000 according to an embodiment of the present invention, by the way that attack portion 30 is arranged on toy part 100 and is hit Portion 40 can be realized the confrontation operation of multiple toy parts 100 to each other, greatly increase the interest of toy.And pass through not similar shape The attack portion 30 of shape and cooperation by portion of hitting 40, in that case it can be decided that the victory or defeat between toy part 100, more craftsmenship, and that This confrontation, which is fought, has more visual impact, more aobvious stimulation.What is be designed in this way is intended to guarantee on toy part 100 while have Attack portion 30 and hit portion 40, there is the possibility to get a beating to each other, thus allow player can in battle to toy part 100 into Row analysis and layout achieve the purpose that tempering player learns strategic analysis.
In some embodiments, attack portion 30 is fixedly installed on ontology 10, the attack portion 30 on a toy part 100 When being hit portion 40 with what is matched on another toy part 100 and cooperated, attack portion 30 is moved by the traveling of the toy part 100 at place It is dynamic, apply active force to the portion 40 of being hit of another toy part 100, turns over another toy part 100 to knock down or hit.Pass through the party Formula, toy part 100 make attack portion 30 act on being hit in portion 40 of another toy part 100 in the process of moving, by inertia force, Another toy part 100 is turned over to knock down or hit.It is stronger using which toy part 100 and the integraty of attack portion 30, stability, It is also stronger to the visual impact sense in wartime.
In some embodiments, attack portion 30 is movably disposed on ontology 10, the attack on a toy part 100 When what is matched on portion 30 and another toy part 100 is hit portion 40 and cooperate, attack portion 30 is by itself activity, to another toy The portion 40 of being hit of part 100 applies active force, turns over another toy part 100 to knock down or hit.By this way, toy part 100 Attack portion 30 can turn over another toy part under the inertia force and the movable collective effect of itself of driving process to knock down or hit 100, therefore be more easier to capture another toy part 100.And which is fought more square by the activity of attack portion 30 itself Just, it is also beneficial to mitigate the damage to toy part 100 itself, to play a certain protective role.
In some embodiments, portion 40 is hit to be fixed on ontology 10.Using which, portion 40 and ontology 10 are hit Between have stronger connectivity.
Portion 40 is hit to be movably disposed on ontology 10, when portion of being hit 40 is movably disposed on ontology 10, by Portion 40 is hit with multiple change locations, portion 40 is hit at a change location and is matched with a kind of attack portion 30, at another Portion 40 is hit at change location to match with another attack portion 30 or mismatch with any attack portion 30.It is understood that For, by portion of hitting 40 multiple change locations and multiple attack portions 30 in matching relationship one by one, a toy part 100 from it is different When toy part 100 meets, the attack portion 30 of different toy parts 100 can be by cooperating, to hit from different change locations Or hits and turn over a toy part 100.By this way, a cooperation that can be achieved with by portion of hitting 40 with multiple attack portions 30, knot Structure is simpler, is conducive to save cost.
In some embodiments, be provided on each toy part 100 it is multiple and different hit portion 40, it is multiple and different to be hit Portion 40 matches with multiple and different attack portions 30.Therefore, when a toy part 100 meets from different toy parts 100, no With toy part 100 attack portion 30 can by it is corresponding on a toy part 100 be hit portion 40 cooperate, thus knock down or It hits and turns over a toy part 100.
In some embodiments, it is not only to play the role of matching with attack portion 30 by portion of hitting 40, is each hit portion 40 All include: being easy the defence part attacked by part is hit with defensive another attack portion 30 attacked by attack portion 30.Example Such as, some is easy to be attacked by the attack portion 30 that shovel is hit by portion of hitting 40, but can defend to turn round the attack of attack portion 30 hit.
In some embodiments, as shown in Figure 1, toy fighting system 1000 further includes assembly parts 50, assembly parts 50 are connected On ontology 10, attack portion 30 is located on assembly parts 50.By this way, independent assembly parts 50 are set on ontology 10, significantly Facilitate the installation of attack portion 30.
Preferably, portion 40 is hit to be located on assembly parts 50 and/or ontology 10.Such as:
Portion 40 is hit to be located on assembly parts 50.It is then mounted with attack portion 30 simultaneously on assembly parts 50 and is hit portion 40, when two A 100 front of toy part is to wartime, and the assembly parts 50 of the two are in contact, and the toy part 100 in attack state can pass through it On attack portion 30 act on being hit in portion 40 to knock down or hit and turning over opponent for another toy part 100, realize that front tries conclusions with.
It is hit portion 40 to be located on ontology 10, wherein can be in the surrounding of ontology 10 by portion of hitting 40.Then two toy parts 100 When meeting, the side of an another toy part 100 of 100 face of toy part, therefore the toy part 100 in attack state can lead to It crosses attack portion 30 thereon and acts on the ontology 10 of another toy part 100 and hit portion 40, by another toy part 100 from side It knocks down or hits and turn over, to realize trying conclusions with for the two.
If the side of toy part 100 is inherently designed to the structure that can be attacked, then will be hit portion 40 is installed to toy The side of part 100, thus it is possible to vary attribute is hit in side, for example the side of original toy part 100 is the attack that can be hit by shovel What portion 30 attacked, then the attack of the defensive attack portion 30 for shoveling and hitting has been reformed into after loading onto the portion hit 40, and becoming can quilt The attack portion 30 hit is turned round to attack.It changes and is hit attribute, therefore in being at play, if opponent is the attack portion 30 that shovel is hit just, that If no dress is not hit portion 40, it can be attacked and restrain by other side, if loading onto the portion hit 40, the attack of other side can be defendd.
Hit portion 40 while being located on assembly parts 50 and ontology 10, as on assembly parts 50 at least provided with one, ontology 10 It is surrounded by multiple.So no matter two toy parts 100 when front meet or side is met, two toy parts can be made 100 try conclusions with to each other.
Preferably, ontology 10 is detachably connected with one or more assembly parts 50.Ontology 10 and assembly parts 50 are detachable Connection, therefore player can select suitable assembly parts 50 to connect according to the attacking and defending performance of analysis opponent, improve the average of wins;Also advantageous In the maintenance or replacement of realizing assembly parts 50, prolong the service life.Since attack portion 30 is located on assembly parts 50, when ontology 10 with When multiple assembly parts 50 are detachably connected, also allow for that there are multiple attack portions 30 on ontology 10, be conducive to toy part 100 more On a direction with the battle of another toy part 100.For example, being detachably connected with two assembly parts 50 on ontology 10, and respectively It is connected on the front-end and back-end of ontology 10, such toy part 100 can meet with another toy part 100 when advancing and occur pair War can also be fought when retreating with another toy part 100.There are three also can connect in some examples, on ontology 10 Assembly parts 50, third assembly parts 50 are connected to the side of ontology 10, in this way when toy part 100 by another toy body 100 from side When face is hit, which can enable 30 reaction of attack portion being hit in another toy body 100 thereon by reaction force In portion 40, to complete the battle of the two.Concrete restriction no longer is made to the quantity of assembly parts 50 herein, by this way, greatly The battle playing method between multiple toy parts 100, more interest are enriched greatly.
Preferably, as shown in Figure 1 and Figure 2, connection structure 20 is equipped between ontology 10 and assembly parts 50, connection structure 20 is wrapped Include multiple docking fixture blocks 21.For example, multiple 21 a part of docking fixture block are located on ontology 10, another portion is located on assembly parts 50, To realize being detachably connected for ontology 10 and assembly parts 50 by the cooperation of multiple docking fixture blocks 21.
Preferably, as shown in Fig. 2, connection structure 20 includes one of them of multiple fixture blocks 22, ontology 10 and assembly parts 50 Multiple fixture blocks 22 are equipped with, multiple fixture blocks 22 are at least clipped in another opposite sides of ontology 10 and assembly parts 50.Namely It says, it, can be with by the way that fixture block 22 is arranged in the opposite sides of ontology 10 or assembly parts 50 on the basis of there are docking fixture block 21 Increase the link position between ontology 10 and assembly parts 50, to improve the bonding strength of the two.Wherein, the distribution of fixture block 22 can There are two kinds of situations, for example, multiple fixture blocks 22 can be located at the two sides up and down of ontology 10, when ontology 10 and assembly parts 50 cooperate When, the fixture block 22 of two sides is clamped in the two sides up and down of assembly parts 50.Or multiple fixture blocks 22 can be located at the upper and lower of assembly parts 50 Two sides, when ontology 10 and the cooperation of assembly parts 50, the fixture block 22 of two sides is clamped in the two sides up and down of ontology 10.In some examples, Fixture block 22 can also be the left and right sides in ontology 10 or assembly parts 50, just no longer elaborate here.
Preferably, as shown in Figure 1, ontology 10 includes vehicle bottom 11 and vehicle shell 12, from can be constituted in vehicle bottom 11 and vehicle shell 12 Ontology 10 in install mobile devices 60.Connection structure 20 is located on vehicle bottom 11, the 11 shape phase of vehicle bottom of all toy parts 100 Together, all toy parts 100 have at least two variform vehicle shells 12, it is possible thereby to increase the type of ontology 10, more Attractability.Vehicle shell 12 is fixedly connected or is detachably connected on vehicle bottom 11, to be conducive to vehicle shell 12 and vehicle bottom 11 more It changes, prolongs the service life.
Preferably, mobile devices 60 are located on vehicle bottom 11, mobile devices 60 have power output wheel, with power output wheel phase Regulating module even, the actuator being connected with regulating module, to driving force is transmitted on regulating module by actuator, so Realize the walking of ontology 10 by power output wheel again afterwards.The speed ratio of regulating module at least two vehicle bottoms 11 is different, this Two toy parts 100 of sample have different travel speeds, and the two mutual impulsive contact force after meeting is different, are conducive to try conclusions with.
In some embodiments, toy fighting system 1000 further include: auxiliary drive device (not shown go out), auxiliary drive Device is located on assembly parts 50, and auxiliary drive device is for driving attack portion 30 and/or being hit 40 activity of portion.That is, auxiliary Help driving device to can be used as independent driving unit, with this come drive the activity of attack portion 30 another toy part 100 is knocked down or It hits and turns over;Alternatively, auxiliary drive device can drive the portion hit 40 movable, so that make the toy part 100 is hit portion 40 not and separately The attack portion 30 of one toy part 100 matches, and turns over so that the toy part 100 be avoided to go down or hit;Or auxiliary drive dress Attack portion 30 can be driven and be hit 40 activity of portion by setting, so that the toy part 100 can be used to attack another toy part 100, The attack of third toy part 100 can be defendd again.
In some examples, auxiliary drive device can be driving motor, easy to set up and easy to operate, can save into This.
Preferably, auxiliary drive device is matched with mobile devices 60, to drive auxiliary drive dress by mobile devices 60 Set linkage.By this way, so that the driving force of mobile devices 60 is transmitted to attack portion 30 through auxiliary drive device or is hit In portion 40, makes attack portion 30 or hit 40 activity of portion, more efficiently utilize the driving force of mobile devices 60.
In some examples, auxiliary drive device can be gear set, and gear set is multiple successively meshed gears, gear set One end and mobile devices 60 on the output gear of actuator cooperate, the other end and attack portion 30 or hit portion 40 and be connected.
In some embodiments, the attack portion 30 in toy fighting system 1000 includes at least two in following:
Shovel hits portion 31, has at least one in the driving direction of toy part 100 by forward direction as shown in figure 3, shovel hits portion 31 The shovel gradually upwardly extended afterwards hits face 311.Using which, when the shovel of toy part 100 hit portion 31 and another toy part 100 by When hitting portion 40 and contacting, with the traveling of toy part 100, shovel the shovel hit in portion 31 hit face 311 can by another toy part 100 gradually to On scoop up, and finally by another toy part 100 shovel turn over.
Portion 32 is hit in torsion, rotates setting as shown in figure 5, turning round and hitting 32 opposing body 10 of portion.Using which, when toy part 100 Torsion hit when being hit portion 40 and contacting of portion 32 and another toy part 100, with the traveling of toy part 100, torsion hits portion 32 and passes through torsion It moves so that another toy part 100 twists, to finally turn over the torsion of another toy part 100.In some examples, portion 32 is hit in torsion can Think torsion pawl, turns round pawl and conveniently grip in being hit in portion 40 of another toy body 100, be conducive to twist another toy body 100.
The portion of hitting 33 is stuck up, is up and down reciprocatingly swung as shown in figure 4, sticking up 33 opposing body 10 of the portion of hitting.Using which, when toy part 100 stick up when being hit portion 40 and contacting of the portion of hitting 33 and another toy part 100, with the traveling of toy part 100, stick up the portion of hitting 33 and pass through It swings up and down so that another toy part 10 is upturned, is turned over to finally stick up another toy part 100.In some examples, sticks up and hit Portion 33 can be wraping plate, turn over to be conducive to stick up toy part 100.
Preferably, as shown in figure 4, with shovel hit that portion 31 matches be by portion of hitting 40 composition toy part 100 bottom surface by Shovel face 41 turns over the shovel of toy part 100 so that shovel hits the cooperation of face 311 on by shovel face 41;Meanwhile this be hit portion 40 and can be prevented Imperial torsion hits portion 32 and sticks up the attack in the portion of hitting 33.
As shown in figure 3, be shin plate 42 of the protrusion on the outside of toy part 100 by portion of hitting 40 with turning round hit that portion 32 matches, from And to turn round and hit the cooperation of portion 32 on shin plate 42, such as turn round pawl claw on shin plate 42, so that the torsion of toy part 100 be turned over;Meanwhile This is hit portion 31 by the defensive shovel in portion of hitting 40 and sticks up the attack in the portion of hitting 33.
As shown in figure 5, being notch board 43 with the portion 40 of being hit that the portion of hitting 33 matches is stuck up, notch board 43 is equipped with to be stretched for sticking up the portion of hitting 33 The groove 431 entered is inserted into notch board 43 so that sticking up the portion of hitting 33, and is decided to be at groove 431, upward by sticking up the portion of hitting 33 Tilting and toy part 100 is stuck up and is turned over;Meanwhile portion 31 should be hit by the defensive shovel in portion of hitting 40 and turns round the attack for hitting portion 32.
Preferably, it is formed in by shovel face 41 on the toy part 100 for sticking up the portion of hitting 33, the side of shin plate 42 constitutes shovel and hits face 311, notch board 43, which is located to turn round, hits the lower section in portion 32, equipped with shovel hit portion 31 toy part 100, equipped with turn round the toy part 100 for hitting portion 32, Circulation restraint relationship is formed equipped with the toy part 100 for sticking up the portion of hitting 33.By this way, there is no which object for appreciation in multiple toy parts 100 Tool part 100 be it is strongest and unmatched, each other mutually restraint, can have the possibility to get a beating, when playing to reach battle Victory or defeat is clear.And no longer knock down or hit by high speed motive force and turn over opponent, but by attack portion 30 with by the mutual of portion of hitting 40 Restrain to realize battle, therefore the toy part 100 that the two toy parts 100 fought are restrained all is largely defeated, enhancing The interest of battle, it appears more intelligence development.
A specific embodiment of the invention is described below with reference to Fig. 1 to Fig. 5.
As shown in Figure 1, a kind of toy fighting system 1000, including three toy parts 100, and be divided into the first toy part 200, Second toy part 300, third toy part 400.
Each toy part 100 all has ontology 10, mobile devices 60, attack portion 30 and is hit portion 40, and mobile devices 60 are set With the band traveling movement of movable toy part 100 on ontology 10, attack portion 30 and is hit portion 40 and be each provided on ontology 10.Connect on ontology 10 It is connected to assembly parts 50, attack portion 30 and is hit portion 40 and be both connected on assembly parts 50.
Connection structure 20 is equipped between ontology 10 and assembly parts 50, connection structure 20 includes two docking fixture blocks 21 and two Fixture block 22, fixture block 22 are located at two sides under the mountain of assembly parts 50 and are clipped in the two sides up and down of ontology 10.
Ontology 10 includes vehicle bottom 11 and vehicle shell 12, and connection structure 20 is located on vehicle bottom 11, the vehicle bottom of all toy parts 100 11 shapes are identical, and all toy parts 100 have at least two variform vehicle shells 12, and vehicle shell 12 is fixedly connected or removable It is connected to unloading on vehicle bottom 11.Mobile devices 60 are located at vehicle bottom 11, and mobile devices 60 have power output wheel and power output wheel The speed ratio of connected regulating module, the actuator being connected with regulating module, the regulating module at least two vehicle bottoms 11 is different.
As shown in figure 3, the attack portion 30 of the first toy part 200 is that shovel hits portion 31, shovel, which hits portion 31, to be had in toy part 100 The shovel gradually upwardly extended from the front to the back in driving direction hits face 311, and shovel, which hits corresponding shovel in portion 31 and hits at face 311 to be equipped with to protrude, to exist The shin plate 42 in 100 outside of toy part.
As shown in figure 5, the attack portion 30 of the second toy part 300 is to turn round portion 32 of hitting, torsion hits portion 32 to turn round pawl, and 32 phase of portion is hit in torsion Ontology 10 is rotated and is arranged, assembly parts 50 are equipped with auxiliary drive device, and auxiliary drive device driving, which is turned round, hits the rotation of portion 32.Torsion is hit The lower section in portion 32 is equipped with notch board 43, and notch board 43 is equipped with groove 431.
As shown in figure 4, the attack portion 30 of third toy part 400 is to stick up the portion of hitting 33, sticking up the portion of hitting 33 is wraping plate, sticks up 33 phase of the portion of hitting Ontology 10 is up and down reciprocatingly swung, assembly parts 50 are equipped with auxiliary drive device, and the swing of the portion of hitting 33 is stuck up in auxiliary drive device driving. The bottom for sticking up the portion of hitting 33 is formed with by shovel face 41.
Wherein, to wartime, victory or defeat situation is as follows for the first toy part 200, the second toy part 300, third toy part 400:
When the first toy part 200 and third toy part 400 meet, the shovel of the first toy part 200 hits face 311 and third is played Tool part 400 by shovel face 41 cooperate to by third toy part 400 shovel turn over, and third toy part 400 stick up the portion of hitting 33 cannot It is matched with the portion 40 of being hit of the first toy part 200, therefore the first toy part 200 restrains third toy part 400, can win.
When the first toy part 200 and the second toy part 300 meet, the torsion of the second toy part 300 is hit portion 32 and first and is played The matching of shin plate 42 on tool part 200 to which the torsion of the first toy part 200 be turned over, and the shovel of the first toy part 200 hit portion 31 can not be with Second toy part 300 is hit the matching of portion 40, therefore the second toy part 300 restrains the first toy part 200, can win.
When the second toy part 300 meets with third toy part 400, the portion of hitting 33 and second of sticking up of third toy part 400 is played The matching of notch board 43 of tool part 300 is turned over to sticking up the second toy part 300, and the torsion of the second toy part 300 hit portion 32 can not be with the Three toy parts 400 are hit the matching of portion 40, therefore third toy part 400 restrains the second toy part 300, can win,
In summary, not having which toy part 100 in three toy parts 100 is strongest and unmatched, phase each other The toy part 100 that is restrained of two toy parts 100 mutually restrained, therefore fought all be largely it is defeated, enhance battle Interest, it appears more intelligence development.
The power output of other compositions of toy fighting system 1000 according to an embodiment of the present invention such as mobile devices 60 Wheel, regulating module and actuator etc. and operation be all for those of ordinary skills it is known, here no longer in detail Thin description.
In the description of this specification, the description of reference term " embodiment ", " example " etc. mean combine the embodiment or Example particular features, structures, materials, or characteristics described are included at least one embodiment or example of the invention.At this In specification, schematic expression of the above terms be may not refer to the same embodiment or example.Moreover, description is specific Feature, structure, material or feature can be combined in any suitable manner in any one or more of the embodiments or examples.
Although an embodiment of the present invention has been shown and described, it will be understood by those skilled in the art that: not A variety of change, modification, replacement and modification can be carried out to these embodiments in the case where being detached from the principle of the present invention and objective, this The range of invention is defined by the claims and their equivalents.

Claims (17)

1. a kind of toy fighting system characterized by comprising at least two toy parts;Wherein,
Each toy part all has ontology, mobile devices, attack portion and is hit portion, and the mobile devices are located at the ontology On to drive toy part traveling movement, the attack portion and the portion hit are all provided on the body;
The shape of the different attack portions is different, match from the different attack portions described in by portion of hitting shape It is different, the attack portion on each toy part can on toy part described in other described in the portion hit match, After the attack portion of one toy part is hit in conjunction with portion with described on another toy part, attack is passed through into institute It states the portion hit and is applied to another toy part.
2. toy fighting system according to claim 1, which is characterized in that the attack portion is fixedly installed on the ontology On, when on a toy part the attack portion and another toy part on match described in the portion hit cooperate when, The attack portion is mobile by the traveling of the toy part at place, acts on to portion's application is hit described in another toy part Power turns over another toy part to knock down or hit.
3. toy fighting system according to claim 1, which is characterized in that the attack portion is movably disposed in described On ontology, when on a toy part the attack portion and another toy part on match described in the portion hit cooperate When, the attack portion applies active force by itself activity, to the portion hit described in another toy part, to knock down or It hits and turns over another toy part.
4. toy fighting system according to claim 1, which is characterized in that the portion hit is fixed at the ontology Above or it is movably disposed on the ontology;
When the portion hit is movably disposed on the ontology, the portion hit has multiple change locations, at one The portion of being hit matches with a kind of attack portion at change location, at another change location it is described hit portion with it is another The kind attack portion matches or mismatches with any attack portion.
5. toy fighting system according to claim 1, which is characterized in that be provided on each toy part it is multiple not With it is described hit portion, it is multiple and different described to be matched by portion of hitting and multiple and different attack portions.
6. toy fighting system according to claim 1, which is characterized in that it further include assembly parts, the assembly parts connection On the body, the attack portion is located on the assembly parts.
7. toy fighting system according to claim 6, which is characterized in that the portion hit be located at the assembly parts and/ Or on the ontology.
8. toy fighting system according to claim 6, which is characterized in that the ontology and one or more described dress Accessory is detachably connected.
9. toy fighting system according to claim 8, which is characterized in that be equipped between the ontology and the assembly parts Connection structure, the connection structure include multiple docking fixture blocks.
10. toy fighting system according to claim 9, which is characterized in that the connection structure includes multiple fixture blocks, institute One of them for stating ontology and the assembly parts is equipped with multiple fixture blocks, multiple fixture blocks be at least clipped in the ontology and Another opposite sides of the assembly parts.
11. toy fighting system according to claim 9, which is characterized in that the ontology includes vehicle bottom and vehicle shell, described Connection structure is located on the vehicle bottom, and the vehicle Bottom Shape of all toy parts is identical, all toy part tools There are at least two variform vehicle shells, the vehicle shell is fixedly connected or is detachably connected on the vehicle bottom.
12. toy fighting system according to claim 11, which is characterized in that the mobile devices are located at the vehicle bottom On, the mobile devices are with power output wheel, the regulating module being connected with the power output wheel and the regulating module phase The speed ratio of actuator even, the regulating module in at least two vehicle bottoms is different.
13. toy fighting system according to claim 6, which is characterized in that further include: auxiliary drive device, it is described auxiliary Driving device is helped to be located on the assembly parts, the auxiliary drive device is for driving the attack portion and/or described being hit portion Activity.
14. toy fighting system according to claim 13, which is characterized in that the auxiliary drive device and the traveling Device matches, to drive the auxiliary drive device linkage by the mobile devices.
15. toy fighting system described in any one of -14 according to claim 1, which is characterized in that the toy fighting system In the attack portion include in following at least two:
Shovel hits portion, and there is at least one gradually to upwardly extend from the front to the back in the driving direction of the toy part in the shovel portion of hitting Shovel hit face;
Portion is hit in torsion, and the torsion, which is hit portion and rotated relative to the ontology, to be arranged;
The portion of hitting is stuck up, the relatively described ontology in the portion of hitting that sticks up up and down reciprocatingly is swung.
16. toy fighting system according to claim 15, which is characterized in that with the shovel portion of hitting match described in by Hit portion be constitute the toy part bottom surface by shovel face;
With the torsion portion of hitting match described in by the portion of hitting be to protrude shin plate on the outside of the toy part;
With it is described stick up the portion of hitting match described in the portion hit be notch board, the notch board be equipped with supply described in stick up the portion of hitting protrude into it is recessed Slot.
17. toy fighting system according to claim 16, which is characterized in that described be formed in by shovel face has described stick up It hits on the toy part in portion, the side of the shin plate constitutes the shovel and hits face, and the notch board is located at the lower section for turning round portion of hitting, The toy part in portion is hit, equipped with the object for appreciation for sticking up the portion of hitting equipped with the toy part for shoveling portion of hitting, equipped with the torsion Have part and forms circulation restraint relationship.
CN201910586085.9A 2019-07-01 2019-07-01 Toy fight system Active CN110302547B (en)

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CN102580321A (en) * 2011-09-20 2012-07-18 万代股份有限公司 Walking toy used for fight
JP2013141563A (en) * 2012-01-12 2013-07-22 President Japan Kk Toy fighting game
JP2015043946A (en) * 2013-08-29 2015-03-12 株式会社ハル研究所 Battle tank
CN204411719U (en) * 2015-02-12 2015-06-24 卢旭 A kind of ring fighting toy
CN204973055U (en) * 2015-09-17 2016-01-20 广东奥飞动漫文化股份有限公司 Fight part of toy car
CN205586561U (en) * 2016-04-28 2016-09-21 上海琛达贸易有限公司 Universe tank toy
CN208389373U (en) * 2018-05-31 2019-01-18 奥飞娱乐股份有限公司 Fight toy
CN208582977U (en) * 2018-05-31 2019-03-08 奥飞娱乐股份有限公司 Swing hammer toy
CN210521758U (en) * 2019-07-01 2020-05-15 奥飞娱乐股份有限公司 Toy fighting system

Patent Citations (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102580321A (en) * 2011-09-20 2012-07-18 万代股份有限公司 Walking toy used for fight
JP2013141563A (en) * 2012-01-12 2013-07-22 President Japan Kk Toy fighting game
JP2015043946A (en) * 2013-08-29 2015-03-12 株式会社ハル研究所 Battle tank
CN204411719U (en) * 2015-02-12 2015-06-24 卢旭 A kind of ring fighting toy
CN204973055U (en) * 2015-09-17 2016-01-20 广东奥飞动漫文化股份有限公司 Fight part of toy car
CN205586561U (en) * 2016-04-28 2016-09-21 上海琛达贸易有限公司 Universe tank toy
CN208389373U (en) * 2018-05-31 2019-01-18 奥飞娱乐股份有限公司 Fight toy
CN208582977U (en) * 2018-05-31 2019-03-08 奥飞娱乐股份有限公司 Swing hammer toy
CN210521758U (en) * 2019-07-01 2020-05-15 奥飞娱乐股份有限公司 Toy fighting system

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