CN110246208B - Plug-in capable of improving animation production process efficiency - Google Patents
Plug-in capable of improving animation production process efficiency Download PDFInfo
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- CN110246208B CN110246208B CN201910536526.4A CN201910536526A CN110246208B CN 110246208 B CN110246208 B CN 110246208B CN 201910536526 A CN201910536526 A CN 201910536526A CN 110246208 B CN110246208 B CN 110246208B
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Abstract
The invention relates to the technical field of animation and resolving special effects, and discloses a plug-in capable of improving the efficiency of an animation production process, which comprises an access dynamics setting system, wherein the access dynamics setting system is connected with the input end of a Maya plug-in generation module, the output end of the Maya plug-in generation module is connected with the input ends of a power chain skeleton control system, a resolving system and a real-time preview system, the key function module of the Maya is reconfigured, the real-time preview system specifically comprises a preview function, the preview function refers to the time and duration of acquiring a current animation file and is transmitted to a resolver generated by the function, the automatic preview is performed by utilizing the preview function of the Maya, and the time setting before the moment is reset after resolving. The invention solves the coupling between the animation and the resolving special effect, and can store and read the preset value for the project and the role, so that the manufacturing flow becomes more efficient and smoother.
Description
Technical Field
The invention relates to the technical field of animation and resolving special effects, in particular to a plug-in which can improve the efficiency of an animation production process.
Background
In the animation and special effect settlement link, animation staff needs to make key frames by using Maya, then give special effect making staff the work of resolving special effects (hanging ornament following, hair waving, inertial movement of an object, etc.), return and deliver the special effect making staff to the animation staff for continuing to make the animation after the special effect making staff finishes, and in view of the fact that the animation staff and the special effect making staff often communicate and modify back and forth in the practice process, the animation making effect and the vigor and time of the making staff are seriously influenced, therefore, an insert-dynamic insert for automatically carrying out special effect settlement is developed, so that the animation staff directly completes special effect settlement through the functions of preset parameters, etc., and the animation staff becomes an urgent requirement.
Disclosure of Invention
The invention provides a plug-in capable of improving the efficiency of an animation production process, so as to solve the problems in the background technology.
The invention provides a plug-in capable of improving the efficiency of an animation production process, which comprises an access dynamics setting system, wherein the access dynamics setting system is connected with the input end of a Maya plug-in generating module, the output end of the Maya plug-in generating module is connected with the input ends of a power chain skeleton control system, a resolving system and a real-time preview system, the real-time preview system specifically comprises a preview function, the preview function refers to the time and duration of acquiring a current animation file and is transmitted to a solver generated by the function, the time setting of the current file is acquired and modified to be suitable for resolving conditions, a motion path generated in the resolving process of recording and resolving a cache file is locally created, the preview function of the Maya is utilized for automatic preview, and the time setting before the solution is reset.
Preferably, the resolving system specifically comprises a baking function, wherein the baking function utilizes a resolving cache file to conduct animation baking on a controller controlled by dynamic skeleton under a target list, a key frame of a motion path generated by resolving is created on the controller and does not belong to a group of dynamic skeletons generated by an original production file cleaning plug-in, and subsequent animation production and modification by animation personnel are facilitated.
Preferably, the dynamic chain skeleton control system specifically comprises main code logic, an analysis function, a dynamic skeleton chain generation function, a hair system, a dynamic generation function, a dynamic controller function and a dynamic preset read-in function, wherein the main code logic comprises an interface constructed through a cmds library of Maya, a function written by the user is added in the interface to complete a plug-in function, the analysis function comprises the steps of analyzing a binding type controlled by a target controller through a selected target, acquiring a skeleton required to be controlled by the dynamic skeleton chain, eliminating targets which do not meet requirements, and generating a target list.
Preferably, the dynamic bone chain generation function includes a target list generated by the above function, the position of each element under the target list is obtained, a joint command built in Maya is used, and a string of dynamic bones is generated.
Preferably, the hair system and the dynamics generating function specifically comprise generating a set of hair system through a Mel command built in Maya, performing spline IK driving on the dynamics skeleton generated by the function by utilizing hair follicles and a solver in the hair system and utilizing an output curve of the solver as a control curve, and performing father-son constraint on each controller under a target list by utilizing the dynamics skeleton.
Preferably, the dynamic controller function specifically comprises creating an empty group under the world coordinate system, and creating control attributes corresponding to the hair follicles and the solvers created by the function on the empty group, wherein the attribute names and the attribute intervals are consistent, and the attributes are associated.
Preferably, the dynamics preset read-in function specifically comprises the steps of reading an XML file created on a server by using a TXML and a collection library, endowing the read attribute and value to a dynamics controller, saving the attribute modified on the dynamics controller by animation personnel, creating the XML file on the server, saving the attribute and the corresponding attribute value, and facilitating multiple use and reading.
Preferably, the Maya plug-in generation module specifically comprises a callback function, and a key function of Maya is rewritten, so that the key of Maya has a function of automatically signing different events, and subsequent dynamic preset reading writing is facilitated.
The plug-in capable of improving the efficiency of the animation production process has the beneficial effects that the plug-in capable of improving the efficiency of the animation production process solves the coupling between the animation and the resolving special effects, can store and read preset values for projects and roles, and enables the production process to be more efficient and smooth, meanwhile, the plug-in enables animation staff to directly complete special effect settlement through functions such as preset parameters.
Detailed Description
The invention will be further illustrated with reference to specific examples.
The plug-in capable of improving the efficiency of the animation production process comprises an access dynamics setting system, wherein the access dynamics setting system is connected with the input end of a Maya plug-in generating module, the output end of the Maya plug-in generating module is connected with the input ends of a power chain skeleton control system, a resolving system and a real-time preview system, the real-time preview system specifically comprises a preview function, the preview function is used for acquiring the time and duration of a current animation file and transmitting the time and duration to a resolver generated by the function, the time setting of the current file is acquired and modified to be suitable for resolving conditions, a motion path generated in the resolving process of a resolving cache file record is created locally, the preview function of the Maya is utilized for automatic preview, and the time setting before the resolving is reset.
The resolving system specifically comprises a baking function, wherein the baking function utilizes a resolving cache file to perform animation baking on a controller controlled by dynamic skeletons under a target list, a key frame of a motion path generated by resolving is created on the controller and does not belong to a group of dynamic skeletons generated by an original making file clearing plug-in unit, so that subsequent animation making and modification by animation staff are facilitated,
the dynamic chain skeleton control system specifically comprises main code logic, an analysis function, a dynamic skeleton chain generation function, a hair system, a dynamic generation function, a dynamic controller function and a dynamic preset reading function, wherein the main code logic comprises constructing an interface through a cmds library of Maya, adding a function written by oneself in the interface to complete a plug-in function, the analysis function comprises analyzing a binding type controlled by a target controller through a selected target, acquiring a skeleton required to be controlled by the dynamic skeleton chain, eliminating targets which do not meet requirements, generating a target list, the dynamic skeleton chain generation function comprises a target list generated through the functions, acquiring the position of each element under the target list, using joint commands built in Maya and generating a series of dynamic skeletons, the hair system and dynamics generating function specifically comprises generating a set of hair system through a Mel command built in Maya, utilizing hair follicles and resolvers in the hair system, utilizing output curves of the resolvers as control curves to spline IK drive the dynamics skeletons generated by the functions, conducting father-son constraint on each controller under a target list through the dynamics skeletons, creating an empty group under a world coordinate system, creating control attributes corresponding to the hair follicles and resolvers created by the functions on the empty group, consistent attribute names and attribute intervals and associated attributes, reading XML files created on a server by utilizing TXML and collections library by the functions, giving the read attributes and values to the dynamics controllers, storing the attributes modified on the dynamics controllers by the animators, and an XML file is created on the server, and the attribute and the corresponding attribute value are stored, so that the XML file is convenient to use and read for multiple times.
The Maya plug-in generation module specifically comprises a callback function which is used for rewriting the key function of Maya, so that the key of Maya has the function of automatically signing different events, and the subsequent dynamic preset reading writing is facilitated.
The invention solves the complicated traditional animation production process, realizes the complicated and inefficient process problem which cannot be solved by the traditional animation production, namely the animation-resolving-animation process, reduces the workload of the resolving staff, can store and read preset values for different projects and roles, and simultaneously, the animation production staff can be conveniently installed and used, thereby greatly improving the efficiency of work and link flow.
The foregoing is only a preferred embodiment of the present invention, but the scope of the present invention is not limited thereto, and any person skilled in the art, who is within the scope of the present invention, should make equivalent substitutions or modifications according to the technical scheme of the present invention and the inventive concept thereof, and should be covered by the scope of the present invention.
Claims (7)
1. The plug-in capable of improving the efficiency of the animation production process comprises an access dynamics setting system, and is characterized in that the access dynamics setting system is connected with the input end of a Maya plug-in generation module, the output end of the Maya plug-in generation module is connected with the input ends of a power chain skeleton control system, a resolving system and a real-time preview system, the real-time preview system specifically comprises a preview function, the preview function refers to the time and duration of acquiring a current animation file and is transmitted to a solver generated by the function, the time setting of the current file is acquired and modified to be suitable for resolving conditions, a motion path generated in the resolving process of recording and resolving a cache file is locally created, the preview function of the Maya is utilized for automatic preview, and the time setting before the solution is reset.
2. The plug-in for improving the efficiency of an animation production process according to claim 1, wherein the dynamic chain skeleton control system specifically comprises main code logic, an analysis function, a dynamic skeleton chain generation function, a hair system and dynamic generation function, a dynamic controller function and a dynamic preset read-in function, the main code logic comprises a cmds library construction interface through Maya, a function written by the user is added in the interface to complete the plug-in function, the analysis function comprises the steps of analyzing a binding type controlled by a target controller through selected targets, acquiring bones required to be controlled by the dynamic skeleton chain, eliminating targets which do not meet requirements, and generating a target list.
3. A plug-in for improving the efficiency of an animation flow according to claim 2, wherein the dynamic skeleton chain generating function comprises a target list generated by the function, acquiring the position of each element under the target list, using a joint command built in Maya, and generating a series of dynamic skeletons.
4. The plug-in for improving the efficiency of the animation process according to claim 2, wherein the hair system and the dynamics generating function specifically comprise generating a set of hair systems through a Mel command built in Maya, performing spline IK driving on the dynamics skeleton generated by the functions by using the hair follicles and the solvers in the hair systems and using the output curves of the solvers as control curves, and performing father-son constraint on each controller under the target list by using the dynamics skeleton.
5. The plug-in for improving the efficiency of the animation production process according to claim 2, wherein the dynamics controller function specifically comprises creating an empty group under a world coordinate system, and creating control attributes corresponding to hair follicles and resolvers created by the function on the empty group, wherein attribute names and attribute intervals are consistent and attribute-related.
6. The plug-in module for improving the efficiency of the animation production process according to claim 2, wherein the dynamics preset read-in function specifically comprises the steps of reading an XML file created on a server by using a TXML and collections library, assigning the read attribute and value to a dynamics controller, saving the attribute modified by an animation staff on the dynamics controller, creating the XML file on the server, and saving the attribute and the corresponding attribute value, thereby facilitating multiple use and reading.
7. The plug-in for improving the efficiency of an animation production process according to claim 1, wherein the Maya plug-in generation module specifically comprises a callback function creation function and a Maya key rewriting function, so that the Maya key has a function of automatically signing different events, and the subsequent dynamic preset reading writing is facilitated.
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CN114146418B (en) * | 2021-12-08 | 2024-10-01 | 网易(杭州)网络有限公司 | Game resource processing method and device, computer equipment and storage medium |
CN115578493B (en) * | 2022-10-20 | 2023-05-30 | 武汉两点十分文化传播有限公司 | Maya expression coding method and system thereof |
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